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Official Feedback Thread for Nightblades

  • GreenSoup2HoT
    GreenSoup2HoT
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    Vampire's got a huge nerf TG DLC. (Effect's Stamina and Magicka Vampire Nb's).

    1: Clouding Swarm Nerf : Mage Light and Both Morph's reveal

    2: Devouring Swarm Nerf: Fasallas Guile Set (New from TG DLC) - Reduce healing by 50% for 5 second's while attacking someone with this set on and has no cooldown. This set can potentially be used by stamina or magicka while in light/medium or heavy since it come's in jewelry and weapons.

    It seem's after Camouflage Hunter was "fixed"... Zos had to put in more counter measure's against Vampire's....


    Vampire's need a rework. I'm never going to cleanse myself of this curse. However vampire's keep taking hit after hit, soon im just going to make a set of night silence and roll with that. This is getting ridiculous.

    It would be nice if the other two vampire skill's were actually utilized by vampire's....


    Edited by GreenSoup2HoT on 7 February 2016 01:10
    PS4 NA DC
  • Helluin
    Helluin
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    • Assassination >> Lotus Fan
      The skill appears to be buffed meaningfully PvE wise.
      PvP wise just in a live server it is possible to have an idea about this changement but surely it seems a good improvement.
    • Assassination >> Pressure Points
      I'll wait for EU characters to be copied since I can't properly check values compared to live server (craftable sets and legendary crafting improvements not available on Templates).

    • Shadow >> Shadow Cloak and morphs
      The changement is something we can deal with but the ability to remove DoT effects is quite vital for a class that lacks a direct heal, damage shield and a proper defensive tool/skill. I prefer the live server Dark Cloak all the time both for magicka and stamina NB.
      To compensate for this, the duration could be improved by 1-2 seconds, so also the suppression of damage over time effects.
      Both morphs are finally now interesting, since they both have the same effect with an offensive option and a defensive one, good job.

      The real problem, PvP wise, is instead the changement of Magelight that negates completely a core mechanic of this class making it unpersonalized.
      Many players selected this class because of a specific and iconic archetype (both in MMORPGs and TES games) that is completely eliminated by a skill (Magelight), that was already good without this new extra function.
      Losing the interest into an archetype means no fun and it has obvious consequences: some players will switch class, while the players most loyal and passionate of NB will adapt or quit.

      Because of Magelight, not just Cloak is affected - negated but also the passive Master Assassin (NB), the ability to stun using Concealed Weapon/Surprise Attack, the passive Stealthy (Bosmer and Khajiit), the Vampire ultimate Clouding Swarm.
      As you can see the consequent effects of Magelight are a cascade that involves not just a skill but several ones and an entire mechanic.

      But for players changing class or quitting, this changement could have a simple consequence PvP wise: more players ganking using long ranged skills. As you can imagine this effect can lead to the exact opposite of reducing that kind of gameplay and so we will have more discussions and flames in game and forum.

      The checks that Magelight does, probably spammed by the majority of players, I presume should be not few.
      Performance wise I hope it won't be an issue on live servers.

      The last thing I can say about is: Magelight should work at most for sneak and not for invisibility, there is already Flare and many other counters to Cloak.
      Maybe, for players not aware of it, you can add a tooltip that explains to use counters like AoE damage skills, Revealing Flare and morphs, Piercing Mark, detection potions, etc.

      If you really want to add something able to negate invisibility at all, you should keep the approach you had for Damage Shields with Shield Breaker: create a set with a specific bonus against invisibility.
      A set is infact a trade off: I want to bypass damage shields, ok I use a set that is limited and less powerfull than other ones but it has a specific ability - use.
      Magelight is instead not a trade off, since it's already a core skill used in many magicka builds in PvP and in every magicka build in PvE.
      The fact it grants Empower (as it was already some patches ago) and that is no more a toggled skill are already a great buff. Last but not least, the chance to get Empower using this skill will further encourage the ganking gameplay from ranged.

      There are many coherent and complete feedbacks in this topic and other ones about this matter, so I don't have to add much more.

    • Shadow >> Path of Darkness and morphs
      This is an huge buff, I'd say even too much since it wasn't necessary.
    • Shadow >> Manifestation of Terror
      This morph is a bit more interesting but fear reduced to 1 target and the fact that enemies can see these traps make again Mass Hysteria the clear winner.
      But for soloing in PvE (vs mobs not immune to fear), Manifestation of Terror is still the weak morph of Aspect of Terror and there isn't a real choice.
      Making traps not visible to enemies could make this more appealing in PvP, but the chance to fear just 1 target is still an huge negativity; at least 2 targets could be an idea or maybe more target on spot and 1 with the ranged trap (or vice versa).

    • Siphoning >> Funnel Health
      This changement is in line with other changements on the healing side in general and for other classes; for healer magicka NB is surely an huge nerf.
      Damage and/or healing provided could be increased because of this reason.
      I'd say to make Swallow Soul the offensive one with more damage dealt + less healing and Funnel Health the defensive one with an additional target healed (character + 1 group member as it is in PTS) and more healing but less damage done. Doing so a magicka dd would go for the first, while an healer for the second one.
    • Siphoning >> Debilitate
      The unlimited ammount of targets makes this morph really interesting, even if it could become too strong.
      Both PvE and PvP wise is really solid.
      One of the two morphs of Cripple could become a stamina one dealing poison/disease damage: this would provide stamina NB a class DoT that is missing at the moment.
    • Siphoning >> Siphoning Attacks
      The changement is quite a big issue for NB tanks especially.
      In this topic there are many feedbacks by players more competent than me for tanking, so better if you check those.
      For stamina and magicka NB (dd and healer) is a big changement as well.
      Before resources were too much, now the skill is not really good.
      Probably something in the middle would balance it, like increasing the chances on non-basic attacks or the stamina/magicka restored.
    • Siphoning >> Catalyst
      NB is able to generate really a lot of ultimate, it was unexpected this buff.
      Probably this passive would be better if providing less Ultimate but granting another effect or granting directly something else.
      A reduction on the cooldown for potions or a damage shield upon use a potion or an increased healing from potions could be something good to balance the lack of a direct healing skill.
      Otherwise it can become a bonus to healing received, then with Swallow Soul changing into something different as morph (like I suggested before to make it the offensive morph of Strife).

    • Nightblade >> general - other
      Stamina morphs Killer's Blade and Power Extraction should change their damage type into poison, disease or physical.
      Assassin's Will of at least one morph (Relentless Focus would be better) should deal poison, disease or physical damage.
      All NB ultimates dealing damage use magic damage so, considering Champion System, magicka Nb is better than stamina NB: instead of making a morph dealing poison, disease or physical damage you should overlook this for every class and also for Fighters Guild's skills.
      A solution could be two new stars just for Ultimates: Mighty and Elemental Expert just increase basic attacks and skills, Melee Weapon Expert becomes Weapon Expert adding also bow within the weapons, Bow Expert is replaced by a new star that increases just the damage and healing of Ultimates.
      Expert Defender then can reduce the damage of light/heavy attacks and Ultimates.
    Edited by Helluin on 7 February 2016 03:16
    "... and the blue fire of Helluin flickered in the mists above the borders of the world, in that hour the Children of the Earth awoke, the Firstborn of Ilúvatar."
  • Lunachik
    Lunachik
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    I feel everyone else has already said all the things. All I can do is add my voice to those who feel the Magelight changes are too much, and taking Cloak's abilities down is painful, as are changes in the NB heals. I hope a happy medium can be found.

    **Mara's Moxie * The Sidekick Order * Azura's Guidance *Hallowed Holes of Tamriel **
  • Sav72
    Sav72
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    The fact that the Devs, even allowed these insane changes to go to PTS, is a major fail on there part, proves to me where this game is heading......




    The abuse feels like, the episode from Family Guy, when Stewie beats up Brian.

    Savoifair, EP NB

    If you break something, you can glue it back together and fix it, but, it will always be broken...

  • Xeniph
    Xeniph
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    Helluin wrote: »
    • Assassination >> Lotus Fan
      The skill appears to be buffed meaningfully PvE wise.
      PvP wise just in a live server it is possible to have an idea about this changement but surely it seems a good improvement.
    • Assassination >> Pressure Points
      I'll wait for EU characters to be copied since I can't properly check values compared to live server (craftable sets and legendary crafting improvements not available on Templates).

    • Shadow >> Shadow Cloak and morphs
      The changement is something we can deal with but the ability to remove DoT effects is quite vital for a class that lacks a direct heal, damage shield and a proper defensive tool/skill. I prefer the live server Dark Cloak all the time both for magicka and stamina NB.
      To compensate for this, the duration could be improved by 1-2 seconds, so also the suppression of damage over time effects.
      Both morphs are finally now interesting, since they both have the same effect with an offensive option and a defensive one, good job.

      The real problem, PvP wise, is instead the changement of Magelight that negates completely a core mechanic of this class making it unpersonalized.
      Many players selected this class because of a specific and iconic archetype (both in MMORPGs and TES games) that is completely eliminated by a skill (Magelight), that was already good without this new extra function.
      Losing the interest into an archetype means no fun and it has obvious consequences: some players will switch class, while the players most loyal and passionate of NB will adapt or quit.

      Because of Magelight, not just Cloak is affected - negated but also the passive Master Assassin (NB), the ability to stun using Concealed Weapon/Surprise Attack, the passive Stealthy (Bosmer and Khajiit), the Vampire ultimate Clouding Swarm.
      As you can see the consequent effects of Magelight are a cascade that involves not just a skill but several ones and an entire mechanic.

      But for players changing class or quitting, this changement could have a simple consequence PvP wise: more players ganking using long ranged skills. As you can imagine this effect can lead to the exact opposite of reducing that kind of gameplay and so we will have more discussions and flames in game and forum.

      The checks that Magelight does, probably spammed by the majority of players, I presume should be not few.
      Performance wise I hope it won't be an issue on live servers.

      The last thing I can say about is: Magelight should work at most for sneak and not for invisibility, there is already Flare and many other counters to Cloak.
      Maybe, for players not aware of it, you can add a tooltip that explains to use counters like AoE damage skills, Revealing Flare and morphs, Piercing Mark, detection potions, etc.

      If you really want to add something able to negate invisibility at all, you should keep the approach you had for Damage Shields with Shield Breaker: create a set with a specific bonus against invisibility.
      A set is infact a trade off: I want to bypass damage shields, ok I use a set that is limited and less powerfull than other ones but it has a specific ability - use.
      Magelight is instead not a trade off, since it's already a core skill used in many magicka builds in PvP and in every magicka build in PvE.
      The fact it grants Empower (as it was already some patches ago) and that is no more a toggled skill are already a great buff. Last but not least, the chance to get Empower using this skill will further encourage the ganking gameplay from ranged.

      There are many coherent and complete feedbacks in this topic and other ones about this matter, so I don't have to add much more.

    • Shadow >> Path of Darkness and morphs
      This is an huge buff, I'd say even too much since it wasn't necessary.
    • Shadow >> Manifestation of Terror
      This morph is a bit more interesting but fear reduced to 1 target and the fact that enemies can see these traps make again Mass Hysteria the clear winner.
      But for soloing in PvE (vs mobs not immune to fear), Manifestation of Terror is still the weak morph of Aspect of Terror and there isn't a real choice.
      Making traps not visible to enemies could make this more appealing in PvP, but the chance to fear just 1 target is still an huge negativity; at least 2 targets could be an idea or maybe more target on spot and 1 with the ranged trap (or vice versa).

    • Siphoning >> Funnel Health
      This changement is in line with other changements on the healing side in general and for other classes; for healer magicka NB is surely an huge nerf.
      Damage and/or healing provided could be increased because of this reason.
      I'd say to make Swallow Soul the offensive one with more damage dealt + less healing and Funnel Health the defensive one with an additional target healed (character + 1 group member as it is in PTS) and more healing but less damage done. Doing so a magicka dd would go for the first, while an healer for the second one.
    • Siphoning >> Debilitate
      The unlimited ammount of targets makes this morph really interesting, even if it could become too strong.
      Both PvE and PvP wise is really solid.
      One of the two morphs of Cripple could become a stamina one dealing poison/disease damage: this would provide stamina NB a class DoT that is missing at the moment.
    • Siphoning >> Siphoning Attacks
      The changement is quite a big issue for NB tanks especially.
      In this topic there are many feedbacks by players more competent than me for tanking, so better if you check those.
      For stamina and magicka NB (dd and healer) is a big changement as well.
      Before resources were too much, now the skill is not really good.
      Probably something in the middle would balance it, like increasing the chances on non-basic attacks or the stamina/magicka restored.
    • Siphoning >> Catalyst
      NB is able to generate really a lot of ultimate, it was unexpected this buff.
      Probably this passive would be better if providing less Ultimate but granting another effect or granting directly something else.
      A reduction on the cooldown for potions or a damage shield upon use a potion or an increased healing from potions could be something good to balance the lack of a direct healing skill.
      Otherwise it can become a bonus to healing received, then with Swallow Soul changing into something different as morph (like I suggested before to make it the offensive morph of Strife).

    • Nightblade >> general - other
      Stamina morphs Killer's Blade and Power Extraction should change their damage type into poison, disease or physical.
      Assassin's Will of at least one morph (Relentless Focus would be better) should deal poison, disease or physical damage.
      All NB ultimates dealing damage use magic damage so, considering Champion System, magicka Nb is better than stamina NB: instead of making a morph dealing poison, disease or physical damage you should overlook this for every class and also for Fighters Guild's skills.
      A solution could be two new stars just for Ultimates: Mighty and Elemental Expert just increase basic attacks and skills, Melee Weapon Expert becomes Weapon Expert adding also bow within the weapons, Bow Expert is replaced by a new star that increase just the damage and healing of Ultimates.
      Expert Defender then can reduce the damage of light/heavy attacks and Ultimates.

    Amen brother.
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • Lava_Croft
    Lava_Croft
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    Helluin wrote: »
    Spliffo wrote: »
    Has anyone tested how magelight works against clouding swarm yet?

    I tested it carefully with @Xeniph (thanks mate) and Magelight breaks Clouding Swarm.
    According to the description, invisibility should be granted if broken but your are simple removed from invisibility.
    The damages is dealt regularly (less if you are a NB and Bosmer/Khajiit obviously) but this Ultimate loses its function.

    If you cast Magelight before, Clouding Swarm can still be used but you don't enter invisibility at all.

    I'll report it separetely as a bug since here it's not pertinent but surely Magelight should be deeply reviewed because it negates the core NB mechanic (stun from Surprise Attack/Concealed weapon obviously doesn't work), 1 NB passive, 1 Racial passive (Stealthy) and 1 Ultimate.

    There is no skill doing something similar to other mechanics.
    Flare is fine what it does but Magelight shouldn't have the chance to negate invisibility, maybe just reveal sneaking targets.
    An option is to reduce the time when you can't use invisibility to 2-3 seconds but it's a changement that wouldn't work because Magelight costs really few and you can keep using it.

    What suggested by Xeniph, to consider this effect like a CC, so giving immunity, can be another solid option.

    The changements to Cloak are fine, we can deal with them.
    Magelight as it is now instead ruins completely a class in PvP and its mechanic.
    But for this it grants too much in a single skill and for too few magicka used.

    The big problem of many whiners is that they consider gankers just NBs but there are builds with other classes even more effective to gank.
    The issue we had was the spammability of Cloak of magicka NB not the mechanic itself.
    A cost based on % max magicka (so stamina NB are not screwed) and an increased cost upon use would have been a lot better.
    Cloak was able and is able on live server to be countered by many skills, if a player doesn't use them, he/she should avoid to complain.
    Instead Magelight completely negate a mechanic, it's not a simple counter.
    Flare makes sense instead because is designed for that and only that but Magelight no because it's used for a Major buff and a buff to magicka or for a Major buff and a defense against sneaking targets.
    It's a skill already used by many for these reasons only, it can't provide something such huge as extra.

    Compensate NB with something else defensive wise? No, it would be another class.
    What is required to be changed is this new function of Magelight.

    I'll write later a feedback on the other changements we got as NB.
    As shown by the nerfing of Dragon Knights and the introduction of a set of gear like Shield Breaker, I think it's safe to assume that common sense in regard to balance is not something we will find at ZOS.

    The real question is, would you vote Trump or Wrobel?
  • Strider_Roshin
    Strider_Roshin
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    Lava_Croft wrote: »
    Helluin wrote: »
    Spliffo wrote: »
    Has anyone tested how magelight works against clouding swarm yet?

    I tested it carefully with @Xeniph (thanks mate) and Magelight breaks Clouding Swarm.
    According to the description, invisibility should be granted if broken but your are simple removed from invisibility.
    The damages is dealt regularly (less if you are a NB and Bosmer/Khajiit obviously) but this Ultimate loses its function.

    If you cast Magelight before, Clouding Swarm can still be used but you don't enter invisibility at all.

    I'll report it separetely as a bug since here it's not pertinent but surely Magelight should be deeply reviewed because it negates the core NB mechanic (stun from Surprise Attack/Concealed weapon obviously doesn't work), 1 NB passive, 1 Racial passive (Stealthy) and 1 Ultimate.

    There is no skill doing something similar to other mechanics.
    Flare is fine what it does but Magelight shouldn't have the chance to negate invisibility, maybe just reveal sneaking targets.
    An option is to reduce the time when you can't use invisibility to 2-3 seconds but it's a changement that wouldn't work because Magelight costs really few and you can keep using it.

    What suggested by Xeniph, to consider this effect like a CC, so giving immunity, can be another solid option.

    The changements to Cloak are fine, we can deal with them.
    Magelight as it is now instead ruins completely a class in PvP and its mechanic.
    But for this it grants too much in a single skill and for too few magicka used.

    The big problem of many whiners is that they consider gankers just NBs but there are builds with other classes even more effective to gank.
    The issue we had was the spammability of Cloak of magicka NB not the mechanic itself.
    A cost based on % max magicka (so stamina NB are not screwed) and an increased cost upon use would have been a lot better.
    Cloak was able and is able on live server to be countered by many skills, if a player doesn't use them, he/she should avoid to complain.
    Instead Magelight completely negate a mechanic, it's not a simple counter.
    Flare makes sense instead because is designed for that and only that but Magelight no because it's used for a Major buff and a buff to magicka or for a Major buff and a defense against sneaking targets.
    It's a skill already used by many for these reasons only, it can't provide something such huge as extra.

    Compensate NB with something else defensive wise? No, it would be another class.
    What is required to be changed is this new function of Magelight.

    I'll write later a feedback on the other changements we got as NB.
    As shown by the nerfing of Dragon Knights and the introduction of a set of gear like Shield Breaker, I think it's safe to assume that common sense in regard to balance is not something we will find at ZOS.

    The real question is, would you vote Trump or Wrobel?

    Let's make Nightblades great again!
  • ADarklore
    ADarklore
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    Clearly these things were made because of the near constant complaints about NB's in PvP... I'll be curious to see how this pans out once it goes Live. Because it seems to me that some of the biggest complaints about NB's have been addressed with these changes and NB's are just complaining because they won't be able to remain as OP anymore. Although, it does appear that any builds based upon Magicka will walk away just fine, I think a lot of these changes will hurt Stamina builds the most.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • jamesharv2005ub17_ESO
    jamesharv2005ub17_ESO
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    ADarklore wrote: »
    Clearly these things were made because of the near constant complaints about NB's in PvP... I'll be curious to see how this pans out once it goes Live. Because it seems to me that some of the biggest complaints about NB's have been addressed with these changes and NB's are just complaining because they won't be able to remain as OP anymore. Although, it does appear that any builds based upon Magicka will walk away just fine, I think a lot of these changes will hurt Stamina builds the most.

    Dont get too excited remember these are all subject to change. Also we arent waiting to give feedback till it goes live. That defeats the purpose of having a test server.
  • sabresandiego_ESO
    sabresandiego_ESO
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    The changes to magelight are fantastic. Stealth and invisibility are far too overpowered in pvp, and extremely cheesy playstyle that requires little to no skill. Spamming cloak is far too strong of an escape, and combat reset. The patch looks great so far.

    Good players will adapt, there is MUCH more to the nightblade class than cloak and stealth. There is an opportunity cost to running magelight, and even with magelight cloak/stealth are useful. Finally there is a counter to cheese gameplay.

    Bravo to zenimax. Swim in tears to the whiners who cannot adapt to a game who's balance mechanics will always be evolving.
    Ali Dreadsabre -Necromancer
    Ali Sabre -Nightblade
  • hammayolettuce
    hammayolettuce
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    I'm confused how a flat damage mitigation is not a buff but a nerd in the eyes of all the FOTM NBs? Maybe you should have known that cloak wasn't going to be left alone forever with all the other skills that get touched. Be glad it was just a minor adjustment and not a butchering.
    Snü (Magicka DK) ♥ Thnu (Stamplar) ♥ Pizza for Breakfast (Magplar) ♥ Sparklefingers (Magicka Sorc) ♥
    Bean and Cheese Burrito (Magicka DK) ♥ Snurrito (Stamplar) ♥
    DARFAL COVANT
  • ScruffyWhiskers
    ScruffyWhiskers
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    The changes to magelight are fantastic. Stealth and invisibility are far too overpowered in pvp, and extremely cheesy playstyle that requires little to no skill. Spamming cloak is far too strong of an escape, and combat reset. The patch looks great so far.

    Good players will adapt, there is MUCH more to the nightblade class than cloak and stealth. There is an opportunity cost to running magelight, and even with magelight cloak/stealth are useful. Finally there is a counter to cheese gameplay.

    Bravo to zenimax. Swim in tears to the whiners who cannot adapt to a game who's balance mechanics will always be evolving.

    Says the stam nb who is always in your face, running around kicking people in the face and hardly cloaking. :) It's not going to be hard for you to adapt at all is it. LOL

    Cheesy is a matter of opinion though. Opportunity cost for mage light is hardly debatable. It's a skill loaded with benefits. It's worth it just for the might of the guild alone. The rub of the whole thing is not actually the reveal, it's the 5 seconds until you can cloak again. That should not be a baseline skill effect. Make the player choose between an offensive or defensive version of the morph. As somebody who designs games for a living, I find it a pretty glaringly bad design decision. You should have to make a hard choice. There is none here for any magicka class that wants some type of anti stealth option on one of the bars.
  • revonine
    revonine
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    Stamblade was hit the most but will probably adapt the easiest yeah. I suspect alot will pick up that Marksman set slot the new Inner Light and switch to Snipe spam. It's the really squishy melee magblades that are gonna be in trouble. I might switch to destro personally. But we'll see if Vicious Death stays the way it is ;D
    Edited by revonine on 7 February 2016 16:52
  • Gilvoth
    Gilvoth
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    my nightblade is now perminantly shelved, untill probably forever.
    now using my dragonight. and if they keep on destroying stealth then ill be gone and done with eso.
    and just like perfect world mmo and all the others mmo's ive played, once im gone there aint no callin me back.
    and i willing to bet you 75% of eso players right now are the same way.
  • sabresandiego_ESO
    sabresandiego_ESO
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    my nightblade is now perminantly shelved, untill probably forever.
    now using my dragonight. and if they keep on destroying stealth then ill be gone and done with eso.
    and just like perfect world mmo and all the others mmo's ive played, once im gone there aint no callin me back.
    and i willing to bet you 75% of eso players right now are the same way.

    If they destroy stealth? Why do you rely on a mechanic that requires absolutely no skill. If you cant get free kills on unsuspecting opponents who get immediately stunned and killed with no chance to fight back, youll quit?

    How about improving your skill so that you can actually fight a real battle where your opponent can fight back, without relying on some sort of stealth cheese one shot.
    Ali Dreadsabre -Necromancer
    Ali Sabre -Nightblade
  • Sav72
    Sav72
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    "Nightblade is a Class in Elder Scrolls Online. Nightblades are adventurers and opportunists with a gift for getting in and out of trouble. Relying variously on stealth, blades and speed, they thrive on conflict and misfortune trusting to their luck and cunning to survive. Nightblades can specialize on three distinctive class skills. The player is free to focus on one line or distribute points across many, allowing for deep build customization"


    ESO, description of NB.....(once again)
    Savoifair, EP NB

    If you break something, you can glue it back together and fix it, but, it will always be broken...

  • ThePonzzz
    ThePonzzz
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    Great post, @Helluin.
  • Xeniph
    Xeniph
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    The changes to magelight are fantastic. Stealth and invisibility are far too overpowered in pvp, and extremely cheesy playstyle that requires little to no skill. Spamming cloak is far too strong of an escape, and combat reset. The patch looks great so far.

    Good players will adapt, there is MUCH more to the nightblade class than cloak and stealth. There is an opportunity cost to running magelight, and even with magelight cloak/stealth are useful. Finally there is a counter to cheese gameplay.

    Bravo to zenimax. Swim in tears to the whiners who cannot adapt to a game who's balance mechanics will always be evolving.

    Of coarse people will adapt, or quit. That is the nature or MMO's.

    However, if someone prefers the stealth/cloak playstyle, which the NB has always been promoted to provide, who are you to say they are cheesy and akin to no skill. Just because you don't agree with that particular playstyle, or are appalled by it's effectiveness, it does not mean that it is/should be any less valid of an option.

    Lets be honest here, Cyrodiil is not any one persons/class/spec's personal playground. I don't begrudge anyone for their playstyle choice and I certainly would hate to see anyone with as massive as a counter that stealth got.

    But the changes proposed are ridiculously out of whack, which I am sure will be adjusted before they go live. I think the community as a whole is extremely tired of the MASSIVE shifts that happen every few major updates and fundamentally change the way the game is played.

    And no the changes to magelight are not fantastic. I can see so much trolling opportunity that it's not even funny. Cheap skill that has no need to be cast more than every 4 seconds, reveals stealthed/invisible players in a 8-12m radius AND can lock them out of both indefinitely with smart usage. Oh and hey, lets just give you 50% reduction and immunity to stealth while slotted on one morph, for good measure. And just incase anyone has any idea that they want to play stealth, we're gonna make sure they can't tell you have this buff ( But we have made it so attractive who wouldn't!).



    I have much feedback and testing documented in the pts on some of these issues. I can also embrace some changes, or balance if you will, to stealth play. But this is not "Balance".

    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • revonine
    revonine
    ✭✭✭✭
    my nightblade is now perminantly shelved, untill probably forever.
    now using my dragonight. and if they keep on destroying stealth then ill be gone and done with eso.
    and just like perfect world mmo and all the others mmo's ive played, once im gone there aint no callin me back.
    and i willing to bet you 75% of eso players right now are the same way.

    If they destroy stealth? Why do you rely on a mechanic that requires absolutely no skill. If you cant get free kills on unsuspecting opponents who get immediately stunned and killed with no chance to fight back, youll quit?

    How about improving your skill so that you can actually fight a real battle where your opponent can fight back, without relying on some sort of stealth cheese one shot.

    How do you know why he joined ESO in the first place? Maybe it was a stealthy rogue type class that drew him in. He would have every right to be annoyed that the playstyle he liked is effected by these changes. If >50% of players are gonna run this new magelight that playstyle isn't really viable anymore. Your gonna see alot more stamblades switch to snipers and magblades picking up a destro staff.
  • Xeniph
    Xeniph
    ✭✭✭✭✭
    revonine wrote: »
    my nightblade is now perminantly shelved, untill probably forever.
    now using my dragonight. and if they keep on destroying stealth then ill be gone and done with eso.
    and just like perfect world mmo and all the others mmo's ive played, once im gone there aint no callin me back.
    and i willing to bet you 75% of eso players right now are the same way.

    If they destroy stealth? Why do you rely on a mechanic that requires absolutely no skill. If you cant get free kills on unsuspecting opponents who get immediately stunned and killed with no chance to fight back, youll quit?

    How about improving your skill so that you can actually fight a real battle where your opponent can fight back, without relying on some sort of stealth cheese one shot.

    How do you know why he joined ESO in the first place? Maybe it was a stealthy rogue type class that drew him in. He would have every right to be annoyed that the playstyle he liked is effected by these changes. If >50% of players are gonna run this new magelight that playstyle isn't really viable anymore. Your gonna see alot more stamblades switch to snipers and magblades picking up a destro staff.

    This^

    It's the sole reason I pick an MMO. And has been since I stated playing them in 97'.

    If a game lacks good stealth play, I don't buy it or play it.
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • Sav72
    Sav72
    ✭✭✭✭✭
    @sabresandiego_ESO

    Do us all a favor, and go make a video of yourself.

    We are trying to reason and explain, how bad this change is to stealth, which you obviously think is:

    "cheesy playstyle that requires little to no skill"
    Edited by Sav72 on 7 February 2016 18:13
    Savoifair, EP NB

    If you break something, you can glue it back together and fix it, but, it will always be broken...

  • Strider_Roshin
    Strider_Roshin
    ✭✭✭✭✭
    ✭✭✭
    I actually don't mind the minor protection that's applied to dark cloak, but the duration is too short for it to be properly utilized by stamina Nightblades. I think if it were to be increased to 8 seconds at rank 4, it would be decent. At it's current state I'll be taking 8% less damage from 1 attack on average. Two attacks if I'm lucky.
  • Xeniph
    Xeniph
    ✭✭✭✭✭
    I actually don't mind the minor protection that's applied to dark cloak, but the duration is too short for it to be properly utilized by stamina Nightblades. I think if it were to be increased to 8 seconds at rank 4, it would be decent. At it's current state I'll be taking 8% less damage from 1 attack on average. Two attacks if I'm lucky.

    Pretty much agree here. The changes to cloak are "ok", they hurt, but it's not playstle breaking.

    The changes to magelight though, over the top.
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • Ethoir
    Ethoir
    ✭✭✭
    Xeniph wrote: »
    Pretty much agree here. The changes to cloak are "ok", they hurt, but it's not playstle breaking.

    I dunno, it may alter my play style a bit along with a few others in PvP. If I can't get a purge from a groupmate during a siege, I'll be forced away from the front lines (or my siege weapon) for a longer period of time while I "spam" the cloak until the DOT(s) expire(s). The simple answer is to slot Purge, but unless I am a MagBlade, I can only get one or two casts of it before my magicka is gone. There is no stamina-based purge in the game that I am aware of.

    So as I said, it will alter the play styles of some people. Might break it, might not. I know I'm going to get quite a bit more angsty with my group's healers in PvP if they aren't helping me cleanse siege DoTs when I'm hit with them. To me, the cloak "nerf" is a pain in the neck. I'll live, but I won't like/enjoy having to burn half my magicka or all but hug the healers of my group to purge negative status effects. :p

    Edited by Ethoir on 7 February 2016 18:29
    Participant in the Sanguine's Tester beta group since November 2013.
  • Nikkiy
    Nikkiy
    ✭✭✭
    Very sad about the nerf to Funnel Health :'(
    Will miss the utility I could offer to group play with some extra healing while DPSing
    (guess this must have been a huge issue I was not aware of at all, if it got nerfed)
  • AddictionX
    AddictionX
    ✭✭✭✭
    I am very happy with magelight being the way it is... the swarms got their counter finally, no more invisibility while the zerg pops x10 swarms with steel tornado unable to damage these players for the duration of the ultimate... its not a tanking ultimate...its a dps ultimate... Imagine if my corrosive armor ticked for 4k each second while capping incoming attacks at 3 percent.

    No more resetting the battle x10 times(till you get lucky) and purging all of my dots with an Escape skill... thats supposed to help you escape... Even your own NBs are kinda happy all of you that made the NB class look bad will be forced to adapt...

    The reason its cheap cause it shouldnt be limited for magicka builds only... thats probably the intention of it staying that way.
  • PKLdude
    PKLdude
    ✭✭✭
    Nikkiy wrote: »
    Very sad about the nerf to Funnel Health :'(
    Will miss the utility I could offer to group play with some extra healing while DPSing
    (guess this must have been a huge issue I was not aware of at all, if it got nerfed)

    Sadly there was no real reason to change this, never heard a single comp!ain't it was op. They did this simply to mirror the bol nerf to squeltch arguments. However the skills are completely different in how they function, bol is direct, funnel is overtime e. So changing it to heal me when I could cast a healing get back to position is stupid and again shows ZOS to more like dart throwing monkeys when it comes to their choices and decisions.
  • Miwerton
    Miwerton
    ✭✭✭
    Nikkiy wrote: »
    Very sad about the nerf to Funnel Health :'(
    Will miss the utility I could offer to group play with some extra healing while DPSing
    (guess this must have been a huge issue I was not aware of at all, if it got nerfed)

    Only issue I saw with funnel healt/swallow soul was the occasinal dummy heal it caused, healing you for next to nothing, about 16 health healed on a tank spec.
  • PlagueMonk
    PlagueMonk
    ✭✭✭✭✭
    AddictionX wrote: »
    I am very happy with magelight being the way it is... the swarms got their counter finally, no more invisibility while the zerg pops x10 swarms with steel tornado unable to damage these players for the duration of the ultimate... its not a tanking ultimate...its a dps ultimate... Imagine if my corrosive armor ticked for 4k each second while capping incoming attacks at 3 percent.

    No more resetting the battle x10 times(till you get lucky) and purging all of my dots with an Escape skill... thats supposed to help you escape... Even your own NBs are kinda happy all of you that made the NB class look bad will be forced to adapt...

    The reason its cheap cause it shouldnt be limited for magicka builds only... thats probably the intention of it staying that way.

    According to WHO was cloak supposed to be an "escape skill"? I'm sorry but cloak is a NBs UTILITY SKILL that a NB needs since they don't have the utility skills of other classes like a direct heal or damage shield.

    Even if we consider it an escape skill, the new Magelight COMPLETELY negates it. How is that fair exactly? I would like to know where the NB's ability to stop a Templar healing or a Sorc from Bolt Escaping or shield stacking is?

    If Everyone gets this magelight then our class needs a single slotted ability that can negate other classes defining abilities.
  • Xeniph
    Xeniph
    ✭✭✭✭✭
    Ethoir wrote: »
    Xeniph wrote: »
    Pretty much agree here. The changes to cloak are "ok", they hurt, but it's not playstle breaking.

    I dunno, it may alter my play style a bit along with a few others in PvP. If I can't get a purge from a groupmate during a siege, I'll be forced away from the front lines (or my siege weapon) for a longer period of time while I "spam" the cloak until the DOT(s) expire(s). The simple answer is to slot Purge, but unless I am a MagBlade, I can only get one or two casts of it before my magicka is gone. There is no stamina-based purge in the game that I am aware of.

    So as I said, it will alter the play styles of some people. Might break it, might not. I know I'm going to get quite a bit more angsty with my group's healers in PvP if they aren't helping me cleanse siege DoTs when I'm hit with them. To me, the cloak "nerf" is a pain in the neck. I'll live, but I won't like/enjoy having to burn half my magicka or all but hug the healers of my group to purge negative status effects. :p

    Oh don't get me wrong. it will keep me from what little objective gameplay I did do as a solo player. I will not be going in breaches or camping them to help out. In fact I will most likely avoid all objectives in favor of travel routes. Especially with the purge from cloak gone AND purge changed to group only.
    AddictionX wrote: »
    I am very happy with magelight being the way it is... the swarms got their counter finally, no more invisibility while the zerg pops x10 swarms with steel tornado unable to damage these players for the duration of the ultimate... its not a tanking ultimate...its a dps ultimate... Imagine if my corrosive armor ticked for 4k each second while capping incoming attacks at 3 percent.

    No more resetting the battle x10 times(till you get lucky) and purging all of my dots with an Escape skill... thats supposed to help you escape... Even your own NBs are kinda happy all of you that made the NB class look bad will be forced to adapt...

    The reason its cheap cause it shouldnt be limited for magicka builds only... thats probably the intention of it staying that way.

    This is kinda funny. You know the only reason people took devouring over the heal morph right? It was for solo play and the increase to damage with kajiit/Bosmer, not group play. So now they will actually be unkillable while you can see them spinning.
    Edited by Xeniph on 7 February 2016 23:19
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
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