Shaun98ca2 wrote: »So I haven't read ANY of this thread but ...
Shaun98ca2 wrote: »So I haven't read ANY of this thread but it seems like the game has been playing fine with these caps that had already been in place.
But I do understand the dilemma that yes if your 10 people and they bring 120 there is no way to win the battle. But at the same time hasn't that already happened and been happening.
And now if you look on the forums you can find in pvp there are complaints about the abilities that are going to be capped.
Does it make sense for 1 person to be able to wipe a blob of 100,000 people stacked in his nice little circle?
The game has BEEN favoring small groups vs large groups. But at the same time theres has been a noticed issue as well....some abilities the ones mentioned are out of wack with single person wiping entirely large groups of people almost untouchable.
Draconiuos wrote: »You are right I brought a tactic that makes the healers useless. Also, if you read the entire thread I did offer a solution that would allow both capped aoes and uncapped aoes. The fact it was ignored shows me most here don't won't any compromise. The game has had the AOE cap since launch and it didn't matter until it was pointed out and they said they were fixing abilities that were wrongfully breaking the cap.
xsorusb14_ESO wrote: »I'll pose a question for you, and the ZoS developer team.
Why do you have AoE caps in place at all?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
ZENIMAX, its such an evidence of incapacity you dont even consider "fixing" the worst aoe ability of all:
https://www.youtube.com/watch?v=Ucmjldufa6U
shame on you.. i actually mean it.
ZENIMAX, its such an evidence of incapacity you dont even consider "fixing" the worst aoe ability of all:
https://www.youtube.com/watch?v=Ucmjldufa6U
shame on you.. i actually mean it.
ZENIMAX, its such an evidence of incapacity you dont even consider "fixing" the worst aoe ability of all:
https://www.youtube.com/watch?v=Ucmjldufa6U
shame on you.. i actually mean it.
Cant make everyone happy should be the title of this thread!
Trayyacakes wrote: »Some abilities need to be balanced. AOE damage does not need to be capped ever. If 2 DK's wreck your group of 20 it is a L2P issue. If it is a group of pugs... They should try to learn from it not cry about an AOE cap. If it is a guild group, I suggest you have a seminar on dodge rolls, focus targets, and not standing in fire. The vampire issue has to do with the ultimate cost reduction which has been mentioned and needs to be fixed. I would be surprised if someone isn't working on it now.
Catches_the_Sun wrote: »So only 5 abilities, which were bugged and therefore not hitting the limit, are being adjusted...and we're crying foul, saying the sky is falling. I don't see this having much of an impact.
Rainingblood wrote: »Maybe someone can clarify something for me.
So AoEs cap at six people. That's six targets for one person's spell right? And with the "smart targeting" mechanic in-game, if say there is a group of 12 players and 2 players of an opposing faction both drop an AoE on the group, would one player's attack hit six and the other player's attack hit the other six that were not affected by the different AoE?
frwinters_ESO wrote: »Trayyacakes wrote: »Some abilities need to be balanced. AOE damage does not need to be capped ever. If 2 DK's wreck your group of 20 it is a L2P issue. If it is a group of pugs... They should try to learn from it not cry about an AOE cap. If it is a guild group, I suggest you have a seminar on dodge rolls, focus targets, and not standing in fire. The vampire issue has to do with the ultimate cost reduction which has been mentioned and needs to be fixed. I would be surprised if someone isn't working on it now.
This comment is silly. If a DK can hold off 20 people by himself its not a L2P issue less we want everyone in the game to roll DK's so we all have that benefit and everyone is dropping standards. And AGAIN the aoe cap has ALWAYS BEEN THERE except for a few abilities, like this standard, that were broken. It was only supposed to affect 6 people and that is it.
frwinters_ESO wrote: »Catches_the_Sun wrote: »So only 5 abilities, which were bugged and therefore not hitting the limit, are being adjusted...and we're crying foul, saying the sky is falling. I don't see this having much of an impact.
If i could hit the agree button more then once, I would. This is getting ridiculous. 5 abilities are being changed because they were broken. They were supposed to be following the 6 man AoE cap which has been here always. I bet everyone who is complaining is a DK who has been spamming this ability over and over and will no longer be bale to hold off legions.
Rainingblood wrote: »Maybe someone can clarify something for me.
So AoEs cap at six people. That's six targets for one person's spell right? And with the "smart targeting" mechanic in-game, if say there is a group of 12 players and 2 players of an opposing faction both drop an AoE on the group, would one player's attack hit six and the other player's attack hit the other six that were not affected by the different AoE?
One would hope. The two AoE's should hit 6 different people, so all 12 would get hit.
If this is the case, I personally think there's no problem with the capping. It just means you can't take out a group more than 6 times your size (which is reasonable enough.)
If its totally random though, meaning some targets could escape, we have a problem.
AOE caps are bad but until they entirely rewrite current system they are needed. They need to put in diminished damage/healing based on distance from epicenter of AOE. As is stands right now if there was no AOE cap people would complain more. Anyone remember DAOC when some AOE didn't have this? It was a nightmare (for the people on the receiving end). They also have to fix the amount of ultimate gained by AOE.
AOE caps are bad but until they entirely rewrite current system they are needed. They need to put in diminished damage/healing based on distance from epicenter of AOE. As is stands right now if there was no AOE cap people would complain more. Anyone remember DAOC when some AOE didn't have this? It was a nightmare (for the people on the receiving end). They also have to fix the amount of ultimate gained by AOE.
Well, just looking at these forums, I think people would complain more IF AoE caps are added....
xsorusb14_ESO wrote: »So....ZOS does an AMA on reddit, multiple people ask about AoE cap, but its ignored by ZOS..
Just like this thread...
Just like the poll...