Having gone against vets and been grouped with many vets, I will agree to this. It has definitely taken a lot of the fun out of pvp. I've not been playing much lately because of it. I'm clearly not a bad pvper because I'm in the top 20 for my faction, but I feel like I'm basically just cannon fodder and am completely useless to my team now because if they're a veteran, what use would they have for me when they can kill everything on their own? It's no fun.
Harbingers wrote: »Why should someone who has put in less playtime and less effort to reach cap have the same footing as a player who has.
Harbingers wrote: »Why should someone who has put in less playtime and less effort to reach cap have the same footing as a player who has.
They shouldn't. They shouldn't even be playing against eachother anymore than a newbie should be skipping through the first areas and questing with mobs that are twice their level. Doable, but doesn't make sense.
Bolstering exists to give people more people to play with, because unlike PvE, if you don't have other players to play with then you don't have a game. If you love PvP, you really should give a damn about how much fun your opponent is having.
This is coming from someone that loves PvP and has no issue leveling to compete; I just care more about the number of people in PvP than I care about the kind of advantage I have over people.
Harbingers wrote: »Why should someone who has put in less playtime and less effort to reach cap have the same footing as a player who has.
They shouldn't. They shouldn't even be playing against eachother anymore than a newbie should be skipping through the first areas and questing with mobs that are twice their level. Doable, but doesn't make sense.
Bolstering exists to give people more people to play with, because unlike PvE, if you don't have other players to play with then you don't have a game. If you love PvP, you really should give a damn about how much fun your opponent is having.
This is coming from someone that loves PvP and has no issue leveling to compete; I just care more about the number of people in PvP than I care about the kind of advantage I have over people.
I have a question, are you vr10 yourself? Do you know what the difference between vr1 and vr10 is in terms of power? We are talking something like 10% stats. The set bonuses which vr10s can wear can be worn by lower vr ranks as well, nothing is exclusive to vr10. Consumables also do not go any higher than vr5. Obviously there is no difference in stat points or morphs since neither of those are unique to vr10 players, I was full build by around vr2.
Yes there is an advantage. But the advantage is hardly immortality to everything in the game, immortality comes from the right builds and team play, arguably broken but not related to being vr10.
This game's classes and abilities are very close to being perfectly balanced. The reason why people are experiencing (alledged) imbalance is due to the scaling system and difference in player skill.
beravinprb19_ESO wrote: »What on Earth makes you think that? I, for one, have greatly enjoyed jumping into a group of 20 people, and then killing them all because of the ridiculous damage and healing from Devouring Swarm. Don't even need the Mist Form exploit when you heal for more than the damage you take. I must be missing something, as PvP seems pretty imbalanced.
beravinprb19_ESO wrote: »This game's classes and abilities are very close to being perfectly balanced. The reason why people are experiencing (alledged) imbalance is due to the scaling system and difference in player skill.
What on Earth makes you think that? I, for one, have greatly enjoyed jumping into a group of 20 people, and then killing them all because of the ridiculous damage and healing from Devouring Swarm. Don't even need the Mist Form exploit when you heal for more than the damage you take. I must be missing something, as PvP seems pretty imbalanced.
https://www.youtube.com/watch?v=Uq2-Zl1PETMberavinprb19_ESO wrote: »This game's classes and abilities are very close to being perfectly balanced. The reason why people are experiencing (alledged) imbalance is due to the scaling system and difference in player skill.
What on Earth makes you think that? I, for one, have greatly enjoyed jumping into a group of 20 people, and then killing them all because of the ridiculous damage and healing from Devouring Swarm. Don't even need the Mist Form exploit when you heal for more than the damage you take. I must be missing something, as PvP seems pretty imbalanced.
Post a video of you doing this. Otherwise, I'm going to have to call BS on it. Don't be like the other guy either, showing how you killed 20 total ppl and not 20 at once like you're boasting.
drwoody44b14_ESO wrote: »https://www.youtube.com/watch?v=Uq2-Zl1PETMberavinprb19_ESO wrote: »This game's classes and abilities are very close to being perfectly balanced. The reason why people are experiencing (alledged) imbalance is due to the scaling system and difference in player skill.
What on Earth makes you think that? I, for one, have greatly enjoyed jumping into a group of 20 people, and then killing them all because of the ridiculous damage and healing from Devouring Swarm. Don't even need the Mist Form exploit when you heal for more than the damage you take. I must be missing something, as PvP seems pretty imbalanced.
Post a video of you doing this. Otherwise, I'm going to have to call BS on it. Don't be like the other guy either, showing how you killed 20 total ppl and not 20 at once like you're boasting.
beravinprb19_ESO wrote: »This game's classes and abilities are very close to being perfectly balanced. The reason why people are experiencing (alledged) imbalance is due to the scaling system and difference in player skill.
What on Earth makes you think that? I, for one, have greatly enjoyed jumping into a group of 20 people, and then killing them all because of the ridiculous damage and healing from Devouring Swarm. Don't even need the Mist Form exploit when you heal for more than the damage you take. I must be missing something, as PvP seems pretty imbalanced.
Post a video of you doing this. Otherwise, I'm going to have to call BS on it. Don't be like the other guy either, showing how you killed 20 total ppl and not 20 at once like you're boasting.
TheGrandAlliance wrote: »
IT appears you haven't PvP much. A good 10-20 man VR10 (vamp) group can wipe 2 bars of faction off the map. IT is because they can stack massive amounts of healing shields on them... making them immune to seige (such as oil at gates) and even player engagements.
Anyone who doesn't think VR10's are OP hasn't PvP very long... even the elite's themselves boast about it all the place including other threads.
What kind of "combat balance" is there if the game is just now zerg vs zerg?....
TheGrandAlliance wrote: »I just saw on my server (EU Dawnbreaker) a blue zerg completly ram right into the front gate/door without a scratch. Oils everywhere. We had best guild there and emp (who was deposed). Doesn't matter if we were all VR10s the result would be the same.
Untill this game is fixed... PvP is finished. No Contest. Just "who has the bigger vet zerg online" will win. The seige there designed to stop the zergs from zerging the front door? Worthless.
ESO PvP==/epicfail
drwoody44b14_ESO wrote: »https://www.youtube.com/watch?v=Uq2-Zl1PETMberavinprb19_ESO wrote: »This game's classes and abilities are very close to being perfectly balanced. The reason why people are experiencing (alledged) imbalance is due to the scaling system and difference in player skill.
What on Earth makes you think that? I, for one, have greatly enjoyed jumping into a group of 20 people, and then killing them all because of the ridiculous damage and healing from Devouring Swarm. Don't even need the Mist Form exploit when you heal for more than the damage you take. I must be missing something, as PvP seems pretty imbalanced.
Post a video of you doing this. Otherwise, I'm going to have to call BS on it. Don't be like the other guy either, showing how you killed 20 total ppl and not 20 at once like you're boasting.
TheGrandAlliance wrote: »THATS MY SERVER (the video) GUYS!
[(EU) Dawnbreaker: EP (me) vs AD at fare (I think)]
...and that is me Empress:)
Do I need any futher evidence this game is UNBALANCED?..... Anyone who thinks otherwise doesn't know WTF they are talking about.
It seems to me like vr5 is OP. I mean, there was a vr10 yellow trying to kill you in that and you are vr5. The only possible conclusion I can draw from all the evidence is that zenimax must nerf vr5 exclusively.
TheGrandAlliance wrote: »It seems to me like vr5 is OP. I mean, there was a vr10 yellow trying to kill you in that and you are vr5. The only possible conclusion I can draw from all the evidence is that zenimax must nerf vr5 exclusively.
ONCE AGAIN THIS THREAD HAS NOTHING TO DO WITH HIGH LVLS VS LOW LVLS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
It HAS to do with the fact that vets are OP. As you can see in this video... having all the gear/stats makes this possible.
TheGrandAlliance wrote: »THATS MY SERVER (the video) GUYS!
[(EU) Dawnbreaker: EP (me) vs AD at fare (I think)]
...and that is me Empress:)
Do I need any futher evidence this game is UNBALANCED?..... Anyone who thinks otherwise doesn't know WTF they are talking about.
drwoody44b14_ESO wrote: »https://www.youtube.com/watch?v=Uq2-Zl1PETMberavinprb19_ESO wrote: »This game's classes and abilities are very close to being perfectly balanced. The reason why people are experiencing (alledged) imbalance is due to the scaling system and difference in player skill.
What on Earth makes you think that? I, for one, have greatly enjoyed jumping into a group of 20 people, and then killing them all because of the ridiculous damage and healing from Devouring Swarm. Don't even need the Mist Form exploit when you heal for more than the damage you take. I must be missing something, as PvP seems pretty imbalanced.
Post a video of you doing this. Otherwise, I'm going to have to call BS on it. Don't be like the other guy either, showing how you killed 20 total ppl and not 20 at once like you're boasting.
That is a broken mechanic achieved through being more than JUST a DK.
Ltownatrain wrote: »drwoody44b14_ESO wrote: »https://www.youtube.com/watch?v=Uq2-Zl1PETMberavinprb19_ESO wrote: »This game's classes and abilities are very close to being perfectly balanced. The reason why people are experiencing (alledged) imbalance is due to the scaling system and difference in player skill.
What on Earth makes you think that? I, for one, have greatly enjoyed jumping into a group of 20 people, and then killing them all because of the ridiculous damage and healing from Devouring Swarm. Don't even need the Mist Form exploit when you heal for more than the damage you take. I must be missing something, as PvP seems pretty imbalanced.
Post a video of you doing this. Otherwise, I'm going to have to call BS on it. Don't be like the other guy either, showing how you killed 20 total ppl and not 20 at once like you're boasting.
That is a broken mechanic achieved through being more than JUST a DK.
I'm going to have to agree here. A few days ago I would have been complaining like everyone else about vet levels but after stealthing around and watching some battles just to observe and looking around on the forums I don't think it has anything to do with vet levels in pvp. In this case it has more to do with people utilizing some broken/over powered DK/Sorc abilities combined with being a Vampire and all it's passives.
I say this because in the past few days I have carefully picked my fights and have gone after vets when they were alone and as a level 36 NB I was actually able to take them down. Now when I attack a DK/Sorc who I see mist walking (vampire) thats game over I cannot even do damage to them. And actually it's not even just dk/sorc I faced a nightblade vamp and he could cloak indefinitely with his magic regen rate
If anything I think they simply need to tweak some class abilities so that they are not so ridiculous or at least add more counters to some of those abilities.