Theist_VII wrote: »They can no longer afford to ignore our problems, next month we have five games demanding our attention, make no mistake they will be directly eating off of ZOS’s plate.Then we have a constant drip feed of new fantasy titles coming with four of the listed games directly competing with Elder Scrolls as first person titles…
- Throne and Liberty
- Diablo IV: Vessel of Hatred
- New World: Aeternum
- Dragon Age: The Veilguard
- Ashes of Creation Alpha 2
We’re about to turn the corner into a new golden age for medieval fantasy games and if ESO is to stay relevant, that takes investment.
- Avowed
- Path of Exile 2
- Kingdom Come Deliverance II
- Tainted Grail: The Fall of Avalon
- Fable
- Alkahest
- ArcheAge: Chronicles
ect…
Thee_Cheshire_Cat wrote: »endorphinsplox wrote: »Doesn't help they just had this big banning spree that revealed their new implementation of 24/7 private message surveillance in-game. Who the hell wants to play an MMO where they can't DM their friends without risk of losing their entire account and everything they worked for?
110% this.
I play since 2015... it feels more and more like the game is getting modern audienced so yeah not gonna stay here much longer.
I play since 2015... it feels more and more like the game is getting modern audienced so yeah not gonna stay here much longer.
IMO this is part of the problem, something that has hurt and drained my passion, but ESO is not the only game to suffer this - that's the reason I'm recently redirecting my gaming investments more toward old titles and fewer new ones.
Hope to see a shift but seems unlikely. Too many people ready to die on a hill not really worth it.
I play since 2015... it feels more and more like the game is getting modern audienced so yeah not gonna stay here much longer.
IMO this is part of the problem, something that has hurt and drained my passion, but ESO is not the only game to suffer this - that's the reason I'm recently redirecting my gaming investments more toward old titles and fewer new ones.
Hope to see a shift but seems unlikely. Too many people ready to die on a hill not really worth it.
What is meant by "modern audience"?
I play since 2015... it feels more and more like the game is getting modern audienced so yeah not gonna stay here much longer.
IMO this is part of the problem, something that has hurt and drained my passion, but ESO is not the only game to suffer this - that's the reason I'm recently redirecting my gaming investments more toward old titles and fewer new ones.
Hope to see a shift but seems unlikely. Too many people ready to die on a hill not really worth it.
What is meant by "modern audience"?
Sorry TaSheen, I won't dive into that. Don't want my account closed yet XD
I play since 2015... it feels more and more like the game is getting modern audienced so yeah not gonna stay here much longer.
IMO this is part of the problem, something that has hurt and drained my passion, but ESO is not the only game to suffer this - that's the reason I'm recently redirecting my gaming investments more toward old titles and fewer new ones.
Hope to see a shift but seems unlikely. Too many people ready to die on a hill not really worth it.
What is meant by "modern audience"?
Sorry TaSheen, I won't dive into that. Don't want my account closed yet XD
Oh. Okay.
robwolf666 wrote: »I play since 2015... it feels more and more like the game is getting modern audienced so yeah not gonna stay here much longer.
IMO this is part of the problem, something that has hurt and drained my passion, but ESO is not the only game to suffer this - that's the reason I'm recently redirecting my gaming investments more toward old titles and fewer new ones.
Hope to see a shift but seems unlikely. Too many people ready to die on a hill not really worth it.
What is meant by "modern audience"?
Sorry TaSheen, I won't dive into that. Don't want my account closed yet XD
Oh. Okay.
Just go type something like "game modern audience" into a Youtube search, lots of interesting videos.
Reading all this makes me a little sad. My best times in ESO were when I had a lot of story content to go through. That was a couple of years ago, after taking a break for several years before it, so there was a lot to do, several DLC's to play. Now I'm thinking is ESO worth investing in, if they're really making a new game and running this one down like this? Did they already say what the new game will be? What are the chances of it being ESO 2?
I play since 2015... it feels more and more like the game is getting modern audienced so yeah not gonna stay here much longer.
IMO this is part of the problem, something that has hurt and drained my passion, but ESO is not the only game to suffer this - that's the reason I'm recently redirecting my gaming investments more toward old titles and fewer new ones.
Hope to see a shift but seems unlikely. Too many people ready to die on a hill not really worth it.
What is meant by "modern audience"?
ZOS should just add content and STOP these drastic changes/nerfs every 2 months. I'm sick of having to change builds. A lot of ppl will be leaving with U44.
TOO MUCH CHANGE.
Rkindaleft wrote: »ZOS should just add content and STOP these drastic changes/nerfs every 2 months. I'm sick of having to change builds. A lot of ppl will be leaving with U44.
TOO MUCH CHANGE.
I wish I could upvote this more than once.
My group running Dreadsail Reef is likely going to disband when U44 hits because Azureblight getting nerfed means we are going to have to learn and adapt to different strategies on the 2nd boss HM and go through significant re-progression of the trial which will potentially take weeks. The problem with this is that it happens almost every update and it’s extremely exhausting doing these gear and class changes every couple months, take Pyrebrand for example, a new set for Dragonknights which was meta for a short time, gets nerfed after a single patch after people spent hours and hours farming it. Who wants to waste their time doing that over and over again?
Once you combine that with the performance issues which are affecting almost everyone who are running PvE/PvP content, it’s very demoralising.
I play since 2015... it feels more and more like the game is getting modern audienced so yeah not gonna stay here much longer.
IMO this is part of the problem, something that has hurt and drained my passion, but ESO is not the only game to suffer this - that's the reason I'm recently redirecting my gaming investments more toward old titles and fewer new ones.
Hope to see a shift but seems unlikely. Too many people ready to die on a hill not really worth it.
What is meant by "modern audience"?
When I see gamers clutching their pearls over “modern audiences,” I just roll my eyes, ignore them, and carry on my merry way. I highly doubt any of the perceived “issues” created by “modern audiences” are driving people away from this game. The likeliest culprits are, in no particular order:
- Performance issues
- Lack of meaningful content updates
- Over-nerfing of sets and/or abilities
Performance issues are about to drive me away from the game, for sure. Already looking into replacement MMOs, even thinking of returning to Warframe.
Are devs just nebulous Shoggoths that can do any task at any time?I play since 2015... it feels more and more like the game is getting modern audienced so yeah not gonna stay here much longer.
IMO this is part of the problem, something that has hurt and drained my passion, but ESO is not the only game to suffer this - that's the reason I'm recently redirecting my gaming investments more toward old titles and fewer new ones.
Hope to see a shift but seems unlikely. Too many people ready to die on a hill not really worth it.
What is meant by "modern audience"?
When I see gamers clutching their pearls over “modern audiences,” I just roll my eyes, ignore them, and carry on my merry way. I highly doubt any of the perceived “issues” created by “modern audiences” are driving people away from this game. The likeliest culprits are, in no particular order:
- Performance issues
- Lack of meaningful content updates
- Over-nerfing of sets and/or abilities
Performance issues are about to drive me away from the game, for sure. Already looking into replacement MMOs, even thinking of returning to Warframe.
I think what you miss by dismissing those critiques is that, usually, when players point to those "modern audience" pain points what they really mean is: "the devs are focusing a lot on this, more than they should, when they would do better by focusing on..." ...exactly the issues you are referring to.
So I don't think you and I disagree, we both would want to see resources better spent, since those resources come from our wallets.
I play since 2015... it feels more and more like the game is getting modern audienced so yeah not gonna stay here much longer.
IMO this is part of the problem, something that has hurt and drained my passion, but ESO is not the only game to suffer this - that's the reason I'm recently redirecting my gaming investments more toward old titles and fewer new ones.
Hope to see a shift but seems unlikely. Too many people ready to die on a hill not really worth it.
What is meant by "modern audience"?
When I see gamers clutching their pearls over “modern audiences,” I just roll my eyes, ignore them, and carry on my merry way. I highly doubt any of the perceived “issues” created by “modern audiences” are driving people away from this game. The likeliest culprits are, in no particular order:
- Performance issues
- Lack of meaningful content updates
- Over-nerfing of sets and/or abilities
Performance issues are about to drive me away from the game, for sure. Already looking into replacement MMOs, even thinking of returning to Warframe.
I think what you miss by dismissing those critiques is that, usually, when players point to those "modern audience" pain points what they really mean is: "the devs are focusing a lot on this, more than they should, when they would do better by focusing on..." ...exactly the issues you are referring to.
So I don't think you and I disagree, we both would want to see resources better spent, since those resources come from our wallets.
ragnarok6644b14_ESO wrote: »Are devs just nebulous Shoggoths that can do any task at any time?I play since 2015... it feels more and more like the game is getting modern audienced so yeah not gonna stay here much longer.
IMO this is part of the problem, something that has hurt and drained my passion, but ESO is not the only game to suffer this - that's the reason I'm recently redirecting my gaming investments more toward old titles and fewer new ones.
Hope to see a shift but seems unlikely. Too many people ready to die on a hill not really worth it.
What is meant by "modern audience"?
When I see gamers clutching their pearls over “modern audiences,” I just roll my eyes, ignore them, and carry on my merry way. I highly doubt any of the perceived “issues” created by “modern audiences” are driving people away from this game. The likeliest culprits are, in no particular order:
- Performance issues
- Lack of meaningful content updates
- Over-nerfing of sets and/or abilities
Performance issues are about to drive me away from the game, for sure. Already looking into replacement MMOs, even thinking of returning to Warframe.
I think what you miss by dismissing those critiques is that, usually, when players point to those "modern audience" pain points what they really mean is: "the devs are focusing a lot on this, more than they should, when they would do better by focusing on..." ...exactly the issues you are referring to.
So I don't think you and I disagree, we both would want to see resources better spent, since those resources come from our wallets.
Like if they are designing a "modern audiences" companion, is there some impression that that character artist and writer could instead be balancing PVP or conducting code reviews?
"People disagree with decisions made and closing their wallets" is very different than the claim I was responding to.ragnarok6644b14_ESO wrote: »Are devs just nebulous Shoggoths that can do any task at any time?I play since 2015... it feels more and more like the game is getting modern audienced so yeah not gonna stay here much longer.
IMO this is part of the problem, something that has hurt and drained my passion, but ESO is not the only game to suffer this - that's the reason I'm recently redirecting my gaming investments more toward old titles and fewer new ones.
Hope to see a shift but seems unlikely. Too many people ready to die on a hill not really worth it.
What is meant by "modern audience"?
When I see gamers clutching their pearls over “modern audiences,” I just roll my eyes, ignore them, and carry on my merry way. I highly doubt any of the perceived “issues” created by “modern audiences” are driving people away from this game. The likeliest culprits are, in no particular order:
- Performance issues
- Lack of meaningful content updates
- Over-nerfing of sets and/or abilities
Performance issues are about to drive me away from the game, for sure. Already looking into replacement MMOs, even thinking of returning to Warframe.
I think what you miss by dismissing those critiques is that, usually, when players point to those "modern audience" pain points what they really mean is: "the devs are focusing a lot on this, more than they should, when they would do better by focusing on..." ...exactly the issues you are referring to.
So I don't think you and I disagree, we both would want to see resources better spent, since those resources come from our wallets.
Like if they are designing a "modern audiences" companion, is there some impression that that character artist and writer could instead be balancing PVP or conducting code reviews?
People can't tell devs how to allocate resources, but they certainly can stop giving them, and the reality we are facing nowadays shows many will close their wallets if they see something they don't agree with.
Just saying. I'm not pointing any finger against "a companion" or what else. I talk in general, as I already said I don't want to deep-dive in this topic: there's plenty of information and evidence on it on the web, as it's been pointed out.
I play since 2015... it feels more and more like the game is getting modern audienced so yeah not gonna stay here much longer.
IMO this is part of the problem, something that has hurt and drained my passion, but ESO is not the only game to suffer this - that's the reason I'm recently redirecting my gaming investments more toward old titles and fewer new ones.
Hope to see a shift but seems unlikely. Too many people ready to die on a hill not really worth it.
What is meant by "modern audience"?
When I see gamers clutching their pearls over “modern audiences,” I just roll my eyes, ignore them, and carry on my merry way. I highly doubt any of the perceived “issues” created by “modern audiences” are driving people away from this game. The likeliest culprits are, in no particular order:
- Performance issues
- Lack of meaningful content updates
- Over-nerfing of sets and/or abilities
Performance issues are about to drive me away from the game, for sure. Already looking into replacement MMOs, even thinking of returning to Warframe.
I think what you miss by dismissing those critiques is that, usually, when players point to those "modern audience" pain points what they really mean is: "the devs are focusing a lot on this, more than they should, when they would do better by focusing on..." ...exactly the issues you are referring to.
So I don't think you and I disagree, we both would want to see resources better spent, since those resources come from our wallets.
Sorry, but no, we're not in agreement here. Many of the issues "modern audiences" want developers to address are just as important as the pain points I mentioned above. Take it from someone who was too afraid to hop on mic in the early 2000s due to constant harassment over something I couldn't control, something that had NOTHING to do with my ability to play the games I was playing... Plenty of developers manage to focus on all issues that are important to all gamers (old school, modern, and everything in between), so please don't try to imply that focusing more on the pain points of "modern audiences" is the reason why ESO has crippling performance issues and content development has slowed down.
ragnarok6644b14_ESO wrote: »Rkindaleft wrote: »ZOS should just add content and STOP these drastic changes/nerfs every 2 months. I'm sick of having to change builds. A lot of ppl will be leaving with U44.
TOO MUCH CHANGE.
I wish I could upvote this more than once.
My group running Dreadsail Reef is likely going to disband when U44 hits because Azureblight getting nerfed means we are going to have to learn and adapt to different strategies on the 2nd boss HM and go through significant re-progression of the trial which will potentially take weeks. The problem with this is that it happens almost every update and it’s extremely exhausting doing these gear and class changes every couple months, take Pyrebrand for example, a new set for Dragonknights which was meta for a short time, gets nerfed after a single patch after people spent hours and hours farming it. Who wants to waste their time doing that over and over again?
Once you combine that with the performance issues which are affecting almost everyone who are running PvE/PvP content, it’s very demoralising.
This is so interesting to me, just as a study of gaming in general.
One might think being forced to adapt and change is a fun and engaging activity, instead of discovering "one weird trick" and then... being done, I guess.
But I am not a Prog group member and am speaking out of my lane.
I play since 2015... it feels more and more like the game is getting modern audienced so yeah not gonna stay here much longer.
IMO this is part of the problem, something that has hurt and drained my passion, but ESO is not the only game to suffer this - that's the reason I'm recently redirecting my gaming investments more toward old titles and fewer new ones.
Hope to see a shift but seems unlikely. Too many people ready to die on a hill not really worth it.
What is meant by "modern audience"?
When I see gamers clutching their pearls over “modern audiences,” I just roll my eyes, ignore them, and carry on my merry way. I highly doubt any of the perceived “issues” created by “modern audiences” are driving people away from this game. The likeliest culprits are, in no particular order:
- Performance issues
- Lack of meaningful content updates
- Over-nerfing of sets and/or abilities
Performance issues are about to drive me away from the game, for sure. Already looking into replacement MMOs, even thinking of returning to Warframe.
I think what you miss by dismissing those critiques is that, usually, when players point to those "modern audience" pain points what they really mean is: "the devs are focusing a lot on this, more than they should, when they would do better by focusing on..." ...exactly the issues you are referring to.
So I don't think you and I disagree, we both would want to see resources better spent, since those resources come from our wallets.
Sorry, but no, we're not in agreement here. Many of the issues "modern audiences" want developers to address are just as important as the pain points I mentioned above. Take it from someone who was too afraid to hop on mic in the early 2000s due to constant harassment over something I couldn't control, something that had NOTHING to do with my ability to play the games I was playing... Plenty of developers manage to focus on all issues that are important to all gamers (old school, modern, and everything in between), so please don't try to imply that focusing more on the pain points of "modern audiences" is the reason why ESO has crippling performance issues and content development has slowed down.
Question: forget about "modern audience" as a wrong place to allocate resources... What do you think is the reason we have all the issues you have stated we have?
Incompetence of the devs? Or what? Genuine question.
Because the way I see it is: there's a finite amount of resources, and the devs/company has to take decisions to where to allocate or prioritize those resources. If they can't solve many issues that persist in the game I WANT TO BELIEVE it is not for incompetence or lack of care... I prefer to think there's been an error in how priorities and resource were allocated.
"But they should be capable of..." But they are not, this is the actual state of the game, we have issues.
Since devs are not "nebulous shogghots" and can't solve everything as you claim it happens in other games, I would like to see what I repute most important to be focused first.
If you ask that they solve everything, sorry but I am not the one with unrealistic expectations.
Choose what you care the most, set your priorities; mine are for a playable game, not one that during an event keeps crashing.
"A companion designer wouldn't be able to code to solve disconnection issues" true, and that's why it's not a dev incapability issue but a company resources allocation issue - that's the whole point.
I play since 2015... it feels more and more like the game is getting modern audienced so yeah not gonna stay here much longer.
IMO this is part of the problem, something that has hurt and drained my passion, but ESO is not the only game to suffer this - that's the reason I'm recently redirecting my gaming investments more toward old titles and fewer new ones.
Hope to see a shift but seems unlikely. Too many people ready to die on a hill not really worth it.
What is meant by "modern audience"?
When I see gamers clutching their pearls over “modern audiences,” I just roll my eyes, ignore them, and carry on my merry way. I highly doubt any of the perceived “issues” created by “modern audiences” are driving people away from this game. The likeliest culprits are, in no particular order:
- Performance issues
- Lack of meaningful content updates
- Over-nerfing of sets and/or abilities
Performance issues are about to drive me away from the game, for sure. Already looking into replacement MMOs, even thinking of returning to Warframe.
I play since 2015... it feels more and more like the game is getting modern audienced so yeah not gonna stay here much longer.
IMO this is part of the problem, something that has hurt and drained my passion, but ESO is not the only game to suffer this - that's the reason I'm recently redirecting my gaming investments more toward old titles and fewer new ones.
Hope to see a shift but seems unlikely. Too many people ready to die on a hill not really worth it.
What is meant by "modern audience"?
When I see gamers clutching their pearls over “modern audiences,” I just roll my eyes, ignore them, and carry on my merry way. I highly doubt any of the perceived “issues” created by “modern audiences” are driving people away from this game. The likeliest culprits are, in no particular order:
- Performance issues
- Lack of meaningful content updates
- Over-nerfing of sets and/or abilities
Performance issues are about to drive me away from the game, for sure. Already looking into replacement MMOs, even thinking of returning to Warframe.
I think what you miss by dismissing those critiques is that, usually, when players point to those "modern audience" pain points what they really mean is: "the devs are focusing a lot on this, more than they should, when they would do better by focusing on..." ...exactly the issues you are referring to.
So I don't think you and I disagree, we both would want to see resources better spent, since those resources come from our wallets.
Sorry, but no, we're not in agreement here. Many of the issues "modern audiences" want developers to address are just as important as the pain points I mentioned above. Take it from someone who was too afraid to hop on mic in the early 2000s due to constant harassment over something I couldn't control, something that had NOTHING to do with my ability to play the games I was playing... Plenty of developers manage to focus on all issues that are important to all gamers (old school, modern, and everything in between), so please don't try to imply that focusing more on the pain points of "modern audiences" is the reason why ESO has crippling performance issues and content development has slowed down.
Question: forget about "modern audience" as a wrong place to allocate resources... What do you think is the reason we have all the issues you have stated we have?
Incompetence of the devs? Or what? Genuine question.
Because the way I see it is: there's a finite amount of resources, and the devs/company has to take decisions to where to allocate or prioritize those resources. If they can't solve many issues that persist in the game I WANT TO BELIEVE it is not for incompetence or lack of care... I prefer to think there's been an error in how priorities and resource were allocated.
"But they should be capable of..." But they are not, this is the actual state of the game, we have issues.
Since devs are not "nebulous shogghots" and can't solve everything as you claim it happens in other games, I would like to see what I repute most important to be focused first.
If you ask that they solve everything, sorry but I am not the one with unrealistic expectations.
Choose what you care the most, set your priorities; mine are for a playable game, not one that during an event keeps crashing.
"A companion designer wouldn't be able to code to solve disconnection issues" true, and that's why it's not a dev incapability issue but a company resources allocation issue - that's the whole point.
Sorry, but are you seriously trying to imply that the development of a non-binary companion, and the company resources required to develop a non-binary companion, is the reason why we have other issues in the game? The issues I've cited have been problems in ESO for a long time. I actually left the game four years ago due to performance problems. I only returned when things improved a bit. Performance has only recently started nosediving again, but is nowhere near as bad as it was four years ago. The companion that has you all in a tizzy wasn't in development four years ago.
Again, this is precisely the reason why I roll my eyes and ignore those of you who unfairly claim that "modern audiences" are the source of any given game's woes. "It's about resource allocation!" sounds an awful lot like something else that was being said a few years back...
TechMaybeHic wrote: »I play since 2015... it feels more and more like the game is getting modern audienced so yeah not gonna stay here much longer.
IMO this is part of the problem, something that has hurt and drained my passion, but ESO is not the only game to suffer this - that's the reason I'm recently redirecting my gaming investments more toward old titles and fewer new ones.
Hope to see a shift but seems unlikely. Too many people ready to die on a hill not really worth it.
What is meant by "modern audience"?
When I see gamers clutching their pearls over “modern audiences,” I just roll my eyes, ignore them, and carry on my merry way. I highly doubt any of the perceived “issues” created by “modern audiences” are driving people away from this game. The likeliest culprits are, in no particular order:
- Performance issues
- Lack of meaningful content updates
- Over-nerfing of sets and/or abilities
Performance issues are about to drive me away from the game, for sure. Already looking into replacement MMOs, even thinking of returning to Warframe.
I don't think ESO is overly in that direction and seems to just be inclusive. All should be welcome. Their problem is poor decisions and lack of decent meaningful change. Worst thing you can do for a 10 year old game is let it go stale and unchanged
I play since 2015... it feels more and more like the game is getting modern audienced so yeah not gonna stay here much longer.
IMO this is part of the problem, something that has hurt and drained my passion, but ESO is not the only game to suffer this - that's the reason I'm recently redirecting my gaming investments more toward old titles and fewer new ones.
Hope to see a shift but seems unlikely. Too many people ready to die on a hill not really worth it.
What is meant by "modern audience"?
When I see gamers clutching their pearls over “modern audiences,” I just roll my eyes, ignore them, and carry on my merry way. I highly doubt any of the perceived “issues” created by “modern audiences” are driving people away from this game. The likeliest culprits are, in no particular order:
- Performance issues
- Lack of meaningful content updates
- Over-nerfing of sets and/or abilities
Performance issues are about to drive me away from the game, for sure. Already looking into replacement MMOs, even thinking of returning to Warframe.
I think what you miss by dismissing those critiques is that, usually, when players point to those "modern audience" pain points what they really mean is: "the devs are focusing a lot on this, more than they should, when they would do better by focusing on..." ...exactly the issues you are referring to.
So I don't think you and I disagree, we both would want to see resources better spent, since those resources come from our wallets.
Sorry, but no, we're not in agreement here. Many of the issues "modern audiences" want developers to address are just as important as the pain points I mentioned above. Take it from someone who was too afraid to hop on mic in the early 2000s due to constant harassment over something I couldn't control, something that had NOTHING to do with my ability to play the games I was playing... Plenty of developers manage to focus on all issues that are important to all gamers (old school, modern, and everything in between), so please don't try to imply that focusing more on the pain points of "modern audiences" is the reason why ESO has crippling performance issues and content development has slowed down.
Question: forget about "modern audience" as a wrong place to allocate resources... What do you think is the reason we have all the issues you have stated we have?
Incompetence of the devs? Or what? Genuine question.
Because the way I see it is: there's a finite amount of resources, and the devs/company has to take decisions to where to allocate or prioritize those resources. If they can't solve many issues that persist in the game I WANT TO BELIEVE it is not for incompetence or lack of care... I prefer to think there's been an error in how priorities and resource were allocated.
"But they should be capable of..." But they are not, this is the actual state of the game, we have issues.
Since devs are not "nebulous shogghots" and can't solve everything as you claim it happens in other games, I would like to see what I repute most important to be focused first.
If you ask that they solve everything, sorry but I am not the one with unrealistic expectations.
Choose what you care the most, set your priorities; mine are for a playable game, not one that during an event keeps crashing.
"A companion designer wouldn't be able to code to solve disconnection issues" true, and that's why it's not a dev incapability issue but a company resources allocation issue - that's the whole point.
Sorry, but are you seriously trying to imply that the development of a non-binary companion, and the company resources required to develop a non-binary companion, is the reason why we have other issues in the game? The issues I've cited have been problems in ESO for a long time. I actually left the game four years ago due to performance problems. I only returned when things improved a bit. Performance has only recently started nosediving again, but is nowhere near as bad as it was four years ago. The companion that has you all in a tizzy wasn't in development four years ago.
Again, this is precisely the reason why I roll my eyes and ignore those of you who unfairly claim that "modern audiences" are the source of any given game's woes. "It's about resource allocation!" sounds an awful lot like something else that was being said a few years back...
How graceful from you to keep talking about a specific companion I didn't even mention; your words sound a lot like baiting to me, so I'll ignore, since you are willingly missing my point and trying to put words in my mouth.
Have a peaceful day ^^
I play since 2015... it feels more and more like the game is getting modern audienced so yeah not gonna stay here much longer.
IMO this is part of the problem, something that has hurt and drained my passion, but ESO is not the only game to suffer this - that's the reason I'm recently redirecting my gaming investments more toward old titles and fewer new ones.
Hope to see a shift but seems unlikely. Too many people ready to die on a hill not really worth it.
What is meant by "modern audience"?
When I see gamers clutching their pearls over “modern audiences,” I just roll my eyes, ignore them, and carry on my merry way. I highly doubt any of the perceived “issues” created by “modern audiences” are driving people away from this game. The likeliest culprits are, in no particular order:
- Performance issues
- Lack of meaningful content updates
- Over-nerfing of sets and/or abilities
Performance issues are about to drive me away from the game, for sure. Already looking into replacement MMOs, even thinking of returning to Warframe.