Also, when the game is being played like there is no AoE cap and several majorly impactful abilities had no AoE cap, then PvP is fine. Now that ZOS has come out and stated there was an AoE cap (Tanthul, I call BS that your guild "knew" other than anything that was specified in the tooltip), the gameplay will change drastically.
You all assume that "siege can conquer all", when you are terribly wrong. Siege is slow firing and displays a circle long before it hits. No organized force is going to stand in slow-firing, slow-reloading siege fire. They are going to stay on the move and wreck anything that doesn't have equal or greater numbers than they do.
That's what the changes to these abilities and the admission of an AoE cap has done. It has completely warped the way that this game will be played and I am sorely disappointed that they would take this route rather than performing actual balancing on the abilities that were wreaking the most havoc.
Why trivialize PvP even more and effectively lower the skillcap? AoE caps are notorious for this. As a first time development team for an MMO, I can't imagine you didn't learn from other titles and what they did right and wrong.
As someone pointed out, any poll on here is based on a self-selecting population and any year 1 stats student learns a self-selecting population is statistically invalid from the outset.rendolpheb16_ESO wrote: »ESO was potentially a AvA niche for me, for the next upcoming years. But since I know your real intention and don't give a sh*t about what people are saying (90% poll that doesn't want AoE cap) you let some bitter taste in your game.
rendolpheb16_ESO wrote: »
I've seen some fatuous PVP QQ over the years on various game forums, but this thread probably takes the prize for the most fatuous due to the number who are suggesting people only bought it for capless AOE: LMAO, what a stupid idea.
Every DAoC Pvp player bought it for exactly that reason.
xt5jcb16_ESO wrote: »Sad.rendolpheb16_ESO wrote: »
I've seen some fatuous PVP QQ over the years on various game forums, but this thread probably takes the prize for the most fatuous due to the number who are suggesting people only bought it for capless AOE: LMAO, what a stupid idea.
Every DAoC Pvp player bought it for exactly that reason.
Meh. If I understand the math of this correctly, it means that you will never be able to beat a group more than 6 times your size.
If you have one player AoE bombing, he can hit 6 enemies. If you have 2 players AoE bombing, they can hit 12. If you have 12 players AoE bombing, they can hit 72 enemies.
Seems fairly reasonable to me.
As long as they fix Dark Talons to bring it in line with the rest of these abilities (glad to hear that was an accident) then I'm okay with this.
It's not true because you need ressources like magicka/stamina to kill other players. And you will run out of this ressources with this cap bevore a significant number of enemies will go down. I guess, the ratio is ~1:2 and not 1:6.Meh. If I understand the math of this correctly, it means that you will never be able to beat a group more than 6 times your size.
If you have one player AoE bombing, he can hit 6 enemies. If you have 2 players AoE bombing, they can hit 12. If you have 12 players AoE bombing, they can hit 72 enemies.
Seems fairly reasonable to me.
Siege equipment can hit everything and target all areas if you know how/where to place them properly and which ones to use. Exception to this is highly elevated terrains but this only affects keep sieges. Learn how to use each different piece of siege equipment, use strategy, protect siege users if out in the open, use siege shield, etc etc. This is not only about character vs character. It's about strategy and tactics first of all. Run in the middle of a zerg to spam aoe hopping to kill every bad player that decides to not get outside your PBAOE range and snipe you to death is not something anyone should depend on. And since I see comments about DAoC, it was bad there as well. AOE mezz anyone? Uncapped AOE is a bad idea unless it has serious drawbacks. And siege engines is just that, uncapped AOE for loss of mobility. There must always be scissors for the paper, paper for the rock, rock for the scissors.
Who ever thinks they can blob up because of AOE max target limits you're absolutely wrong. You will be oneshot by emperors or 2-3 organized players using focused timed siege fire. We are doing it currently..imagine the amount of dead bodies if people decide to blob lol. This is how it's supposed to be. Stop crying about everything please and if you think you can blob now, go ahead please.. as long as you're not fighting for my alliance
Beshaba Tanthul, Leader of the Dark Moon PVP guild (EU Scourge AD)
Author of "Cyrodiil Alert" addon.
valkaneer2b14_ESO wrote: »Siege equipment can hit everything and target all areas if you know how/where to place them properly and which ones to use. Exception to this is highly elevated terrains but this only affects keep sieges. Learn how to use each different piece of siege equipment, use strategy, protect siege users if out in the open, use siege shield, etc etc. This is not only about character vs character. It's about strategy and tactics first of all. Run in the middle of a zerg to spam aoe hopping to kill every bad player that decides to not get outside your PBAOE range and snipe you to death is not something anyone should depend on. And since I see comments about DAoC, it was bad there as well. AOE mezz anyone? Uncapped AOE is a bad idea unless it has serious drawbacks. And siege engines is just that, uncapped AOE for loss of mobility. There must always be scissors for the paper, paper for the rock, rock for the scissors.
Who ever thinks they can blob up because of AOE max target limits you're absolutely wrong. You will be oneshot by emperors or 2-3 organized players using focused timed siege fire. We are doing it currently..imagine the amount of dead bodies if people decide to blob lol. This is how it's supposed to be. Stop crying about everything please and if you think you can blob now, go ahead please.. as long as you're not fighting for my alliance
Beshaba Tanthul, Leader of the Dark Moon PVP guild (EU Scourge AD)
Author of "Cyrodiil Alert" addon.
Strangly I dont remember how well seige equipment works inside of buildings or hallways.
Only way to stop a Zerg Style PvP with AOE caps is really to remove AOE healing, and a / Target
Meh. If I understand the math of this correctly, it means that you will never be able to beat a group more than 6 times your size.
If you have one player AoE bombing, he can hit 6 enemies. If you have 2 players AoE bombing, they can hit 12. If you have 12 players AoE bombing, they can hit 72 enemies.
Seems fairly reasonable to me.
As long as they fix Dark Talons to bring it in line with the rest of these abilities (glad to hear that was an accident) then I'm okay with this.
It's not true because you need ressources like magicka/stamina to kill other players. And you will run out of this ressources with this cap bevore a significant number of enemies will go down. I guess, the ratio is ~1:2 and not 1:6.Meh. If I understand the math of this correctly, it means that you will never be able to beat a group more than 6 times your size.
If you have one player AoE bombing, he can hit 6 enemies. If you have 2 players AoE bombing, they can hit 12. If you have 12 players AoE bombing, they can hit 72 enemies.
Seems fairly reasonable to me.
Greetings
Its time to look for another game, zos made a good game and dont know why. They are just walking to the wrong direction.
Camelot Unchained is the hope for pvp!
Btw, my 3 month sub is already canceled.
Meh. If I understand the math of this correctly, it means that you will never be able to beat a group more than 6 times your size.
If you have one player AoE bombing, he can hit 6 enemies. If you have 2 players AoE bombing, they can hit 12. If you have 12 players AoE bombing, they can hit 72 enemies.
Seems fairly reasonable to me.
As long as they fix Dark Talons to bring it in line with the rest of these abilities (glad to hear that was an accident) then I'm okay with this.
valkaneer2b14_ESO wrote: »Siege equipment can hit everything and target all areas if you know how/where to place them properly and which ones to use. Exception to this is highly elevated terrains but this only affects keep sieges. Learn how to use each different piece of siege equipment, use strategy, protect siege users if out in the open, use siege shield, etc etc. This is not only about character vs character. It's about strategy and tactics first of all. Run in the middle of a zerg to spam aoe hopping to kill every bad player that decides to not get outside your PBAOE range and snipe you to death is not something anyone should depend on. And since I see comments about DAoC, it was bad there as well. AOE mezz anyone? Uncapped AOE is a bad idea unless it has serious drawbacks. And siege engines is just that, uncapped AOE for loss of mobility. There must always be scissors for the paper, paper for the rock, rock for the scissors.
Who ever thinks they can blob up because of AOE max target limits you're absolutely wrong. You will be oneshot by emperors or 2-3 organized players using focused timed siege fire. We are doing it currently..imagine the amount of dead bodies if people decide to blob lol. This is how it's supposed to be. Stop crying about everything please and if you think you can blob now, go ahead please.. as long as you're not fighting for my alliance
Beshaba Tanthul, Leader of the Dark Moon PVP guild (EU Scourge AD)
Author of "Cyrodiil Alert" addon.
Strangly I dont remember how well seige equipment works inside of buildings or hallways.
Only way to stop a Zerg Style PvP with AOE caps is really to remove AOE healing, and a / Target
Scourge on EU is completely empty and AD dominated, last time I checked. Just sayin'.
valkaneer2b14_ESO wrote: »valkaneer2b14_ESO wrote: »Siege equipment can hit everything and target all areas if you know how/where to place them properly and which ones to use. Exception to this is highly elevated terrains but this only affects keep sieges. Learn how to use each different piece of siege equipment, use strategy, protect siege users if out in the open, use siege shield, etc etc. This is not only about character vs character. It's about strategy and tactics first of all. Run in the middle of a zerg to spam aoe hopping to kill every bad player that decides to not get outside your PBAOE range and snipe you to death is not something anyone should depend on. And since I see comments about DAoC, it was bad there as well. AOE mezz anyone? Uncapped AOE is a bad idea unless it has serious drawbacks. And siege engines is just that, uncapped AOE for loss of mobility. There must always be scissors for the paper, paper for the rock, rock for the scissors.
Who ever thinks they can blob up because of AOE max target limits you're absolutely wrong. You will be oneshot by emperors or 2-3 organized players using focused timed siege fire. We are doing it currently..imagine the amount of dead bodies if people decide to blob lol. This is how it's supposed to be. Stop crying about everything please and if you think you can blob now, go ahead please.. as long as you're not fighting for my alliance
Beshaba Tanthul, Leader of the Dark Moon PVP guild (EU Scourge AD)
Author of "Cyrodiil Alert" addon.
Strangly I dont remember how well seige equipment works inside of buildings or hallways.
Only way to stop a Zerg Style PvP with AOE caps is really to remove AOE healing, and a / Target
Scourge on EU is completely empty and AD dominated, last time I checked. Just sayin'.
What does that have to do with anything?
valkaneer2b14_ESO wrote: »Strangly I dont remember how well seige equipment works inside of buildings or hallways.
Only way to stop a Zerg Style PvP with AOE caps is really to remove AOE healing, and add / Target
As someone pointed out, any poll on here is based on a self-selecting population and any year 1 stats student learns a self-selecting population is statistically invalid from the outset.rendolpheb16_ESO wrote: »ESO was potentially a AvA niche for me, for the next upcoming years. But since I know your real intention and don't give a sh*t about what people are saying (90% poll that doesn't want AoE cap) you let some bitter taste in your game.
It's also a Very Good Thing MMOs aren't designed by the players, because God knows nothing would ever be agreed and the only thing most PVPers are interested in are easy wins and big damage nmbers.
A game is designed by a handful of people with a vision, and while they may tweak and twiddle based on observed FACTS, thankfully few changes are made as a result of endless PVPer QQing: sadly a few changes are made as a result of that, in the end they get reversed usually.
As a player you have the right to comment, as the designer ZOS have the right to ignore you if your view doesn't aline with their vision: and no, you don't have a right to know why.
I've seen some fatuous PVP QQ over the years on various game forums, but this thread probably takes the prize for the most fatuous due to the number who are suggesting people only bought it for capless AOE: LMAO, what a stupid idea.
valkaneer2b14_ESO wrote: »valkaneer2b14_ESO wrote: »Siege equipment can hit everything and target all areas if you know how/where to place them properly and which ones to use. Exception to this is highly elevated terrains but this only affects keep sieges. Learn how to use each different piece of siege equipment, use strategy, protect siege users if out in the open, use siege shield, etc etc. This is not only about character vs character. It's about strategy and tactics first of all. Run in the middle of a zerg to spam aoe hopping to kill every bad player that decides to not get outside your PBAOE range and snipe you to death is not something anyone should depend on. And since I see comments about DAoC, it was bad there as well. AOE mezz anyone? Uncapped AOE is a bad idea unless it has serious drawbacks. And siege engines is just that, uncapped AOE for loss of mobility. There must always be scissors for the paper, paper for the rock, rock for the scissors.
Who ever thinks they can blob up because of AOE max target limits you're absolutely wrong. You will be oneshot by emperors or 2-3 organized players using focused timed siege fire. We are doing it currently..imagine the amount of dead bodies if people decide to blob lol. This is how it's supposed to be. Stop crying about everything please and if you think you can blob now, go ahead please.. as long as you're not fighting for my alliance
Beshaba Tanthul, Leader of the Dark Moon PVP guild (EU Scourge AD)
Author of "Cyrodiil Alert" addon.
Strangly I dont remember how well seige equipment works inside of buildings or hallways.
Only way to stop a Zerg Style PvP with AOE caps is really to remove AOE healing, and a / Target
Scourge on EU is completely empty and AD dominated, last time I checked. Just sayin'.
What does that have to do with anything?
It has to do with people's credibility.
In general the amount of pure vitriol in this thread is saddening. As if Zenimax Online Studios is an enemy of ESO that has to be fought off by a small group of Protectors of ESO.rhubbert_ESO wrote: »I love hearing people throw out terms accusing ZOS of committing fraudulent business tactics... the ignorance is overwhelming
Lava_Croft wrote: »In general the amount of pure vitriol in this thread is saddening. As if Zenimax Online Studios is an enemy of ESO that has to be fought off by a small group of Protectors of ESO.rhubbert_ESO wrote: »I love hearing people throw out terms accusing ZOS of committing fraudulent business tactics... the ignorance is overwhelming
It's poisonous.
Yet this thread contains not a single statement that could be classified as fanboy-ish with regard to ZOS, yet the overwhelming foulness from some of the people against an AoE cap is pretty obvious.valkaneer2b14_ESO wrote: »As if the fan boy club that believes ZOS can do no wrong is not just as poisonous