I think you've missed the point. Or deliberately ignored it.
Contrary to what some people are trying to claim, running from a fight is not the exclusive purview of the sorcerer. Every class has abilities available to them that can help them escape from a fight. Some of them aren't even class specific. And even if you somehow managed to put none of them on your bar, there is nothing stopping you from putting one foot in front of the other and running for the hills.
This ability can be countered by the Dragonknight's Pullchain.
Think of them as opposites.
Knockdowns also work very well against it.
Am I giving away secrets for my own build? You betcha I am!
Using this ability more than once in a short time has a very negative impact on your magicka regeneration.
scy22b14_ESO wrote: »This ability can be countered by the Dragonknight's Pullchain.
Think of them as opposites.
Knockdowns also work very well against it.
Am I giving away secrets for my own build? You betcha I am!
Using this ability more than once in a short time has a very negative impact on your magicka regeneration.
Read the morphs it gets. Proceed to edit your post. And I've played enough PVP to see sorcs use this in bursts of 5 with very little rest in between. You simply aren't privy to all the facts.
Here's another vid for people like Semel that are still in denial: http://www.twitch.tv/erlexx/c/4030246
The main problem I see, other than the skill being way too spamable, is that other classes have zero decent mobility skills to counter it. Why is sorc the only mobile class, while all the others are forced to limp around the battlefield?
Here's another vid for people like Semel that are still in denial: http://www.twitch.tv/erlexx/c/4030246
The main problem I see, other than the skill being way too spamable, is that other classes have zero decent mobility skills to counter it. Why is sorc the only mobile class, while all the others are forced to limp around the battlefield?
twisting path plu smed armor night blades with all the passives can move faster then a bolt escape sorc. add the steed to that and ggwp. i do it all the time, however its much smarter to not chase a ball lightning sorc because they were just going to run away anyways and were never a threat.
Im not sure why people feel the need to kill every person they come across. as soon as a sorc bolt escapes away (using ball lightning) he is a non threat, chasing makes you the bad one and the skill isnt op because all it does is move the guy who is afraid to fight away from you and you allies.
people really just need to learn the game. bolt escape and the rest of its morphs are fine.
The problem here, IMO, is that players have very focused builds that they do not want to deviate from. These builds are usually designed about killing only and lack any kind of other tools. It is easy to see just by watching the battlefield in pvp or others just running around and questing. Just like pve, pvp in eso is all about choice. The game is chock full of punch and counter punch style maneuvers. If you are losing a lot switch it up.
scy22b14_ESO wrote: »Its only broken if you're stupid enough to try and follow someone who isnt a threat while you let the actual threats through your door.
The idea is to remove a player from combat. You may as well give a ball lightning sorc a darwin award for being bad.
Also you dont really know what the morphs are. Ball lighting absorbs projectiles. So far it it would seem that aedric spear chain and other abilities arent all counted as projectiles. Ive watched sorcs get knocked around by such abilities with ball lighting and die.
Any medium armor wearer can almost run as fast as a bolt escaping sorc anyways.
LEARN HOW TO DEAL WITH STUFF
Its only broken if you're stupid enough to try and follow someone who isnt a threat
The idea is to remove a player from combat.
@niffo so the sorc bolt escapes to get away to use dark conversion. I'm assuming you're following him? If you are, that's not the way to do it. go the other way. mount up and attack a new objective, regroup with friends, or my personal favorite, do what the sorc did and find a safe place to regen. If the sorc tries to follow you, he'll have to use bolt escape to get back, putting him at a severe disadvantage, or he'll have to find you in that big..... wide.... world.
It's not required for anyone to continually charge a sorc that is clearly outplaying you by exploiting his strength (running away) at your expense. If that same sorc went toe to toe with a DK with sword and board and continually tried to trade punch for punch the DK would seem OP too. or if you tried out dpsing a healing templar without stuns or interrupts. each class has a strength, each a weakness. Bolt escape is not OP. It's the blind fury at which people charge after the sorc that causes it too seem OP.
f0rgiv3n27b14_ESO wrote: »popatiberiuoneb18_ESO wrote: »heal debuffs/magelight? (sorcs get no heal debuffs but thats besides the point). Do you get any 100% heal debuff that im not aware off? or 100% detection on all stealthed enemies with mage light? no? i tought so...then why would you expect a 100% chance to catch up with any sorc that uses bolt escape?
Any gap closer (and/or hard cc), take your pick: chain pull from dk, charges from sword and shield and 2handed sword, shadow strike from nb are just few examples and i wont even go into how many ranged hard CC abilities there are.
Sorcs get a 100% heal debuff (negate magic) but that's beside the point. This is not like WAR or Rift etc, where healers never run out of Magicka, after a few heals the templar will be oom.
And yes 100% detection on stealth/invisible enemies with mageligt, you just have to be relatively close. So, yes, thought so...
Also healing Templars are doing no dmg, so why are you worried about them... they just want to live so just /wave at them like the counter to Bolt escape.
I have already proven there are none in another thread... My points have yet to be proven wrong, because plain and simple, they can't be.
Immovable + bolt escape is not counterable.... Bolt Escape while holding Block is not counterable... Sorcs have no other use for stamina so they can keep Immovable up, never being hard CC'd.... Gap closers.... lol, they have a travel time, by the time they hit the sorc he has already cast it again and is 15m further away.
Your ranged hard CC'd can be countered by just choosing the correct morph. And even if you don't you still travel faster than most projectiles so by the time the ranged Hard CC hits you, you are 30+ meters away which is to far to cover the distance before the CC wears off. Or holding down block will negate the Hard CC incoming anyway while you are bolting.
The main issue is that Bolt Escape negates roots. Which give no immunity when broken out of.
Edit: If you think letting one sorc survive does not have an effect on the WAR in Cyrodiil you should probably get your head checked.... 1 person surviving can set up a Forward camp, or come back and rez. Totally negating the previous fight of killing everyone but the lone survivor... That is why escape abilities that cannot be countered are bad...
ehzetab14_ESO wrote: »Before I report this bug I would just want to make something very clear. I have quit gaming all together for about 2 years and came back just to play your game since it was a fresh twist to the MMO genre. I love the game and see its potential to compete with WOW /rift/ Ion etc... I pray it takes over since I love the idea behind it with the lore and community. Now that being said I would like to report and link you examples on how unbalanced PVP/PVE is at the with multiple videos that I took the time and edited just for this bug report. Now if you don't know already One hand and shield is completely over powered in PVP/PVE to the point where every class has a sword in shield. For a defensive build to put out so much damage with little cost to your resouces even though it a completely defensive build. Here is a video dedicated just to that https://www.youtube.com/watch?v=RPoKHYhigII . Now moving forward the second and probably the worst of them all is the fact the Dragonknights & Socerers are the most over powered classes by far with no competition in your game. Its to the point if you play anything else your basically not knowlegable of the unfair advantage you have in PVP/PVE. It just seems that certain weapon abilities completely allow them to dominate since their class abilities compliment the other abilities perfectly, that it makes these calsses divine. Here are two examples of this via video https://www.youtube.com/watch?v=TwyVaS_pd-s#t=10 now for the sorcerers broken builds here are 2 which I have personally ran into. Here is example one https://www.youtube.com/watch?v=1aelUxq3zPU where the sorcerer basically made me feel like a *** for going nightblade for being such a useless class since I have no abilities to control or avoid his broken bolt rift stun/disorientate that allow him to proc instant cast of crystal fragments that not only does a ton of damage but also knocks me down/ or hits me with charge that does damage depending on the distant between me and him. Now here is the link to the 2nd broken build sorcerers are starting to build that allows them to sustain maxium defensive state while still doing crazy damage and recovering resources at the same time, https://www.youtube.com/watch?v=kyZowGSoaWs . Now in the last video linked I was A VR10 with 3 legendary items and the rest of my gear was legendary while he was a VR3. All this being stated I would greatly appreciate if you could contact me through the game or email allowing me to know your team has taken the time to read my report and reviewed the videos I have spent the time to edit or source to you showing you these obvious inbalances in the game. Thank you I hope you guys are doing your best to fix these things cause people are getting impatient.
I think you've missed the point. Or deliberately ignored it.
Contrary to what some people are trying to claim, running from a fight is not the exclusive purview of the sorcerer. Every class has abilities available to them that can help them escape from a fight. Some of them aren't even class specific. And even if you somehow managed to put none of them on your bar, there is nothing stopping you from putting one foot in front of the other and running for the hills.
Haven't missed anything. The ability to teleport instantly trumps the other escape modes since they require you traverse the terrain while Bolt Escape moves you instantly.
- Rapid Maneuvers costs 2/3rds of your stamina bar meaning you won't be able to stun break.
- Elusive Mist is available only to Vampires and they have a 50% increase to fire damage, which happens to be the most prevelant damage type.
- Path of Darkness is 4 meters long and has a higher cost than Bolt Escape also anything that crosses over it will pull you out of stealth if you happen to be in it.
- Shadow Cloak breaks on any damage and sneaking is slower than running so you're not getting out of range of any damage before it breaks invis.
- Hasty Retreat higher cost than Bolt Escape also requires you blow through your defensive pool for less speed than Bolt Escape gets, and it has a short duration.
What else is there that lets people escape a fight? Gap closers? Like all the ones that require a target within range to even use? What else have I missed?
All I really see in this post are a bunch of melee jugheads standing around complaining about why I wont "just stand there so I may brain thee".
Grow a pair, suck it up or roll a sorc.
popatiberiuoneb18_ESO wrote: »Bolt escape doese not move you instantly else you would see a sorc insta chaining 10 bolts and moving 150 feet in less then 1 ms, in reality it has an animation delay window and a global cd (like any other skill). I agree with you, in many situations is superior to other escape mechanisms but that wouldnt be needed in the 1st place if a sorc could stand its ground. Fact is that you will get your face melted by preaty much anything else if you're dumb enough to sit in melee range, sure, we have access to some mediocre defensive abilities. So tell me again, where is the problem with having a superior escape mechanism above other classes when your survival capabilities are inferior to them?
Im yet to see anyone who whines about bolt escape to say "nerf bolt escape to match the other classes but boost their survival skills so they stand a chance if not able to escape".
What you missed about gap closers: Its a skill that you use to catch up to someone escaping not an escape tool. There you go, the target is the escaping person, you use the skill to prevent them from escaping thus the need for target.
In shorts, in a fight there are way more elements involved then the mobility. Its like saying a motorcycle is superior to a tank for warfare since its clearly faster (and should have its mobility nerfed to make it fair).
mat.wollermanb16_ESO wrote: »I agree it's totally OP broken, the escape is annoying but worse is when they Streak across you 7 times and you're pretty much dead, it's makes for a *** PVP experience.
And when the Sorc's using it are telling you it's broken, then it's broken.
Anyway, I'm off to level my new PVP character...see you in Sorcodiil
1.) if it takes you 4 seconds to mount a horse you're doing it wrong ( you have a longer time window if you mount up after he runs instead of following him (which plays to his strength)
2.) anyone can rez, or stealth to the freshly killed zerg. (which is honestly better than having a blue beacon saying "here I am! rezzing my buddies!)
3.) bolt escape has a shorter distance traveled than the offensive gap closers.
4.) you can block the stun (try it, it works!)
5.) you need to have an ability slotted for heavy armor stats, plus bolt escape, plus immovable plus dark conversion= severely nerfed dps (yes I know, two bars.... if he's running he only has one bar active with all the defensive cooldowns, and to keep the buffs, he needs to have them on two bars. Also, you need to have crystal shards on both bars to keep the "free" cast)
6.) bolt escape does not guarantee a proc on crystal shards. now you will usually get one in the 5-7 times you use it, but by then you usually only have enough mana for 1 attack. (which means it's a not going to kill anyone unless you follow him, since a sorc will not pop dark exchange on your face, and if he does and you let him then idk how to help you)
GhenghisRex wrote: »The sorcs who can spam bolt are just built that way. They can cast a bunch, but they usually cant last long in close combat. I'm a sorc, and I can only cast bolt escape 4 times in a row before running out of mana. That being said, I have more speced in hp than into mana, so my strength is being less squishy than most mages. Everyone is going to use different builds. Some work very effectively against other builds. But instead of crying out for nerfs, how about trying out different things and finding effective counters. Before everyone cried about mist form and got that nerfed, I didn't even use bolt escape. My build was about being able to run away quickly, and was mostly effective for just ganking and scroll running. But then the best move for mobility in the game was nerfed, which was sad because it was something anyone could get if they became a vampire. I know bolt escaping enemies can be annoying, but its one of the things that makes my class unique. I really don't see why enemies escaping is such a terrible thing. It even says in the loading screens: Fleeing is a perfectly valid tactic.