hydrocynus wrote: »But if they add a DLC with extra content then that should be the natural progression for the new levels which is why lots of games add levels when they add content and that is what ZoS did on first DLC too.
adriant1978 wrote: »hydrocynus wrote: »But if they add a DLC with extra content then that should be the natural progression for the new levels which is why lots of games add levels when they add content and that is what ZoS did on first DLC too.
CP will be the progression after level 50. It's not as if progression is being removed. It's just being redefined in a way which is more friendly to having multiple characters.
adriant1978 wrote: »hydrocynus wrote: »But if they add a DLC with extra content then that should be the natural progression for the new levels which is why lots of games add levels when they add content and that is what ZoS did on first DLC too.
CP will be the progression after level 50. It's not as if progression is being removed. It's just being redefined in a way which is more friendly to having multiple characters.
I personally liked Veteran levels. I work during the day most days and don't have as much time online as some, but I still managed to get 4 Veteran 16's since last June, and thouroughly enjoyed it. It gave the game a logevity as there was a lot to achieve to get to Veteran 16.
I can see why many don't want the Vereran ranks. It obviously makes it easier to get a character to end game. My concern is the longevity... are people going to get bored? With no clear XP goal, people are now focussed on a champion rank.
The community asks for change and Zennimax has to find a way to make that work... but is it a good change? Only time will tell if this is a good decision or not.
I've come to love the game and so either way I'm ok about it. I'll go with the flow and hope it works out well. But I will miss the Veteran levels and the sence of accomplishment that you get by having a Veteran 16 character!
hydrocynus wrote: »I?
Is the next step for everyone to moan about leveling to 50 and why can't we have all toons at level 50 once we get our first one there? What's the difference between that argument and the argument that you have to level each of your characters to v16? Why accept going to 50 but not to v16? If they just made 50 to 51 the same amount of xp as 49 to 50 wouldn't that be a much simpler solution to this whole damn thing?
I like to think of myself as "OG" which can work two ways.Johngo0036 wrote: »@Uriel_Nocturne - just been reading your signature... lol...... you an old timer like me... they will have to break my fingers to remove the mouse from my dead and cold hand... lol....
I am 42 and also started on the atari, comodore..... with a cassette player for games....ooooh and how many times you had to rewind it to get the game to work... .
Then congratulations on reaching 3600 champion points. You won the game!Its the same as with the real world these days, no one wants to work to get anything, they just want it handed to them with as little effort on their parts as possible.
Work? This game is not my job. I do not pay to play this game to put a roof over my head and food on my table. This is a game that I am paying to play, to have fun. I've already experienced getting to VR 16 and doing it on multiple characters = not fun.
Simple, replace work with effort, time, any number of words that will amount to the same thing. Give me a game that i am not earning anything and i will show you a boring game.
We will still be earning champion points across all veteran ranked characters while we play. Isn't that enough for people who feel the need to work for something in a game??
Not if you are capped already.
If anyone in this game has 3600 CP's let me know DA. I have 501, which is cap last time i looked.
Uriel_Nocturne wrote: »Looking over the six pages of this thread, a realization occurs to me.
Half of our issues right now are created by Zenimax and their timing.
Whether you are for the removal of VR's or are against the removal, the timing and nature of the announcement sucks. They announced that VR's are going away with the release of the Dark Brotherhood. OK, I can understand that. But that's all they've told us.
They basically said: "OK guys, here's a sneak peek at what we're doing. We know that the removal of VR's is an extremely divisive issue in the Community, but we're only letting you know that they're going away and not telling you even the slightest bit about how we're doing it! So go ahead and speculate aimlessly and flame the dog crap out of each other while we hold off on any actual information for a month or longer!"
@ZOS_GinaBruno : While I am generally supportive of Zenimax, your handling of this game, and the updates you make to it to keep it running well and fun in most every aspect; I highly resent a bomb of this magnitude dropping on this Forum Community with zero information to keep the furor to a respectable level. Especially with such an emotionally charged issue about a game that people obviously feel deeply involved with.
This could have been handled much better. I also understand that as Community Manager, your hands were most likely very well tied as far as what information you were/were not allowed to share. So my ire isn't directed at you primarily. My ire is devoted to the people above you whom have ham-stringed you and did not allow any substantive information to be released regarding an issue of this magnitude.
Any Forum wars are your fault, Zenimax. I hope that's clear.
Actually, with zero further levels to attain aside from some passive, background fraction-of-a-percentage increases to various specific use situations; the removal of VR's and going to CP's only is the very definition of Horizontal Progression.It seems clear that those opposed to this change don't fully understand it. This change is 100% positive without any drawbacks.
Also, please stop referring to the CP system as "horizontal character progression" - the CP system is vertical.
They have released zero information on how it will work. Aside from *** extraction, how did you come by this information?With each 3 CP you gain in all stat pools and see an increase in damage, sustain, and passive defense. It's actually MORE vertical than VR. Gear is irrelevant because it will be tied to CP rank instead of VR.
Level grind isn't the true grind in this game.
skill point grind still exists, and mats for equipment, and playing with the RNG gods to get the equipment you want for a build.
Level is the easy part
Uriel_Nocturne wrote: »Actually, with zero further levels to attain aside from some passive, background fraction-of-a-percentage increases to various specific use situations; the removal of VR's and going to CP's only is the very definition of Horizontal Progression.It seems clear that those opposed to this change don't fully understand it. This change is 100% positive without any drawbacks.
Also, please stop referring to the CP system as "horizontal character progression" - the CP system is vertical.They have released zero information on how it will work. Aside from *** extraction, how did you come by this information?With each 3 CP you gain in all stat pools and see an increase in damage, sustain, and passive defense. It's actually MORE vertical than VR. Gear is irrelevant because it will be tied to CP rank instead of VR.