NEW CLASS DISCUSSION

  • Sarousse
    Sarousse
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    YES!
    I want a new class.

    Rerolling is so fun :)

    Or they remove all classes and put old classes skill lines as generic skill lines.
  • olsborg
    olsborg
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    EVENTUALLY!
    Id rather they fix the lagg first and foremost before adding anything else to the game.

    Accountwide skyshards, passive, guild lines etc, yea that would be ideal cause those things are the main reason I dont rly alt in this game.

    PC EU
    PvP only
  • TiZzA93
    TiZzA93
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    YES!
    So from everyone putting yes what class ideas do you have?

    I personally would love some form of a master wizard conjurist the 3 skill lines would be:

    Necromancy (mag dps/tanking morphs) PLSSS
    Bound armourments (stam dps SWORD SINGER/mag dps morphs BATTLEMAGE)
    i see lore states conjuration can dispel undead and daedra or create what they wish within reason tools etc so a final skill line more defence and buffs etc
  • Valrien
    Valrien
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    YES!
    TiZzA93 wrote: »
    If they made achievements account wide and it counted the skyshards too...
    ...it would vex a great many people who actually spent the effort to earn achievements and skyshards on several alts of theirs, or use them to check what that particulat -character- has done or yet to do, which crafting style is still to be learned, or exploration missed, or dungeon miniboss passed by...
    ...though I am sure the lazy "gimme crowd" would like that, considering how often someone posts something along those lines, and tried to make an argument that they "deserve" character wide achievements because they "already did it" with a differtent character, and seem incapable to realize that characters and players are two different things. I mean...
    Who got the pile of gold, your character or the player?
    Who is the mass murderer, your character or the player?
    Who mastered blacksmithing, your character or the player?
    Who got arrested by the town guard, your character or the player?
    Who was declared emperor for a day, your character or the player?
    Who found the trophy in their inventory, your character or the player?
    Who has the title floating over their head, your character or the player?
    Who had their soul stolen and gotten it back, your character or the player?
    Get it yet? :p;)
    In an RPG, even a MMORPG, players interact with the game wold through their -characters- and each and every character is depicted as seperate individual, which grow and progress through the game, often at diverging paths when you play multiple characters (that is the point of multiple characters after all, play the game once as stamblade then as magplar, etc.; good RPGs even would allow for diverging storylines... play this way on your main, that way on your alt, etc.)
    TiZzA93 wrote: »
    would you like to have a new class...
    Nope.
    I would prefer -never- to see any more classes added to ESO, since that is a bit of a sore point for me, and most likely quite a few other old hands as well... as I have often stated before, for one reason, because people who have been plasing ESO for a while and may already played a dozend or more characters through all the same familiar content again and again might kinda feel vexed at the thought of having to do it all over once more another couple times to enjoy a new class... and even moreso for another reason, it is -highly- aggrivating to see a new class and think something like "Why the [-censored-] was that [-censored-] class not [-censored-] available back when I started in summer 2014, it would have made soooo much more [-censored-] sense for the backstory I thought up for this main/alt of mine..."
    And making people feel bad in those ways is generally is not a good idea if you want them to enjoy the game and have a good time (and drop some money into the crown store, which I reckon is still ZOS primary mission statement since they probably do not wish to have the suits in charge pull the plugs and sell off the assets as "non-profitable", yes?).

    Thus I always hope for them to someday add some mechanics that allow us to "refit" new classyness options to ALL characters, no matter if newly made or played since launch, like: https://forums.elderscrollsonline.com/en/discussion/369966/class-morph-idea-mk-ii ;)
    New skill lines (Weapon, Guilds etc) and Spellcrafting.
    Spellcrafting is shelved for the time being, who knows if they ever will dust the concept off again. It might be iffy, considering how it could end up with everyone and their granny running the same "most effective" selfmade skills... personally I would much rather see it done as -scrollcrafting-, to make consumables that mirror class skill spells.
    But I am with you when it comes to weapon skills: https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii
    ...or guild skills: https://forums.elderscrollsonline.com/en/discussion/387560/additional-guild-ideas-mk-ii
    ;)

    One could make the argument that the player did all of those things lol...

    That's why the "Who REALLY did this?" Argument is nonsense, because you're right...the player does interact with the world through the character. The character is a vehicle and a blank slate. You control the character to get the achievments as a player.

    It's very easy to say the player did all of these things, my dude
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Valrien
    Valrien
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    YES!
    Achievments account wide, yes, things like, completed that dungeon or that trial, but you dont get the skillpoint, if you want the skillpoint you do it again. Skyshards, lore books et al, no, thats part of the game, unlocking area's.

    May aswell just sell fully levelled toons with all the skyshards, skill points and lorebooks in the crown store.

    As for a new class, they cant even get the one's we have now right, why muddy the waters even further.

    I'm fine with this. I'll buy it.
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • pdblake
    pdblake
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    NEVER!
    I don't even think CP points should be account wide, never mind skyshards. I prefer to play each character by itself. Just started my second and when it hits level 50 what do I do? Add the 215 CP points the first character earned? I parked that one because things were getting a bit too easy anyway.

    As for classes, yes more the better, so long as they're individual enough.
  • ScardyFox
    ScardyFox
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    YES!
    Yes, I'd like a new class but they will screw it up.
  • danno8
    danno8
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    Valrien wrote: »
    Sylvermynx wrote: »
    Valrien wrote: »
    MrGraves wrote: »
    IMO classes shouldn't have even been a thing. I think more skill lines (even more skill lines just for the classes we already have perhaps?) would work. Or add a class change like how you get your attributes/skills reset. And hopefully not... Crown exclusive.

    Please just stop saying "classes shouldn't exist". Everyone. Please stop saying this. It simply does not work. Everyone will pick the same stuff to do the most DPS, absorb the most damage, heal the best, etc etc.

    It won't be special. It won't be unique. It won't be fun. No one

    Uh. And you're saying that isn't what happens now?
    Yes and no. With classes, while Nightblades reign supreme each class does still have its strengths and weaknesses (except Sorc who is p. much all weaknesses, but that's besides the point). This balances it out.

    If you pick DK for example, you'll be the best tank and an okay DPS and a terrible healer. That's the way your class is.

    With being able to cherry pick your skill lines, every character can do everything at any given time...and then you're just stuck with 3 homogenized specs (tank healer dps) as opposed to 20 (tank, healer, stam, mag for each class) at least somewhat unique ones.

    This depends entirely on how the skills would be packaged together.

    I haven't played Archeage in years now, but they have a "pick 3 skill lines" approach and while there is always winners and losers with balance updates, there are always at least 3-4 debatable top setups. More for PvP.

    I think it's too late for ESO anyway, but I think it would have been a more traditional Elder Scrolls approach.
  • Valrien
    Valrien
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    YES!
    danno8 wrote: »
    Valrien wrote: »
    Sylvermynx wrote: »
    Valrien wrote: »
    MrGraves wrote: »
    IMO classes shouldn't have even been a thing. I think more skill lines (even more skill lines just for the classes we already have perhaps?) would work. Or add a class change like how you get your attributes/skills reset. And hopefully not... Crown exclusive.

    Please just stop saying "classes shouldn't exist". Everyone. Please stop saying this. It simply does not work. Everyone will pick the same stuff to do the most DPS, absorb the most damage, heal the best, etc etc.

    It won't be special. It won't be unique. It won't be fun. No one

    Uh. And you're saying that isn't what happens now?
    Yes and no. With classes, while Nightblades reign supreme each class does still have its strengths and weaknesses (except Sorc who is p. much all weaknesses, but that's besides the point). This balances it out.

    If you pick DK for example, you'll be the best tank and an okay DPS and a terrible healer. That's the way your class is.

    With being able to cherry pick your skill lines, every character can do everything at any given time...and then you're just stuck with 3 homogenized specs (tank healer dps) as opposed to 20 (tank, healer, stam, mag for each class) at least somewhat unique ones.

    This depends entirely on how the skills would be packaged together.

    I haven't played Archeage in years now, but they have a "pick 3 skill lines" approach and while there is always winners and losers with balance updates, there are always at least 3-4 debatable top setups. More for PvP.

    I think it's too late for ESO anyway, but I think it would have been a more traditional Elder Scrolls approach.

    The traditional elder scrolls approach really doesn't work with ability bars I dont think.

    They'd have to rework the entire game to be balanced around light attacks and heavy attacks, with some kind of Oblivion-style spell slot or something.
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Juhasow
    Juhasow
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    NO!
    pauli133 wrote: »
    What on earth does any of this have to do with any of the rest? Adding a class, accountwide achievements, and accountwide skyshards(!) are completely unrelated issues.

    @pauli133 for some people things like that are related because what holds them off from making new character is the fact they invested lot of time into progressing previous one and it would be just painfull/boring for them to do it once again. Pool creator ask purely for new class idea without bargain that making new character in current state of the game would bring.
    Edited by Juhasow on 24 September 2018 13:30
  • RD065
    RD065
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    YES!
    I don't mind the sky-shards it's finding the lorebooks over and over again. I wouldn't mind a new class though a new race that benefits mag, and stam at least a little bit. Going from Stam to a Mag build is hard because the race only benefits one.
  • TiZzA93
    TiZzA93
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    YES!
    @RD065 dark elf gives 6% mag+stam then extra 3% mag :smile:
  • RD065
    RD065
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    YES!
    TiZzA93 wrote: »
    @RD065 dark elf gives 6% mag+stam then extra 3% mag :smile:

    Thanks. So in your opinion would you be comfortable with a dark elf for either a mag or stam build? Thanks again.

    Edit for spelling.
    Edited by RD065 on 24 September 2018 14:19
  • Vanthras79
    Vanthras79
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    YES!
    They know we wants a frost mage! What is taking them sooo long? :wink:
    Edited by Vanthras79 on 24 September 2018 14:14
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

  • TiZzA93
    TiZzA93
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    YES!
    @RD065 yes they wud give a slight increase to both if you use shacklbreaker set too make a good statpool for hybrid

    @Vanthras79 warden shud have been that but just didn't cut it with it being tanky ice instead
  • Vanthras79
    Vanthras79
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    YES!
    I would also like to know if we are ever getting spells from the various schools of magic (as a world skill) for all class. Something about throwing a meaty explosive fireball, and chain lightning that gets me all excited. Could also want to summon a fire and frost atronach.
    Norion Germain - Telvanni Wizard, Covenant Battle Mage, Mage's Guild Magister, Resident of Daggerfall Overlook, Lord of Tel Galen, Psijic Monk, Antiquarian, Breton Scholar, and Traveler.

  • Numerikuu
    Numerikuu
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    NO!
    Vahrokh wrote: »
    No, they can't balance the few classes we have got, and you want to strain the devs with 1 additional one?

    This. No more new classes. Warden was a mistake.

    New weapons and skills attributed to them however...
  • coop500
    coop500
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    YES!
    Shapeshifter~ Maybe a guar for tanks, senche for DPS and harpy for heal?
    Hoping for more playable races
  • Michaelkeir
    Michaelkeir
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    YES!
    Necromancer class. I'm not sure why this isn't an option yet...but I need my Necro fix. Make it a class or a skill line....i just want zombies and the ability to use blue flame attacks like the Necromancers use. They have 70% of the assets in game already. Make it happen.

    Besides...I have my horse and outfit ready.
  • Valrien
    Valrien
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    YES!
    Numerikuu wrote: »
    Vahrokh wrote: »
    No, they can't balance the few classes we have got, and you want to strain the devs with 1 additional one?

    This. No more new classes. Warden was a mistake.

    New weapons and skills attributed to them however...

    Warden was only a mistake because ZOS was the one making it
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • EliteWarrior
    EliteWarrior
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    NEVER!
    I voted no, having achievements account wide may seem like a good idea, but this means that things like titles will be across all characters; people would have Former Emperor on PvE toons, and not to mention everyone using a MagSorc (pre Murkmire :D) to get the Flawless Conqueror, and then having that title on a DK, a much harder achievement.
    PC | EU
    Main: Stam DK
  • Numerikuu
    Numerikuu
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    NO!
    Valrien wrote: »
    Numerikuu wrote: »
    Vahrokh wrote: »
    No, they can't balance the few classes we have got, and you want to strain the devs with 1 additional one?

    This. No more new classes. Warden was a mistake.

    New weapons and skills attributed to them however...

    Warden was only a mistake because ZOS was the one making it

    True. The majority of the buffs that the Warden grants could have been spread to Templar/Restoration and other things. Warden should have been more of an ice druid, but instead we got.....well, what we have now.
  • Styros
    Styros
    NO!
    1st no. 2nd i think its bad idea to making new class, how about new weapons or new skills for each classes ? Class skill progress literally staying in one position already many years, only what we get its just rebalance numbers
  • Rungar
    Rungar
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    id prefer 2 new weapon lines(claws and spears) and 2 new magic lines (alteration and illusion).
  • Kitty_Quietly
    Kitty_Quietly
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    YES!
    Well, a new class could fun. I’d like a class for that wyrd stuff. A combat pet lurcher or maybe being able to turn into an animal as disguise. Not likely, but yeah, I’d like that.
  • Osteos
    Osteos
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    YES!
    TiZzA93 wrote: »
    So from everyone putting yes what class ideas do you have?

    I personally would love some form of a master wizard conjurist the 3 skill lines would be:

    Necromancy (mag dps/tanking morphs) PLSSS
    Bound armourments (stam dps SWORD SINGER/mag dps morphs BATTLEMAGE)
    i see lore states conjuration can dispel undead and daedra or create what they wish within reason tools etc so a final skill line more defence and buffs etc

    Similar to how the Dragonknight is based off of Akavir, I would like to see a new Tempest class based off the Moarmer. Air, Serpent and Water based skill lines. They could also do this with other races/ cultures.

    That and a battlemage with a one handed weapon and touch spells in the other hand.
    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • TiZzA93
    TiZzA93
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    YES!
    sounds like a good fun rp class 🙂
  • Imperial_Voice
    Imperial_Voice
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    spekdah wrote: »
    Voted no.

    Can achieve new classes by adding skill lines to existing classes, including passives.
    Examples;
    Mage; add a necromancer line with undead summons, undead spells, lich ultimate. Another spell caster line; illusionist etc
    Warden; could add druid and shaman lines

    And so on....

    Someone give this man a job with Zeni
  • Massacre_Wurm
    Massacre_Wurm
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    YES!
    Ofc we need more classes. 5 for 4 years old game is really low.

    I mean cmon - we have like ONE stamina build in the game.
    Go to any big town - 80% of players with staffs and 20% with double daggers.

    Shocking DIVERSITY.
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