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Official Feedback Thread for Nightblades

  • Altyrann
    Altyrann
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    I would be really interested to learn more about the intention behind the funnel health change. I barely touch PvP, but in PvE funnel health makes for an interesting and different healing style.
  • Dalsinthus
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    bowmanz607 wrote: »
    Dalsinthus wrote: »
    So many nerfs for the Stamblade... Where to even start?
    • CP system reamped to provide several sources of physical damage mitigation.
    • CP system changes give magic classes damage buffs to all skills and ultimates from a single star; stamblades need two stars to get the same benefits because ultimates and several skills do magic damage.
    • As noted above, several stamina based class skills (e.g., Killers Blade) and fighters guild powers (Camo Hunter) still do magic damage.
    • SA does not tick on DoTs anymore. This was a huge source of sustainability for PVE content.
    • Dark cloak nerfed, Magelight buffed.
    • Steel tornado nerfed. The radius decreasing from 12.5 to 9 means a 48.2% decrease in the area covered by this ability.

    I find all of this really disappointing. The meta is going to swing to Magic Sorcs, Magic DKs, etc.

    1-the physicl damage mitigation now puts stamina on par with magic. Now it is even playing field. Stamina was OP in general because of this. Also, applied this is a nerf to all stam builds not just NB, so it is not a class nerf.

    2-this is how it has always been. this is not an additionaly nerf but one that was already in place. You cant call something that was already in place a nerf. Again, this applies to all stam builds not just NB, so it is not a class nerf.

    3-again, not a nerf, but something that is already in place.

    4-as for this I personally always thought it was crazy how you could get off of a dot tick. This was rightly done. Ofcourse, i dont really tank so i cant speak from that perspective.

    5-you call this a nerf, but i think it was evend out. It is a bit more balanced imo. Dark cloak completely negated what a single class (dk) rely on and completely igoners the reason for a champ star. I think having it take effect when coming out of stealth is a good balance. it doesnt negate a class or a a star, but still allows for defense from it which is unique and can, in theory, never take effect if you remain in cloak. That countered with the protection buff is nice. now we get protection buff and resist buff from using cloack. i like that. That said, i think mage light needs to be looked at. I liked most of what they did, but it should not keep a player from going back into stealth. it should only do it in the radius of the light and that is all. also, removing the visual que of a player running this is probelmatic imo.

    6-they reduced the radius and buffed the damage up at each rank. I think they hit the nail on the head here. the range was just too much on it. I never had an issue with the damage. Many people had issues with this ability becasue there are no good magic alternatives and everyone ran stam. Now, wall of elements gets a buff along with more people that will be hit harder from mag abilities because people wont load up in that star any more. also, this change effects all players and therefore is not a nb nerf.

    many of the things you have listed are already in play or effect all classes equally. To make it sound like NB were nerfed on every aspect is misleading and untrue.

    I added numbers to your list to make this easier.

    1.) I play a sorcerer and a nightblade in both PVE and PVP. Sorcerer damage is amazing in both aspects of the game. My NB is better for PVP than PVE, although it is largely defenseless. NBs don't have anything that can dish out damage like overload can.

    Although I recognize that some type of physical mitigation was needed for PVP and I am not sure what solution would be best, I am pretty confident that this is going to shift the meta in favor of the sorc (which I will be playing as my primary class when this goes live).

    2. and 6.) Yes, this applies to stamina classes in general. That includes Stamina nightblades. It doesn't nullify the fact that it is a nerf to stamina nightblades. When things that are commonly used by a class are nerfed, that is effectively a nerf to that class (and others). This feels like arguing semantics rather than recognizing that a class and attribute combination now has less to work with.

    2. and 3.) You are correct this is not a nerf per say. But taking my sorc vs. nb characters again as an example, my sorc gets everything it needs from elemental expert and my nb is left splitting points between stars. I should have described this as a buff to magic, not a nerf to stamina. I do appreciate poison damage coming into Mighty as well. I just would like to see different builds being able to gain equivalent benefits from the champion system (aka balance).

    4.) It's been this way for as long as I've been playing. We can agree to disagree as to whether or not it is balanced (I'm not sure as I only started using it recently and SA is strong). I do know that I don't have nearly the resource management issues on my sorc than I do on my nb.

    5.) In my experience cloak rarely works when you're engaged in a fight as it is. I'm most successful with it when attacking from range; in melee I rarely get away by using it. More than half the time my opponents are able to still attack when I'm cloaked (maybe they're using detect pots?). The purge was strong and I agree that Dragonknights relying on DoT were not viable in PVP. But nerfing purge and the huge bonus to Magelight goes too far. I think that the magelight buff will effectively kill stealth gameplay, which is a large premise of the night blade class. It sounds like we agree on at least some of the changes to Magelight being too strong.

    6.) I don't know what the increase in damage looks like, but nearly a 50% decrease in area is an extreme change. I doubt I'll use this anymore.

    Finally it is "misleading and untrue" to suggest that I made it sound like Nightblades were nerfed "on every aspect". My list was quite specific, although I should have been more precise in clarifying what I view as a buff to magic builds vs. what I see as a nerf to stamina builds, including nightblades. Have a nice day.
  • zyk
    zyk
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    Xeniph wrote: »
    So far it looks like we will all be going mageblade again, unless you prefer to play without cloak/stealth at all.

    I don't see that happening. IMO, Magicka NBs depend on cloak. It is our active defense. Our roll dodge. Taking away cloak is like clipping the wings of a Magicka DK, removing shields from a Magicka Sorc, or taking roll dodge and sprint away from any stamina build.

    Stamina NBs don't need cloak. Stamina buids have affordable roll dodge, sprint and abilities such as Retreating Maneuver, Immovable and Shuffle to fall back on for escape purposes -- and more importantly, to create distance from opponents.

    @JDar -- The problem with Swallow Soul and Funnel health is that they are not reliable as heals. The HOT from damage done to shields is completely useless and they are reflectable.

    Cloak is a very powerful ability, but it is also easily countered through a variety of means -- including a hard counters via piercing mark and potions. It did not need more counters.
    Edited by zyk on 4 February 2016 22:11
  • Xeniph
    Xeniph
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    zyk wrote: »
    Xeniph wrote: »
    So far it looks like we will all be going mageblade again, unless you prefer to play without cloak/stealth at all.

    I don't see that happening. IMO, Magicka NBs depend on cloak. It is our active defense. Our roll dodge. Taking away cloak is like clipping the wings of a Magicka DK, removing shields from a Magicka Sorc, or taking roll dodge and sprint away from any stamina build.

    Stamina NBs don't need cloak. Stamina buids have affordable roll dodge, sprint and abilities such as Retreating Maneuver, Immovable and Shuffle to fall back on for escape purposes -- and more importantly, to create distance from opponents.

    @JDar -- The problem with Swallow Soul and Funnel health is that they are not reliable as heals. The HOT from damage done to shields is completely useless and they are reflectable.

    Cloak is a very powerful ability, but it is also easily countered through a variety of means -- including a hard counters via piercing mark and potions. It did not need more counters.

    Having tested, and continuing to do so. Currently cloak has no place on a stamblades bar. Ganking is dead with the magelight changes, especially Radiant not having a visual queue for the "while slotted" buff.

    You are right to an extent as far as cloak not being needed on certain stam builds. But it's the number one most used ability on any gank build. Basically with this change, you will see stam NB's playing like stam DK's in the update, but I am willing to bet 85% respect to magicka.
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • potirondb16_ESO
    potirondb16_ESO
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    I tought about it and I realise ! Nightblade don't have any synergie ! I mean if you want more class interaction shouldn't there be at least one per class tree, dragoknight will need one too now !

  • nilldax
    nilldax
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    Cloak changes - i am fine, with one exception - why we went back to 1.5, to time when most (or all of) DoTs breaks it? Burning Embers is know issue, but proc of Degeneration? Yeah, its great to be able of killing NB with bleeding/flame but whats the point of stripping Cloak of its 3 immunity to DoTs? Not mentioning other skills that should damage while in "disgusse"

    Manifestation of Terror - proved its use on range and close but... at a price of two targets feared in overall and 3 sec to arm.
    Instant or 1 sec of arming will make it onpair with Hysteria.

    Just my two cents.
  • Sureshawt
    Sureshawt
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    sAnn92 wrote: »
    My initial reaction to the shadow cloak nerf/change is that got hit where it wasn't needed. With this changes stamina nbs got punished pretty hard, since to be able to effectively negate a dot (even more now that these got buffed) as before they need to cloak several times. Which they just can't. Besides cloak on stamblades was fairly balanced in my opinion, they could only did it a couple of times and there were enough counter attacks available.
    Now, magblades. This change could potentially be an effective buff for them, since they still can perma cloak, sustainability didn't got touched, they can easily negate all dots and came with the minor buff on top of that.

    First reaction.

    Actually its the opposite. StamNB gank builds will not be affected as most targets will be dead before they can pop radiant/flare. It is the MagickaNB sustain/skirmisher style builds that will be crushed by the spamming of magelight+gap closer+snare/dot/stun spam.

    "Dark Cloak (Shadow Cloak morph): This morph no longer removes damage over time effects due to the baseline changes for Shadow Cloak described below"

    "Shadow Cloak: This ability and its morphs will now suppress damage over time effects that are already applied to the caster while the invisibility is active.
    The damage over time will remain, but will tick for 0 damage if you are invisible, and will tick for the normal damage if you come out of invisibility."

    "Magelight can now be activated to summon a mote of magelight which exposes hidden or invisible enemies in an 8 meter radius for 5 seconds, and prevents revealed enemies from returning to stealth for 5 seconds." (This has been reported to affect invisibility as well although it may be a bug and not inteneded)
    Edited by Sureshawt on 4 February 2016 22:51
  • zyk
    zyk
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    Xeniph wrote: »
    You are right to an extent as far as cloak not being needed on certain stam builds. But it's the number one most used ability on any gank build. Basically with this change, you will see stam NB's playing like stam DK's in the update, but I am willing to bet 85% respect to magicka.

    Why change on the basis of the cloak nerf when Magicka builds are even more dependent on cloak? Stamina builds will continue to do more damage, have better evasion/mitigation/mobility and have reliable healing without a resto staff.
  • Xeniph
    Xeniph
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    zyk wrote: »
    Xeniph wrote: »
    You are right to an extent as far as cloak not being needed on certain stam builds. But it's the number one most used ability on any gank build. Basically with this change, you will see stam NB's playing like stam DK's in the update, but I am willing to bet 85% respect to magicka.

    Why change on the basis of the cloak nerf when Magicka builds are even more dependent on cloak? Stamina builds will continue to do more damage, have better evasion/mitigation/mobility and have reliable healing without a resto staff.

    It's not the cloak nerf...that one isn't bad at all. It's the Radiant magelight BUFF that causes the issue.

    Also, better healing/ mobility? LOL
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • zyk
    zyk
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    Xeniph wrote: »
    zyk wrote: »
    Xeniph wrote: »
    You are right to an extent as far as cloak not being needed on certain stam builds. But it's the number one most used ability on any gank build. Basically with this change, you will see stam NB's playing like stam DK's in the update, but I am willing to bet 85% respect to magicka.

    Why change on the basis of the cloak nerf when Magicka builds are even more dependent on cloak? Stamina builds will continue to do more damage, have better evasion/mitigation/mobility and have reliable healing without a resto staff.

    It's not the cloak nerf...that one isn't bad at all. It's the Radiant magelight BUFF that causes the issue.

    Also, better healing/ mobility? LOL

    Better mobility for sure. Rapid Maneuvers is the best escape ability in the game and is FAR more viable for stamina users. A magicka user basically gets one cast if stamina is well-managed. Add to those sprint and roll dodge. A roll dodge cancelled vigor + rapids + sprint + LOS is going allow an escape from most fights, cloak or not.

    Vigor is an excellent, reliable and efficient HOT that can be used with any weapon. Magicka NBs pretty much have to use a Resto staff these days.
    Edited by zyk on 4 February 2016 23:10
  • Helluin
    Helluin
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    Imho the problem is not mainly about gankers, I don't like that playstyle as well, but for skirmishing (I agree with some of the previous posts) .

    The problem is infact in certain situations like Cloak+Concealed Weapon/Surprise Attack for the stun, to gain the Master Assasin spell/weapon dmg buff and to trigger Stealthy (if Bosmer or Khajiit).
    With a limited magicka pool, a stamina NB who doesn't rely a lot on Dark Cloak uses his/her magicka more for Double Take, Shadow Image, Mass Hysteria, Relentless Focus and Piercing Mark.

    Magelight, as it is in this PTS, is great because it grants again Empower and on top of it has the revealing part + it makes impossible to go into invisibility - sneak .
    Magelight then is not just a counter to Cloak but also to another skill and two passive skills (Concealed Weapon/Surprise Attack, NB Master Assasin, Bosmer and Khajiit Stealthy).
    I still have to test if it makes impossible also to use Clouding Swarm, so even an Ultimate.

    Basically it's Magelight + Revealing Flare at the same time, making Revealing Flare an useless skill and Piercing Mark a partially useless skill.
    Magelight would be more balanced if able to reveal stealthed targets just on Radiant Magelights (+ the damage mitigation and not being stunned).
    Inner Light shouldn't be able to do so.
    The inability for target to go into invisibility - sneak should be eliminated from the skill or reduced to 2-3 seconds.
    Edited by Helluin on 4 February 2016 23:40
    "... and the blue fire of Helluin flickered in the mists above the borders of the world, in that hour the Children of the Earth awoke, the Firstborn of Ilúvatar."
  • kingqueso950
    The nerf to dark cloak combined with the nerf to purge is going to make Stamina Nightblades pretty stinkin' horrible. As it stands right now my cloak gets canceled by DoTs and endless fury and other similar abilities. I could live with either of those two nerfs but when you combine them it is a nightmare
    Ebonhart Pact
    Ascension
    GT: krazyj69
  • kingqueso950
    and inner light on top of those other two nerfs you might as well just eiffel tower me right now
    Ebonhart Pact
    Ascension
    GT: krazyj69
  • Xsorus
    Xsorus
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    I don't think some of you have noticed how they changed Shadow Cloak also..

    While you do have to deal with Radiant Mage Light and the other reveals now

    They made the suppression of dots baseline on the ability....Basically where before if ya wanted to avoid getting knocked out of stealth over and over you pretty much Went Dark Cloak.

    Now Shadowy Disguise also has that ability....Its basically a Guaranteed Crit whenever you need it....Dark Cloak itself just gives a flat 8% damage reduction when exiting cloak now for like 5 seconds i think.

  • Altyrann
    Altyrann
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    This is the official feedback thread for the Nightblade. Please let us know how you feel about the changes we made to this class, if you ran into any bugs, and any other feedback you'd like to give.

    To try and keep the feedback useful and intelligible, I suspect it would not be a bad idea to make clear whether feedback relates to PvE, PvP or both.
  • PlagueMonk
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    Nysticc wrote: »
    raasdal wrote: »
    Can someone clarify with Cloak;

    Are DoT's PAUSED while in Cloak, or does the 0 damage ticks while in cloak, count towards the total runtime of the DoT?

    In other words, can i cloak through the entire duration of a DoT and take 0 Damage?

    yep.

    nice

    we no, it' not nice. Why? Because if you are doing that, that's ALL you will be doing, effectively taking you out of the fight until the DoT clears not to mention burning all your mag to do it. Whereas all you had ot do before was go invis and the DoT was gone.

    Huge *** nerf to cloak of worthlessness.
  • Strider_Roshin
    Strider_Roshin
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    PlagueMonk wrote: »
    Nysticc wrote: »
    raasdal wrote: »
    Can someone clarify with Cloak;

    Are DoT's PAUSED while in Cloak, or does the 0 damage ticks while in cloak, count towards the total runtime of the DoT?

    In other words, can i cloak through the entire duration of a DoT and take 0 Damage?

    yep.

    nice

    we no, it' not nice. Why? Because if you are doing that, that's ALL you will be doing, effectively taking you out of the fight until the DoT clears not to mention burning all your mag to do it. Whereas all you had ot do before was go invis and the DoT was gone.

    Huge *** nerf to cloak of worthlessness.

    What's that statement sorcs like to make? "Lets give cloak the bolt escape treatment?" How about we give hardened ward the cloak treatment, and design a move that buffs your damage just by having it slotted, and then when you activate it; it strips away your opponent's damage shield and prevents you from recasting it for 5 seconds?
  • potirondb16_ESO
    potirondb16_ESO
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    bowmanz607 wrote: »
    [*]

    -you call this a nerf, but i think it was evend out. It is a bit more balanced imo. Dark cloak completely negated what a single class (dk) rely on and completely igoners the reason for a champ star.

    many of the things you have listed are already in play or effect all classes equally. To make it sound like NB were nerfed on every aspect is misleading and untrue.

    I think what stamina nightblade are actually pretty mad about is that the stamina build receive a huge nerf Inside pvp.

    I do agree am in favor of the new and better champion system. It's completly normal that it gets easier for magika build to counter stamina build. But the real issue is what's left. I mean you said that mage don't have an alternative to steal tornado, but pulsar is one and a damn good one nowadays with that next patch, (since they get bonus from elemental dommage as long as magika) remember that stamina build needs to play a bow in order to achieve this and that the bow is not going to fit within stamina nightblade build if they are not running a 2h, because we still need rally to give us some Healing and in order to start the fight with the 20% increase weapon dommage.

    So that's actually true that they did not have Something as powerfull on the magika side, but now they kind of have Something even better.

    Also, I do agree with you that running the darkcloak was a pain for DK who were probably the worst class against nightblade at some point, not that they would die, but they could not be able to kill us that's right. Still following your opinion purge is also a world class skill against dk... but right only magika... sad.

    Now about the already in place stuff, I don't know if you recall but there use to be a time where every skill from class were magika... at that time this was also already there !

    So I hope you don't feel bad about this post but the main issue is and stays, each class use to have specific playstyle a low amount of possible options, now it feels like some option totally took the contrôle over some that were not unconventionnal one. That's what stamina build player complain about and why does stamina nightblade seems to be the worst ? It's because you didn't went into the Templar Thead ! Templar which have receive some love btw even if now they have to work with the restostaff a lot more then they use to.

    So I kind of believe that the new magician era is going to be the issue here.
    Edited by potirondb16_ESO on 5 February 2016 01:43
  • Xeniph
    Xeniph
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    Xsorus wrote: »
    I don't think some of you have noticed how they changed Shadow Cloak also..

    While you do have to deal with Radiant Mage Light and the other reveals now

    They made the suppression of dots baseline on the ability....Basically where before if ya wanted to avoid getting knocked out of stealth over and over you pretty much Went Dark Cloak.

    Now Shadowy Disguise also has that ability....Its basically a Guaranteed Crit whenever you need it....Dark Cloak itself just gives a flat 8% damage reduction when exiting cloak now for like 5 seconds i think.

    When you can use it.

    But I am not even so against the skill lockout, though it think it's too harsh and would love to see something similar to Hardened.

    I feel the real issue is that Radiant users get the +56% stealth damage and immunity to stealth crits all for just having it slotted. But there is no visual queue for an attacker to see if this person has this massive buff.

    Couple that with the lockout and the cloak changes, it's too much.
    Here since Beta.

    Characters: All of them, both Stamina and Magicka.
  • Celas_Dranacea
    Celas_Dranacea
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    Sureshawt wrote: »
    sAnn92 wrote: »
    My initial reaction to the shadow cloak nerf/change is that got hit where it wasn't needed. With this changes stamina nbs got punished pretty hard, since to be able to effectively negate a dot (even more now that these got buffed) as before they need to cloak several times. Which they just can't. Besides cloak on stamblades was fairly balanced in my opinion, they could only did it a couple of times and there were enough counter attacks available.
    Now, magblades. This change could potentially be an effective buff for them, since they still can perma cloak, sustainability didn't got touched, they can easily negate all dots and came with the minor buff on top of that.

    First reaction.

    Actually its the opposite. StamNB gank builds will not be affected as most targets will be dead before they can pop radiant/flare. It is the MagickaNB sustain/skirmisher style builds that will be crushed by the spamming of magelight+gap closer+snare/dot/stun spam.

    "Dark Cloak (Shadow Cloak morph): This morph no longer removes damage over time effects due to the baseline changes for Shadow Cloak described below"

    "Shadow Cloak: This ability and its morphs will now suppress damage over time effects that are already applied to the caster while the invisibility is active.
    The damage over time will remain, but will tick for 0 damage if you are invisible, and will tick for the normal damage if you come out of invisibility."

    "Magelight can now be activated to summon a mote of magelight which exposes hidden or invisible enemies in an 8 meter radius for 5 seconds, and prevents revealed enemies from returning to stealth for 5 seconds." (This has been reported to affect invisibility as well although it may be a bug and not inteneded)

    Thinking about it further I tend to agree w ur comment. As a stamblade I don't use cloak that much in actual combat, usually just for positioning and to get away. I'll use it to clear dots and a temporary reprieve from damage, so I need to think about how to increase my damage mitigation w limited options as a bow/dw user.

    In terms of ganking - I probably won't be sneaking up directly to people for a surprise attack + heavy attack opener anymore with magelight everywhere. I probably will need to keep my distance and revert to the ol' snipe -> ambush -> surprise attack + heavy attack combo.

    In terms of getting away when unsuccessful in a 1vX gank situation, basically just gonna have to run my little nb ass away for much longer, break LoS then try to cloak to somewhere safe.

    Atm I agree w the idea that maybe magelight got buffed a little bit too much, but otherwise my build isn't ruined, just a lot more challenging
    A Bosmer Nightblade Werewolf
  • sabresandiego_ESO
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    I swim in the tears of my fellow NB's. Joking aside, NB isnt even really nerfed and is still one of the absolute strongest PVP classes you can imagine. The shadow cloak changes are fantastic, a complete dot wipe was way overpowered.
    Ali Dreadsabre -Necromancer
    Ali Sabre -Nightblade
  • kaithuzar
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    The change to cloak isn't terrible, BUT the change to magelight allowing a nightblade to NOT be able to cloak for 5 seconds is going to be horrible for us. Nightblade definitely needs the minor & major protection buffs but I'm not certain the best place to put it. My suggestion is that if nothing else is changed, the 5 seconds magelight doesn't allow us to cloak needs to be reduced to 2 seconds if not removed all together.
    Maybe cloak should have something like "increase evasion chance" or "increase dodge chance" something that will stack with either double take or shuffle so that we aren't getting hit so much when we try to escape?

    Magicka nightblade has the worst damage in my opinion of all the classes even after buffing soul shred/soul tether by 3%.
    Personally I use assassin's will as a magicka nightblade & love it; I would hate to see it become an all stamina morph.

    I'm actually still salty about Ambush & Surprise attack going from magicka abilities to stamina abilities back in 1.x & I really miss the increased damage after my next attack that Ambush use to give me as a magicka user. Now I only have lotus fan which may serve it's purpose as a gap closer but the damage is not great. The stun should just be removed and either increase the damage or add something else to make it a better skill.

    Why do all other classes have better heals or they are tankier than us? A templar can breath of life for his entire health bar. A sorc's shields can't be taken down & if they are, they just re-cast them over and over and over again. A DK also has a HUGE heal with Igneous weapons & Vigor or coagulating.
    Yet nightblades sap heal was previously nerfed, funnel heal is nerfed, the only healing magicka nightblades can rely on is healing ward & we have to pray it doesn't land on someone else because we are too close to friendlies in Cyrodiil.

    Stamina especially needs movement speed, the nerf to major evasion & movement speed over the coarse of the last years patches has been horrible; please change this to give us speed back.
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  • Spliffo
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    Has anyone tested how magelight works against clouding swarm yet?
  • Sparky617
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    Nightblade •Assassination •Lotus Fan (Teleport Strike morph): •Significantly revised the tooltip of this morph to indicate that only the primary target is snared, and the damage over time is applied to the primary target and all nearby enemies.
    •The damage over time from this morph is no longer considered a bleed, and is now a standard magical damage over time. The damage can now be mitigated by normal means, but has been increased by 15% to account for this.
    ***I'm ok with this, Thermaturge will make it tick harder...***

    •Pressure Points: Fixed an issue where this passive ability was granting less Critical Strike Chance than intended.
    ***Thank you, this fix helped fix my Khajjit***

    •Shadow •Aspect of Terror: Mass Hysteria’s movement speed snare effect is now a baseline effect for Aspect of Terror. Enemies will be snared by 50% for 4 seconds after the fear ends. •Note: The Mass Hysteria morph will continue to apply the Minor Maim debuff to the target when the fear ends, and will let you fear an additional target as a morph effect.
    ***Why? Mass Hystaria was fine, it just needed a bit longer on diminishing return IMO... The trap version need some love.***

    •Bolstering Darkness (Consuming Darkness morph): Increased the healing from the Hidden Refresh synergy from this morph by 20%.
    ***Healing ultimates seem pointless to me. if you don't have ult and you need a big heal you're screwed. Nine times out of ten the people in need of that big heal will be out of range of any ult.***

    •Dark Cloak (Shadow Cloak morph): This morph no longer removes damage over time effects due to the baseline changes for Shadow Cloak described below; instead, it grants the Minor Protection buff for 2/3/4/5 seconds after the invisibility ends at Ranks I/II/III/IV respectively.
    ***I hate you for this, simple as that. Guess I'll just have to get over it***

    •Manifestation of Terror (Aspect of Terror morph): •This morph now places two traps when it is used – one is placed at your current location, and another is placed at a ground-placed reticle location up to 22 meters away.
    ***AWESOME!!!***
    •The traps created by this morph are now visible to enemies.
    ***That sucks. Traps are suppose to be invisible unless you are sneaking***
    the amount of targets feared by each trap to one target from six targets.
    ***Well now it's just pointless again***

    •Path of Darkness: •This ability and its morphs now continue to grant the Major Expedition buff for up to two seconds after leaving the path.
    •Increased the damage of this ability and the Refreshing Path morph by 25%.
    ***Awesome!!! It needed a little boost***

    •Refreshing Path (Path of Darkness morph): Reduced the time this morph continues to heal yourself and allies to 2 seconds after leaving the path, down from 3 seconds.
    ***Really?!?! Main healing vet anything as a Nightblade was hard enough***

    •Shadow Cloak: This ability and its morphs will now suppress damage over time effects that are already applied to the caster while the invisibility is active. •The damage over time will remain, but will tick for 0 damage if you are invisible, and will tick for the normal damage if you come out of invisibility.
    ***I hate you for this, simple as that. Guess I'll just have to get over it***

    •Twisting Path (Path of Darkness morph): Increased the damage of this ability by 20%.
    ***Awesome!!! It needed a little boost***

    •Siphoning •Catalyst: Increased the amount of Ultimate you gain when drinking a potion to 10/20 Ultimate at Ranks I/II from 6/12 Ultimate.
    ***Ooohhhhhkkkkaaaayyyy?.... Never realy banked on that one in the first place, but good to know, maybe that lame healing Ultimate will build up faster***

    •Debilitate (Cripple morph): •This morph now also allows you to place Debilitate on an unlimited amount of targets.
    •Reduced the Magicka refund from this morph to 50% of the ability’s cost from 100%.
    ***hmm... might be interesting for a skill that I've never even bothered to morph***

    •Funnel Health (Strife morph): Reduced the application of the heal over time to you and one additional friendly target, previously two friendly targets.
    ***WHY WOULD YOU EVEN DO THAT!?!?!?!?!? You just kicked my main bread and butter skill in the jewels making my Magicka NB healer even LESS viable!!!! WTF ZOS?!?!?***

    •Siphoning Attacks (Siphoning Strikes morph): Fixed an issue where this morph could proc its resource return on every tick from a damage over time effect.
    ***Does it still have a CHANCE to tick on Damage over time effects?***

    •Soul Shred: Increased the damage from the Soul Leech synergy from this ability and its morphs by 3%.
    ***Cool!! this was one of my favorite Ultimates already***

    •Soul Siphon (Soul Shred morph): This morph now heals and applies the Major Vitality buff to yourself as well as your allies.
    ***Might be worth morphing since you hit my other two heals with the nerf bat***

    •Strife: Fixed an issue where you were able to dodge the friendly heal from this ability and its morphs.
    ***I never experienced this, but thanks for fixing something***

  • JDar
    JDar
    ✭✭✭✭✭
    My Nightblade Observations so far on the PTS. (Not much in the way of positive changes.)

    Siphoning Attacks - No DoTs, either ground AoE (Caltrops), or regular (Flurry) can proc this. This is a huge nerf, that I feel was un-needed. Sure the sustain from using it with Caltrops was too much, but this is too far. Flurry and other single target DoTs should still proc it, yet they do not. Please meet in the middle and tweak this, otherwise the skill is ONLY useful when spamming Steel Tornado.

    Power Extraction - This would be an AWESOME option to Steel Tornado for stamblades. Similar range, a little less damage and a source of Major Brutality with less casting cost and no execute. (Pretty well balanced vs Steel Tornado here.) The only problem is it is MAGIC damage. If it were poison or disease damage, then it would be buffed with the stamina CPs, but since it is not, no one would run this in-place of Steel Tornado, because the damage loss is TOO significant to out-way any benefits. Please change the damage type to poison or physical, as this would still get the CP buffs. (Might need to rename the skill to make it sound more Poisony or bleedy/physical, like ripping out the blood of your enemies which seems pretty physical to me.)

    Killer's Blade - Make this poison damage for the CP buffs since it is a stamina skill. Seems like it would still be pretty lore friendly with Nightblades to give them a few poison damage skills.

    That's all I have for now.

    Power Extraction is desperately needed. That's what nightblades SHOULD be using instead of Tornado. Why have a class skill if a weapon skill is better for it? They need to make Power Extraction part of the meta I think. Almost nobody uses it.

    Killer's Blade? AWESOME suggestion. Anything lore-friendly for nightblade skills, I'm in favor of.

    I withhold comment on Siphoning attacks. I always feel like it overcomplicated the playstyle so I never really got into using it.

    But your other two main points? Awesome, totally with you on that.
    Edited by JDar on 5 February 2016 02:55
  • Feisty_Khajiit128
    Feisty_Khajiit128
    ✭✭✭
    Dang, I just got my stam nb to vr15. I suppose I will be using my templar and sorc alts a lot more now.
    I used to be an adventurer like you, but then I took an arrow to the knee...

    Khajiit Nightblade- V15
    Imperial Templar- V1
    Altmer Sorc- Lvl 28
    Dunmer Nightblade- Lvl 19 (WIP)
  • harrytree
    harrytree
    Soul Shriven
    well the nerf hammer hit hard this time round.
    Mainly disappointed in the lack of sustain in pve now sa won't proc off caltrops...
  • Lifecode666
    Lifecode666
    ✭✭✭
    Dalsinthus wrote: »
    So many nerfs for the Stamblade... Where to even start?
    • CP system reamped to provide several sources of physical damage mitigation.
    • CP system changes give magic classes damage buffs to all skills and ultimates from a single star; stamblades need two stars to get the same benefits because ultimates and several skills do magic damage.
    • As noted above, several stamina based class skills (e.g., Killers Blade) and fighters guild powers (Camo Hunter) still do magic damage.
    • SA does not tick on DoTs anymore. This was a huge source of sustainability for PVE content.
    • Dark cloak nerfed, Magelight buffed.
    • Steel tornado nerfed. The radius decreasing from 12.5 to 9 means a 48.2% decrease in the area covered by this ability.

    I find all of this really disappointing. The meta is going to swing to Magic Sorcs, Magic DKs, etc.

    @ZOS_GinaBruno
    Up the hornz
  • Essiaga
    Essiaga
    ✭✭✭✭
    zyk wrote: »
    Inner Light is now so effective, most magicka players would be crazy not to use it. Just by slotting it, my magicka nb gains 2000 magicka and 10% crit chance. In addition, it is also a hard counter to stealth and cloak (6 second detect + 5 second cloak negate) that grants Empower.

    Making Inner Light so attractive is an indirect nerf to cloak. IMO, a majority of magicka users will use it. Surely many Stamina users will also use it for Empower.

    Please reconsider the changes to this ability. This combined with the changes to Dark Cloak, represent a significant nerf to a core function of the Nightblade class.

    [/quote]

    Why change on the basis of the cloak nerf when Magicka builds are even more dependent on cloak? Stamina builds will continue to do more damage, have better evasion/mitigation/mobility and have reliable healing without a resto staff.[/quote]

    It's not the cloak nerf...that one isn't bad at all. It's the Radiant magelight BUFF that causes the issue.

    Also, better healing/ mobility? LOL[/quote]

    I still don't think magelight will be on everyones main bar or be kept up constantly. Many builds can't sacrifice the slot just to counter stealth. I think there are some counters in place that just needed to be buffed. Namely damage shields.

    DK and Templars need a buff to damage shield due to battle spirit. Both shields could use a longer duration (currently 6 sec) to maybe 10ish seconds. That would allow them to absorb some of the burst damage and be able to stay in the fight. Sorcs shield last 20 seconds substantially more powerful. Then its just NB who have RM to help counter. Most classes have some AOE they can slot or other counters as well. I do want Templars Backlash to have the same effect as RM in keeping those affected from entering stealth, but I main a Tempar (when bother to play ESO anymore).

    In most games DOTs used to deter Stealth. In this game its the opposite. That always seemed odd to me.
    Edited by Essiaga on 5 February 2016 08:05
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