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Official Night Market Feedback Thread

  • FurryCandyHearts
    FurryCandyHearts
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    ew i don't like the house and the choice of faction leaders is gross. one a deadrat that posesses a person to speak through them and keeps her enslaved, a lecherous daedra, or a beatup lion . None of which displays a modicum of moral spine at all. just ew to it. and i havent even tried to play it yet. the house looks like a frat boys party place and not at all like a home. I'm not sure what the appeal is for this but i aint seeing it.
  • ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    Community Manager
    E_Lucan wrote: »
    I personally think the event could use a bit more player guidance. I did the intro quest and picked a faction, but after that it feels to me like you kind of just get dropped into the content, given some UI elements to give you an idea of what is going on, but not many details. For example:
    • I was grouped with another player and when we opened the event's UI, it showed me that a skirmish was active in one zone, but the other player saw it was inactive. We were standing next to each other in the district. I'm not sure why this is?
    • I wish there was some very basic, "explain it to me like I'm five" type of in-game, practical guide for where to find all the info on all the smaller event mechanics. There are three zones + hub, and there are roaming bosses in the zones, but then there are also skirmishes (on a different screen from the bosses), and there's a trial and dungeons. Oh and also quests and a faction favour system. It's nice to have a lot of variety, but I would love some more structure/explanation to it haha.
    • I went over to the dungeon in the Parch, and the little notif in the corner told me I need some item to go through the sand wall. I couldn't find info in the event UI on the item (might have overlooked it), but a google search told me the means of getting it is described in the achievements window. Up until I found the sand wall I had no clue there even was an item-wall mechanic there lol.
    It is possible I misread or missed something, but maybe a bit more obvious guidance would help, at least for total newbies to the event who hadn't been prepping and reading details on it prior? Or did I miss some tutorial NPC somewhere?

    Thanks for this feedback, @E_Lucan! That first bullet is a bug. We're putting together a known issues list that includes a few things we knew about before launch today, plus things identified today. We should have that in the next day or two.
    Jessica Folsom
    Associate Director of Community - ZeniMax Online Studios
    Facebook | Twitter | Twitch | Tumblr | Instagram | YouTube | Support
    Staff Post
  • allochthons
    allochthons
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    It is WAY too confusing. We need to kill what, to gather what, in order to earn what? And there are 4+ different levels of boss? And do I need to gather X before I can do Y? (Like, I have a quest to find lost people. But they're not in the circles. So do I need the fan or the grappling hook or whatever in order to do this quest? I don't know.)

    And there are golden pursuits, plus new achievements, plus we're earning trade bars, plus we're earning transmutes, and what counts as which kind of quest, and and and and :dizzy:

    ETA: I'm on my third youtube video, just to figure out what to do. And why can't I travel to my fancy new house from within the Night Market?

    EETA: BASE GAME SETS as coffer rewards? Really?
    Edited by allochthons on 29 April 2026 22:03
    She/They
    PS5/NA (CP3100+)
  • ESO_player123
    ESO_player123
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    An additional feedback regarding rewards:
    After completing the Skittering district skirmish one of the rewards was a Legendary Mother Sorrow bow. Just why??? Most people that would go to Night Market would decon it straight away (with a chance of getting some gold mats back). Even giving gold mats would be better than a gold overland piece of gear.
  • rothan117
    rothan117
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    Overall, NM is a complete disappointment. I thought the Worms fiasco last year was bad, but this is even worse.

    NM is just not enjoyable content at all, so effectively for me there is no new playable content until much later in the year if at all.

    Cutting way back on my time in ESO to just enough to keep my trader slots stocked and devoting my play time to WoW or some other games at this point.
  • PeacefulAnarchy
    PeacefulAnarchy
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    So am I rigt that everyone ist choosing blue team because the mythic ist the best?

    I choosed red cuz of my friends, and then they told there are 3 different mythics... So I can get the next one in another season. Cool.

    I didn't read anything before, because I don't wanted to spoil mayself. But that's... Kind of a thing.

    It's a monster set not a mythic. The consensus is that, yes, it's the least bad of the three, but it's also nothing meta that you'll really be missing out on. Yes you'll be able to get it next time, whenever that ends up being.
  • RedJohn_COF
    RedJohn_COF
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    Okay, while I personally didn't like the experience in the night market at all,

    I think that comes mainly down to that I don't too much PvE and everything felt really confusing.

    However here are some things that many of us had issues with overall:

    1) For a lot of people the first quest was bugged. They couldn't choose a fraction. After multiple tries it did seem to have worked eventually for everyone.

    2) A lot of people had issues getting OUT of the market in the end.

    3) Why isn't it possible to share quest? People in the groups had different quests needed to go to different things, which made it extra hard.

    4) Especially at first when you try to figure things out, in that case the spawn rate of the mobs are a bit too high.
    Cyrodiil Orange Farmers
    Xbox - EU / Xbox - NA
  • LukosCreyden
    LukosCreyden
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    I think the team needs to accept that, over the years, ESO has cultivated a playerbase that is mostly solo-orientated. As such, new releases should probably keep this in mind. Most players are either going to wanr to be able to solo stuff, or clear it with other randoms in-zone.
    There of course must always be a place for organized group enjoyers, but I do not think this is it. Not entirely, anyway.
    Struggling to find a new class to call home.Please send help.
  • coop500
    coop500
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    Yeah it's kinda funny to see them just ignoring the feedback in here.
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • Syldras
    Syldras
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    So, my feedback as someone who's mainly here for questing and stories, and mainly as a TES lore fan, who doesn't care for grouping and PvP in ESO (so probably the most casual casual):

    -THE CURATOR-

    The first things I've encountered with the new content were actually bugs, which didn't leave a good impression. When I logged in, the starter quest was already available in the crown store, but some of the voice files for the Curator were missing for the German localization, both in the first dialogue, as well as in later dialogue. Also, the quest would not continue after the conversation; I had to abandon it and take it directly from the Curator a second time - then I could progress.

    -THE PLAZA-

    I've spent about 2 hours in the Night Market. Probably half of the time exploring the entrance plaza. Even if it's "recycled" assets, it's a nice location design with a lot of detail. It's a pity most npcs have no dialogue at all, but I already criticized that in Solstice.

    From what I had read before, I was sure I'd join the Thousand Eyes. Actually none of the factions fully meet my taste, put the "gathering secrets" part sounded nice (while I'm not a fan of that vermin and "strength by masses" theme).

    Now that I actually came across the dialogue, I honestly found it so off-putting I thought about joining a different faction instead. The watchling greeter talking about "a safe space for...", the next npc informing me they love the faction so much because they feel cherished and appreciated, and several npcs emphasizing how it's a friendly competition - it made me wonder if I've accidentally ended up in some hippie retreat? It didn't only feel very incongruent to the gritty visuals, it made me think more about kindergarden than adventure and danger, and this is not the atmosphere I personally seek for when playing a medieval fantasy game, most of all a TES game, which was always a dark and dangerous world.

    I still decided to join the Eyes, by the way, just because they are clearly leading in on the score board. I thought in the end I'm going to play all factions once anyway, so I could as well choose the one that safely wins this time (also, I speculate many people want to try other factions, too, so the next time, another one might be clearly leading).

    When it comes to voice acting, while the voice actors are doing a good job as usual, I'm not a fan of the instructions about pronounciation/delivery they seemed to have gotten. At least in German, it often sounds exaggerated/overpronounced and like from a children's show or so. Sadly, especially not a fan of the Maormer talking for the daedrat - it's so garish for my ears, I actually just fastly read those dialogues and click them away. Which is something I've never done before - normally I'm always listening to all dialogues at least during the first playthrough of story content. Not a fan of the Ruckus greeter either, who yells at me every time I walk by in the distance (on my way to those 3 faction quest npcs).

    -THE COMBAT AREAS-

    I actually like the design overall. As I said, I normally don't group at all - everything I do, I do solo (including dungeons), so this was how I approached the Night Market, too. Originally, I had planned to tag along with random people, basically like the Writhing Fortress last year (which I also enjoyed in design, except for the bugs) - but I adjusted my plans and spent that hour completely on my own. And surprisingly, I got along well, just by sneaking, running, using invisibility potions, etc. I basically played it like one of those sneaky stealth games, making my way from quest objective to quest objective, tactically, spontaneously searching for the best way to get from A to B. So far, I've completed 3 quests, and I'm sure I'll also get the other ones done tomorrow, when I have time to log in again.

    The problem of course is that without many fights, I won't get currency or fragments, or relics for the house, etc. I hope it might work in the next few days, but the huge problem this evening simply was: There were no people! I have no clue why (I expected a participation similar to the Writhing Fortress), but there was no one! Well, I saw two people throughout the whole hour, who were standing around confusedly at two of those rooftop respawn points. There was no interaction. Chat was completely dead. I really don't know... I don't think I'll be able to do any boss fights like this, and even normal fights are tedious alone. I've also come across puzzles that seemed to need several people, which of course I couldn't do as well. And that's the whole problem: It's empty. On day one. And it's just not designed for that. It's sad, actually; it's a nicely designed location with different objectives, but it's dead.

    When it comes to long-time motivation and replayability: For me as a story-focused person it's nothing I'd repeat too often. I care to complete all quests once, and then perhaps collect currency until I can unlock those extra rooms, but then, that's it. No story content = not interesting for me.

    Oh, and those lore books are appreciated, of course. Especially in locations where they can actually be read in peace. Those that can't really be read because an enemy npc will attack you within seconds - that's not a pleasant experience. Same goes for those quest starter leaflets - there's no time to read them because of constant combat. Not a fan of that, personally.

    But apart from this - I'm still curious and will continue exploring and completing quests tomorrow. My main criticism really is that almost no one is around, and it's clearly not designed for that low number of players.

    Edited by Syldras on 29 April 2026 22:18
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
    Soris Rethandus, a Sleeper not yet awake
  • Apollosipod
    Apollosipod
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    I think the team needs to accept that, over the years, ESO has cultivated a playerbase that is mostly solo-orientated. As such, new releases should probably keep this in mind. Most players are either going to wanr to be able to solo stuff, or clear it with other randoms in-zone.
    There of course must always be a place for organized group enjoyers, but I do not think this is it. Not entirely, anyway.

    I've gotta disagree. I'm a primarily solo player and I don't enjoy trials very much. That being said, the game will always do better in the long term by offering variation. So many players have left the game because it was too easy and presented no challenge. I also know a lot of people who don't enjoy trials because of the choreographed nature of raids and trials. This offers large group challenges with a bunch of puzzles, harder bosses, things to unlock, etc. ESO needs variation and difficulty tiers.
  • PoveusRonin
    PoveusRonin
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    If this event had been released as part of an "expansion", I don't think there would be many complaints at all. The issue is the new vision of releasing things piecemeal with very little content being added this year, and probably next year due to the class revamps, is setting them up for players to complain.
  • demonology89
    demonology89
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    I'm having a blast so far! My group all went A Thousand Eyes. How can I not choose a daedrat and a sea elf? I quite enjoyed each faction's area in the Night Market with all the different NPCs walking/running around. It feels lively and the dancing ogrims were entertaining.

    I played in a 3 person group on a pure class templar.
    1 tank and 2 dds, and quite a few 'greens' running around.
    Mobs were easy to take down (even solo while waiting for teammates to res.) Some 'wandering bosses' were a bit difficult.

    I really applaud the devs for not nerfing the difficulty. It's been great fun with our 3 man group. The duneripper wandering boss in the Parch was especially fun! I can't wait until my guild runs bigger groups for the other parts in the Night Market. Great job ZOS!

    My only criticism is the rewards are a little lackluster. But the skill scrolls are interesting.
    PS5 NA
    ESO Plus: Yes
    Current Activities: back after a 3-4 month break, I'm ganking in GH, running dungeons, Night Market
    #MakeHealersSquishyAgain #ClassIdentity #ExcitedfortheReignofNickandSusan
  • duagloth
    duagloth
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    This is on par with Solstice "once in a lifetime" event failure
  • Yellow_Monolith
    Yellow_Monolith
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    It just feels like a horrible experience for solo/duo players. I don't know how new players, casual players, pvpers or people with limited play time are supposed to get anything from this event with the insane difficulty? You get less rewards from playing 30 minutes of night market than you get from any other activity in the game besides being afk.
  • lagrue
    lagrue
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    I can't even figure out how to continue anymore. I'm missing 1 sliver for each zone that only comes from coffers and the game is not giving me coffers when I complete the dailies. I've done 10 across the 3 zones.
    "You must defeat me every time. I need defeat you only once"
  • coop500
    coop500
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    lagrue wrote: »
    I can't even figure out how to continue anymore. I'm missing 1 sliver for each zone that only comes from coffers and the game is not giving me coffers when I complete the dailies. I've done 10 across the 3 zones.

    Probably need to wait until tomorrow for more dailies. I think the slivers are random RNG drops.
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • Finedaible
    Finedaible
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    lagrue wrote: »
    I can't even figure out how to continue anymore. I'm missing 1 sliver for each zone that only comes from coffers and the game is not giving me coffers when I complete the dailies. I've done 10 across the 3 zones.

    This is where I am stuck currently. Just grinding without progress because idk where the last fragment drops.
  • Rkindaleft
    Rkindaleft
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    Unless you can't do it due to concerns about performance, it would be good to increase the population cap. I believe it was 36 players on PTS and that number is too small given the size of the zone. It would also make some of the complaints about not seeing anyone go away.
    PlayStation NA https://youtube.com/@rkindaleft
    Tick Tock Tormentor | Saintly Savior | Gryphon Heart | Godslayer | Kyne's Wrath | Planesbreaker | Swashbuckler Supreme | Mindmender | Unstoppable
  • allochthons
    allochthons
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    Skorro wrote: »
    sorry if this was already answered, but once we get the necessary things to open the trial/dungeons, is it a permanent unlock on your account? Or would you have to go re-farm it Everytime you want to do the content?

    You need to re-obtain the keys each time you complete the 4- and 12-player instances. The relics stay unlocked for good.

    WHAT? Re-obtain the keys? Why? I haven't even figured out HOW to get the keys. Slivers, keys, fragments, relics. A FAQ would be nice.

    And another "please don't spawn NPCs on top of Oddities" request. Roksa also walks right by an oddity, well within aggro range.

    And I was in a 12 player group taking down the spider kith boss in the Skittering area. First, the two groups of NPCs there with the realm shapers kept respawning on is, and then Roksa walked into the area. We probably had 20 people there, and it took well over 10 minutes to take them all down. SO many deaths. At least two of the "Fix Everyone's Gear" repair kits were used during the fight.

    Part of the problem is a lot of the people in the fights haven't faced Roksa in her dungeon, or realm shapers, or spider kith, and so don't know what needs to be interrupted or their other mechanics. I had to explain Roksa's dark orbs every time they spawned. Therefore, both the spiderkith and Roksa kept healing back up, because the people who did know the mechanics were constantly in ghost form after rezzing.

    And WHY is ghost form so incredibly long? First few times I died I thought I'd DCed because I was a ghost for so long.
    She/They
    PS5/NA (CP3100+)
  • Psyphiman
    Psyphiman
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    I’m loving the Night Market! It’s getting me out of my comfort zone and I am having a blast.
  • licenturion
    licenturion
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    For me, this is worst designed content ever released to ESO.

    I know ESO through and through but is all way too confusing for me.

    It's group content that is way too hard for a normal trial or DLC dungeon group. I died more in an hour than in playing 3 years of ESO doing group finder DLC dungeons and trials daily.

    So, we basically need a Cyrodill-style PvE zerg to make the content tolerable or enjoyable. No problem. But this is were the bad design comes in.

    My night markets are are almost empty. If this is group content were people need to group organically like a conquering a keep in Cyrodil, you should funnel all players to the same instanced zones of the market so they can actually meet and group up and all start at the starting entrance door of every wing together and prepared.

    So that didn't happen so I tried group finder and played with 5 groups but there it gets even more weirdly designed. I need to transfer to my groups instance, I get ported to the center and need to figure out where they are halfway in their boss fight. So I need to to run along through veteran mobs hoping I don't die only to be blocked by sand doors because I don't have an item. What item...no idea. Where to get the item...no idea. Someone in my group maybe has the item? So I run around and around and eventually can backtrack the path my group used to get there. I finally arrive at the boss I have never seen before and get one shotted randomly by one of the 5000 things flying around. Now I respawn at the wayshrine somewhere totally different and my hunt to my group can start again, this time with 3 other members that recently joined or died.

    Then according to the menu there are boss keys and a trial I can do... but must have other keys for it to open or something. Where are those keys, how to get them, who knows. Are there groups in the finder that have those keys...who knows.

    And then I saw randomly daily quests in between packs of mobs that I don't have time to read for, because otherwise I get oneshotted in the back one millisecond after pressing E.

    It will be very curious to see how telemetry data is for this event and player retention because the groups I joined the mood was very sour with people constantly dropping out because they were tired of dying (what they said in group chat).

    If this is the new experimental free content we can expect in the future...things are bleak.

    If have no problem with the difficulty of the event. I can mitigate that. But the grouping design is totally not player friendly and this needed a lot more UI and tutorials as well because this is something completely new we have never seen and done before. We need more handholding or a tutorial easy district to learn how everything works.
    Edited by licenturion on 29 April 2026 23:03
  • Poss
    Poss
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    Swear the burn the propaganda quest is bugged, I cannot find the last one
  • j3crow
    j3crow
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    This is 2026, not 1996. People are playing at all times of the day and night, in all time zones. Getting modern adults together on a regular bases, while it does happen, is difficult to repeat regularly. As counterintuitive as it seems, MMOs need to consider the solo player as its main audience, and group play as appendant or emergent game play for select content.

    The smart thing for a Developer to do is incentivize group play; not punish solo play, or make an entire zone off limits for solo play for the majority-and no I don't want to hear about how super cool and elite badass you are. Thats not most of us.

    This was not a well thought-out idea, just like Craglorn wasn't until they changed it.

    Any AI engine will tell you that roughly 80% of modern players, play predominately solo for the reasons I mentioned above.

    This wasn't it. It needs to be retuned
  • panth13
    panth13
    When using the map in the Night Market, switching elevations swaps between the zones and the plaza. However, there's no way to get the world map.

    Is there not intended to be a way to travel out without walking out? Yes, I can use my collections to travel to one of my homes. But I should be able to wayshrine to any place.

    Is this intentional or a bug?

    - panth
  • bostonkelly
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    Hey. Big complaints on Xbox-NA server about dialogue not progressing. If picked up by the crown store, the quest is missing a dialog option to get to the "Go to the Night Market" prompt.

    -BosstonKelly
    Naughty Nirnroots
  • liliub17_ESO
    liliub17_ESO
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    Very much a revisit of the rather horrible original ESO pre-Tamriel One - three factions in which guild members or friends could not play together if they'd chosen different races/factions until after the at-the-time endgame.

    SAME IDEA, RECYCLED. On vet mode. Not new, not innovative.

    Srsly.
  • BergisMacBride
    BergisMacBride
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    We'll take a look at the instancing numbers. It's also possible folks haven't made their way into the zone yet. We are keeping a close eye on population numbers overall and per server and will continue to do so.

    Please adjust this. From what I can see, instance population limits are the biggest negative thus far. IMO they need to be at least 3-4 times larger if not more. I’ve zoned in multiple times today to reset my instance and only one had a reasonable number of players, yet that was just in only one of the 3 areas. Most of the time the instances I’ve been in the zone chat is nonexistent and only a handful of other players are around.
  • Tyrobag
    Tyrobag
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    Yeah, now I'm done with this crap. I just spent 20 damn minutes grinding against the Hoardmother boss, with people randomly kiting in extra enemies (including healer enemies), but apparently I died at the wrong time, since I GOT NO REWARD AT ALL. This is without a doubt the WORST piece of content that's ever been thought up. Its somehow both boring as heck and makes me want to rip my damn hair out at the same time. Congratulations zos, you finally found something that's actually going to make me skip a monster set I wanted, because NOTHING is worth this.
  • jad11mumbler
    jad11mumbler
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    Thank you for the currency vault in the night den house!!

    It's something I have specifically asked for over the years, using fable 3s as an example.

    I absolutely love it, thanks ZoS!

    My only gripe is it's a bit hard to see in and we can't go into it, but I assume there's a reason for the latter.
    200 characters and counting across 14 accounts.

    @Jad11 - PCNA
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