brandonv516 wrote: »Was thinking of a different proc build with Caluurions + Doylemish next patch.
Basic idea is heavy attack + Flame Clench from Cloak. Flame clench stuns the enemy + procs Caluurions and the heavy attack hits and procs Doylemish. Caluurions should hit right after.
I haven't tested it yet but I think the heavy attack would arrive after the stun if properly done.
For a Monster set I think it could be double recovery (Shadowrend + Chokethorn) to help with sustain issues. Jewelry and Mundus will also need to focus on sustain.
If you can play with low sustain you could even add the new Monster set (Kjalnars). It would take some real mastery to line all that up though.
So the numbers would look like:
Caluurions - 12,900
Doylemish - 12,500
Kjalnars - 14,500
SRASinister wrote: »My current build that I'm running for solo open world is Swift, Spinners and BS with backbar potato. So far that was working the best with lag and against heavy wd builds. Spinners, BTB, and BS worked well for me in BGs though. I came back to the game like a month ago and my old build was the shackle/Kags and Spinners with a grothdar and domihaus, and I found for some reason don't need all the stam. I needed either more mitigation or damage.
brandonv516 wrote: »Tried something new recently. Decided not to go "all in" as a healer and found that I am having more fun doing both healing and damage.
Still getting used to the setup:
5 New Moon Acolyte (Front bar infused inferno)
5 Bright Throat Roast
1 Willpower (Back bar defending resto)
2 Troll King
It's a lot more dangerous than what I'm used to (healing now in light armor), and I definitely need to practice more discipline with spamming Offering.
brandonv516 wrote: »Tried something new recently. Decided not to go "all in" as a healer and found that I am having more fun doing both healing and damage.
Still getting used to the setup:
5 New Moon Acolyte (Front bar infused inferno)
5 Bright Throat Roast
1 Willpower (Back bar defending resto)
2 Troll King
It's a lot more dangerous than what I'm used to (healing now in light armor), and I definitely need to practice more discipline with spamming Offering.
Instead of a back bar defending willpower I’d try a powered potatoes resto bar with a weapon damage glyph on it (glyph optional).
You’ll get more bang for your buck, you’ll have larger healing and better defense. Plus the healthy offering self dot will tick for less because of a lower stat pool since the dot doesn’t increase with healing done modifiers. Plus resto heavies are the shiznit because of major mending.
Impale’s also really good for healers, it’s hard to fit on your bar as a dps but kill stealing as a healer plus against kiters it’s really good.
I also went back to the fear traps. They’re really good to break up enemy pushes.
I found splitting healing and damage more effective too. Basicly in a class heal, then as the tide turns in your groups favour switch to doing damage to help clean up. It’s definitely more fun too.
brandonv516 wrote: »brandonv516 wrote: »Tried something new recently. Decided not to go "all in" as a healer and found that I am having more fun doing both healing and damage.
Still getting used to the setup:
5 New Moon Acolyte (Front bar infused inferno)
5 Bright Throat Roast
1 Willpower (Back bar defending resto)
2 Troll King
It's a lot more dangerous than what I'm used to (healing now in light armor), and I definitely need to practice more discipline with spamming Offering.
Instead of a back bar defending willpower I’d try a powered potatoes resto bar with a weapon damage glyph on it (glyph optional).
You’ll get more bang for your buck, you’ll have larger healing and better defense. Plus the healthy offering self dot will tick for less because of a lower stat pool since the dot doesn’t increase with healing done modifiers. Plus resto heavies are the shiznit because of major mending.
Impale’s also really good for healers, it’s hard to fit on your bar as a dps but kill stealing as a healer plus against kiters it’s really good.
I also went back to the fear traps. They’re really good to break up enemy pushes.
I found splitting healing and damage more effective too. Basicly in a class heal, then as the tide turns in your groups favour switch to doing damage to help clean up. It’s definitely more fun too.
Ah I forgot about Potentates. Yeah that's gonna get changed lol! I go for the weapon/spell damage glyph already.
I can't do Impale with my setup - everything is too valuable.
O.O I just figured something out that’s pretty broken. Mist form doesn’t break stealth.
So with darloc in stealth in my build I get 650 magicka back a second. 650x4 means 2600 of the cost is refunded by darloc if I run mist the full duration.
I just tried it in a BG and surprisingly it didn’t help that much. Still squishy so a well timed leap will nuke me down before I can mist. I healed a lot of the BG too so didn’t get a chance to mist much too.
Still definitely cheesy, and the whine always comes with the cheese.
O.O I just figured something out that’s pretty broken. Mist form doesn’t break stealth.
So with darloc in stealth in my build I get 650 magicka back a second. 650x4 means 2600 of the cost is refunded by darloc if I run mist the full duration.
I just tried it in a BG and surprisingly it didn’t help that much. Still squishy so a well timed leap will nuke me down before I can mist. I healed a lot of the BG too so didn’t get a chance to mist much too.
Still definitely cheesy, and the whine always comes with the cheese.
wait do you mean stealth or crouch? I've seen KristoferESO ages ago with his ghost build crouching into mist for added speed, is that still a thing? If mist + darloc works, that would actually be a pretty interesting option...
Is it comparable in terms of dmg an pressure torugs pact + infused staff/shock to caluurion?
I'm looking at using torugs in my front bar since farming caluurion fire staff will take a while.
I should make a video. I had a couple good games today, it’s always interesting seeing other people play.
brandonv516 wrote: »Still playing my Magblade but I was curious to see how Offering worked on a Stamblade.
Turns out...terrible building for a Stamina build, BUT Pelinals does make it actually heal worth something.
5 Pelinals
5 Acrobat
1 Bloodspawn
1 Velidreth
Front bar Acrobat bow
Back bar Potentates resto
-9500 tooltip on Offering (I think it's like 11000-12000 on my Magblade)
-3k weapon and spell damage
-Rapid regen + vigor is pretty neat
brandonv516 wrote: »Still playing my Magblade but I was curious to see how Offering worked on a Stamblade.
Turns out...terrible building for a Stamina build, BUT Pelinals does make it actually heal worth something.
5 Pelinals
5 Acrobat
1 Bloodspawn
1 Velidreth
Front bar Acrobat bow
Back bar Potentates resto
-9500 tooltip on Offering (I think it's like 11000-12000 on my Magblade)
-3k weapon and spell damage
-Rapid regen + vigor is pretty neat
Instead of setting up in light try setting up in 5m, you’ll get way higher tooltips using 5m and infused weapon damage enchants then any light build. Issue is sustain and pen.
I setup as 5m-1H-1L (though I was thinking of messing with 2L), Pelinals + BTB + Balorgs, 2H for onslaught, 3x infused weapon damage glyphs. Use magicka abilities plus vigor.
It works well in no-CP. Onslaught was brought down a peg so it doesn’t work quite as well as it used to.
I also considered a weapon set plus daring Corsair for Ult gen but never tried it. Radiating regen plus daring is good.
brandonv516 wrote: »brandonv516 wrote: »Still playing my Magblade but I was curious to see how Offering worked on a Stamblade.
Turns out...terrible building for a Stamina build, BUT Pelinals does make it actually heal worth something.
5 Pelinals
5 Acrobat
1 Bloodspawn
1 Velidreth
Front bar Acrobat bow
Back bar Potentates resto
-9500 tooltip on Offering (I think it's like 11000-12000 on my Magblade)
-3k weapon and spell damage
-Rapid regen + vigor is pretty neat
Instead of setting up in light try setting up in 5m, you’ll get way higher tooltips using 5m and infused weapon damage enchants then any light build. Issue is sustain and pen.
I setup as 5m-1H-1L (though I was thinking of messing with 2L), Pelinals + BTB + Balorgs, 2H for onslaught, 3x infused weapon damage glyphs. Use magicka abilities plus vigor.
It works well in no-CP. Onslaught was brought down a peg so it doesn’t work quite as well as it used to.
I also considered a weapon set plus daring Corsair for Ult gen but never tried it. Radiating regen plus daring is good.
Yeah that is 5 medium. Sit back with my bow and Snipe enemies/heal teammates. If Offering gets too much I use my HoTs to counter it.
And playing this way you get to see how much better Turn Evil is than Mass Hysteria.
Last match was 600k damage, 600k healing so pretty comparable to my Magblade right now.
brandonv516 wrote: »brandonv516 wrote: »Still playing my Magblade but I was curious to see how Offering worked on a Stamblade.
Turns out...terrible building for a Stamina build, BUT Pelinals does make it actually heal worth something.
5 Pelinals
5 Acrobat
1 Bloodspawn
1 Velidreth
Front bar Acrobat bow
Back bar Potentates resto
-9500 tooltip on Offering (I think it's like 11000-12000 on my Magblade)
-3k weapon and spell damage
-Rapid regen + vigor is pretty neat
Instead of setting up in light try setting up in 5m, you’ll get way higher tooltips using 5m and infused weapon damage enchants then any light build. Issue is sustain and pen.
I setup as 5m-1H-1L (though I was thinking of messing with 2L), Pelinals + BTB + Balorgs, 2H for onslaught, 3x infused weapon damage glyphs. Use magicka abilities plus vigor.
It works well in no-CP. Onslaught was brought down a peg so it doesn’t work quite as well as it used to.
I also considered a weapon set plus daring Corsair for Ult gen but never tried it. Radiating regen plus daring is good.
Yeah that is 5 medium. Sit back with my bow and Snipe enemies/heal teammates. If Offering gets too much I use my HoTs to counter it.
And playing this way you get to see how much better Turn Evil is than Mass Hysteria.
Last match was 600k damage, 600k healing so pretty comparable to my Magblade right now.
Nice, yea looking at it I never thought of going magblade healer for vigor and maybe even rally. Looking at the editor it looks like a good setup, issue is moreso how do you get the crit buff?
https://en.uesp.net/wiki/Special:EsoBuildData?id=166272
Man... every time I see how much better medium armor is then light it ticks me off a little. Look at those tooltips. It's so easy to stack weapon damage and then use onslaught so there's no need for penetration.
brandonv516 wrote: »brandonv516 wrote: »brandonv516 wrote: »Still playing my Magblade but I was curious to see how Offering worked on a Stamblade.
Turns out...terrible building for a Stamina build, BUT Pelinals does make it actually heal worth something.
5 Pelinals
5 Acrobat
1 Bloodspawn
1 Velidreth
Front bar Acrobat bow
Back bar Potentates resto
-9500 tooltip on Offering (I think it's like 11000-12000 on my Magblade)
-3k weapon and spell damage
-Rapid regen + vigor is pretty neat
Instead of setting up in light try setting up in 5m, you’ll get way higher tooltips using 5m and infused weapon damage enchants then any light build. Issue is sustain and pen.
I setup as 5m-1H-1L (though I was thinking of messing with 2L), Pelinals + BTB + Balorgs, 2H for onslaught, 3x infused weapon damage glyphs. Use magicka abilities plus vigor.
It works well in no-CP. Onslaught was brought down a peg so it doesn’t work quite as well as it used to.
I also considered a weapon set plus daring Corsair for Ult gen but never tried it. Radiating regen plus daring is good.
Yeah that is 5 medium. Sit back with my bow and Snipe enemies/heal teammates. If Offering gets too much I use my HoTs to counter it.
And playing this way you get to see how much better Turn Evil is than Mass Hysteria.
Last match was 600k damage, 600k healing so pretty comparable to my Magblade right now.
Nice, yea looking at it I never thought of going magblade healer for vigor and maybe even rally. Looking at the editor it looks like a good setup, issue is moreso how do you get the crit buff?
https://en.uesp.net/wiki/Special:EsoBuildData?id=166272
Man... every time I see how much better medium armor is then light it ticks me off a little. Look at those tooltips. It's so easy to stack weapon damage and then use onslaught so there's no need for penetration.
Both my crits are in the 20s so nothing to really get excited about. My Magblade crit is usually in the 40s I think.
It's funny that you guys are talking about this (medium armor/Pelinal's/weapon dmg build) I had the same thought last week & played around with it a bit on the PTS. I was able to get fantastic spell damage, but the lack of crit/penetration/mag regen/etc means it doesn't really work that well in practice. I was thinking a templar might be able to pull it off, considering their sustain is more easily managed & they get that 6% boost to weapon damage, but I still doubt it would be ideal.
@brandonv516
So I tried to make a hybrid damage/healer mix and everything wouldn't fit with vigor and rally.. How did you setup yours brandon?
Best I could do was a pure healer build, it actually reminds me of your old build. It's actually pretty tanky from the looks of it. Rally is a buff so the heal doesn't break cloak/stealth so I'm thinking it's worth it. Buffs are assuming tri-stat pots and running 2x Swift.
https://en.uesp.net/wiki/Special:EsoBuildData?id=166272
I've run pelinals 'mag'blade hybrid, leaning on stam skills mostly for healing. In no CP, the lack of stacking offensive stats isn't as crushing since CP isn't there to magnify it all, but it just was inferior to a stamblade or a properly built healer in any playstyle I tried with it. I did have a lot of fun with it in melee though, just wasn't great.