BE is only OP in the hands of a Vr5+ sorc who can cast it over 10 times. For lower level sorcs casting it for 20% mana its perfectly balanced.
Also dark exchange can be used behind objects with impunity. This is fine for low level sorcs, if they used all their mana on 5 BEs and DE behind a tree, they still cant re-engage using more BEs because doing so would cost them all their mana. A VR sorc on the other can disengage using 5 BEs, DE behind an object, the re-engage with 5 BEs while still sitting on 60% mana and full HP, this is the issue.
There is no problem with low level sorcs BEing to avoid death and being OOM.
There is no problem with DE.
The problem is VR10 sorcs being able to disengage, DE, then re-engage over 75 meters and resetting any fight they choose with 60% mana and full HP, especialy considering how much mana they really have with set bonus recovery and pots..
A Sorcerer can restore their health/magicka and re-engage, a Templar can't and won't be able to disengage if the fight goes out of their favour.
No one else could do it just as easily, since no one has the escape that a Sorcerer does.
Forward camps don't show up for the enemies, how do you not know this? Are you actually playing the game?
After he rezzes someone they can then go and rez and those people that are rezzed can too start rezzing. Who are the people this Sorcerer is running with that won't help rez?
No one else could do it just as easily, since no one has the escape that a Sorcerer does.
Go to siege vendor, buy forward camp, put on quickslot menu, go to battle field, press quickslot button, place camp. Which step is it that the sorcerer gets to skip? Do they randomly fart out forward camps or something? I'd really like to know.
BE is only OP in the hands of a Vr5+ sorc who can cast it over 10 times. For lower level sorcs casting it for 20% mana its perfectly balanced.
Also dark exchange can be used behind objects with impunity. This is fine for low level sorcs, if they used all their mana on 5 BEs and DE behind a tree, they still cant re-engage using more BEs because doing so would cost them all their mana. A VR sorc on the other can disengage using 5 BEs, DE behind an object, the re-engage with 5 BEs while still sitting on 60% mana and full HP, this is the issue.
There is no problem with low level sorcs BEing to avoid death and being OOM.
There is no problem with DE.
The problem is VR10 sorcs being able to disengage, DE, then re-engage over 75 meters and resetting any fight they choose with 60% mana and full HP, especialy considering how much mana they really have with set bonus recovery and pots..
That is simply not possible without the use of multiple pots/spell symmetry/ dark exchange.
I'm v10,full light armor, If I do nothing but cast BE, I can cast 8 before I am unable to cast anymore until I get more magicka.
That is simply not possible without the use of multiple pots/spell symmetry/ dark exchange.
I'm v10,full light armor, If I do nothing but cast BE, I can cast 8 before I am unable to cast anymore until I get more magicka.
That is simply not possible without the use of multiple pots/spell symmetry/ dark exchange.
I'm v10,full light armor, If I do nothing but cast BE, I can cast 8 before I am unable to cast anymore until I get more magicka.
You're poorly geared then, I see Sorcerers below vr10 casting it more than 8 times after engaging and using other abilities.
No one else could do it just as easily, since no one has the escape that a Sorcerer does.
Go to siege vendor, buy forward camp, put on quickslot menu, go to battle field, press quickslot button, place camp. Which step is it that the sorcerer gets to skip? Do they randomly fart out forward camps or something? I'd really like to know.
The part where they escaped the fight to drop the camp.
the build you're descibing as OP is capable of nothing but running away. Let's say the sorc is running magelight, bolt escape, immovable, dark exchange, and bound armor. congratulations, you've just created a sorc that can run like a champ, and hit like a noodle. There's a trade off for doing that, ergo it's not OP. As to setting up forward camp, anyone can do it. Rezzing the group? you've already killed them once, plus the sheer amount of soul gems needed, and the time. People want it nerfed because they want the kill, and get annoyed that they can't get it 100% of the time. That does not mean the annoying ability is OP however.
So a NB, Templar or DK can't turn around, take ten steps forward and drop a forward camp on the ground? Running away isn't even a requirement to drop the stupid thing in the first place you know. Not that running away comes with a "Sorcerers Only" label either.
@Armitas
To be fair, that was one of many options given as conversation starters, not an actual suggestion of mine.
I made clear throughout that thread that the best option IMO would be to add an immunity after dodge rolling out of any immobilize. Selectively quoting me to make it seem as if I said something other than what I did is disingenuous.
Cost increases are an acceptable way to balance certain skills though, in my opinion. In the Psijic Order, I was the one who lead the charge for a cost increase to Flying Blade. Before, it could be spammed like literally 30 times. The whole meta of the PTS for weeks was "see how much you can reduce stamina costs, increase stamina pool, and increase stamina regen" because the most effective PvPers were the ones who could spam that skill the most times.
Bolt Escape can be cast 5-7 times by your average sorc. For high stat and top geared sorcs, they can get it above 10. But that's with a full magicka bar. When you're trying to escape a fight, you rarely do so with a full bar. The only exception is using it as a counter ganking skill, which again, I think is balanced. A NB can gank from stealth like no other. DKs can cast Dragon's Blood to save themselves. Templars can cast Lingering Ritual. That gets them back in the fight and lets them survive the gank. NBs can go invisible or use Path of Darkness to retreat and selectively reengage. Sorcs can do the same using BE.
We don't have an in combat self heal that allows us to stay there, so we get to retreat, regen, and come back. Same as NBs.
the build you're descibing as OP is capable of nothing but running away. Let's say the sorc is running magelight, bolt escape, immovable, dark exchange, and bound armor. congratulations, you've just created a sorc that can run like a champ, and hit like a noodle. There's a trade off for doing that, ergo it's not OP. As to setting up forward camp, anyone can do it. Rezzing the group? you've already killed them once, plus the sheer amount of soul gems needed, and the time. People want it nerfed because they want the kill, and get annoyed that they can't get it 100% of the time. That does not mean the annoying ability is OP however.
what nooblet said. Even V10 can't cast BE to the extent people are saying without severely nerfing dps. It's an annoyance, nothing more.
JosephChip wrote: »what nooblet said. Even V10 can't cast BE to the extent people are saying without severely nerfing dps. It's an annoyance, nothing more.
That's right. But it is a massive annoyance. The fact that a Sorc can run from a dozen people spread over a 50 meters area with no issue, just spamming BE over and over, is frankly ridiculous. I was just earlier in a group and a sorc kept arassing us with BE + some weak attacks. It didn't really put us in danger but seeing him teleporting around us, pissing us off with ease and then just teleporting away was disheartening. I believe the complaints are not about how dangerous BE is, rather how stupidly designed and ridiculous to use this skill is.
This would also need to add a cooldown to charges/pull-ins.
This would also need to add a cooldown to charges/pull-ins.
About that...you can't pull a player twice in a row or stun a player with a charge twice in a row because of cc immunity. So, while there's not an explicit cooldown on the pull ability, it won't actually pull the same player for several seconds until the cc immunity wears off.
The problem here, IMO, is that players have very focused builds that they do not want to deviate from. These builds are usually designed about killing only and lack any kind of other tools.
So a NB, Templar or DK can't turn around, take ten steps forward and drop a forward camp on the ground? Running away isn't even a requirement to drop the stupid thing in the first place you know. Not that running away comes with a "Sorcerers Only" label either.
If they're looking to have the camp immediately destroyed by the people they were fighting, yes, if not then no they can't.
The problem here, IMO, is that players have very focused builds that they do not want to deviate from. These builds are usually designed about killing only and lack any kind of other tools.
And how many different types of tools does your Sorc have to keep in his belt to supplement his killing? Damage, damage, more damage, BE, and...? Oh wait, exchange on your alternate bar somewhere I guess?
I love it when BE champions discuss people's unwillingness to adapt to various play-styles while their own focuses entirely on mashing damage keys and a single ability that allows them to charge forward, blink away, and/or effectively bypass soft CC.
Maybe if Sorcs actually had to pop CC immunity and runspeed buffs in addition to BE then people would consider them a character truly built for mobility that should take equal dedication to mobility to catch. As it is BE sorcs can just build for magicka efficiency that applies directly to every other ability on their bar, slot 1 escape ability, and accomplish what anyone else can hardly match with multiple abilities and gear/builds that gimp them in other areas.
JosephChip wrote: »what nooblet said. Even V10 can't cast BE to the extent people are saying without severely nerfing dps. It's an annoyance, nothing more.
That's right. But it is a massive annoyance. The fact that a Sorc can run from a dozen people spread over a 50 meters area with no issue, just spamming BE over and over, is frankly ridiculous. I was just earlier in a group and a sorc kept arassing us with BE + some weak attacks. It didn't really put us in danger but seeing him teleporting around us, pissing us off with ease and then just teleporting away was disheartening. I believe the complaints are not about how dangerous BE is, rather how stupidly designed and ridiculous to use this skill is.
So he was not a threat and did not do any significant damage, but the ability needs to be nerfed because he stayed mobile and it was annoying? If this is the criteria for nerfing abilities we are in trouble. I have two characters a Templar and a sorc. Both VR. Templar is my favorite and I'm working on getting him to VR 10 sorc is VR 10.. He can't catch a bolt escaping sorc 100% of the time, but I say about 50% of the time he can. Using binding javelin and focused charge. My sorc chases down BE'ers all the time to. Insta cast crystal shard and that sorc isn't flying all over the screen any more. You just have to use the tools avail and if you don't have those tools you get them or find a friend. Admittedly some are better than others, but that is the beauty of the game. Everything is not exactly the same.
The problem here, IMO, is that players have very focused builds that they do not want to deviate from. These builds are usually designed about killing only and lack any kind of other tools. It is easy to see just by watching the battlefield in pvp or others just running around and questing. Just like pve, pvp in eso is all about choice. The game is chock full of punch and counter punch style maneuvers. If you are losing a lot switch it up.