TheShadowScout wrote: »...it would vex a great many people who actually spent the effort to earn achievements and skyshards on several alts of theirs, or use them to check what that particulat -character- has done or yet to do, which crafting style is still to be learned, or exploration missed, or dungeon miniboss passed by...If they made achievements account wide and it counted the skyshards too...
...though I am sure the lazy "gimme crowd" would like that, considering how often someone posts something along those lines, and tried to make an argument that they "deserve" character wide achievements because they "already did it" with a differtent character, and seem incapable to realize that characters and players are two different things. I mean...
Who got the pile of gold, your character or the player?
Who is the mass murderer, your character or the player?
Who mastered blacksmithing, your character or the player?
Who got arrested by the town guard, your character or the player?
Who was declared emperor for a day, your character or the player?
Who found the trophy in their inventory, your character or the player?
Who has the title floating over their head, your character or the player?
Who had their soul stolen and gotten it back, your character or the player?
Get it yet?
In an RPG, even a MMORPG, players interact with the game wold through their -characters- and each and every character is depicted as seperate individual, which grow and progress through the game, often at diverging paths when you play multiple characters (that is the point of multiple characters after all, play the game once as stamblade then as magplar, etc.; good RPGs even would allow for diverging storylines... play this way on your main, that way on your alt, etc.)Nope.would you like to have a new class...
I would prefer -never- to see any more classes added to ESO, since that is a bit of a sore point for me, and most likely quite a few other old hands as well... as I have often stated before, for one reason, because people who have been plasing ESO for a while and may already played a dozend or more characters through all the same familiar content again and again might kinda feel vexed at the thought of having to do it all over once more another couple times to enjoy a new class... and even moreso for another reason, it is -highly- aggrivating to see a new class and think something like "Why the [-censored-] was that [-censored-] class not [-censored-] available back when I started in summer 2014, it would have made soooo much more [-censored-] sense for the backstory I thought up for this main/alt of mine..."
And making people feel bad in those ways is generally is not a good idea if you want them to enjoy the game and have a good time (and drop some money into the crown store, which I reckon is still ZOS primary mission statement since they probably do not wish to have the suits in charge pull the plugs and sell off the assets as "non-profitable", yes?).
Thus I always hope for them to someday add some mechanics that allow us to "refit" new classyness options to ALL characters, no matter if newly made or played since launch, like: https://forums.elderscrollsonline.com/en/discussion/369966/class-morph-idea-mk-iiSpellcrafting is shelved for the time being, who knows if they ever will dust the concept off again. It might be iffy, considering how it could end up with everyone and their granny running the same "most effective" selfmade skills... personally I would much rather see it done as -scrollcrafting-, to make consumables that mirror class skill spells.joaaocaampos wrote: »New skill lines (Weapon, Guilds etc) and Spellcrafting.
But I am with you when it comes to weapon skills: https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii
...or guild skills: https://forums.elderscrollsonline.com/en/discussion/387560/additional-guild-ideas-mk-ii
craftycarper73 wrote: »Achievments account wide, yes, things like, completed that dungeon or that trial, but you dont get the skillpoint, if you want the skillpoint you do it again. Skyshards, lore books et al, no, thats part of the game, unlocking area's.
May aswell just sell fully levelled toons with all the skyshards, skill points and lorebooks in the crown store.
As for a new class, they cant even get the one's we have now right, why muddy the waters even further.
Yes and no. With classes, while Nightblades reign supreme each class does still have its strengths and weaknesses (except Sorc who is p. much all weaknesses, but that's besides the point). This balances it out.Sylvermynx wrote: »IMO classes shouldn't have even been a thing. I think more skill lines (even more skill lines just for the classes we already have perhaps?) would work. Or add a class change like how you get your attributes/skills reset. And hopefully not... Crown exclusive.
Please just stop saying "classes shouldn't exist". Everyone. Please stop saying this. It simply does not work. Everyone will pick the same stuff to do the most DPS, absorb the most damage, heal the best, etc etc.
It won't be special. It won't be unique. It won't be fun. No one
Uh. And you're saying that isn't what happens now?
If you pick DK for example, you'll be the best tank and an okay DPS and a terrible healer. That's the way your class is.
With being able to cherry pick your skill lines, every character can do everything at any given time...and then you're just stuck with 3 homogenized specs (tank healer dps) as opposed to 20 (tank, healer, stam, mag for each class) at least somewhat unique ones.
Yes and no. With classes, while Nightblades reign supreme each class does still have its strengths and weaknesses (except Sorc who is p. much all weaknesses, but that's besides the point). This balances it out.Sylvermynx wrote: »IMO classes shouldn't have even been a thing. I think more skill lines (even more skill lines just for the classes we already have perhaps?) would work. Or add a class change like how you get your attributes/skills reset. And hopefully not... Crown exclusive.
Please just stop saying "classes shouldn't exist". Everyone. Please stop saying this. It simply does not work. Everyone will pick the same stuff to do the most DPS, absorb the most damage, heal the best, etc etc.
It won't be special. It won't be unique. It won't be fun. No one
Uh. And you're saying that isn't what happens now?
If you pick DK for example, you'll be the best tank and an okay DPS and a terrible healer. That's the way your class is.
With being able to cherry pick your skill lines, every character can do everything at any given time...and then you're just stuck with 3 homogenized specs (tank healer dps) as opposed to 20 (tank, healer, stam, mag for each class) at least somewhat unique ones.
This depends entirely on how the skills would be packaged together.
I haven't played Archeage in years now, but they have a "pick 3 skill lines" approach and while there is always winners and losers with balance updates, there are always at least 3-4 debatable top setups. More for PvP.
I think it's too late for ESO anyway, but I think it would have been a more traditional Elder Scrolls approach.
What on earth does any of this have to do with any of the rest? Adding a class, accountwide achievements, and accountwide skyshards(!) are completely unrelated issues.
Warden was only a mistake because ZOS was the one making it
So from everyone putting yes what class ideas do you have?
I personally would love some form of a master wizard conjurist the 3 skill lines would be:
Necromancy (mag dps/tanking morphs) PLSSS
Bound armourments (stam dps SWORD SINGER/mag dps morphs BATTLEMAGE)
i see lore states conjuration can dispel undead and daedra or create what they wish within reason tools etc so a final skill line more defence and buffs etc
Voted no.
Can achieve new classes by adding skill lines to existing classes, including passives.
Examples;
Mage; add a necromancer line with undead summons, undead spells, lich ultimate. Another spell caster line; illusionist etc
Warden; could add druid and shaman lines
And so on....