manukartofanu wrote: »Interpreting the requests to fix bugs as demands for less content is quite a stretch, to say the least.
spartaxoxo wrote: »manukartofanu wrote: »Interpreting the requests to fix bugs as demands for less content is quite a stretch, to say the least.
No. Not really. Many of these posts volunteered content as tribute unprompted by the developers and openly stated they'd rather have bug fixes than content. When they first announced they were cutting the content, a lot of us who said this was bad and bug fixing should be happening simultaneously were disagreed with and people said they'd rather have a more polished game than new content.
So, I think there was a pretty clear demand for devs to stop making so much new content and focus on fixing performance.
TechMaybeHic wrote: »I play since 2015... it feels more and more like the game is getting modern audienced so yeah not gonna stay here much longer.
IMO this is part of the problem, something that has hurt and drained my passion, but ESO is not the only game to suffer this - that's the reason I'm recently redirecting my gaming investments more toward old titles and fewer new ones.
Hope to see a shift but seems unlikely. Too many people ready to die on a hill not really worth it.
What is meant by "modern audience"?
When I see gamers clutching their pearls over “modern audiences,” I just roll my eyes, ignore them, and carry on my merry way. I highly doubt any of the perceived “issues” created by “modern audiences” are driving people away from this game. The likeliest culprits are, in no particular order:
- Performance issues
- Lack of meaningful content updates
- Over-nerfing of sets and/or abilities
Performance issues are about to drive me away from the game, for sure. Already looking into replacement MMOs, even thinking of returning to Warframe.
I don't think ESO is overly in that direction and seems to just be inclusive. All should be welcome. Their problem is poor decisions and lack of decent meaningful change. Worst thing you can do for a 10 year old game is let it go stale and unchanged
Yep, agreed, ESO is simply an inclusive game. One of the many reasons why I've enjoyed playing it for so many years. It's too bad that long-standing issues have been neglected for as long as they have been. I unfortunately don't have much hope that they'll improve at this point in the game's lifespan.I play since 2015... it feels more and more like the game is getting modern audienced so yeah not gonna stay here much longer.
IMO this is part of the problem, something that has hurt and drained my passion, but ESO is not the only game to suffer this - that's the reason I'm recently redirecting my gaming investments more toward old titles and fewer new ones.
Hope to see a shift but seems unlikely. Too many people ready to die on a hill not really worth it.
What is meant by "modern audience"?
When I see gamers clutching their pearls over “modern audiences,” I just roll my eyes, ignore them, and carry on my merry way. I highly doubt any of the perceived “issues” created by “modern audiences” are driving people away from this game. The likeliest culprits are, in no particular order:
- Performance issues
- Lack of meaningful content updates
- Over-nerfing of sets and/or abilities
Performance issues are about to drive me away from the game, for sure. Already looking into replacement MMOs, even thinking of returning to Warframe.
I think what you miss by dismissing those critiques is that, usually, when players point to those "modern audience" pain points what they really mean is: "the devs are focusing a lot on this, more than they should, when they would do better by focusing on..." ...exactly the issues you are referring to.
So I don't think you and I disagree, we both would want to see resources better spent, since those resources come from our wallets.
Sorry, but no, we're not in agreement here. Many of the issues "modern audiences" want developers to address are just as important as the pain points I mentioned above. Take it from someone who was too afraid to hop on mic in the early 2000s due to constant harassment over something I couldn't control, something that had NOTHING to do with my ability to play the games I was playing... Plenty of developers manage to focus on all issues that are important to all gamers (old school, modern, and everything in between), so please don't try to imply that focusing more on the pain points of "modern audiences" is the reason why ESO has crippling performance issues and content development has slowed down.
Question: forget about "modern audience" as a wrong place to allocate resources... What do you think is the reason we have all the issues you have stated we have?
Incompetence of the devs? Or what? Genuine question.
Because the way I see it is: there's a finite amount of resources, and the devs/company has to take decisions to where to allocate or prioritize those resources. If they can't solve many issues that persist in the game I WANT TO BELIEVE it is not for incompetence or lack of care... I prefer to think there's been an error in how priorities and resource were allocated.
"But they should be capable of..." But they are not, this is the actual state of the game, we have issues.
Since devs are not "nebulous shogghots" and can't solve everything as you claim it happens in other games, I would like to see what I repute most important to be focused first.
If you ask that they solve everything, sorry but I am not the one with unrealistic expectations.
Choose what you care the most, set your priorities; mine are for a playable game, not one that during an event keeps crashing.
"A companion designer wouldn't be able to code to solve disconnection issues" true, and that's why it's not a dev incapability issue but a company resources allocation issue - that's the whole point.
Sorry, but are you seriously trying to imply that the development of a non-binary companion, and the company resources required to develop a non-binary companion, is the reason why we have other issues in the game? The issues I've cited have been problems in ESO for a long time. I actually left the game four years ago due to performance problems. I only returned when things improved a bit. Performance has only recently started nosediving again, but is nowhere near as bad as it was four years ago. The companion that has you all in a tizzy wasn't in development four years ago.
Again, this is precisely the reason why I roll my eyes and ignore those of you who unfairly claim that "modern audiences" are the source of any given game's woes. "It's about resource allocation!" sounds an awful lot like something else that was being said a few years back...
How graceful from you to keep talking about a specific companion I didn't even mention; your words sound a lot like baiting to me, so I'll ignore, since you are willingly missing my point and trying to put words in my mouth.
Have a peaceful day ^^
Well, what companion were you referring to, then, when you said "'A companion designer wouldn't be able to code to solve disconnection issues' true, and that's why it's not a dev incapability issue but a company resources allocation issue - that's the whole point"? I'm not the one who originally brought up the companion, by the way. That was ragnarok6644b14_ESO.
ANYHOW, have a good day as well, fellow gamer.
spartaxoxo wrote: »manukartofanu wrote: »Interpreting the requests to fix bugs as demands for less content is quite a stretch, to say the least.
No. Not really. Many of these posts volunteered content as tribute unprompted by the developers and openly stated they'd rather have bug fixes than content. When they first announced they were cutting the content, a lot of us who said this was bad and bug fixing should be happening simultaneously were disagreed with and people said they'd rather have a more polished game than new content.
So, I think there was a pretty clear demand for devs to stop making so much new content and focus on fixing performance.
I think what you miss by dismissing those critiques is that, usually, when players point to those "modern audience" pain points what they really mean is:
JiubLeRepenti wrote: »Thing is, global perf were not improved. At all. How many people keep complaining about servs performances and other related stuff?
MISTFORMBZZZ wrote: »
spartaxoxo wrote: »JiubLeRepenti wrote: »Thing is, global perf were not improved. At all. How many people keep complaining about servs performances and other related stuff?
It's received a lot of fixes but obviously still has a long way to go. Performance IS bad. But it was never bad because they were releasing content. It was bad because the issues were either not prioritized or they don't know how to fix it. Because they had clearly been trying all sorts of things that didn't work. That's how we ended up with new servers, no procs for years, etc.
JiubLeRepenti wrote: »As I mentioned earlier, I think 90% of QOL/performance problems won’t be solved because of the game engine (and, gosh, I’ll keep those words to myself), which impacts server performance. I’m afraid ZOS will never try to fix that. It would cost too much money, and after 10 years, I’m not sure they see themselves spending that much on it.
With a growing lack of story content, and my favorite franchise FINALLY getting a new release at the end of October, I'm not sure how often I'll be logging into ESO after that. I guess we'll see. Whether ESO is around for another two years or ten, it's been a great game, a great ride, and it will always have a special place in my heart because of it.
JiubLeRepenti wrote: »MISTFORMBZZZ wrote: »
Google Trends figures are very interesting.spartaxoxo wrote: »JiubLeRepenti wrote: »Thing is, global perf were not improved. At all. How many people keep complaining about servs performances and other related stuff?
It's received a lot of fixes but obviously still has a long way to go. Performance IS bad. But it was never bad because they were releasing content. It was bad because the issues were either not prioritized or they don't know how to fix it. Because they had clearly been trying all sorts of things that didn't work. That's how we ended up with new servers, no procs for years, etc.
I agree, but beyond that, what matters is the result.
I mean... ESO has made 2 billion dollars in ten years. It makes 15 million per month. Like in any other MMO, whales are spending a lot on this game. I personally spent €5,000 on it. I’ve preordered each chapter since Morrowind. But in the end, when I see the overall state of the game, I just wonder how it is maintained and how ZOS is spending its time and money on it.
So yeah, we can try to find reasons, causes, or even excuses. But what amazes me is how some people (I’m definitely not targeting you or anyone) keep their eyes wide shut about the current situation the game is facing.
I’ve said it tons of times: I LOVE ESO. I’ve spent thousands of hours in it. But like many others, I can see the overall trend the game is facing, and it scares me. I don’t see any firm, strong reaction from ZOS. Again, maybe they are doing their very best given the situation. But once again, the only thing that matters is the result.
As I mentioned earlier, I think 90% of QOL/performance problems won’t be solved because of the game engine (and, gosh, I’ll keep those words to myself), which impacts server performance. I’m afraid ZOS will never try to fix that. It would cost too much money, and after 10 years, I’m not sure they see themselves spending that much on it.
We should perhaps ask ourselves "what will make me excited to game ESO again?". Well if there were some vast story improvements that would be a start. Also if they stopped with this "one year" story mode, it doesn't work anymore.
I play since 2015... it feels more and more like the game is getting modern audienced so yeah not gonna stay here much longer.
IMO this is part of the problem, something that has hurt and drained my passion, but ESO is not the only game to suffer this - that's the reason I'm recently redirecting my gaming investments more toward old titles and fewer new ones.
Hope to see a shift but seems unlikely. Too many people ready to die on a hill not really worth it.
What is meant by "modern audience"?
When I see gamers clutching their pearls over “modern audiences,” I just roll my eyes, ignore them, and carry on my merry way. I highly doubt any of the perceived “issues” created by “modern audiences” are driving people away from this game. The likeliest culprits are, in no particular order:
- Performance issues
- Lack of meaningful content updates
- Over-nerfing of sets and/or abilities
Performance issues are about to drive me away from the game, for sure. Already looking into replacement MMOs, even thinking of returning to Warframe.
Not interested in crossplay on PC. If it happens, I'm sure it will require giving up my addons. At that point I cancel four annual subs and go back to Skyrim.
We should perhaps ask ourselves "what will make me excited to game ESO again?". Well if there were some vast story improvements that would be a start. Also if they stopped with this "one year" story mode, it doesn't work anymore.
I would like to see them write something more complex and less foreseeable. A story might be entertainingly written, but it's not really exciting if one can very well estimate what will happen anyway.
Also, rarely something dramatic happens in these stories. No bigger destruction, no one dying (or only people dying who never had any big character development or interaction with the player character, so there is no emotional connection).
I wish ZOS would be more daring. The last story would have been a wonderful chance to show us alternative versions of Tamriel within story quests, how places changed because there was a different outcome of a war, or some different decision in history. They could have even included Dwemer and Akaviri, for example. Maybe just letting us have a short glimpse, without the possibility to ask many questions (it's not like we never saw a Dwemer npc before, after all; TES 3 had 2, 1 of them being a ghost). The only "alternative universe" thing they showed us were variants of Ithelia, but, honestly, while it was nice, that was much less interesting than actually seeing a changed world. Because the average players probably feel emotionally closer to the places they know than to a new character that was just introduced. At least I know that seeing even the shortest scene of a Vvardenfell town with a mixed population of both Chimer and Dwemer would have been more fascinating to me.
The entire end game community is filled with sunk cost players who just play through the frustration. I don't see how you revitalise it without upping the reward value by orders of magnitude, which would involve taking crown crate items, which zos will never do.
What is meant by "modern audience"?
When I see gamers clutching their pearls over “modern audiences,” I just roll my eyes, ignore them, and carry on my merry way. I highly doubt any of the perceived “issues” created by “modern audiences” are driving people away from this game.
spartaxoxo wrote: »I think what you miss by dismissing those critiques is that, usually, when players point to those "modern audience" pain points what they really mean is:
It's easy to dismiss because it's scapegoating and double standards at best, and hateful at worst. Some of the games catching heat over this aren't even released yet, so no, it's not just about gameplay either.
Edit: Look at the double standard with Azandar/Sharp and Tanlorin, for example.
MISTFORMBZZZ wrote: »Not interested in crossplay on PC. If it happens, I'm sure it will require giving up my addons. At that point I cancel four annual subs and go back to Skyrim.
They honestly just need crossplay betwen the consoles and crossplay betwen the pc's.
Merge the servers.
Add campaigns/ instances.
Make megaservers.
Long term there is no way arround cross play
manukartofanu wrote: »Grizzbeorn wrote: »method__01 wrote: »i cant believe what im reading here...players asked for less content? and if so,zos choose to listen to those ppl?
un believable
I've lost count of the number of threads I've seen over the years here wherein people demand that ZOS take a break from producing new content in favor of bug fixes and QOL.
I don't know if you were being sarcastic toward my statement, but those threads I just referenced exist.
And when ZOS laid-out their new plan with the coming of the Necrom chapter last year, it certainly appeared that ZOS caved to those "less content" demands... we no longer get the second dungeon DLC in Q3 (which is now devoted to QOL}, we get only the Q1 dungeon DLC, and the Chapter release (which many perceive as getting smaller) in Q2, and no more Q4 Story DLC, in favor of a "new system."
Players never demanded "less content." They asked for the bugs to be fixed, even if it meant releasing less content. The players were right. Now, as the bug situation has become critical, players are leaving. Interpreting the requests to fix bugs as demands for less content is quite a stretch, to say the least.
There were players willing to trade content for bug fixes on the scale of entire DLCs.
MISTFORMBZZZ wrote: »Not interested in crossplay on PC. If it happens, I'm sure it will require giving up my addons. At that point I cancel four annual subs and go back to Skyrim.
They honestly just need crossplay betwen the consoles and crossplay betwen the pc's.
Merge the servers.
Add campaigns/ instances.
Make megaservers.
Long term there is no way arround cross play
If they merge the pc servers, what happens to my four accounts, which I play on BOTH servers? Sorry. Not in favor.
It won't be "just nothing". It will at that point be likely that I will have to see accounts merged and delete characters. At which juncture I'll just go play something else.
I don't care if you get your console servers merged. Just leave pc servers alone.
It won't be "just nothing". It will at that point be likely that I will have to see accounts merged and delete characters. At which juncture I'll just go play something else.
It won't be "just nothing". It will at that point be likely that I will have to see accounts merged and delete characters. At which juncture I'll just go play something else.
They'd probably ask you to change the username for any accounts that conflicted. I doubt they'd delete characters. I also doubt they'll do crossplay, but I could be wrong.
Theist_VII wrote: »After playing Throne and Liberty, it’s so easy to see what ESO’s Game Director would need to do in order to keep the game relevant, but it’s too late.
Zenimax had until the latest round of new MMOs to innovate and they sat on their hands.
Now we’ve got great story, great gameplay, great personalization, and huge open-world PvP the likes of vanilla Cyrodiil… all from a different game.
Did I mention it’s full Crossplay?