If a NB hides then strikes and then hides again to get away what good is done if your opponent heals? Your now back where you start.
How do you get away from your foe if you use a bow with the foe quickly closing the distance--you're in melee with a bow soon enough?
On the other hand could a solo NB reach lvl 50 melee with a 2H sword?
quietscribe wrote: »This is a general comment about the difficulty level for people who are not in a group.
Basically I have found that when on my own, it is super difficult or impossible to kill some mobs if they are either:
* 2 or more at the same time
* Named quest mob
Sometimes I can -just- take on two mobs, but other times, dead, over and over and over again. It has somewhat lessened now I have the Ultimate ability, but even so, that isn't always available, and it doesn't always keep me alive. This has been happening even if I am a couple of levels (or more) over the mobs in question.
I just don't feel that the power level is right for the game right now. I am not an inexperienced mmo or general gamer by any means, and if I am struggling, (read: closing the game often in frustration at repeated deaths) then you can be sure that newer gamers are certainly going to be. It isn't because I haven't tried different build types either, as I have with different sorcerer, and templar, and still death is most frequent.
I like a challenge, but this isn't so much a challenge as an insurmountable cliff most of the time, and that just isn't fun. In an mmo especially, it is a dangerous path to go down because players will just up and leave without renewing their subscription.
This isn't just a small dismissable issue, it is a problem that I face each time I log in. It is the struggle to stay engaged in gameplay when each time I want engage more than one enemy, I end up having to wait around for another player just to be on the safe side, or avoid those mobs completely, which certainly isn't helping me level my character.
Nox_Aeterna wrote: »This is a ES game.
Having the option to play solo without forcing folks into solo-only play should ALWAYS remain a path to the top.
atreyuu2003b14_ESO wrote: »While I find that with knowledge and effort, I can kill any boss I have encountered, I still completely understand the difficulty-issue for casual players. Some of you gaming dweebs are treating people like you're above them, and you may be ... in your world of 24 hour gaming.
But some players aren't that well-equipped to tackle HARD difficulty when faced with a game like Elder Scrolls Online. So, please, ease up on your gaming cohorts, especially the newbies. Unfortunately, I believe they won't be around for long, since it takes a lot of skill and planning to level up in this game, and the frustration level is much higher than the payoff.
Zershar_Vemod wrote: »Solo play is beyond easy.
- Use tactics
- Make sure you are geared up
- Know your build / class
- Know how to time your attacks
[snip]
vince131nub18_ESO wrote: »PVE isnt ment for single targeting thats why just about every skill tree has an aoe and\or some form of CC
vince131nub18_ESO wrote: »PVE isnt ment for single targeting thats why just about every skill tree has an aoe and\or some form of CC
In that case all abilities should start behaving as AoE. An old example is Age of Conan and the newest (and most successful imo) is Guild Wars 2. Even the fireballs there have splash effect. Two handed swords slash everything within their range.
As another example, in WoW, most abilities are single target. In SWTOR, there are linked groups of mobs, but all of them (in most cases) constitute a "strong" enemy divided in 3-4 parts (weaker enemies). And that is handled easier.
Besides, ESO is not a game where you can tab/target your mob group and have precise actions (like cc or interrupts) while on the move. You have to maintain target view in order to do so.
Doshia is the boss of a Fighters' Guild quest, and the Queen storyline is not enjoyed by our Ebonheart and Covenant compatriots so it cannot be the main questline (since it must be shared by all alliances). The main questlines usually involve the Prophet, Coldharbor, and the Harborage and the player character is called 'Vestige'.Interesting... Does the 'Doshia' (sp?) and 'Rites of the Queen' fall under this main story line? I noticed that both of these are solo dungeons but the quests aren't listed under the 'main story line' category that some other quests are listed under later? Hopefully I'll have better success with my PC this time around so I can come back to both of these quests when I'm at least 5 levels above them.
Most likely you would do better with others in Cyrodiil but more likely and significant is that although you are artificially levelled to 50 you don't enjoy all the perks that you would have were you a natural 50.sheenajpowell wrote: »However, I still keep getting slaughtered regularly in Cyrodil, mainly because there are so few players to team up with and so many hazards even if you stick to scouting missions.