its even below that 1:1.1 to1.5 once the attacked forces are more than 12. because thats where healing starts to kick your ass if your are outnumbered even slighty.It's not true because you need ressources like magicka/stamina to kill other players. And you will run out of this ressources with this cap bevore a significant number of enemies will go down. I guess, the ratio is ~1:2 and not 1:6.Meh. If I understand the math of this correctly, it means that you will never be able to beat a group more than 6 times your size.
If you have one player AoE bombing, he can hit 6 enemies. If you have 2 players AoE bombing, they can hit 12. If you have 12 players AoE bombing, they can hit 72 enemies.
Seems fairly reasonable to me.
Greetings
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
prana33b14_ESO wrote: »Lava_Croft wrote: »Thanks for the informative post and thanks for bringing the last few remaining AoE abilities in line with the rest.
To the very small but very vocal minority acting like they speak on behalf of the ESO community: Please don't.
I suggest you see the poll in the AvA forum section. Over 90% say no caps. Minority lolz.
the hardcore types love to post of the forums, forum posters are probably less than 5% of the gamebase. AOE caps need to be in there for balance.
nathan_bri wrote: »You might want the check the total number of votes for that poll.
Over 3000. Real-life election polls where i live usually go with 1000-1200 to get a 95% accuracy(in a country with about 5 million voters).
So while it's a minority compared to the total game population, the results are certainly statistically significant.
The results of that poll are skewed by selection bias and thus can be tossed. The only reliable way to poll is to randomly select those being polled, not allow those with the biggest gripes to self-select.
nathan_bri wrote: »You might want the check the total number of votes for that poll.
Over 3000. Real-life election polls where i live usually go with 1000-1200 to get a 95% accuracy(in a country with about 5 million voters).
So while it's a minority compared to the total game population, the results are certainly statistically significant.
The results of that poll are skewed by selection bias and thus can be tossed. The only reliable way to poll is to randomly select those being polled, not allow those with the biggest gripes to self-select.
3000+ people representing more than $120,000 and $45,000/month in revenue have issued a complaint about this design-direction. Where these people came from or just how big of a percentage of the population they are is irrelevant.
nathan_bri wrote: »You might want the check the total number of votes for that poll.
Over 3000. Real-life election polls where i live usually go with 1000-1200 to get a 95% accuracy(in a country with about 5 million voters).
So while it's a minority compared to the total game population, the results are certainly statistically significant.
The results of that poll are skewed by selection bias and thus can be tossed. The only reliable way to poll is to randomly select those being polled, not allow those with the biggest gripes to self-select.
3000+ people representing more than $120,000 and $45,000/month in revenue have issued a complaint about this design-direction. Where these people came from or just how big of a percentage of the population they are is irrelevant.
The 3000 people represent less than 0.1% of ESO's player base. The vast majority of players don't even care enough to vote in the poll. No sane game developer would make design decisions based on blackmail from a tiny but extremely vocal minority of its customers.
Also, if it's possible, wouldn't it be best to have separate servers for both rulesets. One certain campaigns, AoEs have a 6 man limit, some 12, and rest unlimited, that way players can really tailor the PvP experience to their preferences.
Also, if it's possible, wouldn't it be best to have separate servers for both rulesets. One certain campaigns, AoEs have a 6 man limit, some 12, and rest unlimited, that way players can really tailor the PvP experience to their preferences.
That's actually a decent way to let the players decide.. They've already said they have the capabilities to change the server rulsets. I'm not sure if that relates to player abilities though.
Well, it appears I wasted my time and money. I guess I'll go back to blobbing in GW2 since it's free.
That's actually a decent way to let the players decide.. They've already said they have the capabilities to change the server rulsets. I'm not sure if that relates to player abilities though.
prana33b14_ESO wrote: »
I suggest you see the poll in the AvA forum section. Over 90% say no caps. Minority lolz.
cliveklgb14_ESO wrote: »Well, it appears I wasted my time and money. I guess I'll go back to blobbing in GW2 since it's free.
So you are quitting a game that had an AOE cap all along, and is just fixing that, to go back to a game that has an AOE.
I wonder how many of these I'm quitting posts are actually real, and just idle threats.
cliveklgb14_ESO wrote: »Well, it appears I wasted my time and money. I guess I'll go back to blobbing in GW2 since it's free.
So you are quitting a game that had an AOE cap all along, and is just fixing that, to go back to a game that has an AOE.
I wonder how many of these I'm quitting posts are actually real, and just idle threats.
valkaneer2b14_ESO wrote: »Well I guess PvP in this game is going to become the same as every other Zerg .. but here you have a sub to pay.
xsorusb14_ESO wrote: »Anyone else find it funny that Matt Firor sent Jesse here to deliver the news, instead of coming in here and explaining his reasoning for Caps.
valkaneer2b14_ESO wrote: »
Really? an AoE cap all along???? .
but turtling and AoE cap isn't anywhere near the spirit of DAoC, atleast GW2 is free... Hurray...
cliveklgb14_ESO wrote: »valkaneer2b14_ESO wrote: »Well I guess PvP in this game is going to become the same as every other Zerg .. but here you have a sub to pay.
No AOE cap is what promotes massive zerg balls of stacking AoE in EZ mode laziness.
I don't really see the point of an AoE cap either. If your whole group got hit by a single AoE, I'm sorry, your group was just doing it wrong and letting people farm you like trashmobs.
cliveklgb14_ESO wrote: »but turtling and AoE cap isn't anywhere near the spirit of DAoC, atleast GW2 is free... Hurray...
You do realize no AOE caps are what promote zerg ball turtling? It is ridiculous EZ mode PvP with no thought at all. Just spam your AoEs.
Bunching together are what armies of the times did.
Trayyacakes wrote: »
Please explain this logic.
cliveklgb14_ESO wrote: »valkaneer2b14_ESO wrote: »Well I guess PvP in this game is going to become the same as every other Zerg .. but here you have a sub to pay.
No AOE cap is what promotes massive zerg balls of stacking AoE in EZ mode laziness.