I personally think the event could use a bit more player guidance. I did the intro quest and picked a faction, but after that it feels to me like you kind of just get dropped into the content, given some UI elements to give you an idea of what is going on, but not many details. For example:It is possible I misread or missed something, but maybe a bit more obvious guidance would help, at least for total newbies to the event who hadn't been prepping and reading details on it prior? Or did I miss some tutorial NPC somewhere?
- I was grouped with another player and when we opened the event's UI, it showed me that a skirmish was active in one zone, but the other player saw it was inactive. We were standing next to each other in the district. I'm not sure why this is?
- I wish there was some very basic, "explain it to me like I'm five" type of in-game, practical guide for where to find all the info on all the smaller event mechanics. There are three zones + hub, and there are roaming bosses in the zones, but then there are also skirmishes (on a different screen from the bosses), and there's a trial and dungeons. Oh and also quests and a faction favour system. It's nice to have a lot of variety, but I would love some more structure/explanation to it haha.
- I went over to the dungeon in the Parch, and the little notif in the corner told me I need some item to go through the sand wall. I couldn't find info in the event UI on the item (might have overlooked it), but a google search told me the means of getting it is described in the achievements window. Up until I found the sand wall I had no clue there even was an item-wall mechanic there lol.
KalevaLaine wrote: »So am I rigt that everyone ist choosing blue team because the mythic ist the best?
I choosed red cuz of my friends, and then they told there are 3 different mythics... So I can get the next one in another season. Cool.
I didn't read anything before, because I don't wanted to spoil mayself. But that's... Kind of a thing.
LukosCreyden wrote: »I think the team needs to accept that, over the years, ESO has cultivated a playerbase that is mostly solo-orientated. As such, new releases should probably keep this in mind. Most players are either going to wanr to be able to solo stuff, or clear it with other randoms in-zone.
There of course must always be a place for organized group enjoyers, but I do not think this is it. Not entirely, anyway.
I can't even figure out how to continue anymore. I'm missing 1 sliver for each zone that only comes from coffers and the game is not giving me coffers when I complete the dailies. I've done 10 across the 3 zones.
I can't even figure out how to continue anymore. I'm missing 1 sliver for each zone that only comes from coffers and the game is not giving me coffers when I complete the dailies. I've done 10 across the 3 zones.
ZOS_JessicaFolsom wrote: »sorry if this was already answered, but once we get the necessary things to open the trial/dungeons, is it a permanent unlock on your account? Or would you have to go re-farm it Everytime you want to do the content?
You need to re-obtain the keys each time you complete the 4- and 12-player instances. The relics stay unlocked for good.
ZOS_JessicaFolsom wrote: »We'll take a look at the instancing numbers. It's also possible folks haven't made their way into the zone yet. We are keeping a close eye on population numbers overall and per server and will continue to do so.