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Templar The GOD Mode Class

  • Brasseurfb16_ESO
    Brasseurfb16_ESO
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    Honour the Dead's maicka restore only works if the target is at below 50% health after the heal. In other words it doesn't work.

    Honor of the Dead IS an emergency heal, what's the point to use it when your target is above 50% health? You got other tools for that.
    Rune Focus is good but not that good if you use Healing Ritual instead of Grand Healing, as it locks you in place wheras with Healing Ritual you want to remain mobile.

    I didn't speak about Healing Ritual in my post and nothing prevents you from using both Rune Focus with Grand Healing instead.
    Sorcerers can derive unparalleled mobility from magicka with Boundless Storm or Bolt Escape.

    And both of those mobility tools are useless when you get stuned by a boss and need STAMINA to stunbreak out of it. Also, Surge, Bolt Escape, Dark Exchange it becomes a lot of self utility. Where are your dmg abilities, control effects and Heals? Do you put those on your secondary weapon set and hope to get out of that AoE before you can get away from weapon switch hard cooldown? You must be realy quick, because usualy, you don't get the time to do all of that stuff before the AoE blows in your face.
  • ThatHappyCat
    ThatHappyCat
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    Honour the Dead's maicka restore only works if the target is at below 50% health after the heal. In other words it doesn't work.

    Honor of the Dead IS an emergency heal, what's the point to use it when your target is above 50% health? You got other tools for that.
    Rune Focus is good but not that good if you use Healing Ritual instead of Grand Healing, as it locks you in place wheras with Healing Ritual you want to remain mobile.

    I didn't speak about Healing Ritual in my post and nothing prevents you from using both Rune Focus with Grand Healing instead.
    Sorcerers can derive unparalleled mobility from magicka with Boundless Storm or Bolt Escape.

    And both of those mobility tools are useless when you get stuned by a boss and need STAMINA to stunbreak out of it. Also, Surge, Bolt Escape, Dark Exchange it becomes a lot of self utility. Where are your dmg abilities, control effects and Heals? Do you put those on your secondary weapon set and hope to get out of that AoE before you can get away from weapon switch hard cooldown? You must be realy quick, because usualy, you don't get the time to do all of that stuff before the AoE blows in your face.

    You misunderstand. It only works when your target is at 50% health or below AFTER you use Honour the Dead. As in, Honour the Dead must not heal them over 50% health. As it is Breath of Life >>> Honour the Dead.

    This is purely my opinion but Healing Ritual is, IMO, a better group heal than Grand Healing. It heals for much more (especially with passives), covers a larger area and is more magicka efficient. Yes there is the long cast time and the pbAoE aspect but both could be compensated for.

    Using Grand Healing for better "synergy" with Channelled Focus is, IMO, an overall loss. Personally I prefer Blessing of Restoration, the survivability boost not only applies to yourself but also to your allies; plus you don't have to stay in a small area. It is rather costly compared to Focus but overall it saves magicka by protecting the group. If you're selfish you could probably go for Unstoppable or whatever the Heavy Armour skill is.

    Not all bosses use CC, besides you were talking of dodging and sprinting out of AoEs. Should also point out that Dark Exchange doesn't drain all your stamina and you don't have to channel it for the full duration, so if you don't have other stamina using abilities it really shouldn't impact you more than a player who focuses on stamina abilities.
    Edited by ThatHappyCat on 13 April 2014 12:36
  • AlexDougherty
    AlexDougherty
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    Ok I have seen some posts about people complaining they find it hard to solo with this class. Let me solve all your problems with 2 easy steps.

    Put Sun lance (don't know the proper names but all good Templars will know what i'm taking about)
    And white fireball that hits up to 3 targets at the same time.

    Done your sorted with that you can take on the world now.

    oh yeah and have an oh *** heal in your hot bar as well. There you done.

    Every Templar I see has this build. Every single one. They shot the white fire ball that hits 3 targets that takes for at least 40% damage for all 3 and then they use sun lance to hit all 3 50% gone. and then do what ever to finish all of them off. All at the same time.

    1. Templars won't learn the game as fast as they should:
    They will learn the game, because Templars can still die if they play the game wrong. Those two abilities are the first abilities Templars learn, but they still learn others, like healing.
    2. There are Templars that are super smart.
    This is true for any class in any game, there are always those who calculate everything, and those like me who calculate nothing.
    The solution is simple bring those 2 moves in line with what everyone else has. i'm not saying there isn't other imbalances out there. there probably are. However this is the most obvious one in your game at the moment.

    Well......

    Thanks for you time. Good game though. I'm enjoying it.
    P.s what were you thinking with grand healing morph.
    you have a choice for 1 extra sec or 6 Mp for person healed. Jesus I have never seen such a waste of a skill point either way you go. 1 sec extra is nothing. 6 mp per person can be nothing but yeah I can see in large scale pvp can be insane. but really to avoid all this . Re-design the morphing said of that skill. Either make it 2 or 3 extra secs and come up with something else for the other option.

    The moves are not overpowered, and anyone who only uses two moves will stop playing soon enough. As for the healing, yeah not the best built skill tree.

    People believe what they either want to be true or what they are afraid is true!
    Wizard's first rule
    Passion rules reason
    Wizard's third rule
    Mind what people Do, not what they say, for actions betray a lie.
    Wizard's fifth rule
    Willfully turning aside from the truth is treason to one's self
    Wizard's tenth rule
  • Chirru
    Chirru
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    there and back again
    yes..nerf the class i do not like so my own class wins always
    and then..since you are at it....nerf any other class also...except my class
    and then every other class will cry to nerf my class also
    what a nerfy business this is

    I hope the developers have the sense not to do a SWTOR
    There they nerfed the Healer class (Sage) into oblivion altogether.

    I got a suggestion for you all... Nerf all classes until they are nerfed to dead and then everyone has something to cry about

    okay...this is a nerfy post altogether...i am truely nerfed and I hope you also.
  • Brasseurfb16_ESO
    Brasseurfb16_ESO
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    You misunderstand. It only works when your target is at 50% health or below AFTER you use Honour the Dead. As in, Honour the Dead must not heal them over 50% health. As it is Breath of Life >>> Honour the Dead.

    That would explain why I was seeing the Mana Regen extra bar when I was low lvl and now why I don't see it anymore. I always assumed it worked when I was Healing a target bellow 50% of his max health (tooltips in this game are very misleading...).

    It now makes no sense to me to pick Honor of the Dead sinds I always heal my allies at least above 90% of their health when they are low.

    Thanks for the information, need to respec!

  • Kraun
    Kraun
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    Crying nerf for the class that already has had the only nerf in the whole class range and a bad nerf at that, killing our only resource management passive to smithereens... Now you want the templar to be even less effective in anything? I guess OP is a bit mad not getting kill count in a public dungeon, where 25 people are attacking one and the same boss mob and he can only see the spear-thrust skill, because it's bright yellow.
  • Nox_Aeterna
    Nox_Aeterna
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    This line about every class can play every role is abused and only half true. In easy content sure you can heal on anything with a resto staff. Just like you can tank/dps with anything. But to say all classes are equal is absurd on it's face. All you have to do is look at the skills to see the difference in potential.

    Just because the content is so easy that you don't need the full potential of a class to master the content, doesn't mean all classes are equal.

    You can heal most dungeons right now without a dedicated healer. Most people are just too lazy to swap during combat to put mutagen on themselves. When you really need burst heals, when you need to heal up your entire group who is all at 20%, or your tank is about to take a dirtnap, you want a templar for that.

    A better example right now is pvp. Templars are the only viable dedicated healers there, because they are the only class that can heal through burst damage. Try going up against some of the better organized pvp guilds with your nightblade/sorcerer healers. It won't end well for you.

    I agree with you.

    It is quite clear that some classes are better in certain roles , BUT all classes are still remain viable.

    Anyway , we are talking about before the veteran 10 content , which will be the actual factor that will decide this.

    When there are many players at that point playing that content , then the balance will come.

    What matters the most is that the devs seem to want all classes to remain viable , which means even if there are problems now , they can fix it later.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • Zsymon
    Zsymon
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    I'm pretty sure the OP has only seen low to mid level pve Templars at work, which is easy for any class. At Veteran level things are very different. The Sorcerer puts out obscene amounts of damage and CC with dark Magic, and insane execution with Mages Fury, the Dragonknight burns huge groups of enemies to a crisp in seconds, and yeah I agree the Nightblade could use some help against groups of enemies, but in return they get insane single target damage. The Templar is by no means more powerful than the other professions, except in the healing role of course. But they aren't better DPSers nor are they better tanks, in fact they are worse at DPS compared to all three other classes, which incidentally was the OP's main gripe. Nightblades, Sorcerers and Dragonknights with the right builds, of which there are several to choose from for each class, simply do a lot more damage than Templars. Eclipse? All a player has to do to avoid it, is not cast any spell for four seconds.. that's a huge magicka waste for the Templar right there, players not understanding a skill mechanic is not a reason to nerf it.
    Edited by Zsymon on 13 April 2014 21:22
  • alterfenixeb17_ESO
    alterfenixeb17_ESO
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    thilog wrote: »
    thilog wrote: »
    Forget all the dps side for a sec.. templars are healers. The only healers. If you put everything into dps.. then you're just another melee. How exactly do you plan to heal your group or fellow players?

    Oh.. sorry.. I thought maybe you were a team player.

    I hope you are jking.

    If you trully think:

    1) Templars are the only healers in the game.

    2) Templars are usually healers.

    Then you should play more and understand how the game works and what builds players are using.

    I thought you were.. next you'll be suggesting that someone with skill in alchemy is a healer.. having a resto staff, does not make you a healer.. think your tank is going to be switching mid combat to heal a mage whilst he's trying to control everything else? I think not. But a templar can do that without even switchin to his resto staff, at the press of a button.
    You forget that you can have only 5 active abilities at once and templars are not 1 button friendly really. In fact to do good dps templar's may and possibly should all 5 buttons for that - dps. So yeah, if I want to start doing some heals that matter (as in start playing as a real healer) during the fight I usually have to switch to second weapon which would be... oh, yeah, restoration staff - with templar abilities used to strengthen what I get with this.

    Edited by alterfenixeb17_ESO on 13 April 2014 21:35
  • Chomag
    Chomag
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    Templar is the most fun to play at low level as they get all their fun attacks straight from the start. The other classes have to wait quite a bit.
  • Shaun98ca2
    Shaun98ca2
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    I think Honor the dead simply isn't working properly I don't believe they are expected to STAY under %50 health to get your mana back.....that's probably a bug where the system is doing a health check after the heal is applied.
  • Kyubi_3002b16_ESO
    Kyubi_3002b16_ESO
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    Im a nightblade MAIN team healer (yea main as I don't act as an assist)... I consider myself on par with Templars.

    Siphoning magic healing is perfectly able to heal the team just as well as Templar healing spells.. If anything one could run a full restoration staff bar and still ultimately be 100% viable as a healing build on equal level to Templar. I just happen to replace a few of my spells with siphoning healing ability instead so instead of the Templar heavy healing my party regenerate tons of health over time.

    On a single skill bar I got both the healing and the damage necessary to run about all encounter and situation
    Edited by Kyubi_3002b16_ESO on 14 April 2014 13:51
    One bow to darken the sun
    One bow to unite the clans
    One bow to conquer the world and in darkness drown it...

    - Prophecy of the tyranny of the sun
  • Xexpo
    Xexpo
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    Zsymon wrote: »
    I'm pretty sure the OP has only seen low to mid level pve Templars at work, which is easy for any class. At Veteran level things are very different. The Sorcerer puts out obscene amounts of damage and CC with dark Magic, and insane execution with Mages Fury, the Dragonknight burns huge groups of enemies to a crisp in seconds, and yeah I agree the Nightblade could use some help against groups of enemies, but in return they get insane single target damage. The Templar is by no means more powerful than the other professions, except in the healing role of course. ... players not understanding a skill mechanic is not a reason to nerf it.
    qft /thread
    Kiki Dickson ~~~ Dixmanian Devil ~~~ Cornelius Buckshank Jr.
    Histy-Fitz ~~~ Boozemer ~~~ Chace X'expo
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    Macro and Cheese NA/PC
  • dermottib14_ESO
    dermottib14_ESO
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    You got your arse handed to you, move on. Im sick if you whiners ruining every mmo in existance, turning it into a carebear love fest. I have a sorc and a nightblade and i have no problems with templars. Sometimes i lose, but most the time i win.
  • Brasseurfb16_ESO
    Brasseurfb16_ESO
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    Zsymon wrote: »
    I'm pretty sure the OP has only seen low to mid level pve Templars at work, which is easy for any class. At Veteran level things are very different. The Sorcerer puts out obscene amounts of damage and CC with dark Magic, and insane execution with Mages Fury, the Dragonknight burns huge groups of enemies to a crisp in seconds, and yeah I agree the Nightblade could use some help against groups of enemies, but in return they get insane single target damage.

    I think you are right about the damage part, Templars deal less damage overall compared to the other 3 classes but I also think they greatly advance the teams DPS with their unique utilities.

    - Power of the Light is a great exemple, it boost the power of your allies up to 10% and it store up dmg on a target until it blows up for massive dmg (I can't even imagine this power in future trials with groups of 12 players).

    - Blinding Flashes is also a great utility for your team, not only are 1/2 melee ennemies attacks going to miss your allies, it also going to set them out of balance increasing the dmg output of the next heavy attack and knocks the target down.

    - Eclipse is also unique on its own right, because it makes single target spell prety much unusable and it protects you and your allies from the caster. On the other hand it has the disadvantage to be a debuff and be affected by cleanse and immunities on bosses.

    - The Guardian also get some unique ways to restore stamina to his team with Restoring Aura and Spear Shard.

    - I would also like to mention Dark Flare, while it has a cast time, its damage is comparable to Cristal Shard and the debuffs done by this power are pretty good too. -40% Healing, +50 Weapon/Spell power for the next hit and while the ennemies affected are debuffed spellresistance is increased with Illuminate passive. That's a lot of utilities for a single power! :smile:

    To conclude, while I believe Templars are a bit weaker in a lot more aspects of the game, they do offer utilities that work great in teams and are overall a less selfish class to play. (not saying other classes don't offer team utilities too, just saying templar is the real Teamplayer!)
    Edited by Brasseurfb16_ESO on 14 April 2014 15:32
  • Nidwin
    Nidwin
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    Remembers me Eluminate (nothing personal bro) and what Liandel/Lednail thought of him. ;-)

    The funny aspect of TESO and how the classes work is that at some point every toon can fill a specific role and that's interesting when there's a lack of available healers.

    But once in RvR the healer is the Templar not because the other 3 classes are bad at healing but because that's the Templar's ultimate job.
    Nidwinqq Templar (healzzz) United Warhammer Vets
    Nidwinqq RR100 Magus till the end, R.I.P. Badlands
  • Koensol
    Koensol
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    Wow.. @Thilog I haven't seen a person make so many baseless assumptions since the prime of the BGS forums pre-launch. Really, the way you look into other people and know their expectations and the way you know the purpose of every class is astounding.
  • Anazasi
    Anazasi
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    I don't know if you are just confused or hating but low level Templars the dps seems to be scaled up a little too high. However, end game content seems to scaled appropriately. You wont be using 2 combos to kill anything as a Templar unless you are very well built for dps including divines and special armor and weapons with glyphs not to mention crit buffs. However, if you want to complain about dps you can easily choose other classes to beat on. Templars seem to be well balanced thus far.
  • Kyubi_3002b16_ESO
    Kyubi_3002b16_ESO
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    Siphon nightblade can heal just as well as a Templar and can deal the damage that any full healer cannot without wasting a single slot to a damaging spell.

    I easily see your pure healer Templar trying to survive around the pve zones with a full healing bar... good luck staffing all the mobs to death :blush: you will need it I guess at that point they waste a few skill point in a damaging line so to be able to deal damage to begin with.
    Edited by Kyubi_3002b16_ESO on 15 April 2014 12:36
    One bow to darken the sun
    One bow to unite the clans
    One bow to conquer the world and in darkness drown it...

    - Prophecy of the tyranny of the sun
  • Gallatea
    Gallatea
    Soul Shriven
    So you are a Nightblade and a vampire yet earlier you said nerf DKs and Templars...interesting logic there Kyubi, every class but yours? Keep thinking like that and others may believe such silly thoughts, oh wait.
  • Nidwin
    Nidwin
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    Siphon nightblade can heal just as well as a Templar and can deal the damage that any full healer cannot without wasting a single slot to a damaging spell.

    I easily see your pure healer Templar trying to survive around the pve zones with a full healing bar... good luck staffing all the mobs to death :blush: you will need it I guess at that point they waste a few skill point in a damaging line so to be able to deal damage to begin with.

    Nope.
    Your Nightblade will never reach the healing power of full specced Healing Templar.

    As for your 2nd paragraph you're only seeing the solo PVE game play here. Full heal specced Templars are not for solo purpose as they need tons of peeps to keep alive. It's a called a healer for a reason.
    ;-)

    Otherwise.
    1. Templar is the only one with thar cleanse. Probably a must to have in RvR for mid scale to large scale fights. And I'm not even mentioning the synergy with Purge.
    2. Templar healing tree has the strongest heals and DH while Rest Staff is heavily HOT based.
    3. Templar has the best healing Ulti, and by far.
    4. Except dupers it's going to be the Healing Templar that's going to rez thar peeps bro.

    and so on and so on.

    Can other toons heal?
    Yes and that's a good thing

    Is the Templar the best healer in game?
    Yes but that's also why he/she is called a Templar

    Can a Templar DPS?
    Yes, certainly a viable game play
    Nidwinqq Templar (healzzz) United Warhammer Vets
    Nidwinqq RR100 Magus till the end, R.I.P. Badlands
  • Koensol
    Koensol
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    @Nidwin Yea healing power is what this game is all about... *cough* What about mana regen capability? Sustain? Mobility? Utility? The class that has the highest (direct) healing isn't automatically the best or most effective. And while the Templar healing ultimate is good, I'd take bolstering darkness and soul siphon from NB over rite of passage any day of the week.
    Edited by Koensol on 15 April 2014 14:55
  • quthth_ESO
    thilog wrote: »
    ElSlayer wrote: »
    thilog wrote: »
    Forget all the dps side for a sec.. templars are healers.
    OP speaking about Ardent spear Templars and they are not.
    thilog wrote: »
    The only healers.
    Any class can be a healer with restoration staff.
    thilog wrote: »
    If you put everything into dps.. then you're just another melee.
    Ardent Spear Temlar with Bow is not melee.
    thilog wrote: »
    How exactly do you plan to heal your group or fellow players? Oh.. sorry.. I thought maybe you were a team player.
    There should be some proportion between healer and DD roles. I took DD role. What's wrong with that? I'm not working towards achieving team goals as DD?

    It seems like you have shattered perception of this game. 4 fails in one post.

    I could say the same of your post. You're choosing a healing class and trying to make them into a nuker who can heal himself.

    Using a resto staff is really more of an assist to a templar class, esp as it requires a button then a click in many cases or a button, aim, click.. which is annoying, if you're trying to manage damage control or healing of a group.

    The more time you spend thinking about what you're doing is less time to think about what's going on around you. That never helps the group.

    If you take the DD role.. I doubt you'll ever be in a group. tbh. As for spear, it's not really the op. Unless you're just standing still attacking the same spot along with 10 other players.. if that's your game you're welcome to it.

    What you're essentially trying to do is say it's pointless being a dragonknight, shadowblade or sorc, because you think a templar can be all of them. Good luck with that. And you think i have a shattered perception..

    Did you not read what he said? Or did you miss quote someone?

    The reason I ask is because your post makes no sense. If anything he was saying that all the other classes are valid as healers (Which they are).

    All he said was that the Templar has the option to be a DPS, a Tank, or a Healer if you spec into it, but all of the classes can do that. That is what makes this game so awesome if the flexibility it offers, your class is nothing more that 3 skills trees, the rest is up to you.

    Maybe have someone proof read your posts for coherency.
    Edited by quthth_ESO on 15 April 2014 15:39
  • quthth_ESO
    Nidwin wrote: »
    Siphon nightblade can heal just as well as a Templar and can deal the damage that any full healer cannot without wasting a single slot to a damaging spell.

    I easily see your pure healer Templar trying to survive around the pve zones with a full healing bar... good luck staffing all the mobs to death :blush: you will need it I guess at that point they waste a few skill point in a damaging line so to be able to deal damage to begin with.

    Nope.
    Your Nightblade will never reach the healing power of full specced Healing Templar.

    As for your 2nd paragraph you're only seeing the solo PVE game play here. Full heal specced Templars are not for solo purpose as they need tons of peeps to keep alive. It's a called a healer for a reason.
    ;-)

    Otherwise.
    1. Templar is the only one with thar cleanse. Probably a must to have in RvR for mid scale to large scale fights. And I'm not even mentioning the synergy with Purge.
    2. Templar healing tree has the strongest heals and DH while Rest Staff is heavily HOT based.
    3. Templar has the best healing Ulti, and by far.
    4. Except dupers it's going to be the Healing Templar that's going to rez thar peeps bro.

    and so on and so on.

    Can other toons heal?
    Yes and that's a good thing

    Is the Templar the best healer in game?
    Yes but that's also why he/she is called a Templar

    Can a Templar DPS?
    Yes, certainly a viable game play

    qft, well said.

  • Niminion
    Niminion
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    This entire thread is filled with subjective responses to a subject post. I see no facts or comparable numbers.

    Templars heal by being next to people that need healing.

    Resto staff aims heals in an area or direction.

    The only really different heals that Templars have is an instant direct heal that heals the lowest health target in range and a heal that costs ulti instead of magika. Does this make them the best healer?

    It might make certain situations easier but I don't think it pushes straight resto staff users out of the healing role.

    One thing that is certain is that Templars have the best rez in the game, Master Ritualist is certainly OP.
  • Chef420
    Chef420
    I wasn't going to say it, it may have been said. But in veteran content I'm sure many of your opinions will change. Its very easy to morph for aoe as templar and laugh your way through lvl 1-50. Veteran content is different, you will understand soon enough. Here is what i used in pve lvl 1-50 and wrecked. Blazing Spear, Reflective Light, Explosive Charge, Fiery Pulsar, Biting Jabs, Cresent Sweep. I now use Elemental Wall instead of Reflective Light... its better damage on more targets. On switch I use Restro with Hots, a Armor & Spell Res buff, backlash and honor of the dead.

    And just to put a little of my insight on this restoration staff vs the restoring light templar tree... Temp heals are largely Team based, Honor of the dead being the only decent self heal when low on health. A templar healer has better BURST heals, which is needed to be a a top notch healer. The over time heals on Restro are cheap, and easy to top off allies hp with, but by no means can reach the potential burst of a Templars heals. If you can understand the strength of BURST heals, you will then realize that using just a restro staff wont perform nearly as well. However a restro healer is a nice addition if you have a second bar that is undecided. I know the main templar healer will appreciate a little assistance here and there. It is true that a large portion of the restoring light tree needs the targets to be closer to the caster... Why would you *** off the healer and not be conscious of their range? You move as a unit. If your that guy who cant help but not be mindful of my range and be a pain in the but you can go ahead and learn your lesson the hard way.


    /the end
    Edited by Chef420 on 15 April 2014 18:57
  • Gallatea
    Gallatea
    Soul Shriven
    I wasn't going to say it, it may have been said. But in veteran content I'm sure many of your opinions will change. Its very easy to morph for aoe as templar and laugh your way through lvl 1-50. Veteran content is different, you will understand soon enough. Here is what i used in pve lvl 1-50 and wrecked. Blazing Spear, Reflective Light, Explosive Charge, Fiery Pulsar, Biting Jabs, Cresent Sweep. I now use Elemental Wall instead of Reflective Light... its better damage on more targets. On switch I use Restro with Hots, a Armor & Spell Res buff, backlash and honor of the dead.

    And just to put a little of my insight on this restoration staff vs the restoring light templar tree... Temp heals are largely Team based, Honor of the dead being the only decent self heal when low on health. A templar healer has better BURST heals, which is needed to be a a top notch healer. The over time heals on Restro are cheap, and easy to top off allies hp with, but by no means can reach the potential burst of a Templars heals. If you can understand the strength of BURST heals, you will then realize that using just a restro staff wont perform nearly as well. However a restro healer is a nice addition if you have a second bar that is undecided. I know the main templar healer will appreciate a little assistance here and there. It is true that a large portion of the restoring light tree needs the targets to be closer to the caster... Why would you *** off the healer and not be conscious of their range? You move as a unit. If your that guy who cant help but not be mindful of my range and be a pain in the but you can go ahead and learn your lesson the hard way.


    /the end

    I agree, a lot of these opinions are pre veteran content and most people want some kind of parasite relationship with templars only wanting them to heal. It should be more of a symbiont where they should be helping each other because here's a shocker most classes have supportive skills not just all DPS or all DPS and a taunt.
  • Drekor
    Drekor
    ✭✭
    Nidwin wrote: »
    Siphon nightblade can heal just as well as a Templar and can deal the damage that any full healer cannot without wasting a single slot to a damaging spell.

    I easily see your pure healer Templar trying to survive around the pve zones with a full healing bar... good luck staffing all the mobs to death :blush: you will need it I guess at that point they waste a few skill point in a damaging line so to be able to deal damage to begin with.

    Nope.
    Your Nightblade will never reach the healing power of full specced Healing Templar.

    As for your 2nd paragraph you're only seeing the solo PVE game play here. Full heal specced Templars are not for solo purpose as they need tons of peeps to keep alive. It's a called a healer for a reason.
    ;-)

    Otherwise.
    1. Templar is the only one with thar cleanse. Probably a must to have in RvR for mid scale to large scale fights. And I'm not even mentioning the synergy with Purge.
    2. Templar healing tree has the strongest heals and DH while Rest Staff is heavily HOT based.
    3. Templar has the best healing Ulti, and by far.
    4. Except dupers it's going to be the Healing Templar that's going to rez thar peeps bro.

    and so on and so on.

    Can other toons heal?
    Yes and that's a good thing

    Is the Templar the best healer in game?
    Yes but that's also why he/she is called a Templar

    Can a Templar DPS?
    Yes, certainly a viable game play
    Some incorrect stuff here...

    You are correct that NB cannot get anywhere near templar healing, we simply do nearly double what anyone else can.

    1) Anyone has access to cleanse from the support line.
    2) This is correct, templar heals are MASSIVE and they can crit, something restor staff abilities cannot do
    3) No the best "healing" ult is replenishing barrier, since it's instant and gives a massive shield for a good length of time and will restore ulti and magicka when it expires or is broken. The 6 seconds of channeling on PI drastically reduces your healing output comparatively.
    4) Correct... templars are better at res.

    As for templar DPS, it's the highest in the game thanks to backlash.
  • gothickaiserub17_ESO
    Wow people are terribly ignorant of the beautiful design of this game... All classes have a spec to fill all 3 roles, seriously look in to it. In fact as a Templar healer i only use 1 Templar move, and 3 resto staff, and the Templar move is the least used of the 4 i use for healing. Take a sorcerer with resto staff (boost with Surge spell, then add the PvP support line for negitive status removal) and you wouldn't need to have that last Templar heal and would be more mana efficient about it (now I still love my Templar for flavor reasons but by no means is it OP or the only healer)
  • Mercutio_Montague
    ok I think it's about time I responded. I waited to respond because I wanted to see this at higher level. I am now vet rank

    All these comments

    "I'm sure the OP is mid level"

    "i'm sure the OP has never played a Templar"

    I was just in a dungeon in the vet maps. Guess what same thing. Templar just runs up and owns the living day lights out of 3 mobs without breaking a sweat.

    It's just funny. That one sun lance move is just stupid. let's see you can shot and hit 3 mobs at the same time then totally own all 3 with high cone damage. Lol.

    Since it's not such a big deal. why do I see Every single Templar with these moves. They all have it on their bar at all times. Seen about 500 Templars at this point. if it's not OP why do every single one of them have it.

    There are some moves that I like to have in every build I make. Why because they give me a good edge. But when every Templar feels the need to have those moves in every build they make something is wrong.

    As a test Zenimax nerf those 2 moves and just watch how many Templars come out crying stating that their class is now unplayable.

    before you start screaming they should do the same thing to me. Sure let them. I use such a wide range of moves they'd have to nerf the game to actually get me to complain.


    Just watch the minute that gets nerfed Templars every where cry that they are unplayable.

    No need to flame just watch what happens when it gets nerfed.
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