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Official Feedback Thread for Nightblades

  • TiberX
    TiberX
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    Heya , Stop whining, LTP !
    Wasn't that your favorite saying?
  • Siluen
    Siluen
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    I greatly worry about the viability of nightblade tanks (and I had just gotten into it on live... :[ ) now Siphoning Attacks no longer procs on Path/Caltrops, was this change truely needed? I believe this change should be rewound or nightblade tanks should at least be given a very good alternative. But if it aint broken...
  • ninjaguyman
    ninjaguyman
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    ◾Siphoning Attacks (Siphoning Strikes morph): Fixed an issue where this morph could proc its resource return on every tick from a damage over time effect.

    Thats a hit to nb tanking :(

    Resource regen with SA and twisting path or caltrops were kind of the selling point for me to play nb tank. Without resource regen, what does nb tank have over other tank classes? weak hots? I understand caltrops and SA were a powerful combo since it covers such a large area for so long, meaning you can have a whole lot of mobs or people to proc SA off of. but its a large stamina investmest taking pretty much half of our entire stamina pool( as a magicka tank that is). On top of that we use caltrops' snare as a replacement of an area CC ability as Fear usually isn't used since it makes mobs wander around while feared.

    I'd like to see any of the following changes happening, because I think this nerf as it stands was a little too much, but I understand that maybe a small nerf was needed:

    1) increase the duration and stat return(both from basic attacks and the proc) of the SA skill while keeping the nerf in place. Also give nbs an area CC. Maybe increase the cap on Fear on npcs specifically and make npcs stay in one place while feared, but keep that wandering around mechanic for actual people in pvp. Like fear could work on up to 6 npcs, but ofc only 3 real players still.

    2) Remove the chance of caltrops to proc SA, but let other ground dots proc it like refreshing path or twisting path. They cover a much smaller area compared to caltrops, meaning you can have much less npcs to proc SA in them.

    3) Let all ground aoe dots, including caltrops, to proc SA, but with a reduced proc chance compared to normal skills. Depending on the proc chance reduction, maybe even just all dots in general could proc SA.

    Any of those changes would be much appreciated. Also change leeching strikes(the other morph). Its clear that leeching was meant to be the tanks morph choice, but its also clear that pretty much no nb tank is gonna use that. barely 300 stat return only on basic attacks, a required space on both bars, a 20% damage reduction, and barely 2% health return? not worth it, not even close. Many toggles have already been removed in the TG patch, so now would be a great time to do the same for leeching strikes. Increase the basic attack resource return and make it cost magicka and make the health return way more but based on a proc chance maybe.
    Characters:
    AD breton nb: Shadowshinobi
    DC Altmer magicka nb: merc shot
  • LeifErickson
    LeifErickson
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    The "fix" to siphoning attacks was so unnecessary. That was the only thing that allowed me to almost be as good as a magicka DPS, but now that that's gone, a stamina NB will never be able to compete in pve against a magicka build.
  • ferhestr
    ferhestr
    I see at the most threat for me is this change the:

    ◾Siphoning Attacks (Siphoning Strikes morph): Fixed an issue where this morph could proc its resource return on every tick from a damage over time effect.

    Finally I get Caltrops in order to get mi sustain ok. And you fix it, well I’m looking forward to change mi race to Redguard because is the only way to play stamina in this game.
    This will happened in H2 so… I will have to wait.
    Please next time don’t associate the Dunmer race to a dual wield passive, that was something that have ruin mi whole character and final game experience.
  • Aedaryl
    Aedaryl
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    People don't realize, and zenimax too.

    There is two way of NB.

    Stamina NB :

    Ranged : Can one shot with camo and snipe.

    Melee : Can one shot with insane burst + camo too.

    Magicka NB :

    Ranged : can do good damage with a destro staff but are weak.

    Melee : it's the weakest playstyle. Less burst than Stamina, can't one shot, more weak.

    NB magicka melee was hard to play and was balanced.

    The nerf of cloak by the cloak itself and the buff of magelight mean a NB magicka melee extremly hard to play.


    PEOPLE CRY ON NB

    But they don't understand it's Stamina NB.

    All the bads things about NB come from Stam NB : One shot, Ambush, SA, ect. But people never thought about Magicka Melee NB. Use this PTS for try one, and come back say NB (inclued magicka NB nerf) was needed.


    Really, ALL NB are not Overpowered because ALL NB are not Stam NB.

    Cloak is the only way to survive for a magicka NB.

    We don't have huge armor like stam, we can't roll dodge/block like stam.

    I can say that : There is no chance, with a magicka NB to kill a magicka sorcerer, unless if the magicka sorcerer is a real noob.


  • bowmanz607
    bowmanz607
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    Aedaryl wrote: »
    People don't realize, and zenimax too.

    There is two way of NB.

    Stamina NB :

    Ranged : Can one shot with camo and snipe.

    Melee : Can one shot with insane burst + camo too.

    Magicka NB :

    Ranged : can do good damage with a destro staff but are weak.

    Melee : it's the weakest playstyle. Less burst than Stamina, can't one shot, more weak.

    NB magicka melee was hard to play and was balanced.

    The nerf of cloak by the cloak itself and the buff of magelight mean a NB magicka melee extremly hard to play.


    PEOPLE CRY ON NB

    But they don't understand it's Stamina NB.

    All the bads things about NB come from Stam NB : One shot, Ambush, SA, ect. But people never thought about Magicka Melee NB. Use this PTS for try one, and come back say NB (inclued magicka NB nerf) was needed.


    Really, ALL NB are not Overpowered because ALL NB are not Stam NB.

    Cloak is the only way to survive for a magicka NB.

    We don't have huge armor like stam, we can't roll dodge/block like stam.

    I can say that : There is no chance, with a magicka NB to kill a magicka sorcerer, unless if the magicka sorcerer is a real noob.


    I get your points. However, mag nb was the most balanced class in the game. It was not difficult to play. The issue with mag n was the champ system being geared toward stamina which is fine now. A Magik nb could most definitely beat a sorc. Especially now that there is a champ star for shields. Also, with the nerf to cloak a mag nb can still out cloak the dots where a stam cannot. Also, king Richard has some recent duels up on YouTube where two magic nb beat to mag sorc twice while they were camping their mines.

    Range magic nb always had great burst and a melee magic nb biggest issue was not damage but taking damage. They are still one of the beat melee classes now that the champ tree was balanced. Additionally, with the fixed numbers coming to LA users for resistance the damage taken issue will be less so.

    All in all mag blades got buffed across the board, along with other mag builds, with the exception of cloak which we all knew a nerf was coming. That said, the minor protection buff added combined with fear debuff will go a long way toward survival.
  • Master_Kas
    Master_Kas
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    ✭✭
    Aedaryl wrote: »
    People don't realize, and zenimax too.

    There is two way of NB.

    Stamina NB :

    Ranged : Can one shot with camo and snipe.

    Melee : Can one shot with insane burst + camo too.

    Magicka NB :

    Ranged : can do good damage with a destro staff but are weak.

    Melee : it's the weakest playstyle. Less burst than Stamina, can't one shot, more weak.

    NB magicka melee was hard to play and was balanced.

    The nerf of cloak by the cloak itself and the buff of magelight mean a NB magicka melee extremly hard to play.


    PEOPLE CRY ON NB

    But they don't understand it's Stamina NB.

    All the bads things about NB come from Stam NB : One shot, Ambush, SA, ect. But people never thought about Magicka Melee NB. Use this PTS for try one, and come back say NB (inclued magicka NB nerf) was needed.


    Really, ALL NB are not Overpowered because ALL NB are not Stam NB.

    Cloak is the only way to survive for a magicka NB.

    We don't have huge armor like stam, we can't roll dodge/block like stam.

    I can say that : There is no chance, with a magicka NB to kill a magicka sorcerer, unless if the magicka sorcerer is a real noob.


    Please. My magicka melee nightblade can do way more burst damage than my camo stamblade. In AOE!!

    Proxy det + dawnbreaker + sap = instakill on multiple people
    Bats works good to and ticks for 3.5k+ crits. Sap also crits for 4k+.
    And every skill of them is AoE and undodgeable.

    Vampire stamina nightblades mostly die in one dawnbreaker + sap.

    You always complain about how weak mana melee are, they are not. :P

    But now we're all screwed, stamina nbs even more than magicka ones *
    Edited by Master_Kas on 5 February 2016 17:28
    EU | PC
  • reften
    reften
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    Biggest nerf was vamp stam NB. Fire ballistas will now destroy NB vamps...guess I have to give up an ability for purge. fine whatever *eyeroll
    Edited by reften on 5 February 2016 15:46
    Reften
    Bosmer (Wood Elf)
    Moonlight Crew (RIP), Misfitz (RIP), Victorem Guild

    VR16 NB, Stam build, Max all crafts.

    Azuras & Trueflame. Mostly PvP, No alts.

    Semi-retired till the lag is fixed.

    Love the Packers, Bourbon, and ESO...one of those will eventually kill me.
  • GreenSoup2HoT
    GreenSoup2HoT
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    ✭✭
    reften wrote: »
    Biggest nerf was vamp stam NB. Fire ballistas will now destroy NB vamps...guess I have to give up an ability for purge. fine whatever *eyeroll

    elemental defender is easy to counter fire now that it includes magic damage. i can negate the whole 25% TAKE THAT!
    PS4 NA DC
  • Deathztalker
    Deathztalker
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    Manifestation of Terror + Mirage & gap closers

    I've notice this a few time where you have Mirage up an attacker will use a gap closers on you and pass through two traps and be standing on your trap while he is attacking you. You are able to kill them while they are standing on your trap without your trap even going off?

    Is this just because NB are just that assume or is there some type of bug going on here?
    Edited by Deathztalker on 5 February 2016 16:04
    Live, Love, Laugh, Learn!
  • ScruffyWhiskers
    ScruffyWhiskers
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    Have to say I respectfully disagree with @bowmanz607 at least as far as magicka melee nb goes.

    I've played only magicka melee nb since the great divergence of 1.6 and before that I played a nb hybrid but still focused on cloak, get in and hit hard with melee then try and get out.

    Magicka melee nb has no chance against a decent sorc solo. If they have harness or absorb magicka then even a bad sorc has the upper hand.

    Magicka melee nb is best hanging around the outskirts of a large non keep battle like the path between brk and sej or bleaks and Ales and surfing the ebb and flow. You can gank if you have proxy and develop the patience to time it correctly.

    Escaping from players is a really polar or bi polar experience. Players with little pvp experience or not prepared (no detect pots, marks or aoe) or versed in hunting nb's struggle and get angry and then come and post here. Experienced players can hunt you down and then put you down quite easily.

    Ranged magblades might like the changes. But I'm not seeing the buffs for magicka melee.

    I can live with the cloak change. It's going to be a pita but it's not something that can't be overcome or to which I will not be able to adapt.

    But the Mage Light buff is just silly. The detection power should only go with one or the other morph. One morph should be offensive and one defensive. Make players choose which way that they want to go. It's best of both worlds Hannah Montana on steroids though as it is right now.

  • nordickittyhawk
    nordickittyhawk
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    Stamina Nightblade 'PvE' Skills Feedback

    As someone who likes to theory craft stamblades in pve to the point were i can get dps above 30k. This dlc makes me uneasy.
    The reason why this makes me uneasy is because we still require changes to keep out dps on par with magic dps and now its looking impossible as of right now.

    I will do list changes for skills (morphs dedicated to stamina mostly) that need to be buffed or changed for nightblades.
    assassination
    • Soul harvest (Death stroke)
      This ultimate is what makes nightblades the burst damage class that they are. Thou this ultimate would benfit PvE more if the dmg was 'Physical'. As it is melee ranged and is used mostly by stam blades ( I know there are magic ones who use this too but... meh)
    • Killersblade (Assasins blade)
      Ok @ZOS_GinaBruno we have been asking for this since 1.6 launch. for the love of akitosh make it pysical dmg... its so weak compared to the magic one and you even nerfed it with the moving of magic dmg from thamutage in the Champion tree. PLEASE... we have been asking for this for so long.
    • Relentless Focus (Grim focus). Im not saying that this should change at all... just the proc would be nice if it was poison or physical dmg?. No magic players use this morph and no stamina players use the proc due to it being so weak for us. Just nit picking but.... i dunno that proc button mocks me.

    Master exectutioner (Passive) "restores 1800 magic when you kill a target with assasination skill". Ok this goes back to 'Killers blade', this should also return stamina OR give stamina regen as you are spamming it like crazy and using stamina to kill a target.

    Shadow

    I have 0 problems.

    Siphoning
    • Debilitate (Cripple morph) I actually dont know of anyone who uses this morph or that will use it with the recent (buff? i dont know what it is). This is a perfect way to give nightblades a dot with poison dmg scaled of stamina. We are assasins why do we not have poison dots?... it would work so well with the bow as well.
    • Siphoning attacks (siphoning strikes) Right... the recent change to this skill that made it stop ticking off dots is THE WORST CHANGE you have ever done. Who complained about this? or said it should be nerfed? or buffed? no one... it was perfect skill for both raids, malestrom and was the only way to make a nightblade tank. This skill should go back to way it was for so many reasons. (Zenimax if you dont like to nerf stuff then why do you keep touching skills that no one talks about but what makes a class so diffrent from others?) Not to mention you really gimped magic users too with that.
    • Power Extraction (Drain power) This skill needs to change its so weak and buff doesnt last long enough. The other morph heals as you dps but stamina does what? ... nothing. maybe add a small dot to it so some how feels unique or balances out to steel tornado?

    I understand if players will complain saying "well this is op" but to behonest... the balance between magic and stamina due to range and dots and how bosses work and espically on the new trial which is heavily based on range on all 3 bosses.
    Give your own feed back on what you think stam nightblades need for 'PVE' in order to stay close to high dps to range and magic.

    Edited by nordickittyhawk on 5 February 2016 16:57
  • Strider_Roshin
    Strider_Roshin
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    ✭✭✭
    Stamina Nightblade 'PvE' Skills Feedback

    As someone who likes to theory craft stamblades in pve to the point were i can get dps above 30k. This dlc makes me uneasy.
    The reason why this makes me uneasy is because we still require changes to keep out dps on par with magic dps and now its looking impossible as of right now.

    I will do list changes for skills (morphs dedicated to stamina mostly) that need to be buffed or changed for nightblades.
    assassination
    • Soul harvest (Death stroke)
      This ultimate is what makes nightblades the burst damage class that they are. Thou this ultimate would benfit PvE more if the dmg was 'Physical'. As it is melee ranged and is used mostly by stam blades ( I know there are magic ones who use this too but... meh)
    • Killersblade (Assasins blade)
      Ok @ZOS_GinaBruno we have been asking for this since 1.6 launch. for the love of akitosh make it pysical dmg... its so weak compared to the magic one and you even nerfed it with the moving of magic dmg from thamutage in the Champion tree. PLEASE... we have been asking for this for so long.
    • Relentless Focus (Grim focus). Im not saying that this should change at all... just the proc would be nice if it was poison or physical dmg?. No magic players use this morph and no stamina players use the proc due to it being so weak for us. Just nit picking but.... i dunno that proc button mocks me.

    Master exectutioner (Passive) "restores 1800 magic when you kill a target with assasination skill". Ok this goes back to 'Killers blade', this should also return stamina OR give stamina regen as you are spamming it like crazy and using stamina to kill a target.

    Shadow

    I have 0 problems.

    Siphoning
    • Debilitate (Cripple morph) I actually dont know of anyone who uses this morph or that will use it with the recent (buff? i dont know what it is). This is a perfect way to give nightblades a dot with poison dmg scaled of stamina. We are assasins why do we not have poison dots?... it would work so well with the bow as well.
    • Siphoning attacks (siphoning strikes) Right... the recent change to this skill that made it stop ticking off dots is THE WORST CHANGE you have ever done. Who complained about this? or said it should be nerfed? or buffed? no one... it was perfect skill for both raids, malestrom and was the only way to make a nightblade tank. This skill should go back to way it was for so many reasons. (Zenimax if you dont like to nerf stuff then why do you keep touching skills that no one talks about but what makes a class so diffrent from others?) Not to mention you really gimped magic users too with that.
    • Power Extraction (Drain power) This skill needs to change its so weak and buff doesnt last long enough. The other morph heals as you dps but stamina does what? ... nothing. maybe add a small dot to it so some how feels unique or balances out to steel tornado?

    I understand if players will complain saying "well this is op" but to behonest... the balance between magic and stamina due to range and dots and how bosses work and espically on the new trial which is heavily based on range on all 3 bosses.
    Give your own feed back on what you think stam nightblades need for 'PVE' in order to stay close to high dps to range and magic.

    All of these suggestions are gold! I 100% agree with you sir.
  • Helluin
    Helluin
    ✭✭✭
    Stamina Nightblade 'PvE' Skills Feedback
    As someone who likes to theory craft stamblades in pve to the point were i can get dps above 30k. This dlc makes me uneasy.
    The reason why this makes me uneasy is because we still require changes to keep out dps on par with magic dps and now its looking impossible as of right now.

    I will do list changes for skills (morphs dedicated to stamina mostly) that need to be buffed or changed for nightblades.
    assassination
    • Soul harvest (Death stroke)
      This ultimate is what makes nightblades the burst damage class that they are. Thou this ultimate would benfit PvE more if the dmg was 'Physical'. As it is melee ranged and is used mostly by stam blades ( I know there are magic ones who use this too but... meh)
    • Killersblade (Assasins blade)
      Ok @ZOS_GinaBruno we have been asking for this since 1.6 launch. for the love of akitosh make it pysical dmg... its so weak compared to the magic one and you even nerfed it with the moving of magic dmg from thamutage in the Champion tree. PLEASE... we have been asking for this for so long.
    • Relentless Focus (Grim focus). Im not saying that this should change at all... just the proc would be nice if it was poison or physical dmg?. No magic players use this morph and no stamina players use the proc due to it being so weak for us. Just nit picking but.... i dunno that proc button mocks me.

    Master exectutioner (Passive) "restores 1800 magic when you kill a target with assasination skill". Ok this goes back to 'Killers blade', this should also return stamina OR give stamina regen as you are spamming it like crazy and using stamina to kill a target.

    Shadow

    I have 0 problems.

    Siphoning
    • Debilitate (Cripple morph) I actually dont know of anyone who uses this morph or that will use it with the recent (buff? i dont know what it is). This is a perfect way to give nightblades a dot with poison dmg scaled of stamina. We are assasins why do we not have poison dots?... it would work so well with the bow as well.
    • Siphoning attacks (siphoning strikes) Right... the recent change to this skill that made it stop ticking off dots is THE WORST CHANGE you have ever done. Who complained about this? or said it should be nerfed? or buffed? no one... it was perfect skill for both raids, malestrom and was the only way to make a nightblade tank. This skill should go back to way it was for so many reasons. (Zenimax if you dont like to nerf stuff then why do you keep touching skills that no one talks about but what makes a class so diffrent from others?) Not to mention you really gimped magic users too with that.
    • Power Extraction (Drain power) This skill needs to change its so weak and buff doesnt last long enough. The other morph heals as you dps but stamina does what? ... nothing. maybe add a small dot to it so some how feels unique or balances out to steel tornado?

    I understand if players will complain saying "well this is op" but to behonest... the balance between magic and stamina due to range and dots and how bosses work and espically on the new trial which is heavily based on range on all 3 bosses.
    Give your own feed back on what you think stam nightblades need for 'PVE' in order to stay close to high dps to range and magic.

    As I wrote in your other topic, I agree with you and I really like your suggestions. :smile:

    Killer's Blade, the Assasin's Will of Relentless Focus, one morph of Soul Harvest and Power Extraction dealing poison, physical or disease damage would be great to solve the issue of magic damage for stamina builds.

    About Cripple: to make one morph consuming stamina and dealing poison, physical or disease damage would be great for many reasons.
    I recall I suggested something similar in last november on Wrobel's topic about classes.
    Edited by Helluin on 5 February 2016 22:35
    "... and the blue fire of Helluin flickered in the mists above the borders of the world, in that hour the Children of the Earth awoke, the Firstborn of Ilúvatar."
  • Miwerton
    Miwerton
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    So Magelight basicly becomes a Panopticon of 8-12 meters, giving a huge kick to stealth (which to be honest was already slightly broken with the takes 3 times to actually get into stealth bug, which also persist in pts).
    Would like to do some NB tanking again (since stamina pve isnt gonna get that much damage), although then comes the problem with very few options for tank gear, due to them not making a lot of the gear less trashy.
  • Gilvoth
    Gilvoth
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    if im understanding this correctly:

    it means that i will have zero stamina regen while im in sneak?

    allright, so if i go into sneak to move around and place myself behind some one for a sneak attack, by the time i get to the right position to do the attack i will probably be completely out of stamina?

    Also:
    if i try to stay in sneak and move around i will never at any time gain or recover ANY stamina, untill i completely STAND UP and leave sneak to regain stamina?

    Also:
    if i try to travel in sneak in cryodiil as i have since beta 2013, i will only be able to go a few feet and then have to again STAND UP and leave sneak every few seconds in order to continue traveling?
  • Gilvoth
    Gilvoth
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    ✭✭✭✭✭
    Manifestation of Terror + Mirage & gap closers

    I've notice this a few time where you have Mirage up an attacker will use a gap closers on you and pass through two traps and be standing on your trap while he is attacking you. You are able to kill them while they are standing on your trap without your trap even going off?

    Is this just because NB are just that assume or is there some type of bug going on here?

    there is a bug where those traps will NOT go off.
  • revonine
    revonine
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    The buff to magelight is a little much for one ability that's now so appealing it'll pretty much be required for PvP.

    Saying that however even if this goes to live, I'll adapt. True it's gonna be much more difficult to escape situations, but all that's gonna require is a little forward thinking. Don't cloak in front of an opponents face so they won't have a reason to flick magelight on. Teleport back to your shade out of range and then cloak. NB's that never used Shadow Image before may get good with it now. Even Stamblades.
    I'll probably have to come up with some tactics to deal with the wave of magicka DK's incoming.
    Edited by revonine on 5 February 2016 19:13
  • Dalsinthus
    Dalsinthus
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    if im understanding this correctly:

    it means that i will have zero stamina regen while im in sneak?

    allright, so if i go into sneak to move around and place myself behind some one for a sneak attack, by the time i get to the right position to do the attack i will probably be completely out of stamina?

    Also:
    if i try to stay in sneak and move around i will never at any time gain or recover ANY stamina, untill i completely STAND UP and leave sneak to regain stamina?

    Also:
    if i try to travel in sneak in cryodiil as i have since beta 2013, i will only be able to go a few feet and then have to again STAND UP and leave sneak every few seconds in order to continue traveling?

    In another thread someone said that Stamina regen dropped to zero only while moving. I would like someone with access to the PTS to test this to confirm. If it is zero regen even while crouched in place, then I am done with my nightblade for pvp. I'll play a class with an actual defense instead.

    So disappointed by this and the other nerfs to stealth gameplay.
  • Videira
    Videira
    Aedaryl wrote: »

    PEOPLE CRY ON NB

    But they don't understand it's Stamina NB.

    All the bads things about NB come from Stam NB : One shot, Ambush, SA, ect. But people never thought about Magicka Melee NB. Use this PTS for try one, and come back say NB (inclued magicka NB nerf) was needed.

    .


    Um, nope. I guess you have never been hit by a proximity detonation from stealth. Besides people were also complaining about people using infinite cloak, which would be Magblade thing.
  • revonine
    revonine
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    Videira wrote: »
    Aedaryl wrote: »

    PEOPLE CRY ON NB

    But they don't understand it's Stamina NB.

    All the bads things about NB come from Stam NB : One shot, Ambush, SA, ect. But people never thought about Magicka Melee NB. Use this PTS for try one, and come back say NB (inclued magicka NB nerf) was needed.

    .


    Um, nope. I guess you have never been hit by a proximity detonation from stealth. Besides people were also complaining about people using infinite cloak, which would be Magblade thing.

    Infinite cloak never killed anyone. Every single ability that a stamblade could utilize hit's harder than any magblade skills. You had to proper ally time proxy explosions, assassins will procs and ultimates to actually burst anyone in this meta. At least it required a semblance of skill and preemptive thinking.
    Stamblades were infinitely easier to pull off but now they are not as all stamina builds will now do lower damage. They're gonna have to think how they approach situations instead of 1,2,3,4 opponent dies.
  • nordickittyhawk
    nordickittyhawk
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    weird... devs say nothing to us... but have spoke on the other class posts.
  • Strider_Roshin
    Strider_Roshin
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    weird... devs say nothing to us... but have spoke on the other class posts.

    I guess they've got nothing they want to say to us.
  • Miwerton
    Miwerton
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    weird... devs say nothing to us... but have spoke on the other class posts.

    I guess they've got nothing they want to say to us.

    Or you know they want ignore most problems as much as possible, just look at the current state of bugs in the game.
  • Gilvoth
    Gilvoth
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    weird... devs say nothing to us... but have spoke on the other class posts.

    I guess they've got nothing they want to say to us.

    it is possible, that our class is a touch more complex then they are able to respond to quickly.
    we have alot of complex abilities that do not mesh properly with the elderscrolls stamina and magicka settings.
  • Xeniph
    Xeniph
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    revonine wrote: »
    Videira wrote: »
    Aedaryl wrote: »

    PEOPLE CRY ON NB

    But they don't understand it's Stamina NB.

    All the bads things about NB come from Stam NB : One shot, Ambush, SA, ect. But people never thought about Magicka Melee NB. Use this PTS for try one, and come back say NB (inclued magicka NB nerf) was needed.

    .


    Um, nope. I guess you have never been hit by a proximity detonation from stealth. Besides people were also complaining about people using infinite cloak, which would be Magblade thing.

    Infinite cloak never killed anyone. Every single ability that a stamblade could utilize hit's harder than any magblade skills. You had to proper ally time proxy explosions, assassins will procs and ultimates to actually burst anyone in this meta. At least it required a semblance of skill and preemptive thinking.
    Stamblades were infinitely easier to pull off but now they are not as all stamina builds will now do lower damage. They're gonna have to think how they approach situations instead of 1,2,3,4 opponent dies.

    Actually, the only adjustment that will need to be adapted to is the stealth attack. However the crying that is going to ensue after this patch will be hilarious with a few abilities. And the amount of health debuffs that stack this patch is insane!
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • zyk
    zyk
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    weird... devs say nothing to us... but have spoke on the other class posts.

    The Nightblade class lacks the streamer advocacy other classes have. Meanwhile, the "rise of the DK" will become a Cyrodiil national holiday when the Alliance War concludes. Everyone is practically giddy that their favorite class will be OP again.

    /boo zos

    @ZOS_BrianWheeler
    @Wrobel

    If you've decided you don't want cloak and stealth to have the role in the game they currently have live, you simply must give the NB class active defenses and heals that compare to other classes. Perhaps start by allowing Swallow Soul and Funnel health to provide heals from damage done to shields and make them unreflectable.

    More than that, if cloak is to be so trivially countered, please tell us what your PVP vision for this class actually is?
    Edited by zyk on 5 February 2016 21:09
  • Gilvoth
    Gilvoth
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    i guess im just going to stop playing my nightblade and return to my dragonight while i search for a better mmo that is more stealth based and morrowind like in game play.
    the whole idea that i had intended from the very start of elderscrolls online was to have a class fit as closely to an assassin that kills from stealth just like was in morrowind.
    using daggers laced with poisen and damage health, while wearing stealthy face mask type armor, and looking badd ass like an assassin, and all the while being feared for being a member of the dark brotherhood.

    will this be possible as a dragonight instead of a nightblade?
    no sneak abilities and no stealth line does truely ruin the entire experiance, and leaves me searching for another and better mmo that will have what i am looking for.
    and i am willing to bet that my starvation for a stealth based class that is as close to morrowind type gameplay will be my immediate disapieriance from eso once i find an mmo that will have what i seek :(
    Edited by Gilvoth on 5 February 2016 21:07
  • Xeniph
    Xeniph
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    weird... devs say nothing to us... but have spoke on the other class posts.

    Not only are they actively avoiding the NB thread, they are also avoiding threads about the Magelight changes. But have commented on every other thread.

    I'm not sure if it's malicious or they just don't know what to say to us.
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
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