It use to be; I loved more things about this game than not, so I subscribed to ESO+ and played for years.
Then; Changes came along and I disliked more things than I loved, so I unsubscribed.
Finally; It became a grind and actually I was no longer happy playing, so I quit altogether.
And after more than a year, I've read forums and watched newest Youtubes, hoping to find again that game that I absolutely adored to no avail.
But I've found two games now, that I can love!
So, here's to a Happy Ending!
Grizzbeorn wrote: »method__01 wrote: »i cant believe what im reading here...players asked for less content? and if so,zos choose to listen to those ppl?
un believable
I've lost count of the number of threads I've seen over the years here wherein people demand that ZOS take a break from producing new content in favor of bug fixes and QOL.
I don't know if you were being sarcastic toward my statement, but those threads I just referenced exist.
And when ZOS laid-out their new plan with the coming of the Necrom chapter last year, it certainly appeared that ZOS caved to those "less content" demands... we no longer get the second dungeon DLC in Q3 (which is now devoted to QOL}, we get only the Q1 dungeon DLC, and the Chapter release (which many perceive as getting smaller) in Q2, and no more Q4 Story DLC, in favor of a "new system."
Theist_VII wrote: »They can no longer afford to ignore our problems, next month we have five games demanding our attention, make no mistake they will be directly eating off of ZOS’s plate.Then we have a constant drip feed of new fantasy titles coming with four of the listed games directly competing with Elder Scrolls as first person titles…
- Throne and Liberty
- Diablo IV: Vessel of Hatred
- New World: Aeternum
- Dragon Age: The Veilguard
- Ashes of Creation Alpha 2
We’re about to turn the corner into a new golden age for medieval fantasy games and if ESO is to stay relevant, that takes investment.
- Avowed
- Path of Exile 2
- Kingdom Come Deliverance II
- Tainted Grail: The Fall of Avalon
- Fable
- Alkahest
- ArcheAge: Chronicles
ect…
manukartofanu wrote: »Grizzbeorn wrote: »method__01 wrote: »i cant believe what im reading here...players asked for less content? and if so,zos choose to listen to those ppl?
un believable
I've lost count of the number of threads I've seen over the years here wherein people demand that ZOS take a break from producing new content in favor of bug fixes and QOL.
I don't know if you were being sarcastic toward my statement, but those threads I just referenced exist.
And when ZOS laid-out their new plan with the coming of the Necrom chapter last year, it certainly appeared that ZOS caved to those "less content" demands... we no longer get the second dungeon DLC in Q3 (which is now devoted to QOL}, we get only the Q1 dungeon DLC, and the Chapter release (which many perceive as getting smaller) in Q2, and no more Q4 Story DLC, in favor of a "new system."
Players never demanded "less content." They asked for the bugs to be fixed, even if it meant releasing less content. The players were right. Now, as the bug situation has become critical, players are leaving. Interpreting the requests to fix bugs as demands for less content is quite a stretch, to say the least.
manukartofanu wrote: »Grizzbeorn wrote: »method__01 wrote: »i cant believe what im reading here...players asked for less content? and if so,zos choose to listen to those ppl?
un believable
I've lost count of the number of threads I've seen over the years here wherein people demand that ZOS take a break from producing new content in favor of bug fixes and QOL.
I don't know if you were being sarcastic toward my statement, but those threads I just referenced exist.
And when ZOS laid-out their new plan with the coming of the Necrom chapter last year, it certainly appeared that ZOS caved to those "less content" demands... we no longer get the second dungeon DLC in Q3 (which is now devoted to QOL}, we get only the Q1 dungeon DLC, and the Chapter release (which many perceive as getting smaller) in Q2, and no more Q4 Story DLC, in favor of a "new system."
Players never demanded "less content." They asked for the bugs to be fixed, even if it meant releasing less content. The players were right. Now, as the bug situation has become critical, players are leaving. Interpreting the requests to fix bugs as demands for less content is quite a stretch, to say the least.
There were players willing to trade content for bug fixes on the scale of entire DLCs.
This is more likely have changed as a result of the Mircosoft acquisition. ZOS, as a sub-entity within Mircosoft will now have vastly different operating environment compared with being privately owned.Grizzbeorn wrote: »And when ZOS laid-out their new plan with the coming of the Necrom chapter last year, it certainly appeared that ZOS caved to those "less content" demands...
MISTFORMBZZZ wrote: »Eso is an MMO. Its not the point to be quiet. I dont think the devs want it quiet. Quiet means less people = less people spending money.
Maybe have a look at Skyrim
Theist_VII wrote: »They can no longer afford to ignore our problems, next month we have five games demanding our attention, make no mistake they will be directly eating off of ZOS’s plate.Then we have a constant drip feed of new fantasy titles coming with four of the listed games directly competing with Elder Scrolls as first person titles…
- Throne and Liberty
- Diablo IV: Vessel of Hatred
- New World: Aeternum
- Dragon Age: The Veilguard
- Ashes of Creation Alpha 2
We’re about to turn the corner into a new golden age for medieval fantasy games and if ESO is to stay relevant, that takes investment.
- Avowed
- Path of Exile 2
- Kingdom Come Deliverance II
- Tainted Grail: The Fall of Avalon
- Fable
- Alkahest
- ArcheAge: Chronicles
ect…
Agreed
Tomorrow is early access of T&L in the west. Quite looking forward to full crossplay and sinking some hours into it, until eso's next chapter.
robwolf666 wrote: »MISTFORMBZZZ wrote: »Eso is an MMO. Its not the point to be quiet. I dont think the devs want it quiet. Quiet means less people = less people spending money.
Maybe have a look at Skyrim
I'm aware, it's just personal preference, but it doesn't stop me from playing it. Tbh, I don't usually go for MMO's, the only reason I play ESO is that it's Elder Scrolls, if it wasn't I wouldn't be. So, I just avoid the group stuff as much as possible and have never bothered with PvP, less than zero interest in the latter. Personally, I wish they'd make the whole game playable as a solo, like with the main quest and guild stories - it's not like they can't do it.
ESO+ just does not feel worth the price. Without ESO+ for me personally, the game feels almost unplayable.
As a crafter and someone who loots like everything, inventory management is a nightmare. Bank cut in half, housing cut in half. I feel like I can't game "properly" without ESO+ because my inventory has reduced to the size of a shoe box.
It sounds like ESO+ is worth the price for you if your gaming experience is terrible without it. I started to think that ESO+ wasn't worth it, so I cancelled it. Then I was spending too much time managing inventory that I could be spending on playing the game. I also didn't like passing up on loot. So I realized that ESO+ is worth the price for me. I resubbed and have been happily picking up everything since then. And I spend almost no time on inventory management. I do go to the bank occasionally, but that's it.
As a crafter and someone who loots like everything, inventory management is a nightmare. Bank cut in half, housing cut in half. I feel like I can't game "properly" without ESO+ because my inventory has reduced to the size of a shoe box.
I felt that way too, but it’s really not that bad (on PC, where you have addons to help with inventory management). A lot of the stuff we loot in this game is simply automatic vendor trash — and that includes a lot of the crafting materials we pick up. Have you ever looked at all the provisioning materials you have in your craft bag, for instance? Likely thousands upon thousands upon thousands of each ingredient. You don’t NEED any more. Just sell that stuff to vendors or players when you pick it up and don’t have ESO+.
As for sets, I haven’t felt any need to hold onto sets since the advent of the sticker book system. All my alts carry their dedicated sets, and any shared sets just sit in my bank.
Re: bank slots, I typically have 60 slots open to work with at any given time. I also have something like 200 empty slots in my housing chests and nothing to fill them with.
Long story short, once I realized hoarding every single crafting material and piece of loot was pointless, inventory management became a whole lot easier.
manukartofanu wrote: »Grizzbeorn wrote: »method__01 wrote: »i cant believe what im reading here...players asked for less content? and if so,zos choose to listen to those ppl?
un believable
I've lost count of the number of threads I've seen over the years here wherein people demand that ZOS take a break from producing new content in favor of bug fixes and QOL.
I don't know if you were being sarcastic toward my statement, but those threads I just referenced exist.
And when ZOS laid-out their new plan with the coming of the Necrom chapter last year, it certainly appeared that ZOS caved to those "less content" demands... we no longer get the second dungeon DLC in Q3 (which is now devoted to QOL}, we get only the Q1 dungeon DLC, and the Chapter release (which many perceive as getting smaller) in Q2, and no more Q4 Story DLC, in favor of a "new system."
Players never demanded "less content." They asked for the bugs to be fixed, even if it meant releasing less content. The players were right. Now, as the bug situation has become critical, players are leaving. Interpreting the requests to fix bugs as demands for less content is quite a stretch, to say the least.
Grizzbeorn wrote: »manukartofanu wrote: »Grizzbeorn wrote: »method__01 wrote: »i cant believe what im reading here...players asked for less content? and if so,zos choose to listen to those ppl?
un believable
I've lost count of the number of threads I've seen over the years here wherein people demand that ZOS take a break from producing new content in favor of bug fixes and QOL.
I don't know if you were being sarcastic toward my statement, but those threads I just referenced exist.
And when ZOS laid-out their new plan with the coming of the Necrom chapter last year, it certainly appeared that ZOS caved to those "less content" demands... we no longer get the second dungeon DLC in Q3 (which is now devoted to QOL}, we get only the Q1 dungeon DLC, and the Chapter release (which many perceive as getting smaller) in Q2, and no more Q4 Story DLC, in favor of a "new system."
Players never demanded "less content." They asked for the bugs to be fixed, even if it meant releasing less content. The players were right. Now, as the bug situation has become critical, players are leaving. Interpreting the requests to fix bugs as demands for less content is quite a stretch, to say the least.
Players HAVE vociferously asked (demanded) for ZOS to take a break on releasing content in order to concentrate on bug fixes and QOL.
Explicitly stated it.
I've seen it multiple times.
If you have not, then you haven't been here long enough to have read the same threads.
Grizzbeorn wrote: »manukartofanu wrote: »Grizzbeorn wrote: »method__01 wrote: »i cant believe what im reading here...players asked for less content? and if so,zos choose to listen to those ppl?
un believable
I've lost count of the number of threads I've seen over the years here wherein people demand that ZOS take a break from producing new content in favor of bug fixes and QOL.
I don't know if you were being sarcastic toward my statement, but those threads I just referenced exist.
And when ZOS laid-out their new plan with the coming of the Necrom chapter last year, it certainly appeared that ZOS caved to those "less content" demands... we no longer get the second dungeon DLC in Q3 (which is now devoted to QOL}, we get only the Q1 dungeon DLC, and the Chapter release (which many perceive as getting smaller) in Q2, and no more Q4 Story DLC, in favor of a "new system."
Players never demanded "less content." They asked for the bugs to be fixed, even if it meant releasing less content. The players were right. Now, as the bug situation has become critical, players are leaving. Interpreting the requests to fix bugs as demands for less content is quite a stretch, to say the least.
Players HAVE vociferously asked (demanded) for ZOS to take a break on releasing content in order to concentrate on bug fixes and QOL.
Explicitly stated it.
I've seen it multiple times.
If you have not, then you haven't been here long enough to have read the same threads.
Grizzbeorn wrote: »spartaxoxo wrote: »I predicted this the moment they were announced they were scrapping the story zones. Cutting content is never good for keeping players.
Ironic, since they made that change because people were constantly complaining about the way it was starting with the Elsweyr year, before the current content-release paradigm.
The Loud People got what they asked for, which included no more Story DLCs.
MISTFORMBZZZ wrote: »
If youre playing on ps eu im asuring you, you can already solo quest in most of the zones, except the capital city and dlc ones.
Its literally so empty, im not joking.
Ok, to be fair, this game is OLD... and there are a LOT more gaming options going on right now than there were a few years ago. I mean, DCUO is down to roughly 400 active players per month, SWTOR (which I'm playing now) is down to less than 14K per month, that just shows the age of MMOs and their life cycle. You have outdated gaming engines, reduced game development, more competition with newer/flashier games on newer gaming engines... you're going to suffer population decline. I think for the past few years we've seen content being reduced, hyped additions to the game turn out to fall flat, etc... it's not good for maintaining a healthy population. Then there comes the seemingly endless nerfs and changes that players hate and never asked for all in the spirit of "keeping this new and fresh"... I can see why players leave and don't return. Then, in turn, the game has to rely more and more on their in-game store to generate revenue... DCUO went P2W a few years ago for this very reason and SWTOR has also followed this route.
My point being... this is natural progression for the life cycle of an MMO as has been seen in other similar MMOs that came out roughly around the same time. FFXIV has even started to show some signs of decline. WoW has maintained a healthy player base because they were one of the earliest MMOs and attracted a cult following that has remained loyal. If I were to guess, I'd venture to say that we'd see further decline of ESO over the next couple of years due to lack of development, changes not well received, and further competition from other games.
Grizzbeorn wrote: »manukartofanu wrote: »Grizzbeorn wrote: »method__01 wrote: »i cant believe what im reading here...players asked for less content? and if so,zos choose to listen to those ppl?
un believable
I've lost count of the number of threads I've seen over the years here wherein people demand that ZOS take a break from producing new content in favor of bug fixes and QOL.
I don't know if you were being sarcastic toward my statement, but those threads I just referenced exist.
And when ZOS laid-out their new plan with the coming of the Necrom chapter last year, it certainly appeared that ZOS caved to those "less content" demands... we no longer get the second dungeon DLC in Q3 (which is now devoted to QOL}, we get only the Q1 dungeon DLC, and the Chapter release (which many perceive as getting smaller) in Q2, and no more Q4 Story DLC, in favor of a "new system."
Players never demanded "less content." They asked for the bugs to be fixed, even if it meant releasing less content. The players were right. Now, as the bug situation has become critical, players are leaving. Interpreting the requests to fix bugs as demands for less content is quite a stretch, to say the least.
Players HAVE vociferously asked (demanded) for ZOS to take a break on releasing content in order to concentrate on bug fixes and QOL.
Explicitly stated it.
I've seen it multiple times.
If you have not, then you haven't been here long enough to have read the same threads.
Ok, to be fair, this game is OLD... and there are a LOT more gaming options going on right now than there were a few years ago. I mean, DCUO is down to roughly 400 active players per month, SWTOR (which I'm playing now) is down to less than 14K per month, that just shows the age of MMOs and their life cycle. You have outdated gaming engines, reduced game development, more competition with newer/flashier games on newer gaming engines... you're going to suffer population decline. I think for the past few years we've seen content being reduced, hyped additions to the game turn out to fall flat, etc... it's not good for maintaining a healthy population. Then there comes the seemingly endless nerfs and changes that players hate and never asked for all in the spirit of "keeping this new and fresh"... I can see why players leave and don't return. Then, in turn, the game has to rely more and more on their in-game store to generate revenue... DCUO went P2W a few years ago for this very reason and SWTOR has also followed this route.
My point being... this is natural progression for the life cycle of an MMO as has been seen in other similar MMOs that came out roughly around the same time. FFXIV has even started to show some signs of decline. WoW has maintained a healthy player base because they were one of the earliest MMOs and attracted a cult following that has remained loyal. If I were to guess, I'd venture to say that we'd see further decline of ESO over the next couple of years due to lack of development, changes not well received, and further competition from other games.
My point being... this is natural progression for the life cycle of an MMO as has been seen in other similar MMOs that came out roughly around the same time.
karthrag_inak wrote: »My point being... this is natural progression for the life cycle of an MMO as has been seen in other similar MMOs that came out roughly around the same time.
This does not HAVE to happen, though. There are more players playing Skrim right now than there are playing ESO, and Skyrim is older.
Khajiit thinks ZOS crew would be well served if they deeply analyzed how this is even possible.
karthrag_inak wrote: »My point being... this is natural progression for the life cycle of an MMO as has been seen in other similar MMOs that came out roughly around the same time.
This does not HAVE to happen, though. There are more players playing Skrim right now than there are playing ESO, and Skyrim is older.
Khajiit thinks ZOS crew would be well served if they deeply analyzed how this is even possible.
AuroranGoldenEagle wrote: »karthrag_inak wrote: »My point being... this is natural progression for the life cycle of an MMO as has been seen in other similar MMOs that came out roughly around the same time.
This does not HAVE to happen, though. There are more players playing Skrim right now than there are playing ESO, and Skyrim is older.
Khajiit thinks ZOS crew would be well served if they deeply analyzed how this is even possible.
I would wager that more people are playing Skyrim due to modding. Why wait 2 years to splurge on crates for a cool costume or mount when you can download one (or 10!) for free with the click of a button?
Skyrim is unmatched with how incredible its modding scene is.
Stafford197 wrote: »Most of us here on ESO only play because it’s a TES game, so it really goes to show how abysmally this game did at capturing its audience. This could’ve been the most popular MMO by a landslide imo.
endorphinsplox wrote: »Doesn't help they just had this big banning spree that revealed their new implementation of 24/7 private message surveillance in-game. Who the hell wants to play an MMO where they can't DM their friends without risk of losing their entire account and everything they worked for?