bowmanz607 wrote: »Dalsinthus wrote: »So many nerfs for the Stamblade... Where to even start?
- CP system reamped to provide several sources of physical damage mitigation.
- CP system changes give magic classes damage buffs to all skills and ultimates from a single star; stamblades need two stars to get the same benefits because ultimates and several skills do magic damage.
- As noted above, several stamina based class skills (e.g., Killers Blade) and fighters guild powers (Camo Hunter) still do magic damage.
- SA does not tick on DoTs anymore. This was a huge source of sustainability for PVE content.
- Dark cloak nerfed, Magelight buffed.
- Steel tornado nerfed. The radius decreasing from 12.5 to 9 means a 48.2% decrease in the area covered by this ability.
I find all of this really disappointing. The meta is going to swing to Magic Sorcs, Magic DKs, etc.
1-the physicl damage mitigation now puts stamina on par with magic. Now it is even playing field. Stamina was OP in general because of this. Also, applied this is a nerf to all stam builds not just NB, so it is not a class nerf.
2-this is how it has always been. this is not an additionaly nerf but one that was already in place. You cant call something that was already in place a nerf. Again, this applies to all stam builds not just NB, so it is not a class nerf.
3-again, not a nerf, but something that is already in place.
4-as for this I personally always thought it was crazy how you could get off of a dot tick. This was rightly done. Ofcourse, i dont really tank so i cant speak from that perspective.
5-you call this a nerf, but i think it was evend out. It is a bit more balanced imo. Dark cloak completely negated what a single class (dk) rely on and completely igoners the reason for a champ star. I think having it take effect when coming out of stealth is a good balance. it doesnt negate a class or a a star, but still allows for defense from it which is unique and can, in theory, never take effect if you remain in cloak. That countered with the protection buff is nice. now we get protection buff and resist buff from using cloack. i like that. That said, i think mage light needs to be looked at. I liked most of what they did, but it should not keep a player from going back into stealth. it should only do it in the radius of the light and that is all. also, removing the visual que of a player running this is probelmatic imo.
6-they reduced the radius and buffed the damage up at each rank. I think they hit the nail on the head here. the range was just too much on it. I never had an issue with the damage. Many people had issues with this ability becasue there are no good magic alternatives and everyone ran stam. Now, wall of elements gets a buff along with more people that will be hit harder from mag abilities because people wont load up in that star any more. also, this change effects all players and therefore is not a nb nerf.
many of the things you have listed are already in play or effect all classes equally. To make it sound like NB were nerfed on every aspect is misleading and untrue.
So far it looks like we will all be going mageblade again, unless you prefer to play without cloak/stealth at all.
So far it looks like we will all be going mageblade again, unless you prefer to play without cloak/stealth at all.
I don't see that happening. IMO, Magicka NBs depend on cloak. It is our active defense. Our roll dodge. Taking away cloak is like clipping the wings of a Magicka DK, removing shields from a Magicka Sorc, or taking roll dodge and sprint away from any stamina build.
Stamina NBs don't need cloak. Stamina buids have affordable roll dodge, sprint and abilities such as Retreating Maneuver, Immovable and Shuffle to fall back on for escape purposes -- and more importantly, to create distance from opponents.
@JDar -- The problem with Swallow Soul and Funnel health is that they are not reliable as heals. The HOT from damage done to shields is completely useless and they are reflectable.
Cloak is a very powerful ability, but it is also easily countered through a variety of means -- including a hard counters via piercing mark and potions. It did not need more counters.
My initial reaction to the shadow cloak nerf/change is that got hit where it wasn't needed. With this changes stamina nbs got punished pretty hard, since to be able to effectively negate a dot (even more now that these got buffed) as before they need to cloak several times. Which they just can't. Besides cloak on stamblades was fairly balanced in my opinion, they could only did it a couple of times and there were enough counter attacks available.
Now, magblades. This change could potentially be an effective buff for them, since they still can perma cloak, sustainability didn't got touched, they can easily negate all dots and came with the minor buff on top of that.
First reaction.
You are right to an extent as far as cloak not being needed on certain stam builds. But it's the number one most used ability on any gank build. Basically with this change, you will see stam NB's playing like stam DK's in the update, but I am willing to bet 85% respect to magicka.
You are right to an extent as far as cloak not being needed on certain stam builds. But it's the number one most used ability on any gank build. Basically with this change, you will see stam NB's playing like stam DK's in the update, but I am willing to bet 85% respect to magicka.
Why change on the basis of the cloak nerf when Magicka builds are even more dependent on cloak? Stamina builds will continue to do more damage, have better evasion/mitigation/mobility and have reliable healing without a resto staff.
You are right to an extent as far as cloak not being needed on certain stam builds. But it's the number one most used ability on any gank build. Basically with this change, you will see stam NB's playing like stam DK's in the update, but I am willing to bet 85% respect to magicka.
Why change on the basis of the cloak nerf when Magicka builds are even more dependent on cloak? Stamina builds will continue to do more damage, have better evasion/mitigation/mobility and have reliable healing without a resto staff.
It's not the cloak nerf...that one isn't bad at all. It's the Radiant magelight BUFF that causes the issue.
Also, better healing/ mobility? LOL
ZOS_GinaBruno wrote: »This is the official feedback thread for the Nightblade. Please let us know how you feel about the changes we made to this class, if you ran into any bugs, and any other feedback you'd like to give.
Septimus_Magna wrote: »
PlagueMonk wrote: »Septimus_Magna wrote: »
we no, it' not nice. Why? Because if you are doing that, that's ALL you will be doing, effectively taking you out of the fight until the DoT clears not to mention burning all your mag to do it. Whereas all you had ot do before was go invis and the DoT was gone.
Huge *** nerf to cloak of worthlessness.
bowmanz607 wrote: »[*]
-you call this a nerf, but i think it was evend out. It is a bit more balanced imo. Dark cloak completely negated what a single class (dk) rely on and completely igoners the reason for a champ star.
many of the things you have listed are already in play or effect all classes equally. To make it sound like NB were nerfed on every aspect is misleading and untrue.
I don't think some of you have noticed how they changed Shadow Cloak also..
While you do have to deal with Radiant Mage Light and the other reveals now
They made the suppression of dots baseline on the ability....Basically where before if ya wanted to avoid getting knocked out of stealth over and over you pretty much Went Dark Cloak.
Now Shadowy Disguise also has that ability....Its basically a Guaranteed Crit whenever you need it....Dark Cloak itself just gives a flat 8% damage reduction when exiting cloak now for like 5 seconds i think.
My initial reaction to the shadow cloak nerf/change is that got hit where it wasn't needed. With this changes stamina nbs got punished pretty hard, since to be able to effectively negate a dot (even more now that these got buffed) as before they need to cloak several times. Which they just can't. Besides cloak on stamblades was fairly balanced in my opinion, they could only did it a couple of times and there were enough counter attacks available.
Now, magblades. This change could potentially be an effective buff for them, since they still can perma cloak, sustainability didn't got touched, they can easily negate all dots and came with the minor buff on top of that.
First reaction.
Actually its the opposite. StamNB gank builds will not be affected as most targets will be dead before they can pop radiant/flare. It is the MagickaNB sustain/skirmisher style builds that will be crushed by the spamming of magelight+gap closer+snare/dot/stun spam.
"Dark Cloak (Shadow Cloak morph): This morph no longer removes damage over time effects due to the baseline changes for Shadow Cloak described below"
"Shadow Cloak: This ability and its morphs will now suppress damage over time effects that are already applied to the caster while the invisibility is active.
The damage over time will remain, but will tick for 0 damage if you are invisible, and will tick for the normal damage if you come out of invisibility."
"Magelight can now be activated to summon a mote of magelight which exposes hidden or invisible enemies in an 8 meter radius for 5 seconds, and prevents revealed enemies from returning to stealth for 5 seconds." (This has been reported to affect invisibility as well although it may be a bug and not inteneded)
zerosingularity wrote: »My Nightblade Observations so far on the PTS. (Not much in the way of positive changes.)
Siphoning Attacks - No DoTs, either ground AoE (Caltrops), or regular (Flurry) can proc this. This is a huge nerf, that I feel was un-needed. Sure the sustain from using it with Caltrops was too much, but this is too far. Flurry and other single target DoTs should still proc it, yet they do not. Please meet in the middle and tweak this, otherwise the skill is ONLY useful when spamming Steel Tornado.
Power Extraction - This would be an AWESOME option to Steel Tornado for stamblades. Similar range, a little less damage and a source of Major Brutality with less casting cost and no execute. (Pretty well balanced vs Steel Tornado here.) The only problem is it is MAGIC damage. If it were poison or disease damage, then it would be buffed with the stamina CPs, but since it is not, no one would run this in-place of Steel Tornado, because the damage loss is TOO significant to out-way any benefits. Please change the damage type to poison or physical, as this would still get the CP buffs. (Might need to rename the skill to make it sound more Poisony or bleedy/physical, like ripping out the blood of your enemies which seems pretty physical to me.)
Killer's Blade - Make this poison damage for the CP buffs since it is a stamina skill. Seems like it would still be pretty lore friendly with Nightblades to give them a few poison damage skills.
That's all I have for now.
Dalsinthus wrote: »So many nerfs for the Stamblade... Where to even start?
- CP system reamped to provide several sources of physical damage mitigation.
- CP system changes give magic classes damage buffs to all skills and ultimates from a single star; stamblades need two stars to get the same benefits because ultimates and several skills do magic damage.
- As noted above, several stamina based class skills (e.g., Killers Blade) and fighters guild powers (Camo Hunter) still do magic damage.
- SA does not tick on DoTs anymore. This was a huge source of sustainability for PVE content.
- Dark cloak nerfed, Magelight buffed.
- Steel tornado nerfed. The radius decreasing from 12.5 to 9 means a 48.2% decrease in the area covered by this ability.
I find all of this really disappointing. The meta is going to swing to Magic Sorcs, Magic DKs, etc.
Inner Light is now so effective, most magicka players would be crazy not to use it. Just by slotting it, my magicka nb gains 2000 magicka and 10% crit chance. In addition, it is also a hard counter to stealth and cloak (6 second detect + 5 second cloak negate) that grants Empower.
Making Inner Light so attractive is an indirect nerf to cloak. IMO, a majority of magicka users will use it. Surely many Stamina users will also use it for Empower.
Please reconsider the changes to this ability. This combined with the changes to Dark Cloak, represent a significant nerf to a core function of the Nightblade class.