Templars are the second worst healers in this game, only DKs are more inefficient. Templar healing spells are extremely magicka hungry and templars have 0 skill to regain magicka besides pots. NBs can deal cool damage while healing and are more mag efficient, they are miles ahead of templars in usefulness. They are only surpassed by sorcs due to Dark Exchange where you can basically heal from two bars.
Actually, every class has the Equilibrium ability available to them if they want it. For me, it gives me like 500 magicka and damages me for 200 hp...
... Templar heals also passively boost effected teammates crit rate by 30% raising team dps. We have buffs that raise armor & spell resistance by 1200 while providing magicka regen...
Oh, guess you're right about equilibrium, I never really noticed because I just outheal the damage costs. I don't really use it much anyways because I don't need it. I can spam cast my main heal 6-7x before running magicka dry, and at that point i have my heal ult if I really need it so magicka really isn't a problem. I have it slotted on my 2nd hotbar just incase but 1 main heal will practically full heal the entire team so things only get dangerous if teammates are derping around in boss aoe.
Yeah, I know rune focus magicka regen isn't great but it does refund almost the entire cost of the skill giving you practically free +1200armor and resistance. I didn't know that about mending though, it said increases allies critical strike chance by 30%, the wording makes it sound like it boosts their crit rates. Either way, that just makes our heals all the more powerful because we have really high chances at critting a heal on low hp teammates to full heal them.
Still, when it comes down to it, I'm level 50 and magicka isn't an issue. I can heal entire dungeons no problem without a resto staff and still dps and provide other utilities. Templars are really strong healers.
Shaun98ca2 wrote: »Oh, guess you're right about equilibrium, I never really noticed because I just outheal the damage costs. I don't really use it much anyways because I don't need it. I can spam cast my main heal 6-7x before running magicka dry, and at that point i have my heal ult if I really need it so magicka really isn't a problem. I have it slotted on my 2nd hotbar just incase but 1 main heal will practically full heal the entire team so things only get dangerous if teammates are derping around in boss aoe.
Yeah, I know rune focus magicka regen isn't great but it does refund almost the entire cost of the skill giving you practically free +1200armor and resistance. I didn't know that about mending though, it said increases allies critical strike chance by 30%, the wording makes it sound like it boosts their crit rates. Either way, that just makes our heals all the more powerful because we have really high chances at critting a heal on low hp teammates to full heal them.
Still, when it comes down to it, I'm level 50 and magicka isn't an issue. I can heal entire dungeons no problem without a resto staff and still dps and provide other utilities. Templars are really strong healers.
This is great news for some Templars cause this is HOW they want to play as main healers without the Restro Staff.
Are you Main Healing without a Restro Staff a well known group or pugs. Well just basically are you able to heal pugs this way really.
ThatHappyCat wrote: »I find Rune Focus very disappointing. Like I said the area is tiny, and as a Templar healer you need to be mobile (as Healing Ritual is position-dependent). Also if an AoE is cast over your Focus you're going to have to move.
The saving grace of the Focus is that it's dirt cheap. On the flip side that means Channelled Focus is useless because I really don't care about the tiny magicka cost of the Focus should I use it.
Anyways, my preferred survivability spell is Blessing of Restoration. Despite it being slightly weaker, more costly and last a shorter duration, it has the benefit of not restricting you to a tiny circle; and it also can be applied to the group.
Bloodlance wrote: »World 1st (majority) of classes were Sorcerers.
Templar dps is one of the weakest ingame and on paper. ( follow tamriel foundry to get a clue ).
The actual AoE farming was done in dungeons that have good spawn rate on mobs and with teams of 4 or more. people gather all mobs to one middle spot and then AoE them down and repeat = 4000-6000 exp in around 2min time = ding ding levelups.
At this moment there is nothing OP in Templar, more or less the class needs a boost on the healing side as the class is way more less optimal in healing then resto staff is.
Shaun98ca2 wrote: »Bloodlance wrote: »World 1st (majority) of classes were Sorcerers.
Templar dps is one of the weakest ingame and on paper. ( follow tamriel foundry to get a clue ).
The actual AoE farming was done in dungeons that have good spawn rate on mobs and with teams of 4 or more. people gather all mobs to one middle spot and then AoE them down and repeat = 4000-6000 exp in around 2min time = ding ding levelups.
At this moment there is nothing OP in Templar, more or less the class needs a boost on the healing side as the class is way more less optimal in healing then resto staff is.
I think your wrong. My Templar needs 1 healing spell Breath of Life and it is a healing beast. My Restro Staff helps me keep my Magicka up but at the same time I'm specced to wear one anyways. There is a another person on here Main Healing without a Restro Staff 50+ in pugs.
Sorcerer cant do that. Your 3 second channel for endless Magicka is a waste I'd rather use that time with my Restro Staff's Heavy Attack, which is what a Sorcerer is suck with anyways.
Sorcerers can heal but there in no way BETTER than a Templar.
Forget all the dps side for a sec.. templars are healers. The only healers. If you put everything into dps.. then you're just another melee. How exactly do you plan to heal your group or fellow players?
Oh.. sorry.. I thought maybe you were a team player.
As lvl 6 nightblade I had troubles with killing more than 1 bandit from Frostredge camp. As lvl 4 templar I have easily killed everyone from Sea Drake camp/village. Then, I gained a lvl, morphed Puncturimg strike [or however is it called] and then slaughtered the camp 2 more times.
Piercing javelin/sun fire + puncture + puncturing sweep = death.
ThatHappyCat wrote: »I'm not sure if people aren't noticing this but Breath of Life is not really a 3 target heal, the two secondary targets receive half healing.
As a Templar healer with light armour and Resto staff, I've run with quite a few Templar healers with heavy armour and no staff; and my experience is they generally can't keep up if I go DPS and let them main heal. They don't have the magicka management to heal non-stop like I could, and often leave party members on low health before they intervene.
Shaun98ca2 wrote: »ThatHappyCat wrote: »I'm not sure if people aren't noticing this but Breath of Life is not really a 3 target heal, the two secondary targets receive half healing.
As a Templar healer with light armour and Resto staff, I've run with quite a few Templar healers with heavy armour and no staff; and my experience is they generally can't keep up if I go DPS and let them main heal. They don't have the magicka management to heal non-stop like I could, and often leave party members on low health before they intervene.
Well for a Templar the 2 secondary target heals is a bonus that quite usually works very well.
As for leaving members low on health before they intervene Templar heals actually work BETTER that way in general due to higher crit capacity.
Waiting for a targets health to get to 50% BEFORE you heal usually means other people are needing the heals as well making the cost much more worthy.
The longer you wait to cast your heals instead of spamming the more Magicka you save. Leaving me more time to use my Restro Staff's Heavy attack.
AoEing packs(aka destro pulsar builds) can be done by anyone to good effect.Singling out templar for their dps output is hilarious.
I'm a vet 7 templar and i can tell you now the thoery crafted builds for templar dps aren't anything compared to dk and sorc ((mainly fire dk)mainly pulsar destro)
I would really like to know what level you are and if your even in veteran yet.
Templars are the second worst healers in this game, only DKs are more inefficient. Templar healing spells are extremely magicka hungry and templars have 0 skill to regain magicka besides pots. NBs can deal cool damage while healing and are more mag efficient, they are miles ahead of templars in usefulness. They are only surpassed by sorcs due to Dark Exchange where you can basically heal from two bars.
Brasseurfb16_ESO wrote: »- Honor of the Dead skill is capable to replenish 90% of its original cost if you use it on a low health target. Its basicaly a free heal every 8sec that puts a target from 10% back to 100%, most of the time.
- Rune Focus is a very cheap spell that can turn your light armour Templar into a hideous tanking machine hiting armour soft caps and magical resist hardcaps and with the light armour cost reduction it gives you around 5/3 of its magicka cost back.
Finaly Sorcerers might have Darkexchange and Nightblades have Siphoning Attacks for magicka recovery, but both of those powers have drawbacks too.
- A healer without Stamina is a dead healer if he can't dodge/sprint out of a AoE.