manukartofanu wrote: »Interpreting the requests to fix bugs as demands for less content is quite a stretch, to say the least.
spartaxoxo wrote: »
No. Not really. Many of these posts volunteered content as tribute unprompted by the developers and openly stated they'd rather have bug fixes than content. When they first announced they were cutting the content, a lot of us who said this was bad and bug fixing should be happening simultaneously were disagreed with and people said they'd rather have a more polished game than new content.
So, I think there was a pretty clear demand for devs to stop making so much new content and focus on fixing performance.
Yep, agreed, ESO is simply an inclusive game. One of the many reasons why I've enjoyed playing it for so many years. It's too bad that long-standing issues have been neglected for as long as they have been. I unfortunately don't have much hope that they'll improve at this point in the game's lifespan.
Well, what companion were you referring to, then, when you said "'A companion designer wouldn't be able to code to solve disconnection issues' true, and that's why it's not a dev incapability issue but a company resources allocation issue - that's the whole point"? I'm not the one who originally brought up the companion, by the way. That was ragnarok6644b14_ESO.
ANYHOW, have a good day as well, fellow gamer.
spartaxoxo wrote: »
No. Not really. Many of these posts volunteered content as tribute unprompted by the developers and openly stated they'd rather have bug fixes than content. When they first announced they were cutting the content, a lot of us who said this was bad and bug fixing should be happening simultaneously were disagreed with and people said they'd rather have a more polished game than new content.
So, I think there was a pretty clear demand for devs to stop making so much new content and focus on fixing performance.
I think what you miss by dismissing those critiques is that, usually, when players point to those "modern audience" pain points what they really mean is:
JiubLeRepenti wrote: »Thing is, global perf were not improved. At all. How many people keep complaining about servs performances and other related stuff?
MISTFORMBZZZ wrote: »
spartaxoxo wrote: »
It's received a lot of fixes but obviously still has a long way to go. Performance IS bad. But it was never bad because they were releasing content. It was bad because the issues were either not prioritized or they don't know how to fix it. Because they had clearly been trying all sorts of things that didn't work. That's how we ended up with new servers, no procs for years, etc.
JiubLeRepenti wrote: »As I mentioned earlier, I think 90% of QOL/performance problems won’t be solved because of the game engine (and, gosh, I’ll keep those words to myself), which impacts server performance. I’m afraid ZOS will never try to fix that. It would cost too much money, and after 10 years, I’m not sure they see themselves spending that much on it.
With a growing lack of story content, and my favorite franchise FINALLY getting a new release at the end of October, I'm not sure how often I'll be logging into ESO after that. I guess we'll see. Whether ESO is around for another two years or ten, it's been a great game, a great ride, and it will always have a special place in my heart because of it.
JiubLeRepenti wrote: »
Google Trends figures are very interesting.
I agree, but beyond that, what matters is the result.
I mean... ESO has made 2 billion dollars in ten years. It makes 15 million per month. Like in any other MMO, whales are spending a lot on this game. I personally spent €5,000 on it. I’ve preordered each chapter since Morrowind. But in the end, when I see the overall state of the game, I just wonder how it is maintained and how ZOS is spending its time and money on it.
So yeah, we can try to find reasons, causes, or even excuses. But what amazes me is how some people (I’m definitely not targeting you or anyone) keep their eyes wide shut about the current situation the game is facing.
I’ve said it tons of times: I LOVE ESO. I’ve spent thousands of hours in it. But like many others, I can see the overall trend the game is facing, and it scares me. I don’t see any firm, strong reaction from ZOS. Again, maybe they are doing their very best given the situation. But once again, the only thing that matters is the result.
As I mentioned earlier, I think 90% of QOL/performance problems won’t be solved because of the game engine (and, gosh, I’ll keep those words to myself), which impacts server performance. I’m afraid ZOS will never try to fix that. It would cost too much money, and after 10 years, I’m not sure they see themselves spending that much on it.
We should perhaps ask ourselves "what will make me excited to game ESO again?". Well if there were some vast story improvements that would be a start. Also if they stopped with this "one year" story mode, it doesn't work anymore.
When I see gamers clutching their pearls over “modern audiences,” I just roll my eyes, ignore them, and carry on my merry way. I highly doubt any of the perceived “issues” created by “modern audiences” are driving people away from this game. The likeliest culprits are, in no particular order:
- Performance issues
- Lack of meaningful content updates
- Over-nerfing of sets and/or abilities
Performance issues are about to drive me away from the game, for sure. Already looking into replacement MMOs, even thinking of returning to Warframe.
Not interested in crossplay on PC. If it happens, I'm sure it will require giving up my addons. At that point I cancel four annual subs and go back to Skyrim.
I would like to see them write something more complex and less foreseeable. A story might be entertainingly written, but it's not really exciting if one can very well estimate what will happen anyway.
Also, rarely something dramatic happens in these stories. No bigger destruction, no one dying (or only people dying who never had any big character development or interaction with the player character, so there is no emotional connection).
I wish ZOS would be more daring. The last story would have been a wonderful chance to show us alternative versions of Tamriel within story quests, how places changed because there was a different outcome of a war, or some different decision in history. They could have even included Dwemer and Akaviri, for example. Maybe just letting us have a short glimpse, without the possibility to ask many questions (it's not like we never saw a Dwemer npc before, after all; TES 3 had 2, 1 of them being a ghost). The only "alternative universe" thing they showed us were variants of Ithelia, but, honestly, while it was nice, that was much less interesting than actually seeing a changed world. Because the average players probably feel emotionally closer to the places they know than to a new character that was just introduced. At least I know that seeing even the shortest scene of a Vvardenfell town with a mixed population of both Chimer and Dwemer would have been more fascinating to me.
The entire end game community is filled with sunk cost players who just play through the frustration. I don't see how you revitalise it without upping the reward value by orders of magnitude, which would involve taking crown crate items, which zos will never do.
What is meant by "modern audience"?
When I see gamers clutching their pearls over “modern audiences,” I just roll my eyes, ignore them, and carry on my merry way. I highly doubt any of the perceived “issues” created by “modern audiences” are driving people away from this game.
spartaxoxo wrote: »
It's easy to dismiss because it's scapegoating and double standards at best, and hateful at worst. Some of the games catching heat over this aren't even released yet, so no, it's not just about gameplay either.
Edit: Look at the double standard with Azandar/Sharp and Tanlorin, for example.
MISTFORMBZZZ wrote: »
They honestly just need crossplay betwen the consoles and crossplay betwen the pc's.
Merge the servers.
Add campaigns/ instances.
Make megaservers.
Long term there is no way arround cross play
There were players willing to trade content for bug fixes on the scale of entire DLCs.
If they merge the pc servers, what happens to my four accounts, which I play on BOTH servers? Sorry. Not in favor.
It won't be "just nothing". It will at that point be likely that I will have to see accounts merged and delete characters. At which juncture I'll just go play something else.
I don't care if you get your console servers merged. Just leave pc servers alone.
It won't be "just nothing". It will at that point be likely that I will have to see accounts merged and delete characters. At which juncture I'll just go play something else.
They'd probably ask you to change the username for any accounts that conflicted. I doubt they'd delete characters. I also doubt they'll do crossplay, but I could be wrong.
Theist_VII wrote: »After playing Throne and Liberty, it’s so easy to see what ESO’s Game Director would need to do in order to keep the game relevant, but it’s too late.
Zenimax had until the latest round of new MMOs to innovate and they sat on their hands.
Now we’ve got great story, great gameplay, great personalization, and huge open-world PvP the likes of vanilla Cyrodiil… all from a different game.
Did I mention it’s full Crossplay?