BrassRazoo wrote: »Finally after about 6 attempts the game must have felt sorry for me as it just seemed to die really easily.
What bothers me, is the fight will only get harder every time you die, because gear decays every time you die. Never ending cycle of death and decay.
I think you may need to consider rephrasing that sentenceDid all pve naked and can confirm it was not too hard.
MasterSpatula wrote: »There seems to be a certain kind of person out there who doesn't realize there's a difference between challenging and hard. It seems this type of person is overrepresented on the ZOE staff.
SuraklinPrime wrote: »I'm sure everyone is taking your comment in the helpful & mature way you meant it...
BSGDevastator wrote: »Analyzing the behaviour of a boss and then countering its abilities is what should win you the fight. If the chance to kill a boss is at 0.01% then that's perfectly fine. He's not impossible to kill, thus you can win. You just have to find a way, switch your skillsets, etc etc.
I'm surprised by the replies to this. I came back expecting nothing but a string of "L2P, loser"-type posts. I see a couple, sure, but I think enough people are expressing a similar sentiment in this and other threads that I hope ZOS will take notice and acknowledge that there is a problem here.
I think the core issue here is balance. It's clear that many of these fights were not tested across enough different character types and playing styles. It really goes against the "play how you like" theme that is encouraged by the class/skill system if in the end, I actually need a very particular spec to win some fights.
And winning fights by exploiting weakness in the AI is cheap, but that does appear to be most viable (only?) option in a lot of these situations.
Another sign of imbalance is that usually in the super-difficult fights I'm talking about they are book-ended by fights that are trivially easy. I've been through a few now where the first boss is bone-headedly easy, the second boss is near brick-wall impossible and the final boss, which you would think should be the hardest, is even easier than the first. That's imbalance.
In fact that's a summation of the game's experience overall: long periods of wholly unchallenging tedium punctuated by rage-inducing frustration.
... says this guy:SourceError wrote: »There are no fights in this game that are a challenge.
[Snip]
Please post your class and rough skill-orientation if you claim the game is too easy.
i also have characters that are really easy. You know there are threads in this forum of DK specs soloing VR dungeons, including all bosses. (I think it is great that stuff like this is possible.) Such DK's probably also think that normal mobs or even open world elites are totally easy.