Maintenance for the week of September 15:
• PC/Mac: NA and EU megaservers for patch maintenance – September 15, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – September 16, 6:00AM EDT (10:00 UTC) - 12:00PM EDT (16:00 UTC)

Grim Focus Permaglow

  • DenverRalphy
    DenverRalphy
    ✭✭✭✭✭
    ✭✭✭✭
    I'm kinda diggin it that my Nerien'eth Greatsword looks like a Bomb Pop. :lol:

    all6wp8kymgn.jpg
    Edited by DenverRalphy on 12 January 2025 14:48
  • Kyip
    Kyip
    ✭✭✭✭
    Great. Now try previewing anything in the crown store, outfit station, or any other menu. You have to unslot the skill just to see what gear looks like normally, it doesn't deactivate, ever, unless you unslot it.
  • Beilin_Balreis_Colcan
    Beilin_Balreis_Colcan
    ✭✭✭✭✭
    ✭✭✭
    Kyip wrote: »
    Great. Now try previewing anything in the crown store, outfit station, or any other menu. You have to unslot the skill just to see what gear looks like normally, it doesn't deactivate, ever, unless you unslot it.
    Then something's changed since I last played ESO. When I noticed the permaglow on my nightblade character, unslotting the skill didn't remove the glow. I had to deallocate the skill points from the skill to remove the glow.
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • ESO_player123
    ESO_player123
    ✭✭✭✭✭
    ✭✭
    vsrs_au wrote: »
    Kyip wrote: »
    Great. Now try previewing anything in the crown store, outfit station, or any other menu. You have to unslot the skill just to see what gear looks like normally, it doesn't deactivate, ever, unless you unslot it.
    Then something's changed since I last played ESO. When I noticed the permaglow on my nightblade character, unslotting the skill didn't remove the glow. I had to deallocate the skill points from the skill to remove the glow.

    I think I read somewhere that it's an issue specific to consoles. On PC it's enough to unslot (which I did on my nightblade the day the permaglow was introduced).
  • Beilin_Balreis_Colcan
    Beilin_Balreis_Colcan
    ✭✭✭✭✭
    ✭✭✭
    vsrs_au wrote: »
    Kyip wrote: »
    Great. Now try previewing anything in the crown store, outfit station, or any other menu. You have to unslot the skill just to see what gear looks like normally, it doesn't deactivate, ever, unless you unslot it.
    Then something's changed since I last played ESO. When I noticed the permaglow on my nightblade character, unslotting the skill didn't remove the glow. I had to deallocate the skill points from the skill to remove the glow.

    I think I read somewhere that it's an issue specific to consoles. On PC it's enough to unslot (which I did on my nightblade the day the permaglow was introduced).
    I had the behaviour I mentioned on PC (see my forum signature).
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • ESO_player123
    ESO_player123
    ✭✭✭✭✭
    ✭✭
    vsrs_au wrote: »
    vsrs_au wrote: »
    Kyip wrote: »
    Great. Now try previewing anything in the crown store, outfit station, or any other menu. You have to unslot the skill just to see what gear looks like normally, it doesn't deactivate, ever, unless you unslot it.
    Then something's changed since I last played ESO. When I noticed the permaglow on my nightblade character, unslotting the skill didn't remove the glow. I had to deallocate the skill points from the skill to remove the glow.

    I think I read somewhere that it's an issue specific to consoles. On PC it's enough to unslot (which I did on my nightblade the day the permaglow was introduced).
    I had the behaviour I mentioned on PC (see my forum signature).

    No idea then. I did not have to deallocate skill points. But I have not slotted the skill back for a very long time.
  • DenverRalphy
    DenverRalphy
    ✭✭✭✭✭
    ✭✭✭✭
    vsrs_au wrote: »
    Kyip wrote: »
    Great. Now try previewing anything in the crown store, outfit station, or any other menu. You have to unslot the skill just to see what gear looks like normally, it doesn't deactivate, ever, unless you unslot it.
    Then something's changed since I last played ESO. When I noticed the permaglow on my nightblade character, unslotting the skill didn't remove the glow. I had to deallocate the skill points from the skill to remove the glow.

    I think I read somewhere that it's an issue specific to consoles. On PC it's enough to unslot (which I did on my nightblade the day the permaglow was introduced).

    2 mins ago on PS NA

    Caveat: No passives as I was on my Crafter Armory Build which reallocated most skill points to craft skils. But I don't think that would make a difference.


    Slotted

    j8wfs2l9f2v5.jpg

    Unslotted

    6swkw36215mj.jpg
    Edited by DenverRalphy on 12 January 2025 23:46
  • Kyip
    Kyip
    ✭✭✭✭
    I can remove it on pc by unslotting it, then flipping weapons (and thus weapon bars) twice. I have to do this any time I want to look at previews in the crown store, look at collectibles or outfit styles in my collections, or use an outfit station. It's a pain.
  • joseayalac
    joseayalac
    ✭✭✭✭✭
    ZOS pls fix :(

    It shouldn't be too hard to show some love to your NB mains (and alts) out there!
  • joseayalac
    joseayalac
    ✭✭✭✭✭
    Still no fix :(

    It seems like the ESO devs don't play the poor Nightblade :(
  • AtriaKhorist
    AtriaKhorist
    ✭✭✭✭
    You'd think the skill styles would give them an easy out here, eh?
  • master_vanargand
    master_vanargand
    ✭✭✭✭✭
    This is proof that game creators ignore the opinions of their players.
    Many simple solutions were proposed but ignored.
    At least the currentof ESO doesn't seem interested in entertaining players.
  • rootkitronin
    rootkitronin
    ✭✭✭✭✭
    If you want to make weapons that vanish when put away (Gloambound, and now Tarnished Red Petal), then you need to make the Grim Focus glow disappear too.

    It's stupid and makes no sense if the weapons aren't even there - at this point it's really just lazy and sloppy coding, and it's negatively impacting functionality of disappearing arms packs.
  • Morvan
    Morvan
    ✭✭✭✭✭
    How I wish this bug wasn't a thing. :)

    0xhjpwrmqwpf.png
    @MorvanClaude on PC/NA, don't try to trap me with lore subjects, it will work
  • Mycroftz
    Mycroftz
    ✭✭✭
    Morvan wrote: »
    How I wish this bug wasn't a thing. :)

    0xhjpwrmqwpf.png

    I didn't read through all 46 pages to see if someone said this..but this isn't a bug. The glow used to be present whenever the ability was active, and would disappear when not active. Since the ability does not need to be cast now, and is always active when slotted, the glow is also always active... that's why they said it is behaving exactly as intended on page 1 of this post.
  • rootkitronin
    rootkitronin
    ✭✭✭✭✭
    Mycroftz wrote: »
    Morvan wrote: »
    How I wish this bug wasn't a thing. :)

    0xhjpwrmqwpf.png

    I didn't read through all 46 pages to see if someone said this..but this isn't a bug. The glow used to be present whenever the ability was active, and would disappear when not active. Since the ability does not need to be cast now, and is always active when slotted, the glow is also always active... that's why they said it is behaving exactly as intended on page 1 of this post.

    You can call it whatever you want, but it's still poorly/lazily implemented.

    On that same note, if I'm being sold weapons that are suppose to be hidden when stowed, then why can't those also hide the effects associated with them? Because there's some small disclaimer saying "not all combat effects may be hidden" ? That's a bit of a cop out don't you think?

    I understand the technical reasons why it's there - I don't understand why that's not seen as something to overcome, rather than an being used as an excuse to uphold mediocracy.

    Especially with skill styles - just give everyone a free skill style that turns it off. This would be very easy and cheap to do, and while it wouldn't be perfect, at least it would give customers a choice while costing ZOS next to nothing.

    Edited by rootkitronin on 8 February 2025 04:20
  • Lozeenge
    Lozeenge
    ✭✭✭
    oh look it's this thread again. i'm fairly convinced that there must be some diabolical level of spaghetti coding involved with this skill that the programmers refuse to touch lest they risk collapsing the metaphorical Jenga tower. there's a ton of both skills and proc sets which have a very similar effect. i would kill for a deep-dive on this.
    PC-NA / 1600+ CP / PVE sometimes / "Mama didn't raise no tank."
  • rootkitronin
    rootkitronin
    ✭✭✭✭✭
    Lozeenge wrote: »
    oh look it's this thread again. i'm fairly convinced that there must be some diabolical level of spaghetti coding involved with this skill that the programmers refuse to touch lest they risk collapsing the metaphorical Jenga tower. there's a ton of both skills and proc sets which have a very similar effect. i would kill for a deep-dive on this.

    Hahah it's honestly the only thing that makes sense - and yes what I wouldn't kill for a deep-dive.

    But even with spaghetti code... we know they can adjust the visuals of skill abilities, so I'm not too sure why they couldn't throw us a no-effect option. Maybe it would go against some unknowable design philosophy, I dunno.

    ZOS, I want to believe - this is a problem you can solve!
  • Morvan
    Morvan
    ✭✭✭✭✭
    Mycroftz wrote: »
    I didn't read through all 46 pages to see if someone said this..but this isn't a bug. The glow used to be present whenever the ability was active, and would disappear when not active. Since the ability does not need to be cast now, and is always active when slotted, the glow is also always active... that's why they said it is behaving exactly as intended on page 1 of this post.

    We know about that, other similar effects can reproduce the same "bug", but the problem here is, none of them are permanent. So even though it used to happen before, it was something you'd only use in combat so you'd hardly ever notice.
    @MorvanClaude on PC/NA, don't try to trap me with lore subjects, it will work
  • Morvan
    Morvan
    ✭✭✭✭✭
    Because there's some small disclaimer saying "not all combat effects may be hidden" ? That's a bit of a cop out don't you think?

    Also worth mentioning that they only added that part of the description to those weapons AFTER we complained about the permaglow, so instead of fixing the issue they just acknowledged and added a warning on it.
    @MorvanClaude on PC/NA, don't try to trap me with lore subjects, it will work
  • AtriaKhorist
    AtriaKhorist
    ✭✭✭✭
    Mycroftz wrote: »
    Morvan wrote: »
    How I wish this bug wasn't a thing. :)

    0xhjpwrmqwpf.png

    I didn't read through all 46 pages to see if someone said this..but this isn't a bug. The glow used to be present whenever the ability was active, and would disappear when not active. Since the ability does not need to be cast now, and is always active when slotted, the glow is also always active... that's why they said it is behaving exactly as intended on page 1 of this post.

    Then you should.

    It's a botched change and clearly not working as intended despite their claims. There are 46 pages laying out why.
  • DenverRalphy
    DenverRalphy
    ✭✭✭✭✭
    ✭✭✭✭
    Mycroftz wrote: »
    Morvan wrote: »
    How I wish this bug wasn't a thing. :)

    0xhjpwrmqwpf.png

    I didn't read through all 46 pages to see if someone said this..but this isn't a bug. The glow used to be present whenever the ability was active, and would disappear when not active. Since the ability does not need to be cast now, and is always active when slotted, the glow is also always active... that's why they said it is behaving exactly as intended on page 1 of this post.

    Then you should.

    It's a botched change and clearly not working as intended despite their claims. There are 46 pages laying out why.

    More accurately, there are 46 pages laying out why a subset of players don't like it, or why they think it shouldn't work that way. But it doesn't explain why it's not working as intended.
  • AtriaKhorist
    AtriaKhorist
    ✭✭✭✭
    Mycroftz wrote: »
    Morvan wrote: »
    How I wish this bug wasn't a thing. :)

    0xhjpwrmqwpf.png

    I didn't read through all 46 pages to see if someone said this..but this isn't a bug. The glow used to be present whenever the ability was active, and would disappear when not active. Since the ability does not need to be cast now, and is always active when slotted, the glow is also always active... that's why they said it is behaving exactly as intended on page 1 of this post.

    Then you should.

    It's a botched change and clearly not working as intended despite their claims. There are 46 pages laying out why.

    More accurately, there are 46 pages laying out why a subset of players don't like it, or why they think it shouldn't work that way. But it doesn't explain why it's not working as intended.

    You'll forgive me for not engaging with that kind of argument given what has happened in here before. It's there. Examples were given. Read it or don't. I'll not respond further.
  • StihlReign
    StihlReign
    ✭✭✭✭✭
    Been discussed and noted in this thread - This is not a bug, it's working as intended and ZOS has a policy to never change art once released (also posted in this thread). :)
    "O divine art of subtlety and secrecy!

    Through you we learn to be invisible, through you inaudible; and hence we can hold the enemy’s fate in our hands.” – Ch. VI, v. 8-9. — Master Sun Tzu

    "You haven't beaten me you've sacrificed sure footing for a killing stroke." — Ra's al Ghul

    He who is prudent and lies in wait for an enemy who is not, will be victorious — Master Sun Tzu

    LoS
  • LesserCircle
    LesserCircle
    ✭✭✭✭✭
    StihlReign wrote: »
    Been discussed and noted in this thread - This is not a bug, it's working as intended and ZOS has a policy to never change art once released (also posted in this thread). :)

    Let me understand this then, you're saying that something that 90% of the customers want changed to how it was before doesn't matter at all and they prefer to double down on it and keep it as is? For no reason?
  • DenverRalphy
    DenverRalphy
    ✭✭✭✭✭
    ✭✭✭✭
    StihlReign wrote: »
    Been discussed and noted in this thread - This is not a bug, it's working as intended and ZOS has a policy to never change art once released (also posted in this thread). :)

    Let me understand this then, you're saying that something that 90% of the customers want changed to how it was before doesn't matter at all and they prefer to double down on it and keep it as is? For no reason?

    How did you arrive at the 90% number?
  • LesserCircle
    LesserCircle
    ✭✭✭✭✭
    StihlReign wrote: »
    Been discussed and noted in this thread - This is not a bug, it's working as intended and ZOS has a policy to never change art once released (also posted in this thread). :)

    Let me understand this then, you're saying that something that 90% of the customers want changed to how it was before doesn't matter at all and they prefer to double down on it and keep it as is? For no reason?

    How did you arrive at the 90% number?

    You know I don't have any real numbers it's just made up, everyone I know wants it to go back like it was before and this thread has 46 pages of people complaining about it, I think it's fair to say a majority of players wants this to be fixed, while 90% is a number that comes out of nowhere, we could make polls on Reddit, the Forum, Twitter and even a survey from ZOS to see how many people want it changed.
  • rootkitronin
    rootkitronin
    ✭✭✭✭✭
    StihlReign wrote: »
    Been discussed and noted in this thread - This is not a bug, it's working as intended and ZOS has a policy to never change art once released (also posted in this thread). :)

    Again, call it whatever you want, but the functionality is poorly implemented, it's sloppy, and it's lazy.

    Beyond that, it is negatively impacting the functionality of other items - don't tell me they designed a weapon style to disappear only to then make an exception for one singular class ability and tell me everything is working as intended, even though the end result looks dumb as hell.

    If it is a technical limitation, at least that I can understand, as embarrassing as it is. However, once again, we know skill visuals can now easily be changed - and given how many people aren't happy with the current state of this ability, it's not asking a lot for ZOS to make an alternative skill style for it that would remove the glow.

    Give players the choice (ZOS already does this for other skill visuals) - not too sure why so many people are being so obtuse and seem to be against this.

    As for some policy not to change art once released - not too sure why anyone would have a policy like that, but regardless, they have definitely changed art since release, heck they're doing it as part of a feature this year for the starter zones instead of giving us a new chapter. But again - skill styles are a thing now.

    Edited by rootkitronin on 8 February 2025 15:45
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
    ✭✭✭✭✭
    ✭✭✭✭✭
    Mycroftz wrote: »
    I didn't read through all 46 pages to see if someone said this..but this isn't a bug. The glow used to be present whenever the ability was active, and would disappear when not active. Since the ability does not need to be cast now, and is always active when slotted, the glow is also always active... that's why they said it is behaving exactly as intended on page 1 of this post.

    To you and other recent people who has lately posted and can't be bothered to read what have been said by numerous people repeatedly over 46 pages, we know what "reason" ZOS gave us that this is "intended" and we know how the skill used to work, but we call bull.
    Did you know that when Grim Focus was changed another similar skill went through the exact same change? Sorcerer's Bound Armor. A buff you activated that added stacks which you then could activate again. It also had a visual effect when it was on.
    Its visual effect was removed when it was turned into a passive. 2 buffing skills that worked the same and had the same change at the same time, but got two completely different results. If it was intended, why are sorcerers not covered in purple wispiness? If it was intended why is Grim Focus not invisible like Bound Armour and only show stack effects such as having bound swords? Which one was intended? Visible or not visible?
    It's funny how the better looking effect was removed and a constant ugly hazard light was turned on.
    [Lie] Of course! I don't even worship Daedra!
  • ApoAlaia
    ApoAlaia
    ✭✭✭✭✭
    ✭✭✭
    StihlReign wrote: »
    Been discussed and noted in this thread - This is not a bug, it's working as intended and ZOS has a policy to never change art once released (also posted in this thread). :)

    They have that policy until they don't.

    As an example the Shadow Rider Senche Mount did not release with the eyes glowing/glaring through the back of the skull, then after a patch suddenly they did and they have been as such since.

    The only policy is that they do as they see fit because they can, the rest is all spin.
Sign In or Register to comment.