They're using teamwork while soloing? Pvp in this game isn't as complicated as people like to make it sound...it's actually ridiculously simple.
That's because they are using team work and strategy. And the other ppl are most likely stupid. lol
They're using teamwork while soloing? Pvp in this game isn't as complicated as people like to make it sound...it's actually ridiculously simple.
That's because they are using team work and strategy. And the other ppl are most likely stupid. lol
Capture resources. Go to the fort. Smash the door or wall. Kill the npcs. Stand around until the flag changes to your faction's. Rinse, wash and repeat.
There is quite literally nothing more to it.
As for killing entire groups, nah, I've watched them get hit with snares, stuns, knockbacks, ults, all sorts of stuff, they're basically Terminators...they just don't die. I mean, it's been lucky for me when I'm teamed up with someone like that, but I still don't think it's fair to the playerbase as a whole.
Stop being lazy and do some leveling?TheGrandAlliance wrote: »WHAT IT HAS TO DO IS:
Why the hell on earth does lvl 10 lazy f... like you, @TheGrandAlliance, should be able to deal considerable damage with a EASILY obtainable siege equipment to a player that spent MUCH time on leveling and obtaining some decent gear?TheGrandAlliance wrote: »1. Make seige % based damage versus absolute damage... like fall damage is. Therefore a lvl 10/VR10 would take same damage. This could be scaled if desired so that higher lvls would have slightly more defense.
Same thing - why then one should leveling? Isn't the point of leveling is to become stronger so enemies, that you've met before, become easier?TheGrandAlliance wrote: »2. Difficulty Slider: Like all prevous Elder Scrolls games... make it so VR10s get hit/attacks weaken when hitting NPCs. Therefore their effectiveness would be closer to that of a lvl 10. Therefore VR10s don't have PvE advantage in PvP combat.
TheGrandAlliance wrote: »Same thing - why then one should leveling? Isn't the point of leveling is to become stronger so enemies, that you've met before, become easier?TheGrandAlliance wrote: »2. Difficulty Slider: Like all prevous Elder Scrolls games... make it so VR10s get hit/attacks weaken when hitting NPCs. Therefore their effectiveness would be closer to that of a lvl 10. Therefore VR10s don't have PvE advantage in PvP combat.
You have a problem with one VR10 being able to capture your resource solo?
Go get some levels and be able to take that resource back. Solo.
They don't have any advantages that are not obtainable by you.
Stop being lazy and do some leveling?TheGrandAlliance wrote: »WHAT IT HAS TO DO IS:Why the hell on earth does lvl 10 lazy f... like you, @TheGrandAlliance, should be able to deal considerable damage with a EASILY obtainable siege equipment to a player that spent MUCH time on leveling and obtaining some decent gear?TheGrandAlliance wrote: »1. Make seige % based damage versus absolute damage... like fall damage is. Therefore a lvl 10/VR10 would take same damage. This could be scaled if desired so that higher lvls would have slightly more defense.Same thing - why then one should leveling? Isn't the point of leveling is to become stronger so enemies, that you've met before, become easier?TheGrandAlliance wrote: »2. Difficulty Slider: Like all prevous Elder Scrolls games... make it so VR10s get hit/attacks weaken when hitting NPCs. Therefore their effectiveness would be closer to that of a lvl 10. Therefore VR10s don't have PvE advantage in PvP combat.
You have a problem with one VR10 being able to capture your resource solo?
Go get some levels and be able to take that resource back. Solo.
They don't have any advantages that are not obtainable by you.
Ltownatrain wrote: »
Actually, I agree with the % base on the siege damage for two reasons:
1. With the way PVP in this game is set up it is to some degree supposed to be the lower levels jobs to use siege weapons because by themselves they are not strong enough for regular combat to contribute (and they shouldn't be able to roll a vet 10 in normal combat).
They don't have any advantages that are not obtainable by you.
TheGrandAlliance wrote: »Same thing - why then one should leveling? Isn't the point of leveling is to become stronger so enemies, that you've met before, become easier?TheGrandAlliance wrote: »2. Difficulty Slider: Like all prevous Elder Scrolls games... make it so VR10s get hit/attacks weaken when hitting NPCs. Therefore their effectiveness would be closer to that of a lvl 10. Therefore VR10s don't have PvE advantage in PvP combat.
You have a problem with one VR10 being able to capture your resource solo?
Go get some levels and be able to take that resource back. Solo.
They don't have any advantages that are not obtainable by you.
I do not agree with ether of you.
The point of lvling should be to reach new content, explore the world, gain more abilities, and there by becoming more powerful. So yeah lvl should matter, but not more than it grants new skills.
The point of investing time in the game should be enjoyment as goal.
Lots of invested time should not imply that you will roll over other players.
Character setup and your skill as a player should be what makes the difference. People with more time on their hands should not be granted a bonus in game. That time should grant the player better knowledge about the game and how to be good at the game.
I'm disgusted by people like you who want to own everything just because you invest a considerable amount of time into the game and thus get in-game bonuses, not relying on your own skills as a player.
Only noobs needs a handicap.
I think that VR players invulnerability is only apparent. They often grouped with healers of the same high levels which keeps them on full health. TODAY I've managed to kill VR10 (!!!) enemy while being accompanied by two lvl 40+ players (I'm lvl 33). He managed to kill only one of us, then tried to retreat with Bolt Escape, but failed - he got finished off by couple of DoTs and ranged attacks released after him. I should add that we ambushed and started him with sneak attacks so maybe there was surprise factor involved.Ltownatrain wrote: »Actually, I agree with the % base on the siege damage for two reasons:
1. With the way PVP in this game is set up it is to some degree supposed to be the lower levels jobs to use siege weapons because by themselves they are not strong enough for regular combat to contribute (and they shouldn't be able to roll a vet 10 in normal combat).
Well, you can't state that VR players just shrugs off siege weapon attacks. They're still do damage. My experience tells me that about 6 fire ballista attacks would be enough to kill VR player. What if there will be 2-3 ballistas working together? They can wipe big part of enemy group in a few shots.Ltownatrain wrote: »However, the siege weapons give them a chance to feel like they can contribute to the overall success of their faction.
Probably it is all about perception of the game - personally I'm having much fun in participating in PvP right now in its current state.Ltownatrain wrote: »Thus if they cannot even contribute using siege weapons because Vet's can laugh off the damage then for many people there is no reason to even participate at low levels.
You're right, it is a game. Solid portion of realism should be sacrificed for the sake of gameplay. Otherwise you should die from a single blow of sword... without an option to respawnLtownatrain wrote: »2. Let's look at real life. If you take a highly trained and geared special forces unit and a newly trained grunt out of basic and have them walk through a field being hit with mortars it doesn't mater how skilled or geared they are if they get hit with a mortar it's going to do the same amount of damage. Yes I know this is a game but to me the concept should be the same why should a vet 10 player be able to basically stand in a siege weapons radius and yawn at it's damage while a sub 50 gets absolutely destroyed. If the vet player takes hardly any damage then there really is no point in siege weapons other than battering rams and catapults for walls/doors.
They are able, but their output is lower.Why should they not be able to fight another player?
Sounds like someone have butthurt after being *** by VR players.Thou I suppose you as probably a guy with no job have a lot of time and thus can not be too smart and if it was on equal terms you'd lose ever time so you need a handicap.
All I hear is insulting from a guy who are unable to provide constructive arguments to defend his point of view. This is clearly not the behavior of the adult men, so I don't tell me that you have sex. I'm not buying that ***.Thou the rest of us are not brain damaged, we just don't have all day because of jobs and not ether all evenings because we want to have sex, thus spend less time than you on the game. This makes you feel you need a handicap in games because your not to clever, I get it, but the answer is still NO.
Only noobs needs a handicap.
And now we've came to the fun part...I'm disgusted by people like you who want to own everything just because you invest a considerable amount of time into the game and thus get in-game bonuses, not relying on your own skills as a player.
Currently, the hardcore PvE players have an advantage over the hardcore PvP players in our own field of PvP. I find this ridiculous, and for me personally, it is gamebreaking. It needs change
It is true because there is no effective way to get levels through PvP since they made that "kill 20 players" quest as daily. While I agree on that it should be daily (otherwise it is "be AFK while your group kill 20 players, suicide, respawn at the gate, get reward. Rinse and repeat"), they should provide PvP community with other ways to get exp.Currently, the hardcore PvE players have an advantage over the hardcore PvP players in our own field of PvP. I find this ridiculous, and for me personally, it is gamebreaking. It needs change
Well said sir and I had not thought if it like this. This is true and it makes absolutely no sense.
Actually VR characters get downsized stat wise since Cyrodiil is lvl50. The only difference is the gear and what little SP we get from extra sky shards in VR lands.
VR players do get damaged by siege, but we have a bit more experience and know how to cleanse it quickly or avoid it all together.
If anything, the BG system that DAoC had could help a bit with these issues. A much smaller version of Cyrodiil for tiered levels (1-10, 11-19, etc) similar to Cyrodiil without timers, queues and a large population cap. That way the lower levels still have a pvp fighting chance against similar levels, still enjoy the massive warfare experience on a smaller map so they find each other faster, and learn how siege and such works.
As for the zerg argument, it has been like that since beta, heck since cyrodiil was announced. The pvp they want in this game is massive warfare, hence the huge map, the big sieges, etc. This game is designed to be zerg vs zerg vs zerg. Three faction warfare. Smaller groups are doable but they have to be smart and pick their locations and their fights.
That design is bad in its own ways. You'll be splitting whole server population into brackets taking away its sense of unity and massiveness. There will be more disbalances between alliances. There will be brackets that are mostly empty.If anything, the BG system that DAoC had could help a bit with these issues. A much smaller version of Cyrodiil for tiered levels (1-10, 11-19, etc) similar to Cyrodiil without timers, queues and a large population cap. That way the lower levels still have a pvp fighting chance against similar levels, still enjoy the massive warfare experience on a smaller map so they find each other faster, and learn how siege and such works.
Or in other words (like EVE players love to say) - HTFU!This is what happens when you make yourself weak by playing WoW. You wonder why everyone else plays better than you.
So if you reroll a new char and go to pvp you have to avoid 1vs1, sounds like a good system..
Sounds like someone have butthurt after being *** by VR players.Thou I suppose you as probably a guy with no job have a lot of time and thus can not be too smart and if it was on equal terms you'd lose ever time so you need a handicap.
If it was on an equal terms, without depending on the level of fighting players, there would be no point in leveling at all.
What's the point of an RPG game without being rewarded for developing your character?
All I hear is insulting from a guy who are unable to provide constructive arguments to defend his point of view. This is clearly not the behavior of the adult men, so I don't tell me that you have sex. I'm not buying that ***.Thou the rest of us are not brain damaged, we just don't have all day because of jobs and not ether all evenings because we want to have sex, thus spend less time than you on the game. This makes you feel you need a handicap in games because your not to clever, I get it, but the answer is still NO.
Oh... maybe you've meant sex with VR10 players?
Only noobs needs a handicap.
So that's why high-level players should give you handicap?
Handicap is when you get advantages for free. People who managed to get to high levels actually spent their time on that game, because that was interesting for them. Shouldn't hey be rewarded for it?
And now we've came to the fun part...I'm disgusted by people like you who want to own everything just because you invest a considerable amount of time into the game and thus get in-game bonuses, not relying on your own skills as a player.
As far as I know, you are playing Nightblade lvl 35 or higher.
Well, I'm only lvl 33 because I don't have much time to play because of job and family.
Shouldn't I be disgusted by you now?
Yet I'm defending that high-level players should be more powerfull than lowbies.
Before you ask "why" I'll repeat again:
game is interesting while the time that you've spent on it is somehow rewarded.
The amount of complaining about this topic has left me confused. I mean listen to yourselves, "A Vet 10 Dragon night was able to kill two level 30s this is unfair." Guys how is this surprising? When you hit Vet 1 you are 1/3 through character progression. So why should someone who has spent more time and energy into their character be scaled down to someone who wants to enter Cyrodiil at level 11 and expect a fair 1v1 against a VET 10? This makes no sense.
Maybe those who are low levels could focus on keep defense with oil/siege equipment or explore the benefits of group buffs in the alliance war skill trees. To me it just does not make any sense that my Vet 2 NB should have equal footing in a 1v1 battle with a VET 10.
To me it just does not make any sense that my Vet 2 NB should have equal footing in a 1v1 battle with a VET 10.
xsorusb14_ESO wrote: »Is that why you're asking for a handicap?
By the way, if you've played WoT then I will try to beat you on your own battlefield.Investing time in the game should make you a better player. However, from having played world of tanks for a long time, I know that is not the case. Some people learn and get better, some despite having put in a lot of time into the game, does not learn much at all.
What happens when you start to level a new tank line in WoT?So if you reroll a new char and go to pvp you have to avoid 1vs1, sounds like a good system..