Milky is correct. Things like Pulsar and Bat swarm, etc, would be overpowered regardless of target limitations. Pulsar reduces total HP by 10% and stacks with other players' pulsars.. Simple fact is, pulsar is superior in a 1v1, 2v2, 6v6, 1v100 situation to just about any other non-ulti ability in the game. A cap won't fix it.
Milky is correct. Things like Pulsar and Bat swarm, etc, would be overpowered regardless of target limitations. Pulsar reduces total HP by 10% and stacks with other players' pulsars.. Simple fact is, pulsar is superior in a 1v1, 2v2, 6v6, 1v100 situation to just about any other non-ulti ability in the game. A cap won't fix it.
So, cap pulsar at 6-targets then 6v6... the group with 6 pulsar-spammers just reduced your entire group's max HP by 60% and smoked the rest of your HP with their first move. The AoE cap would not balance this ability.
Milky is correct. Things like Pulsar and Bat swarm, etc, would be overpowered regardless of target limitations. Pulsar reduces total HP by 10% and stacks with other players' pulsars.. Simple fact is, pulsar is superior in a 1v1, 2v2, 6v6, 1v100 situation to just about any other non-ulti ability in the game. A cap won't fix it.
Milky is correct. Things like Pulsar and Bat swarm, etc, would be overpowered regardless of target limitations. Pulsar reduces total HP by 10% and stacks with other players' pulsars.. Simple fact is, pulsar is superior in a 1v1, 2v2, 6v6, 1v100 situation to just about any other non-ulti ability in the game. A cap won't fix it.
Mine isn't at cap, but I believe it levels up to 13% max HP reduction at cap? Which is effectively 13% MAX HP TRUE DAMAGE if you kill the target within 30 seconds. True damage, I bet some people haven't heard that used in ESO yet yeah?
EDIT: Oh yeah, and that's just from the morph part of it, not including base damage and passive/staff modifiers.
Milky is correct. Things like Pulsar and Bat swarm, etc, would be overpowered regardless of target limitations. Pulsar reduces total HP by 10% and stacks with other players' pulsars.. Simple fact is, pulsar is superior in a 1v1, 2v2, 6v6, 1v100 situation to just about any other non-ulti ability in the game. A cap won't fix it.
Mine isn't at cap, but I believe it levels up to 13% max HP reduction at cap? Which is effectively 13% MAX HP TRUE DAMAGE if you kill the target within 30 seconds. True damage, I bet some people haven't heard that used in ESO yet yeah?
EDIT: Oh yeah, and that's just from the morph part of it, not including base damage and passive/staff modifiers.
And that makes sense... the point is, of course, that an AoE cap would be totally ineffective at balancing this ability. Not that I don't think it's cool.. Perhaps if the true damage were toned down a little or if it had diminishing returns on the stack AND damage were based on how close you are to the center AND a short, interruptible cast time were added to the ability, it would be balanced...
Again, the point is, I don't see how an AoE cap even remotely affects the balance of this particular ability..
The balance for bat swarm may be benefitted a bit by the implementation of an AoE cap but I think it would be better balanced with a maximum rate of recovery (say, to a maximum of 10% HP/second) and a simple limitation on all ultimates: do not allow the generation of 'ultimate' while an ultimate ability is active and for a few seconds after an ultimate has completed, except where it is a core function of the ultimate, as is the case with meteor.. So, essentially, unless your ultimate ability says something like "grants an ultimate point for each enemy hit," you would always result in 0 ultimate after using your ultimate.
addendum: the problem with batswarm is not that it hits an unlimited amount of targets, it's that when you hit more than 4 targets with it, your rate of recovery far out-paces any DPS and it can generate ultimate, making it possible to have 100% uptime.
addendum to the addendum: maybe ZO is only threatening to break the game with AoE caps so that the community pools its intellect to come up with better solutions for the rampant imbalance?
This is how you forum warriors show a company something is massively wrong with the changes proposed.
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Milky is correct. Things like Pulsar and Bat swarm, etc, would be overpowered regardless of target limitations. Pulsar reduces total HP by 10% and stacks with other players' pulsars.. Simple fact is, pulsar is superior in a 1v1, 2v2, 6v6, 1v100 situation to just about any other non-ulti ability in the game. A cap won't fix it.
This is how you forum warriors show a company something is massively wrong with the changes proposed.
Game Time Remaining
You have 6 days of game time remaining.
ACCOUNT STATUS
Active - Cancelled
Goodbye.
edit: I will only resubscribe if these proposed changes are revoked before my 6 remaining days are over, at that time I will be buying and playing Archeage.
fractalsteam wrote: »Having played and enjoyed all the TES games I was really hoping ESO would not only have am enjoyable PvE component I was also hoping that AvA would not turn into just another version of WvW.
I Can't speak for everyone, only myself. Once I complete the PvE quest line I see no point in paying a monthly subscription fee for endgame AvA if it turns into a numbers game. It makes no sense when I can do that in a free to play game.
Will I cancel if this happens, YES. Will I renew, YES only for new PvE content and once completed then unsubscribe again until the next round of PvE. Basically ESO would become just another TES game.
Bethesda/ZOS, maybe you should had stuck with keeping TES singler player. Hang on, you can't even do that anymore without drama. Look at the whole Skyrim saga.
P.S. I expect a refund on all my AoE skill points I have spent so I can spend them on other skills. Its way more effective in AvA to just drop siege to do the AoE damage.
Try this with AoE abilities and you will fail because you will run out of ressources. AoE abilities have a very bad ressources-damage done-ratio. Abilities like Feeding, Elemental Ring are useless against a 50 player-zerg.@Larira
Nah. I've personally successfully fought 4 v 1 and 6 v1.
6v1 was on a keep wall while defending. I sneaked up on a guy, feed on him, knocked him down. His 5 buddies jump on me so I kited them around using Elemental Ring and Critical Surge, slowly whittiling them down while keeping myself up. A weapon swap for a few Mages Fury's and it was done.
Is Siege capped in Gw2?
And to all that want no cap: Didn't we all play quite nicely in PVP without huge zergs, mainly because of the wider terrain and some other features.
You really think this changes now that all of a sudden all know that you only hit 6 with your nova?
Didn't small groups work quite fine?
So lets all put down our pitchforks and torches. No one seemed to notice or care before and they were already in place, so why would you notice now?
Lava_Croft wrote: »I agree with AoE caps because a group of 8 people should not be able to run into a group of 40 people, spam AoE and kill them all.prana33b14_ESO wrote: »Now, are you going to keep trolling or state why you disagree with removing the caps? Disagreeing because people didn't know SOME were already capped is a pretty lol argument.
I think all AOE skills should be in PVP reduced damage for 70% and Snaring,stuning etc AOE should be removed this fix everything AOE spam is always bad idea and ruin whole PVP fun and to fix everything in PP n teso Zeni need to give hardcore PVP players Smaller scale PVP zone,and come on.. Duels ? where ? why ? Rly worst idea don't give Players test spec on 1v1 ...
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
caveman42ub17_ESO wrote: »Is Siege capped in Gw2?
And to all that want no cap: Didn't we all play quite nicely in PVP without huge zergs, mainly because of the wider terrain and some other features.
You really think this changes now that all of a sudden all know that you only hit 6 with your nova?
Didn't small groups work quite fine?
So lets all put down our pitchforks and torches. No one seemed to notice or care before and they were already in place, so why would you notice now?
There are currently NO caps on aoe, in pvp or otherwise. Jessica is misinformed. How do I know? I have a veteran aoe specced dragonknight. Unless I'm fighting a boss, all I run are AOE spells. I can hit everything that is within my range.
@ZOS_JessicaFolsom Please edit the post above. AOE's currently do not have a target cap.
popatiberiuoneb18_ESO wrote: »caveman42ub17_ESO wrote: »Is Siege capped in Gw2?
And to all that want no cap: Didn't we all play quite nicely in PVP without huge zergs, mainly because of the wider terrain and some other features.
You really think this changes now that all of a sudden all know that you only hit 6 with your nova?
Didn't small groups work quite fine?
So lets all put down our pitchforks and torches. No one seemed to notice or care before and they were already in place, so why would you notice now?
There are currently NO caps on aoe, in pvp or otherwise. Jessica is misinformed. How do I know? I have a veteran aoe specced dragonknight. Unless I'm fighting a boss, all I run are AOE spells. I can hit everything that is within my range.
@ZOS_JessicaFolsom Please edit the post above. AOE's currently do not have a target cap.
Unfortunately you are partialy mistaking. They have been sneaking in caps for few skills at the times with every patch and when players started to notice they had to make an official anouncement.
From my limited beta test i know that for example healing springs from resto staff did not have any cap (and now it has), the DK banner did not have a cap (and stil doesnt) and DK fiery breath did not have any cap (and not sure if it has one now).
Oposite to this, encase from sorc tree was capped at 6 ever since early access.
I am sure that if the people who got to play in the PTS check their footage they might find some skills that i didnt get to test, that didnt have a cap and now they do.
As far as i can see all the decisions ZOS made so far were aimed at saving money and they did not cut corners simply to frustrate the eso players..its their business model and they stick to it. Unfortunately with every bad decision they are loosing a small portion of their subscribers and on the long run it will more then likely backfire.
I can also understand how the changes in this thread will lower the net trafic and improve the performance ..some..but there is no excuse for cutting corners to the extent of ruining the only pvp instance curently avaible to the pvp crowd. ZOS olready pushed our patience to the limit by forcing the grind of ALL the pve content in order to be competitive in pvp...only to find out Cyrodiil's future is grimm.
I for one will not stick around if ESO continues down this path.
Lava_Croft wrote: »I agree with AoE caps because a group of 8 people should not be able to run into a group of 40 people, spam AoE and kill them all.
And since I see comments about DAoC, it was bad there as well. AOE mezz anyone? Uncapped AOE is a bad idea unless it has serious drawbacks.
I'm sorry to say that but this is a lie and you know it... very disapointing from ZOS...ZOS_JessicaFolsom wrote: »All AoE effect abilities in ESO have a max target limit of six, and always have
Diamond_10 wrote: »Limitless AOE only works when there is a hard interrupt such as in DAOC.
In a game like this with no interrupt, limitless AOE is just a mess as it currently is.
Im all for the change