wenchmore420b14_ESO wrote: »ectoplasmicninja wrote: »I just dislike the world reacting to my brand new characters the same way it reacts to my accomplished heroes. I don't want to see NPCs overlapping each other because the world can't decide who is supposed to be where anymore. I don't want new characters to be locked out of certain epilogue dialogue because it's been experienced already on a previous character. These were all issues I saw on the PTS. If the reactivity of the world state were linked to something else other than achievements and it would continue to be personalised per character, I would be perfectly fine.
Edit: On the topic of character slots, I love creating and levelling characters. I just enjoy the experience of slowly getting stronger and more diverse in skill and the process of my character discovering more of Tamriel. They're all individuals to me and they feel different to play because their internal dialogue is different. I have had to delete many, many characters in order to make room for new ones. I'd love more slots.
I need some clarification. Are you saying that if I make a new character for the new chapter and she runs into an NPC I've met with a previous character in a previous DLC, AWA will make it so that the NPC reacts as if they've already met?
Yes... Sad isn't it...
wolfie1.0. wrote: »If zos's database can't handle achievements in live they are not going to handle new character slots.
At this point, I am pretty sure that the only thing that is preventing ZOS from removing character slots is that they havn't figured out how to implement a working class change system. Once they do that they will likely start removing character slots from our accounts.