prana33b14_ESO wrote: »valkaneer2b14_ESO wrote: »I want to see these AoE cap fanboys work with there raid to single target focus and burn healer after healer down *in a stacked zerg*. They can't cuz there is no /target function, so it becomes Zerg vs Zerg.
I've had no problems identifying and targeting squishies in an enemy zerg. If you do, maybe you just need to L2P instead of looking for an easy 1-button solution?
While finding squishies to kill isn't really what he asked, maybe then you can answer the question everyone has been asking. I haven't pvp'd much in this game yet because of work priorities but humor me anyway.
One or two healers are hiding behind the zerg. You can't target them if your reticule can't hit them afaik right? There are no nameplates. How are you relaying who to kill to your teammates? How are they finding the person you are talking about quickly without nameplates? Once the zerg ball of gW2 forms how are you going to target them with even more people in front of them?
Aoife32001 wrote: »While I'm not necessarily against a cap, I am worried about it creating the "zerg blob" that many saw in GW2. I am equally against, though, a single vampire or 2 DKs taking out 20 players. I would like to see some sort of balance, if possible, that could avoid or minimize either outcome.
Anyone that unsubs from this game because they can't hit or heal 100 people per second with 0 cooldown abilities is just being a cry-baby.
It's not good game design for 1 person to be able to kill 20 in an open field. And in most cases, they ALREADY can't. But you whiners are so bad that you didn't even notice.
If you're so obsessed with killing 30 players with one, man a siege engine. That's what they're designed for, and they have no AOE cap. They can kill as many people as you want.
Seriously the game changed so much for a difference of 2 damage aoe ?
If ppl can't realise that the only noticable difference is that now they know...
If ppl will play mindless blob it's only because they choose to.
xsorusb14_ESO wrote: »"Omg guys, why are you using Area of Effect Spells to take out multiple targets...
That's just skill-less game play!!"
Its like the pro cap people don't understand the concept of AoE
caveman42ub17_ESO wrote: »Seriously the game changed so much for a difference of 2 damage aoe ?
If ppl can't realise that the only noticable difference is that now they know...
If ppl will play mindless blob it's only because they choose to.
There is NO aoe cap currently. Without naming names, someone is passing incorrect information. This is a plain and simple nerf.
prana33b14_ESO wrote: »WOW. Crickets from Cuddler and the rest of the peanut gallery on this question. Not surprised.
prana33b14_ESO wrote: »WOW. Crickets from Cuddler and the rest of the peanut gallery on this question. Not surprised.
I have nothing else to say in this thread really. Talking to you drama queens is like talking to a brick wall.
I said Cyrodiil is huge, and I have no trouble avoiding the zerg and finding small fights, yet called a zergling in response.
Others said capped AOEs and siege weapons are still very effective at breaking zergs, have always been since not much is changing, and some of the AOEs are even overpowered. Those others were called zerglings too.
ZOS said caps had always existed, and this statement was supported by tests on the live server, yet ZOS got insulted in response and blackmailed with cancellations. There's even a paranoid conspiracy theory that ZOS introduced the caps in recent patches without telling anyone.
You ladies are magnificent. One could even say that drama is all you care about. What else is there for me to contribute?
I said Cyrodiil is huge, and I have no trouble avoiding the zerg and finding small fights, yet called a zergling in response.
Others said capped AOEs and siege weapons are still very effective at breaking zergs, have always been since not much is changing, and some of the AOEs are even overpowered. Those others were called zerglings too.
prana33b14_ESO wrote: »WOW. Crickets from Cuddler and the rest of the peanut gallery on this question. Not surprised.
I have nothing else to say in this thread really. Talking to you drama queens is like talking to a brick wall.
I said Cyrodiil is huge, and I have no trouble avoiding the zerg and finding small fights, yet called a zergling in response.
Others said capped AOEs and siege weapons are still very effective at breaking zergs, have always been since not much is changing, and some of the AOEs are even overpowered. Those others were called zerglings too.
ZOS said caps had always existed, and this statement was supported by tests on the live server, yet ZOS got insulted in response and blackmailed with cancellations. There's even a paranoid conspiracy theory that ZOS introduced the caps in recent patches without telling anyone.
You ladies are magnificent. One could even say that drama is all you care about. What else is there for me to contribute?
Draconiuos wrote: »caveman42ub17_ESO wrote: »Seriously the game changed so much for a difference of 2 damage aoe ?
If ppl can't realise that the only noticable difference is that now they know...
If ppl will play mindless blob it's only because they choose to.
There is NO aoe cap currently. Without naming names, someone is passing incorrect information. This is a plain and simple nerf.
Actually there as been an AOE cap since the head start. People just haven't noticed it. Also, as for the GW2 blob yeah that won't be an issue once they hit a keep. Burning oil will wipe out and blob that is rushing into the keep packed together like that, and even before the wall is down the other siege weapons will make them spread out. As for out in the field the Zerg ball was already there.
PacifistCC wrote: »And since I see comments about DAoC, it was bad there as well. AOE mezz anyone? Uncapped AOE is a bad idea unless it has serious drawbacks.
What? Mezz in DAoC breakes on damage, can be cured by other players, can be purged by yourself, there are items with mezz deflection and some classes have abilities to grant short time CC immunity for the whole group. There are resistances that reduce the mezz duration. Some classes are harder to CC. For the powerful long range mezzes you need to stand still, if you want want to cast uninterrupted, then you sacrifice duration.
These are balanced drawbacks. It took time to balance it, once upon a time you would stand still for a minute, but late game DAoC has one of the best CC systems ever to be implemented, it is a game of positioning and reaction. In today's DAoC if 100 people are stuck to 1 guy and all get mezzed, then stunned and snared and PBAoE'd to death - it is their problem.
valkaneer2b14_ESO wrote: »prana33b14_ESO wrote: »WOW. Crickets from Cuddler and the rest of the peanut gallery on this question. Not surprised.
I have nothing else to say in this thread really. Talking to you drama queens is like talking to a brick wall.
I said Cyrodiil is huge, and I have no trouble avoiding the zerg and finding small fights, yet called a zergling in response.
Others said capped AOEs and siege weapons are still very effective at breaking zergs, have always been since not much is changing, and some of the AOEs are even overpowered. Those others were called zerglings too.
ZOS said caps had always existed, and this statement was supported by tests on the live server, yet ZOS got insulted in response and blackmailed with cancellations. There's even a paranoid conspiracy theory that ZOS introduced the caps in recent patches without telling anyone.
You ladies are magnificent. One could even say that drama is all you care about. What else is there for me to contribute?Draconiuos wrote: »caveman42ub17_ESO wrote: »Seriously the game changed so much for a difference of 2 damage aoe ?
If ppl can't realise that the only noticable difference is that now they know...
If ppl will play mindless blob it's only because they choose to.
There is NO aoe cap currently. Without naming names, someone is passing incorrect information. This is a plain and simple nerf.
Actually there as been an AOE cap since the head start. People just haven't noticed it. Also, as for the GW2 blob yeah that won't be an issue once they hit a keep. Burning oil will wipe out and blob that is rushing into the keep packed together like that, and even before the wall is down the other siege weapons will make them spread out. As for out in the field the Zerg ball was already there.
Fail argument.....When we take all your resources away how are you going to keep using siege equipment? You have got to come out and fight, and you will meet the Zerg.
Focus fire kills people a lot quicker than aoes ever will.
Draconiuos wrote: »valkaneer2b14_ESO wrote: »prana33b14_ESO wrote: »WOW. Crickets from Cuddler and the rest of the peanut gallery on this question. Not surprised.
I have nothing else to say in this thread really. Talking to you drama queens is like talking to a brick wall.
I said Cyrodiil is huge, and I have no trouble avoiding the zerg and finding small fights, yet called a zergling in response.
Others said capped AOEs and siege weapons are still very effective at breaking zergs, have always been since not much is changing, and some of the AOEs are even overpowered. Those others were called zerglings too.
ZOS said caps had always existed, and this statement was supported by tests on the live server, yet ZOS got insulted in response and blackmailed with cancellations. There's even a paranoid conspiracy theory that ZOS introduced the caps in recent patches without telling anyone.
You ladies are magnificent. One could even say that drama is all you care about. What else is there for me to contribute?Draconiuos wrote: »caveman42ub17_ESO wrote: »Seriously the game changed so much for a difference of 2 damage aoe ?
If ppl can't realise that the only noticable difference is that now they know...
If ppl will play mindless blob it's only because they choose to.
There is NO aoe cap currently. Without naming names, someone is passing incorrect information. This is a plain and simple nerf.
Actually there as been an AOE cap since the head start. People just haven't noticed it. Also, as for the GW2 blob yeah that won't be an issue once they hit a keep. Burning oil will wipe out and blob that is rushing into the keep packed together like that, and even before the wall is down the other siege weapons will make them spread out. As for out in the field the Zerg ball was already there.
Fail argument.....When we take all your resources away how are you going to keep using siege equipment? You have got to come out and fight, and you will meet the Zerg.
Actually your argument fails. You don't need resources to use siege equipment. Also, the abilities they mentioned if you read were meant to have an AOE cap on them, but were bugged. So, in essence you guys are defending the exploiting of a bug instead of trying to play the game as it was intended. My Guild has done great in pvp and we have never relied on aoes to take out larger groups. Focus fire kills people a lot quicker than aoes ever will.
xsorusb14_ESO wrote: »I see Matt Firor still doesn't have the balls to address the DAOC community he obviously misled when he talked about this game.
He now joins the ranks of Paul Barnett as *** spinner