Elmojito1000eb17_ESO wrote: »Problem with mobs, is that there are only two skills that lock them down. Dark Talons and Eclipse- A dragon night skill and a sorcerer skill.
No other way to lock down mobs at all....
Elmojito1000eb17_ESO wrote: »Problem with mobs, is that there are only two skills that lock them down. Dark Talons and Eclipse- A dragon night skill and a sorcerer skill.
No other way to lock down mobs at all....
quietscribe wrote: »This is a general comment about the difficulty level for people who are not in a group.
Basically I have found that when on my own, it is super difficult or impossible to kill some mobs if they are either:
* 2 or more at the same time
* Named quest mob
Sometimes I can -just- take on two mobs, but other times, dead, over and over and over again. It has somewhat lessened now I have the Ultimate ability, but even so, that isn't always available, and it doesn't always keep me alive. This has been happening even if I am a couple of levels (or more) over the mobs in question.
I just don't feel that the power level is right for the game right now. I am not an inexperienced mmo or general gamer by any means, and if I am struggling, (read: closing the game often in frustration at repeated deaths) then you can be sure that newer gamers are certainly going to be. It isn't because I haven't tried different build types either, as I have with different sorcerer, and templar, and still death is most frequent.
I like a challenge, but this isn't so much a challenge as an insurmountable cliff most of the time, and that just isn't fun. In an mmo especially, it is a dangerous path to go down because players will just up and leave without renewing their subscription.
This isn't just a small dismissable issue, it is a problem that I face each time I log in. It is the struggle to stay engaged in gameplay when each time I want engage more than one enemy, I end up having to wait around for another player just to be on the safe side, or avoid those mobs completely, which certainly isn't helping me level my character.
expectation problem !!!
This is an MMO of Elder Scrolls series, wich mens you rarely should fight more than 2 enemies at a time
stylernaku wrote: »[snip]
Censorious wrote: »Having to re-spec for fights is just plain silly design.
Right now at lvl 33 I'm facing a lvl 32 boss that I can't beat. I know why - his mechanic is to send out melee adds in groups. I need heavy armour and AoE to stop them.
But that's not my normal play style. It's not the spec I want for Cyrodiil. I particularly don't want to waste skill points on abilities I'll only use once in a blue moon if ever again.
The worst of it is, you get blocked by these encounters and can't progress your character until it's been cleared.
lordrichter wrote: »You are expected to tune your character to the obstacle you encounter, not the other way around. If that means different armor, or a different weapon, or a different skill, then take the time to do that.
"lordrichter wrote:In your attack on Mannimarco and at the Orrery, you did exactly as you needed to do. You adjusted your tactics to the situation at hand. You did not depend upon the uberness of the character to win the day.
lordrichter wrote: »As for Frost Trolls... I will have to get back to you. My templar has not encountered any yet.
GhostlyEnigma wrote: »Ok normally I don't post on a games forum but after seeing all the posts here I feel I must speak up. I'm sorry but to them that are saying the game is "to hard solo" no it is NOT it is in fact just right yes you have to think about how you are going to take on a boss or group of mobs this is good its something that has been missing in MMO's for some time now. If you can't handle having to think ahead, prepare for a fight, or work up a different way to take on a fight then I'm sorry but ESO most likely is not the game for you there are plenty of MMO's out there that are made just for players like you how ever.