SilverBride wrote: »PLEASE reduce the many tedious grinds for things such as Mount Training, leveling Companions and raising Antiquity skills. Making these require so much work while gaining so little progress doesn't make me want to play longer, it just makes me want to pull my hair out.
iirc, we are able to purchase mount training and some of the skill lines from the crown store. That is Zenimax's answer. I thin Antiquities may not be purchasable but most skill lines that are not directly associated with a class can be.
SilverBride wrote: »SilverBride wrote: »PLEASE reduce the many tedious grinds for things such as Mount Training, leveling Companions and raising Antiquity skills. Making these require so much work while gaining so little progress doesn't make me want to play longer, it just makes me want to pull my hair out.
iirc, we are able to purchase mount training and some of the skill lines from the crown store. That is Zenimax's answer. I thin Antiquities may not be purchasable but most skill lines that are not directly associated with a class can be.
I know we can purchase these but I prefer to earn them on my characters.
6 months to complete full mount training is way too long.
Not having purple antiquities to train on after our first character makes it take much longer for subsequent characters.
And the Companions should also gain experience for quest turn ins because they were there helping to complete the quests.
SilverBride wrote: »SilverBride wrote: »PLEASE reduce the many tedious grinds for things such as Mount Training, leveling Companions and raising Antiquity skills. Making these require so much work while gaining so little progress doesn't make me want to play longer, it just makes me want to pull my hair out.
iirc, we are able to purchase mount training and some of the skill lines from the crown store. That is Zenimax's answer. I thin Antiquities may not be purchasable but most skill lines that are not directly associated with a class can be.
I know we can purchase these but I prefer to earn them on my characters.
6 months to complete full mount training is way too long.
Not having purple antiquities to train on after our first character makes it take much longer for subsequent characters.
And the Companions should also gain experience for quest turn ins because they were there helping to complete the quests.
I understand that very much. Easier is often nicer. However, these things are unlikely to be made easier for the very reasons I mentioned.
That is for everything except companions.
SilverBride wrote: »SilverBride wrote: »SilverBride wrote: »PLEASE reduce the many tedious grinds for things such as Mount Training, leveling Companions and raising Antiquity skills. Making these require so much work while gaining so little progress doesn't make me want to play longer, it just makes me want to pull my hair out.
iirc, we are able to purchase mount training and some of the skill lines from the crown store. That is Zenimax's answer. I thin Antiquities may not be purchasable but most skill lines that are not directly associated with a class can be.
I know we can purchase these but I prefer to earn them on my characters.
6 months to complete full mount training is way too long.
Not having purple antiquities to train on after our first character makes it take much longer for subsequent characters.
And the Companions should also gain experience for quest turn ins because they were there helping to complete the quests.
I understand that very much. Easier is often nicer. However, these things are unlikely to be made easier for the very reasons I mentioned.
That is for everything except companions.
These are some of the quality of life changes I'd like to see. I hope they take them under consideration.
LonePirate wrote: »I think people need to dial back their expectations for what they want or what they think is coming in Q3. There are not going to be very many presents under that Christmas tree.
MreeBiPolar wrote: »Please add the missing quests or achievements for Ziruhir of the Deep in Craglorn; and The Glorious Coil, Prince Tarjal the Lost and Namsah the Fallen in the Lost City of Na-Totambu.
Also, please fix the "museum" multi-part antiquity collectibles in Blackwood and High Isle having no hints whatsoever for the lead locations, and the High Isle Druidic Provisioning Station collectible being an one-off item that can accidentally be lost/destroyed and cannot be reacquired (either convert it into a furnishing collectible like others, or make it repeatable).
MreeBiPolar wrote: »Please add the missing quests or achievements for Ziruhir of the Deep in Craglorn; and The Glorious Coil, Prince Tarjal the Lost and Namsah the Fallen in the Lost City of Na-Totambu.
Also, please fix the "museum" multi-part antiquity collectibles in Blackwood and High Isle having no hints whatsoever for the lead locations, and the High Isle Druidic Provisioning Station collectible being an one-off item that can accidentally be lost/destroyed and cannot be reacquired (either convert it into a furnishing collectible like others, or make it repeatable).
you can buy the druidic provisioning station at the achievement furniture merchant in gonfalon bay. like all other antiquity furniture can be purchased at the achievement furniture merchants for the zones you dig them up in after you've completed their codex entries.
MreeBiPolar wrote: »MreeBiPolar wrote: »Please add the missing quests or achievements for Ziruhir of the Deep in Craglorn; and The Glorious Coil, Prince Tarjal the Lost and Namsah the Fallen in the Lost City of Na-Totambu.
Also, please fix the "museum" multi-part antiquity collectibles in Blackwood and High Isle having no hints whatsoever for the lead locations, and the High Isle Druidic Provisioning Station collectible being an one-off item that can accidentally be lost/destroyed and cannot be reacquired (either convert it into a furnishing collectible like others, or make it repeatable).
you can buy the druidic provisioning station at the achievement furniture merchant in gonfalon bay. like all other antiquity furniture can be purchased at the achievement furniture merchants for the zones you dig them up in after you've completed their codex entries.
O.o
Ok, thanks, didn't know that, and it's not mentioned anywhere. All other antiquity furniture that isn't collectible can be dug up multiple times though, e.g., the drafting table or the daedric enchanting station.
cyberjanet wrote: »
2) Please please please fix the spelling of...
spartaxoxo wrote: »My list from the other thread
Story mode for dungeons.
A toggle that puts a marker on your map for previously discovered surveys and treasure maps.
A house on Eyevea.
SilverBride wrote: »Please give us subcategories in our furniture crafting interface. Parlor should have subcategories for Banners, Carpets and Tapestries like they have in the Purchase tab of the Housing menu, instead of everything jumbled up in one big pile.
I'd also like a Furniture crafting table where we could craft all of our Furnishings in one place. We shouldn't have to go from station to station to look at all the beds we can craft, for example.
TheImperfect wrote: »Ideally dungeon solo player story mode.
SilverBride wrote: »Journal Quest Log shows the complete list of quests for every zone. I always check it after the zone map shows complete and I always find additional quests. It also shows dungeon quests.
https://www.esoui.com/downloads/info1785-JournalQuestLog.html
SilverBride wrote: »https://www.esoui.com/downloads/info1785-JournalQuestLog.html
I have used this add-on for a long time on multiple characters and it does work as intended. I have found every quest it lists and have never found one that wasn't listed.
Many add-ons such as this use libraries. This is not unusual.
Necrom just released yesterday and the add-on hasn't updated to include it yet.