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Are you happy about VR ranks removed?

  • TheDarkShadow
    TheDarkShadow
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    Yes! Max level faster - that sounds awesome!
    As a RPer but also do pve and pvp, this is a great news to me. Sometime my RP friends just stop playing, or the story lead my character to an end. Right now if that character is V16, it's a very hard decision for me to delete it, because I also pvp and pve and level a new character to V16 take so much time and boring grind. Someone said you can still pve and pvp with a low level char, but then I need to make or farm new gear for low level, and that sometime take even more time. But if I don't delete my "inactive" RP character, I don't have enough slot to RP a new one. Also, I have 2 crafters, 1 for blacksmith, clothing, and woodworker, 1 for 3 others professions, and I need 2 because they are also my mats hoarders.

    With vet rank removal I can easily delete and make new alts, for RP, or just to test a new build. Leveling from 1-50 only take about a week, then I can use all the max level gear.
  • hydrocynus
    hydrocynus
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    Not much is changing for me - i'm scouting every single zone no matter if it's for VR or CP
    I will say again. None of this is relevant till we know how gear progression will work....
    My internet is invalid
  • Chelister
    Chelister
    ✭✭✭
    I hate the change and now i'm demotivated to level
    Dromede wrote: »
    The title says it all :) I suggest we discuss the concept of level progression stopping at 50, and continuing with CP acquisition vs Veteran ranks. Let's leave all the bugs/lags/technical difficulties 'what ifs' out of discussion! Pretty please :)

    Wait; are they simply removing the whole progression of VET 1 to VET 16?

    If yes, then the max lvl to reach would be lvl 50??

    But that sounds so primitive, isn’t the PVE content also about developing ur character throughout the VET lvls

    So are they are making the game much shorter?
  • Guppet
    Guppet
    ✭✭✭✭✭
    Yes! Max level faster - that sounds awesome!
    hydrocynus wrote: »
    I will say again. None of this is relevant till we know how gear progression will work....

    We already have details of that. It may change, but it won't change much. You will need CP equal to the VR level of the gear times ten. So the most you will need for current gear is 160cp. This has been linked so many times that frequent forum goers should know it inside out. That includes yourself.
  • Solariken
    Solariken
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    ✭✭✭✭
    Yes! Max level faster - that sounds awesome!
    Solariken wrote: »
    It seems clear that those opposed to this change don't fully understand it. This change is 100% positive without any drawbacks.

    Also, please stop referring to the CP system as "horizontal character progression" - the CP system is vertical.
    Actually, with zero further levels to attain aside from some passive, background fraction-of-a-percentage increases to various specific use situations; the removal of VR's and going to CP's only is the very definition of Horizontal Progression.
    With each 3 CP you gain in all stat pools and see an increase in damage, sustain, and passive defense. It's actually MORE vertical than VR. Gear is irrelevant because it will be tied to CP rank instead of VR.
    They have released zero information on how it will work. Aside from *** extraction, how did you come by this information?

    @Uriel_Nocturne I disagree completely - the CP system has ALL of the aspects of a vertical progression system. And no, I did glean the info via *** extraction - what I described is how it works NOW. They will also very likely increase the stat gain per CP further after VR removal. Like I said, people opposed don't actually understand the system.
    Edited by Solariken on 21 April 2016 15:06
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
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    ✭✭
    Not much is changing for me - i'm scouting every single zone no matter if it's for VR or CP
    It won't effect my play style really. I already have several chrs at v16 now. On one hand, it will make going back to some v1 - v5 dungeons more interesting now with everything set to lvl50. However it could go badly if they think things through. I'll wait and see before holding any judgement.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • Ritzey01
    Ritzey01
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    I hate the change and now i'm demotivated to level
    Ritzey01 wrote: »
    Slurg wrote: »
    Ritzey01 wrote: »
    Slurg wrote: »
    Ritzey01 wrote: »
    Slurg wrote: »
    Ritzey01 wrote: »
    Its the same as with the real world these days, no one wants to work to get anything, they just want it handed to them with as little effort on their parts as possible.

    Work? This game is not my job. I do not pay to play this game to put a roof over my head and food on my table. This is a game that I am paying to play, to have fun. I've already experienced getting to VR 16 and doing it on multiple characters = not fun.

    Simple, replace work with effort, time, any number of words that will amount to the same thing. Give me a game that i am not earning anything and i will show you a boring game.

    We will still be earning champion points across all veteran ranked characters while we play. Isn't that enough for people who feel the need to work for something in a game??

    Not if you are capped already.
    Then congratulations on reaching 3600 champion points. You won the game!

    If anyone in this game has 3600 CP's let me know DA. I have 501, which is cap last time i looked.

    Once you reach 501, you don't stop increasing in level, this is just the point where the grind begins to slow down. It takes a hell of a lot more XP for the 502nd, 503rd, etc. It will likely be several years before anyone reaches Rank 3600.

    That is exactly what i said, several times actually, and with increases of 50 CP's every quarter or so i will progress once every quarter of so.As it stands i will be at cap every time they raise the cap. So i can play as much as i want after DB comes out and i will level up about 4 times a year. Thats not progression!
  • ChrispyRambo
    ChrispyRambo
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    Not much is changing for me - i'm scouting every single zone no matter if it's for VR or CP
    For me it is what it is & I'm still gonna play. I just wish we knew what exactly they are planning so we could plan ahead. Could be a lot of re-doing points and abilities for people with multiple characters.
  • hydrocynus
    hydrocynus
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    Not much is changing for me - i'm scouting every single zone no matter if it's for VR or CP
    Guppet wrote: »
    hydrocynus wrote: »
    I will say again. None of this is relevant till we know how gear progression will work....

    We already have details of that. It may change, but it won't change much. You will need CP equal to the VR level of the gear times ten. So the most you will need for current gear is 160cp. This has been linked so many times that frequent forum goers should know it inside out. That includes yourself.

    You have told me nothing l. How will progression work past 160? If I have 551 cp how much better is my gear than someone with 160? That is the crux because the answer to that will determine whether you will see zone chat posts like "LFG gold DD CP501" or not. Does anyone know the answer to that? If so tell me and I will consider myself educated.
    My internet is invalid
  • Shadesofkin
    Shadesofkin
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    Yes! Max level faster - that sounds awesome!
    Chelister wrote: »
    Dromede wrote: »
    The title says it all :) I suggest we discuss the concept of level progression stopping at 50, and continuing with CP acquisition vs Veteran ranks. Let's leave all the bugs/lags/technical difficulties 'what ifs' out of discussion! Pretty please :)

    Wait; are they simply removing the whole progression of VET 1 to VET 16?

    If yes, then the max lvl to reach would be lvl 50??

    But that sounds so primitive, isn’t the PVE content also about developing ur character throughout the VET lvls

    So are they are making the game much shorter?

    No.

    The Veteran system was always just a place holder, it was literally forced into the game in an effort to appease everyone when they realized they were locked out of parts of the game based on faction (a huge mistake from the get-go) and was always meant to be replaced eventually.

    Now, they have waited a very long time, but it has always been known that VR was meant to be gone at some point, that it like the Dodo bird, had outlived it's time. The incentive to do quests, to learn and play and enjoy the game will be in crafting, skills, and gear alongside the Champion Constellations which will increase the base stats and improve various parts of your characters performance based solely on their accumulation and allocation.

    Vet levels were awful, they shouldn't have existed in the first place and thank the divines they're going.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Guppet
    Guppet
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    Yes! Max level faster - that sounds awesome!
    Ritzey01 wrote: »
    Ritzey01 wrote: »
    Slurg wrote: »
    Ritzey01 wrote: »
    Slurg wrote: »
    Ritzey01 wrote: »
    Slurg wrote: »
    Ritzey01 wrote: »
    Its the same as with the real world these days, no one wants to work to get anything, they just want it handed to them with as little effort on their parts as possible.

    Work? This game is not my job. I do not pay to play this game to put a roof over my head and food on my table. This is a game that I am paying to play, to have fun. I've already experienced getting to VR 16 and doing it on multiple characters = not fun.

    Simple, replace work with effort, time, any number of words that will amount to the same thing. Give me a game that i am not earning anything and i will show you a boring game.

    We will still be earning champion points across all veteran ranked characters while we play. Isn't that enough for people who feel the need to work for something in a game??

    Not if you are capped already.
    Then congratulations on reaching 3600 champion points. You won the game!

    If anyone in this game has 3600 CP's let me know DA. I have 501, which is cap last time i looked.

    Once you reach 501, you don't stop increasing in level, this is just the point where the grind begins to slow down. It takes a hell of a lot more XP for the 502nd, 503rd, etc. It will likely be several years before anyone reaches Rank 3600.

    That is exactly what i said, several times actually, and with increases of 50 CP's every quarter or so i will progress once every quarter of so.As it stands i will be at cap every time they raise the cap. So i can play as much as i want after DB comes out and i will level up about 4 times a year. Thats not progression!

    The only reason you will only level up four times a year, is because they let you level beyond the cap. They don't have to do that, then you can level 50 times each time they increase the cap. But I'm betting you would complain about that.
  • Uriel_Nocturne
    Uriel_Nocturne
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    No - i liked having clear xp goals
    Solariken wrote: »
    Solariken wrote: »
    It seems clear that those opposed to this change don't fully understand it. This change is 100% positive without any drawbacks.

    Also, please stop referring to the CP system as "horizontal character progression" - the CP system is vertical.
    Actually, with zero further levels to attain aside from some passive, background fraction-of-a-percentage increases to various specific use situations; the removal of VR's and going to CP's only is the very definition of Horizontal Progression.
    With each 3 CP you gain in all stat pools and see an increase in damage, sustain, and passive defense. It's actually MORE vertical than VR. Gear is irrelevant because it will be tied to CP rank instead of VR.
    They have released zero information on how it will work. Aside from *** extraction, how did you come by this information?

    I disagree completely - the CP system has ALL of the aspects of a vertical progression system. And no, I did glean the info via *** extraction - what I described is how it works NOW. They will also very likely increase the stat gain per CP further after VR removal. Like I said, people opposed don't actually understand the system.
    Really? That's how it works now?

    When was the last time you got 1-5 CP's and your Magicka, Stamina, or Health went up? When was the last time you got a CP and you received a Skill point from it? When was the last time you got a CP and received anything more than a passive, background, fraction of a percentage increase to... anything?

    This move will halt any/all forward progression. Your characters won't actually grow any more than they did once they hit lvl50. You will hit lvl 50, then skyrocket to max level/CP. Then that's it. Done.

    Nowhere else to go.

    That's the very definition of horizontal progression.


    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • Guppet
    Guppet
    ✭✭✭✭✭
    Yes! Max level faster - that sounds awesome!
    Solariken wrote: »
    Solariken wrote: »
    It seems clear that those opposed to this change don't fully understand it. This change is 100% positive without any drawbacks.

    Also, please stop referring to the CP system as "horizontal character progression" - the CP system is vertical.
    Actually, with zero further levels to attain aside from some passive, background fraction-of-a-percentage increases to various specific use situations; the removal of VR's and going to CP's only is the very definition of Horizontal Progression.
    With each 3 CP you gain in all stat pools and see an increase in damage, sustain, and passive defense. It's actually MORE vertical than VR. Gear is irrelevant because it will be tied to CP rank instead of VR.
    They have released zero information on how it will work. Aside from *** extraction, how did you come by this information?

    I disagree completely - the CP system has ALL of the aspects of a vertical progression system. And no, I did glean the info via *** extraction - what I described is how it works NOW. They will also very likely increase the stat gain per CP further after VR removal. Like I said, people opposed don't actually understand the system.
    Really? That's how it works now?

    When was the last time you got 1-5 CP's and your Magicka, Stamina, or Health went up? When was the last time you got a CP and you received a Skill point from it? When was the last time you got a CP and received anything more than a passive, background, fraction of a percentage increase to... anything?

    This move will halt any/all forward progression. Your characters won't actually grow any more than they did once they hit lvl50. You will hit lvl 50, then skyrocket to max level/CP. Then that's it. Done.

    Nowhere else to go.

    That's the very definition of horizontal progression.

    I suggest you record all your stats then reset your cp and see the difference. Then come back and apologise.
    Edited by Guppet on 21 April 2016 15:11
  • CadenceRowan
    CadenceRowan
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    No - i liked having clear xp goals
    I'm actually somewhere between "No" and "Not much is changing for me". I don't really care that much about XP and max levels. I'm there to play through the game, I will run through all the zones anyway to get the skill points if nothing else.

    In my case it's more that I don't like having the levels I've earned taken away from me. CP is a nice boost, but it's not the same.

  • Uriel_Nocturne
    Uriel_Nocturne
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    ✭✭
    No - i liked having clear xp goals
    Guppet wrote: »
    Solariken wrote: »
    Solariken wrote: »
    It seems clear that those opposed to this change don't fully understand it. This change is 100% positive without any drawbacks.

    Also, please stop referring to the CP system as "horizontal character progression" - the CP system is vertical.
    Actually, with zero further levels to attain aside from some passive, background fraction-of-a-percentage increases to various specific use situations; the removal of VR's and going to CP's only is the very definition of Horizontal Progression.
    With each 3 CP you gain in all stat pools and see an increase in damage, sustain, and passive defense. It's actually MORE vertical than VR. Gear is irrelevant because it will be tied to CP rank instead of VR.
    They have released zero information on how it will work. Aside from *** extraction, how did you come by this information?

    I disagree completely - the CP system has ALL of the aspects of a vertical progression system. And no, I did glean the info via *** extraction - what I described is how it works NOW. They will also very likely increase the stat gain per CP further after VR removal. Like I said, people opposed don't actually understand the system.
    Really? That's how it works now?

    When was the last time you got 1-5 CP's and your Magicka, Stamina, or Health went up? When was the last time you got a CP and you received a Skill point from it? When was the last time you got a CP and received anything more than a passive, background, fraction of a percentage increase to... anything?

    This move will halt any/all forward progression. Your characters won't actually grow any more than they did once they hit lvl50. You will hit lvl 50, then skyrocket to max level/CP. Then that's it. Done.

    Nowhere else to go.

    That's the very definition of horizontal progression.

    I suggest you record all your stats then reset your cp and see the difference. Then come back and apologise.
    Ah, the cheap "cop-out" argument. Well done.


    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • STEVIL
    STEVIL
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    ✭✭✭
    Yes! Max level faster - that sounds awesome!
    hydrocynus wrote: »
    Guppet wrote: »
    hydrocynus wrote: »
    I will say again. None of this is relevant till we know how gear progression will work....

    We already have details of that. It may change, but it won't change much. You will need CP equal to the VR level of the gear times ten. So the most you will need for current gear is 160cp. This has been linked so many times that frequent forum goers should know it inside out. That includes yourself.

    You have told me nothing l. How will progression work past 160? If I have 551 cp how much better is my gear than someone with 160? That is the crux because the answer to that will determine whether you will see zone chat posts like "LFG gold DD CP501" or not. Does anyone know the answer to that? If so tell me and I will consider myself educated.

    Ok so champion points are the new benchmark for post-50 advancement, replacing vet lvls, THEN if you are now seeing LFG requests listing VR requirements it follows that the folks declaring VR in their LFG now would also do it for CP.

    Also, it has been said and/or alluded to that they do not pkan to raise gear power beyond VR16 eq immediately, if at all. There has been NO suggestion by ZOS that we will see CP500 gear, not this release.

    That is not different than VR. Been at VR 16 for a while with no hints of VR18 coming for gear or any reason.
    Proudly skooma free while talks-when-drunk is in mandatory public housing.
    YFMV Your Fun May Vary.

    First Law of Nerf-o-Dynamics
    "The good way I used to get good kills *with good skill* was good but the way others kill me now is bad."

  • FloppyTouch
    FloppyTouch
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    No - i liked having clear xp goals
    Sometimes I eat cake but today I will eat chips.
  • Annalyse
    Annalyse
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    I hate the change and now i'm demotivated to level
    Guppet wrote: »

    If your at 160cp or higher, you won't notice any difference. The only change is you won't need to level alts past 50.

    And that is exactly the change we are upset about. The first character can "level up" via CP points because they will have none at level 50, and thereby can also use gear as visible progression. But once you have done the content once, you're done. Getting an alt to 50 takes virtually no time at all and since they will be instant max level at 50, there is no drive to continue for those of us that don't care about endgame PvP. And since most of us have one V16 already, the new change will mean there isn't much left in this game for us.

    And to be honest, as a casual PvE quester, I don't really care about CP at all. I generally don't even pay attention when I get one and only remember to assign them when I have a stack piled up. The game was so much more of a challenge without them and now it all just feels like easy mode.

    Edited by Annalyse on 21 April 2016 15:20
  • Uriel_Nocturne
    Uriel_Nocturne
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    No - i liked having clear xp goals
    Chelister wrote: »
    Dromede wrote: »
    The title says it all :) I suggest we discuss the concept of level progression stopping at 50, and continuing with CP acquisition vs Veteran ranks. Let's leave all the bugs/lags/technical difficulties 'what ifs' out of discussion! Pretty please :)

    Wait; are they simply removing the whole progression of VET 1 to VET 16?

    If yes, then the max lvl to reach would be lvl 50??

    But that sounds so primitive, isn’t the PVE content also about developing ur character throughout the VET lvls

    So are they are making the game much shorter?

    No.

    The Veteran system was always just a place holder, it was literally forced into the game in an effort to appease everyone when they realized they were locked out of parts of the game based on faction (a huge mistake from the get-go) and was always meant to be replaced eventually.

    Now, they have waited a very long time, but it has always been known that VR was meant to be gone at some point, that it like the Dodo bird, had outlived it's time. The incentive to do quests, to learn and play and enjoy the game will be in crafting, skills, and gear alongside the Champion Constellations which will increase the base stats and improve various parts of your characters performance based solely on their accumulation and allocation.

    Vet levels were awful, they shouldn't have existed in the first place and thank the divines they're going.
    Except that the Dodo went extinct due to being hunted to extinction by Man, not that it had "outlived its time".

    Just saying.


    twitch.tv/vampire_nox
    PAWS (Positively Against Wrip-off Stuff) - Say no to Crown Crates!


  • Ritzey01
    Ritzey01
    ✭✭✭
    I hate the change and now i'm demotivated to level
    Guppet wrote: »
    Solariken wrote: »
    Solariken wrote: »
    It seems clear that those opposed to this change don't fully understand it. This change is 100% positive without any drawbacks.

    Also, please stop referring to the CP system as "horizontal character progression" - the CP system is vertical.
    Actually, with zero further levels to attain aside from some passive, background fraction-of-a-percentage increases to various specific use situations; the removal of VR's and going to CP's only is the very definition of Horizontal Progression.
    With each 3 CP you gain in all stat pools and see an increase in damage, sustain, and passive defense. It's actually MORE vertical than VR. Gear is irrelevant because it will be tied to CP rank instead of VR.
    They have released zero information on how it will work. Aside from *** extraction, how did you come by this information?

    I disagree completely - the CP system has ALL of the aspects of a vertical progression system. And no, I did glean the info via *** extraction - what I described is how it works NOW. They will also very likely increase the stat gain per CP further after VR removal. Like I said, people opposed don't actually understand the system.
    Really? That's how it works now?

    When was the last time you got 1-5 CP's and your Magicka, Stamina, or Health went up? When was the last time you got a CP and you received a Skill point from it? When was the last time you got a CP and received anything more than a passive, background, fraction of a percentage increase to... anything?

    This move will halt any/all forward progression. Your characters won't actually grow any more than they did once they hit lvl50. You will hit lvl 50, then skyrocket to max level/CP. Then that's it. Done.

    Nowhere else to go.

    That's the very definition of horizontal progression.

    I suggest you record all your stats then reset your cp and see the difference. Then come back and apologise.

    I would like to see a link showing this information, one to where ZOS has said this. This is something i was not aware of, or forgot, and i have been playing since beta. I still do not like it, but that would make it a little, very little, bit easier to swallow.
  • NewBlacksmurf
    NewBlacksmurf
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    Aquanova wrote: »
    All the VR removal does is cater to casuals who complained about not being on equal footing with those of us who actually put in time to be maxed level. If this was extended ZOS should have had it in the game from day 1.

    I don't care anymore since I've already gone through the painful process of leveling multiple characters to vr16 and their going along with it anyways, but I have to give a big "*** YOU" to ZOS for implementing this BS!

    Plan your game better!

    Sorry but the comment that always bothers me is when anyone suggests that removing VR is ZOS catering to "casuals"

    While that may be your opinion, that is not why VR is being removed...the removal of VR was announced ....in July 2014

    The changes to VR content difficulty may be more appropriate to suggest that those changes were addressing different groups of players but this "casuals" vs others stuff is just sickening as its based on this idea that one group of players is better than another where one group should be listened to and catered to over another.

    Thats a problem if you feel or think those ways.


    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Guppet
    Guppet
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    Yes! Max level faster - that sounds awesome!
    hydrocynus wrote: »
    Guppet wrote: »
    hydrocynus wrote: »
    I will say again. None of this is relevant till we know how gear progression will work....

    We already have details of that. It may change, but it won't change much. You will need CP equal to the VR level of the gear times ten. So the most you will need for current gear is 160cp. This has been linked so many times that frequent forum goers should know it inside out. That includes yourself.

    You have told me nothing l. How will progression work past 160? If I have 551 cp how much better is my gear than someone with 160? That is the crux because the answer to that will determine whether you will see zone chat posts like "LFG gold DD CP501" or not. Does anyone know the answer to that? If so tell me and I will consider myself educated.

    The gear will be the same regardless of your CP. if you can equip it the stats will be the same, or why would it be tied to CP level in the first place. That should not need explaining. Your current VR16 gear will be exactly like it is with 160CP or 501, how is that something you need explaining.

    When they release new gear it will be for CP 180 or what ever and will be the same stats for a CP180 or a CP501.

    Why would your gear increase in power based on your CP, that would result in you never replacing your gear. Did your gear increase in power when you went from VR4 to VR10, no, you had to get new gear.

    Gear chasing is what keeps MMO's running. Why do you think they come out with new sets? It's to give you a target.

    Logic, it's wonderful.
  • Guppet
    Guppet
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    Yes! Max level faster - that sounds awesome!
    Ritzey01 wrote: »
    Guppet wrote: »
    Solariken wrote: »
    Solariken wrote: »
    It seems clear that those opposed to this change don't fully understand it. This change is 100% positive without any drawbacks.

    Also, please stop referring to the CP system as "horizontal character progression" - the CP system is vertical.
    Actually, with zero further levels to attain aside from some passive, background fraction-of-a-percentage increases to various specific use situations; the removal of VR's and going to CP's only is the very definition of Horizontal Progression.
    With each 3 CP you gain in all stat pools and see an increase in damage, sustain, and passive defense. It's actually MORE vertical than VR. Gear is irrelevant because it will be tied to CP rank instead of VR.
    They have released zero information on how it will work. Aside from *** extraction, how did you come by this information?

    I disagree completely - the CP system has ALL of the aspects of a vertical progression system. And no, I did glean the info via *** extraction - what I described is how it works NOW. They will also very likely increase the stat gain per CP further after VR removal. Like I said, people opposed don't actually understand the system.
    Really? That's how it works now?

    When was the last time you got 1-5 CP's and your Magicka, Stamina, or Health went up? When was the last time you got a CP and you received a Skill point from it? When was the last time you got a CP and received anything more than a passive, background, fraction of a percentage increase to... anything?

    This move will halt any/all forward progression. Your characters won't actually grow any more than they did once they hit lvl50. You will hit lvl 50, then skyrocket to max level/CP. Then that's it. Done.

    Nowhere else to go.

    That's the very definition of horizontal progression.

    I suggest you record all your stats then reset your cp and see the difference. Then come back and apologise.

    I would like to see a link showing this information, one to where ZOS has said this. This is something i was not aware of, or forgot, and i have been playing since beta. I still do not like it, but that would make it a little, very little, bit easier to swallow.

    I may be wrong but I think even the mouse over tooltip mentions it on the constellations.
  • Dromede
    Dromede
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    Yes! Max level faster - that sounds awesome!
    JimmyKeal wrote: »
    Remember hitting that first VR1 on your first character? Remember how good that felt to finally reach that level and feel like you're part of the elite? That'll be removed for new gamers and the motivation for levelling will almost stop once they've hit 50. They're taking hours of gameplay away from people, people like me need XP and levelling to continue.

    The price of the game has dropped, subscription is no longer required, DLC's are expanding zones and adding more gameplay. For newbies to the game, which obviously there are new players starting every single day, that feeling of hitting their first VR will be removed and I'm worried they'll just check out once they've done it once.

    I think it also punishes solo players like myself, ZOS are focussing too much of the effect it'll have on PVP and Groups. For solo players, once we've completed the main quests in our alliances, where's the motivation to complete Cadwells Silver/Gold apart from CP points as a bonus?

    I want to keep VR levels, for the sake of new players to the game. It's an MMO, it's not meant to be maxed level after a couple of weeks of playing, it's meant to be a slog!

    There's an incentive to do Silver and gold to grind xp for champion points (nothing changes here) , get skyshards and get achievements.

    I have a v16 with almost all quests done, fishing achievements and every single skyshard picked up, crafting leveled and so on - all for the armor dye achievements, so that i don't have to do same monotonous thing once again on alts.

    To make a decent build, you need lots of skill points - your home zone does not give enough to even unlock all the passives.
    Skye Cloude - Sorc DPS, Master Crafter. Main, the bestest
    Lae Lenne - Templar Healer Trial grade.
    Dromede - Stamina Nightblade, she's a newb and doesn't know what she's doing
    V'oghatta - Stamplar pretending to be a tank
    Ulville Thonvella - aspiring Fire Mage, be careful around her fire sticks!
    Dromedaris - lost and not found. Named after a shoe, what else can you expect from her? A proper tank in her wildest dreams
    Swims-Naked - too pretty to grind, too silly to quest.
    Sun Flair - Dunmer Templar that can't spell for life. To bad she's too broke to afford a name change... Well, at least she's pretty...
  • Didaco
    Didaco
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    No they shouldnt be removed! What about all the time i spent doing this!

    Can someone please explain what this question does even mean?
    Vet lvls are just a numerical thresholds that separates you from higher tier gear. Nothing more.

    In the time you spent doing that you earned the chance to equip end game items.
  • hydrocynus
    hydrocynus
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    Not much is changing for me - i'm scouting every single zone no matter if it's for VR or CP
    STEVIL wrote: »
    hydrocynus wrote: »
    Guppet wrote: »
    hydrocynus wrote: »
    I will say again. None of this is relevant till we know how gear progression will work....

    We already have details of that. It may change, but it won't change much. You will need CP equal to the VR level of the gear times ten. So the most you will need for current gear is 160cp. This has been linked so many times that frequent forum goers should know it inside out. That includes yourself.

    You have told me nothing l. How will progression work past 160? If I have 551 cp how much better is my gear than someone with 160? That is the crux because the answer to that will determine whether you will see zone chat posts like "LFG gold DD CP501" or not. Does anyone know the answer to that? If so tell me and I will consider myself educated.

    Ok so champion points are the new benchmark for post-50 advancement, replacing vet lvls, THEN if you are now seeing LFG requests listing VR requirements it follows that the folks declaring VR in their LFG now would also do it for CP.

    Also, it has been said and/or alluded to that they do not pkan to raise gear power beyond VR16 eq immediately, if at all. There has been NO suggestion by ZOS that we will see CP500 gear, not this release.

    That is not different than VR. Been at VR 16 for a while with no hints of VR18 coming for gear or any reason.

    And if that use true then they only way VR has been removed is in name. They are still there at increments of 10 till 160 of CP. You will therefore have LFG CP 160+

    But you are taking speculation so let's wait and see when they document it.
    My internet is invalid
  • Guppet
    Guppet
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    Yes! Max level faster - that sounds awesome!
    Annalyse wrote: »
    Guppet wrote: »

    If your at 160cp or higher, you won't notice any difference. The only change is you won't need to level alts past 50.

    And that is exactly the change we are upset about. The first character can "level up" via CP points because they will have none at level 50, and thereby can also use gear as visible progression. But once you have done the content once, you're done. Getting an alt to 50 takes virtually no time at all and since they will be instant max level at 50, there is no drive to continue for those of us that don't care about endgame PvP. And since most of us have one V16 already, the new change will mean there isn't much left in this game for us.

    And to be honest, as a casual PvE quester, I don't really care about CP at all. I generally don't even pay attention when I get one and only remember to assign them when I have a stack piled up. The game was so much more of a challenge without them and now it all just feels like easy mode.

    If you dont enjoy the repeatable endgame content, yes your done. You have effectively completed the single player part of the game. All the group stuff is repeatable, the solo not so much (Mealstrom apart).

    That's standard MMO stuff.

    Most single player games end when you kill the big bad. So does this when you kill molag bhal. Just with your first character you get to do the other 2 factions.

    The other factions quests are still completeable on alts are they not? If you don't enjoy doing them, then you should not be doing them even if they move your level bar. If your only doing them because it's a level to work towards rather than fun, then you should step away from the keyboard.
  • Shadesofkin
    Shadesofkin
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    Yes! Max level faster - that sounds awesome!
    Chelister wrote: »
    Dromede wrote: »
    The title says it all :) I suggest we discuss the concept of level progression stopping at 50, and continuing with CP acquisition vs Veteran ranks. Let's leave all the bugs/lags/technical difficulties 'what ifs' out of discussion! Pretty please :)

    Wait; are they simply removing the whole progression of VET 1 to VET 16?

    If yes, then the max lvl to reach would be lvl 50??

    But that sounds so primitive, isn’t the PVE content also about developing ur character throughout the VET lvls

    So are they are making the game much shorter?

    No.

    The Veteran system was always just a place holder, it was literally forced into the game in an effort to appease everyone when they realized they were locked out of parts of the game based on faction (a huge mistake from the get-go) and was always meant to be replaced eventually.

    Now, they have waited a very long time, but it has always been known that VR was meant to be gone at some point, that it like the Dodo bird, had outlived it's time. The incentive to do quests, to learn and play and enjoy the game will be in crafting, skills, and gear alongside the Champion Constellations which will increase the base stats and improve various parts of your characters performance based solely on their accumulation and allocation.

    Vet levels were awful, they shouldn't have existed in the first place and thank the divines they're going.
    Except that the Dodo went extinct due to being hunted to extinction by Man, not that it had "outlived its time".

    Just saying.

    Hey as masters of life at the top of the food chain we get to say that an animal has outlived it's time :P

    But no, you're right, I should have used a different analogy since it *was* due to hunting. I just couldn't get away from the amusing dodo antics in Ice Age as I wrote.
    @shadesofkin -NA Server.
    Tier 2 Player.
    MagDK Main forever (even in the bad times)
  • Eleusian
    Eleusian
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    Yes! Max level faster - that sounds awesome!
    Have max CP & a Altaholic
    PS4 NA
  • TequilaFire
    TequilaFire
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    ✭✭✭✭✭
    Ritzey01 wrote: »
    Slurg wrote: »
    Ritzey01 wrote: »
    Slurg wrote: »
    Ritzey01 wrote: »
    Slurg wrote: »
    Ritzey01 wrote: »
    Its the same as with the real world these days, no one wants to work to get anything, they just want it handed to them with as little effort on their parts as possible.

    Work? This game is not my job. I do not pay to play this game to put a roof over my head and food on my table. This is a game that I am paying to play, to have fun. I've already experienced getting to VR 16 and doing it on multiple characters = not fun.

    Simple, replace work with effort, time, any number of words that will amount to the same thing. Give me a game that i am not earning anything and i will show you a boring game.

    We will still be earning champion points across all veteran ranked characters while we play. Isn't that enough for people who feel the need to work for something in a game??

    Not if you are capped already.
    Then congratulations on reaching 3600 champion points. You won the game!

    If anyone in this game has 3600 CP's let me know DA. I have 501, which is cap last time i looked.

    Once you reach 501, you don't stop increasing in level, this is just the point where the grind begins to slow down. It takes a hell of a lot more XP for the 502nd, 503rd, etc. It will likely be several years before anyone reaches Rank 3600.

    True you keep earning them but you can't use them unless they raise the cap.
    Kind of like have a 12 pack of beer and you are only allowed to drink 6.
    I would feel much better if they would announce a cp cap increase with the removal as well.
    Many players have been at the 501 cap for too long as it is.
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