MasterSpatula wrote: »BSGDevastator wrote: »[snip]
We tried to defeat the boss 16 times and never managed to do so.
However, that bossfight was still too easy imo.
[snip]
If the chance to kill a boss is at 0.01% then that's perfectly fine. He's not impossible to kill, thus you can win.
Great for you, but what you're describing is the 100%, utter, complete and total opposite of enjoyable to me. It is the Antifun. Playing your ideal game would make me feel angry and disrespected.
You think a one percent of one percent chance of success is "perfectly fine." Great. Games aimed at someone who thinks like you should be marketed specifically to people like you (like Dark Souls is), not to a general audience.
Meanwhile, those of us who think your opinion is FREAKIN' BONKERS still pay a sub, still want an actual challenge--one that takes skill, planning, and a little luck to get past, not one that takes skill, planning, and a god-awful-improbably-enormous-crap-ton of luck.
Halrloprillalar wrote: »Slantasiam wrote: »I have a v10 sorc and a v5 Dk never asked or needed help on any boss any easyer it would be a faceroll.
Right, I'm sure you soloed every VR WB in every zone and every dolmen too, right? Thanks for your helpful input.
Why do people on these forums act like the only helpful input are comments that you agree with or that agree with you?
Who's to say this player isn't speaking the truth?
Halrloprillalar wrote: »
Because they aren't. And their comment still wasn't helpful, even if they were.
"helpful" means you contribute some sort of information that can be of use to others.
MasterSpatula wrote: »harvesters *** me over dozens of times like 5-6 attempt most of the time. And thats the way i like it
I literally don't understand how anyone, even one single person in the world, actually says, "I died 6 times before I succeeded. That's the way I like it."
You just don't get that, for some people, fighting the same enemy six times before finally getting past it (and usually, you're not doing anything different. you just got lucky the sixth time) is BORING. Tedious, repetitive, dull, dull, dull. It's like reading a novel, only being forced to read the same page six times just because the novelist just decided your time wasn't valuable and you really shouldn't be enjoying the experience anyway.
Some things in this game present a truly difficult, interesting challenge. Pre-nerf Doshia, for example, was hard but not so hard you couldn't learn the trick in time to take her out. But "immune to CC, ludicrous DPS, absurd health" isn't an interesting challenge; it's not an engaging difficulty to overcome; it's just uncreatively, unoriginally, dumbly hard.
No one's asking for easy. No one's asking for "faceroll." But it would be nice to see boringly-hard replaced with interesting and rewarding challenges--and to see our valuable time treated with respect.
Your post reeks on begging for nerfs.
It is perfectly fine to fight the same opponent 5 or 6 times. If opponent takes less than that, then its complexity is very low. Very low complexity in fights usually leads to brainless button mashing 1,2,1,2,1,2. These are the fights that I don't want to fight. Tank and spank fights are just boooring and dull, dull, dull. These are the fights you want to do in everyday world npc fights, but not in dungeons.
Let me give you an example. There is a quest where you need to fight Worm Cult lady boss and her daedric minion. So, she heals for A LOT, herself and hers minion aswell. This minion is doing tons of damage and if you're a bit squishy character, you will have real problems with this fight. So, the first idea that crossed my mind is to kill her first. Kill the healer. However, this is very hard, since you need to concentrate on survival, interrupt her timely, do quite high damage output at the same time, watch not to get out of the stamina, etc... So, I died couple of times horribly. Then I realized that the minion can be killed first, without engaging her into fight. Even after that, she was a tough cookie to kill. You can see her rotation and spells she is doing, and to you can anticipate when the heal is going to land. I died 8 times on this encounter. However, for me, this was one of the most interesting fights in the game. Because it forced me to rethink and polish my strategy.
And this is the reason why you post is just a blatant begging for nerfs.
He said it wasn't hard for him, even if he's embellishing. It suggests that the game isn't "stupid" hard for everyone.
CrimsonThomas wrote: »Don't even get me started on arrows and spells flying around corners.
Blackwidow wrote: »CrimsonThomas wrote: »Don't even get me started on arrows and spells flying around corners.
or through walls....
isengrimb16_ESO wrote: »... Pelial, I think his name is - it takes place on a ship, and you had to fight a sea serpent while fighting boarders - I'm not sure what he hits me with, but it hits like a truck ...
BSGDevastator wrote: »Luck is an non-existing factor in a bossbattle. Either you play good and win, or you play bad and lose.
Sure, you might not like games who are too challenging,
but if you want something easier, then why don't you ask them to implement a "Weakling Mode" just for yourself?
MasterSpatula wrote: »BSGDevastator wrote: »Luck is an non-existing factor in a bossbattle. Either you play good and win, or you play bad and lose.
Right, because AI choices, enemy damage rolls, your damage rolls, critical hits, and critical heals make no difference in how a battle plays out? Nonsense. But you know this, just like you know:Sure, you might not like games who are too challenging,
isn't what anyone in this thread said at all. Quite the opposite, in fact. People really enjoy the encounters that make you think, make you adapt. Challenging is a lot more than just hard.but if you want something easier, then why don't you ask them to implement a "Weakling Mode" just for yourself?
Really, if you have to resort to boldfaced lies about other people in order to belittle them to keep your air of superiority, you might want to rethink things a bit.
Alphashado wrote: »This issue isn't going to go away. It is just going to grow in intensity as more and more casual players advance and hit roadblocks. The solution is simple. Allow people to invite one friend to help them with solo fights. It would make couples happy. It would make casual players happy because they could just ask a friend or guildy to help them, and it would make most hardcore players happy because nothing would get nerfed and they could still solo everything to their heart's content.
Just give people an option to duo quests. Problem solved for everyone.
BSGDevastator wrote: »Luck is an non-existing factor in a bossbattle. Either you play good and win, or you play bad and lose. Everyone makes mistakes. The trick is to learn from those mistakes and grow better after each mistake. Sure, you might not like games who are too challenging, but if you want something easier, then why don't you ask them to implement a "Weakling Mode" just for yourself?
So far the only way to progress is through combat. So you can play how you want, so long as you want to fight all the things!
Alphashado wrote: »This issue isn't going to go away. It is just going to grow in intensity as more and more casual players advance and hit roadblocks. The solution is simple. Allow people to invite one friend to help them with solo fights. It would make couples happy. It would make casual players happy because they could just ask a friend or guildy to help them, and it would make most hardcore players happy because nothing would get nerfed and they could still solo everything to their heart's content.
Just give people an option to duo quests. Problem solved for everyone.
Alphashado wrote: »This issue isn't going to go away. It is just going to grow in intensity as more and more casual players advance and hit roadblocks. The solution is simple. Allow people to invite one friend to help them with solo fights. It would make couples happy. It would make casual players happy because they could just ask a friend or guildy to help them, and it would make most hardcore players happy because nothing would get nerfed and they could still solo everything to their heart's content.
Just give people an option to duo quests. Problem solved for everyone.
No!
Alphashado wrote: »This issue isn't going to go away. It is just going to grow in intensity as more and more casual players advance and hit roadblocks. The solution is simple. Allow people to invite one friend to help them with solo fights. It would make couples happy. It would make casual players happy because they could just ask a friend or guildy to help them, and it would make most hardcore players happy because nothing would get nerfed and they could still solo everything to their heart's content.
Just give people an option to duo quests. Problem solved for everyone.
No!
Care to elaborate with something that cannot be summed up with "ouch, my ego!"?
The problem with the concept of "Play how you want" and having the ability to build a character from a certain offering of skills and buffs means that, fundamentally, necessarily, the game needs to provide different paths to victory.
What should not be the case is that the game requires you to find a specific build that suits a situation. The game should provide multiple situations that suits your build.
Thats what makes TESO interesting because different spots require different strategies.