DisgracefulMind wrote: »3. I disagree entirely with you, yet again. Why should my shield scale off my health when I'm a magicka user? Also, if shields scaled off of health, then that would mean that anyone with over 25k health would have massive, massive shields, and your problem with shields recycles. Besides, that does entirely nothing for a LA sorc because then we have to sacrifice any sort of sustain just to achieve that shield. So, no, I don't agree at all with you. Our magicka = our key to survival; therefore, our shield bases off of magicka, and we have a better chance to survive.
Skafsgaard wrote: »DisgracefulMind wrote: »3. I disagree entirely with you, yet again. Why should my shield scale off my health when I'm a magicka user? Also, if shields scaled off of health, then that would mean that anyone with over 25k health would have massive, massive shields, and your problem with shields recycles. Besides, that does entirely nothing for a LA sorc because then we have to sacrifice any sort of sustain just to achieve that shield. So, no, I don't agree at all with you. Our magicka = our key to survival; therefore, our shield bases off of magicka, and we have a better chance to survive.
And you dont think magicka templars has this problem? You can stack ur dmg resource and get MORE damage and MORE shield, why is it fair that a templar cannot?
Atm, this is the only problem I have with the sorc class - ur shield shall scale of health and u will have to make a choice like others, now its just roflstomp
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Skafsgaard wrote: »You can stack ur dmg resource and get MORE damage and MORE shield, why is it fair that a templar cannot?
well proactive as well a s reactive all have their own advantage and disadvantages.Skafsgaard wrote: »Comparing a heal to a damage shield doesnt make sense, as I said. Essentially, they are the same, except the shield is precast and in PvP that is THE advantage. You have shield up and CC'd? Np, not so with a heal.
Anyway, doesnt sound like we'll ever agree - I just hope ZoS can appreciate the 'problem' here.
Francescolg wrote: »Skafsgaard wrote: »You can stack ur dmg resource and get MORE damage and MORE shield, why is it fair that a templar cannot?
You're 100% right. If it is a magicka based shield + their ability to do 1-8 ports, it would be inbalanced. Given that other classes, which want to play magicka-based DD specs, have nothing comparable.
A shield with a fixed value would be OK, or based on HP as most other shields are (Bone, Blazing Shield, etc.)
But with this team of devs the removal of such an imbalanced skill will take 6-9 months. DO NOT expect Eric Wroebel & Friends to immediately understand what comes with the removal of soft caps to the full extend (magicka based shields vs HP based shields inbalance). They'll argue that the templar (and other classes) just have to skill for more HP.
I'm not sure that the sorcerer shield percentage is based up on magicka, can someone confirm this?
If yes, how much does the sorc damage shield absorb at
2500 magicka
3000 magicka
3500 magicka?
3000+ magicka has become pretty much standard. DO NOT argue that no one can get that far!
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
well proactive as well a s reactive all have their own advantage and disadvantages.Skafsgaard wrote: »Comparing a heal to a damage shield doesnt make sense, as I said. Essentially, they are the same, except the shield is precast and in PvP that is THE advantage. You have shield up and CC'd? Np, not so with a heal.
Anyway, doesnt sound like we'll ever agree - I just hope ZoS can appreciate the 'problem' here.Francescolg wrote: »Skafsgaard wrote: »You can stack ur dmg resource and get MORE damage and MORE shield, why is it fair that a templar cannot?
You're 100% right. If it is a magicka based shield + their ability to do 1-8 ports, it would be inbalanced. Given that other classes, which want to play magicka-based DD specs, have nothing comparable.
A shield with a fixed value would be OK, or based on HP as most other shields are (Bone, Blazing Shield, etc.)
But with this team of devs the removal of such an imbalanced skill will take 6-9 months. DO NOT expect Eric Wroebel & Friends to immediately understand what comes with the removal of soft caps to the full extend (magicka based shields vs HP based shields inbalance). They'll argue that the templar (and other classes) just have to skill for more HP.
I'm not sure that the sorcerer shield percentage is based up on magicka, can someone confirm this?
If yes, how much does the sorc damage shield absorb at
2500 magicka
3000 magicka
3500 magicka?
3000+ magicka has become pretty much standard. DO NOT argue that no one can get that far!
well see for yourself http://i.imgur.com/KuZC1zE.png [26792magica = 9487 shield value]
yeah and a 7-11k heal wich sorcs dont so you have the advantage of both worlds powerfull heals and shields nerf TEMPs nao!!Skafsgaard wrote: »well proactive as well a s reactive all have their own advantage and disadvantages.Skafsgaard wrote: »Comparing a heal to a damage shield doesnt make sense, as I said. Essentially, they are the same, except the shield is precast and in PvP that is THE advantage. You have shield up and CC'd? Np, not so with a heal.
Anyway, doesnt sound like we'll ever agree - I just hope ZoS can appreciate the 'problem' here.Francescolg wrote: »Skafsgaard wrote: »You can stack ur dmg resource and get MORE damage and MORE shield, why is it fair that a templar cannot?
You're 100% right. If it is a magicka based shield + their ability to do 1-8 ports, it would be inbalanced. Given that other classes, which want to play magicka-based DD specs, have nothing comparable.
A shield with a fixed value would be OK, or based on HP as most other shields are (Bone, Blazing Shield, etc.)
But with this team of devs the removal of such an imbalanced skill will take 6-9 months. DO NOT expect Eric Wroebel & Friends to immediately understand what comes with the removal of soft caps to the full extend (magicka based shields vs HP based shields inbalance). They'll argue that the templar (and other classes) just have to skill for more HP.
I'm not sure that the sorcerer shield percentage is based up on magicka, can someone confirm this?
If yes, how much does the sorc damage shield absorb at
2500 magicka
3000 magicka
3500 magicka?
3000+ magicka has become pretty much standard. DO NOT argue that no one can get that far!
well see for yourself http://i.imgur.com/KuZC1zE.png [26792magica = 9487 shield value]
Well, if you can BE you only really need a proactive one...
Btw, nice shields dude. With around 26k hp as LA templar, I have a 5.8k blazing shield.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
yeah and a 7-11k heal wich sorcs dont so you have the advantage of both worlds powerfull heals and shields nerf TEMPs nao!!Skafsgaard wrote: »well proactive as well a s reactive all have their own advantage and disadvantages.Skafsgaard wrote: »Comparing a heal to a damage shield doesnt make sense, as I said. Essentially, they are the same, except the shield is precast and in PvP that is THE advantage. You have shield up and CC'd? Np, not so with a heal.
Anyway, doesnt sound like we'll ever agree - I just hope ZoS can appreciate the 'problem' here.Francescolg wrote: »Skafsgaard wrote: »You can stack ur dmg resource and get MORE damage and MORE shield, why is it fair that a templar cannot?
You're 100% right. If it is a magicka based shield + their ability to do 1-8 ports, it would be inbalanced. Given that other classes, which want to play magicka-based DD specs, have nothing comparable.
A shield with a fixed value would be OK, or based on HP as most other shields are (Bone, Blazing Shield, etc.)
But with this team of devs the removal of such an imbalanced skill will take 6-9 months. DO NOT expect Eric Wroebel & Friends to immediately understand what comes with the removal of soft caps to the full extend (magicka based shields vs HP based shields inbalance). They'll argue that the templar (and other classes) just have to skill for more HP.
I'm not sure that the sorcerer shield percentage is based up on magicka, can someone confirm this?
If yes, how much does the sorc damage shield absorb at
2500 magicka
3000 magicka
3500 magicka?
3000+ magicka has become pretty much standard. DO NOT argue that no one can get that far!
well see for yourself http://i.imgur.com/KuZC1zE.png [26792magica = 9487 shield value]
Well, if you can BE you only really need a proactive one...
Btw, nice shields dude. With around 26k hp as LA templar, I have a 5.8k blazing shield.
Skafsgaard wrote: »yeah and a 7-11k heal wich sorcs dont so you have the advantage of both worlds powerfull heals and shields nerf TEMPs nao!!Skafsgaard wrote: »well proactive as well a s reactive all have their own advantage and disadvantages.Skafsgaard wrote: »Comparing a heal to a damage shield doesnt make sense, as I said. Essentially, they are the same, except the shield is precast and in PvP that is THE advantage. You have shield up and CC'd? Np, not so with a heal.
Anyway, doesnt sound like we'll ever agree - I just hope ZoS can appreciate the 'problem' here.Francescolg wrote: »Skafsgaard wrote: »You can stack ur dmg resource and get MORE damage and MORE shield, why is it fair that a templar cannot?
You're 100% right. If it is a magicka based shield + their ability to do 1-8 ports, it would be inbalanced. Given that other classes, which want to play magicka-based DD specs, have nothing comparable.
A shield with a fixed value would be OK, or based on HP as most other shields are (Bone, Blazing Shield, etc.)
But with this team of devs the removal of such an imbalanced skill will take 6-9 months. DO NOT expect Eric Wroebel & Friends to immediately understand what comes with the removal of soft caps to the full extend (magicka based shields vs HP based shields inbalance). They'll argue that the templar (and other classes) just have to skill for more HP.
I'm not sure that the sorcerer shield percentage is based up on magicka, can someone confirm this?
If yes, how much does the sorc damage shield absorb at
2500 magicka
3000 magicka
3500 magicka?
3000+ magicka has become pretty much standard. DO NOT argue that no one can get that far!
well see for yourself http://i.imgur.com/KuZC1zE.png [26792magica = 9487 shield value]
Well, if you can BE you only really need a proactive one...
Btw, nice shields dude. With around 26k hp as LA templar, I have a 5.8k blazing shield.
you have OP pet heal.. nuff said
edit, pls answer my previous off topic Q, if you are a true gent
my sorcs shield cost 1.8k magica while my templars BoL costs 2k thats ~10% difference in spell cost and roughly 1% difference in max magica. i would not call bursthealing more expensive than casting shieldsSkafsgaard wrote: »also, we have the reduced heal debuff from battle spirit and let me tell u templar burst healing is EXPENSIVE, as I can understand stacking shields, not so much. Anyway, tell yourself whatever - but compared to a sorc, magick templars are in a bad spot, of c unless you're content as the group healer only - yea, easy AP, also VERY boring
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Teargrants wrote: »So you want to play that game? Ok.Teargrants wrote: »
Not really one for explaining the blindingly obvious.
DK/Temp/NB is BS in PVP atm you know it - Stop defending this crap.
Please can someone from zenimax build a character to v14 and pvp - Then you will see.
Except none of those have a reliable escape.
I'm not going to try and out whine a sorc on the forums - it doesnt work, hence why sorcs were buffed when they didnt need it. You guys are good.
I think the big issue is that 1 sorc playing smart can harass an entire group without having to worry about being killed. Any other class runs into a large group of players they will most likely die if they are solo. The reason people are pissed is because its an annoying way to pvp and it frustrates people that sorc are so incredibly difficult to kill.
A harassing sorc is difficult to kill but easy to ignore (if keep an eye on). By ignoring a sorc you force him to play riskier and risker in order to try and draw attention away from a group. Our ranged damage is all very easy to counter or outheal and if you're group is coordinated you can send a couple of Bow night blades in stealth behind the sorc's position to line up a double snipe that will instagib him. This happens to me against good groups all the time in 1.6 and there isn't much I can do about it.
Now if you try the old charge him and try to run him down gambit you'll usually fail because you're playing to the sorcs strength....mobility. Play to his weaknesses(low damage mitigation against quick burst damage) instead and you'll be more successful.
Yup, leper got me last night outside glade lumbermill, , good play by him and pure stupidity on my part.
I I help him fix his crossfire, he kills me, hows that for gratitude! @cozmon3c_ESO just messing bro, its all in good fun! That was one hell of a burst rotation though. Hats off to you.
Bolt escape is probably the most annoying ability in the game to any other class trying to finish off a sorc, but I can understand why they have that skill. What I also understand but can't believe is that sorcs still want more. More dps, more heals, more utility, WTF? There is no other skill in the game that allows one to escape death when confronted by superior numbers like BE. It's "fight till I'm in trouble, then bolt escape, bolt escape, bolt escape, I'm out of trouble, let regen kick in then repeat". The worst part is you guy's cry that your dps is low compared to other classes. Yeah, tell that to the sorc who nailed me with an 8000+ dmg crystal fragment. With such a powerful ability like bolt escape, why would you need higher dps? In PvP I only ever see are sorcs running around soloing groups of 3 or more and getting away with it, all thanks in large part to bolt escape. I don't see DKS or temps do that.
What I also understand but can't believe is that sorcs still want more. More dps, more heals, more utility, WTF?
Joy_Division wrote: »What it all boils down to is that the sorcerer is the most annoying opponent to face, not the most lethal or dangerous. The sorc complainers should really listen to themselves sometimes.
Skafsgaard wrote: »because a heal is nothing near as powerful as a damage shield and heals are available to everyone
Skafsgaard wrote: »because a heal is nothing near as powerful as a damage shield and heals are available to everyone
This sounds like a very templar-centric view And as for templars, I don't think many people are finding them to be particularly flimsy in battle. They're tough nuts to crack, even if you're built glass cannon. They don't seem particularly mobile, though, unless they've loaded Retreating Manuevers or such.
Skafsgaard wrote: »because a heal is nothing near as powerful as a damage shield and heals are available to everyone
This sounds like a very templar-centric view And as for templars, I don't think many people are finding them to be particularly flimsy in battle. They're tough nuts to crack, even if you're built glass cannon. They don't seem particularly mobile, though, unless they've loaded Retreating Manuevers or such.
Who cares if they're mobile IMO! They can ress players in about 1 second with the right setup.. 1 templar left alive can ress an entire group of dead players in a heartbeat.
The other day I cleared a keep of EP players and 1 night blade escaped my wrath. He ressed the templar from stealth and suddenly it was like The Walking dead! The corpses all stood up so fast I got swarmed down.
As a sorc, I think BE's regen debuff should remain. Currently, it's part of the larger choice sorcs (like any class) must make when choosing between burst and sustain:
- If you stack Spell Damage, your burst is terrific. But your regen is awful, and your absorb shields suffer
- If you stack Max Magicka, your burst is ok, your regen is still awful, but your absorb shields are beefy
- If you stack Regen, your burst is bad, your shields are 'meh,' but your mobility is superb
Most builds will be a mix of those elements (and you can tweak a bit on the fly by changing from food to drink, or vice versa). But the basic choice remains -- you can't optimize for everything. Removing the BE debuff would change that to a large extent. It should probably stay.