So is there anything worth it in this new battleground weekend whitestrake's mayhem? Because it really only seems like a double AP and telvar weekend. Doesn't seem like there's any new rewards, and the pelinal's boon boxes still give pretty bad loot just like it always has.
Blackreach has an hour long queue right now, and GH is even longer.
It's a huge mistake to not have added one more real PvP campaign for the event. Most of us will just log out of game and come to forum to complain about this situation before we ever play vengeance.
I'm not sure why I'm surprised, but ZOS just keeps finding new ways to short sheet the PvP community.
Emperor title really needs to have a change. To become just a LITTLE more accessible.
Even now, for most people, the only way to get it is (a) to cheat one's way into it by buying into a cross-faction campaign to hand you the title by basically feeding you APs, or (b) to have got it in one of the smaller, fly-by-night, nearly deserted campaigns during Midyear Mayhem, where it might conceivably be possible to get it with not many people helping, because nobody wants to "home" themselves in one of the temporary campaigns.
Otherwise... the SAME people will get Emperor, over and over and over again, because nobody can catch up with them unless they get bored, it'll be drawn from the same small pool of players. And if you're not right in there on the first day of a campaign, there's literally no way to catch up with someone who was.
I propose the following:
Nobody can become Emperor twice in one campaign (whether it is a week-long or month-long campaign.)
If you gain it, and lose it, and then your faction wins the Empire back again and you're still the highest scorer... You get passed over, and it goes to the next person on the list.
And if the top *two* in the list have already been Emperor in this campaign, it passes over both of them and goes to #3.
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That's actually my compromise proposal, the extreme one being nobody becomes Emperor twice, *ever*: if you have the title, and your faction gets to crown somebody, you get passed over.
That was my proposal when titles and achievements were character-specific. Would allow the same player to go for Emperor twice or more, but only by doing it on different characters.
But it would probably be too extreme now that titles and achievements are account-wide.
You uh... you don't really think that is a flex, right? To become unhealthy over a game title... and you think other people should also become that unhealthy to get it? Wtf.@Emperor title really needs to have a change. To become just a LITTLE more accessible.
Even now, for most people, the only way to get it is (a) to cheat one's way into it by buying into a cross-faction campaign to hand you the title by basically feeding you APs, or (b) to have got it in one of the smaller, fly-by-night, nearly deserted campaigns during Midyear Mayhem, where it might conceivably be possible to get it with not many people helping, because nobody wants to "home" themselves in one of the temporary campaigns.
Otherwise... the SAME people will get Emperor, over and over and over again, because nobody can catch up with them unless they get bored, it'll be drawn from the same small pool of players. And if you're not right in there on the first day of a campaign, there's literally no way to catch up with someone who was.
I propose the following:
Nobody can become Emperor twice in one campaign (whether it is a week-long or month-long campaign.)
If you gain it, and lose it, and then your faction wins the Empire back again and you're still the highest scorer... You get passed over, and it goes to the next person on the list.
And if the top *two* in the list have already been Emperor in this campaign, it passes over both of them and goes to #3.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
That's actually my compromise proposal, the extreme one being nobody becomes Emperor twice, *ever*: if you have the title, and your faction gets to crown somebody, you get passed over.
That was my proposal when titles and achievements were character-specific. Would allow the same player to go for Emperor twice or more, but only by doing it on different characters.
But it would probably be too extreme now that titles and achievements are account-wide.
People have been wanting this for years but many of us do not. Why? We worked our butts off to get emp. I spent an entire month non stop playing and didn’t sleep for 3 days before I got crowned emp. I’ll never do it again, but I wear the title proudly.
They shouldn't have went all in with Vengeance. I think that was their main mistake. Because now it funneled a good chunk of the people who would play the extra mayhem campaigns into the ones that arent vengeance.
This is all Vengeances fault.
You uh... you don't really think that is a flex, right? To become unhealthy over a game title... and you think other people should also become that unhealthy to get it? Wtf. [/.@Emperor title really needs to have a change. To become just a LITTLE more accessible.
Even now, for most people, the only way to get it is (a) to cheat one's way into it by buying into a cross-faction campaign to hand you the title by basically feeding you APs, or (b) to have got it in one of the smaller, fly-by-night, nearly deserted campaigns during Midyear Mayhem, where it might conceivably be possible to get it with not many people helping, because nobody wants to "home" themselves in one of the temporary campaigns.
Otherwise... the SAME people will get Emperor, over and over and over again, because nobody can catch up with them unless they get bored, it'll be drawn from the same small pool of players. And if you're not right in there on the first day of a campaign, there's literally no way to catch up with someone who was.
I propose the following:
Nobody can become Emperor twice in one campaign (whether it is a week-long or month-long campaign.)
If you gain it, and lose it, and then your faction wins the Empire back again and you're still the highest scorer... You get passed over, and it goes to the next person on the list.
And if the top *two* in the list have already been Emperor in this campaign, it passes over both of them and goes to #3.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
That's actually my compromise proposal, the extreme one being nobody becomes Emperor twice, *ever*: if you have the title, and your faction gets to crown somebody, you get passed over.
That was my proposal when titles and achievements were character-specific. Would allow the same player to go for Emperor twice or more, but only by doing it on different characters.
But it would probably be too extreme now that titles and achievements are account-wide.
People have been wanting this for years but many of us do not. Why? We worked our butts off to get emp. I spent an entire month non stop playing and didn’t sleep for 3 days before I got crowned emp. I’ll never do it again, but I wear the title proudly.
So you want it to be easy? Lolol
They shouldn't have went all in with Vengeance. I think that was their main mistake. Because now it funneled a good chunk of the people who would play the extra mayhem campaigns into the ones that arent vengeance.
This is all Vengeances fault.
Yeah...it is Vengeances fault. What can we do about those guys?
[/.
So you want it to be easy? Lolol
People have been wanting this for years but many of us do not. Why? We worked our butts off to get emp. I spent an entire month non stop playing and didn’t sleep for 3 days before I got crowned emp. I’ll never do it again, but I wear the title proudly.
I hear you and understand your point but for me it was huge. Do you do PVE? I do not. I will never earn a title from dungeons or trials. I don’t like them and have tried. The only thing I do is PVP. My emperor run also took a lot of working with my entire faction. You have to have a whole server support your emp run. I don’t have the time for it now. Yes it is a lot of work. During mid year they add other campaigns and they did this time. You can find friends and a PVP guild who can help you in a smaller campaign. If you don’t have a great PVP guild, you won’t get emp. If you don’t have the time, you won’t get emp. It’s the game. It’s the way it is. Earning titles for dungeons also takes a ton of practice.SeaGtGruff wrote: »People have been wanting this for years but many of us do not. Why? We worked our butts off to get emp. I spent an entire month non stop playing and didn’t sleep for 3 days before I got crowned emp. I’ll never do it again, but I wear the title proudly.
Personally, I could not care less if I never get Emperor, although I think it's nice that other players who care about titles and exclusive rewards have those sorts of things that they can earn in the game.
But for something in a videogame to be so difficult to attain that a player would choose to go without sleep for 3 days straight and risk literal death from complete physical exhaustion seems outrageously unhealthy.
So is there anything worth it in this new battleground weekend whitestrake's mayhem? Because it really only seems like a double AP and telvar weekend. Doesn't seem like there's any new rewards, and the pelinal's boon boxes still give pretty bad loot just like it always has.
It is quite reasonable to stop opening additional campaigns for MYM if we take into account that:
1. The most recent MYMs saw much lower participation.
2. The event doesn't include trade bars or new style pages anymore.
3. MYM is supposed to happen more often from now on, and without additional campaigns, it can be switched on and off anytime without the need to take down the servers.
I mean, who could have imagined that all those PvEers who were only ever chasing tickets, boxes, and double AP, and who were populating those additional servers in a completely disproportionate way in a bid to avoid PvP as much as possible (server1 - 3 bars EP, 1 bar others; server2 - 3 bars DC, 1 bar others; server3 - 3 bars AD, 1 bar others), would now all eagerly flock to GH and block the queue for GH regulars. Historically, every MYM had an avalanche of complaints of being "forced" to PvP (which was never true, but still players cried a lot), and the last few MYMs saw much lower turnout; once tickets and new style pages are removed from the equation, it is only logical to conclude that there won't be any need for additional servers, since PvEers will simply skip the event entirely. Which surprisingly didn't happen. Still, why they would pick GH is a mystery. If all they want is to ride in an AP train from door to door, wouldn't Vengeance be a much better option, since, as long as item sets are disabled, there are no bombers and no ballgroups to disrupt such a peaceful double AP/gold box farm? Although different factions' trains can still collide on the map, which adds some extra action.
Other than that, I prefer MYM without the additional servers, since it is now impossible to escape PvP. Hopefully, Vengeance gets improved fast as well, so more people are interested in joining it, thus alleviating queues.
Yea I don’t understand why they did this, PvE gets multiple events a year with trade bars and tickets that PvPers are forced to play if they want said rewards, now we don’t get anything from the PvP events. I understand it was frustrating to PvErs when they came in and got rolled by experienced PvPers but now they have vengeance to go do their quests so there’s no excuse for them to remove rewards from the event.
What are you talking about? You wouldn't be "forced" to PvP even if Midyear still gave Trade Bars just like you aren't "forced" to do any PvE Event you don't like. The whole point of changing Event Tickets to a Currency that's unlimited was so people didn't have to essentially play every Event to get that Event's rewards.They definitely needed to NOT add as many campaigns as they've done in the past - every year we had like 4 campaigns that never saw 1 bar of population, and we have vengeance now as well. But they probably could have still added one cyro campaign, maybe a bonus CP IC campaign.
There are no trade bars, no event tickets and no new PvP rewards. So there is probably no need for 5 campaigns.
So people who don't like PvP are for the first time not forced to play. They kept their word about no FOMO-events this time
It is quite reasonable to stop opening additional campaigns for MYM if we take into account that:
1. The most recent MYMs saw much lower participation.
2. The event doesn't include trade bars or new style pages anymore.
3. MYM is supposed to happen more often from now on, and without additional campaigns, it can be switched on and off anytime without the need to take down the servers.
I mean, who could have imagined that all those PvEers who were only ever chasing tickets, boxes, and double AP, and who were populating those additional servers in a completely disproportionate way in a bid to avoid PvP as much as possible (server1 - 3 bars EP, 1 bar others; server2 - 3 bars DC, 1 bar others; server3 - 3 bars AD, 1 bar others), would now all eagerly flock to GH and block the queue for GH regulars. Historically, every MYM had an avalanche of complaints of being "forced" to PvP (which was never true, but still players cried a lot), and the last few MYMs saw much lower turnout; once tickets and new style pages are removed from the equation, it is only logical to conclude that there won't be any need for additional servers, since PvEers will simply skip the event entirely. Which surprisingly didn't happen. Still, why they would pick GH is a mystery. If all they want is to ride in an AP train from door to door, wouldn't Vengeance be a much better option, since, as long as item sets are disabled, there are no bombers and no ballgroups to disrupt such a peaceful double AP/gold box farm? Although different factions' trains can still collide on the map, which adds some extra action.
Other than that, I prefer MYM without the additional servers, since it is now impossible to escape PvP. Hopefully, Vengeance gets improved fast as well, so more people are interested in joining it, thus alleviating queues.
We know. Your hate for all things PvP is well established at this point.
The big problem is it appears the hate is shared by ZOS and it's employees. They've removed the typical rewards for this event because it's PvP and the PvE'rs will whine about being forced to PvP.
If anyone at ZOS is wondering why there is a PvP vs. PvE mini war going on they only have to look to their own policies to see why.
Fruity_Ninja wrote: »So is there anything worth it in this new battleground weekend whitestrake's mayhem? Because it really only seems like a double AP and telvar weekend. Doesn't seem like there's any new rewards, and the pelinal's boon boxes still give pretty bad loot just like it always has.
The loot is great though- Hakeijo, coldfires, tel var all the good PVP things!
Fruity_Ninja wrote: »So is there anything worth it in this new battleground weekend whitestrake's mayhem? Because it really only seems like a double AP and telvar weekend. Doesn't seem like there's any new rewards, and the pelinal's boon boxes still give pretty bad loot just like it always has.
The loot is great though- Hakeijo, coldfires, tel var all the good PVP things!
I've gotten around 4m AP in total so far since the event started. Of the loot from the pelinal boxes, I've gotten roughly 10k telvar, 3 hakeijos, and 4 coldfire ballistas. This is pretty much the same exact loot I've gotten in february. It was mentioned on the PTS threads that to make up for the shorter week and lack of rewards, the boxes would receive a "glow-up" in their rewards. They said it was broken on the PTS the week whitestrake's ran on there, but it looks like it's still broken because the loot is no different from before. No increased drops for the current items nor fragment drops for the war torte recipe. Considering how the population bars are broken and how quests are still giving trade bars when they're not supposed to, I'm going to say that the entire event itself is bugged and none of their proposed changes to the event even worked. I won't be surprised if the event will run for 14 days like it always did.
I hear you and understand your point but for me it was huge. Do you do PVE? I do not. I will never earn a title from dungeons or trials. I don’t like them and have tried. The only thing I do is PVP. My emperor run also took a lot of working with my entire faction. You have to have a whole server support your emp run. I don’t have the time for it now. Yes it is a lot of work. During mid year they add other campaigns and they did this time. You can find friends and a PVP guild who can help you in a smaller campaign. If you don’t have a great PVP guild, you won’t get emp. If you don’t have the time, you won’t get emp. It’s the game. It’s the way it is. Earning titles for dungeons also takes a ton of practice.SeaGtGruff wrote: »People have been wanting this for years but many of us do not. Why? We worked our butts off to get emp. I spent an entire month non stop playing and didn’t sleep for 3 days before I got crowned emp. I’ll never do it again, but I wear the title proudly.
Personally, I could not care less if I never get Emperor, although I think it's nice that other players who care about titles and exclusive rewards have those sorts of things that they can earn in the game.
But for something in a videogame to be so difficult to attain that a player would choose to go without sleep for 3 days straight and risk literal death from complete physical exhaustion seems outrageously unhealthy.