Zershar_Vemod wrote: »Solo play is beyond easy.*****
- Use tactics******
- Make sure you are geared up
- Know your build / class
- Know how to time your attacks
As far as I'm concerned in this you've nailed my feelings exactly (and I'll be giving DS2 a try soon enough). Maybe, just maybe, ZO is helping to ruin the MMO genre for me?Dark_Dread wrote: »I don't think a lot of you people realize that Elder Scrolls has never been about difficulty. Hell, even the later games matched everything to your level so you can handle every encounter.
This "challenging" content will only feel like Dark Souls Online (hard mode) to a lot of the Elder Scrolls fan base, detracting from the Elder Scrolls feel. And I think that is one of the major issues here, people are expecting it to have a better (easier) difficulty curve than it has.
And I will admit, this game is a lot more challenging than most MMO's out there. Now I know a lot of changes had to be made to transition the license from a single player to massively multiplayer but it seems to lose its essence when you suddenly have to deal with increased difficulty (sometimes down right cheap) instead of just concentrating on exploration and story like previous Elder Scrolls tittles.
Yes, with S & B it is tough at times with two or more for me too but one curious tactic that seems to help is to never focus on both opponents back and forth. Focus on one at a time until dead and then move to the second. Anyway, sometimes this helps. I suspect this build will be resulting in some sort of AoE to develop too.Eats-the-Cheddar wrote: »I struggled at first. I'm playing a DPS sorcerer and found myself getting into trouble with 2+ enemies at a time. The sad thing is that a character of my class with my particular skill set should have no problem whatsoever. In the end, I had to admit that I just plain-old didn't know how to play the game. It's become one of my favorite things about ESO - it is deceptive. Things look straightforward, but you do need to think before you play. Stick with it and you will be rewarded!
Interesting... Does the 'Doshia' (sp?) and 'Rites of the Queen' fall under this main story line? I noticed that both of these are solo dungeons but the quests aren't listed under the 'main story line' category that some other quests are listed under later? Hopefully I'll have better success with my PC this time around so I can come back to both of these quests when I'm at least 5 levels above them.
Are you f-ing serious? Where is the indication of this? I've been trying to get past this snake off and on for a couple weeks now and watched some YouTube and discussions and nothing has mentioned that you can and need to group.
No..no.. Not my point--sorry. I thought from YouTube and every other discussion on this that Rites of the Queen dungeon to kill Norion is SOLO ONLY. Now if one waited at the entrance and joined a party then I've just pitifully mislead myself. Just imagine all the things I'm not soaking up about the game?
Either the Shadow skill is totally broken (too bad for NBs) or there is something real simple I'm doing wrong with it too.
No, the only solo-restricted content is Main Quest, Fighters Guild, and Mages Guild.
I think you are describing areas on the map depicted with a black skull and crossbones? I have already marked these as off-limits to my Solo PvE PC.
Ghanima_Atreides wrote: »
No, the only solo-restricted content is Main Quest, Fighters Guild, and Mages Guild.
Nope, Rites of the Queen is solo-only (unless some patch has changed it since), my friend and I were grouped when we did it and we got separated for that part of the quest. Another is the Mind of Madness, Sheogorath's trials (AD quest), also solo, for some incomprehensible reason....
Ghanima_Atreides wrote: »
No, the only solo-restricted content is Main Quest, Fighters Guild, and Mages Guild.
Nope, Rites of the Queen is solo-only (unless some patch has changed it since), my friend and I were grouped when we did it and we got separated for that part of the quest. Another is the Mind of Madness, Sheogorath's trials (AD quest), also solo, for some incomprehensible reason....
It might be solo, I don't know. But a fellow I was grouped up with got put into a separate instance on a quest when we got to the boss. I thought it might be solo, but decided to try to use the travel to player function (he was leader). It put us into the same instance together to fight the boss. Might not work on that quest, just thought I would mention.