Wait until more people get to the Hadran fight. That's a 2 on 1 vs an Assassination Nightblade with a pocket healer who's quick on the draw. He kicked my butt twice and I was about to retool when another player showed up and evened the odds -- at least its in an open world space.
AlchemyDevil wrote: »I believe that those who have stated "Learn 2 Play" are merely pointing out that it is you the minority that has to change your way of thinking if you wish to succeed in this game. You cannot use the same 10 spells and 2 Ultimate's for every single situation (well some can but, but obviously if you are having difficulty it is something that I suggest you may need to look at). You must learn to use tactics and prepare a plan of attack that will change with certain variables in the game itself (mob type, number of mobs, mob immunity to certain CC effects).
Your cries have won. I really thought we had a stronger voice and reason.
Well here goes the Doshia nerf. *le sigh*
Good, experienced MMO players understand this encounter was way overtuned for its level. A few pseudo elites will protest but only because they think it makes them look special, not because it's logical.
The key is to know when to block when to dodge (roll) and when to deal damage.
Well a few weeks have passed and time has gone by, I have to say that the early game is way more difficult than the middle and endgame in my opinion. Especially on a tank since you have no advantages over anyone but you do a lot less damage.
Later on you gain incredible passives and actives to both give you time or DPS away the enemies HP. I am unaware about how DPS classes or healers work but tanks at least have hard times in the beginning in my opinion but they get a lot better given time.