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Official Night Market Feedback Thread

  • Taarente
    Taarente
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    Well after about an hour I managed to get round solo and do a couple of daily quests and finally got the mobs under control and with a few other players managed to kill off calamitous roksa. Unfortunately the reward is gear pieces in sets i’ve completed in other dungeons or trials so not great. However if you don’t have the gear i’m sure it’s worth it. House is nice enough and the vault with my modest wealth spilling out is a nice touch.
  • Sarthendria
    Sarthendria
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    Tyrobag wrote: »
    Yeah, now I'm done with this crap. I just spent 20 damn minutes grinding against the Hoardmother boss, with people randomly kiting in extra enemies (including healer enemies), but apparently I died at the wrong time, since I GOT NO REWARD AT ALL. This is without a doubt the WORST piece of content that's ever been thought up. Its somehow both boring as heck and makes me want to rip my damn hair out at the same time. Congratulations zos, you finally found something that's actually going to make me skip a monster set I wanted, because NOTHING is worth this.

    I thiiiiink at least you get the monster set of your faction once the event concludes. So you might still get that monster set.
    (She/They) NA player, I enjoy making themed builds!
  • dinokstrunz
    dinokstrunz
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    I'm duo grouping with a friend and we're having a blast. Great fun.
  • BenjaminDavid
    BenjaminDavid
    Soul Shriven
    Coming by to say that I am loving the Night Market!! Please do not nerf the difficulty. Just spent an hour banging out dailies - most fun I have had in the game in a while
  • LunaFlora
    LunaFlora
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    i managed to complete every daily quest i could find with my stealth build,
    But it is frustrating that that is necessary when solo.
    miaow this is my forum signature! my name is Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰

    PlayStation EU is my primary server.
    LunaFloraBlossom on PlayStation 5 and PC.


    my main character is a Bosmer Warden named Greehnhart in-game, Greenie Florahart in full.

    all characters on PS EU:
    - Luna Blossom, Bosmer Dragonknight.
    - Dotty Greehnhart, Bosmer Sorcerer.
    - Lía Greehnhart, Khajiit Nightblade.
    - Lady Greehnhart, Altmer Templar. Lady is her name and title.
    - Holly Blossom, Altmer Sorcerer.
    - Sally Jadehart, Argonian Nightblade. Like a green salamander.
    - Dorothy Pizzalover, Orc Warden. add pizzas to the game please.
    - Greehnhart, Bosmer Warden.
    - Lúcia Azurehart, imperial Necromancer. Azureblight, she has a Maarselok outfit.
    - Bunny Rubyhart, Dunmer Nightblade.
    - Wisteria Antheia, Khajiit Templar. blue hair like the wisteria.
    - Cynthia Turquesa, Breton Warden.
    - Rubyhart, Bosmer Nightblade.
    - Hestia Rubyhart, Dunmer Dragonknight.
    - Aurelia Cherryhart, Altmer Warden. Spriggan.
    - Aurora Honey, Redguard Templar. Meridian cultist.
    - Speaks-With-Blossom, Argonian Warden.
    - Lulu Nightshade, Nord Necromancer.
    - Lunetta Gleamblossom, Bosmer Arcanist. Ohmes Khajiit.
    - Dianna Hyacinth, Altmer Arcanist. Maormer, water hyacinth.
  • ethr
    ethr
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    needs a better way to group players - otherwise another disappointment for high level casuals
  • AdamBourke
    AdamBourke
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    Everything i have seen from this zone has led to frustration.

    It starts from the very beginning the icons are too different. Some people dont realise you can fast travel to the NM because the icon doesnt look like a wayshrine. I'm not sure what it is actually supposed to be. Personally spent about 10 mins looking for the three merchants because I didnt realise they too had unique items on the map rather than the merchant icon. It doesnt help that there are lots of people standing next to market stalls that dont sell anything. What kind of weird market is this?

    Pretty place, dancing ogrims are fun. Not much to do in the plaza.

    Secondly a big deal is made of choosing your faction and seeing what the merchants sell but... its basically the same thing except a different shoulder and a different banner? There is a dye, but thats not mentioned anywhere except the achievement tab. And im not sure why you have to go back to the curator to tell him you've made a decision only to have to go back and pledge to a flag.

    Then you enter the actual districts. I only played the Parch before giving up but oh boy so many frustrations

    1) its too hard. I was in a group because the news article said it would be tough to solo. I read your marketing. I didnt expect to have to be a vet trial pro to be able to do this. I also assumed the recommended group size would be a standard 4 man group, but apparebtly the group finder goes up to 12? We died immediately.
    2) no one else is in the zone. Had hoped to soft group with some other groups, but ultimately only saw 3 people
    3) way too easy to get separated from the group. Especially with that duneripper. Duneripper is a cool idea. Hate it in practice. If I get eaten and die, I revive on the other side of the may from my group?
    4) cant share quests/quest progress. Why are we encouraged to group... but the quests are solo quests? Im just freeing little animals from cages. Its classic eso group quest stuff - but it doesnt work in the group zone.
    5)navigating the parch is awful. What are those sand doors? The ones that have a poor render distance so you see a way to the desert, run/sneak/fight your way to it, only to see the sand wall pop in. They also dont really show on the map. Not being able to navigate isnt fun. Apparebtly you can get an item to bypass them but... no idea what or how?
    6) boulder dash? What? Couldn't figure this out because everytime I tried i got attacked and turned back and whatever it was was over.

    Ive done dungeons, vet dungeons, trials, cyrodiil, Imperial City, Battlegrounds...

    I dont think i've ever had less fun in ESO than this. One of my group members actually cried because she was frustrated.

    Actually maybe capture the flag in battlegrounds is less fun...


    Edit: the house is really cool. Sad im never going to see the other wings. Or be able to use the bank. Feels a little ironic to make the house the best reward for such difficult content when the housing is the cozy side of the game?
    Edited by AdamBourke on 29 April 2026 23:37
    PS4 - EU

    Please put the Eyevea/EarthForge wayshrines back on the map?
  • anadandy
    anadandy
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    I agree about the respawn timers being too fast. I joined a random pug via group finder on Xbox, and it was decent - ran around killing stuff but you literally can't take a breath. My gear was busted, so I stopped to use a group repair kit and BAM respawn.

    Pause for half a minute for the group to decide where to go next BAM respawn.

    Stop to pick up [random quest item] BAM respawn.

    Look at the map to see where your objective is... you get the idea.

    I somehow managed to get 6 pieces of a relic - Goad I think. I pledged Ruckus who are dead last on XboxNA. It was total chaos and had no clue what I was doing but it wasn't bad.

    My main concern is once the zone isn't the new hotness anymore, finding groups will be difficult.
  • z32
    z32
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    As most players said, this is terrible design. The difficulty level too hard even for groups but instances are empty. Add to this that everyone has different quest or task, so you are on your own with vet group content. Companions are useless, well, this is expected at such difficulty level. All this makes it impossible to play for anyone without premaid group. Few players who are still there are completely lost with all those sand doors, puzzles, etc and before they have a chance to figure it out they already killed.

    To summarize, you just made content for very small group of players who play together with premaid and preorganized groups on regular basis.

    Now what about the rest of us? Just the house, that's it? We are the majority that finance the game, so where is content for us?
    Edited by z32 on 29 April 2026 23:51
  • code65536
    code65536
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    It is WAY too confusing.

    @allochthons I agree. It was very confusing to me when I first did it on PTS, and it was one of the first things that I said during PTS. But once you figure it all out, it does make sense; it's just a lot to take in all at once.

    I wrote a quick little guide to get people started, and I hope it helps:
    https://forums.elderscrollsonline.com/en/discussion/692039
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
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    Media: YouTubeTwitch
  • Adhara
    Adhara
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    I was going to give it a shot even after seeing largely negative feedback since the event went live this morning, and discovered that when I already have a sinus headache, reading walls of NPC dialogue makes things worse. This is a me-specific problem, though.

    Suggestion: can we have a light mode/reader view toggle for conversation windows? I get that the majority of the internet likes dark mode (white text on black), but there's no such thing as a one-size-fits-all approach. Dark mode gives me migraines.
    Mains: Hlevrea Indaryon (PC-NA) and Sylvia Acerquercus (PC-EU). Certified altoholic with 20 alts on NA and 18 on EU. Creator of The Flower-Storm Tales fanmanga, posted at amethystsadachbia.deviantart.com and amethystsadachbia.tumblr.com
  • Al_Ex_Andre
    Al_Ex_Andre
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    My feedback so far:

    There are not enough people in the zones. I am still learning the zones, but yes, not enough people. I dunno if it's real, there are not enough people playing, or that ZOS added a cap to the zones.

    If there's a cap, augment the cap please, like a lot.

    As a note the repeatable quests are hard to find, I just found them by pure luck. Maybie mark them on the map, so that we can at least find the quest givers.

    Ty for the new content. Yes, it's a group zone, and I am generally lonely, but I made friends today, and we killed several bosses together.

  • Katheriah
    Katheriah
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    My group of 4 was too busy to complain on the forum, because we were having a blast in NM. Maybe I will post a more detailed message later, but I just wanted to throw in that a lot of people were having a very good time. You just won't see them on the forum because they are busy trying out new content. I scrolled through some of my guilds and saw that the majority of people were in NM. After the rest of my group went to try out their new mythics I just tagged along with some people without grouping.

    I hope ZOS pays more attention to what happens ingame. The forum is not always representative for what people do ingame.
  • Wildberryjack
    Wildberryjack
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    Ok did night market stuff for nearly five hours and the big problem is it's badly over tuned. We had a group of 20+ and still got killed left and right. Things respawned way too fast, hit way too hard, and had too high health. Vet trials aren't this hard. And how are we supposed to do the quests in there? We get swarmed in seconds, can't fight, can't run, just dead over and over and over. Also, after nearly five hours I had a lousy 530 rep with my faction. All this does not make me want to mess with the night market anymore. It isn't worth it.

    honestly if yall don't tone this down so it's manageable it's going to fail. As it is this is NOT fun. At all.
    The purpose of art is washing the dust of daily life off our souls. ~Pablo Picasso
  • DoofusMax
    DoofusMax
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    Let me take a shot at some real-player issues. I have characters on both PC megaservers. My EU toons are all lowbies who are there mostly as a reminder of how things feel for newbies (it's not all sunshine, roses, and lollipops, btw). They present an interesting issue, but one not which has not been addressed in these terms, and I don't recall this being raised while it was up on PTS, either.

    Normal playing time on NA is the wee hours of the morning on EU. How are you supposed to play in a group event zone when there aren't players around to group with (or even follow around) and your character is absolutely incapable of surviving on their own? I just got done standing by a district entrance with a character who would not survive on their own inside for more than a few seconds and there was no one headed into or out of that district. No LFGs in zone chat. Nothing but crickets and maybe one or two other players in the Plaza going about their own business. Is this "Group Event Zone, but come back during normal business hours"?

    The more obvious solution is to play on the server which comes closes to having "prime time" at a time when you would normally be playing and I realize that this is not an issue which is unique to Night Market, but it does make me wonder how fluctuating players pops factored into development considerations.
    I'm fresh out of outrage, but I could muster up some amused annoyance if required.
  • Apollosipod
    Apollosipod
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    [
    Ok did night market stuff for nearly five hours and the big problem is it's badly over tuned. We had a group of 20+ and still got killed left and right. Things respawned way too fast, hit way too hard, and had too high health. Vet trials aren't this hard. And how are we supposed to do the quests in there? We get swarmed in seconds, can't fight, can't run, just dead over and over and over. Also, after nearly five hours I had a lousy 530 rep with my faction. All this does not make me want to mess with the night market anymore. It isn't worth it.

    honestly if yall don't tone this down so it's manageable it's going to fail. As it is this is NOT fun. At all.

    At first I was of the "this is super hard, but fun" group. I still think that most of the argents and whatever the other one is called are good. Bigger groups to take them down works pretty well. That being said, I just fought the Hordemother for about 20 people and we were just throwing ourselves in a meat grinder. That wasn't fun at all. Adds coming so fast you can't handle them, but what's worse is them spawning so fast that you die before they appear or you see their attacks. On top of everything else, the Hordemother vanished at 8% and reset herself to 100. Gut punch and not a fun ride
  • Vonnegut2506
    Vonnegut2506
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    After trying it out for a couple hours, I can safely say that Night Market is not for me. If this is what is supposed to replace dungeons for the year, I feel even more ripped off than I did before. No one who enjoys doing dungeons yearns for dense trash packs and terrible quests with bosses that aren't much more than health sponges. I don't want to say head back to the drawing board, instead you should set the drawing board on fire and start over.
  • Valinor88
    Valinor88
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    First of all, I would like to say that the IDEA behind this mode is very good — it has potential and is unlike anything I’ve ever seen in the game.

    But here are the points I believe are important to raise:

    - It is extremely difficult to find a group for this mode. If you are not in a guild and do not follow the crowd into whichever faction they choose, you simply will not play or have fun.

    - The quests are either useless, confusing, or both at the same time. It feels like everything was rushed.

    - Not unifying quests for groups causes them to scatter, since each player ends up with a different objective.

    - The rewards are terrible or require a Herculean amount of effort to obtain. I am not asking for handouts, but I do want the rewards to feel satisfying relative to the effort invested.

    - It is frustrating trying to play as a more casual player and being penalized for not having a guild or a dedicated group.

    - The respawn time after dying takes too long, and we are often sent to areas far from where we were, making it incredibly difficult to reunite with the group because we have to fight through entire hordes of bloodthirsty monsters just to get back.

    Overall, it genuinely concerns me how Zenimax completely ignored the very data THEY themselves revealed on livestream — that an overwhelming percentage of players are not in a guild. We were told things would change, yet ironically they created a mode where being in a guild is practically required. So here we are again with the same Zenimax quality standard we have seen for years: great ideas, terrible execution. They created a mode for a small portion of players while completely forgetting casual players and those who are not in guilds.

    Zenimax: Keep it simple. You keep trying to juggle overly ambitious new content, but it is clear you cannot execute it properly. This mode has the same energy as Tales of Tribute, and that is not a compliment. You overcomplicated something simple, and unless major changes are made, this mode will end up exactly like the card game.
  • licenturion
    licenturion
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    Seeing all the feedback on here, reddit and other socials…this will be the true test for ZOS of their new mantra: ‘players! we are listening and acting upon your feedback’

    Curious to see what they will communicate after seeing all the feedback and their internal engagement telemetry and retention data after a week.

    The only way to fix this quickly is to funnel at least 100 players into an instance before making new ones. This would be fun content if we could zerg and all group up organically like we do with events, Cyro, or in spellscar. But this ain’t it.

    Edited by licenturion on 30 April 2026 00:45
  • acastanza_ESO
    acastanza_ESO
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    Monsters have about 50% too much CC, and 20% too much damage, other than that, it's pretty good
  • CiNNeR
    CiNNeR
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    The first day of Night Market and in half an hour the place was almost empty. A group of four seems not enough. A bigger group was ok till we all got scattered because of different progress, different quests and a lot of dying.The puzzles are not doable because of trash mobs running all over te place. The bosses reset a couple of times with no reason. What is with the sand walls?

    When I see the golden persuit, we will have to repeat certain quests twenty times? It feels like a grinding area as is, more when repeating it over and over.

    Found it very frustrating and disappointing. And can imagine this will last long.

  • valenwood_vegan
    valenwood_vegan
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    Mattymoo92 wrote: »

    Zenimax: Keep it simple. You keep trying to juggle overly ambitious new content, but it is clear you cannot execute it properly. This mode has the same energy as Tales of Tribute, and that is not a compliment. You overcomplicated something simple, and unless major changes are made, this mode will end up exactly like the card game.
    Seeing all the feedback on here, reddit and other socials…this will be the true test for ZOS of their new mantra: ‘players! we are listening and acting upon your feedback’

    Curious to see what they will communicate after seeing all the feedback and their internal engagement telemetry and retention data after a week.

    Instead they locked negative threads and haven't said a word. It's the same old.

    Just to add something constructive, one other issue that's preventing grouping is that everyone has different quests and different objectives. Players are overall not being incentivized to cooperate. I have largely experienced players who are self-interested and will run away from a fight at the first opportunity; will not rez you; group to get what they need, but then scatter to the wind as soon as they got it. The whole design needs a rethink.
    Edited by valenwood_vegan on 30 April 2026 01:15
  • BenNordish
    BenNordish
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    For me there are four major problems.
    1. The areas are partially to empty to play random together and the group finder isn't supporting enough. So you need planned groups if one doesn't want to waist a lot of time, what most players don't want or don't have time for.
    2. Even if you manage to build a strong random group the ingame tools for coordinating the group aren't good enough. There are way too many different quests that make the group members long for way different points on the map. Some won't find satisfaction, when the group just doesn't run where they need them too.
    3. Some quests are horribly explained and you have to guess how to solve them. In one quest I had a major area marked on the map but the actual quest point was way smaller and not visually marked, one had to run around and find it by luck and just one step into a different direction could make one miss it. Please work on that.
    4. There is too much grind. One needs to fight certain bosses for the keys. Me and a friend managed to build a group to fight the silver and the gold bosses, but often didn't get a key but just very underwhelming loot. How long shall we grind until we will be getting all the keys and will be allowed to enter the raid? Raid guilds have certain times they play in. What if only a part of the trial group get the necessary keys? It's already hard enough to maintain raid guilds, because so many long time players that like to play vet content in planned groups left the game already. Please don't make it even harder to get into the new raid.
  • Contraptions
    Contraptions
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    Ok. Ran around the districts with my guild a while last night. Overall thoughts: It's not HARD per se, in the sense of mechanics, but just the standard more health more damage tedium.

    - mobs and bosses feel a bit too damage spongey. example: 4 of us plus randoms took down the flesh abom argent. Abomination boss is spamming 500k health trash zombies. Sure, nothing beam build can't handle but like... it's not really engaging past the first 5-10 mins? Killing trash is a waste of time given how little they drop anyway. And why do most of the boss fights end up just being red area spam fests lol.
    - incoming damage is... a bit high. The random trash mobs are just annoying to fight most of the time. No reward, spongey, not worth the effort. 300k-900k for a mob is stupid imo. Most people just avoid or death run past. They could get nerfed to hell and nothing of value would be lost.
    - they key system. It's confusing as hell. No indication to press F5 to view the map. Why do we need this? Are you seriously suggesting that we have to climb the entire ladder everytime we wanna run the trial or dungeon? RIP to farming anything I guess. Why can't we just unlock the instance and access it when we want?
    - can we make the sand walls/danger zones more visible on the map please. Can't navigate over to say Argent Ash Titan cos it seems every road is just blocked off.
    - Difficulty - manageable but tedious if you have a large group/well geared. Absolutely insufferable otherwise.
    - Why do the skirmishes respawn so slowly? Make them rotate like dolmens please.
    - I did the broodmother skirmish, weathered that onslaught of 14k damage spamming spiderkith idiots, helped my group discern mechanics, did most of the damage, and cos I died just before the boss when down, I DIDN'T GET A REWARD CHEST. [snip]

    Ugh. I didn't wanna speak out on the PTS thread cos I could see most of these issues coming from a mile away. I was here during the Craglorn era. I had my own endgame group back then. And it was dead. Overland and those fancy instances in Craglorn were and are dead. But you all chose to ignore all that and balance it around the usual suspects, those with entire resumes in their signatures and crap. The content creators and endgamers who can summon groups on demand and apparently have nothing better to do than to run around decimating spongey trash and grinding key fragments. This is a preview of how popular challenge mode is gonna be btw. Let's see how many of those people actually bother engaging in overland when EVERYTHING takes forever to kill.

    PS. Why do we have PUZZLES and MINIGAMES in the same area as respawning trash and bosses? Are you seriously expecting a huge group of 12 to stop for what, a few people to stand around and figure stuff out? For people to constantly have to clear the area over and over so they can do the event? The boulder, that weird laser thing, the spider stuff. I don't mind puzzles in general but like come on.
    [edited for profanity bypass]
    Edited by ZOS_Icy on 1 May 2026 11:10
    Patroller and Editor at UESP
  • JemadarofCaerSalis
    JemadarofCaerSalis
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    coop500 wrote: »
    noblecron wrote: »
    noblecron wrote: »
    If you chose ruckus you're instanced with other ruckus players and they have the least population

    This is not accurate. Players are not given priority to be instanced with players of the same Faction. There may be fewer players in the Ruckus District right now because folks are prioritizing a different District, but that is not how instancing in the Night Market works. When players enter the main hub and Districts, they join based on when they entered until the zone cap is hit, then a new instance spins up. That's it.

    Thank you. I mean no disrespect though but I think instancing numbers need to be double checked as I've been in a few very very dead instances.

    The issue is the instance is spread across all 3 districts and the hub. So the game is probably just putting you in an instance where, statistically since Thousand Eyes is dominating right now, all the players in your instance are over there based on happenstance.

    Each instance only has 30-something players, so it's not hard to find yourself in an empty one when you're playing a less popular faction.

    Just want to say I am not quite sure that was the reason.

    I joined Thousand Eyes because I wanted the dye, but I went in three times today and two times it was a pretty much dead zone. One time I saw one other player, the other time I saw like two other players (and it might have been a player and companion, it can be hard for me to tell at times). The third (well it was the second time I tried it) time, there was a group roaming around killing things and yeah, I had fun, because I could tag along and got a few of the quests laying around and got some of them done.

    All three instances I was going into the spider district, so maybe everyone else was in the other districts, but chat was dead (it was even dead with the group running around)

    Unless I just got unlucky two of the times I tried it and got grouped with different factions.
  • Ingel_Riday
    Ingel_Riday
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    Bottom Line Up Front: Not a fan.

    ___________________________________________

    I'm going to go on a personal anecdote for just a bit. Back in 2018, I was playing Elder Scrolls Online and World of Warcraft. I gave up on World of Warcraft.

    I realized a sad truth: I WAS OLD. I couldn't keep up with World of Warcraft. I had a full time job as a business office monster, two additional Master degrees that I was working on, a fiancee, and other things that I wanted to do. I didn't have the time anymore to run normal dungeons, then heroic dungeons, then heroic key dungeons, then raids, then this, and then that while grinding reputations. WOW was a second job masquerading as a game, and Teenage-Ingel would have loved it. 32 year old Ingel couldn't do it. Couldn't handle the game's insatiable hunger for my cash and time.

    Now Elder Scrolls Online... that was a different beast. No gear treadmill. Could play at my own pace. The vast majority of content could be done solo, so my irregularly-timed play sessions wouldn't be a problem. Only thing that I'd miss out on were vet dungeons and trials since I wouldn't have the availability necessary to roll with a hardcore guild. Fine. Fair enough.

    Your game isn't a different beast anymore, ZOS. You've turned Elder Scrolls Online into a second job. In the past month alone, you've given me a FOMO battlepass chorelist (that I can pay real money to have permanent access to... except that my tome points are still FOMO because HAR HAR), a FOMO event, a FOMO Golden Pursuit chorelist, and now a FOMO event that is a "public dungeon 12-person trial" fusion that COMES WITH ANOTHER FOMO GOLDEN PURSUIT CHORELIST. Of course, the new FOMO Golden Pursuit chorelist does not sync up with the FOMO battlepass chorelist in any way, shape, or form. Because why would it? My time is too delicous, apparently. Gobble gobble.

    It's neverending grind and busywork. I have six hours at most each week to play this game. At most. I can't keep up with all this, and I don't really want to. I have a full time government job, a dog with Lymphoma who has 3 to 6 months left to live, a wife who is struggling through "in vitro fertilization" complications and needs emotional support (she is the fiancee from earlier in the story. We got hitched), and a desire to do other things. Read some history, study more math, play Crimson Desert here or there when a moment presents itself. You get the idea.

    The Night Market feels like a clear sign that I'm not the audience for this game anymore. It makes Craglorn from 2015 look downright charitable. I don't have the time to join a guild and slot into a trial group. I literally don't have the time. I get home at 4:30 pm on a good day, walk the dog, make dinner, spend an hour with the wife, walk the dog again because some of the cancer medications are steroids that make him have to pee a lot, exercise for an hour, check my emails, and then it's near 9:00 pm. I have to go to bed at 10:30 pm after walking the dog AGAIN (thank God we live near a park). There's no way that I can squeeze in hours for a time-limited FOMO event that requires a well-coordinated trial group. And where would I find a group that starts reliably at 9:00 pm and willingly ends at 10:00 pm? Even if I did, what if the dog pees in the house or starts having seizures again? "Take care of it, BABE. I gotta earn these new shoulder-pads." And all of this BEFORE any kids (which we'll have, one way or the other. If current efforts fail, we get to do full on surrogacy. The wonders of middle age never cease).

    Honestly, screw this. At this point, I'm gearing up emotionally to cancel my account. Working myself up to it. The Night Market format is one that you've shown clear interest in pursuing further, and it's just not for me. I had assumed that excusion zones would be built like the Writhing Wall public dungeon, dumping people into swarms and sending them through a curated psycho-adventure. I had time for THAT. It was kind of clunky and goofy, but I had time enough for a thirty minute scripted romp through madness. Not this. Not a public dungeon trial with no dungeon finder funcionality... not that you'd want to use dungeon finder for something this over-tuned. Wait 50 minutes for a fake tank who gets one shot by the mobs at the front entrance. Have three people quit in frustration immediately. Go back to the queue. :-P

    This kind of thing is why I quit back when Craglorn was advertised and didn't come back until Vvardenfell. "Oh, the endgame zone is a place I can only visit with three other people. That sounds awful. I'll never have a reliable group, my schedule is too crazy, and eh. Had a good run." This is WORSE than that, and Craglorn also wasn't surrounded by this live service nightmare fuel.

    I am so disappointed with the direction that you have taken this game. I understand the monetary reasons behind what you're doing, the corporate reasons behind what you're doing, and the psychological reasons behind what you're doing (especially this one. Forcing people to group and form regular schedules around each other locks said people into the ecosystem. Leaving isn't just abandoning your characters and account. No, you're also leaving your friends behind. Makes the opportunity cost of flitting away MUCH higher, in theory). I get it, but I have no room for this kind of stuff in my life. None. Those days passed a long time ago.

    I'm so disappointed. But hey, at least you have a core aficionado group who seems to love this new format. They'll be thrilled by your new focus and ecstatic to complete more chorelists. Always more chorelists.

    Also, why would you ever add quests that require specific locations and activities to something like this? Players can't reliably solo this nightmare and large zerg groups aren't going to reliably deviate from their swarm path to help you complete a daily. It's just... oi vei. Ugh. Makes me wonder why you didn't include different versions of Night Market scaled for solo, 4 person, or 12 person. Then people could choose how to engage with it and at least get these done reliably. Just incredible.

    Edit addition: again, just... ugh. What a disappointment. I'm going to go do something else and ignore this until the weekend. I just don't have it in me. I'm not going to weasel into a group that I have to leave in media res, and I'm not going to squeeze in hours by going to bed at midnight. I'm rubbish at work if I try that. Can't handle late nights anymore, because getting old sucks.

    Edit addition addition: too many typos. Sorry. I'm exhausted. Normally I'd unwind by playing Elder Scrolls Online, but this game has just been a source of stress as of late. Maybe I'll go look at Crimson Desert for half an hour.
    Edited by Ingel_Riday on 30 April 2026 01:37
  • ESO_player123
    ESO_player123
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    Poss wrote: »
    Swear the burn the propaganda quest is bugged, I cannot find the last one

    @Poss I spent a lot of time looking for the propaganda. One was hanging in the air for some reason, the other on some wall with the marker becoming visible only when I was very close to it, and the last one was on the wall to the left of the grappling point.
  • JemadarofCaerSalis
    JemadarofCaerSalis
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    Also, to give more feedback, I don't mind that this was made with a group in mind.

    That would be fine.

    BUT, it seems as if it was made with *premade* groups in mind. Because as mentioned in my earlier comment, the zone I was in was dead 2 out of 3 times.

    Chat was dead in all three instances I went in. (well, I did see someone looking for a group. and I asked for a group).

    But, I could see a ton of people in the nightmarket itself! They just weren't in my instance in the district I went to.

    As stated above, even with a large group to follow, it was confusing and, since it didn't seem like an official group, just random players runnning together, it meant that you had to hope you could do quest objectives while others were killing enemies, because once the enemies were down ,the group moved on. Often not in the direction I wished they would, but I was fine with that.

    I am going to try again, as I want the rewards, but, it just doesn't seem like it is going to be that fun, at least not without a dedicated group (and one that is okay with hauling someone around that likely will die if one of the neutral creatures that may or may not be in the zone sneezes on her)
  • GuardianV
    GuardianV
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    Also, to give more feedback, I don't mind that this was made with a group in mind.

    That would be fine.

    BUT, it seems as if it was made with *premade* groups in mind. Because as mentioned in my earlier comment, the zone I was in was dead 2 out of 3 times.

    Chat was dead in all three instances I went in. (well, I did see someone looking for a group. and I asked for a group).

    But, I could see a ton of people in the nightmarket itself! They just weren't in my instance in the district I went to.

    As stated above, even with a large group to follow, it was confusing and, since it didn't seem like an official group, just random players runnning together, it meant that you had to hope you could do quest objectives while others were killing enemies, because once the enemies were down ,the group moved on. Often not in the direction I wished they would, but I was fine with that.

    I am going to try again, as I want the rewards, but, it just doesn't seem like it is going to be that fun, at least not without a dedicated group (and one that is okay with hauling someone around that likely will die if one of the neutral creatures that may or may not be in the zone sneezes on her)

    This will be much better on console with in-game area chat where you can organize on the fly.
    For PC random grouping wont work.
    It would be like trying to form a random group in Cyrodiil with some people doing skyshards, some doing daily quests and some just trying to get transmutes for their pve gear.
  • decaffeinated
    decaffeinated
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    This isn't "dungeon" content - this is 24-person raid content. I'm scared to only take 12 into the Trial.
    Trying to duo this with my DUNGEON partner and it's grueling.

    [snip] This is not fun. Great for the people who have huge groups, but a 2-4 person group is not going to be able to do this.

    Also, trying to group with people on different quests, in different factions, can't share quests, it's a mess.

    Best scenario - you and your set group of 12 friends are all in the same faction, doing all the same "story" quests. Because you're not going to get them done with randoms.
    [edited for profanity bypass]
    Edited by ZOS_Icy on 1 May 2026 11:15
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