Pancake-Tragedy wrote: »xsorusb14_ESO wrote: »Pancake-Tragedy wrote: »xsorusb14_ESO wrote: »Pancake-Tragedy wrote: »You're talking about whether or not there should be a mechanic that restricts consecutive bolt escapes.Pancake-Tragedy wrote: »The only argument people have for BE retaining its increased magicka cost is that a sorc can BE away. Sure sorcs can kite/run away very well, but most players also seem to look past the fact that any build that uses a charge can stick with them the entire time.
I'm talking about the fact that restricting bolt escapes is intended by ZOS and that there are better ways to do it, (namely ones that wouldn't so harshly impact stamina builds).
The restriction on BE came during a time when the entire community was crying about sorcs being able to run away from fights and no one figured out that a charge could follow a bolt escaping sorc.
You're right in that other mechanics would be irrelevant if they just gave up whole restriction concept. But they haven't. It has only gotten more restrictive over time because the method they are using is not a great way to do it.
Only one skill in the whole game has a restrictive mechanic. Can you guess which one it is?
Wait, you think people didn't know you could charge a sorc back then? That's why no one was doing it?
Charging a Sorc going in a straight line is all fun and dandy....But the second they broke LOS by Teleporting behind say a Tree or a Rock and you couldn't Charge them because your ability actually required LOS they'd be gone...and there is nothing you could do to stop them..They can do the same thing right now...only they can't come back 2 seconds later and open on ya again because Mana like before..That is really the only difference.
Everyone seems to have a story about the sorc that got away. You know, because escaping a fight is OP.
No one ever recalls how they "locked that noob streaking sorc" down with shield charges/talons/stampede/fear until the sorc was out of stamina and then that sorc turns into a punching bag.
Talons doesn't stop Bolt Escape..neither does Stampede... Shield Charge will for 1 time.. At least till they make it behind a tree
Talons forces a sorc to dodge roll, or only have one direction of bolt escape, which is the direction that the sorc is facing (it doesn't follow where the cursor is facing)
Stampede is just an example of a gap closer, I used stampede as the example because it also applies a snare which will definitely help in locking that sorc down.
Shield charge, another gap closer but this one comes with a stun. Once you are in range to shield charge once, you will be able to continuously shield charge that sorc unless they get line of sight from you. Also keep in mind, CC immunity only lasts 4 seconds, so in 8 seconds you can completely deplete a sorcs stamina (from 2 break frees, assuming the sorc is using tri-stat food and no other stamina contributions).
With the current restriction on BE, stamina based builds with their gap closers will out-pace a sorcs ability to BE away and have plenty of stamina left to be offensive. What is surprising to me, is that something so simple is eluding you...Your ability to use a skill with a charge counters my ability to bolt escape away once you are in range. The very fact that there is more than one way to counter a skill should lead one to believe that it is balanced.
xsorusb14_ESO wrote: »Pancake-Tragedy wrote: »xsorusb14_ESO wrote: »Pancake-Tragedy wrote: »xsorusb14_ESO wrote: »Pancake-Tragedy wrote: »You're talking about whether or not there should be a mechanic that restricts consecutive bolt escapes.Pancake-Tragedy wrote: »The only argument people have for BE retaining its increased magicka cost is that a sorc can BE away. Sure sorcs can kite/run away very well, but most players also seem to look past the fact that any build that uses a charge can stick with them the entire time.
I'm talking about the fact that restricting bolt escapes is intended by ZOS and that there are better ways to do it, (namely ones that wouldn't so harshly impact stamina builds).
The restriction on BE came during a time when the entire community was crying about sorcs being able to run away from fights and no one figured out that a charge could follow a bolt escaping sorc.
You're right in that other mechanics would be irrelevant if they just gave up whole restriction concept. But they haven't. It has only gotten more restrictive over time because the method they are using is not a great way to do it.
Only one skill in the whole game has a restrictive mechanic. Can you guess which one it is?
Wait, you think people didn't know you could charge a sorc back then? That's why no one was doing it?
Charging a Sorc going in a straight line is all fun and dandy....But the second they broke LOS by Teleporting behind say a Tree or a Rock and you couldn't Charge them because your ability actually required LOS they'd be gone...and there is nothing you could do to stop them..They can do the same thing right now...only they can't come back 2 seconds later and open on ya again because Mana like before..That is really the only difference.
Everyone seems to have a story about the sorc that got away. You know, because escaping a fight is OP.
No one ever recalls how they "locked that noob streaking sorc" down with shield charges/talons/stampede/fear until the sorc was out of stamina and then that sorc turns into a punching bag.
Talons doesn't stop Bolt Escape..neither does Stampede... Shield Charge will for 1 time.. At least till they make it behind a tree
Talons forces a sorc to dodge roll, or only have one direction of bolt escape, which is the direction that the sorc is facing (it doesn't follow where the cursor is facing)
Stampede is just an example of a gap closer, I used stampede as the example because it also applies a snare which will definitely help in locking that sorc down.
Shield charge, another gap closer but this one comes with a stun. Once you are in range to shield charge once, you will be able to continuously shield charge that sorc unless they get line of sight from you. Also keep in mind, CC immunity only lasts 4 seconds, so in 8 seconds you can completely deplete a sorcs stamina (from 2 break frees, assuming the sorc is using tri-stat food and no other stamina contributions).
With the current restriction on BE, stamina based builds with their gap closers will out-pace a sorcs ability to BE away and have plenty of stamina left to be offensive. What is surprising to me, is that something so simple is eluding you...Your ability to use a skill with a charge counters my ability to bolt escape away once you are in range. The very fact that there is more than one way to counter a skill should lead one to believe that it is balanced.
I've never seen a Sorc bother to Dodge roll a Talons....You're out of your damn mind if you think that's going to happen when they can just Bolt escape...Stampede again..Is a snare...is going to do nothing to stop a Bolt Escaping Sorc...Not in the history of the entire game has that Snare ever did anything to stop a sorc from escaping. And charging a Sorc over and over again isn't going to work either..Do you know why? Because your Stampede and Shield Charge is never going to do enough damage to get through their shields...If you actually do manage to charge him over and over again without him breaking LOS, or BE stunning you thus forcing ya to break free and thus letting the Sorc escape... One thing is going to happen..You're going to finally get him to stop..Because he's going to stop to kill you now because you're out of Stamina from wasting it charging him over and over again.
xsorusb14_ESO wrote: »Pancake-Tragedy wrote: »xsorusb14_ESO wrote: »Pancake-Tragedy wrote: »xsorusb14_ESO wrote: »Pancake-Tragedy wrote: »You're talking about whether or not there should be a mechanic that restricts consecutive bolt escapes.Pancake-Tragedy wrote: »The only argument people have for BE retaining its increased magicka cost is that a sorc can BE away. Sure sorcs can kite/run away very well, but most players also seem to look past the fact that any build that uses a charge can stick with them the entire time.
I'm talking about the fact that restricting bolt escapes is intended by ZOS and that there are better ways to do it, (namely ones that wouldn't so harshly impact stamina builds).
The restriction on BE came during a time when the entire community was crying about sorcs being able to run away from fights and no one figured out that a charge could follow a bolt escaping sorc.
You're right in that other mechanics would be irrelevant if they just gave up whole restriction concept. But they haven't. It has only gotten more restrictive over time because the method they are using is not a great way to do it.
Only one skill in the whole game has a restrictive mechanic. Can you guess which one it is?
Wait, you think people didn't know you could charge a sorc back then? That's why no one was doing it?
Charging a Sorc going in a straight line is all fun and dandy....But the second they broke LOS by Teleporting behind say a Tree or a Rock and you couldn't Charge them because your ability actually required LOS they'd be gone...and there is nothing you could do to stop them..They can do the same thing right now...only they can't come back 2 seconds later and open on ya again because Mana like before..That is really the only difference.
Everyone seems to have a story about the sorc that got away. You know, because escaping a fight is OP.
No one ever recalls how they "locked that noob streaking sorc" down with shield charges/talons/stampede/fear until the sorc was out of stamina and then that sorc turns into a punching bag.
Talons doesn't stop Bolt Escape..neither does Stampede... Shield Charge will for 1 time.. At least till they make it behind a tree
Talons forces a sorc to dodge roll, or only have one direction of bolt escape, which is the direction that the sorc is facing (it doesn't follow where the cursor is facing)
Stampede is just an example of a gap closer, I used stampede as the example because it also applies a snare which will definitely help in locking that sorc down.
Shield charge, another gap closer but this one comes with a stun. Once you are in range to shield charge once, you will be able to continuously shield charge that sorc unless they get line of sight from you. Also keep in mind, CC immunity only lasts 4 seconds, so in 8 seconds you can completely deplete a sorcs stamina (from 2 break frees, assuming the sorc is using tri-stat food and no other stamina contributions).
With the current restriction on BE, stamina based builds with their gap closers will out-pace a sorcs ability to BE away and have plenty of stamina left to be offensive. What is surprising to me, is that something so simple is eluding you...Your ability to use a skill with a charge counters my ability to bolt escape away once you are in range. The very fact that there is more than one way to counter a skill should lead one to believe that it is balanced.
I've never seen a Sorc bother to Dodge roll a Talons....You're out of your damn mind if you think that's going to happen when they can just Bolt escape...Stampede again..Is a snare...is going to do nothing to stop a Bolt Escaping Sorc...Not in the history of the entire game has that Snare ever did anything to stop a sorc from escaping. And charging a Sorc over and over again isn't going to work either..Do you know why? Because your Stampede and Shield Charge is never going to do enough damage to get through their shields...If you actually do manage to charge him over and over again without him breaking LOS, or BE stunning you thus forcing ya to break free and thus letting the Sorc escape... One thing is going to happen..You're going to finally get him to stop..Because he's going to stop to kill you now because you're out of Stamina from wasting it charging him over and over again.
xsorusb14_ESO wrote: »Pancake-Tragedy wrote: »xsorusb14_ESO wrote: »Pancake-Tragedy wrote: »xsorusb14_ESO wrote: »Pancake-Tragedy wrote: »You're talking about whether or not there should be a mechanic that restricts consecutive bolt escapes.Pancake-Tragedy wrote: »The only argument people have for BE retaining its increased magicka cost is that a sorc can BE away. Sure sorcs can kite/run away very well, but most players also seem to look past the fact that any build that uses a charge can stick with them the entire time.
I'm talking about the fact that restricting bolt escapes is intended by ZOS and that there are better ways to do it, (namely ones that wouldn't so harshly impact stamina builds).
The restriction on BE came during a time when the entire community was crying about sorcs being able to run away from fights and no one figured out that a charge could follow a bolt escaping sorc.
You're right in that other mechanics would be irrelevant if they just gave up whole restriction concept. But they haven't. It has only gotten more restrictive over time because the method they are using is not a great way to do it.
Only one skill in the whole game has a restrictive mechanic. Can you guess which one it is?
Wait, you think people didn't know you could charge a sorc back then? That's why no one was doing it?
Charging a Sorc going in a straight line is all fun and dandy....But the second they broke LOS by Teleporting behind say a Tree or a Rock and you couldn't Charge them because your ability actually required LOS they'd be gone...and there is nothing you could do to stop them..They can do the same thing right now...only they can't come back 2 seconds later and open on ya again because Mana like before..That is really the only difference.
Everyone seems to have a story about the sorc that got away. You know, because escaping a fight is OP.
No one ever recalls how they "locked that noob streaking sorc" down with shield charges/talons/stampede/fear until the sorc was out of stamina and then that sorc turns into a punching bag.
Talons doesn't stop Bolt Escape..neither does Stampede... Shield Charge will for 1 time.. At least till they make it behind a tree
Talons forces a sorc to dodge roll, or only have one direction of bolt escape, which is the direction that the sorc is facing (it doesn't follow where the cursor is facing)
Stampede is just an example of a gap closer, I used stampede as the example because it also applies a snare which will definitely help in locking that sorc down.
Shield charge, another gap closer but this one comes with a stun. Once you are in range to shield charge once, you will be able to continuously shield charge that sorc unless they get line of sight from you. Also keep in mind, CC immunity only lasts 4 seconds, so in 8 seconds you can completely deplete a sorcs stamina (from 2 break frees, assuming the sorc is using tri-stat food and no other stamina contributions).
With the current restriction on BE, stamina based builds with their gap closers will out-pace a sorcs ability to BE away and have plenty of stamina left to be offensive. What is surprising to me, is that something so simple is eluding you...Your ability to use a skill with a charge counters my ability to bolt escape away once you are in range. The very fact that there is more than one way to counter a skill should lead one to believe that it is balanced.
I've never seen a Sorc bother to Dodge roll a Talons....You're out of your damn mind if you think that's going to happen when they can just Bolt escape...Stampede again..Is a snare...is going to do nothing to stop a Bolt Escaping Sorc...Not in the history of the entire game has that Snare ever did anything to stop a sorc from escaping. And charging a Sorc over and over again isn't going to work either..Do you know why? Because your Stampede and Shield Charge is never going to do enough damage to get through their shields...If you actually do manage to charge him over and over again without him breaking LOS, or BE stunning you thus forcing ya to break free and thus letting the Sorc escape... One thing is going to happen..You're going to finally get him to stop..Because he's going to stop to kill you now because you're out of Stamina from wasting it charging him over and over again.
Pre 1.6 I dodge rolled talons all the time so I could actually face my attacker to attack him. Now I don't have that option as I can only dodge roll twice before I'm out of stamina and I need to save that for Break free.
I get stopped and die to snares all the time. Just last night I died because I was snared facing a tree, didn't have the Stamina to dodge roll and couldn't do anything but stare at the tree as my assailants crit charge/wrecking blow finished me.
Sorcs die extremely easily now. Hardened Ward even with 35 champion points put into boosting it is still only a 10 K shield with no armor. Take that down and we're 1-shotted by snipe.
Xorus, if you're really finding sorcs impossible to kill with your DK, you should take lessons from a little over half the DK's in Cyrodiil on a given day. Many of them manage it on a regular basis.
I suspect you do better than you're describing here.
Pancake-Tragedy wrote: »Xorus, if you're really finding sorcs impossible to kill with your DK, you should take lessons from a little over half the DK's in Cyrodiil on a given day. Many of them manage it on a regular basis.
I suspect you do better than you're describing here.
Yep, I used to view Xsorus as a player that was open to balanced PvP through skilled game play and using whatever counters that are available to the player.
Now, he just seems like a salty DK that lost his OPness.
xsorusb14_ESO wrote: »Pancake-Tragedy wrote: »xsorusb14_ESO wrote: »Pancake-Tragedy wrote: »xsorusb14_ESO wrote: »Pancake-Tragedy wrote: »You're talking about whether or not there should be a mechanic that restricts consecutive bolt escapes.Pancake-Tragedy wrote: »The only argument people have for BE retaining its increased magicka cost is that a sorc can BE away. Sure sorcs can kite/run away very well, but most players also seem to look past the fact that any build that uses a charge can stick with them the entire time.
I'm talking about the fact that restricting bolt escapes is intended by ZOS and that there are better ways to do it, (namely ones that wouldn't so harshly impact stamina builds).
The restriction on BE came during a time when the entire community was crying about sorcs being able to run away from fights and no one figured out that a charge could follow a bolt escaping sorc.
You're right in that other mechanics would be irrelevant if they just gave up whole restriction concept. But they haven't. It has only gotten more restrictive over time because the method they are using is not a great way to do it.
Only one skill in the whole game has a restrictive mechanic. Can you guess which one it is?
Wait, you think people didn't know you could charge a sorc back then? That's why no one was doing it?
Charging a Sorc going in a straight line is all fun and dandy....But the second they broke LOS by Teleporting behind say a Tree or a Rock and you couldn't Charge them because your ability actually required LOS they'd be gone...and there is nothing you could do to stop them..They can do the same thing right now...only they can't come back 2 seconds later and open on ya again because Mana like before..That is really the only difference.
Everyone seems to have a story about the sorc that got away. You know, because escaping a fight is OP.
No one ever recalls how they "locked that noob streaking sorc" down with shield charges/talons/stampede/fear until the sorc was out of stamina and then that sorc turns into a punching bag.
Talons doesn't stop Bolt Escape..neither does Stampede... Shield Charge will for 1 time.. At least till they make it behind a tree
Talons forces a sorc to dodge roll, or only have one direction of bolt escape, which is the direction that the sorc is facing (it doesn't follow where the cursor is facing)
Stampede is just an example of a gap closer, I used stampede as the example because it also applies a snare which will definitely help in locking that sorc down.
Shield charge, another gap closer but this one comes with a stun. Once you are in range to shield charge once, you will be able to continuously shield charge that sorc unless they get line of sight from you. Also keep in mind, CC immunity only lasts 4 seconds, so in 8 seconds you can completely deplete a sorcs stamina (from 2 break frees, assuming the sorc is using tri-stat food and no other stamina contributions).
With the current restriction on BE, stamina based builds with their gap closers will out-pace a sorcs ability to BE away and have plenty of stamina left to be offensive. What is surprising to me, is that something so simple is eluding you...Your ability to use a skill with a charge counters my ability to bolt escape away once you are in range. The very fact that there is more than one way to counter a skill should lead one to believe that it is balanced.
I've never seen a Sorc bother to Dodge roll a Talons....You're out of your damn mind if you think that's going to happen when they can just Bolt escape...Stampede again..Is a snare...is going to do nothing to stop a Bolt Escaping Sorc...Not in the history of the entire game has that Snare ever did anything to stop a sorc from escaping. And charging a Sorc over and over again isn't going to work either..Do you know why? Because your Stampede and Shield Charge is never going to do enough damage to get through their shields...If you actually do manage to charge him over and over again without him breaking LOS, or BE stunning you thus forcing ya to break free and thus letting the Sorc escape... One thing is going to happen..You're going to finally get him to stop..Because he's going to stop to kill you now because you're out of Stamina from wasting it charging him over and over again.
But he will be out of magicka. You are probably the loudest pro-nerf Sorc in PVP player on the forums now which is odd considering you seem to do really well in your PVP videos. I suggest you roll a Sorc so you can see the situation from the other side. My DK is almost there and I look forward to it.
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »Pancake-Tragedy wrote: »xsorusb14_ESO wrote: »Pancake-Tragedy wrote: »xsorusb14_ESO wrote: »Pancake-Tragedy wrote: »You're talking about whether or not there should be a mechanic that restricts consecutive bolt escapes.Pancake-Tragedy wrote: »The only argument people have for BE retaining its increased magicka cost is that a sorc can BE away. Sure sorcs can kite/run away very well, but most players also seem to look past the fact that any build that uses a charge can stick with them the entire time.
I'm talking about the fact that restricting bolt escapes is intended by ZOS and that there are better ways to do it, (namely ones that wouldn't so harshly impact stamina builds).
The restriction on BE came during a time when the entire community was crying about sorcs being able to run away from fights and no one figured out that a charge could follow a bolt escaping sorc.
You're right in that other mechanics would be irrelevant if they just gave up whole restriction concept. But they haven't. It has only gotten more restrictive over time because the method they are using is not a great way to do it.
Only one skill in the whole game has a restrictive mechanic. Can you guess which one it is?
Wait, you think people didn't know you could charge a sorc back then? That's why no one was doing it?
Charging a Sorc going in a straight line is all fun and dandy....But the second they broke LOS by Teleporting behind say a Tree or a Rock and you couldn't Charge them because your ability actually required LOS they'd be gone...and there is nothing you could do to stop them..They can do the same thing right now...only they can't come back 2 seconds later and open on ya again because Mana like before..That is really the only difference.
Everyone seems to have a story about the sorc that got away. You know, because escaping a fight is OP.
No one ever recalls how they "locked that noob streaking sorc" down with shield charges/talons/stampede/fear until the sorc was out of stamina and then that sorc turns into a punching bag.
Talons doesn't stop Bolt Escape..neither does Stampede... Shield Charge will for 1 time.. At least till they make it behind a tree
Talons forces a sorc to dodge roll, or only have one direction of bolt escape, which is the direction that the sorc is facing (it doesn't follow where the cursor is facing)
Stampede is just an example of a gap closer, I used stampede as the example because it also applies a snare which will definitely help in locking that sorc down.
Shield charge, another gap closer but this one comes with a stun. Once you are in range to shield charge once, you will be able to continuously shield charge that sorc unless they get line of sight from you. Also keep in mind, CC immunity only lasts 4 seconds, so in 8 seconds you can completely deplete a sorcs stamina (from 2 break frees, assuming the sorc is using tri-stat food and no other stamina contributions).
With the current restriction on BE, stamina based builds with their gap closers will out-pace a sorcs ability to BE away and have plenty of stamina left to be offensive. What is surprising to me, is that something so simple is eluding you...Your ability to use a skill with a charge counters my ability to bolt escape away once you are in range. The very fact that there is more than one way to counter a skill should lead one to believe that it is balanced.
I've never seen a Sorc bother to Dodge roll a Talons....You're out of your damn mind if you think that's going to happen when they can just Bolt escape...Stampede again..Is a snare...is going to do nothing to stop a Bolt Escaping Sorc...Not in the history of the entire game has that Snare ever did anything to stop a sorc from escaping. And charging a Sorc over and over again isn't going to work either..Do you know why? Because your Stampede and Shield Charge is never going to do enough damage to get through their shields...If you actually do manage to charge him over and over again without him breaking LOS, or BE stunning you thus forcing ya to break free and thus letting the Sorc escape... One thing is going to happen..You're going to finally get him to stop..Because he's going to stop to kill you now because you're out of Stamina from wasting it charging him over and over again.
But he will be out of magicka. You are probably the loudest pro-nerf Sorc in PVP player on the forums now which is odd considering you seem to do really well in your PVP videos. I suggest you roll a Sorc so you can see the situation from the other side. My DK is almost there and I look forward to it.
A stamina DK will run out of Stamina long before a Magicka Sorc will run out of Magicka..Don't kid yourself.
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »Pancake-Tragedy wrote: »xsorusb14_ESO wrote: »Pancake-Tragedy wrote: »xsorusb14_ESO wrote: »Pancake-Tragedy wrote: »You're talking about whether or not there should be a mechanic that restricts consecutive bolt escapes.Pancake-Tragedy wrote: »The only argument people have for BE retaining its increased magicka cost is that a sorc can BE away. Sure sorcs can kite/run away very well, but most players also seem to look past the fact that any build that uses a charge can stick with them the entire time.
I'm talking about the fact that restricting bolt escapes is intended by ZOS and that there are better ways to do it, (namely ones that wouldn't so harshly impact stamina builds).
The restriction on BE came during a time when the entire community was crying about sorcs being able to run away from fights and no one figured out that a charge could follow a bolt escaping sorc.
You're right in that other mechanics would be irrelevant if they just gave up whole restriction concept. But they haven't. It has only gotten more restrictive over time because the method they are using is not a great way to do it.
Only one skill in the whole game has a restrictive mechanic. Can you guess which one it is?
Wait, you think people didn't know you could charge a sorc back then? That's why no one was doing it?
Charging a Sorc going in a straight line is all fun and dandy....But the second they broke LOS by Teleporting behind say a Tree or a Rock and you couldn't Charge them because your ability actually required LOS they'd be gone...and there is nothing you could do to stop them..They can do the same thing right now...only they can't come back 2 seconds later and open on ya again because Mana like before..That is really the only difference.
Everyone seems to have a story about the sorc that got away. You know, because escaping a fight is OP.
No one ever recalls how they "locked that noob streaking sorc" down with shield charges/talons/stampede/fear until the sorc was out of stamina and then that sorc turns into a punching bag.
Talons doesn't stop Bolt Escape..neither does Stampede... Shield Charge will for 1 time.. At least till they make it behind a tree
Talons forces a sorc to dodge roll, or only have one direction of bolt escape, which is the direction that the sorc is facing (it doesn't follow where the cursor is facing)
Stampede is just an example of a gap closer, I used stampede as the example because it also applies a snare which will definitely help in locking that sorc down.
Shield charge, another gap closer but this one comes with a stun. Once you are in range to shield charge once, you will be able to continuously shield charge that sorc unless they get line of sight from you. Also keep in mind, CC immunity only lasts 4 seconds, so in 8 seconds you can completely deplete a sorcs stamina (from 2 break frees, assuming the sorc is using tri-stat food and no other stamina contributions).
With the current restriction on BE, stamina based builds with their gap closers will out-pace a sorcs ability to BE away and have plenty of stamina left to be offensive. What is surprising to me, is that something so simple is eluding you...Your ability to use a skill with a charge counters my ability to bolt escape away once you are in range. The very fact that there is more than one way to counter a skill should lead one to believe that it is balanced.
I've never seen a Sorc bother to Dodge roll a Talons....You're out of your damn mind if you think that's going to happen when they can just Bolt escape...Stampede again..Is a snare...is going to do nothing to stop a Bolt Escaping Sorc...Not in the history of the entire game has that Snare ever did anything to stop a sorc from escaping. And charging a Sorc over and over again isn't going to work either..Do you know why? Because your Stampede and Shield Charge is never going to do enough damage to get through their shields...If you actually do manage to charge him over and over again without him breaking LOS, or BE stunning you thus forcing ya to break free and thus letting the Sorc escape... One thing is going to happen..You're going to finally get him to stop..Because he's going to stop to kill you now because you're out of Stamina from wasting it charging him over and over again.
But he will be out of magicka. You are probably the loudest pro-nerf Sorc in PVP player on the forums now which is odd considering you seem to do really well in your PVP videos. I suggest you roll a Sorc so you can see the situation from the other side. My DK is almost there and I look forward to it.
A stamina DK will run out of Stamina long before a Magicka Sorc will run out of Magicka..Don't kid yourself.
Pancake-Tragedy wrote: »Now, he just seems like a salty DK that lost his OPness.
Pancake-Tragedy wrote: »xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »Pancake-Tragedy wrote: »xsorusb14_ESO wrote: »Pancake-Tragedy wrote: »xsorusb14_ESO wrote: »Pancake-Tragedy wrote: »You're talking about whether or not there should be a mechanic that restricts consecutive bolt escapes.Pancake-Tragedy wrote: »The only argument people have for BE retaining its increased magicka cost is that a sorc can BE away. Sure sorcs can kite/run away very well, but most players also seem to look past the fact that any build that uses a charge can stick with them the entire time.
I'm talking about the fact that restricting bolt escapes is intended by ZOS and that there are better ways to do it, (namely ones that wouldn't so harshly impact stamina builds).
The restriction on BE came during a time when the entire community was crying about sorcs being able to run away from fights and no one figured out that a charge could follow a bolt escaping sorc.
You're right in that other mechanics would be irrelevant if they just gave up whole restriction concept. But they haven't. It has only gotten more restrictive over time because the method they are using is not a great way to do it.
Only one skill in the whole game has a restrictive mechanic. Can you guess which one it is?
Wait, you think people didn't know you could charge a sorc back then? That's why no one was doing it?
Charging a Sorc going in a straight line is all fun and dandy....But the second they broke LOS by Teleporting behind say a Tree or a Rock and you couldn't Charge them because your ability actually required LOS they'd be gone...and there is nothing you could do to stop them..They can do the same thing right now...only they can't come back 2 seconds later and open on ya again because Mana like before..That is really the only difference.
Everyone seems to have a story about the sorc that got away. You know, because escaping a fight is OP.
No one ever recalls how they "locked that noob streaking sorc" down with shield charges/talons/stampede/fear until the sorc was out of stamina and then that sorc turns into a punching bag.
Talons doesn't stop Bolt Escape..neither does Stampede... Shield Charge will for 1 time.. At least till they make it behind a tree
Talons forces a sorc to dodge roll, or only have one direction of bolt escape, which is the direction that the sorc is facing (it doesn't follow where the cursor is facing)
Stampede is just an example of a gap closer, I used stampede as the example because it also applies a snare which will definitely help in locking that sorc down.
Shield charge, another gap closer but this one comes with a stun. Once you are in range to shield charge once, you will be able to continuously shield charge that sorc unless they get line of sight from you. Also keep in mind, CC immunity only lasts 4 seconds, so in 8 seconds you can completely deplete a sorcs stamina (from 2 break frees, assuming the sorc is using tri-stat food and no other stamina contributions).
With the current restriction on BE, stamina based builds with their gap closers will out-pace a sorcs ability to BE away and have plenty of stamina left to be offensive. What is surprising to me, is that something so simple is eluding you...Your ability to use a skill with a charge counters my ability to bolt escape away once you are in range. The very fact that there is more than one way to counter a skill should lead one to believe that it is balanced.
I've never seen a Sorc bother to Dodge roll a Talons....You're out of your damn mind if you think that's going to happen when they can just Bolt escape...Stampede again..Is a snare...is going to do nothing to stop a Bolt Escaping Sorc...Not in the history of the entire game has that Snare ever did anything to stop a sorc from escaping. And charging a Sorc over and over again isn't going to work either..Do you know why? Because your Stampede and Shield Charge is never going to do enough damage to get through their shields...If you actually do manage to charge him over and over again without him breaking LOS, or BE stunning you thus forcing ya to break free and thus letting the Sorc escape... One thing is going to happen..You're going to finally get him to stop..Because he's going to stop to kill you now because you're out of Stamina from wasting it charging him over and over again.
But he will be out of magicka. You are probably the loudest pro-nerf Sorc in PVP player on the forums now which is odd considering you seem to do really well in your PVP videos. I suggest you roll a Sorc so you can see the situation from the other side. My DK is almost there and I look forward to it.
A stamina DK will run out of Stamina long before a Magicka Sorc will run out of Magicka..Don't kid yourself.
Didn't you make post about how it is possible to get over 3k stamina regen?
http://forums.elderscrollsonline.com/en/discussion/153941/how-about-some-stamina-recovery-to-go-with-your-stamina-recovery-wood-elf-nightblade-build/p1
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »Pancake-Tragedy wrote: »xsorusb14_ESO wrote: »Pancake-Tragedy wrote: »xsorusb14_ESO wrote: »Pancake-Tragedy wrote: »You're talking about whether or not there should be a mechanic that restricts consecutive bolt escapes.Pancake-Tragedy wrote: »The only argument people have for BE retaining its increased magicka cost is that a sorc can BE away. Sure sorcs can kite/run away very well, but most players also seem to look past the fact that any build that uses a charge can stick with them the entire time.
I'm talking about the fact that restricting bolt escapes is intended by ZOS and that there are better ways to do it, (namely ones that wouldn't so harshly impact stamina builds).
The restriction on BE came during a time when the entire community was crying about sorcs being able to run away from fights and no one figured out that a charge could follow a bolt escaping sorc.
You're right in that other mechanics would be irrelevant if they just gave up whole restriction concept. But they haven't. It has only gotten more restrictive over time because the method they are using is not a great way to do it.
Only one skill in the whole game has a restrictive mechanic. Can you guess which one it is?
Wait, you think people didn't know you could charge a sorc back then? That's why no one was doing it?
Charging a Sorc going in a straight line is all fun and dandy....But the second they broke LOS by Teleporting behind say a Tree or a Rock and you couldn't Charge them because your ability actually required LOS they'd be gone...and there is nothing you could do to stop them..They can do the same thing right now...only they can't come back 2 seconds later and open on ya again because Mana like before..That is really the only difference.
Everyone seems to have a story about the sorc that got away. You know, because escaping a fight is OP.
No one ever recalls how they "locked that noob streaking sorc" down with shield charges/talons/stampede/fear until the sorc was out of stamina and then that sorc turns into a punching bag.
Talons doesn't stop Bolt Escape..neither does Stampede... Shield Charge will for 1 time.. At least till they make it behind a tree
Talons forces a sorc to dodge roll, or only have one direction of bolt escape, which is the direction that the sorc is facing (it doesn't follow where the cursor is facing)
Stampede is just an example of a gap closer, I used stampede as the example because it also applies a snare which will definitely help in locking that sorc down.
Shield charge, another gap closer but this one comes with a stun. Once you are in range to shield charge once, you will be able to continuously shield charge that sorc unless they get line of sight from you. Also keep in mind, CC immunity only lasts 4 seconds, so in 8 seconds you can completely deplete a sorcs stamina (from 2 break frees, assuming the sorc is using tri-stat food and no other stamina contributions).
With the current restriction on BE, stamina based builds with their gap closers will out-pace a sorcs ability to BE away and have plenty of stamina left to be offensive. What is surprising to me, is that something so simple is eluding you...Your ability to use a skill with a charge counters my ability to bolt escape away once you are in range. The very fact that there is more than one way to counter a skill should lead one to believe that it is balanced.
I've never seen a Sorc bother to Dodge roll a Talons....You're out of your damn mind if you think that's going to happen when they can just Bolt escape...Stampede again..Is a snare...is going to do nothing to stop a Bolt Escaping Sorc...Not in the history of the entire game has that Snare ever did anything to stop a sorc from escaping. And charging a Sorc over and over again isn't going to work either..Do you know why? Because your Stampede and Shield Charge is never going to do enough damage to get through their shields...If you actually do manage to charge him over and over again without him breaking LOS, or BE stunning you thus forcing ya to break free and thus letting the Sorc escape... One thing is going to happen..You're going to finally get him to stop..Because he's going to stop to kill you now because you're out of Stamina from wasting it charging him over and over again.
But he will be out of magicka. You are probably the loudest pro-nerf Sorc in PVP player on the forums now which is odd considering you seem to do really well in your PVP videos. I suggest you roll a Sorc so you can see the situation from the other side. My DK is almost there and I look forward to it.
A stamina DK will run out of Stamina long before a Magicka Sorc will run out of Magicka..Don't kid yourself.
I was messing around extensively with champion points on PTS and I honestly think it is the other way around. Stamina skills get reduced a quicker rate than magicka skills because of the double cost reduction via medium armor and weapon passives and they also have a generally lower base cost.
Now if you are talking about Dark Exchange specifically, well that Sorc now has not enough stamina to CC break and is one CC away from death.
xsorusb14_ESO wrote: »Pancake-Tragedy wrote: »xsorusb14_ESO wrote: »Pancake-Tragedy wrote: »xsorusb14_ESO wrote: »Pancake-Tragedy wrote: »You're talking about whether or not there should be a mechanic that restricts consecutive bolt escapes.Pancake-Tragedy wrote: »The only argument people have for BE retaining its increased magicka cost is that a sorc can BE away. Sure sorcs can kite/run away very well, but most players also seem to look past the fact that any build that uses a charge can stick with them the entire time.
I'm talking about the fact that restricting bolt escapes is intended by ZOS and that there are better ways to do it, (namely ones that wouldn't so harshly impact stamina builds).
The restriction on BE came during a time when the entire community was crying about sorcs being able to run away from fights and no one figured out that a charge could follow a bolt escaping sorc.
You're right in that other mechanics would be irrelevant if they just gave up whole restriction concept. But they haven't. It has only gotten more restrictive over time because the method they are using is not a great way to do it.
Only one skill in the whole game has a restrictive mechanic. Can you guess which one it is?
Wait, you think people didn't know you could charge a sorc back then? That's why no one was doing it?
Charging a Sorc going in a straight line is all fun and dandy....But the second they broke LOS by Teleporting behind say a Tree or a Rock and you couldn't Charge them because your ability actually required LOS they'd be gone...and there is nothing you could do to stop them..They can do the same thing right now...only they can't come back 2 seconds later and open on ya again because Mana like before..That is really the only difference.
Everyone seems to have a story about the sorc that got away. You know, because escaping a fight is OP.
No one ever recalls how they "locked that noob streaking sorc" down with shield charges/talons/stampede/fear until the sorc was out of stamina and then that sorc turns into a punching bag.
Talons doesn't stop Bolt Escape..neither does Stampede... Shield Charge will for 1 time.. At least till they make it behind a tree
Talons forces a sorc to dodge roll, or only have one direction of bolt escape, which is the direction that the sorc is facing (it doesn't follow where the cursor is facing)
Stampede is just an example of a gap closer, I used stampede as the example because it also applies a snare which will definitely help in locking that sorc down.
Shield charge, another gap closer but this one comes with a stun. Once you are in range to shield charge once, you will be able to continuously shield charge that sorc unless they get line of sight from you. Also keep in mind, CC immunity only lasts 4 seconds, so in 8 seconds you can completely deplete a sorcs stamina (from 2 break frees, assuming the sorc is using tri-stat food and no other stamina contributions).
With the current restriction on BE, stamina based builds with their gap closers will out-pace a sorcs ability to BE away and have plenty of stamina left to be offensive. What is surprising to me, is that something so simple is eluding you...Your ability to use a skill with a charge counters my ability to bolt escape away once you are in range. The very fact that there is more than one way to counter a skill should lead one to believe that it is balanced.
I've never seen a Sorc bother to Dodge roll a Talons....You're out of your damn mind if you think that's going to happen when they can just Bolt escape...Stampede again..Is a snare...is going to do nothing to stop a Bolt Escaping Sorc...Not in the history of the entire game has that Snare ever did anything to stop a sorc from escaping. And charging a Sorc over and over again isn't going to work either..Do you know why? Because your Stampede and Shield Charge is never going to do enough damage to get through their shields...If you actually do manage to charge him over and over again without him breaking LOS, or BE stunning you thus forcing ya to break free and thus letting the Sorc escape... One thing is going to happen..You're going to finally get him to stop..Because he's going to stop to kill you now because you're out of Stamina from wasting it charging him over and over again.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
LOL nothing else left to be said.xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »Pancake-Tragedy wrote: »xsorusb14_ESO wrote: »Pancake-Tragedy wrote: »xsorusb14_ESO wrote: »Pancake-Tragedy wrote: »You're talking about whether or not there should be a mechanic that restricts consecutive bolt escapes.Pancake-Tragedy wrote: »The only argument people have for BE retaining its increased magicka cost is that a sorc can BE away. Sure sorcs can kite/run away very well, but most players also seem to look past the fact that any build that uses a charge can stick with them the entire time.
I'm talking about the fact that restricting bolt escapes is intended by ZOS and that there are better ways to do it, (namely ones that wouldn't so harshly impact stamina builds).
The restriction on BE came during a time when the entire community was crying about sorcs being able to run away from fights and no one figured out that a charge could follow a bolt escaping sorc.
You're right in that other mechanics would be irrelevant if they just gave up whole restriction concept. But they haven't. It has only gotten more restrictive over time because the method they are using is not a great way to do it.
Only one skill in the whole game has a restrictive mechanic. Can you guess which one it is?
Wait, you think people didn't know you could charge a sorc back then? That's why no one was doing it?
Charging a Sorc going in a straight line is all fun and dandy....But the second they broke LOS by Teleporting behind say a Tree or a Rock and you couldn't Charge them because your ability actually required LOS they'd be gone...and there is nothing you could do to stop them..They can do the same thing right now...only they can't come back 2 seconds later and open on ya again because Mana like before..That is really the only difference.
Everyone seems to have a story about the sorc that got away. You know, because escaping a fight is OP.
No one ever recalls how they "locked that noob streaking sorc" down with shield charges/talons/stampede/fear until the sorc was out of stamina and then that sorc turns into a punching bag.
Talons doesn't stop Bolt Escape..neither does Stampede... Shield Charge will for 1 time.. At least till they make it behind a tree
Talons forces a sorc to dodge roll, or only have one direction of bolt escape, which is the direction that the sorc is facing (it doesn't follow where the cursor is facing)
Stampede is just an example of a gap closer, I used stampede as the example because it also applies a snare which will definitely help in locking that sorc down.
Shield charge, another gap closer but this one comes with a stun. Once you are in range to shield charge once, you will be able to continuously shield charge that sorc unless they get line of sight from you. Also keep in mind, CC immunity only lasts 4 seconds, so in 8 seconds you can completely deplete a sorcs stamina (from 2 break frees, assuming the sorc is using tri-stat food and no other stamina contributions).
With the current restriction on BE, stamina based builds with their gap closers will out-pace a sorcs ability to BE away and have plenty of stamina left to be offensive. What is surprising to me, is that something so simple is eluding you...Your ability to use a skill with a charge counters my ability to bolt escape away once you are in range. The very fact that there is more than one way to counter a skill should lead one to believe that it is balanced.
I've never seen a Sorc bother to Dodge roll a Talons....You're out of your damn mind if you think that's going to happen when they can just Bolt escape...Stampede again..Is a snare...is going to do nothing to stop a Bolt Escaping Sorc...Not in the history of the entire game has that Snare ever did anything to stop a sorc from escaping. And charging a Sorc over and over again isn't going to work either..Do you know why? Because your Stampede and Shield Charge is never going to do enough damage to get through their shields...If you actually do manage to charge him over and over again without him breaking LOS, or BE stunning you thus forcing ya to break free and thus letting the Sorc escape... One thing is going to happen..You're going to finally get him to stop..Because he's going to stop to kill you now because you're out of Stamina from wasting it charging him over and over again.
But he will be out of magicka. You are probably the loudest pro-nerf Sorc in PVP player on the forums now which is odd considering you seem to do really well in your PVP videos. I suggest you roll a Sorc so you can see the situation from the other side. My DK is almost there and I look forward to it.
A stamina DK will run out of Stamina long before a Magicka Sorc will run out of Magicka..Don't kid yourself.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »Pancake-Tragedy wrote: »xsorusb14_ESO wrote: »Pancake-Tragedy wrote: »xsorusb14_ESO wrote: »Pancake-Tragedy wrote: »You're talking about whether or not there should be a mechanic that restricts consecutive bolt escapes.Pancake-Tragedy wrote: »The only argument people have for BE retaining its increased magicka cost is that a sorc can BE away. Sure sorcs can kite/run away very well, but most players also seem to look past the fact that any build that uses a charge can stick with them the entire time.
I'm talking about the fact that restricting bolt escapes is intended by ZOS and that there are better ways to do it, (namely ones that wouldn't so harshly impact stamina builds).
The restriction on BE came during a time when the entire community was crying about sorcs being able to run away from fights and no one figured out that a charge could follow a bolt escaping sorc.
You're right in that other mechanics would be irrelevant if they just gave up whole restriction concept. But they haven't. It has only gotten more restrictive over time because the method they are using is not a great way to do it.
Only one skill in the whole game has a restrictive mechanic. Can you guess which one it is?
Wait, you think people didn't know you could charge a sorc back then? That's why no one was doing it?
Charging a Sorc going in a straight line is all fun and dandy....But the second they broke LOS by Teleporting behind say a Tree or a Rock and you couldn't Charge them because your ability actually required LOS they'd be gone...and there is nothing you could do to stop them..They can do the same thing right now...only they can't come back 2 seconds later and open on ya again because Mana like before..That is really the only difference.
Everyone seems to have a story about the sorc that got away. You know, because escaping a fight is OP.
No one ever recalls how they "locked that noob streaking sorc" down with shield charges/talons/stampede/fear until the sorc was out of stamina and then that sorc turns into a punching bag.
Talons doesn't stop Bolt Escape..neither does Stampede... Shield Charge will for 1 time.. At least till they make it behind a tree
Talons forces a sorc to dodge roll, or only have one direction of bolt escape, which is the direction that the sorc is facing (it doesn't follow where the cursor is facing)
Stampede is just an example of a gap closer, I used stampede as the example because it also applies a snare which will definitely help in locking that sorc down.
Shield charge, another gap closer but this one comes with a stun. Once you are in range to shield charge once, you will be able to continuously shield charge that sorc unless they get line of sight from you. Also keep in mind, CC immunity only lasts 4 seconds, so in 8 seconds you can completely deplete a sorcs stamina (from 2 break frees, assuming the sorc is using tri-stat food and no other stamina contributions).
With the current restriction on BE, stamina based builds with their gap closers will out-pace a sorcs ability to BE away and have plenty of stamina left to be offensive. What is surprising to me, is that something so simple is eluding you...Your ability to use a skill with a charge counters my ability to bolt escape away once you are in range. The very fact that there is more than one way to counter a skill should lead one to believe that it is balanced.
I've never seen a Sorc bother to Dodge roll a Talons....You're out of your damn mind if you think that's going to happen when they can just Bolt escape...Stampede again..Is a snare...is going to do nothing to stop a Bolt Escaping Sorc...Not in the history of the entire game has that Snare ever did anything to stop a sorc from escaping. And charging a Sorc over and over again isn't going to work either..Do you know why? Because your Stampede and Shield Charge is never going to do enough damage to get through their shields...If you actually do manage to charge him over and over again without him breaking LOS, or BE stunning you thus forcing ya to break free and thus letting the Sorc escape... One thing is going to happen..You're going to finally get him to stop..Because he's going to stop to kill you now because you're out of Stamina from wasting it charging him over and over again.
But he will be out of magicka. You are probably the loudest pro-nerf Sorc in PVP player on the forums now which is odd considering you seem to do really well in your PVP videos. I suggest you roll a Sorc so you can see the situation from the other side. My DK is almost there and I look forward to it.
A stamina DK will run out of Stamina long before a Magicka Sorc will run out of Magicka..Don't kid yourself.
I was messing around extensively with champion points on PTS and I honestly think it is the other way around. Stamina skills get reduced a quicker rate than magicka skills because of the double cost reduction via medium armor and weapon passives and they also have a generally lower base cost.
Now if you are talking about Dark Exchange specifically, well that Sorc now has not enough stamina to CC break and is one CC away from death.
Did we play the same PTS? Because I seem to remember never once running out of Mana on PTS when I had lots of Champion Points.
Stamina on the other hand...Ran out quite a bit..Unless you do funny niche race/class builds
Well there was that one point when Unchained was just silly...if it was still 8 seconds you'd have a point.
xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »Pancake-Tragedy wrote: »xsorusb14_ESO wrote: »Pancake-Tragedy wrote: »xsorusb14_ESO wrote: »Pancake-Tragedy wrote: »You're talking about whether or not there should be a mechanic that restricts consecutive bolt escapes.Pancake-Tragedy wrote: »The only argument people have for BE retaining its increased magicka cost is that a sorc can BE away. Sure sorcs can kite/run away very well, but most players also seem to look past the fact that any build that uses a charge can stick with them the entire time.
I'm talking about the fact that restricting bolt escapes is intended by ZOS and that there are better ways to do it, (namely ones that wouldn't so harshly impact stamina builds).
The restriction on BE came during a time when the entire community was crying about sorcs being able to run away from fights and no one figured out that a charge could follow a bolt escaping sorc.
You're right in that other mechanics would be irrelevant if they just gave up whole restriction concept. But they haven't. It has only gotten more restrictive over time because the method they are using is not a great way to do it.
Only one skill in the whole game has a restrictive mechanic. Can you guess which one it is?
Wait, you think people didn't know you could charge a sorc back then? That's why no one was doing it?
Charging a Sorc going in a straight line is all fun and dandy....But the second they broke LOS by Teleporting behind say a Tree or a Rock and you couldn't Charge them because your ability actually required LOS they'd be gone...and there is nothing you could do to stop them..They can do the same thing right now...only they can't come back 2 seconds later and open on ya again because Mana like before..That is really the only difference.
Everyone seems to have a story about the sorc that got away. You know, because escaping a fight is OP.
No one ever recalls how they "locked that noob streaking sorc" down with shield charges/talons/stampede/fear until the sorc was out of stamina and then that sorc turns into a punching bag.
Talons doesn't stop Bolt Escape..neither does Stampede... Shield Charge will for 1 time.. At least till they make it behind a tree
Talons forces a sorc to dodge roll, or only have one direction of bolt escape, which is the direction that the sorc is facing (it doesn't follow where the cursor is facing)
Stampede is just an example of a gap closer, I used stampede as the example because it also applies a snare which will definitely help in locking that sorc down.
Shield charge, another gap closer but this one comes with a stun. Once you are in range to shield charge once, you will be able to continuously shield charge that sorc unless they get line of sight from you. Also keep in mind, CC immunity only lasts 4 seconds, so in 8 seconds you can completely deplete a sorcs stamina (from 2 break frees, assuming the sorc is using tri-stat food and no other stamina contributions).
With the current restriction on BE, stamina based builds with their gap closers will out-pace a sorcs ability to BE away and have plenty of stamina left to be offensive. What is surprising to me, is that something so simple is eluding you...Your ability to use a skill with a charge counters my ability to bolt escape away once you are in range. The very fact that there is more than one way to counter a skill should lead one to believe that it is balanced.
I've never seen a Sorc bother to Dodge roll a Talons....You're out of your damn mind if you think that's going to happen when they can just Bolt escape...Stampede again..Is a snare...is going to do nothing to stop a Bolt Escaping Sorc...Not in the history of the entire game has that Snare ever did anything to stop a sorc from escaping. And charging a Sorc over and over again isn't going to work either..Do you know why? Because your Stampede and Shield Charge is never going to do enough damage to get through their shields...If you actually do manage to charge him over and over again without him breaking LOS, or BE stunning you thus forcing ya to break free and thus letting the Sorc escape... One thing is going to happen..You're going to finally get him to stop..Because he's going to stop to kill you now because you're out of Stamina from wasting it charging him over and over again.
But he will be out of magicka. You are probably the loudest pro-nerf Sorc in PVP player on the forums now which is odd considering you seem to do really well in your PVP videos. I suggest you roll a Sorc so you can see the situation from the other side. My DK is almost there and I look forward to it.
A stamina DK will run out of Stamina long before a Magicka Sorc will run out of Magicka..Don't kid yourself.
I was messing around extensively with champion points on PTS and I honestly think it is the other way around. Stamina skills get reduced a quicker rate than magicka skills because of the double cost reduction via medium armor and weapon passives and they also have a generally lower base cost.
Now if you are talking about Dark Exchange specifically, well that Sorc now has not enough stamina to CC break and is one CC away from death.
Did we play the same PTS? Because I seem to remember never once running out of Mana on PTS when I had lots of Champion Points.
Stamina on the other hand...Ran out quite a bit..Unless you do funny niche race/class builds
Well there was that one point when Unchained was just silly...if it was still 8 seconds you'd have a point.
Pancake-Tragedy wrote: »Now, he just seems like a salty DK that lost his OPness.
DKs are finally dying from ranged attacks after a year of infinite invulnerability, it is only natural to be a little frustrated
Pancake-Tragedy wrote: »Now, he just seems like a salty DK that lost his OPness.
DKs are finally dying from ranged attacks after a year of infinite invulnerability, it is only natural to be a little frustrated
The dominance of DK 2H Stamina Wrecking Blow builds does have one upside for magicka sorcs and NB's -- less scalespam.
In 1.5, it seemed that 60% of Cyrodiil was DK's, and 90% of them made frequent use of scales. We still see more DK's than any other class (and possibly more than any two classes combined), but many of them no longer chain-cast the flaps.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
LOL nothing else left to be said.xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »Pancake-Tragedy wrote: »xsorusb14_ESO wrote: »Pancake-Tragedy wrote: »xsorusb14_ESO wrote: »Pancake-Tragedy wrote: »You're talking about whether or not there should be a mechanic that restricts consecutive bolt escapes.Pancake-Tragedy wrote: »The only argument people have for BE retaining its increased magicka cost is that a sorc can BE away. Sure sorcs can kite/run away very well, but most players also seem to look past the fact that any build that uses a charge can stick with them the entire time.
I'm talking about the fact that restricting bolt escapes is intended by ZOS and that there are better ways to do it, (namely ones that wouldn't so harshly impact stamina builds).
The restriction on BE came during a time when the entire community was crying about sorcs being able to run away from fights and no one figured out that a charge could follow a bolt escaping sorc.
You're right in that other mechanics would be irrelevant if they just gave up whole restriction concept. But they haven't. It has only gotten more restrictive over time because the method they are using is not a great way to do it.
Only one skill in the whole game has a restrictive mechanic. Can you guess which one it is?
Wait, you think people didn't know you could charge a sorc back then? That's why no one was doing it?
Charging a Sorc going in a straight line is all fun and dandy....But the second they broke LOS by Teleporting behind say a Tree or a Rock and you couldn't Charge them because your ability actually required LOS they'd be gone...and there is nothing you could do to stop them..They can do the same thing right now...only they can't come back 2 seconds later and open on ya again because Mana like before..That is really the only difference.
Everyone seems to have a story about the sorc that got away. You know, because escaping a fight is OP.
No one ever recalls how they "locked that noob streaking sorc" down with shield charges/talons/stampede/fear until the sorc was out of stamina and then that sorc turns into a punching bag.
Talons doesn't stop Bolt Escape..neither does Stampede... Shield Charge will for 1 time.. At least till they make it behind a tree
Talons forces a sorc to dodge roll, or only have one direction of bolt escape, which is the direction that the sorc is facing (it doesn't follow where the cursor is facing)
Stampede is just an example of a gap closer, I used stampede as the example because it also applies a snare which will definitely help in locking that sorc down.
Shield charge, another gap closer but this one comes with a stun. Once you are in range to shield charge once, you will be able to continuously shield charge that sorc unless they get line of sight from you. Also keep in mind, CC immunity only lasts 4 seconds, so in 8 seconds you can completely deplete a sorcs stamina (from 2 break frees, assuming the sorc is using tri-stat food and no other stamina contributions).
With the current restriction on BE, stamina based builds with their gap closers will out-pace a sorcs ability to BE away and have plenty of stamina left to be offensive. What is surprising to me, is that something so simple is eluding you...Your ability to use a skill with a charge counters my ability to bolt escape away once you are in range. The very fact that there is more than one way to counter a skill should lead one to believe that it is balanced.
I've never seen a Sorc bother to Dodge roll a Talons....You're out of your damn mind if you think that's going to happen when they can just Bolt escape...Stampede again..Is a snare...is going to do nothing to stop a Bolt Escaping Sorc...Not in the history of the entire game has that Snare ever did anything to stop a sorc from escaping. And charging a Sorc over and over again isn't going to work either..Do you know why? Because your Stampede and Shield Charge is never going to do enough damage to get through their shields...If you actually do manage to charge him over and over again without him breaking LOS, or BE stunning you thus forcing ya to break free and thus letting the Sorc escape... One thing is going to happen..You're going to finally get him to stop..Because he's going to stop to kill you now because you're out of Stamina from wasting it charging him over and over again.
But he will be out of magicka. You are probably the loudest pro-nerf Sorc in PVP player on the forums now which is odd considering you seem to do really well in your PVP videos. I suggest you roll a Sorc so you can see the situation from the other side. My DK is almost there and I look forward to it.
A stamina DK will run out of Stamina long before a Magicka Sorc will run out of Magicka..Don't kid yourself.
how on earth are you running quicker out of stamina if every stamina ability cost less than 60% of its magica pendant while doing 15-20% more bang for its bucks...
Pancake-Tragedy wrote: »Now, he just seems like a salty DK that lost his OPness.
DKs are finally dying from ranged attacks after a year of infinite invulnerability, it is only natural to be a little frustrated
The dominance of DK 2H Stamina Wrecking Blow builds does have one upside for magicka sorcs and NB's -- less scalespam.
In 1.5, it seemed that 60% of Cyrodiil was DK's, and 90% of them made frequent use of scales. We still see more DK's than any other class (and possibly more than any two classes combined), but many of them no longer chain-cast the flaps.
the dmg we gain by that is easily compensated by the fact all our attacks are now blockable leading to less dmg dealt than ever before.
break free from what? the tremendous amount of unblockable cc sorcs provide? or the laughter when blocking 3 attacks of a sorc barely cost 5% stamina as range spells have a reduced stamina cost when beeing blocked wich becomes even more laughable when using a shield tied to your arm...xsorusb14_ESO wrote: »Pancake-Tragedy wrote: »Now, he just seems like a salty DK that lost his OPness.
DKs are finally dying from ranged attacks after a year of infinite invulnerability, it is only natural to be a little frustrated
The dominance of DK 2H Stamina Wrecking Blow builds does have one upside for magicka sorcs and NB's -- less scalespam.
In 1.5, it seemed that 60% of Cyrodiil was DK's, and 90% of them made frequent use of scales. We still see more DK's than any other class (and possibly more than any two classes combined), but many of them no longer chain-cast the flaps.
the dmg we gain by that is easily compensated by the fact all our attacks are now blockable leading to less dmg dealt than ever before.
But that also leads to the stamina user running out of Stamina Quicker thus dying because he can't break free.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
xsorusb14_ESO wrote: »LOL nothing else left to be said.xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »Pancake-Tragedy wrote: »xsorusb14_ESO wrote: »Pancake-Tragedy wrote: »xsorusb14_ESO wrote: »Pancake-Tragedy wrote: »You're talking about whether or not there should be a mechanic that restricts consecutive bolt escapes.Pancake-Tragedy wrote: »The only argument people have for BE retaining its increased magicka cost is that a sorc can BE away. Sure sorcs can kite/run away very well, but most players also seem to look past the fact that any build that uses a charge can stick with them the entire time.
I'm talking about the fact that restricting bolt escapes is intended by ZOS and that there are better ways to do it, (namely ones that wouldn't so harshly impact stamina builds).
The restriction on BE came during a time when the entire community was crying about sorcs being able to run away from fights and no one figured out that a charge could follow a bolt escaping sorc.
You're right in that other mechanics would be irrelevant if they just gave up whole restriction concept. But they haven't. It has only gotten more restrictive over time because the method they are using is not a great way to do it.
Only one skill in the whole game has a restrictive mechanic. Can you guess which one it is?
Wait, you think people didn't know you could charge a sorc back then? That's why no one was doing it?
Charging a Sorc going in a straight line is all fun and dandy....But the second they broke LOS by Teleporting behind say a Tree or a Rock and you couldn't Charge them because your ability actually required LOS they'd be gone...and there is nothing you could do to stop them..They can do the same thing right now...only they can't come back 2 seconds later and open on ya again because Mana like before..That is really the only difference.
Everyone seems to have a story about the sorc that got away. You know, because escaping a fight is OP.
No one ever recalls how they "locked that noob streaking sorc" down with shield charges/talons/stampede/fear until the sorc was out of stamina and then that sorc turns into a punching bag.
Talons doesn't stop Bolt Escape..neither does Stampede... Shield Charge will for 1 time.. At least till they make it behind a tree
Talons forces a sorc to dodge roll, or only have one direction of bolt escape, which is the direction that the sorc is facing (it doesn't follow where the cursor is facing)
Stampede is just an example of a gap closer, I used stampede as the example because it also applies a snare which will definitely help in locking that sorc down.
Shield charge, another gap closer but this one comes with a stun. Once you are in range to shield charge once, you will be able to continuously shield charge that sorc unless they get line of sight from you. Also keep in mind, CC immunity only lasts 4 seconds, so in 8 seconds you can completely deplete a sorcs stamina (from 2 break frees, assuming the sorc is using tri-stat food and no other stamina contributions).
With the current restriction on BE, stamina based builds with their gap closers will out-pace a sorcs ability to BE away and have plenty of stamina left to be offensive. What is surprising to me, is that something so simple is eluding you...Your ability to use a skill with a charge counters my ability to bolt escape away once you are in range. The very fact that there is more than one way to counter a skill should lead one to believe that it is balanced.
I've never seen a Sorc bother to Dodge roll a Talons....You're out of your damn mind if you think that's going to happen when they can just Bolt escape...Stampede again..Is a snare...is going to do nothing to stop a Bolt Escaping Sorc...Not in the history of the entire game has that Snare ever did anything to stop a sorc from escaping. And charging a Sorc over and over again isn't going to work either..Do you know why? Because your Stampede and Shield Charge is never going to do enough damage to get through their shields...If you actually do manage to charge him over and over again without him breaking LOS, or BE stunning you thus forcing ya to break free and thus letting the Sorc escape... One thing is going to happen..You're going to finally get him to stop..Because he's going to stop to kill you now because you're out of Stamina from wasting it charging him over and over again.
But he will be out of magicka. You are probably the loudest pro-nerf Sorc in PVP player on the forums now which is odd considering you seem to do really well in your PVP videos. I suggest you roll a Sorc so you can see the situation from the other side. My DK is almost there and I look forward to it.
A stamina DK will run out of Stamina long before a Magicka Sorc will run out of Magicka..Don't kid yourself.
how on earth are you running quicker out of stamina if every stamina ability cost less than 60% of its magica pendant while doing 15-20% more bang for its bucks...
Because Stamina is used up by things like Blocking/Dodging/Break Free...you know those things Magicka doesn't have to deal with.
Lets sum up this silliness right here
How many of you have actually died to a Stamina Dk in a 1v1 this patch, and can you name that player or provide a video of it?
I'm not talking about you getting zerged..I'm talking about straight up a Stamina DK with a 2 hander has chased you down and pwnt you.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
xsorusb14_ESO wrote: »
Because Stamina is used up by things like Blocking/Dodging/Break Free...you know those things Magicka doesn't have to deal with.
Lets sum up this silliness right here
How many of you have actually died to a Stamina Dk in a 1v1 this patch, and can you name that player or provide a video of it?
xsorusb14_ESO wrote: »LOL nothing else left to be said.xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »Pancake-Tragedy wrote: »xsorusb14_ESO wrote: »Pancake-Tragedy wrote: »xsorusb14_ESO wrote: »Pancake-Tragedy wrote: »You're talking about whether or not there should be a mechanic that restricts consecutive bolt escapes.Pancake-Tragedy wrote: »The only argument people have for BE retaining its increased magicka cost is that a sorc can BE away. Sure sorcs can kite/run away very well, but most players also seem to look past the fact that any build that uses a charge can stick with them the entire time.
I'm talking about the fact that restricting bolt escapes is intended by ZOS and that there are better ways to do it, (namely ones that wouldn't so harshly impact stamina builds).
The restriction on BE came during a time when the entire community was crying about sorcs being able to run away from fights and no one figured out that a charge could follow a bolt escaping sorc.
You're right in that other mechanics would be irrelevant if they just gave up whole restriction concept. But they haven't. It has only gotten more restrictive over time because the method they are using is not a great way to do it.
Only one skill in the whole game has a restrictive mechanic. Can you guess which one it is?
Wait, you think people didn't know you could charge a sorc back then? That's why no one was doing it?
Charging a Sorc going in a straight line is all fun and dandy....But the second they broke LOS by Teleporting behind say a Tree or a Rock and you couldn't Charge them because your ability actually required LOS they'd be gone...and there is nothing you could do to stop them..They can do the same thing right now...only they can't come back 2 seconds later and open on ya again because Mana like before..That is really the only difference.
Everyone seems to have a story about the sorc that got away. You know, because escaping a fight is OP.
No one ever recalls how they "locked that noob streaking sorc" down with shield charges/talons/stampede/fear until the sorc was out of stamina and then that sorc turns into a punching bag.
Talons doesn't stop Bolt Escape..neither does Stampede... Shield Charge will for 1 time.. At least till they make it behind a tree
Talons forces a sorc to dodge roll, or only have one direction of bolt escape, which is the direction that the sorc is facing (it doesn't follow where the cursor is facing)
Stampede is just an example of a gap closer, I used stampede as the example because it also applies a snare which will definitely help in locking that sorc down.
Shield charge, another gap closer but this one comes with a stun. Once you are in range to shield charge once, you will be able to continuously shield charge that sorc unless they get line of sight from you. Also keep in mind, CC immunity only lasts 4 seconds, so in 8 seconds you can completely deplete a sorcs stamina (from 2 break frees, assuming the sorc is using tri-stat food and no other stamina contributions).
With the current restriction on BE, stamina based builds with their gap closers will out-pace a sorcs ability to BE away and have plenty of stamina left to be offensive. What is surprising to me, is that something so simple is eluding you...Your ability to use a skill with a charge counters my ability to bolt escape away once you are in range. The very fact that there is more than one way to counter a skill should lead one to believe that it is balanced.
I've never seen a Sorc bother to Dodge roll a Talons....You're out of your damn mind if you think that's going to happen when they can just Bolt escape...Stampede again..Is a snare...is going to do nothing to stop a Bolt Escaping Sorc...Not in the history of the entire game has that Snare ever did anything to stop a sorc from escaping. And charging a Sorc over and over again isn't going to work either..Do you know why? Because your Stampede and Shield Charge is never going to do enough damage to get through their shields...If you actually do manage to charge him over and over again without him breaking LOS, or BE stunning you thus forcing ya to break free and thus letting the Sorc escape... One thing is going to happen..You're going to finally get him to stop..Because he's going to stop to kill you now because you're out of Stamina from wasting it charging him over and over again.
But he will be out of magicka. You are probably the loudest pro-nerf Sorc in PVP player on the forums now which is odd considering you seem to do really well in your PVP videos. I suggest you roll a Sorc so you can see the situation from the other side. My DK is almost there and I look forward to it.
A stamina DK will run out of Stamina long before a Magicka Sorc will run out of Magicka..Don't kid yourself.
how on earth are you running quicker out of stamina if every stamina ability cost less than 60% of its magica pendant while doing 15-20% more bang for its bucks...
Because Stamina is used up by things like Blocking/Dodging/Break Free...you know those things Magicka doesn't have to deal with.
Lets sum up this silliness right here
How many of you have actually died to a Stamina Dk in a 1v1 this patch, and can you name that player or provide a video of it?
I'm not talking about you getting zerged..I'm talking about straight up a Stamina DK with a 2 hander has chased you down and pwnt you.
break free from what? the tremendous amount of unblockable cc sorcs provide? or the laughter when blocking 3 attacks of a sorc barely cost 5% stamina as range spells have a reduced stamina cost when beeing blocked wich becomes even more laughable when using a shield tied to your arm...xsorusb14_ESO wrote: »Pancake-Tragedy wrote: »Now, he just seems like a salty DK that lost his OPness.
DKs are finally dying from ranged attacks after a year of infinite invulnerability, it is only natural to be a little frustrated
The dominance of DK 2H Stamina Wrecking Blow builds does have one upside for magicka sorcs and NB's -- less scalespam.
In 1.5, it seemed that 60% of Cyrodiil was DK's, and 90% of them made frequent use of scales. We still see more DK's than any other class (and possibly more than any two classes combined), but many of them no longer chain-cast the flaps.
the dmg we gain by that is easily compensated by the fact all our attacks are now blockable leading to less dmg dealt than ever before.
But that also leads to the stamina user running out of Stamina Quicker thus dying because he can't break free.
Pancake-Tragedy wrote: »xsorusb14_ESO wrote: »LOL nothing else left to be said.xsorusb14_ESO wrote: »xsorusb14_ESO wrote: »Pancake-Tragedy wrote: »xsorusb14_ESO wrote: »Pancake-Tragedy wrote: »xsorusb14_ESO wrote: »Pancake-Tragedy wrote: »You're talking about whether or not there should be a mechanic that restricts consecutive bolt escapes.Pancake-Tragedy wrote: »The only argument people have for BE retaining its increased magicka cost is that a sorc can BE away. Sure sorcs can kite/run away very well, but most players also seem to look past the fact that any build that uses a charge can stick with them the entire time.
I'm talking about the fact that restricting bolt escapes is intended by ZOS and that there are better ways to do it, (namely ones that wouldn't so harshly impact stamina builds).
The restriction on BE came during a time when the entire community was crying about sorcs being able to run away from fights and no one figured out that a charge could follow a bolt escaping sorc.
You're right in that other mechanics would be irrelevant if they just gave up whole restriction concept. But they haven't. It has only gotten more restrictive over time because the method they are using is not a great way to do it.
Only one skill in the whole game has a restrictive mechanic. Can you guess which one it is?
Wait, you think people didn't know you could charge a sorc back then? That's why no one was doing it?
Charging a Sorc going in a straight line is all fun and dandy....But the second they broke LOS by Teleporting behind say a Tree or a Rock and you couldn't Charge them because your ability actually required LOS they'd be gone...and there is nothing you could do to stop them..They can do the same thing right now...only they can't come back 2 seconds later and open on ya again because Mana like before..That is really the only difference.
Everyone seems to have a story about the sorc that got away. You know, because escaping a fight is OP.
No one ever recalls how they "locked that noob streaking sorc" down with shield charges/talons/stampede/fear until the sorc was out of stamina and then that sorc turns into a punching bag.
Talons doesn't stop Bolt Escape..neither does Stampede... Shield Charge will for 1 time.. At least till they make it behind a tree
Talons forces a sorc to dodge roll, or only have one direction of bolt escape, which is the direction that the sorc is facing (it doesn't follow where the cursor is facing)
Stampede is just an example of a gap closer, I used stampede as the example because it also applies a snare which will definitely help in locking that sorc down.
Shield charge, another gap closer but this one comes with a stun. Once you are in range to shield charge once, you will be able to continuously shield charge that sorc unless they get line of sight from you. Also keep in mind, CC immunity only lasts 4 seconds, so in 8 seconds you can completely deplete a sorcs stamina (from 2 break frees, assuming the sorc is using tri-stat food and no other stamina contributions).
With the current restriction on BE, stamina based builds with their gap closers will out-pace a sorcs ability to BE away and have plenty of stamina left to be offensive. What is surprising to me, is that something so simple is eluding you...Your ability to use a skill with a charge counters my ability to bolt escape away once you are in range. The very fact that there is more than one way to counter a skill should lead one to believe that it is balanced.
I've never seen a Sorc bother to Dodge roll a Talons....You're out of your damn mind if you think that's going to happen when they can just Bolt escape...Stampede again..Is a snare...is going to do nothing to stop a Bolt Escaping Sorc...Not in the history of the entire game has that Snare ever did anything to stop a sorc from escaping. And charging a Sorc over and over again isn't going to work either..Do you know why? Because your Stampede and Shield Charge is never going to do enough damage to get through their shields...If you actually do manage to charge him over and over again without him breaking LOS, or BE stunning you thus forcing ya to break free and thus letting the Sorc escape... One thing is going to happen..You're going to finally get him to stop..Because he's going to stop to kill you now because you're out of Stamina from wasting it charging him over and over again.
But he will be out of magicka. You are probably the loudest pro-nerf Sorc in PVP player on the forums now which is odd considering you seem to do really well in your PVP videos. I suggest you roll a Sorc so you can see the situation from the other side. My DK is almost there and I look forward to it.
A stamina DK will run out of Stamina long before a Magicka Sorc will run out of Magicka..Don't kid yourself.
how on earth are you running quicker out of stamina if every stamina ability cost less than 60% of its magica pendant while doing 15-20% more bang for its bucks...
Because Stamina is used up by things like Blocking/Dodging/Break Free...you know those things Magicka doesn't have to deal with.
Lets sum up this silliness right here
How many of you have actually died to a Stamina Dk in a 1v1 this patch, and can you name that player or provide a video of it?
I'm not talking about you getting zerged..I'm talking about straight up a Stamina DK with a 2 hander has chased you down and pwnt you.
Xylena and Aetcherian both pop into my mind immediately as 2h DKs that will mess me up if I'm not on my game.
with the meta switching over to stamina builds and the addition of a class "charge" to dks giving every class an as rapidly usable gap closer as the sorc has as an gap creator on amuch much cheaper ability cost [1/2 to 1/5 of BE cost]
1) bolt escape and its morphs need the cost nerf undone(50% cost increasement) and the porting range increased from 15m to 22m to match charge range
2) the expert mage nerf needs to be undone aswell
3) due to the change of the cc component from a soft cc to a hard cc the morph streak lost the most of its utility, i would recommend to change the cc part back again to a soft cc this time to a 3 sec root instead of the former disable as the 1 sec stun is an awefull gimmick