Metemsycosis wrote: »I want to try desert rose and pariah with dark cloak light armor, molag kena, destro, dunmer. Not sure of a back bar set yet.
I play in noCP, part of me hates not using a gap closer as it lets those pesky magsorcs Streak away, but damage is so much nicer if I swap Lotus Fan for Degeneration. The dots are both terrible but 20% Spell Damage (even though it doesn't buff Zaan) gives me more damage than Minor Vulnerability.
Will ship Amber Plasm + Bewitched Sugar Skulls to any magblade.
I play in noCP, part of me hates not using a gap closer as it lets those pesky magsorcs Streak away, but damage is so much nicer if I swap Lotus Fan for Degeneration. The dots are both terrible but 20% Spell Damage (even though it doesn't buff Zaan) gives me more damage than Minor Vulnerability.
Will ship Amber Plasm + Bewitched Sugar Skulls to any magblade.
Actually amber + bewichted sounds like a nice idea, balancing out most sustain. Still its the classes kit that sucks, not the build options...
I play in noCP, part of me hates not using a gap closer as it lets those pesky magsorcs Streak away, but damage is so much nicer if I swap Lotus Fan for Degeneration. The dots are both terrible but 20% Spell Damage (even though it doesn't buff Zaan) gives me more damage than Minor Vulnerability.
Will ship Amber Plasm + Bewitched Sugar Skulls to any magblade.
Actually amber + bewichted sounds like a nice idea, balancing out most sustain. Still its the classes kit that sucks, not the build options...
I wouldn't say it sucks, it's just got no punch to it. Bow proc is very mitigatable and we have no off-GCD damage to stacks like Shalks, Endless Fury/Daedric Prey, Purifying Light.
It's why those 3 classes respectively are the Top 3. Even with less raw damage you have higher burst potential.
Nightblades are pretty much forced to use proc sets.
Not ground-breaking, but my build (noCP). https://en.m.uesp.net/wiki/Special:EsoBuildData?id=202686
I play in noCP, part of me hates not using a gap closer as it lets those pesky magsorcs Streak away, but damage is so much nicer if I swap Lotus Fan for Degeneration. The dots are both terrible but 20% Spell Damage (even though it doesn't buff Zaan) gives me more damage than Minor Vulnerability.
Will ship Amber Plasm + Bewitched Sugar Skulls to any magblade.
Actually amber + bewichted sounds like a nice idea, balancing out most sustain. Still its the classes kit that sucks, not the build options...
I wouldn't say it sucks, it's just got no punch to it. Bow proc is very mitigatable and we have no off-GCD damage to stacks like Shalks, Endless Fury/Daedric Prey, Purifying Light.
It's why those 3 classes respectively are the Top 3. Even with less raw damage you have higher burst potential.
Nightblades are pretty much forced to use proc sets.
Not ground-breaking, but my build (noCP). https://en.m.uesp.net/wiki/Special:EsoBuildData?id=202686
I would say sucks but pvp is like that. I remember saying how I loved Soul Siphon and used it and recommended it to everyone, next thing you know the cast time became interruptible and you couldn’t block cast it and now I hate it. Small changes make drastic differences.
It’s also more pronounced because I switched classes and the grass was greener on the other side then I thought. I probably tried 10 or so combinations of sets and a multitude of different bar setups trying to improve my magblade. Magplar took me two gear combinations and MagWarden one before being happy and stopping tweaking it. They work.
I think there’s a reason why an unpopular class (magblade) has one of the longest theorycrafting threads and others don’t. Has anyone ever seen a stamwarden thread for example?
brandonv516 wrote: »I play in noCP, part of me hates not using a gap closer as it lets those pesky magsorcs Streak away, but damage is so much nicer if I swap Lotus Fan for Degeneration. The dots are both terrible but 20% Spell Damage (even though it doesn't buff Zaan) gives me more damage than Minor Vulnerability.
Will ship Amber Plasm + Bewitched Sugar Skulls to any magblade.
Actually amber + bewichted sounds like a nice idea, balancing out most sustain. Still its the classes kit that sucks, not the build options...
I wouldn't say it sucks, it's just got no punch to it. Bow proc is very mitigatable and we have no off-GCD damage to stacks like Shalks, Endless Fury/Daedric Prey, Purifying Light.
It's why those 3 classes respectively are the Top 3. Even with less raw damage you have higher burst potential.
Nightblades are pretty much forced to use proc sets.
Not ground-breaking, but my build (noCP). https://en.m.uesp.net/wiki/Special:EsoBuildData?id=202686
I would say sucks but pvp is like that. I remember saying how I loved Soul Siphon and used it and recommended it to everyone, next thing you know the cast time became interruptible and you couldn’t block cast it and now I hate it. Small changes make drastic differences.
It’s also more pronounced because I switched classes and the grass was greener on the other side then I thought. I probably tried 10 or so combinations of sets and a multitude of different bar setups trying to improve my magblade. Magplar took me two gear combinations and MagWarden one before being happy and stopping tweaking it. They work.
I think there’s a reason why an unpopular class (magblade) has one of the longest theorycrafting threads and others don’t. Has anyone ever seen a stamwarden thread for example?
Yep. I mean no offense by this but I see all these combinations/possibilites posted here and can't help but feel sorry for those struggling.
Everyone is basically scrambling to find something that works for them. Many don't so they either move to another class or just stop playing.
I find myself lucky because I only play BGs; I only need something that works for that content.
And I still use the same gear I have for several patches (since Merciless lost Minor Berserk). For reference it's Caluurions, BTB, Slimecraw.
I've accepted a lot of realities about my build/playstyle and I try not to deviate from the tactics that work.
Magblade is definitely not in a great spot and I do hope we get some love soon.
Edit: I will say that I personally did stop playing my other Magblade (healer) but that's because it got a little boring.
Agreed on the bolded part. Magblade damage is too unreliable compared to other classes. Our burst combo also takes longer to build up compared to other classes. This combination makes it very frustrating to play. Still I don't like running proc sets, especially zaan since that is the typical Xv1 kind of procset.I play in noCP, part of me hates not using a gap closer as it lets those pesky magsorcs Streak away, but damage is so much nicer if I swap Lotus Fan for Degeneration. The dots are both terrible but 20% Spell Damage (even though it doesn't buff Zaan) gives me more damage than Minor Vulnerability.
Will ship Amber Plasm + Bewitched Sugar Skulls to any magblade.
Actually amber + bewichted sounds like a nice idea, balancing out most sustain. Still its the classes kit that sucks, not the build options...
I wouldn't say it sucks, it's just got no punch to it. Bow proc is very mitigatable and we have no off-GCD damage to stacks like Shalks, Endless Fury/Daedric Prey, Purifying Light.
It's why those 3 classes respectively are the Top 3. Even with less raw damage you have higher burst potential.
Nightblades are pretty much forced to use proc sets.
Not ground-breaking, but my build (noCP). https://en.m.uesp.net/wiki/Special:EsoBuildData?id=202686
Metemsycosis wrote: »I want to try desert rose and pariah with dark cloak light armor, molag kena, destro, dunmer. Not sure of a back bar set yet.
If you’re an Altmer or have access to good stamina sustain BRP DW without a doubt. Mist immobilizations (it’s like a mag dodge roll) and use your stamina for quick cloak. Damage will be up post patch, dark cloak builds will be harder without maybe 30k health.
They mentioned charges will break immobilizations post patch, I haven’t checked but I bet lotus won’t break immobilizations.
I have a feeling they’re pushing classes towards roles and trying to have less diversity. It’s the only explanation for why refreshing stopped procing transmutation and the master’s resto doesn’t work on DK heals. If I’m right then charges breaking immobilations is meant for a bonus to stam and not mag, and if it doesn’t might as well forget any melee NB specs.
SpiderCultist wrote: »I'm still rocking argonian which allows me to use cheap pvp spell power pots but thinking about going back to Darkelf
BTB,Spinners and Slimecraw
shadow mundus and BRP backbar
this is for non-cp and BGs
Agreed on the bolded part. Magblade damage is too unreliable compared to other classes. Our burst combo also takes longer to build up compared to other classes. This combination makes it very frustrating to play. Still I don't like running proc sets, especially zaan since that is the typical Xv1 kind of procset.I play in noCP, part of me hates not using a gap closer as it lets those pesky magsorcs Streak away, but damage is so much nicer if I swap Lotus Fan for Degeneration. The dots are both terrible but 20% Spell Damage (even though it doesn't buff Zaan) gives me more damage than Minor Vulnerability.
Will ship Amber Plasm + Bewitched Sugar Skulls to any magblade.
Actually amber + bewichted sounds like a nice idea, balancing out most sustain. Still its the classes kit that sucks, not the build options...
I wouldn't say it sucks, it's just got no punch to it. Bow proc is very mitigatable and we have no off-GCD damage to stacks like Shalks, Endless Fury/Daedric Prey, Purifying Light.
It's why those 3 classes respectively are the Top 3. Even with less raw damage you have higher burst potential.
Nightblades are pretty much forced to use proc sets.
Not ground-breaking, but my build (noCP). https://en.m.uesp.net/wiki/Special:EsoBuildData?id=202686
As for your earlier comment about slotting degeneration over lotus fan. You might be better off using spell power pots (mag, spell dmg, crit). I had a similar struggle since I wanted to play with lotus fan, but since I started using spell power pots I felt a definite increase in my effectiveness. It frees up a slot, you don't have to refresh the buff and also gives you the crit buff which I find to be vital for magblade damage in no CP. Whenever I don't have it I feel my dmg drop hard. I use them as well on my magdk, because I need the extra slot and frankly degeneration is just a garbage ability.
I run many different builds for different situations, but the one I enjoy the most for solo is similar to your build, except I use shacklebreaker alongside amber plasm in stead of spinner, and then have two 1-piece resistance monstersets for some added sturdiness and prevent being 1 shot by unexpected leaps.
Skill setup is similar to yours except I can use lotus fan on frontbar and use debilitate over ele drain. With lover mundus + sharpened my pen is good enough. Then I use undo on the backbar. The amount of times it saved me is uncountable, plus it gives the minor protection for some added tankyness when fighting [snip]. Sadly, the bugs with that skill make want to take it off...
brandonv516 wrote: »Was thinking of a different proc build with Caluurions + Doylemish next patch.
Basic idea is heavy attack + Flame Clench from Cloak. Flame clench stuns the enemy + procs Caluurions and the heavy attack hits and procs Doylemish. Caluurions should hit right after.
I haven't tested it yet but I think the heavy attack would arrive after the stun if properly done.
For a Monster set I think it could be double recovery (Shadowrend + Chokethorn) to help with sustain issues. Jewelry and Mundus will also need to focus on sustain.
If you can play with low sustain you could even add the new Monster set (Kjalnars). It would take some real mastery to line all that up though.
So the numbers would look like:
Caluurions - 12,900
Doylemish - 12,500
Kjalnars - 14,500
brandonv516 wrote: »Was thinking of a different proc build with Caluurions + Doylemish next patch.
Basic idea is heavy attack + Flame Clench from Cloak. Flame clench stuns the enemy + procs Caluurions and the heavy attack hits and procs Doylemish. Caluurions should hit right after.
I haven't tested it yet but I think the heavy attack would arrive after the stun if properly done.
For a Monster set I think it could be double recovery (Shadowrend + Chokethorn) to help with sustain issues. Jewelry and Mundus will also need to focus on sustain.
If you can play with low sustain you could even add the new Monster set (Kjalnars). It would take some real mastery to line all that up though.
So the numbers would look like:
Caluurions - 12,900
Doylemish - 12,500
Kjalnars - 14,500
exeeter702 wrote: »brandonv516 wrote: »Was thinking of a different proc build with Caluurions + Doylemish next patch.
Basic idea is heavy attack + Flame Clench from Cloak. Flame clench stuns the enemy + procs Caluurions and the heavy attack hits and procs Doylemish. Caluurions should hit right after.
I haven't tested it yet but I think the heavy attack would arrive after the stun if properly done.
For a Monster set I think it could be double recovery (Shadowrend + Chokethorn) to help with sustain issues. Jewelry and Mundus will also need to focus on sustain.
If you can play with low sustain you could even add the new Monster set (Kjalnars). It would take some real mastery to line all that up though.
So the numbers would look like:
Caluurions - 12,900
Doylemish - 12,500
Kjalnars - 14,500
Naw, the heavy attack will miss unless they are late to break free. The only garunteed doylemish proc is still petrify into dw heavy iirc. I even tried it with volcanic rune and it wouldnt work in time since they can technically break free in the air. At melee range there not enough travel time and at clench range the heavy destro will hit when they have already broken free.
But last I tested this, unlike off balance stun which considers a barely charge attack a "heavy", doly actualy does require a "fully" charged heavy to get the beam.
brandonv516 wrote: »exeeter702 wrote: »brandonv516 wrote: »Was thinking of a different proc build with Caluurions + Doylemish next patch.
Basic idea is heavy attack + Flame Clench from Cloak. Flame clench stuns the enemy + procs Caluurions and the heavy attack hits and procs Doylemish. Caluurions should hit right after.
I haven't tested it yet but I think the heavy attack would arrive after the stun if properly done.
For a Monster set I think it could be double recovery (Shadowrend + Chokethorn) to help with sustain issues. Jewelry and Mundus will also need to focus on sustain.
If you can play with low sustain you could even add the new Monster set (Kjalnars). It would take some real mastery to line all that up though.
So the numbers would look like:
Caluurions - 12,900
Doylemish - 12,500
Kjalnars - 14,500
Naw, the heavy attack will miss unless they are late to break free. The only garunteed doylemish proc is still petrify into dw heavy iirc. I even tried it with volcanic rune and it wouldnt work in time since they can technically break free in the air. At melee range there not enough travel time and at clench range the heavy destro will hit when they have already broken free.
But last I tested this, unlike off balance stun which considers a barely charge attack a "heavy", doly actualy does require a "fully" charged heavy to get the beam.
Doesn't matter anyways lol because they apparently changed it to melee only.
In game it says: "fully charged melee heavy attack"
Wiki page says: "fully charged heavy attack"
anyone played around with fear trap? I thought I might give it a try again to save a GCD in burst combos to better ensure soul harvest/ AW hits. Might need some additional crowd control like slows and roots though to make the trap more reliably hit...
anyone played around with fear trap? I thought I might give it a try again to save a GCD in burst combos to better ensure soul harvest/ AW hits. Might need some additional crowd control like slows and roots though to make the trap more reliably hit...
It's the same as magnecro's totem: useful against melee, useless against range (which sadly includes a very large group of players, since magsorcs and snipetards).
You also won't be able to secure kills on bad players, who try to run away and just dodge, dodge, dodge (since they need to be CCed and ass-willed).
Maybe you can run reach + fear back bar (sometimes I use that on magnecro), but it doesn't help your bar space at all. I prefer to run meteor + fear, or fear + gap closer + harvest, with meteor back-bared. Against competent players I use meteor -> fear -> ass will, while harvest I use against potatoes, or against classes with clear offensive window (like magplars or magsorcs or wardens) who can't dodge much (just harvest -> fear -> ass will in the beginning of their offensive window, to minimise chances of them dodging/blocking/shielding harvest).
You don’t need a back bar stun imo. If you hit someone with concealed for off balance you can medium attack with a flame staff for the stun.
I don’t have a lot of practice pulling it off because I only played my new magblade a little bit once I hit 50, but that was my thinking when I messed around with the fear trap again. Bow builds are typically squishy and don’t even need a stun in no-CP.
Fear trap 4 seconds isn’t great but it just means more setup.