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Templar The GOD Mode Class

  • Shaun98ca2
    Shaun98ca2
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    My Templar hasn't really had any mana issues. Restro Staff see's to that. I usually get out 3 Restro Staff heavy attacks before I actually have to use a heal again, and I heal solely with Breath of Life.
  • Anzer
    Anzer
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    @thilog Excellent trolling good sir, you get all my "LOL" for today. *hat tip*
    NA Server:

    Anzer - Nightblade Tank / Zander - Dragonknight Tank / Selvaria - Sorcerer Healer / Rozalin Black - Templar Healer
  • jmido8
    jmido8
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    zamiel wrote: »
    Templars are the second worst healers in this game, only DKs are more inefficient. Templar healing spells are extremely magicka hungry and templars have 0 skill to regain magicka besides pots. NBs can deal cool damage while healing and are more mag efficient, they are miles ahead of templars in usefulness. They are only surpassed by sorcs due to Dark Exchange where you can basically heal from two bars.

    Actually, every class has the Equilibrium ability available to them if they want it. For me, it gives me like 500 magicka and damages me for 200 hp. However, my main heal (which only costs 60% of the magicka I gain) will recover almost double that for myself while healing everyone else for the majority of their hp.

    Also, some fun facts about templars that people may not know. Templar heals can crit while resto staff spells cannot. Templar heals also passively boost effected teammates crit rate by 30% raising team dps. We have buffs that raise armor & spell resistance by 1200 while providing magicka regen. Our healing ult is an extremely powerful healing channel that restores over 2000 hp to every teammate over 6 seconds making it almost impossible to die while it's active, it's a fantastic ohsh** button. In addition, our "magicka hungry" heal spell that everyone talks about is actually just as expensive as the shield spell in the resto staff but multiple times more potent and powerful.

    This entire "templar healers suck because they're magicka hungry" just isn't true. Maybe it is at lower levels but I haven't had magicka problems forever. Equilibrium gives us practically infinite magicka and heal spam. There are also very powerful magicka regen set items you can equip. The one I currently use gives me back 600 magicka every minute. There's another set item at level 50 which gives you back 10% of your magicka every time you get hit.

    I don't need a resto staff to heal dungeons, it's super easy with just breath of life (our main templar heal). Instead, I make use of my stamina and medium armor build to dps with my bow. Without using equilibrium, I can spam breath of life 6 times before running out of magicka (although I sedomly have to use it that many times without having time to regen magicka).
    Edited by jmido8 on 12 April 2014 04:54
  • ThatHappyCat
    ThatHappyCat
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    jmido8 wrote: »
    Actually, every class has the Equilibrium ability available to them if they want it. For me, it gives me like 500 magicka and damages me for 200 hp...

    ... Templar heals also passively boost effected teammates crit rate by 30% raising team dps. We have buffs that raise armor & spell resistance by 1200 while providing magicka regen...

    The skill description on my Equilibrium has basically the opposite ratio: about 2 health to every magicka gained. What did you invest in to more than reverse that...?

    If you're talking about Mending it doesn't increase the crit chance of your allies, it increases the crit chance of the Restoring Light spell you just cast based on your target's health.

    The magicka provided by Channelled Focus is so tiny it isn't worth talking about. At most it gives you back the tiny magicka cost of the focus, provided you stand in it for its entire duration. Also did I mention the Focus is tiny and you pretty much couldn't move if you want to take advantage of it?

  • jmido8
    jmido8
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    Oh, guess you're right about equilibrium, I never really noticed because I just outheal the damage costs. I don't really use it much anyways because I don't need it. I can spam cast my main heal 6-7x before running magicka dry, and at that point i have my heal ult if I really need it so magicka really isn't a problem. I have equalibrium slotted on my 2nd hotbar just incase, but 1 main heal will practically full heal the entire team so things only get dangerous if teammates are derping around in boss aoe.

    Yeah, I know rune focus magicka regen isn't great but it does refund almost the entire cost of the skill giving you practically free +1200armor and resistance. I didn't know that about mending though, it said increases allies critical strike chance by 30%, the wording makes it sound like it boosts their crit rates. Either way, that just makes our heals all the more powerful because we have really high chances at critting a heal on low hp teammates to full heal them.

    Still, when it comes down to it, I'm level 50 and magicka isn't an issue. I can heal entire dungeons no problem without a resto staff and still dps and provide other utilities. Templars are really strong healers. I'm not saying other classes can't be good healers because I know they can, but people just don't seem to understand the power of a multitarget instant heal that can crit and pretty much full heal the team when compared to healing dots. It's not really that important yet but once harder content comes out, those kind of burst heals are going to shine.
    Edited by jmido8 on 12 April 2014 05:15
  • Shaun98ca2
    Shaun98ca2
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    jmido8 wrote: »
    Oh, guess you're right about equilibrium, I never really noticed because I just outheal the damage costs. I don't really use it much anyways because I don't need it. I can spam cast my main heal 6-7x before running magicka dry, and at that point i have my heal ult if I really need it so magicka really isn't a problem. I have it slotted on my 2nd hotbar just incase but 1 main heal will practically full heal the entire team so things only get dangerous if teammates are derping around in boss aoe.

    Yeah, I know rune focus magicka regen isn't great but it does refund almost the entire cost of the skill giving you practically free +1200armor and resistance. I didn't know that about mending though, it said increases allies critical strike chance by 30%, the wording makes it sound like it boosts their crit rates. Either way, that just makes our heals all the more powerful because we have really high chances at critting a heal on low hp teammates to full heal them.

    Still, when it comes down to it, I'm level 50 and magicka isn't an issue. I can heal entire dungeons no problem without a resto staff and still dps and provide other utilities. Templars are really strong healers.

    This is great news for some Templars cause this is HOW they want to play as main healers without the Restro Staff.

    Are you Main Healing without a Restro Staff a well known group or pugs. Well just basically are you able to heal pugs this way really.
  • ThatHappyCat
    ThatHappyCat
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    I find Rune Focus very disappointing. Like I said the area is tiny, and as a Templar healer you need to be mobile (as Healing Ritual is position-dependent). Also if an AoE is cast over your Focus you're going to have to move.

    The saving grace of the Focus is that it's dirt cheap. On the flip side that means Channelled Focus is useless because I really don't care about the tiny magicka cost of the Focus should I use it.

    Anyways, my preferred survivability spell is Blessing of Restoration. Despite it being slightly weaker, more costly and last a shorter duration, it has the benefit of not restricting you to a tiny circle; and it also can be applied to the group.
  • Jeddahwe
    Jeddahwe
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    I just came across this thread and the last 2 pages are all about healing...Is that the class 'strength'?
  • jmido8
    jmido8
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    Shaun98ca2 wrote: »
    jmido8 wrote: »
    Oh, guess you're right about equilibrium, I never really noticed because I just outheal the damage costs. I don't really use it much anyways because I don't need it. I can spam cast my main heal 6-7x before running magicka dry, and at that point i have my heal ult if I really need it so magicka really isn't a problem. I have it slotted on my 2nd hotbar just incase but 1 main heal will practically full heal the entire team so things only get dangerous if teammates are derping around in boss aoe.

    Yeah, I know rune focus magicka regen isn't great but it does refund almost the entire cost of the skill giving you practically free +1200armor and resistance. I didn't know that about mending though, it said increases allies critical strike chance by 30%, the wording makes it sound like it boosts their crit rates. Either way, that just makes our heals all the more powerful because we have really high chances at critting a heal on low hp teammates to full heal them.

    Still, when it comes down to it, I'm level 50 and magicka isn't an issue. I can heal entire dungeons no problem without a resto staff and still dps and provide other utilities. Templars are really strong healers.

    This is great news for some Templars cause this is HOW they want to play as main healers without the Restro Staff.

    Are you Main Healing without a Restro Staff a well known group or pugs. Well just basically are you able to heal pugs this way really.

    I usually run with my brother (a dk tank) and then get 2 random people, but I have done complete pugs as well without much problem. The higher level dungeon boss mechanics do get a little harder though and sometimes my teammates will derp around in super strong boss AoE. That's usually when I eat through my magicka and have to pop my ult to keep them alive. It usually turns out okay though. Even in pugs, we usually only have 1-2 wipes for the dungeon and it's usually because of stupid stuff like someone looting a chest while we're fighting.

    I do keep a resto staff as my 2nd weapon but I hardly use it. I usually just run around dps'ing with my bow and throw out breath of life when I need to. It's an awesome heal spell because it is long range and smart cast meaning you don't need to aim or position your teammates just right or anything.

    I don't have much of a solid build at the moment because I have been trying out lots of spells and weapons. I have 4 weapons at level 40+ and all my class skills at 45+. For dungeon healing, I prefer using the bow because I can keep an eye on my team's hp better while dps'ing and with a medium armor build and passives, I have 40-50% crit rate so I do some pretty good damage. I have tried dungeon healing with 2hander but I found myself getting caught up in all the action and forgetting about my teammates lol. I have weapon swap hotkeyed so I can fast swap and throw out rapid regen from the resto staff but that's all i use it for. I find it way too boring to use as a main weapon throughout the dungeon, I also feel useless using it because my dps sucks compared to using the bow or other weps.
    I find Rune Focus very disappointing. Like I said the area is tiny, and as a Templar healer you need to be mobile (as Healing Ritual is position-dependent). Also if an AoE is cast over your Focus you're going to have to move.

    The saving grace of the Focus is that it's dirt cheap. On the flip side that means Channelled Focus is useless because I really don't care about the tiny magicka cost of the Focus should I use it.

    Anyways, my preferred survivability spell is Blessing of Restoration. Despite it being slightly weaker, more costly and last a shorter duration, it has the benefit of not restricting you to a tiny circle; and it also can be applied to the group.

    Right, I mostly use rune focus for solo'ing or my own personal protection in dungeons. It's pretty hard to get teammates to stay on it because 1) radius isn't very big and 2) it isn't very noticeable, but like you said, it's dirt cheap and almost free with the morph.

    My only problem with Blessing of Protection is that it's another area of effect spell. It's just impossible to get all your teammates with a single cast so you usually have to cast it multiple times which gets costly, and the heal isn't near as strong as breath of life anyway which is smart cast. Also, I find resto staves boring :P
    Edited by jmido8 on 12 April 2014 05:46
  • Shaun98ca2
    Shaun98ca2
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    Jeddahwe wrote: »
    I just came across this thread and the last 2 pages are all about healing...Is that the class 'strength'?

    From whats being posted its certainly a strength. You have a guy main healing a dungeon without a Restro Staff which all other classes require for the most part.
  • Bloodlance
    Bloodlance
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    World 1st (majority) of classes were Sorcerers.

    Templar dps is one of the weakest ingame and on paper. ( follow tamriel foundry to get a clue ).

    The actual AoE farming was done in dungeons that have good spawn rate on mobs and with teams of 4 or more. people gather all mobs to one middle spot and then AoE them down and repeat = 4000-6000 exp in around 2min time = ding ding levelups.

    At this moment there is nothing OP in Templar, more or less the class needs a boost on the healing side as the class is way more less optimal in healing then resto staff is.

  • Shaun98ca2
    Shaun98ca2
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    Bloodlance wrote: »
    World 1st (majority) of classes were Sorcerers.

    Templar dps is one of the weakest ingame and on paper. ( follow tamriel foundry to get a clue ).

    The actual AoE farming was done in dungeons that have good spawn rate on mobs and with teams of 4 or more. people gather all mobs to one middle spot and then AoE them down and repeat = 4000-6000 exp in around 2min time = ding ding levelups.

    At this moment there is nothing OP in Templar, more or less the class needs a boost on the healing side as the class is way more less optimal in healing then resto staff is.

    I think your wrong. My Templar needs 1 healing spell Breath of Life and it is a healing beast. My Restro Staff helps me keep my Magicka up but at the same time I'm specced to wear one anyways. There is a another person on here Main Healing without a Restro Staff 50+ in pugs.

    Sorcerer cant do that. Your 3 second channel for endless Magicka is a waste I'd rather use that time with my Restro Staff's Heavy Attack, which is what a Sorcerer is suck with anyways.

    Sorcerers can heal but there in no way BETTER than a Templar.
  • ThatHappyCat
    ThatHappyCat
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    Shaun98ca2 wrote: »
    Bloodlance wrote: »
    World 1st (majority) of classes were Sorcerers.

    Templar dps is one of the weakest ingame and on paper. ( follow tamriel foundry to get a clue ).

    The actual AoE farming was done in dungeons that have good spawn rate on mobs and with teams of 4 or more. people gather all mobs to one middle spot and then AoE them down and repeat = 4000-6000 exp in around 2min time = ding ding levelups.

    At this moment there is nothing OP in Templar, more or less the class needs a boost on the healing side as the class is way more less optimal in healing then resto staff is.

    I think your wrong. My Templar needs 1 healing spell Breath of Life and it is a healing beast. My Restro Staff helps me keep my Magicka up but at the same time I'm specced to wear one anyways. There is a another person on here Main Healing without a Restro Staff 50+ in pugs.

    Sorcerer cant do that. Your 3 second channel for endless Magicka is a waste I'd rather use that time with my Restro Staff's Heavy Attack, which is what a Sorcerer is suck with anyways.

    Sorcerers can heal but there in no way BETTER than a Templar.

    Sorcerers have Surge to boost the output of their heals. Also Grand Healing stacks so with the infinite magicka of a Sorcerer they can spam it and get such a high HoT it's no different from burst healing.

  • Shaun98ca2
    Shaun98ca2
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    Yea but Templars don't need to do all that and can heal for damn near 50% of a targets health and 2 others for a 25% of their health at a overly reasonable cost.

    My Templar is wearing all heavy armor stated for Magicka. All level up points go into Stamina. I heal VERY well and use 1 heal Breath of Life. It heals 3 people with a ridiculous distance. Plus it has a chance to crit heal and heals for even more when people are very low on health with a higher chance for a crit heal.

    Sorcerers got nothing on that. Stat your grand healing all you want IF your group can stay still long enough and in the ring. I burst heal better and anywhere in a typical dungeon positioning be damned.
  • ThatHappyCat
    ThatHappyCat
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    I'm not sure if people aren't noticing this but Breath of Life is not really a 3 target heal, the two secondary targets receive half healing.

    As a Templar healer with light armour and Resto staff, I've run with quite a few Templar healers with heavy armour and no staff; and my experience is they generally can't keep up if I go DPS and let them main heal. They don't have the magicka management to heal non-stop like I could, and often leave party members on low health before they intervene.
    Edited by ThatHappyCat on 12 April 2014 07:53
  • Vaelie
    Vaelie
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    You're doing it wrong. They aren't the only healers. They can heal but they have other lines that have zero to do with healing. You play your way and others can play theirs.
    thilog wrote: »
    Forget all the dps side for a sec.. templars are healers. The only healers. If you put everything into dps.. then you're just another melee. How exactly do you plan to heal your group or fellow players?

    Oh.. sorry.. I thought maybe you were a team player.

  • rtx
    rtx
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    As lvl 6 nightblade I had troubles with killing more than 1 bandit from Frostredge camp. As lvl 4 templar I have easily killed everyone from Sea Drake camp/village. Then, I gained a lvl, morphed Puncturimg strike [or however is it called] and then slaughtered the camp 2 more times.
    Piercing javelin/sun fire + puncture + puncturing sweep = death.
  • Bloodlance
    Bloodlance
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    Comparisons should be done with lvl 50 toons only.
  • Bloodlance
    Bloodlance
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    Also to note is that restoration staff healers really do not need any other manaregen via quickslots/abilitys.

    Templars relying on Equilibrium = 1 used slot from abilityslots , restoration staff users do not have that as a MUST USE so they have 1 slot more to use to what ever.

  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    rtx wrote: »
    As lvl 6 nightblade I had troubles with killing more than 1 bandit from Frostredge camp. As lvl 4 templar I have easily killed everyone from Sea Drake camp/village. Then, I gained a lvl, morphed Puncturimg strike [or however is it called] and then slaughtered the camp 2 more times.
    Piercing javelin/sun fire + puncture + puncturing sweep = death.

    as a low level NB Funnel Health+Rapid strikes+Impale=death. Could easily do 2-3 mobs before things got interesting because you run out of mana/stamina. I think so many of these complaints come from low levels because having 1 skills/weapon set choice, can be the difference between having a having an easy time and a pain in the rear time.
  • Jeddahwe
    Jeddahwe
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    So let me get this right..other classes are just fine DPS wise but to heal need a staff...Templar lacks in DPS -your words not mine- but can heal without a staff meaning what? They can equip a DPS weapon and do what with it? DPS? errr Im missing the entire point of the argument :/
  • Shaun98ca2
    Shaun98ca2
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    I'm not sure if people aren't noticing this but Breath of Life is not really a 3 target heal, the two secondary targets receive half healing.

    As a Templar healer with light armour and Resto staff, I've run with quite a few Templar healers with heavy armour and no staff; and my experience is they generally can't keep up if I go DPS and let them main heal. They don't have the magicka management to heal non-stop like I could, and often leave party members on low health before they intervene.

    Well for a Templar the 2 secondary target heals is a bonus that quite usually works very well.

    As for leaving members low on health before they intervene Templar heals actually work BETTER that way in general due to higher crit capacity.

    Waiting for a targets health to get to 50% BEFORE you heal usually means other people are needing the heals as well making the cost much more worthy.

    The longer you wait to cast your heals instead of spamming the more Magicka you save. Leaving me more time to use my Restro Staff's Heavy attack.
  • ThatHappyCat
    ThatHappyCat
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    Shaun98ca2 wrote: »
    I'm not sure if people aren't noticing this but Breath of Life is not really a 3 target heal, the two secondary targets receive half healing.

    As a Templar healer with light armour and Resto staff, I've run with quite a few Templar healers with heavy armour and no staff; and my experience is they generally can't keep up if I go DPS and let them main heal. They don't have the magicka management to heal non-stop like I could, and often leave party members on low health before they intervene.

    Well for a Templar the 2 secondary target heals is a bonus that quite usually works very well.

    As for leaving members low on health before they intervene Templar heals actually work BETTER that way in general due to higher crit capacity.

    Waiting for a targets health to get to 50% BEFORE you heal usually means other people are needing the heals as well making the cost much more worthy.

    The longer you wait to cast your heals instead of spamming the more Magicka you save. Leaving me more time to use my Restro Staff's Heavy attack.

    You misunderstand. They frequently fail to heal party members who are near death (like 20 - 30%, although even 60 - 70% can be dangerous for a fragile DPS), which often subsequently ends in their death.

    Also you're using a Resto staff, I was talking of Templar healers who rely entirely on Restoring Light (and wearing heavy armour, presumably pursuing some kind of Paladin theme).

    Personally my primary healing spells are Mutagen and Extended Ritual. The combined HPS from the two is sufficient to keep everyone topped up about 70% of the time. If someone falls below 50% I use Honour the Dead (although the magicka restore doesn't work). Lingering Ritual generally only comes into play if the entire party is taking major damage and I have to spam it to keep everyone alive.
    Edited by ThatHappyCat on 12 April 2014 17:50
  • Shaun98ca2
    Shaun98ca2
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    Well there are other ways to get your Magicka back in combat other than Restro Staff. I use the Restro Staff cause its easier to get your Magicka back at lower levels. I plan on attempting a "Paladin" style character when my gear and enchantments permit later on. At higher levels 50+ options really start to open up.
  • Drekor
    Drekor
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    Veakoth wrote: »
    Singling out templar for their dps output is hilarious.
    I'm a vet 7 templar and i can tell you now the thoery crafted builds for templar dps aren't anything compared to dk and sorc ((mainly fire dk)mainly pulsar destro)

    I would really like to know what level you are and if your even in veteran yet.
    AoEing packs(aka destro pulsar builds) can be done by anyone to good effect.

    The real differential comes out in single target and in that nobody touches Templars because of backlash.
  • Beerzerker

    Vampire dont need a nerf we already pay for our power with the 50% fire weakness. Vampire spells deals damage but can only be casted ONCE per target not to mention it cannot be used on everything and MANY boss are immune to it. Dont even get me started on nerfing something vampire is perfectly fine where it is right now and if your pissed about the stun then BREAK out? they gave you a wonderfull mechanics to breaking stunlock go use it already.

    If you want nerf something go ahead and nerf DK and Templar damage but dont touch vampirism, the spec itself actualy would need a bugfix to its many effect as stage 4 simply doesnt work.

    [/quote]

    vamps definately need a look at. atleast for pvp. you wouldnt defend it so hard if it wasnt amazing.

  • nhisso
    nhisso
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    LOL "they won't learn the game the way they should". Elitists are ridiculous. The OP has NO clue what he's talking about. Take your weak, jealous-filled, insulting rhetoric to another game.
  • chrisub17_ESO104
    chrisub17_ESO104
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    This line about every class can play every role is abused and only half true. In easy content sure you can heal on anything with a resto staff. Just like you can tank/dps with anything. But to say all classes are equal is absurd on it's face. All you have to do is look at the skills to see the difference in potential.

    Just because the content is so easy that you don't need the full potential of a class to master the content, doesn't mean all classes are equal.

    You can heal most dungeons right now without a dedicated healer. Most people are just too lazy to swap during combat to put mutagen on themselves. When you really need burst heals, when you need to heal up your entire group who is all at 20%, or your tank is about to take a dirtnap, you want a templar for that.

    A better example right now is pvp. Templars are the only viable dedicated healers there, because they are the only class that can heal through burst damage. Try going up against some of the better organized pvp guilds with your nightblade/sorcerer healers. It won't end well for you.
  • Brasseurfb16_ESO
    Brasseurfb16_ESO
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    zamiel wrote: »
    Templars are the second worst healers in this game, only DKs are more inefficient. Templar healing spells are extremely magicka hungry and templars have 0 skill to regain magicka besides pots. NBs can deal cool damage while healing and are more mag efficient, they are miles ahead of templars in usefulness. They are only surpassed by sorcs due to Dark Exchange where you can basically heal from two bars.

    I'm going to disagree with you on that, Templar heals are indeed magicka hungry, but we do have a lot of ways to recover from the cost,

    for instance :
    - Honor of the Dead skill is capable to replenish 90% of its original cost if you use it on a low health target. Its basicaly a free heal every 8sec that puts a target from 10% back to 100%, most of the time.
    - Rune Focus is a very cheap spell that can turn your light armour Templar into a hideous tanking machine hiting armour soft caps and magical resist hardcaps and with the light armour cost reduction it gives you around 5/3 of its magicka cost back.
    - Cleansing Ritual is also costly, but again its an area of effect that grants almost as much health as Regeneration, but instead it heals everyone standing in your area (not just 2 people), it grants an extra 30% Healing to everyone standing inside of it and it offers a free extra heal and full cleanse with the synergy.

    Not to mention, Restoring light heals are affected by both Restoration Staff and Restoring light passive.

    So yes, Sorcerers and Nightblades might have greater sustained heals, because of surge and Funnel health, but they don't have the burst capability to make allies recover quickly from their mistakes like the Templar does.

    Finaly Sorcerers might have Darkexchange and Nightblades have Siphoning Attacks for magicka recovery, but both of those powers have drawbacks too.

    - A healer without Stamina is a dead healer if he can't dodge/sprint out of a AoE.
    - A Nightblade gives up a lot of sustained Healing by taking Siphoning attacks, while it is active, because it reduce your dmg output by a multiplicative value for ALL your abilities while both Restoration Staff heavy attack and Funnel Health healing values are derived from your dmg output. So its very counter productive to use it as a healer.

    So excuse me if I think your point, about Templars, isn't very credible.
  • ThatHappyCat
    ThatHappyCat
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    - Honor of the Dead skill is capable to replenish 90% of its original cost if you use it on a low health target. Its basicaly a free heal every 8sec that puts a target from 10% back to 100%, most of the time.
    - Rune Focus is a very cheap spell that can turn your light armour Templar into a hideous tanking machine hiting armour soft caps and magical resist hardcaps and with the light armour cost reduction it gives you around 5/3 of its magicka cost back.

    Finaly Sorcerers might have Darkexchange and Nightblades have Siphoning Attacks for magicka recovery, but both of those powers have drawbacks too.

    - A healer without Stamina is a dead healer if he can't dodge/sprint out of a AoE.

    Honour the Dead's maicka restore only works if the target is at below 50% health after the heal. In other words it doesn't work.

    Rune Focus is good but not that good if you use Healing Ritual instead of Grand Healing, as it locks you in place wheras with Healing Ritual you want to remain mobile.

    Sorcerers can derive unparalleled mobility from magicka with Boundless Storm or Bolt Escape.
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