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ESO PvP is Finished: Home of the Vets

  • aeroch
    aeroch
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    Sub-50 players are currently underpowered due to the normalization. Give them the greater value of their natural or normalized stats and it will help. Amazed at all the players here trying to nerf their own end-game
  • skarvika
    skarvika
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    Cydone wrote: »
    skarvika wrote: »
    Cydone wrote: »
    Vet's aren't really that all gawdly and powaful.
    Tell that to some of the vets in my guild, they can practically take keeps solo, and like I've said a few times in other threads...they can wipe out entire groups on their own.

    That's because they are using team work and strategy. And the other ppl are most likely stupid. lol
    They're using teamwork while soloing? :p Pvp in this game isn't as complicated as people like to make it sound...it's actually ridiculously simple.
    Capture resources. Go to the fort. Smash the door or wall. Kill the npcs. Stand around until the flag changes to your faction's. Rinse, wash and repeat.
    There is quite literally nothing more to it.
    As for killing entire groups, nah, I've watched them get hit with snares, stuns, knockbacks, ults, all sorts of stuff, they're basically Terminators...they just don't die. I mean, it's been lucky for me when I'm teamed up with someone like that, but I still don't think it's fair to the playerbase as a whole.
    QQing is a full time job
  • Cydone
    Cydone
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    skarvika wrote: »
    Cydone wrote: »
    skarvika wrote: »
    Cydone wrote: »
    Vet's aren't really that all gawdly and powaful.
    Tell that to some of the vets in my guild, they can practically take keeps solo, and like I've said a few times in other threads...they can wipe out entire groups on their own.

    That's because they are using team work and strategy. And the other ppl are most likely stupid. lol
    They're using teamwork while soloing? :p Pvp in this game isn't as complicated as people like to make it sound...it's actually ridiculously simple.
    Capture resources. Go to the fort. Smash the door or wall. Kill the npcs. Stand around until the flag changes to your faction's. Rinse, wash and repeat.
    There is quite literally nothing more to it.
    As for killing entire groups, nah, I've watched them get hit with snares, stuns, knockbacks, ults, all sorts of stuff, they're basically Terminators...they just don't die. I mean, it's been lucky for me when I'm teamed up with someone like that, but I still don't think it's fair to the playerbase as a whole.

    Perhaps you missed the part, where the person I quoted said "practically solo". And if you're going up against a defended keep, it takes a LOT more time than just a lil smash smash, boom boom to take a keep.
  • ElSlayer
    ElSlayer
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    WHAT IT HAS TO DO IS:
    Stop being lazy and do some leveling?
    1. Make seige % based damage versus absolute damage... like fall damage is. Therefore a lvl 10/VR10 would take same damage. This could be scaled if desired so that higher lvls would have slightly more defense.
    Why the hell on earth does lvl 10 lazy f... like you, @TheGrandAlliance, should be able to deal considerable damage with a EASILY obtainable siege equipment to a player that spent MUCH time on leveling and obtaining some decent gear?
    2. Difficulty Slider: Like all prevous Elder Scrolls games... make it so VR10s get hit/attacks weaken when hitting NPCs. Therefore their effectiveness would be closer to that of a lvl 10. Therefore VR10s don't have PvE advantage in PvP combat.
    Same thing - why then one should leveling? Isn't the point of leveling is to become stronger so enemies, that you've met before, become easier?
    You have a problem with one VR10 being able to capture your resource solo?
    Go get some levels and be able to take that resource back. Solo.

    They don't have any advantages that are not obtainable by you.
    Edited by ElSlayer on 23 April 2014 06:41
    @d0e1ow: There is no singular thing within a game's little ecosystem that will convince you that you hate the game, hate your life, and hate everyone around you faster than the game's official forums will.

    @TaffyIX: Life is too short to get upset by a video game.
  • IceDread
    IceDread
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    ElSlayer wrote: »
    2. Difficulty Slider: Like all prevous Elder Scrolls games... make it so VR10s get hit/attacks weaken when hitting NPCs. Therefore their effectiveness would be closer to that of a lvl 10. Therefore VR10s don't have PvE advantage in PvP combat.
    Same thing - why then one should leveling? Isn't the point of leveling is to become stronger so enemies, that you've met before, become easier?
    You have a problem with one VR10 being able to capture your resource solo?
    Go get some levels and be able to take that resource back. Solo.

    They don't have any advantages that are not obtainable by you.

    I do not agree with ether of you.

    The point of lvling should be to reach new content, explore the world, gain more abilities, and there by becoming more powerful. So yeah lvl should matter, but not more than it grants new skills.

    The point of investing time in the game should be enjoyment as goal.

    Lots of invested time should not imply that you will roll over other players.

    Character setup and your skill as a player should be what makes the difference. People with more time on their hands should not be granted a bonus in game. That time should grant the player better knowledge about the game and how to be good at the game.

    I'm disgusted by people like you who want to own everything just because you invest a considerable amount of time into the game and thus get in-game bonuses, not relying on your own skills as a player.

    Only noobs needs a handicap.
    Edited by IceDread on 23 April 2014 17:39
  • Ltownatrain
    Ltownatrain
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    ElSlayer wrote: »
    WHAT IT HAS TO DO IS:
    Stop being lazy and do some leveling?
    1. Make seige % based damage versus absolute damage... like fall damage is. Therefore a lvl 10/VR10 would take same damage. This could be scaled if desired so that higher lvls would have slightly more defense.
    Why the hell on earth does lvl 10 lazy f... like you, @TheGrandAlliance, should be able to deal considerable damage with a EASILY obtainable siege equipment to a player that spent MUCH time on leveling and obtaining some decent gear?
    2. Difficulty Slider: Like all prevous Elder Scrolls games... make it so VR10s get hit/attacks weaken when hitting NPCs. Therefore their effectiveness would be closer to that of a lvl 10. Therefore VR10s don't have PvE advantage in PvP combat.
    Same thing - why then one should leveling? Isn't the point of leveling is to become stronger so enemies, that you've met before, become easier?
    You have a problem with one VR10 being able to capture your resource solo?
    Go get some levels and be able to take that resource back. Solo.

    They don't have any advantages that are not obtainable by you.

    Actually, I agree with the % base on the siege damage for two reasons:

    1. With the way PVP in this game is set up it is to some degree supposed to be the lower levels jobs to use siege weapons because by themselves they are not strong enough for regular combat to contribute (and they shouldn't be able to roll a vet 10 in normal combat). However, the siege weapons give them a chance to feel like they can contribute to the overall success of their faction. Thus if they cannot even contribute using siege weapons because Vet's can laugh off the damage then for many people there is no reason to even participate at low levels.
    2. Let's look at real life. If you take a highly trained and geared special forces unit and a newly trained grunt out of basic and have them walk through a field being hit with mortars it doesn't mater how skilled or geared they are if they get hit with a mortar it's going to do the same amount of damage. Yes I know this is a game but to me the concept should be the same why should a vet 10 player be able to basically stand in a siege weapons radius and yawn at it's damage while a sub 50 gets absolutely destroyed. If the vet player takes hardly any damage then there really is no point in siege weapons other than battering rams and catapults for walls/doors.

    Now the other suggestion I could care less about. But I think the % base system for siege weapons would make sense as everyone and I mean everyone should either move out of their radius or get crushed by the weapon.
  • IceDread
    IceDread
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    ElSlayer wrote: »

    Actually, I agree with the % base on the siege damage for two reasons:

    1. With the way PVP in this game is set up it is to some degree supposed to be the lower levels jobs to use siege weapons because by themselves they are not strong enough for regular combat to contribute (and they shouldn't be able to roll a vet 10 in normal combat).

    Why should they not be able to fight another player?

    Thou I suppose you have a lot of time and if it was on equal terms you'd lose ever time so you need a handicap.

    Thou the rest of us don't have all day because of jobs and not ether all evenings, thus spend less time than you on the game. This makes you feel you need a handicap in games, I get it, but the answer is still NO.

    Edited by ZOS_SilviaS on 24 April 2014 00:05
  • TheGrandAlliance
    TheGrandAlliance
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    ElSlayer wrote: »
    They don't have any advantages that are not obtainable by you.

    Just because America/Russia can nuke the planet multiple times over doesn't mean that Nuclear warfare is a wise strategy

    Saying that "anyone can do it so stop complaining" is a short-sided argument that failes to consider the reason "Why do we Fight?".
    Edited by TheGrandAlliance on 23 April 2014 22:59
    Indeed it is so...
  • TheGrandAlliance
    TheGrandAlliance
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    IceDread wrote: »
    I'm disgusted by people like you who want to own everything just because you invest a considerable amount of time into the game and thus get in-game bonuses, not relying on your own skills as a player.

    Only noobs needs a handicap.

    Indeed it is so...
    Indeed it is so...
  • Xsorus
    Xsorus
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    IceDread wrote: »
    ElSlayer wrote: »
    2. Difficulty Slider: Like all prevous Elder Scrolls games... make it so VR10s get hit/attacks weaken when hitting NPCs. Therefore their effectiveness would be closer to that of a lvl 10. Therefore VR10s don't have PvE advantage in PvP combat.
    Same thing - why then one should leveling? Isn't the point of leveling is to become stronger so enemies, that you've met before, become easier?
    You have a problem with one VR10 being able to capture your resource solo?
    Go get some levels and be able to take that resource back. Solo.

    They don't have any advantages that are not obtainable by you.

    I do not agree with ether of you.

    The point of lvling should be to reach new content, explore the world, gain more abilities, and there by becoming more powerful. So yeah lvl should matter, but not more than it grants new skills.

    The point of investing time in the game should be enjoyment as goal.

    Lots of invested time should not imply that you will roll over other players.

    Character setup and your skill as a player should be what makes the difference. People with more time on their hands should not be granted a bonus in game. That time should grant the player better knowledge about the game and how to be good at the game.

    I'm disgusted by people like you who want to own everything just because you invest a considerable amount of time into the game and thus get in-game bonuses, not relying on your own skills as a player.

    Only noobs needs a handicap.

    Is that why you're asking for a handicap?



  • ElSlayer
    ElSlayer
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    Actually, I agree with the % base on the siege damage for two reasons:

    1. With the way PVP in this game is set up it is to some degree supposed to be the lower levels jobs to use siege weapons because by themselves they are not strong enough for regular combat to contribute (and they shouldn't be able to roll a vet 10 in normal combat).
    I think that VR players invulnerability is only apparent. They often grouped with healers of the same high levels which keeps them on full health. TODAY I've managed to kill VR10 (!!!) enemy while being accompanied by two lvl 40+ players (I'm lvl 33). He managed to kill only one of us, then tried to retreat with Bolt Escape, but failed - he got finished off by couple of DoTs and ranged attacks released after him. I should add that we ambushed and started him with sneak attacks so maybe there was surprise factor involved.
    However, the siege weapons give them a chance to feel like they can contribute to the overall success of their faction.
    Well, you can't state that VR players just shrugs off siege weapon attacks. They're still do damage. My experience tells me that about 6 fire ballista attacks would be enough to kill VR player. What if there will be 2-3 ballistas working together? They can wipe big part of enemy group in a few shots.
    Thus if they cannot even contribute using siege weapons because Vet's can laugh off the damage then for many people there is no reason to even participate at low levels.
    Probably it is all about perception of the game - personally I'm having much fun in participating in PvP right now in its current state.
    2. Let's look at real life. If you take a highly trained and geared special forces unit and a newly trained grunt out of basic and have them walk through a field being hit with mortars it doesn't mater how skilled or geared they are if they get hit with a mortar it's going to do the same amount of damage. Yes I know this is a game but to me the concept should be the same why should a vet 10 player be able to basically stand in a siege weapons radius and yawn at it's damage while a sub 50 gets absolutely destroyed. If the vet player takes hardly any damage then there really is no point in siege weapons other than battering rams and catapults for walls/doors.
    You're right, it is a game. Solid portion of realism should be sacrificed for the sake of gameplay. Otherwise you should die from a single blow of sword... without an option to respawn :D
    IceDread wrote: »
    Why should they not be able to fight another player?
    They are able, but their output is lower.
    IceDread wrote: »
    Thou I suppose you as probably a guy with no job have a lot of time and thus can not be too smart and if it was on equal terms you'd lose ever time so you need a handicap.
    Sounds like someone have butthurt after being *** by VR players.
    If it was on an equal terms, without depending on the level of fighting players, there would be no point in leveling at all.
    What's the point of an RPG game without being rewarded for developing your character?
    IceDread wrote: »
    Thou the rest of us are not brain damaged, we just don't have all day because of jobs and not ether all evenings because we want to have sex, thus spend less time than you on the game. This makes you feel you need a handicap in games because your not to clever, I get it, but the answer is still NO.
    All I hear is insulting from a guy who are unable to provide constructive arguments to defend his point of view. This is clearly not the behavior of the adult men, so I don't tell me that you have sex. I'm not buying that ***.
    Oh... maybe you've meant sex with VR10 players? :D
    IceDread wrote: »

    Only noobs needs a handicap.

    So that's why high-level players should give you handicap?

    Handicap is when you get advantages for free. People who managed to get to high levels actually spent their time on that game, because that was interesting for them. Shouldn't hey be rewarded for it?
    IceDread wrote: »
    I'm disgusted by people like you who want to own everything just because you invest a considerable amount of time into the game and thus get in-game bonuses, not relying on your own skills as a player.
    And now we've came to the fun part...

    As far as I know, you are playing Nightblade lvl 35 or higher.
    Well, I'm only lvl 33 because I don't have much time to play because of job and family.
    Shouldn't I be disgusted by you now?

    Yet I'm defending that high-level players should be more powerfull than lowbies.
    Before you ask "why" I'll repeat again:
    game is interesting while the time that you've spent on it is somehow rewarded.
    Edited by ElSlayer on 23 April 2014 23:46
    @d0e1ow: There is no singular thing within a game's little ecosystem that will convince you that you hate the game, hate your life, and hate everyone around you faster than the game's official forums will.

    @TaffyIX: Life is too short to get upset by a video game.
  • reignfyre
    reignfyre
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    Skiy41 wrote: »
    Currently, the hardcore PvE players have an advantage over the hardcore PvP players in our own field of PvP. I find this ridiculous, and for me personally, it is gamebreaking. It needs change

    Well said sir and I had not thought if it like this. This is true and it makes absolutely no sense.

  • skitznub17_ESO
    skitznub17_ESO
    Soul Shriven
    The reason level 10s can go in is to experience limited pvp. A Vr1 player should one shot a level 10. Go back to a fps.
  • ElSlayer
    ElSlayer
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    reignfyre wrote: »
    Skiy41 wrote: »
    Currently, the hardcore PvE players have an advantage over the hardcore PvP players in our own field of PvP. I find this ridiculous, and for me personally, it is gamebreaking. It needs change

    Well said sir and I had not thought if it like this. This is true and it makes absolutely no sense.
    It is true because there is no effective way to get levels through PvP since they made that "kill 20 players" quest as daily. While I agree on that it should be daily (otherwise it is "be AFK while your group kill 20 players, suicide, respawn at the gate, get reward. Rinse and repeat"), they should provide PvP community with other ways to get exp.

    I agree with you on that. There should be more missions in Cyrodiil, they should be more rewarding.

    @d0e1ow: There is no singular thing within a game's little ecosystem that will convince you that you hate the game, hate your life, and hate everyone around you faster than the game's official forums will.

    @TaffyIX: Life is too short to get upset by a video game.
  • Kingslayer
    Kingslayer
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    Pedro wrote: »
    Actually VR characters get downsized stat wise since Cyrodiil is lvl50. The only difference is the gear and what little SP we get from extra sky shards in VR lands.

    VR players do get damaged by siege, but we have a bit more experience and know how to cleanse it quickly or avoid it all together.

    If anything, the BG system that DAoC had could help a bit with these issues. A much smaller version of Cyrodiil for tiered levels (1-10, 11-19, etc) similar to Cyrodiil without timers, queues and a large population cap. That way the lower levels still have a pvp fighting chance against similar levels, still enjoy the massive warfare experience on a smaller map so they find each other faster, and learn how siege and such works.

    As for the zerg argument, it has been like that since beta, heck since cyrodiil was announced. The pvp they want in this game is massive warfare, hence the huge map, the big sieges, etc. This game is designed to be zerg vs zerg vs zerg. Three faction warfare. Smaller groups are doable but they have to be smart and pick their locations and their fights.

    we get downsized? No we don't never since hitting Vr have i been downsized.
  • ElSlayer
    ElSlayer
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    Pedro wrote: »
    If anything, the BG system that DAoC had could help a bit with these issues. A much smaller version of Cyrodiil for tiered levels (1-10, 11-19, etc) similar to Cyrodiil without timers, queues and a large population cap. That way the lower levels still have a pvp fighting chance against similar levels, still enjoy the massive warfare experience on a smaller map so they find each other faster, and learn how siege and such works.
    That design is bad in its own ways. You'll be splitting whole server population into brackets taking away its sense of unity and massiveness. There will be more disbalances between alliances. There will be brackets that are mostly empty.
    There will be twink characters making it possible to contribute to victory only by playing on top end of bracket (19, 29, 39... etc)
    @d0e1ow: There is no singular thing within a game's little ecosystem that will convince you that you hate the game, hate your life, and hate everyone around you faster than the game's official forums will.

    @TaffyIX: Life is too short to get upset by a video game.
  • Chryos
    Chryos
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    Think of levels 1 thru 50 as the training stage, VET RANK 1 is the beginning of the pvp game. Level up, change tactics, gang up, do what you need to do to win. It may take a full group to take on a superior player, but it's done every night on every campaign.
    If I am going to quote someone, it's going to be me.
  • Chryos
    Chryos
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    I'd play on an open world pvp server tho, and so would my guild. But then again we dont mind the spanking, because we can spank back.
    If I am going to quote someone, it's going to be me.
  • Chryos
    Chryos
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    This is what happens when you make yourself weak by playing WoW. You wonder why everyone else plays better than you.
    If I am going to quote someone, it's going to be me.
  • ElSlayer
    ElSlayer
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    Chryos wrote: »
    This is what happens when you make yourself weak by playing WoW. You wonder why everyone else plays better than you.
    Or in other words (like EVE players love to say) - HTFU!
    @d0e1ow: There is no singular thing within a game's little ecosystem that will convince you that you hate the game, hate your life, and hate everyone around you faster than the game's official forums will.

    @TaffyIX: Life is too short to get upset by a video game.
  • cjtignub17_ESO
    cjtignub17_ESO
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    I dont get the point of this thread. Lvl 1 to VR1 only takes 18 hours with aoe grinding. Use the grind guide it has all the maps and routes to grind.

    Then grind main quest which takes about 4 to 5 hrs

    Vr 1-4 takes about 5 to 6 hours with poi farm

    Vr 4 to 5 takes 20 to 30 hrs grinding the main story quest which gives enough xp for a lvl.

    Vr 5 to 8 takes 5 to 6 hrs with poi farm


    3 days of pve at 15 to 16 hrs a day u can get deep into vr rankings. Stop being lazy and just do it
  • Honfold
    Honfold
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    The amount of complaining about this topic has left me confused. I mean listen to yourselves, "A Vet 10 Dragon night was able to kill two level 30s this is unfair." Guys how is this surprising? When you hit Vet 1 you are 1/3 through character progression. So why should someone who has spent more time and energy into their character be scaled down to someone who wants to enter Cyrodiil at level 11 and expect a fair 1v1 against a VET 10? This makes no sense.

    Maybe those who are low levels could focus on keep defense with oil/siege equipment or explore the benefits of group buffs in the alliance war skill trees. To me it just does not make any sense that my Vet 2 NB should have equal footing in a 1v1 battle with a VET 10.
    Edited by Honfold on 24 April 2014 02:04
  • xDonMega
    xDonMega
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    How about I post a video of me killing a bunch of level 1 mud crabs and call it pvp?
  • xDonMega
    xDonMega
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    And everyone talking about how many hours something takes... do yourself a favor and STFU.

    We have some people have real lives that include getting vagine and working jobs... and by your logic, that's 12 hours each day.
    Edited by xDonMega on 24 April 2014 02:14
  • xDonMega
    xDonMega
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    So I'm supposed to pay you $15 BUCKS EACH MONTH, waste whatever hours you just said, just to be able to have a decent time in PvP?

    Do you realize just how stupid you sound right now?
    Edited by xDonMega on 24 April 2014 02:19
  • xDonMega
    xDonMega
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    Competition is what makes PvP. If you don't want Competition you are either a bunch of 12year olds, or a bunch of biatches.
  • IceDread
    IceDread
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    ElSlayer wrote: »
    IceDread wrote: »
    Why should they not be able to fight another player?
    They are able, but their output is lower.
    So if you reroll a new char and go to pvp you have to avoid 1vs1, sounds like a good system..
    ElSlayer wrote: »
    IceDread wrote: »
    Thou I suppose you as probably a guy with no job have a lot of time and thus can not be too smart and if it was on equal terms you'd lose ever time so you need a handicap.
    Sounds like someone have butthurt after being *** by VR players.
    If it was on an equal terms, without depending on the level of fighting players, there would be no point in leveling at all.
    What's the point of an RPG game without being rewarded for developing your character?

    Have not, but I'm expecting it to happen or me to have to avoid 1vs1 untill I've reached lvl 50 and a high vr lvl. Some people see this as an achivement, I just view it as time spent doing something you probably enjoy.

    ElSlayer wrote: »
    IceDread wrote: »
    Thou the rest of us are not brain damaged, we just don't have all day because of jobs and not ether all evenings because we want to have sex, thus spend less time than you on the game. This makes you feel you need a handicap in games because your not to clever, I get it, but the answer is still NO.
    All I hear is insulting from a guy who are unable to provide constructive arguments to defend his point of view. This is clearly not the behavior of the adult men, so I don't tell me that you have sex. I'm not buying that ***.
    Oh... maybe you've meant sex with VR10 players? :D
    IceDread wrote: »

    Only noobs needs a handicap.

    So that's why high-level players should give you handicap?

    Why would I need a handicap, noone should have a handicap. Why do you want a handicap?
    ElSlayer wrote: »
    Handicap is when you get advantages for free. People who managed to get to high levels actually spent their time on that game, because that was interesting for them. Shouldn't hey be rewarded for it?

    No, handicap is when you in a competition get an advantage. Free or not has nothing to do with it.

    So you think it's a reward to get a handicap?

    If I play this game long enough I'll get max lvl and gear in everything, I dont want a handicap against other players because of that, I still do not understand why you do. You want the game to be easier and in your favour, what's fun with that?
    ElSlayer wrote: »
    IceDread wrote: »
    I'm disgusted by people like you who want to own everything just because you invest a considerable amount of time into the game and thus get in-game bonuses, not relying on your own skills as a player.
    And now we've came to the fun part...

    As far as I know, you are playing Nightblade lvl 35 or higher.
    Well, I'm only lvl 33 because I don't have much time to play because of job and family.
    Shouldn't I be disgusted by you now?

    Yet I'm defending that high-level players should be more powerfull than lowbies.
    Before you ask "why" I'll repeat again:
    game is interesting while the time that you've spent on it is somehow rewarded.

    You have to try better than that. The lvl'ing curve I dont think anyone has much against, you learn new skills and gain new abilities and combinations. However, that alone should be what you get.

    Investing time in the game should make you a better player. However, from having played world of tanks for a long time, I know that is not the case. Some people learn and get better, some despite having put in a lot of time into the game, does not learn much at all. There are statistics for it, www.noobmeter.com , very interesting.
    I believe it's these players, who do not want to put in any real effort to learn, adopt and rethink their tactics that wants the handicap. Because that is their only chance to "look good".



    Edited by IceDread on 24 April 2014 06:08
  • IceDread
    IceDread
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    Honfold wrote: »
    The amount of complaining about this topic has left me confused. I mean listen to yourselves, "A Vet 10 Dragon night was able to kill two level 30s this is unfair." Guys how is this surprising? When you hit Vet 1 you are 1/3 through character progression. So why should someone who has spent more time and energy into their character be scaled down to someone who wants to enter Cyrodiil at level 11 and expect a fair 1v1 against a VET 10? This makes no sense.

    Why should a lvl 50 that spends more time get a handicap against other lvl 50's? If he's spent a lot of time, he already should be better than others because he should know the game and be good at it. Why would you want a handicap?
    Honfold wrote: »
    Maybe those who are low levels could focus on keep defense with oil/siege equipment or explore the benefits of group buffs in the alliance war skill trees. To me it just does not make any sense that my Vet 2 NB should have equal footing in a 1v1 battle with a VET 10.

    Sieges are rather boring.
    Honfold wrote: »
    To me it just does not make any sense that my Vet 2 NB should have equal footing in a 1v1 battle with a VET 10.

    Why should that other player have a handicap so he'll win easier over you? He already knows the game better since he has played it more and should be a more skilled player.

    PvP should be about player versus player, not players with handicap vs players without handicap.
  • IceDread
    IceDread
    ✭✭✭
    Is that why you're asking for a handicap?

    What you just did is called lying. An attempt to takes someones argument and twist it to something it is not.

    It's obviously you who want and need a handicap, why else would you but this type of insult try and defend it.
  • ElSlayer
    ElSlayer
    ✭✭✭
    @IceDread, It seems to me that you've chosen wrong type of game to play. It just doesn't suits your description of a game with competitive PvP. In MMORPG it doesn't supposed to work the same way as DotA or WoT.
    IceDread wrote: »
    Investing time in the game should make you a better player. However, from having played world of tanks for a long time, I know that is not the case. Some people learn and get better, some despite having put in a lot of time into the game, does not learn much at all.
    By the way, if you've played WoT then I will try to beat you on your own battlefield.
    IceDread wrote: »
    So if you reroll a new char and go to pvp you have to avoid 1vs1, sounds like a good system..
    What happens when you start to level a new tank line in WoT?
    Sometimes you will be put into lvl 6 fight on your lvl 4 tank. In that fight you can get into situation where you have to face an enemy whose frontal armor can't be effectivly penetrated by your gun (because it is just have strictly bad penetration, or because you didn't put enough time into that game to earn a new one) while he will be capable of one-shoting you.

    Say... Soviet Heavy Tank KV-1S. He is 2 levels ahead because you have rerolled (or you've just started to play).

    Your actions?
    1) Die from a single shot
    2) Go the other way (avoid 1v1 - what you've called a bad design)
    3) Try to swarm him with assistance of other players, maybe same lvl 4 as you
    (that's how you should deal with VR players in ESO - the thing we all talking about)
    Some of you are still would be one-shoted.

    And in WoT you are running into that situation time to time, UNTIL....... YOU ARE 10 LVL (MAX)! When you become max lvl in WoT you stand at the head of the food chain. You only get put into a fight where enemies are same lvl 10 OR... LESS! And those who are less are obviously weaker and are killable 1v1 100% time (unless you have Alzheimer disease).

    So the design is the same! It is just like ESO! It rewards players that have put more time into that game!
    Why do you call WoT a good game then?
    It forces you to get to max lvl to avoid such disbalances. And when you get to lvl 7-8 you find out that leveling is TERRIBLY SLOW - much slower than through questing in ESO!

    Why they did it in a such way? Because they want you to pay money for Premium Account!
    While that is standard practice for F2P game, does it makes it a good game design?

    And the difference is that ESO offers you to avoid painfull leveling in PvP under such circumstances. It has PvE for that, full of wonderful stories and exploration.

    Call it a handicap or not - designers have made some competition rules (VR players are stronger than lowlevels). Actually, these rules are much more favorable towards your position than they were in most MMORPGs I've played - lvl 10-49 players are on same power level.

    You had opportunity to learn those rules before you've paid for the game (Beta-testing period).
    You had opportunity to get refunded for some time after buying the game (depends on your country).

    BUT YOU'VE STAYED. You didn't liked the rules you was offered, but you've stayed.
    Now what? You are asking to change the rules because you personally don't like it!

    It is like to start doing sports without athletic training, without exercising, without effort to be competitive and then blame other sportsman for all the time and work they have put into development of their bodies. Aren't you the one who are asking for a handicap?

    If are frustrated when you aren't competitive in sports and you have no time to do sports at that level, why then to do it at all?

    Again,
    you've chosen wrong type of game to play. It just doesn't suits you. But it doesn't mean that it should be reworked only just for you. There are others who like it as is.
    @d0e1ow: There is no singular thing within a game's little ecosystem that will convince you that you hate the game, hate your life, and hate everyone around you faster than the game's official forums will.

    @TaffyIX: Life is too short to get upset by a video game.
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