I'm kinda glad of the happenings with the recent patch. It should open peoples eyes in terms of understanding how fustrating too hard content may be when it is not fun anymore. Yes game should not cater every 10 year old so they can pass it with their eyes blindfolded but at least people will know how they feel before posting all L2P comments.
Also seems some people who have been soloing this far are now forced to group and seeing the issues grouping has outside dungeons.
dracobains_ESO wrote: »The PVP is highly desired because it has been so lacking in the gaming world for a long time.
Evilbeauty wrote: »I'm by far no elitist best player in the world but I'm just mind boggled that people are saying any solo content was hard during1-50. I hate to see how you tackle veteran content.
thats pretty strange, fought lots of storm atronachs, died on them aswell, when i was still figuring their attacks out, once i did, never died again, and sure as hell not of aoe.
Agreed havent fought one at vr10, but did fight them well halfway through vr levels, several times. But the mechanic is exactly the same no matter what level. So tell me how it is that 4 people instantly die on the first aoe, and i dont?
I have no doubt i would too ... if i allow it to hit me, and once again, if you die on aoes, special attacks or what not is ENTIRELY your fault.
i sure hope youre not planning on doing Craglorn if you havent even learned the skill rotation of a basic creature like a storm atronach. You are vr10 for crying out loud, first time you fight one?
the only thing i fear on storm atronachs is their attackspeed buff when they are close to death, thats probably the harshest thing in entire game.
There are also people who has variety of skill levels and experience on gaming. Some will learn and get better, some don't. Where to draw the line which people should be dropped on playing game because they are slow learners or less skilled. Like I've said many times on these threads that can ZOS really be picky currently given how much making of this title has cost. IMO they should milk all they can now and cater even the worst skilled players and tune up things later when things have settled.
Cleared all world bosses, dolmen, and the pub dungeon in the VR10 zone with a group of 4-6 last night. Breezed through it. Also did all the solo dungeons ... solo. Died a few times at first before I noticed the buff, swapped some skills around to maintain sustainability and everything is good again. I will say, though, that wisp mother solo dungeon boss is pretty nasty with the new buff. FYI I play a Templar, so no, I'm not OP facerolling stuff.
So... as much as I'm expecting VR content to be nerfed back into ez-mode soloable content, it is my hope that Zenimax comes back with just 3 words: WORKING AS INTENDED.
MasterSpatula wrote: »You just don't get that, for some people, fighting the same enemy six times before finally getting past it (and usually, you're not doing anything different. you just got lucky the sixth time) is BORING. Tedious, repetitive, dull, dull, dull. It's like reading a novel, only being forced to read the same page six times just because the novelist just decided your time wasn't valuable and you really shouldn't be enjoying the experience anyway.
ZOS_GinaBruno wrote: »Hey guys,
This change was not intended, though some VR content and monsters are indeed more difficult after yesterday’s patch. We are working on a fix now to revert the difficulty back to what you were familiar with prior to patch 1.1.2, and plan to have this rolled out in the next 24 hours. Thanks so much for your patience!
Uhm no actually -I gave up on WoW because of the sheer tedium of other players telling me that I was playing 'wrong' because I wasn't in any hurry to reach the end-game, the mean-spirited vileness that dominated chat and the easily-avoidable wipes in dungeons caused by tanks who always insisted it was someone else's fault. Oh, and the phrase 'read the Wiki'. Anyone who says 'read the wiki' is lower than a troll....most of us are here because we at one stage played WoW and got bored of how easy that was...
-Group Captain Sir Douglas Robert Steuart Bader CBE DSO DFC FRAeS DLRules are for the guidance of wise men and the obedience of fools.
-The Lun YuIf a man is correct in his own person, then there will be obedience without orders being given; but if he is not correct in his own person, there will not be obedience even though orders are given.
Giles.floydub17_ESO wrote: »I'm all for a challenge. I really am. But there are far too many fights in this game that are just stupidly, ridiculously and pointlessly difficult. I want to progress, I want to enjoy the content. I do not want to spend hours retrying and dying over and over and over and over on the same fight. I'm sure the group I'm in probably doesn't know the ONE secret strategy to taking this boss down or maybe I don't know it when I'm forced into one of these asinine solo-only missions -- either way, I'm sick of it!
Balance the game. I don't care how you do it. Give the hardcore types the the "absurdly difficult" option, give them greater rewards, I don't care, but let the rest of us progress.
Probably need to be more specific. At first I thought you were talking about solo questing around the world. Then it seemed you were talking about group dungeons. For dungeons, there are guides that discuss the boss' mechanics. Group dungeons are intended to offer a challenge but once a team understands the mechanics and learns how to deal with them the dungeons become doable and with experience much easier. Some of the fights require team work from the team. In the big picture, fights require using the various skills each of us have. For dungeons, try watching some of the many videos out there. It is very helpful.
magdalina157eb17_ESO wrote: »Actually, hearing the buff's a mistake fills my heart with sorrow. I like it.
I do see how it can be annoying, but...I'm not a very good player I think. I have no prior experience to MMOs, I was a REALLY poor player in all TES games I played, and I tend to be more interested in the story than fighting anyway. However, when I can just run in the middle of 5-ppl mob, spam Impulse a few times and they all drop dead...this is sad. Most of the game is fighting, so I want it to at least be interesting fighting. Some monsters have that - some(and only some, alas) world bosses, dungeons, etc. But 99.5% tend to drop from a sneeze. In vet zones(vet 2 now) they tend to drop from 3 sneezes or so.
Now I can easily die from 2 ppl mob. And I LIKE it! Imagine normal life, 2 to 1 is pretty bad, no? I have to be careful. I have to rearrange my skills and think of a strategy. And this is GOOD. Think. There're hundreds of possibilities in this game for any class, it's amazing how many different combos you can make.
I can beat mobs of 3. If I'm very careful and have the right set of abilities, and I tend to come out rather low on health. Imho, that's how it should be. Oh, and what they did to anchors is cool because it used to be "4 ppl rush in swinging swords/spamming impulse->everything dies". Now you even need a healer and maybe a strategy and other fun and interesting things.
That being said, I do understand how it can be frustrating. Can't just rush thru trash and get to interesting parts any more(atm, at least). Can easily get killed from just not noticing enemies when running somewhere. I guess I'm in the vast minority that like it like this, so makes sense it'll get nerfed back. But I for one will be sad when that happens=(
thats pretty strange, fought lots of storm atronachs, died on them aswell, when i was still figuring their attacks out, once i did, never died again, and sure as hell not of aoe.
Agreed havent fought one at vr10, but did fight them well halfway through vr levels, several times. But the mechanic is exactly the same no matter what level. So tell me how it is that 4 people instantly die on the first aoe, and i dont?
I have no doubt i would too ... if i allow it to hit me, and once again, if you die on aoes, special attacks or what not is ENTIRELY your fault.
i sure hope youre not planning on doing Craglorn if you havent even learned the skill rotation of a basic creature like a storm atronach. You are vr10 for crying out loud, first time you fight one?
the only thing i fear on storm atronachs is their attackspeed buff when they are close to death, thats probably the harshest thing in entire game.
Right, lets go through what storm antronachs have on VR9:
Massive AoE attack that sends out in 4 directions, so basically if you're melee you have only 2-3 seconds to get far enough away before they hit. Then we have their melee hits which does a ton of damage on a light armour person. And last but not least; they have immunity to CC and knockbacks.
So, lets recap; massive health pool, high physical damage and immunity to any form of CC. You can't burn them down, you can't hold them at bay and you can't survive a direct hit from one. It's that combination that is the biggest problem.
As for the 4 persons in the group, there are some very nasty delays on EU side at times, which contributes heavily to the problem, though, even without it's impossible to solo a storm antronach for certain classes. The delay problem is that the attack animation and when you're hit are way off with up to around 1 second of delay. So that means that you have 1 second less to react when they start the animation of the "super attack" and when it lands.
I thougt alot about this while drinking my Coffe.
I belive I found the solution to this problem.
When a player dies on a quest or a hard mob. He/she then get the ability to ask ask the closest guards for aid. Their should be 4 options, a meele, range dmg, healer and a tank. You can choose all 4 or just 1. (Lorewise, since your factions can not spend more troups for your nonsense)
But each of this add an 24 hour debuff, so you need to wait before asking for help again.
The debuff should stack, so you cant go back and pick another class.
So if you ask all 4 and they die, or you kill the mob/quest you get an 96 hour debuff, If you ask 1, you only get an 24 hour debuff.
(Each Soldier, should have a name and after the 24 hour debuff, when you meet them again they should great you depending on your last adventure)
1. They died - "My head stil rings but I belive I can aid..."
2. They survived - "Ah, you again. I stand ready for more..."
This way players who dont have the skill to take down a mob or quest they find really hard can do that one for a running price & debuff.
AgriyaTheGrey wrote: »Uhm no actually -I gave up on WoW because of the sheer tedium of other players telling me that I was playing 'wrong' because I wasn't in any hurry to reach the end-game, the mean-spirited vileness that dominated chat and the easily-avoidable wipes in dungeons caused by tanks who always insisted it was someone else's fault. Oh, and the phrase 'read the Wiki'. Anyone who says 'read the wiki' is lower than a troll....most of us are here because we at one stage played WoW and got bored of how easy that was...
Mojomonkeyman wrote: »I really don`t understand the sense of entitlement some of you have to faceroll through everything. I see someone say: "I like it challenging, but dying 6 times is unacceptable" and I feel so sorry for you guys because you never learned to appreciate the rewarding feeling it gives you if you overcome a challenge finally after countless attempts because you were actually forced to learn the ins and outs of the fight.
It might be me, but this is exactly what I am gaming (and doing sports) for - overcoming challenges, to improve myself. This game really is not hard. Watch the encounters, watch their animations, learn what of their skills is getting you in trouble and learn to react accordingly.
20 years ago I had two big passions: martial arts and scbw (starcraft 1 expansion), they had one thing in common: to become good, you had to learn to appreciate that you are terrible. You were forced to become humble, to learn that it is the defeats that make you stronger, not the victories. Because you wont learn anything from winning. You will only become a better player, if you lose... a lot.
Losing makes you rethink and analyse what went wrong and immensely increases the rewarding feeling you get when finally overcoming a challenge you weren`t able to overcome before.
I like that TESO is forcing players to actually think when playing. I literally used white armor most of my vet levels to artificially increase the difficulty and therefore increase the feeling of reward I get when succeeding finally. Yeah, I died a lot.
It seems you guys never learned to appreciate challenges, you want everything handed to you on a silver plate and I pity you. Did you guys ever compete in any sport? I dont think so, because your attitude just doesn`t fit.
My 2 cent.
yes what you are describing is exactly the same mechanic as lower level atronachs, i fail to see your point?
All im seeing is someone bashing on a game for being to hard who allows himself to get hit by aoe, to get hit by all special attacks this thing has while it is you who should be avoiding them, you and your teammates just stand there and get slaughtered, well of course you get slaughtered ... of course game is too hard, you are not playing it like it should be played.
This is not a stand there punch buttons combat system, you have to use your head, you have to learn your opponents fighting rotation and adapt to it.
And im on eu server too so dont give me the lag excuse, if i can take down storm atronachs you should be able too. Yes they are tuff cookies, to hard? not at all, impossible? not even close.
i probably wont be able to solo them anymore at vr10 either, things like that will require teamwork, its an MMO remember? But if i hear an argument saying that the game is to hard and needs to be nerfed down and first example you give is an entire team wiped by an AOE ... i know how late it is.
Might think im another L2P preecher, but its not, tired of seeing this game bashed and all because people refuse to adapt to different system then they are used to from wow and using arguments that are invalid.
Either the Game caters for all players, or for a certain group of players only. If the hardcore elite players win this debate they will be the only group left in the end. I wonder how much the elite is willing to pay in subscription to keep the game online?
As for me...if a game (not only this one) is more stress than fun... I am out. After all, ESO is just one game amongst many, and more are coming onto the market every month. EQ next looks promising. They are promising all the features ESO does not have...as yet.
Cleared all world bosses, dolmen, and the pub dungeon in the VR10 zone with a group of 4-6 last night. Breezed through it. Also did all the solo dungeons ... solo. Died a few times at first before I noticed the buff, swapped some skills around to maintain sustainability and everything is good again. I will say, though, that wisp mother solo dungeon boss is pretty nasty with the new buff. FYI I play a Templar, so no, I'm not OP facerolling stuff.
So... as much as I'm expecting VR content to be nerfed back into ez-mode soloable content, it is my hope that Zenimax comes back with just 3 words: WORKING AS INTENDED.
So you were terrible at wow and got tired of being verbally abused for being so... and you chose to come to ESO to live the quiet play-it-your-way solo rp life.
-Group Captain Sir Douglas Robert Steuart Bader CBE DSO DFC FRAeS DLRules are for the guidance of wise men and the obedience of fools.
-The Lun YuIf a man is correct in his own person, then there will be obedience without orders being given; but if he is not correct in his own person, there will not be obedience even though orders are given.
So how would you take down a storm antronach on your own, as a sorcerer, with 1750 physical damage in one hit towards you - no special attacks or anything. Taken into consideration that you can't hold them at bay, you can't stun them, you can't CC them. Your pets are useless and your full magica pool manages to take of around 5-7% of their total health using Crystals with Inner Light buff. Do enlighten us all with your marvellous strategy, with all those facts on board.