I fought a sorc today, stacked shields and bolting around. There was no stopping him let me tell you. People saying sorcs are weak in 1.6 have no idea what they are talking about.
How much actual damage was he doing to you?
Funny that shield stacking plus "bolting around" equals sorcs being "strong." I might consider the possibility if you, and a whole bunch of other people, were saying the above *and* that you got your faces melted off.
The cost increase mechanic really doesn't work out so well, IMO. It'll be too few BE's for some simple builds and ultimately way too many for others, especially after more CP. I desperately wish they had some other mechanic to work with like cooldowns with charges or something. Anything really, no one on either side of the fence is ever happy with BE.
Germtrocity wrote: »I have not personally tested anything yet, as I am currently under account suspension, but I feel the need to say some things about bolt escape, more importantly the streak morph.
Since it no longer offers a soft CC, the use of it as an offensive CC is becoming a bit of a joke. In 1.5 the only reason I preferred streak to ball of lightning was because of the possibility to be able to turn my magicka (at a high expense) into a way to keep my enemies suppressed if they were not smart with their stamina usage, and as a way to build ultimate.
With the removal of both the ultimate gain from streaking through enemies, and now the application of a hard CC with streak, I feel that it has become relatively useless - let's be honest, the damage output is pure garbage when faced with not only the increased 50% cost, but even the base cost. It was pathetic damage.
Not only does it now deal ineffective damage, applies a hard CC worse than that of a crystal frag proc, and with less of a CC time, but it offers no utility to make it worth using.
Now sorcerers do not have any effective means of keeping their opponent CC'd for any dangerous period of time effectively. DK gets stone fist, a 3~ second knockdown, Templars get their thrown spear, another 3~ or so second knockdown, and I have not played on a NB so I am unaware of what the names of their CCs are.
To expand on this, being CC'd by a sorcerer is no real danger now, as the 3 or so second CC duration on other classes is pretty necessary to CC break out of, as a lot of burst damage can be done in that time. Now if you fight a sorcerer they have no meaningful CC to threaten your life with. (objective opinion incoming) From the sounds of it, sorcerers no longer have a meaningful CC that is really life threatening. I often sit for a moment when I get knocked down by crystal frags because the CC associated with it is so minor that I really feel almost no threat from taking the beating, as I would rather save my stamina for a longer knockdown time.
Depending on how it plays when I am able to login again, I feel as if I will be sorely disappointed in the changes to the sorcerer class in 1.6.
The soft CC on streak was one of the only reasons to even use streak in my opinion, and I have listed all the reasons for this. Without it, I think that any CC from the sorcerer class is non life threatening in the least.
Streak was the one ability that made it a real danger when fighting other sorcerers, as there was always the fear of using your stamina incorrectly and becoming caught up in your own wasteful resource management and dying to a more skilled player.
Streak added a degree of artful play to the mix as it offered a direct magicka to CC conversion ratio - now it is a shame because we have no long lasting CCs that are economical to use (to the best of my knowledge).
As for the supposed unnerf to cost reduction, I feel as if something may need to be addressed due to the indirect 10% increase in cost nerf, but I will have to login and do some testing on my wonderful sorcerer to get a clearer understanding.
For the increased port distance, I disagree.
That is all I have to say on the matter, giving my personal opinion and views on the skill and how the sorcerer class works.
Pancake-Tragedy wrote: »The cost increase mechanic really doesn't work out so well, IMO. It'll be too few BE's for some simple builds and ultimately way too many for others, especially after more CP. I desperately wish they had some other mechanic to work with like cooldowns with charges or something. Anything really, no one on either side of the fence is ever happy with BE.
Adding cooldowns is a step in the wrong direction in my opinion.
Pancake-Tragedy wrote: »The cost increase mechanic really doesn't work out so well, IMO. It'll be too few BE's for some simple builds and ultimately way too many for others, especially after more CP. I desperately wish they had some other mechanic to work with like cooldowns with charges or something. Anything really, no one on either side of the fence is ever happy with BE.
Adding cooldowns is a step in the wrong direction in my opinion.
What is a step in the right direction if the obvious goal is to prevent spamming an ability? If you had like 3 charges that recharged after 5 seconds each (and not sequentially) then you could BE in bursts and just have a few seconds in between. If you had that then you could drop the cost increase and stamina sorcs could actually use it effectively.
Not to mention it would pave the way for tuning other things like damage shields, scales, whatever other mechanic out there people hate because they get spammed. I get this is an ES game and that cooldowns are taboo, but take any other PvP game you've played before. Remove all the cooldowns and try to balance the abilities by cost alone. Can you imagine how screwed up they would be?
I know it's not going to happen, but lack of cooldowns really puts everything on resource management with a resource system that has a massive amount of variables.
You're talking about whether or not there should be a mechanic that restricts consecutive bolt escapes.Pancake-Tragedy wrote: »The only argument people have for BE retaining its increased magicka cost is that a sorc can BE away. Sure sorcs can kite/run away very well, but most players also seem to look past the fact that any build that uses a charge can stick with them the entire time.
You're talking about whether or not there should be a mechanic that restricts consecutive bolt escapes.Pancake-Tragedy wrote: »The only argument people have for BE retaining its increased magicka cost is that a sorc can BE away. Sure sorcs can kite/run away very well, but most players also seem to look past the fact that any build that uses a charge can stick with them the entire time.
I'm talking about the fact that restricting bolt escapes is intended by ZOS and that there are better ways to do it, (namely ones that wouldn't so harshly impact stamina builds).
You're right in that other mechanics would be irrelevant if they just gave up whole restriction concept. But they haven't. It has only gotten more restrictive over time because the method they are using is not a great way to do it.
Pancake-Tragedy wrote: »Only one skill in the whole game has a restrictive mechanic. Can you guess which one it is?
Germtrocity wrote: »Since it no longer offers a soft CC, the use of it as an offensive CC is becoming a bit of a joke. In 1.5 the only reason I preferred streak to ball of lightning was because of the possibility to be able to turn my magicka (at a high expense) into a way to keep my enemies suppressed if they were not smart with their stamina usage, and as a way to build ultimate.
Germtrocity wrote: »I have not personally tested anything yet, as I am currently under account suspension
Germtrocity wrote: »I have not personally tested anything yet, as I am currently under account suspension
Aww gee, I wonder why that is?
Germtrocity wrote: »Germtrocity wrote: »I have not personally tested anything yet, as I am currently under account suspension
Aww gee, I wonder why that is?
Because I was ERPing publicly, lol.
Are you going to take our conversation to the forums and cry out that I am a "fa***t hacker" because you can't manage to beat me, even when the odds are stacked in your favor? Please don't take your little QQ sessions that you give me in whisper chat to the forums, as I wouldn't want to make a complete fool out of you publicly.
Pretty *** much. I took a overload light attack to the face for 7.5k and then I noped out of there with cloak while some of the others died.
Another time it didn't end up so well and I was out of stamina:
Pretty *** much. I took a overload light attack to the face for 7.5k and then I noped out of there with cloak while some of the others died.
Another time it didn't end up so well and I was out of stamina:
That is a lot of damage. And these were sub-VR14 sorcs? 1v2 is going to be difficult with those kinds of numbers. I read Overload had been buffed so I've been excited to try it myself (still setting up my sorc..). I'm wondering if one was shield stacking and bolting while the other was unloading on you. Were you also throwing up your own defensive/healing skills or interrupts? It's just hard to tell but there are likely explanations besides sorcs being OP. I'll be checking it out for myself soon though. :-)
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Pretty *** much. I took a overload light attack to the face for 7.5k and then I noped out of there with cloak while some of the others died.
Another time it didn't end up so well and I was out of stamina:
That is a lot of damage. And these were sub-VR14 sorcs? 1v2 is going to be difficult with those kinds of numbers. I read Overload had been buffed so I've been excited to try it myself (still setting up my sorc..). I'm wondering if one was shield stacking and bolting while the other was unloading on you. Were you also throwing up your own defensive/healing skills or interrupts? It's just hard to tell but there are likely explanations besides sorcs being OP. I'll be checking it out for myself soon though. :-)
Pancake-Tragedy wrote: »You're talking about whether or not there should be a mechanic that restricts consecutive bolt escapes.Pancake-Tragedy wrote: »The only argument people have for BE retaining its increased magicka cost is that a sorc can BE away. Sure sorcs can kite/run away very well, but most players also seem to look past the fact that any build that uses a charge can stick with them the entire time.
I'm talking about the fact that restricting bolt escapes is intended by ZOS and that there are better ways to do it, (namely ones that wouldn't so harshly impact stamina builds).
The restriction on BE came during a time when the entire community was crying about sorcs being able to run away from fights and no one figured out that a charge could follow a bolt escaping sorc.
You're right in that other mechanics would be irrelevant if they just gave up whole restriction concept. But they haven't. It has only gotten more restrictive over time because the method they are using is not a great way to do it.
Only one skill in the whole game has a restrictive mechanic. Can you guess which one it is?
xsorusb14_ESO wrote: »Pancake-Tragedy wrote: »You're talking about whether or not there should be a mechanic that restricts consecutive bolt escapes.Pancake-Tragedy wrote: »The only argument people have for BE retaining its increased magicka cost is that a sorc can BE away. Sure sorcs can kite/run away very well, but most players also seem to look past the fact that any build that uses a charge can stick with them the entire time.
I'm talking about the fact that restricting bolt escapes is intended by ZOS and that there are better ways to do it, (namely ones that wouldn't so harshly impact stamina builds).
The restriction on BE came during a time when the entire community was crying about sorcs being able to run away from fights and no one figured out that a charge could follow a bolt escaping sorc.
You're right in that other mechanics would be irrelevant if they just gave up whole restriction concept. But they haven't. It has only gotten more restrictive over time because the method they are using is not a great way to do it.
Only one skill in the whole game has a restrictive mechanic. Can you guess which one it is?
Wait, you think people didn't know you could charge a sorc back then? That's why no one was doing it?
Charging a Sorc going in a straight line is all fun and dandy....But the second they broke LOS by Teleporting behind say a Tree or a Rock and you couldn't Charge them because your ability actually required LOS they'd be gone...and there is nothing you could do to stop them..They can do the same thing right now...only they can't come back 2 seconds later and open on ya again because Mana like before..That is really the only difference.
Actually how do you lock someone down with fear if you get CC immunity after breaking it? L2P issue, talons is another matter.Pancake-Tragedy wrote: »Everyone seems to have a story about the sorc that got away. You know, because escaping a fight is OP.
No one ever recalls how they "locked that noob streaking sorc" down with shield charges/talons/stampede/fear until the sorc was out of stamina and then that sorc turns into a punching bag.
Actually how do you lock someone down with fear if you get CC immunity after breaking it? L2P issue, talons is another matter.Pancake-Tragedy wrote: »Everyone seems to have a story about the sorc that got away. You know, because escaping a fight is OP.
No one ever recalls how they "locked that noob streaking sorc" down with shield charges/talons/stampede/fear until the sorc was out of stamina and then that sorc turns into a punching bag.
Well I am speaking of sorcs who are able to manage their stamina, not randoms wasting it running in circles or whatever.Pancake-Tragedy wrote: »Actually how do you lock someone down with fear if you get CC immunity after breaking it? L2P issue, talons is another matter.Pancake-Tragedy wrote: »Everyone seems to have a story about the sorc that got away. You know, because escaping a fight is OP.
No one ever recalls how they "locked that noob streaking sorc" down with shield charges/talons/stampede/fear until the sorc was out of stamina and then that sorc turns into a punching bag.
I was just mentioning ways to drain a sorcs stamina because a sorc without stamina is a dead sorc. I've used this method on my NB against sorcs with plenty of success and when I die on my sorc while trying to BE away, this is why.
It is hilarious that you are having problems fighting sorcs and I am giving you ways to counter them, yet you tell me its a L2P issue.
Again, I guess I have to reiterate...I'm not having problems on my sorc. 1.6 definitely helped more then many are willing to admit but it is time to get rid of the ridiculous BE magicka cost. It has counters and it doesn't have the same capabilities that it used to. It is only a good escape tool, nothing more.
Septimus_Magna wrote: »Pvp can be very easy if you know what you're doing as sorcerer. Atm I have no problem with any class 1vs1. The trick is to use BE in combination with elusive mist form, this allows you to blink away without burning all magicka instantly because there is more than 4s between BE. You could even do it with Streak and Boundless Storm if you are not a vamp.
Yolokin_Swagonborn wrote: »I still don't get why every class has abilities that are borderline OP when spammed but sorcs are the only class in the game with an ability that punishes you for spamming it.
Spamming dragon blood/talons/flappy wings is just as powerful as spamming streak ever was. Same thing with blazing shield or sap essence.
Because its ok if the cookie looks tasty but is filled with nails rather then have the cookie running away from you.
Thats basically it. You won´t eat the cookie either way but the feeling is different. Sorcs getting away ppl feel cheated out of their "earned" victory over a class with no incombat heal. They lack the understanding that teleporting away is basically the same as a dk popping gdb and standard of might to go full health and resources again (and them ****ing them).