I've run pelinals 'mag'blade hybrid, leaning on stam skills mostly for healing. In no CP, the lack of stacking offensive stats isn't as crushing since CP isn't there to magnify it all, but it just was inferior to a stamblade or a properly built healer in any playstyle I tried with it. I did have a lot of fun with it in melee though, just wasn't great.
brandonv516 wrote: »Tried something new recently. Decided not to go "all in" as a healer and found that I am having more fun doing both healing and damage.
Still getting used to the setup:
5 New Moon Acolyte (Front bar infused inferno)
5 Bright Throat Roast
1 Willpower (Back bar defending resto)
2 Troll King
It's a lot more dangerous than what I'm used to (healing now in light armor), and I definitely need to practice more discipline with spamming Offering.
I agree. Every time I make one, I end up deconstructing Pelinal's in disgust a short time later. I've now destroyed the gold Pelinal's weapons I had in storage. Never again. Not until something changes drastically.SpiderCultist wrote: »It's funny that you guys are talking about this (medium armor/Pelinal's/weapon dmg build) I had the same thought last week & played around with it a bit on the PTS. I was able to get fantastic spell damage, but the lack of crit/penetration/mag regen/etc means it doesn't really work that well in practice. I was thinking a templar might be able to pull it off, considering their sustain is more easily managed & they get that 6% boost to weapon damage, but I still doubt it would be ideal.
in theory templars, sorcs and DKs make the best hybrids, not in that particular order
in practice every hybrid performs worse than its "pure blood" counterpart due to many things such as stats (stam/mag pen or crits) which should be changed
NightAngel690 wrote: »now I don’t know why people are having issues playing magblade. I’ve found that it’s pretty op this patch if you build it right. I mean we’re talking 27-32k rapid regen tool tips with 43k mag and 4k recovery. I don’t even use a shield this patch since hots are where its at.
Unlike before, I don’t try to go for the one hit merciless. Soul harvest Vamp drain is where it’s at! That is until it gets nerfed.
Glad you like magblade, but 4K recovery? You don't count Lich like that.
NightAngel690 wrote: »now I don’t know why people are having issues playing magblade. I’ve found that it’s pretty op this patch if you build it right. I mean we’re talking 27-32k rapid regen tool tips with 43k mag and 4k recovery. I don’t even use a shield this patch since hots are where its at.
Unlike before, I don’t try to go for the one hit merciless. Soul harvest Vamp drain is where it’s at! That is until it gets nerfed.
NightAngel690 wrote: »now I don’t know why people are having issues playing magblade. I’ve found that it’s pretty op this patch if you build it right. I mean we’re talking 27-32k rapid regen tool tips with 43k mag and 4k recovery. I don’t even use a shield this patch since hots are where its at.
Unlike before, I don’t try to go for the one hit merciless. Soul harvest Vamp drain is where it’s at! That is until it gets nerfed.
I am very happy with my current build, though. There are many players I can't really make a dent in 1v1 (playing in CP), but feel that's par for the course. It's only a matter of degree, regardless of what class or build you play.Yea, if you graphed out magblade in pvp strength it’d be like a big U.
Strong solo, weak small group play, strong large group play. It’s good solo and large group, not the best but since there can only be one ‘best class’ it’s not really an issue in those settings.
I am very happy with my current build, though. There are many players I can't really make a dent in 1v1 (playing in CP), but feel that's par for the course. It's only a matter of degree, regardless of what class or build you play.Yea, if you graphed out magblade in pvp strength it’d be like a big U.
Strong solo, weak small group play, strong large group play. It’s good solo and large group, not the best but since there can only be one ‘best class’ it’s not really an issue in those settings.
A resource fight surprised me yesterday. 3 yellows were holding a resource, stamden, templar, sorc as far as I remember. I kept thinking they weren't that good, because I was able to dent them and some stayed at low health for what I reckoned was too long. Vulnerable. It was one of those fights where quite a lot of my faction showed up and one of us put up a meatbag, firing into the tower entrance. Eventually though, all the reds (my faction) died or disappeared. The 3 yellow small-scalers won.
Throughout, I was practically the only red fighting inside the tower and not dying. I was constantly in and out, trying to burst with my Caluurion proc at melee range. Perhaps this group just wasn't good at focusing nightblades or the meatbag helped, but this is the sort of playstyle people normally say is suicide on a magblade. For reference, I'm playing Caluurion / Troll King / Blackrose resto and Eternal Hunt (yes, on magblade and light armor). I did not use the shade. I dodge roll.
So I don't know. There are other times where you get focused hard and the above is impossible. I was also attacking a siege group yesterday and one DK clearly had detection potions and was on my case every time. That's when my playstyle breaks down and I only know to run and LoS until the potion wears off.
@Iskiab, what gives you the idea I don't contribute, eh? The main reason I didn't kill anyone in that fight was targeting. I kept trying to jump and execute a low health player, only to hit someone else, be stunned and blocked by the sorc's atro, and so on.
My build is really good in a duo with another small-scaler. That's when Caluurion really comes into it's own.
I suppose I agree that cloaking magblade doesn't do much in terms of healing or taking the pressure off your partner, but it's not nothing either. I throw Healing Wards and will attack whoever is pressuring them.
I personally would rather have only DDs in any duo or trio. More damage to focus and kill people trumps everything. I know you play healers, but for me few things are more frustrating than playing with a healer in a duo or trio, who doesn't contribute a lot of damage. Talk about merely surviving. From four people upwards maybe.
I suppose the difference between us is that I play solo or I PuG. I can't afford to go full glass cannon, relying on heals from someone else or perhaps even shards for sustain (not that I see a lot of those in PvP). I assure you that both approaches work, though.
@Iskiab, what gives you the idea I don't contribute, eh? The main reason I didn't kill anyone in that fight was targeting. I kept trying to jump and execute a low health player, only to hit someone else, be stunned and blocked by the sorc's atro, and so on.
My build is really good in a duo with another small-scaler. That's when Caluurion really comes into it's own.
I suppose I agree that cloaking magblade doesn't do much in terms of healing or taking the pressure off your partner, but it's not nothing either. I throw Healing Wards and will attack whoever is pressuring them.
I personally would rather have only DDs in any duo or trio. More damage to focus and kill people trumps everything. I know you play healers, but for me few things are more frustrating than playing with a healer in a duo or trio, who doesn't contribute a lot of damage. Talk about merely surviving. From four people upwards maybe.
I suppose the difference between us is that I play solo or I PuG. I can't afford to go full glass cannon, relying on heals from someone else or perhaps even shards for sustain (not that I see a lot of those in PvP). I assure you that both approaches work, though.
I’m not saying you didn’t contribute, but that’s not small scale. Small scale is typically about mutually supporting specs and coordinated burst. Most magblades are solo runners for a reason, magblade doesn’t contribute much in that setting. It’s like high MMR BGs:
People are typically tankier and mutual support and coordinated burst is what wins engagements. What you did was more like Zerg surfing where you can benefit from the group’s healing without being in the group.
Small scale is typically sorcs, DKs, necros... classes with a lot of utility so basically everyone but NBs unless they’re healing. It’s not until large scale where you can afford to carry a full damage dealer that Magblades are used again because of the passive Tankiness.
HEBREWHAMMERRR wrote: »Quit changing your GT lmao you msgd me and had no clue who it was. I just theorycrafted the ultimate mag build, works for most but great on magblade and magden. I’ll msg you.
HEBREWHAMMERRR wrote: »@Iskiab, what gives you the idea I don't contribute, eh? The main reason I didn't kill anyone in that fight was targeting. I kept trying to jump and execute a low health player, only to hit someone else, be stunned and blocked by the sorc's atro, and so on.
My build is really good in a duo with another small-scaler. That's when Caluurion really comes into it's own.
I suppose I agree that cloaking magblade doesn't do much in terms of healing or taking the pressure off your partner, but it's not nothing either. I throw Healing Wards and will attack whoever is pressuring them.
I personally would rather have only DDs in any duo or trio. More damage to focus and kill people trumps everything. I know you play healers, but for me few things are more frustrating than playing with a healer in a duo or trio, who doesn't contribute a lot of damage. Talk about merely surviving. From four people upwards maybe.
I suppose the difference between us is that I play solo or I PuG. I can't afford to go full glass cannon, relying on heals from someone else or perhaps even shards for sustain (not that I see a lot of those in PvP). I assure you that both approaches work, though.
I’m not saying you didn’t contribute, but that’s not small scale. Small scale is typically about mutually supporting specs and coordinated burst. Most magblades are solo runners for a reason, magblade doesn’t contribute much in that setting. It’s like high MMR BGs:
People are typically tankier and mutual support and coordinated burst is what wins engagements. What you did was more like Zerg surfing where you can benefit from the group’s healing without being in the group.
Small scale is typically sorcs, DKs, necros... classes with a lot of utility so basically everyone but NBs unless they’re healing. It’s not until large scale where you can afford to carry a full damage dealer that Magblades are used again because of the passive Tankiness.
If I’m in a sweaty BG on my magblade, I bite the bullet and slot troll king, trans and spinners and slot execute and hope for the best. Better to support and do decent healing and damage while snagging kills as opposed to single targeting and dealing with AIDS groups, just make your group embrace the AIDS as well.
That’s what I do too. I actually get more kills I think by healing and bidding my time waiting for an opportunity to go on the offense.
Issue is now that I’ve tried other classes MagWarden and Magtemplar do it better in the same style. Magblades I think have theorycrafted better than other classes, most of the same tricks that work as a magblade work on all mag classes.
The only thing I think magblades really do better is the fear traps, I miss them on the other classes. I started using them again and love them, nothing breaks up an enemy team push like the fear traps. Solo defending capture the relic games is fun as a magblade, using the traps to jump people trying to steal the relic. It’s also easy to stay in cloak and bash anyone trying to pick it up.
That’s what I do too. I actually get more kills I think by healing and bidding my time waiting for an opportunity to go on the offense.
Issue is now that I’ve tried other classes MagWarden and Magtemplar do it better in the same style. Magblades I think have theorycrafted better than other classes, most of the same tricks that work as a magblade work on all mag classes.
The only thing I think magblades really do better is the fear traps, I miss them on the other classes. I started using them again and love them, nothing breaks up an enemy team push like the fear traps. Solo defending capture the relic games is fun as a magblade, using the traps to jump people trying to steal the relic. It’s also easy to stay in cloak and bash anyone trying to pick it up.
Magblade has extremely good CC, I agree with that.
I started on magblade, back in Morrowind, and I found my way back to it last night. It felt like coming home... but I was far less effective than I have been lately on other classes in a lot of skirmishes. Still fun, but it feels so entirely solo-oriented. Yeah, I gave my stam sorc buddy a bit of extra crit (and healing - but the same amount any mag char does really)... wee?
HEBREWHAMMERRR wrote: »brandonv516 wrote: »Tried something new recently. Decided not to go "all in" as a healer and found that I am having more fun doing both healing and damage.
Still getting used to the setup:
5 New Moon Acolyte (Front bar infused inferno)
5 Bright Throat Roast
1 Willpower (Back bar defending resto)
2 Troll King
It's a lot more dangerous than what I'm used to (healing now in light armor), and I definitely need to practice more discipline with spamming Offering.
Quit changing your GT lmao you msgd me and had no clue who it was. I just theorycrafted the ultimate mag build, works for most but great on magblade and magden. I’ll msg you.
brandonv516 wrote: »HEBREWHAMMERRR wrote: »brandonv516 wrote: »Tried something new recently. Decided not to go "all in" as a healer and found that I am having more fun doing both healing and damage.
Still getting used to the setup:
5 New Moon Acolyte (Front bar infused inferno)
5 Bright Throat Roast
1 Willpower (Back bar defending resto)
2 Troll King
It's a lot more dangerous than what I'm used to (healing now in light armor), and I definitely need to practice more discipline with spamming Offering.
Quit changing your GT lmao you msgd me and had no clue who it was. I just theorycrafted the ultimate mag build, works for most but great on magblade and magden. I’ll msg you.
Seems very good from what I could see. I still don't see myself trading out Shadowy Disguise for Dark Cloak anytime soon though.
I'm really just happy that I've successfully moved on from Caluurions and I'm now "proc set free"!
brandonv516 wrote: »HEBREWHAMMERRR wrote: »brandonv516 wrote: »Tried something new recently. Decided not to go "all in" as a healer and found that I am having more fun doing both healing and damage.
Still getting used to the setup:
5 New Moon Acolyte (Front bar infused inferno)
5 Bright Throat Roast
1 Willpower (Back bar defending resto)
2 Troll King
It's a lot more dangerous than what I'm used to (healing now in light armor), and I definitely need to practice more discipline with spamming Offering.
Quit changing your GT lmao you msgd me and had no clue who it was. I just theorycrafted the ultimate mag build, works for most but great on magblade and magden. I’ll msg you.
Seems very good from what I could see. I still don't see myself trading out Shadowy Disguise for Dark Cloak anytime soon though.
I'm really just happy that I've successfully moved on from Caluurions and I'm now "proc set free"!
brandonv516 wrote: »I'm actually going to finish my Necro to 50 the next two days. Still going to play my Magblade though but I see a lot of potential in Magcro.
brandonv516 wrote: »I'm actually going to finish my Necro to 50 the next two days. Still going to play my Magblade though but I see a lot of potential in Magcro.
I’ve seen a couple decent magcros.
The ones who did well looked pretty straight forward too: keep the pet up that absorbs 10% damage, S&B back bar, be a bit tanky and lure people into beating on you while setting them up for a burst. Sort of like a DK.
I’ve switched factions again so am back to having all mag classes except magnecro, I don’t have a lot of experience with them.
brandonv516 wrote: »brandonv516 wrote: »I'm actually going to finish my Necro to 50 the next two days. Still going to play my Magblade though but I see a lot of potential in Magcro.
I’ve seen a couple decent magcros.
The ones who did well looked pretty straight forward too: keep the pet up that absorbs 10% damage, S&B back bar, be a bit tanky and lure people into beating on you while setting them up for a burst. Sort of like a DK.
I’ve switched factions again so am back to having all mag classes except magnecro, I don’t have a lot of experience with them.
Yeah this guy makes it work really well:
https://xbox-clips.com/Wurdawoozlewznt/
SpiderCultist wrote: »brandonv516 wrote: »brandonv516 wrote: »I'm actually going to finish my Necro to 50 the next two days. Still going to play my Magblade though but I see a lot of potential in Magcro.
I’ve seen a couple decent magcros.
The ones who did well looked pretty straight forward too: keep the pet up that absorbs 10% damage, S&B back bar, be a bit tanky and lure people into beating on you while setting them up for a burst. Sort of like a DK.
I’ve switched factions again so am back to having all mag classes except magnecro, I don’t have a lot of experience with them.
Yeah this guy makes it work really well:
https://xbox-clips.com/Wurdawoozlewznt/
on pc you'll be dead in 2 secs with that setup: bs, succession and necro w/ or without harmony
magcros are trash, even worse than magblades