xsorusb14_ESO wrote: »So....ZOS does an AMA on reddit, multiple people ask about AoE cap, but its ignored by ZOS..
Just like this thread...
Just like the poll...
I have a feeling this is not because they want to limit AOE spells, but they have to. If the server only has to send out 6 packets to 6 players, it greatly reduces the amount of traffic coming out of the server rather than having to send it to 100. This I believe is being done to enhance big pvp battle synchronization.
xsorusb14_ESO wrote: »So....ZOS does an AMA on reddit, multiple people ask about AoE cap, but its ignored by ZOS..
Just like this thread...
Just like the poll...
I'm baffled, I thought for sure they would answer us this time, they are just so obviously avoiding answering this I don't even know what to think about ZOS anymore....
xsorusb14_ESO wrote: »So....ZOS does an AMA on reddit, multiple people ask about AoE cap, but its ignored by ZOS..
Just like this thread...
Just like the poll...
f0rgiv3n27b14_ESO wrote: »
I've read everything so far and many people have very valid points and but other people have been pretty ignorant. Personally, I don't care for AOE caps since Nightblades only have 2 aoes with descriptive tooltips (Aspect of Terror hits 2 and Drain Power hits 6 unless you morph it to hit 9) and I shine most when 1v1 or taking out a group's healer so my group can deal with everyone else.
I would also like to know the classes you guys are running that you are so dependant on being able to hit everyone in a zerg with aoes(I'm sure most are DKs since they have the most damaging aoes).
Now think about this: Batswarm is capped at 6 but they still manage to sustain themselves with full health and spam their ultimate. Remove the aoe cap and this vampire can spam bat swarm even with stage 1 costs. I also saw the videos posted about the groups that huddle together to cheat the cap. Now imagine if the cap was removed. This group will still be basically unstoppable because I'm sure they are on ts and have a greater advantage in organization than the pugs.Each of their heals will heal everyone and each of their attacks will hit everyone on top of organized play.
I'm okay with an organized group being able to take out another group but it would make no sense for an organized group to wipe out a zerg (which they do already btw even through the aoe cap excluding the tactic in the video).
I also heard people talking about how huddling together will become the future of eso and I would disagree unless everyone wants to ignore keeps and emperor ship and future cyrodil patches to come (some already announced). I encourage you please to huddle around our keep while we shoot you with siege weapons. When near a keep you will worry about players AND sieges so huddling together to cheat aoe caps (of the payers) is going to get you killed (by the sieges) and vice versa. The point here is tactic is still the most viable option.
As I read through this I couldn't help to notice that what people want is to be either a: 1-man army, A one trick pony, or a drama queen. I'm a hardcore pvp player myself and I, unfortunately, will have to agree with the person that said there's no pleasing the pvp community. Someone that loves pvp like I do, who has played many different games solely focused around pvp, wouldn't make such a big deal out of the fact that there is a cap on aoe skills. REAL Pvp players will work out the kinks and loose ends and make the best out of what they have. They will become better for it. In games I've played even through nerfs and revamps people who were great pvp players remain great pvp players.
The last thing I have to say goes to Zenimax. Don't listen to what these people say. Don't copy WoW, GW2, DAoC or any other game people have brain enough to name. This is ESO so make ESO. I want to play ESO and not a game I've played before. If you really don't know then listen to the voice of the community that counts and if you're still not sure get help. Assure us that there is room for change, assure us that it can get better. I personally believe that good things may come in the future and I won't flip out over every change that you come up with without testing its waters. I do see why people flip out though, it wouldn't hurt to inform us about what's going on.
valkaneer2b14_ESO wrote: »xsorusb14_ESO wrote: »So....ZOS does an AMA on reddit, multiple people ask about AoE cap, but its ignored by ZOS..
Just like this thread...
Just like the poll...
There are a few reasons I unsubed. ZOS ingorning the AoE cap question in multiple forums, is to much a coincidence for me to believe it was not done on purpose just to keep people from not buying the game.. Also knowing the NB a passives are horribly bugged and broken and yet here we are at the coming of 1.1 and hardly any of them are getting fixed.
When they fix the NB I will be back. But I am not paying for month after month for a class that is as broken as the NB is.
Are you sure DaoC has no AoE cap? I played DaoC for years as a Thane and just remember my lightning hammers (AoE spell) never hit more than 3 enemies...
I stop playing it several years ago so I don't remember all AoE spells, but i'm sure with that one I listed...
xsorusb14_ESO wrote: »I'll pose a question for you, and the ZoS developer team.
Why do you have AoE caps in place at all?
xsorusb14_ESO wrote: »If you are relying on a removal of AoE cap to pvp...wow...
Way to try and work skill and coordination into the game. Nah, lets just run in and spam AoE....much better...
Freaking PvP whiners...never happy...
I keep seeing this skill and coordination argument by some of the yes to aoe caps people
please tell me what skill and coordination you're going to use with say.. 8 people to wipe out a zerg the size of say, 40 people
By all means, explain how you would accomplish this task without AoE
xsorusb14_ESO wrote: »If you are relying on a removal of AoE cap to pvp...wow...
Way to try and work skill and coordination into the game. Nah, lets just run in and spam AoE....much better...
Freaking PvP whiners...never happy...
I keep seeing this skill and coordination argument by some of the yes to aoe caps people
please tell me what skill and coordination you're going to use with say.. 8 people to wipe out a zerg the size of say, 40 people
By all means, explain how you would accomplish this task without AoE
why would 8 people be able to wipe out 40 anyway?,, blame the vet 10's thinking uber tactics is running into mobs of lower lvl players and spamming bat swarm and talons etc and expecting to kill everyone . they already got batswarm and mist form nerfed now they get other stuff nerfed as well.
Smaller, organized forces should absolutely be able to take on larger forces. Maybe not 8 v. 100, but they should be able to make up for some disadvantage in numbers by using superior tactics. With an AoE cap of 6, this truly is impossible. All of the advantage goes to a zerg, even an unorganized one.
There's a reason population imbalance in campaigns is such a big issue. AoE caps are a major contributor to that. There's a reason everyone runs with a zerg, and very few people run off to try to find smaller skirmishes. Zergs would offer strength in numbers even without AoE caps; but with AoE caps, every nearby player literally acts as a damage shield. Each nearby ally above the cap of 6 literally gives you an additional chance to dodge every AoE thrown your way, significantly reducing the effectiveness of these attacks.
There are many problems with Cyrodiil. AoE caps have served to make many of these problems worse, and I suspect these problems will never be properly addressed while AoE caps remain in ESO. This is a move in the wrong direction.
If some abilities are too powerful when they are able to hit an unlimited number of players, then make it so only the first 6 players hit trigger secondary effects; things like life leech and ultimate gain. But the damage components of attacks, as well as direct heals, should not be capped.
-Travail.
frwinters_ESO wrote: »Smaller, organized forces should absolutely be able to take on larger forces. Maybe not 8 v. 100, but they should be able to make up for some disadvantage in numbers by using superior tactics. With an AoE cap of 6, this truly is impossible. All of the advantage goes to a zerg, even an unorganized one.
There's a reason population imbalance in campaigns is such a big issue. AoE caps are a major contributor to that. There's a reason everyone runs with a zerg, and very few people run off to try to find smaller skirmishes. Zergs would offer strength in numbers even without AoE caps; but with AoE caps, every nearby player literally acts as a damage shield. Each nearby ally above the cap of 6 literally gives you an additional chance to dodge every AoE thrown your way, significantly reducing the effectiveness of these attacks.
There are many problems with Cyrodiil. AoE caps have served to make many of these problems worse, and I suspect these problems will never be properly addressed while AoE caps remain in ESO. This is a move in the wrong direction.
If some abilities are too powerful when they are able to hit an unlimited number of players, then make it so only the first 6 players hit trigger secondary effects; things like life leech and ultimate gain. But the damage components of attacks, as well as direct heals, should not be capped.
-Travail.
again you don't understand. the AoE cap has been in play since day one. We just didn't know about it. Read the post again. there are 5 abilities that were not following the 6 player AoE cap so they are BUGS. If you have been playing this game and having fun and winning battled this whole time, guess what? You only had a 6 player cap less you were using those 5 abilities. Less the ability specifically says it affects more then 6 people, its 6 people. This topic is like beating a dead horse already. The game has not significantly changed one bit yet this is the most talked about garbage.
popatiberiuoneb18_ESO wrote: »frwinters_ESO wrote: »Smaller, organized forces should absolutely be able to take on larger forces. Maybe not 8 v. 100, but they should be able to make up for some disadvantage in numbers by using superior tactics. With an AoE cap of 6, this truly is impossible. All of the advantage goes to a zerg, even an unorganized one.
There's a reason population imbalance in campaigns is such a big issue. AoE caps are a major contributor to that. There's a reason everyone runs with a zerg, and very few people run off to try to find smaller skirmishes. Zergs would offer strength in numbers even without AoE caps; but with AoE caps, every nearby player literally acts as a damage shield. Each nearby ally above the cap of 6 literally gives you an additional chance to dodge every AoE thrown your way, significantly reducing the effectiveness of these attacks.
There are many problems with Cyrodiil. AoE caps have served to make many of these problems worse, and I suspect these problems will never be properly addressed while AoE caps remain in ESO. This is a move in the wrong direction.
If some abilities are too powerful when they are able to hit an unlimited number of players, then make it so only the first 6 players hit trigger secondary effects; things like life leech and ultimate gain. But the damage components of attacks, as well as direct heals, should not be capped.
-Travail.
again you don't understand. the AoE cap has been in play since day one. We just didn't know about it. Read the post again. there are 5 abilities that were not following the 6 player AoE cap so they are BUGS. If you have been playing this game and having fun and winning battled this whole time, guess what? You only had a 6 player cap less you were using those 5 abilities. Less the ability specifically says it affects more then 6 people, its 6 people. This topic is like beating a dead horse already. The game has not significantly changed one bit yet this is the most talked about garbage.
We didnt know about an aoe cap of 6 that wasnt in the tooltips or on many of the actual skills...yes..i do not read minds nor do i belive anything that im being told. There were way more then 5 abilities withouth cap and most of them are now capped. This is a fact and even ZOS admited to "fixing" some of them.. If you think this is not a significant change then i have no words...i do agree with you on 1 thing tho, this "bug fix" is garbage.
If you choose to belive whatever ZOS is telling you feel free to, its your choice and i respect that. If you have any other arguments besides "ZOS said so" or "ZOS thinks this is good" by all means, im willing to listen.