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Too many fights are just STUPID hard

  • aleister
    aleister
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    Syntse wrote: »
    I'm kinda glad of the happenings with the recent patch. It should open peoples eyes in terms of understanding how fustrating too hard content may be when it is not fun anymore. Yes game should not cater every 10 year old so they can pass it with their eyes blindfolded but at least people will know how they feel before posting all L2P comments.

    Also seems some people who have been soloing this far are now forced to group and seeing the issues grouping has outside dungeons.

    Seeing all these posts about VR difficulty is delicious.
  • tino.antoninieb17_ESO
    I would like to see two things in pve :
    1) mobs in zones easier
    2) Bosses in dungeons , anchors with more complex mechanics and more challenging.
  • Syntse
    Syntse
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    The PVP is highly desired because it has been so lacking in the gaming world for a long time.

    Umm what you mean? In MMORPG I assume? PvP lacking in gaming world. Let's see Doom, Quake many other FPS through out the time, Online strategy games warcraft, starcraft, even MUDs had PvP.
    Evilbeauty wrote: »
    I'm by far no elitist best player in the world but I'm just mind boggled that people are saying any solo content was hard during1-50. I hate to see how you tackle veteran content.

    There are also people who has variety of skill levels and experience on gaming. Some will learn and get better, some don't. Where to draw the line which people should be dropped on playing game because they are slow learners or less skilled. Like I've said many times on these threads that can ZOS really be picky currently given how much making of this title has cost. IMO they should milk all they can now and cater even the worst skilled players and tune up things later when things have settled.
    Syntse Dominion Khajiit Dragonknight Stamina Tank [50]
    Ra'Syntse Dominion Khajiit Nightblade Magica DPS [50]
    Syntselle Dominion Dark Elf Dragonknight Magica DPS [50]
    Syntseus Dominion Imperial Templar Healer [50]
    Syntsetar Dominion High Elf Sorcerer Magica DPS [50]
    Friar Tuktuk Daggerfall Brenton Templar Healer [50]
    Syntseyn Ebonheart Brenton Nightblade Magica DPS [50]
  • Thildora
    Thildora
    I am sad to see you feel this way.
    I myself often find the fights far to easy and even the fights that are supposed to be hard aint all that hard.
    I like that you sometimes have to stop and Think out a strategy instead of just hitting buttons until something dies.
    I would love to see even harder monsters ingame, maybe nearly unkillable monsters.
    Not all monsters should go down easy, and some shouldnt die at all due to how strong they are Lorewise.
    Some games have big monsters just Walking around, being grand and uncaring of the Lifes of mortals. Give me more of that.

    - Thildora, gamer at heart.
  • Selstad
    Selstad
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    Bhakura wrote: »
    thats pretty strange, fought lots of storm atronachs, died on them aswell, when i was still figuring their attacks out, once i did, never died again, and sure as hell not of aoe.
    Agreed havent fought one at vr10, but did fight them well halfway through vr levels, several times. But the mechanic is exactly the same no matter what level. So tell me how it is that 4 people instantly die on the first aoe, and i dont?
    I have no doubt i would too ... if i allow it to hit me, and once again, if you die on aoes, special attacks or what not is ENTIRELY your fault.
    i sure hope youre not planning on doing Craglorn if you havent even learned the skill rotation of a basic creature like a storm atronach. You are vr10 for crying out loud, first time you fight one?

    the only thing i fear on storm atronachs is their attackspeed buff when they are close to death, thats probably the harshest thing in entire game.

    Right, lets go through what storm antronachs have on VR9:

    Massive AoE attack that sends out in 4 directions, so basically if you're melee you have only 2-3 seconds to get far enough away before they hit. Then we have their melee hits which does a ton of damage on a light armour person. And last but not least; they have immunity to CC and knockbacks.

    So, lets recap; massive health pool, high physical damage and immunity to any form of CC. You can't burn them down, you can't hold them at bay and you can't survive a direct hit from one. It's that combination that is the biggest problem.

    As for the 4 persons in the group, there are some very nasty delays on EU side at times, which contributes heavily to the problem, though, even without it's impossible to solo a storm antronach for certain classes. The delay problem is that the attack animation and when you're hit are way off with up to around 1 second of delay. So that means that you have 1 second less to react when they start the animation of the "super attack" and when it lands.
  • Wargasmo
    Wargasmo
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    Syntse wrote: »

    There are also people who has variety of skill levels and experience on gaming. Some will learn and get better, some don't. Where to draw the line which people should be dropped on playing game because they are slow learners or less skilled. Like I've said many times on these threads that can ZOS really be picky currently given how much making of this title has cost. IMO they should milk all they can now and cater even the worst skilled players and tune up things later when things have settled.

    When you cater to unskilled players, the skilled player base leaves the game in search of another mmo that won't water down its content. Unfortunately, while the unskilled players do pay a good deal of the subs initially, it is the skilled player base that provides stability and longevity to a game and it's community. These are your long term customers that will, in turn, recruit into the game. Time and again, we have seen mmo's that lose playerbase by caving into casuals who realistically provide no long term market to the game.

    Basically, games that cater to the casual playerbase fizzle and die. Games that have difficulty and a semi-professional and highly publicized core of elite players at the top tend to last longer, attracting multiple waves of casual players to influx to the game in hopes of someday becoming one of the elite crowd. While some casuals are and always will be terrible player that aren't worth the air they breathe, others learn, get better, and eventually become good players who enjoy a good challenge and the reward it brings upon completion. A challenge seeker, however, will never revert into a mouthbreathing idiot unless they have a stroke or something.

    Keep the game hard. If all you want is mind numbingly easy content to progress the lore and story of the game, go watch a movie. Eating popcorn and drinking beer requires no situation awareness and little thought. If that's too hard try watching nascar. Hell, they only turn left.
    Edited by Wargasmo on 23 May 2014 16:13
  • mielgatorwb17_ESO
    I have no problems with any monsters in the game, or any boss mechanics encountered yet in veteran dungeons or quest except for the some times it may bug.

    They are all easy to understand and to counter, you barely have more than 3 or 4 mechanics per boss, but are deadly if you space.

    As for harvester... I wont even to discuss it
    Edited by mielgatorwb17_ESO on 23 May 2014 16:20
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    I wonder if the ninja buff to vet area monsters also affected other areas, including storyline fights..
  • methjester
    methjester
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    Wargasmo wrote: »
    Cleared all world bosses, dolmen, and the pub dungeon in the VR10 zone with a group of 4-6 last night. Breezed through it. Also did all the solo dungeons ... solo. Died a few times at first before I noticed the buff, swapped some skills around to maintain sustainability and everything is good again. I will say, though, that wisp mother solo dungeon boss is pretty nasty with the new buff. FYI I play a Templar, so no, I'm not OP facerolling stuff.

    So... as much as I'm expecting VR content to be nerfed back into ez-mode soloable content, it is my hope that Zenimax comes back with just 3 words: WORKING AS INTENDED.

    Well, you're just better than everyone else then.
  • Thildora
    Thildora
    I thougt alot about this while drinking my Coffe.

    I belive I found the solution to this problem.

    When a player dies on a quest or a hard mob. He/she then get the ability to ask ask the closest guards for aid. Their should be 4 options, a meele, range dmg, healer and a tank. You can choose all 4 or just 1. (Lorewise, since your factions can not spend more troups for your nonsense)
    But each of this add an 24 hour debuff, so you need to wait before asking for help again.
    The debuff should stack, so you cant go back and pick another class.
    So if you ask all 4 and they die, or you kill the mob/quest you get an 96 hour debuff, If you ask 1, you only get an 24 hour debuff.
    (Each Soldier, should have a name and after the 24 hour debuff, when you meet them again they should great you depending on your last adventure)
    1. They died - "My head stil rings but I belive I can aid..."
    2. They survived - "Ah, you again. I stand ready for more..."


    This way players who dont have the skill to take down a mob or quest they find really hard can do that one for a running price & debuff.
  • ashenb14_ESO
    ashenb14_ESO
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    You just don't get that, for some people, fighting the same enemy six times before finally getting past it (and usually, you're not doing anything different. you just got lucky the sixth time) is BORING. Tedious, repetitive, dull, dull, dull. It's like reading a novel, only being forced to read the same page six times just because the novelist just decided your time wasn't valuable and you really shouldn't be enjoying the experience anyway.

    comments like this make me wish mmo's had a "easy, moderate, hard, and Insaine" difficulty option, that way, those who hate fighting the same mob more then once or who hate having to change their tactics and skill loadout could run in/switch to easy mode to get done with the harder content in 1 try, but allow those who like a real challenge to have it.

    i never say l2p but honestly, most of the crying in our guild comes from people who dont want to change their stratagy, one fellow tried over 30 times to kill molog bal(sp) and eventually listened to peoples advice......after days of crying about it....after that, bam first try he got it, because he adapted to the situation.

    I killed MB as a vamp sorc in heavy at 45, the worst part was, i only died in the finel fight 2x and that was due to lag/bug issues(got stuck jumping in mid air)

    I run without pets with my destro staff 99% of the time, for that fight i had to swap to my resto staff and pull out my pets, it was a bit time consuming but it wasnt "omg i cant do this they need to nerf it so i dont have to change strategies" hard.

    vr2 and i have yet to find any sp content i couldnt solo given the right strategy.

    sure it can be frustrating but the feeling I and many others get when we finely beat that tough SOB (elation?) is amazing, and worth the trouble.

    if you dont like that, thats cool, and i wish they would add an easy mode button for you...

    I will say I do agree about the content being uneven though there are weird spikes and valleys in the difficulty, some bosses are stupidly easy, others bug and 1 hit you for no apparent reason.

    on my VR2 i ran 2 guildies/friends threw wayrest sewers night b4 last, and the finel boss 1 hit me 2x after the rest of the party went down.....from across the room.....yeah thats right a low level boss 1 hit my geared to the teeth vr2 from full/near full health.....also took out one of them who was 40-45 range (the other was the right level for that dungeon), it was just stupid.....but im sure its a bug.

    whats amusing is seeing all the anger and upset over bugs......the games not been out that long and, honestly things are far smoother then any mmo launch i have seen, next down would be gw2.

    WoW at launch had massive server down times, bugged content allover that took MONTHS to fix, dont even get me started on my list of mmo's that launched in what my generation of pc gamers would call a alpha or pre-alpha state......

    btw, you want a challenge try fighting some of the vr world bosses as a sorc vamp, even with +1000 fire resistance glyph and high spell resistance at least one of them the other night was able to 1 hit me over and over, talking to people, i really dont think fire resistance is working properly/at all part of, if not all the time......specially as a guildie of mine had 3 of those and was dark elf, and got 1 hit by the same world boss, eventually we killed the sob thanks to letting it agro on my pets.
  • liquid_wolf
    liquid_wolf
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    Patch incoming.

    Looks like they realize there is a bug with the VR difficulty of the mobs.
    Hey guys,

    This change was not intended, though some VR content and monsters are indeed more difficult after yesterday’s patch. We are working on a fix now to revert the difficulty back to what you were familiar with prior to patch 1.1.2, and plan to have this rolled out in the next 24 hours. Thanks so much for your patience!

    Edited by liquid_wolf on 23 May 2014 16:34
  • AgriyaTheGrey
    AgriyaTheGrey
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    Selstad wrote: »
    ...most of us are here because we at one stage played WoW and got bored of how easy that was...
    Uhm no actually -I gave up on WoW because of the sheer tedium of other players telling me that I was playing 'wrong' because I wasn't in any hurry to reach the end-game, the mean-spirited vileness that dominated chat and the easily-avoidable wipes in dungeons caused by tanks who always insisted it was someone else's fault. Oh, and the phrase 'read the Wiki'. Anyone who says 'read the wiki' is lower than a troll.
    Rules are for the guidance of wise men and the obedience of fools.
    -Group Captain Sir Douglas Robert Steuart Bader CBE DSO DFC FRAeS DL
    If a man is correct in his own person, then there will be obedience without orders being given; but if he is not correct in his own person, there will not be obedience even though orders are given.
    -The Lun Yu
  • aleister
    aleister
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    aleister wrote: »
    I'm all for a challenge. I really am. But there are far too many fights in this game that are just stupidly, ridiculously and pointlessly difficult. I want to progress, I want to enjoy the content. I do not want to spend hours retrying and dying over and over and over and over on the same fight. I'm sure the group I'm in probably doesn't know the ONE secret strategy to taking this boss down or maybe I don't know it when I'm forced into one of these asinine solo-only missions -- either way, I'm sick of it!

    Balance the game. I don't care how you do it. Give the hardcore types the the "absurdly difficult" option, give them greater rewards, I don't care, but let the rest of us progress.

    Probably need to be more specific. At first I thought you were talking about solo questing around the world. Then it seemed you were talking about group dungeons. For dungeons, there are guides that discuss the boss' mechanics. Group dungeons are intended to offer a challenge but once a team understands the mechanics and learns how to deal with them the dungeons become doable and with experience much easier. Some of the fights require team work from the team. In the big picture, fights require using the various skills each of us have. For dungeons, try watching some of the many videos out there. It is very helpful.

    When I posted this I was raging pretty hard on everything. At this point, I'm satisfied with anything I can group on -- if I have trouble there I can always get better help. It's the forced-solo stuff that bugs me. I've been getting through that by out-levelling it for the most part. I just hope I'll be able to use that approach to make it through the main story line to the end.
  • Magdalina
    Magdalina
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    Actually, hearing the buff's a mistake fills my heart with sorrow. I like it.
    I do see how it can be annoying, but...I'm not a very good player I think. I have no prior experience to MMOs, I was a REALLY poor player in all TES games I played, and I tend to be more interested in the story than fighting anyway. However, when I can just run in the middle of 5-ppl mob, spam Impulse a few times and they all drop dead...this is sad. Most of the game is fighting, so I want it to at least be interesting fighting. Some monsters have that - some(and only some, alas) world bosses, dungeons, etc. But 99.5% tend to drop from a sneeze. In vet zones(vet 2 now) they tend to drop from 3 sneezes or so.

    Now I can easily die from 2 ppl mob. And I LIKE it! Imagine normal life, 2 to 1 is pretty bad, no? I have to be careful. I have to rearrange my skills and think of a strategy. And this is GOOD. Think. There're hundreds of possibilities in this game for any class, it's amazing how many different combos you can make.
    I can beat mobs of 3. If I'm very careful and have the right set of abilities, and I tend to come out rather low on health. Imho, that's how it should be. Oh, and what they did to anchors is cool because it used to be "4 ppl rush in swinging swords/spamming impulse->everything dies". Now you even need a healer and maybe a strategy and other fun and interesting things.

    That being said, I do understand how it can be frustrating. Can't just rush thru trash and get to interesting parts any more(atm, at least). Can easily get killed from just not noticing enemies when running somewhere. I guess I'm in the vast minority that like it like this, so makes sense it'll get nerfed back. But I for one will be sad when that happens=(
  • Grim13
    Grim13
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    The buff's a mistake... Yeah, right lol! How do you accidentally buff monsters!?
  • Grim13
    Grim13
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    Actually, hearing the buff's a mistake fills my heart with sorrow. I like it.
    I do see how it can be annoying, but...I'm not a very good player I think. I have no prior experience to MMOs, I was a REALLY poor player in all TES games I played, and I tend to be more interested in the story than fighting anyway. However, when I can just run in the middle of 5-ppl mob, spam Impulse a few times and they all drop dead...this is sad. Most of the game is fighting, so I want it to at least be interesting fighting. Some monsters have that - some(and only some, alas) world bosses, dungeons, etc. But 99.5% tend to drop from a sneeze. In vet zones(vet 2 now) they tend to drop from 3 sneezes or so.

    Now I can easily die from 2 ppl mob. And I LIKE it! Imagine normal life, 2 to 1 is pretty bad, no? I have to be careful. I have to rearrange my skills and think of a strategy. And this is GOOD. Think. There're hundreds of possibilities in this game for any class, it's amazing how many different combos you can make.
    I can beat mobs of 3. If I'm very careful and have the right set of abilities, and I tend to come out rather low on health. Imho, that's how it should be. Oh, and what they did to anchors is cool because it used to be "4 ppl rush in swinging swords/spamming impulse->everything dies". Now you even need a healer and maybe a strategy and other fun and interesting things.

    That being said, I do understand how it can be frustrating. Can't just rush thru trash and get to interesting parts any more(atm, at least). Can easily get killed from just not noticing enemies when running somewhere. I guess I'm in the vast minority that like it like this, so makes sense it'll get nerfed back. But I for one will be sad when that happens=(

    You should reroll a NB if you want a challenge. ;p
  • Bhakura
    Bhakura
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    Selstad wrote: »
    Bhakura wrote: »
    thats pretty strange, fought lots of storm atronachs, died on them aswell, when i was still figuring their attacks out, once i did, never died again, and sure as hell not of aoe.
    Agreed havent fought one at vr10, but did fight them well halfway through vr levels, several times. But the mechanic is exactly the same no matter what level. So tell me how it is that 4 people instantly die on the first aoe, and i dont?
    I have no doubt i would too ... if i allow it to hit me, and once again, if you die on aoes, special attacks or what not is ENTIRELY your fault.
    i sure hope youre not planning on doing Craglorn if you havent even learned the skill rotation of a basic creature like a storm atronach. You are vr10 for crying out loud, first time you fight one?

    the only thing i fear on storm atronachs is their attackspeed buff when they are close to death, thats probably the harshest thing in entire game.

    Right, lets go through what storm antronachs have on VR9:

    Massive AoE attack that sends out in 4 directions, so basically if you're melee you have only 2-3 seconds to get far enough away before they hit. Then we have their melee hits which does a ton of damage on a light armour person. And last but not least; they have immunity to CC and knockbacks.

    So, lets recap; massive health pool, high physical damage and immunity to any form of CC. You can't burn them down, you can't hold them at bay and you can't survive a direct hit from one. It's that combination that is the biggest problem.

    As for the 4 persons in the group, there are some very nasty delays on EU side at times, which contributes heavily to the problem, though, even without it's impossible to solo a storm antronach for certain classes. The delay problem is that the attack animation and when you're hit are way off with up to around 1 second of delay. So that means that you have 1 second less to react when they start the animation of the "super attack" and when it lands.

    yes what you are describing is exactly the same mechanic as lower level atronachs, i fail to see your point?
    All im seeing is someone bashing on a game for being to hard who allows himself to get hit by aoe, to get hit by all special attacks this thing has while it is you who should be avoiding them, you and your teammates just stand there and get slaughtered, well of course you get slaughtered ... of course game is too hard, you are not playing it like it should be played.
    This is not a stand there punch buttons combat system, you have to use your head, you have to learn your opponents fighting rotation and adapt to it.

    And im on eu server too so dont give me the lag excuse, if i can take down storm atronachs you should be able too. Yes they are tuff cookies, to hard? not at all, impossible? not even close.

    i probably wont be able to solo them anymore at vr10 either, things like that will require teamwork, its an MMO remember? But if i hear an argument saying that the game is to hard and needs to be nerfed down and first example you give is an entire team wiped by an AOE ... i know how late it is.
    Might think im another L2P preecher, but its not, tired of seeing this game bashed and all because people refuse to adapt to different system then they are used to from wow and using arguments that are invalid.

    Edited by Bhakura on 23 May 2014 17:32
  • Wargasmo
    Wargasmo
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    Thildora wrote: »
    I thougt alot about this while drinking my Coffe.

    I belive I found the solution to this problem.

    When a player dies on a quest or a hard mob. He/she then get the ability to ask ask the closest guards for aid. Their should be 4 options, a meele, range dmg, healer and a tank. You can choose all 4 or just 1. (Lorewise, since your factions can not spend more troups for your nonsense)
    But each of this add an 24 hour debuff, so you need to wait before asking for help again.
    The debuff should stack, so you cant go back and pick another class.
    So if you ask all 4 and they die, or you kill the mob/quest you get an 96 hour debuff, If you ask 1, you only get an 24 hour debuff.
    (Each Soldier, should have a name and after the 24 hour debuff, when you meet them again they should great you depending on your last adventure)
    1. They died - "My head stil rings but I belive I can aid..."
    2. They survived - "Ah, you again. I stand ready for more..."


    This way players who dont have the skill to take down a mob or quest they find really hard can do that one for a running price & debuff.

    I like your idea but I think it needs a little more. Each time a player asks for help the player should start to glow a different color for 24 hours... when all 4 have been asked for help, the player glows rainbow, can no longer use group finder, and has all 4 guard follow him around telling him how terrible he is for 5 hours of game time (you shouldn't be able to just log out and come back with the debuff gone). Also, each time you ask for help the guards should force you to "pay to win" by charging you 5k gold. I also think if you manage to have the rainbow debuff for 24 hours of real life time you should get a 24 hour debuff called "pay to win" and everywhere you go, your gold slowly drops all over the floor and players can take it. When players take your gold the debuff timer is reduced by 1 min per 100g. If you run out of money paying to win, the npc's stage a mutiny and kill you, preventing you from logging in for a month. This month does not tick down if you are not subscribed and subscription fees are doubled for people suffering under the pay to win account ban. Half of the extra revenue is to be spent towards developing new and challenging content for players who aren't terrible and the rest is evenly distributed among subscribed players, lowering sub fees by a bit for the next billing period.
    Edited by Wargasmo on 23 May 2014 18:32
  • Wargasmo
    Wargasmo
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    Selstad wrote: »
    ...most of us are here because we at one stage played WoW and got bored of how easy that was...
    Uhm no actually -I gave up on WoW because of the sheer tedium of other players telling me that I was playing 'wrong' because I wasn't in any hurry to reach the end-game, the mean-spirited vileness that dominated chat and the easily-avoidable wipes in dungeons caused by tanks who always insisted it was someone else's fault. Oh, and the phrase 'read the Wiki'. Anyone who says 'read the wiki' is lower than a troll.

    So you were terrible at wow and got tired of being verbally abused for being so... and you chose to come to ESO to live the quiet play-it-your-way solo rp life.

    HaHa tough break. May have chosen the wrong game. I hear there's no combat in second life...

    But I agree with you on one thing... people who say "read the wiki" are lame. They should just link "Google.com" It's 10 keystrokes vs "read the wiki" at 13 keystrokes. Why anyone would waste the extra 3 keystrokes on anyone dumb enough not to research their own strats to publicly farmed and well documented bosses is beyond me.
    Edited by Wargasmo on 23 May 2014 18:39
  • Norpan
    Norpan
    Soul Shriven
    I really don`t understand the sense of entitlement some of you have to faceroll through everything. I see someone say: "I like it challenging, but dying 6 times is unacceptable" and I feel so sorry for you guys because you never learned to appreciate the rewarding feeling it gives you if you overcome a challenge finally after countless attempts because you were actually forced to learn the ins and outs of the fight.

    It might be me, but this is exactly what I am gaming (and doing sports) for - overcoming challenges, to improve myself. This game really is not hard. Watch the encounters, watch their animations, learn what of their skills is getting you in trouble and learn to react accordingly.

    20 years ago I had two big passions: martial arts and scbw (starcraft 1 expansion), they had one thing in common: to become good, you had to learn to appreciate that you are terrible. You were forced to become humble, to learn that it is the defeats that make you stronger, not the victories. Because you wont learn anything from winning. You will only become a better player, if you lose... a lot.

    Losing makes you rethink and analyse what went wrong and immensely increases the rewarding feeling you get when finally overcoming a challenge you weren`t able to overcome before.

    I like that TESO is forcing players to actually think when playing. I literally used white armor most of my vet levels to artificially increase the difficulty and therefore increase the feeling of reward I get when succeeding finally. Yeah, I died a lot.

    It seems you guys never learned to appreciate challenges, you want everything handed to you on a silver plate and I pity you. Did you guys ever compete in any sport? I dont think so, because your attitude just doesn`t fit.

    My 2 cent.

    I hear this. I see where you're coming from, and I totally agree!

    BUT!

    In my honest oppinion, it shouldn't be implemented while you're levelling. I'd take a hard challenge when levelling is done anyday of the week. But I don't want to spend an entire play night to figure out some miniboss for a green reward and gold. I can do that later.

  • Selstad
    Selstad
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    Bhakura wrote: »
    yes what you are describing is exactly the same mechanic as lower level atronachs, i fail to see your point?
    All im seeing is someone bashing on a game for being to hard who allows himself to get hit by aoe, to get hit by all special attacks this thing has while it is you who should be avoiding them, you and your teammates just stand there and get slaughtered, well of course you get slaughtered ... of course game is too hard, you are not playing it like it should be played.
    This is not a stand there punch buttons combat system, you have to use your head, you have to learn your opponents fighting rotation and adapt to it.

    And im on eu server too so dont give me the lag excuse, if i can take down storm atronachs you should be able too. Yes they are tuff cookies, to hard? not at all, impossible? not even close.

    i probably wont be able to solo them anymore at vr10 either, things like that will require teamwork, its an MMO remember? But if i hear an argument saying that the game is to hard and needs to be nerfed down and first example you give is an entire team wiped by an AOE ... i know how late it is.
    Might think im another L2P preecher, but its not, tired of seeing this game bashed and all because people refuse to adapt to different system then they are used to from wow and using arguments that are invalid.

    Right, ok, I'll try to explain it once more with the Antronachs just for the sake of arguments. They are immune to CC, they are immune to stuns and knockbacks. If the AoE doesn't take me, the physical damage does. I have - or had - an addon that told me what damage was done to me. The storm antronach's physical attack hits me for 1750 physical damage, in one hit. Just muse over that one a bit and take into contemplation that I have 49 AP in health. This means that I have roughly 2k HP, just for the sake of easy calculations. Now physical damage, that is not the AoE, that's not their special attack. That's just the storm antronach doing a normal hit on me. Now can you imagine - hard as it might for you - 2 of those hits in sequences? Because that is what happens when you can't stun them and you can't keep them at bay, they land 2 hits on you in sequence, you're dead. It's not about playing my class incorrectly, it's not about me not using the tools granted. It's about a game mechanics prohibiting me from using the tools given to me.

    Now lets have a breakdown of spells to use for me. Sorcerer. Ok, hm, ah, Clanfear? Right, he's dead in about 2 hits, 3 if I'm lucky - which I rarely am. Twilight healer? Yes lets use 2 skill slots to have 2 pets that will die within 3 seconds instead. Critical surge? Does nothing, heal is not effective enough. Teleportation spells? Yes they work, but they have insubstantial effect as the stun is not working (did I mention he was immune to CC and knockbacks?). Hm, what else? Daedric prison? No, that's a CC, destructive clench? Oh wait, immune, sorry, forgot. Basically, my tools are thrown of the pram. I'm left with a comically shaped stick, fighting a ravaging Bengal tiger, behind me is her cub and she's ferociously angry.

    "It's an MMO" you say "Remember it's team work". Ah, well, lets see here. In one zone you are sent to retrieve 2 storm antronach's heart. This is at VR 8 mind you. This area is inside a dungeon and to get to the area you have to be on the quest, else you can't get past, if you've done the quest or decided to skip it, chances are, there are no one around. So you have this secluded area where you basically can't team up with anyone, and you are pitted to fight 2 storm antronachs on your own. Now if you can imagine what's been described further up, you'll hopefully dawn to something revealing. It's not an L2P issue, it's not a simple "team up" issue. The game pits you against a foe, strips your tools away from you and expect you to complete it on your own.

    Please don't patronize me, make me look like someone with a wish to make this "easy" mode. It's not about that, and your post is clearly showing that the point I've been trying to make is a few ledges above you. Now I realize the irony in patronizing myself when telling you not to, but I couldn't help myself. So where are you in the game? Are you at VR10, have you fought all those quests? Are you done with both of Cadwell's almanacs? Indications are; you're not. Are you a sorcerer? I don't know, you haven't said. Chances are, you're not.

    So how would you take down a storm antronach on your own, as a sorcerer, with 1750 physical damage in one hit towards you - no special attacks or anything. Taken into consideration that you can't hold them at bay, you can't stun them, you can't CC them. Your pets are useless and your full magica pool manages to take of around 5-7% of their total health using Crystals with Inner Light buff. Do enlighten us all with your marvellous strategy, with all those facts on board.
    Edited by Selstad on 23 May 2014 22:31
  • timothynrwb17_ESO
    Chirru wrote: »
    Either the Game caters for all players, or for a certain group of players only. If the hardcore elite players win this debate they will be the only group left in the end. I wonder how much the elite is willing to pay in subscription to keep the game online?

    As for me...if a game (not only this one) is more stress than fun... I am out. After all, ESO is just one game amongst many, and more are coming onto the market every month. EQ next looks promising. They are promising all the features ESO does not have...as yet.

    No game can appeal to all players. Every game that is successful has a core market that it caters too. Some core markets are larger than others but no game appeals to all.

  • Chirru
    Chirru
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    Bhakura wrote: »
    Selstad wrote: »
    the antronach did an AoE attack, everyone died.

    ..................
    Agreed havent fought one at vr10, ..................

    Man.... you are one Kind of a Troll. come back when you are grown up.
  • Chirru
    Chirru
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    Wargasmo wrote: »
    Cleared all world bosses, dolmen, and the pub dungeon in the VR10 zone with a group of 4-6 last night. Breezed through it. Also did all the solo dungeons ... solo. Died a few times at first before I noticed the buff, swapped some skills around to maintain sustainability and everything is good again. I will say, though, that wisp mother solo dungeon boss is pretty nasty with the new buff. FYI I play a Templar, so no, I'm not OP facerolling stuff.

    So... as much as I'm expecting VR content to be nerfed back into ez-mode soloable content, it is my hope that Zenimax comes back with just 3 words: WORKING AS INTENDED.

    Ever since your first post all you shout is; I did it...it is easy... implying that other players do not know what they are doing. You are really a great encouragement to the rest of us mediocre and downtrodden and incapable novice players.

    You are one of the sort of people who are a great example of how I wish not to be like. Quite frankly...I think that only half (or less) of what you state in your posts is true.

    You see, in my book (yes, my opinion) if the Char dies once, the game has been lost. Or in other words, the game is tough. I really wish that this game had permanent Character-death. The result would be most pleasing to me because people like you would shut up almost immediately.

    Now go and play and stop being a Troll.
  • khele23eb17_ESO
    khele23eb17_ESO
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    ✭✭
    Gee, Brain, what do you want to do tonight?
    Same thing we do every night, Pinky. Try to make ESO a 3 class game!
    Edited by khele23eb17_ESO on 24 May 2014 06:34
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • AgriyaTheGrey
    AgriyaTheGrey
    ✭✭✭
    Wargasmo wrote: »
    So you were terrible at wow and got tired of being verbally abused for being so... and you chose to come to ESO to live the quiet play-it-your-way solo rp life.

    >yawn< No man, I wasn't 'terrible at WoW'. It's not up to you -or anyone else- to determine how 'good' or 'bad' other people are at anything. Your criteria are meaningless to me. If my toon dies once every 2-3 levels while taking down mobs 2-3 levels above him (solo mobs and groups, as well as bosses ), he may not be doing great by anyone else's standards, but so far as I'm concerned he's doing what I want and that makes the toon a success.

    And BTW I wasn't personally on the receiving end of any abuse in WoW except one time early on in Goldshire where this idiot tried to show me 'how I should be tackling a bandit camp', and got themselves wiped 3 times doing so -twice by the bandits and once by the critters he backed into while trying to kill the boss, backing away with his bow, whereupon he ragequit- compared with me not getting wiped at all doing it my way (circling and sniping) which was apparently 'too slow'. (I don't count the abuse I got the very first time I tried to tank, as it was probably justified given that we wiped at the first group of mobs. Never wiped while I was tanking again tho'.)

    As for people being told to 'read the Wiki': when someone asks, for example, 'The quest giver said attack at 30 yards, but I'm at 15 yards and the weapon still isn't active. Is the instruction a typo? Should it say 3 yards or 30 feet?', the response 'read the Wiki' -or 'Google.com' for that matter- is just ignorant & dumb. The Wiki will only repeat what the quest giver says, even if it's wrong, and furthermore it's perfectly reasonable for someone to ask for clarification in chat. It is not reasonable -hell, it's not even rational- for other players to resent or mock the person for asking that question, or any question for that matter.
    Rules are for the guidance of wise men and the obedience of fools.
    -Group Captain Sir Douglas Robert Steuart Bader CBE DSO DFC FRAeS DL
    If a man is correct in his own person, then there will be obedience without orders being given; but if he is not correct in his own person, there will not be obedience even though orders are given.
    -The Lun Yu
  • Bhakura
    Bhakura
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    Selstad wrote: »

    So how would you take down a storm antronach on your own, as a sorcerer, with 1750 physical damage in one hit towards you - no special attacks or anything. Taken into consideration that you can't hold them at bay, you can't stun them, you can't CC them. Your pets are useless and your full magica pool manages to take of around 5-7% of their total health using Crystals with Inner Light buff. Do enlighten us all with your marvellous strategy, with all those facts on board.

    My toon has 1500 hp something, and is heavy relying on stuns and knocks.
    yet i kill them.
    Explain that.
    Oh wait, it must be a lie!
    All those vet harvesters i solod, lies. Vet trolls, lies, vet bone golems, more lies. Vet frost atronachs, pfft, lies of course.

    Oh and im not a vampire nor a basher.

    Maybe i always get send to a different game instance where things are easier ... hmmm must be it.

    Edited by Bhakura on 24 May 2014 09:50
  • Selstad
    Selstad
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    So basically you're saying "I have no idea how to answer that so I just make a rambling post and hope it all goes away".

    I'm not saying you're lying, but you are sugar-coating something and I ain't eating it.
  • Bhakura
    Bhakura
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    ive been explaining it this entire post, why should i keep saying same stuff over and over if your not reading it, or refuse to listen.

    Well once more so its clear, im not getting hit by aoes, special attacks, thats how im able to solo the things your not able. And you team with people that dont seem to grasp the idea of "not standing there like a salt pillar and rather avoid bad stuff", and then your entire team wipes and you complain about it.

    Its really rocketscience.
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