Lifecode666 wrote: »As mentioned by others.
Killers blade should deal physical damage.
Staminamorph.
cavakthestampede wrote: »dwemer_paleologist wrote: »ZOS_GinaBruno wrote: »
[*]Reduced the bonus movement speed from the Major Expedition buff category to 30% from 40%.
what a horrible decision ...
please dont do this. especially as a passive we should have "Increased" sneak speeds as a passive, a set armor for thieves guild increasing sneak speeds, or even a potion granting 90% increased speed.
you guys allready deleted and removed the fast sneak speeds we had, you did it without explanation of what was wrong with it.
and you STILL have no answer as to how its cheating or even why you think fast sneak speeds is bad.
many many people were very angry about it, and to be honest it was horrible that it could even be imagined let alone done.
but, here now again we see that you have removed even More of our sneak speeds and even just "movement speed" ingeneral is now being made slower.
horrible, just horrible.
speechless to think that you actually "Favor" slowing us down more and more and more, and more ...
They are doing this to make sure that folks with magicka and great magicka regen cant pace stamina sprinters. Magicka regens while the buff is active, stamina does not regen while sprinting. Sprinting was increased to 40% from 30%. This change makes great sense.
Lifecode666 wrote: »As mentioned by others @ZOS_GinaBruno
Killers blade should deal physical damage.
Design a Staminamorph. Then we will benifit from mighty in cp points.
potirondb16_ESO wrote: »
Do I have a self heal that could help me pave my way through a long fight or somehow help me, if I'm any other class I've (Funnel btw don't classify as a heal, I just went on Magonknight and I realise how little I healed. So once again no such thing for the nightblade, our only option is to get a kill.
Oh lest not forget the still useless shades, only shadow image is good for some few pvp encounter, and the shade(s) still count as npcs using light attacks, the reason why it wont trigger any monster sets or likes.
I literally choked while eating breakfast and reading this -
Magelight-
This ability and its morphs are no longer toggle abilities; instead, they will grant their Critical Strike rating benefits as long as they are slotted (similar to Expert Hunter).
Magelight can now be activated to summon a mote of magelight which exposes hidden or invisible enemies in an 8 meter radius for 5 seconds, and prevents revealed enemies from returning to stealth for 5 seconds.
This ability and the Radiant Magelight morph no longer decrease your maximum Magicka, due to the toggle changes noted above.
The Radiant Magelight morph will continue to prevent you from being stunned by stealth attacks, and will reduce damage from stealth attacks while slotted as a morph effect. Activating it also increases the radius of the activated reveal to 12 meters, and reduces the cost.
The Inner Light morph will continue to increase your maximum Magicka while slotted.
BladesOfIndica wrote: »Thanks for destroying all 4 of my nightblades that I've spent thousands of hours building. You guys are a joke. Buffs that apply only to group members..? Zerg or die. The soloist is no more. You can not imagine how much bad feedback you guys get throughout group/guild/area chat. So many good dedicated players are talking about putting this game back on the shelf. Most of my PVP guild members are ESO plus and consistently spend money to play your game. You can expect a few cancelations today and lots more throughout the next few months. You created an amazing game here guys, quit destroying it for those of us who put in the time to optimize our characters/builds.
Inner Light is now so effective, most magicka players would be crazy not to use it. Just by slotting it, my magicka nb gains 2000 magicka and 10% crit chance. In addition, it is also a hard counter to stealth and cloak (6 second detect + 5 second cloak negate) that grants Empower.
Making Inner Light so attractive is an indirect nerf to cloak. IMO, a majority of magicka users will use it. Surely many Stamina users will also use it for Empower.
Please reconsider the changes to this ability. This combined with the changes to Dark Cloak, represent a significant nerf to a core function of the Nightblade class.
Oh, and this one goes for all classes, is the fact that since most ultis are magickal damage they of course scale of spell penetration, making it that if a NB stam used veil of blades versus a NB magicka both with the same amount of ressources and damage and cp, the NB magicka would hit harder due it scaling of spell pen, rather then what is highest (granted would be a prob if the sharpened mace bug persisted).