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Too many fights are just STUPID hard

  • reggielee
    reggielee
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    the difficulty arises from different mobs do different attacks and are immune to different things (abilities). Each one has to be figured out, skills moved around to accommodate it. you all know that now.. or should

    If you build your class to max one ability/skill type of damage and stuff all your skill points into just health or stamina or majicka to the exclusion of the others, if you only train ranged vs melee abilities, if you dont take advantage of guild skills, level up a variety of weapon skills and so on

    then you WILL come up against a mob that will hurt you bad.

    the more i play im thinking the more versatile and adaptable my build the better


    Please devs... do NOT nerf the whole game so that in essence every build will only need to learn and max 6 abilities in order to do the whole content. This difficulty or as I call it... CHALLENGE .. is your end game, what is keeping me here thru all the cheating, glitches, lag, bots, grouping difficulties and pvp fiasco
    Mama always said the fastest way to a man's heart is through his chest.
  • Merlin13KAGL
    Merlin13KAGL
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    This should go without saying, but it's easy to do...(Especially if you collect the many Skyshards)

    If you're having difficulty, make sure you're not banking Attribute points or Skill Points (Don't forget about Passives available in more than just your class Skill line...they can have a bigger impact that you might think)

    The occasional gear respec helps too...every 5-10 levels, check your stats and don't hesitate to change enchantments, etc to increase some of your lower stats.

    Try a different Mundus stone effect...Add a provisioning enhancement before the fight.

    In addition to different 1-5 skills and different strategies, the other half-dozen little things can be the difference between surviving and resurrecting...
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Shanna
    Shanna
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    BrassRazoo wrote: »
    Finally after about 6 attempts the game must have felt sorry for me as it just seemed to die really easily.

    I've noticed this after dying a few times trying to solo something, as well. I've wondered if it's written into the code to lower the difficulty after death(s).

    This is all part of the game.
  • Niliu
    Niliu
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    What bothers me, is the fight will only get harder every time you die, because gear decays every time you die. Never ending cycle of death and decay.
    Gimme back my sweetroll or so help me
  • GreySix
    GreySix
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    Surprised some EvE Online fans haven't yet waded in to champion the perma-death piece.

    " If you aren't losing $10,000 in real money every time your character dies, you're a weak-kneed sissy-boy!"
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Orizuru
    Orizuru
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    While I disagree with the OP, I understand where he is coming from because I'm probably in the minority on this issue due to my obsession with Demon Souls/Dark Souls and I understand those games aren't the same kind of "challenge" that most people are looking for in a game.
  • Heishi
    Heishi
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    Niliu wrote: »
    What bothers me, is the fight will only get harder every time you die, because gear decays every time you die. Never ending cycle of death and decay.

    This is common in almost literally every MMO ever. As far as death penalties go, ESO is pretty forgiving really.

    I agree with one of the earlier comments, I don't mind dying multiple times to an enemy/boss due to lack of skill/level/tactics. It's part of the learning challenge in the game and once you overcome that, you're a better player for it when you come out the other side (usually). The deaths that bother me, echoing some previous sentiments, is broken game mechanics.

    The biggest two mechanic failures that seem to kill me are attacks stop working altogether (until I hit esc esc, i i, or other such quick things) and cone attacks that hit outside of their red warning zones on the left and right sides. I understand the faded arch means the attack is intended to extend past the red zone cone, but the left and right straight lines are solid so it shouldn't be going past it. Maybe I just need to change up handling cones, but I shouldn't be getting hit when I'm beside the enemy. I've also been hit numerous times from behind and enemy with regular light attacks, but this is pretty common and unavailable in most mmos due to the inherent latency/animation time variance which I'm fine with.
    And so did many brave men, women, and beast fall to the end of Beta, never to be heard from again. All that is left, is whispers of the adventures they had.
  • Thechemicals
    Thechemicals
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    The game is moderate difficulty for me and i am a self-proclaimed Gosu of the gaming world. Once you get the routine in, its very easy with the occasional omfg slaughter.
    Vr14 Templar since release- dual resto
    Vr14 Dk bow/2h

    Brayan Blackthunder
    Goddick
    Daggerfall Covenant

  • FENGRUSH
    FENGRUSH
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    Did all pve naked and can confirm it was not too hard.
  • GreySix
    GreySix
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    FENGRUSH wrote: »
    Did all pve naked and can confirm it was not too hard.
    Weak sauce!

    Finished all PvE up to VR 10 in forty-five minutes, and I wasn't even fully awake
    Crotchety Old Man Guild

    "Hey you, get off my lawn!"
  • Moonraker
    Moonraker
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    FENGRUSH wrote: »
    Did all pve naked and can confirm it was not too hard.
    I think you may need to consider rephrasing that sentence ;)
  • FENGRUSH
    FENGRUSH
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    GreySix wrote: »
    FENGRUSH wrote: »
    Did all pve naked and can confirm it was not too hard.
    Weak sauce!

    Finished all PvE up to VR 10 in forty-five minutes, and I wasn't even fully awake

    You have me beat there..

    Seriously I never repaired / put on new armor. Role played with soul shriven gear until my soul was freed from molag bal and I regained my mortality.
  • Blackwidow
    Blackwidow
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    There seems to be a certain kind of person out there who doesn't realize there's a difference between challenging and hard. It seems this type of person is overrepresented on the ZOE staff.

    It is extremely difficult to make any game challenging but not overwhelming.

    It could be argued that because there is such a wide variety of different skilled players, there can never be such a real balance in a game.

    I can tell you this. From just one players view, most of ESO is a cake walk, and then I will hit a non-boss monster that kicks my teeth in. (Harvesters) That does seem a bit unbalanced, but I personally don't mind the challenge.

    I would prefer most of the game be a lot tougher and a few monsters tweaked just a little to be slightly easier. However, want I don't want is all the game to be the same challenge level. I do like coming across some monsters that make me eat food and drink potions and makes me use strategy.

    To please everyone, a difficult bar would seem to solve a players problems and would make ZOS headaches go away as well.

    Or, ZOS could keep everything as is and let the people who like it stay and lose everyone who thinks this is a deal breaker for them. That is how most MMOs work.

  • Alphashado
    Alphashado
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    Seems to me that each solo quest boss in VR content was designed by some mad scientist. Some are very easy, and some are ridiculously hard. Very few are in between. What baffles me is the fact that you MUST solo these bosses. This isn't Zelda. This is an MMO. I have friends that are already leaving because they are casual older players that are frustrated because they cannot even invite their spouse to help them with these fights. They have tried respeccing. Now they are broke.

    You can thump you chest all you want and spew l2p nonsense. The fact is that casual players like my friends pay the bills and not everyone paying the bills is a skilled gamer. They want to craft, socialize, explore. They want to enjoy other aspects of the game.

    Leave the skill checks in dungeons. Because if zos continues to force casual players into min maxing theory crafters just to complete "solo content", they are just going to leave.

    And I advise you to think very carefully before you say "good riddance" to these paying customers.

    Edited by Alphashado on 16 May 2014 15:59
  • Bromburak
    Bromburak
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    I'm sure everyone is taking your comment in the helpful & mature way you meant it...

    It doesnt matter how they take it.

    What matters is that most of them claim easy content for almost everything in this game.

    They want no challenges at all and they expect every game should be easy and nerfed just because they cannot deal with any kind of difficulty.
    Their personal MMO requirements and easy mode expectations always results in silly boring combats as usual in all other MMOs.

    Seriously, mimimi Vet content , mimimi Mannimarco, mimimi solo questing, mimimi Harvesters. The clumsiness of some players is ridiculous.

    Maybe Zenimax should publish an extra Megaserver and nerf everything for all those poor desperate QQ and give them an isolated system far away from "normal" players.

    Edited by Bromburak on 16 May 2014 16:06
  • Cogo
    Cogo
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    I don't understand what you are crying about. Something being to difficult? That's a good thing! You get a challenge to beat maybe in the long turn.

    Also, without Events that was HARD, what fun would this game be?

    I know people do not agree with me but look at World of Warcraft. They made it, by choice so everyone can do everything and nothing is hard enough that only a select few can make it.

    If people wants easy, Wildstar is in Beta right now and they made big promises that leveling, question, gathering etc will not be boring. You get everything you want very fast!

    I know I might be alone in my view of this, but why the hell play a game that has no challenge at all? All over different game sites they call Wildstar the next WoW. *Sigh*

    Encounters/events/quests that is so hard to beat that those who do, gets a title and only very few would be able to do this, is EXACTLY what I want in a game. Even if I am among those who don't even come close to beating it.

    Why do I like something I woun't be able to do? Because then there always is something "harder" to do when you have done everything, which some people claims they have done already.

    It adds to the game. Simple as that.
    Oghur Hatemachine, Guild leader of The Nephilim - EU Megaserver
    Orc Weapon Specialist and Warchief of the Ebonheart Pact - Trueflame Cyrodiil War Campaign
    Guildsite: The Nephilim

    "I don't agree with what you are saying, but I'll defend to the death your right to say it"
    -Voltaire

    "My build? Improvise, overcome and adapt!"
  • Granite
    Granite
    Analyzing the behaviour of a boss and then countering its abilities is what should win you the fight. If the chance to kill a boss is at 0.01% then that's perfectly fine. He's not impossible to kill, thus you can win. You just have to find a way, switch your skillsets, etc etc.

    So if one try avarage would take 8min with repairs, resses, running and you would play 4hours a day, 5days a week it would take about 1 year 5 months to complete this one boss xD. And that would be perfectly fine?

    Dont flame if I did it wrong. Im bad at math xD
    Edited by Granite on 16 May 2014 16:16
  • Tavore1138
    Tavore1138
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    Sheesh people we RPGers can't comment on boss toughness but you MMOers can moan about questing?

    I'd say if you can't cope with a little bit of dialogue & map reading then you should stick to shoot 'em ups console kiddies! (mostly j/k)

    I'd say again... hard is good, challenge is fun... but the challenge should be proportionate, logical and scaled. It should be beatable by a decently skilled player of any class with a viable build.

    I am specifically referring to solo content here... group dungeons, challenges, dolmens and world bosses should be unbeatable by any same level individual regardless of class and build. These challenges should need at least two people and probably more.

    There is also a difference between what RPGers want and MMOers want that is hard to bring together.

    As mostly interested in PvE (although loving Cyrodil anyway) I want to progress the storyline as my character (in my case a sneaky backstabbing dual weaponed NightBlade), a tough boss is great fun and switching from ranged stuff to close in to a siphon to a self heal is all well and groovy... BUT unlike a pure MMOer I am not comfortable having to start wearing mages robes and wielding a staff to beat certain enemies, equally if I am playing a sorcerer class I don't see that I should have to start sword & boarding it.

    So while I can see that the MMOers look at that and get impatient that we RPGers should just level up all skills, carry one of every armour/weapon type and switch it all round as appropriate... to an RPGer that is heresy.

    A well designed boss should offer multiple ways to win not just 'spam ability X with equipment set Y', it may favour one type of player more than another but all should be able to win or it is just silly and they should abandon the concept of classes, let us access any skill line we want and make re-skilling a lot cheaper.

    The problem with some of these bosses is that I can totally see how I could beat them with a different set of skills but that set of skills is not available to me.

    I am not a hardcore MMOer but I am a long term and competent gamer and I don't see why the story aspect of the game needs to be locked unless I am willing to toss out the RPG aspect of MMORPG (or give up my job and 'train').

    If that means tweaking (not necessarily 'nerfing') some of the story bosses and turning up some of the group content then so be it.

    Personally it bothers me when I can solo a same level world or dungeon boss with relative ease in a group area but can't take on a solo boss of the same level.

    Don't make the game easier just consider which areas are the ones that need to be hardest to satisfy the various types of player.




    GM - Malazan
    Raid Leader - Hungry Wolves
    Legio Mortuum
  • Srugzal
    Srugzal
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    aleister wrote: »
    I'm surprised by the replies to this. I came back expecting nothing but a string of "L2P, loser"-type posts. I see a couple, sure, but I think enough people are expressing a similar sentiment in this and other threads that I hope ZOS will take notice and acknowledge that there is a problem here.

    I think the core issue here is balance. It's clear that many of these fights were not tested across enough different character types and playing styles. It really goes against the "play how you like" theme that is encouraged by the class/skill system if in the end, I actually need a very particular spec to win some fights.
    And winning fights by exploiting weakness in the AI is cheap, but that does appear to be most viable (only?) option in a lot of these situations.

    Another sign of imbalance is that usually in the super-difficult fights I'm talking about they are book-ended by fights that are trivially easy. I've been through a few now where the first boss is bone-headedly easy, the second boss is near brick-wall impossible and the final boss, which you would think should be the hardest, is even easier than the first. That's imbalance.

    In fact that's a summation of the game's experience overall: long periods of wholly unchallenging tedium punctuated by rage-inducing frustration.

    Another thing that seems obvious to me is that you suffer, like many people, from confirmation bias. There are a lot of other opinions here that maybe you could learn from, if you weren't so intent on finding people who agree with you. Not everyone who disagrees with you is of the "L2P, fool" variety. People have made a good case that this variability, this need to learn to adapt to the requirements of bosses, is actually a feature, not a bug. Perhaps it's not your cup of tea, but there is ample evidence that things work as intended.

    I hope that you'll go back and look at those people who have interesting but differing opinions. I for one have found them to be enlightening, and I'll bet that you will too.
    Edited by Srugzal on 16 May 2014 16:38
  • Froobert
    Froobert
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    I only have one answer for you: Shield Bash.

    3001fw4.gif


    http://forums.elderscrollsonline.com/discussion/97643/sheilds-shield-bashing-for-dummies-how-to-bash#latest

    Quick way to solve everything. :)
    Froobert the Tank
    When In doubt, Bash it out! :)

    "Member of Noore"

  • SourceError
    SourceError
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    There are no fights in this game that are a challenge.
  • SourceError
    SourceError
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    Get better.
  • Ysne58
    Ysne58
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    Some of these are not a learn to play type issue. Some of us have disabilities that make some of these battles impossible for us. Then there are the in game glitches that sometimes work for us but mostly against us.
  • Bromburak
    Bromburak
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    GreySix wrote: »
    There are no fights in this game that are a challenge.
    ... says this guy:
    [Snip]


    Who cares, as long its true. So L2P!
    Edited by ZOS_LodieA on 16 May 2014 17:11
  • SourceError
    SourceError
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    I get it. To be capable at this game, you have to be a fat mountain dew drinker? Really though, if you find the single player content too difficult, maybe you need a new approach. Do you really find it that hard?
    Edited by SourceError on 16 May 2014 16:50
  • SourceError
    SourceError
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    Seems you likely identify with the people in these pictures, considering your love for them.
    Edited by SourceError on 16 May 2014 16:52
  • Ysne58
    Ysne58
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    Except that almost all the people with problems have already tried multiple new approaches. Given that we've already done way more of the 'learn to play' stuff, this constant whining that we are somehow stupid because we can't beat something is, in my opinion, just plain annoying and bordering on if not actually trolling.
  • Bromburak
    Bromburak
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    Ysne58 wrote: »
    Except that almost all the people with problems have already tried multiple new approaches.

    So why they fail but we don't? You seriously want a discussion about this?
    We all know where this ends ...
  • SourceError
    SourceError
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    You're right, they should nerf all the content you find to be too difficult. I'm sure the number of people struggling are more than a small fraction of the number who have no trouble with it.
  • Sakiri
    Sakiri
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    Kililin wrote: »
    Please post your class and rough skill-orientation if you claim the game is too easy.

    i also have characters that are really easy. You know there are threads in this forum of DK specs soloing VR dungeons, including all bosses. (I think it is great that stuff like this is possible.) Such DK's probably also think that normal mobs or even open world elites are totally easy.

    Soloing group dungeons an at level, last teir raid bosses(see Raegwyn) is how I get my challenge in MMOs. Two manning h Lich King at the beginning of this wow expansion(btw hes been solod on h 25 by warlocks since last fall at least) was an accomplishment.

    Killing a harvester boss because she finally didnt spawn the orbs on her or at a bad time isnt.

    And Ive noticed bosses become infinitely easier with cc, bu then they add bosses of an identical type that cant me ccd and theres no consistency.

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