Well if you could beat this at level eight without being stam starved, hats off to you. I could not. It's not that I didn't know what to expect or what to do, I just didn't have the resources for it.
If the bare minimum allotted "risk" is removed from this game, I'm as good as gone. I don't have time for anything that has zero risk. I'm here to play a game, not just run on a virtual treadmill for no reason whatsoever.
The solo play is not that difficult. I would say it is appropriately challenging and requires you to question your build, of which you have many builds to choose from. You're not even restricted to an armor type.
The original post was stating the 'entire game' was too difficult, that simply fighting "two enemies" was overly challenging. Be it overland mobs, or a boss. This simply isn't the case. If you want to talk specifics and say "this particular quest needs to be tuned", then I don't care. As long as it doesn't impact the overall game, which I see as being "just challenging enough".So you think all the solo quests are tuned just right? Given a level eight's resources and tool kit you think the mechanics in, say, Dosha are appropriate for that level? Really??
No one is asking for risk to be taken out of the game. What players want is consistency.
strelnikov wrote: »I do believe it is possible to ask for help though. I am at my level 30 main quest. I am a bosmer nightblade and for some reason. can get close but Not quite close enough to finishing that quest.
I will ask for help today and maybe someone will come with me to coldharbor to finish it.
That they allow this is amazing and I love it. IF not I will just wait a few levels.
So far I am very impressed with the game. If someone asks for help, I will do what I can unless I am too low.
Shaun98ca2 wrote: »So we have to groups. Ones that cant find any difficulty what so ever. Versus others stating Doshia and other forced solo content is mind boggling different from the rest of the game.
Is there ANY way the people that don't find the game difficult can understand there is a group of people on the difficulty curve that telling them to learn 2 play DOESNT apply and that MAYBE even though you couldn't see it that certain content just simply isn't tuned properly??
Having to overlevel a boss that your forced to solo obviously isn't balanced. Just cause you didn't have to do it or see it just means this really doesn't apply to you....you were never going to find the game challenging and for the rest...well from this point the game can ONLY be worse if the content continues like this.