Then something's changed since I last played ESO. When I noticed the permaglow on my nightblade character, unslotting the skill didn't remove the glow. I had to deallocate the skill points from the skill to remove the glow.Great. Now try previewing anything in the crown store, outfit station, or any other menu. You have to unslot the skill just to see what gear looks like normally, it doesn't deactivate, ever, unless you unslot it.
Then something's changed since I last played ESO. When I noticed the permaglow on my nightblade character, unslotting the skill didn't remove the glow. I had to deallocate the skill points from the skill to remove the glow.Great. Now try previewing anything in the crown store, outfit station, or any other menu. You have to unslot the skill just to see what gear looks like normally, it doesn't deactivate, ever, unless you unslot it.
I had the behaviour I mentioned on PC (see my forum signature).ESO_player123 wrote: »Then something's changed since I last played ESO. When I noticed the permaglow on my nightblade character, unslotting the skill didn't remove the glow. I had to deallocate the skill points from the skill to remove the glow.Great. Now try previewing anything in the crown store, outfit station, or any other menu. You have to unslot the skill just to see what gear looks like normally, it doesn't deactivate, ever, unless you unslot it.
I think I read somewhere that it's an issue specific to consoles. On PC it's enough to unslot (which I did on my nightblade the day the permaglow was introduced).
I had the behaviour I mentioned on PC (see my forum signature).ESO_player123 wrote: »Then something's changed since I last played ESO. When I noticed the permaglow on my nightblade character, unslotting the skill didn't remove the glow. I had to deallocate the skill points from the skill to remove the glow.Great. Now try previewing anything in the crown store, outfit station, or any other menu. You have to unslot the skill just to see what gear looks like normally, it doesn't deactivate, ever, unless you unslot it.
I think I read somewhere that it's an issue specific to consoles. On PC it's enough to unslot (which I did on my nightblade the day the permaglow was introduced).
ESO_player123 wrote: »Then something's changed since I last played ESO. When I noticed the permaglow on my nightblade character, unslotting the skill didn't remove the glow. I had to deallocate the skill points from the skill to remove the glow.Great. Now try previewing anything in the crown store, outfit station, or any other menu. You have to unslot the skill just to see what gear looks like normally, it doesn't deactivate, ever, unless you unslot it.
I think I read somewhere that it's an issue specific to consoles. On PC it's enough to unslot (which I did on my nightblade the day the permaglow was introduced).
How I wish this bug wasn't a thing.
How I wish this bug wasn't a thing.
I didn't read through all 46 pages to see if someone said this..but this isn't a bug. The glow used to be present whenever the ability was active, and would disappear when not active. Since the ability does not need to be cast now, and is always active when slotted, the glow is also always active... that's why they said it is behaving exactly as intended on page 1 of this post.
oh look it's this thread again. i'm fairly convinced that there must be some diabolical level of spaghetti coding involved with this skill that the programmers refuse to touch lest they risk collapsing the metaphorical Jenga tower. there's a ton of both skills and proc sets which have a very similar effect. i would kill for a deep-dive on this.
I didn't read through all 46 pages to see if someone said this..but this isn't a bug. The glow used to be present whenever the ability was active, and would disappear when not active. Since the ability does not need to be cast now, and is always active when slotted, the glow is also always active... that's why they said it is behaving exactly as intended on page 1 of this post.
rootkitronin wrote: »Because there's some small disclaimer saying "not all combat effects may be hidden" ? That's a bit of a cop out don't you think?
How I wish this bug wasn't a thing.
I didn't read through all 46 pages to see if someone said this..but this isn't a bug. The glow used to be present whenever the ability was active, and would disappear when not active. Since the ability does not need to be cast now, and is always active when slotted, the glow is also always active... that's why they said it is behaving exactly as intended on page 1 of this post.
AtriaKhorist wrote: »How I wish this bug wasn't a thing.
I didn't read through all 46 pages to see if someone said this..but this isn't a bug. The glow used to be present whenever the ability was active, and would disappear when not active. Since the ability does not need to be cast now, and is always active when slotted, the glow is also always active... that's why they said it is behaving exactly as intended on page 1 of this post.
Then you should.
It's a botched change and clearly not working as intended despite their claims. There are 46 pages laying out why.
DenverRalphy wrote: »AtriaKhorist wrote: »How I wish this bug wasn't a thing.
I didn't read through all 46 pages to see if someone said this..but this isn't a bug. The glow used to be present whenever the ability was active, and would disappear when not active. Since the ability does not need to be cast now, and is always active when slotted, the glow is also always active... that's why they said it is behaving exactly as intended on page 1 of this post.
Then you should.
It's a botched change and clearly not working as intended despite their claims. There are 46 pages laying out why.
More accurately, there are 46 pages laying out why a subset of players don't like it, or why they think it shouldn't work that way. But it doesn't explain why it's not working as intended.
StihlReign wrote: »Been discussed and noted in this thread - This is not a bug, it's working as intended and ZOS has a policy to never change art once released (also posted in this thread).
LesserCircle wrote: »StihlReign wrote: »Been discussed and noted in this thread - This is not a bug, it's working as intended and ZOS has a policy to never change art once released (also posted in this thread).
Let me understand this then, you're saying that something that 90% of the customers want changed to how it was before doesn't matter at all and they prefer to double down on it and keep it as is? For no reason?
DenverRalphy wrote: »LesserCircle wrote: »StihlReign wrote: »Been discussed and noted in this thread - This is not a bug, it's working as intended and ZOS has a policy to never change art once released (also posted in this thread).
Let me understand this then, you're saying that something that 90% of the customers want changed to how it was before doesn't matter at all and they prefer to double down on it and keep it as is? For no reason?
How did you arrive at the 90% number?
StihlReign wrote: »Been discussed and noted in this thread - This is not a bug, it's working as intended and ZOS has a policy to never change art once released (also posted in this thread).
I didn't read through all 46 pages to see if someone said this..but this isn't a bug. The glow used to be present whenever the ability was active, and would disappear when not active. Since the ability does not need to be cast now, and is always active when slotted, the glow is also always active... that's why they said it is behaving exactly as intended on page 1 of this post.
StihlReign wrote: »Been discussed and noted in this thread - This is not a bug, it's working as intended and ZOS has a policy to never change art once released (also posted in this thread).