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Population shrinking, PLEASE do something

  • Vrelanier
    Vrelanier
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    Reading all this makes me a little sad. My best times in ESO were when I had a lot of story content to go through. That was a couple of years ago, after taking a break for several years before it, so there was a lot to do, several DLC's to play. Now I'm thinking is ESO worth investing in, if they're really making a new game and running this one down like this? Did they already say what the new game will be? What are the chances of it being ESO 2?
  • MISTFORMBZZZ
    MISTFORMBZZZ
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    wmfkbylry76g.jpg

    Plus i just went through all group finder sections:

    All empty lmao.

    At least in west weald there is action due the event. Guess its okay to drain out the life of all other activities because there is just not enough players to play them.
  • Bekkael
    Bekkael
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    Theist_VII wrote: »
    They can no longer afford to ignore our problems, next month we have five games demanding our attention, make no mistake they will be directly eating off of ZOS’s plate.
    • Throne and Liberty
    • Diablo IV: Vessel of Hatred
    • New World: Aeternum
    • Dragon Age: The Veilguard
    • Ashes of Creation Alpha 2
    Then we have a constant drip feed of new fantasy titles coming with four of the listed games directly competing with Elder Scrolls as first person titles…
    • Avowed
    • Path of Exile 2
    • Kingdom Come Deliverance II
    • Tainted Grail: The Fall of Avalon
    • Fable
    • Alkahest
    • ArcheAge: Chronicles
      ect…
    We’re about to turn the corner into a new golden age for medieval fantasy games and if ESO is to stay relevant, that takes investment.

    ^ Lots more games to explore, for sure.

    I'm a single-player game kind of person. I've always played exclusively on console, and I worried when I first heard the early whispers that the Elder Scrolls franchise was getting an MMO, because I was very concerned that it would mean they would delay the release of TES6. Of course, that's exactly what happened. What other justification could there be for a universally popular release like Skyrim, not to have another title come out three to five years later? None at all, except for the other TES game that they would naturally not dream of taking the focus from.

    I cursed ESO, railed against its very existence...then I waited. From 2015, it seemed there was a gaming famine as far as single-player RPGs on console, and especially with high fantasy, my most preferred genre. After waiting some more, I finally caved since it was available on Xbox and I bought ESO. I hated it. My first character (a Nord Dragon Knight) was weak and pitiful, died often, and I wasn't sure what to DO a lot of the time. I had never played an MMO or anything like it. There was hardly any direction or instruction, nothing was really intuitive...so I stopped playing.

    I left it for a couple months, but I could only replay Jade Empire, my beloved Dragon Age series, Mass Effect series, Oblivion and Skyrim, so many times until I just wanted something NEW. New characters, new story, so I tried ESO again. I kept plugging away at it. My character got stronger, eventually godlike, I figured out most of the systems, started crafting...and I fell in love. I went through every zone, followed the story and every single side quest, did all the things I possibly could on my own and it was fantastic. At that time I finally made a 2nd character so I could experience a new class and different gameplay, a Sorcerer, naturally. I love mages.

    The next really great experience is I got invited to a guild, so I joined. They were lovely, fun people, and it was a tiny little guild, so we all knew each other and did things together. I tried lots of dungeons for the first time, and we even attempted a trial (Halls of Fabrication), even though there were only like 6 of us, many low level. :lol: Needless to say, there were many deaths and a lot of laughter, and we only made it to the second boss, I think, which was fine, it was still fun. I even PVP'd during some events. I mostly got slaughtered, but I can still see why some love that mode, it does have a thrill and excitement that I'm sure is addictive.

    I've been playing ESO for over 8 years now, getting close to 9, and my family just roll their eyes at me, asking me why I keep playing the "same, boring game". Their words, not mine. Sometimes when I get frustrated, I wonder the same, but how to explain that I've invested years of my life in this world, and I DON'T want to let it go? The story and characters have made me laugh, made me cry, made me swear a blue streak, the entire gambit of emotions and there are still magical, touching experiences to be had.

    My original hate for ESO was due to ignorance, and I was never happier to be wrong. To discover that MMOs were actually okay, even though I will always prefer a single-player game, I wouldn't shy away from trying a different MMO if one caught my fancy. But even so, I do agree with others that the life cycle of ESO is probably growing a little long in the tooth. My sub runs out next month, and I've decided not to renew.

    With a growing lack of story content, and my favorite franchise FINALLY getting a new release at the end of October, I'm not sure how often I'll be logging into ESO after that. I guess we'll see. Whether ESO is around for another two years or ten, it's been a great game, a great ride, and it will always have a special place in my heart because of it. <3
    ~~ Lady Gamer ~~ ♥ ~~ Xbox NA ~~
  • reazea
    reazea
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    endorphinsplox wrote: »
    Doesn't help they just had this big banning spree that revealed their new implementation of 24/7 private message surveillance in-game. Who the hell wants to play an MMO where they can't DM their friends without risk of losing their entire account and everything they worked for?
    Doesn't help they just had this big banning spree that revealed their new implementation of 24/7 private message surveillance in-game. Who the hell wants to play an MMO where they can't DM their friends without risk of losing their entire account and everything they worked for?

    110% this.

    Exactly!



  • SkaiFaith
    SkaiFaith
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    Julia_Nix wrote: »
    I play since 2015... it feels more and more like the game is getting modern audienced so yeah not gonna stay here much longer.

    IMO this is part of the problem, something that has hurt and drained my passion, but ESO is not the only game to suffer this - that's the reason I'm recently redirecting my gaming investments more toward old titles and fewer new ones.
    Hope to see a shift but seems unlikely. Too many people ready to die on a hill not really worth it.
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Too many words. Words bad. Won't read. ⚔️"
  • TaSheen
    TaSheen
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    SkaiFaith wrote: »
    Julia_Nix wrote: »
    I play since 2015... it feels more and more like the game is getting modern audienced so yeah not gonna stay here much longer.

    IMO this is part of the problem, something that has hurt and drained my passion, but ESO is not the only game to suffer this - that's the reason I'm recently redirecting my gaming investments more toward old titles and fewer new ones.
    Hope to see a shift but seems unlikely. Too many people ready to die on a hill not really worth it.

    What is meant by "modern audience"?
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • SkaiFaith
    SkaiFaith
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    TaSheen wrote: »
    SkaiFaith wrote: »
    Julia_Nix wrote: »
    I play since 2015... it feels more and more like the game is getting modern audienced so yeah not gonna stay here much longer.

    IMO this is part of the problem, something that has hurt and drained my passion, but ESO is not the only game to suffer this - that's the reason I'm recently redirecting my gaming investments more toward old titles and fewer new ones.
    Hope to see a shift but seems unlikely. Too many people ready to die on a hill not really worth it.

    What is meant by "modern audience"?

    Sorry TaSheen, I won't dive into that. Don't want my account closed yet XD
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Too many words. Words bad. Won't read. ⚔️"
  • TaSheen
    TaSheen
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    SkaiFaith wrote: »
    TaSheen wrote: »
    SkaiFaith wrote: »
    Julia_Nix wrote: »
    I play since 2015... it feels more and more like the game is getting modern audienced so yeah not gonna stay here much longer.

    IMO this is part of the problem, something that has hurt and drained my passion, but ESO is not the only game to suffer this - that's the reason I'm recently redirecting my gaming investments more toward old titles and fewer new ones.
    Hope to see a shift but seems unlikely. Too many people ready to die on a hill not really worth it.

    What is meant by "modern audience"?

    Sorry TaSheen, I won't dive into that. Don't want my account closed yet XD

    Oh. Okay.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • robwolf666
    robwolf666
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    TaSheen wrote: »
    SkaiFaith wrote: »
    TaSheen wrote: »
    SkaiFaith wrote: »
    Julia_Nix wrote: »
    I play since 2015... it feels more and more like the game is getting modern audienced so yeah not gonna stay here much longer.

    IMO this is part of the problem, something that has hurt and drained my passion, but ESO is not the only game to suffer this - that's the reason I'm recently redirecting my gaming investments more toward old titles and fewer new ones.
    Hope to see a shift but seems unlikely. Too many people ready to die on a hill not really worth it.

    What is meant by "modern audience"?

    Sorry TaSheen, I won't dive into that. Don't want my account closed yet XD

    Oh. Okay.

    Just go type something like "game modern audience" into a Youtube search, lots of interesting videos.
  • TaSheen
    TaSheen
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    robwolf666 wrote: »
    TaSheen wrote: »
    SkaiFaith wrote: »
    TaSheen wrote: »
    SkaiFaith wrote: »
    Julia_Nix wrote: »
    I play since 2015... it feels more and more like the game is getting modern audienced so yeah not gonna stay here much longer.

    IMO this is part of the problem, something that has hurt and drained my passion, but ESO is not the only game to suffer this - that's the reason I'm recently redirecting my gaming investments more toward old titles and fewer new ones.
    Hope to see a shift but seems unlikely. Too many people ready to die on a hill not really worth it.

    What is meant by "modern audience"?

    Sorry TaSheen, I won't dive into that. Don't want my account closed yet XD

    Oh. Okay.

    Just go type something like "game modern audience" into a Youtube search, lots of interesting videos.

    I did some research. I don't do youtube.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Mayrael
    Mayrael
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    Thats why they completly nerf cloak into uselesness so even more people will quit! Nice!
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • VDoom1
    VDoom1
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    Vrelanier wrote: »
    Reading all this makes me a little sad. My best times in ESO were when I had a lot of story content to go through. That was a couple of years ago, after taking a break for several years before it, so there was a lot to do, several DLC's to play. Now I'm thinking is ESO worth investing in, if they're really making a new game and running this one down like this? Did they already say what the new game will be? What are the chances of it being ESO 2?

    It's disheartening I know. However many in this thread are just pointing out that there are issues, some greater than others. There is certainly a *lot* to do, and that can definitely feel overwhelming.

    I also have many great memories! I remember when the zones were specific levels and it felt like a daring and bold move to go into a zone meant for higher levels, like "ooh I shouldn't be here...." hehe :smiley:

    At the end of the day, this is business. What doesn't work will not sell. So perhaps ZoS will look at the numbers from this year and notice that it was not a huge success and perhaps, hopefully, do things differently next year. One can hope, fingers crossed.

    We should perhaps ask ourselves "what will make me excited to game ESO again?". Well if there were some vast story improvements that would be a start. Also if they stopped with this "one year" story mode, it doesn't work anymore.
    Edited by VDoom1 on 27 September 2024 10:23
    We Fight For Cyrodiil.
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    ESO Since 2014
    PC - EU
  • Aurielle
    Aurielle
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    TaSheen wrote: »
    SkaiFaith wrote: »
    Julia_Nix wrote: »
    I play since 2015... it feels more and more like the game is getting modern audienced so yeah not gonna stay here much longer.

    IMO this is part of the problem, something that has hurt and drained my passion, but ESO is not the only game to suffer this - that's the reason I'm recently redirecting my gaming investments more toward old titles and fewer new ones.
    Hope to see a shift but seems unlikely. Too many people ready to die on a hill not really worth it.

    What is meant by "modern audience"?

    When I see gamers clutching their pearls over “modern audiences,” I just roll my eyes, ignore them, and carry on my merry way. I highly doubt any of the perceived “issues” created by “modern audiences” are driving people away from this game. The likeliest culprits are, in no particular order:

    - Performance issues
    - Lack of meaningful content updates
    - Over-nerfing of sets and/or abilities

    Performance issues are about to drive me away from the game, for sure. Already looking into replacement MMOs, even thinking of returning to Warframe.
  • Rkindaleft
    Rkindaleft
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    darvaria wrote: »
    ZOS should just add content and STOP these drastic changes/nerfs every 2 months. I'm sick of having to change builds. A lot of ppl will be leaving with U44.

    TOO MUCH CHANGE.

    I wish I could upvote this more than once.

    My group running Dreadsail Reef is likely going to disband when U44 hits because Azureblight getting nerfed means we are going to have to learn and adapt to different strategies on the 2nd boss HM and go through significant re-progression of the trial which will potentially take weeks. The problem with this is that it happens almost every update and it’s extremely exhausting doing these gear and class changes every couple months, take Pyrebrand for example, a new set for Dragonknights which was meta for a short time, gets nerfed after a single patch after people spent hours and hours farming it. Who wants to waste their time doing that over and over again?

    Once you combine that with the performance issues which are affecting almost everyone who are running PvE/PvP content, it’s very demoralising.
    Edited by Rkindaleft on 27 September 2024 11:29
    https://youtube.com/@rkindaleft PlayStation NA. I upload parses and trial POVs sometimes.
    6/9 Trial Trifecta achievements.
    Tick Tock Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker

    Scores:
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  • ragnarok6644b14_ESO
    Rkindaleft wrote: »
    darvaria wrote: »
    ZOS should just add content and STOP these drastic changes/nerfs every 2 months. I'm sick of having to change builds. A lot of ppl will be leaving with U44.

    TOO MUCH CHANGE.

    I wish I could upvote this more than once.

    My group running Dreadsail Reef is likely going to disband when U44 hits because Azureblight getting nerfed means we are going to have to learn and adapt to different strategies on the 2nd boss HM and go through significant re-progression of the trial which will potentially take weeks. The problem with this is that it happens almost every update and it’s extremely exhausting doing these gear and class changes every couple months, take Pyrebrand for example, a new set for Dragonknights which was meta for a short time, gets nerfed after a single patch after people spent hours and hours farming it. Who wants to waste their time doing that over and over again?

    Once you combine that with the performance issues which are affecting almost everyone who are running PvE/PvP content, it’s very demoralising.

    This is so interesting to me, just as a study of gaming in general.

    One might think being forced to adapt and change is a fun and engaging activity, instead of discovering "one weird trick" and then... being done, I guess.

    But I am not a Prog group member and am speaking out of my lane.
  • SkaiFaith
    SkaiFaith
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    Aurielle wrote: »
    TaSheen wrote: »
    SkaiFaith wrote: »
    Julia_Nix wrote: »
    I play since 2015... it feels more and more like the game is getting modern audienced so yeah not gonna stay here much longer.

    IMO this is part of the problem, something that has hurt and drained my passion, but ESO is not the only game to suffer this - that's the reason I'm recently redirecting my gaming investments more toward old titles and fewer new ones.
    Hope to see a shift but seems unlikely. Too many people ready to die on a hill not really worth it.

    What is meant by "modern audience"?

    When I see gamers clutching their pearls over “modern audiences,” I just roll my eyes, ignore them, and carry on my merry way. I highly doubt any of the perceived “issues” created by “modern audiences” are driving people away from this game. The likeliest culprits are, in no particular order:

    - Performance issues
    - Lack of meaningful content updates
    - Over-nerfing of sets and/or abilities

    Performance issues are about to drive me away from the game, for sure. Already looking into replacement MMOs, even thinking of returning to Warframe.

    I think what you miss by dismissing those critiques is that, usually, when players point to those "modern audience" pain points what they really mean is: "the devs are focusing a lot on this, more than they should, when they would do better by focusing on..." ...exactly the issues you are referring to.
    So I don't think you and I disagree, we both would want to see resources better spent, since those resources come from our wallets.

    Edit: you can build literally the most wholesome, welcoming, inclusive, rightful, joyful, colorful, whatever... game of all time, but if by focusing on that you leave behind a trail of serious issues, the game won't last long. It's not wrong per se - not what I'm saying... But to make that a priority over other aspects can prove itself an error, and we have already seen this in recent gaming industry.
    Edited by SkaiFaith on 27 September 2024 11:51
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Too many words. Words bad. Won't read. ⚔️"
  • ragnarok6644b14_ESO
    SkaiFaith wrote: »
    Aurielle wrote: »
    TaSheen wrote: »
    SkaiFaith wrote: »
    Julia_Nix wrote: »
    I play since 2015... it feels more and more like the game is getting modern audienced so yeah not gonna stay here much longer.

    IMO this is part of the problem, something that has hurt and drained my passion, but ESO is not the only game to suffer this - that's the reason I'm recently redirecting my gaming investments more toward old titles and fewer new ones.
    Hope to see a shift but seems unlikely. Too many people ready to die on a hill not really worth it.

    What is meant by "modern audience"?

    When I see gamers clutching their pearls over “modern audiences,” I just roll my eyes, ignore them, and carry on my merry way. I highly doubt any of the perceived “issues” created by “modern audiences” are driving people away from this game. The likeliest culprits are, in no particular order:

    - Performance issues
    - Lack of meaningful content updates
    - Over-nerfing of sets and/or abilities

    Performance issues are about to drive me away from the game, for sure. Already looking into replacement MMOs, even thinking of returning to Warframe.

    I think what you miss by dismissing those critiques is that, usually, when players point to those "modern audience" pain points what they really mean is: "the devs are focusing a lot on this, more than they should, when they would do better by focusing on..." ...exactly the issues you are referring to.
    So I don't think you and I disagree, we both would want to see resources better spent, since those resources come from our wallets.
    Are devs just nebulous Shoggoths that can do any task at any time?

    Like if they are designing a "modern audiences" companion, is there some impression that that character artist and writer could instead be balancing PVP or conducting code reviews?
  • Aurielle
    Aurielle
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    SkaiFaith wrote: »
    Aurielle wrote: »
    TaSheen wrote: »
    SkaiFaith wrote: »
    Julia_Nix wrote: »
    I play since 2015... it feels more and more like the game is getting modern audienced so yeah not gonna stay here much longer.

    IMO this is part of the problem, something that has hurt and drained my passion, but ESO is not the only game to suffer this - that's the reason I'm recently redirecting my gaming investments more toward old titles and fewer new ones.
    Hope to see a shift but seems unlikely. Too many people ready to die on a hill not really worth it.

    What is meant by "modern audience"?

    When I see gamers clutching their pearls over “modern audiences,” I just roll my eyes, ignore them, and carry on my merry way. I highly doubt any of the perceived “issues” created by “modern audiences” are driving people away from this game. The likeliest culprits are, in no particular order:

    - Performance issues
    - Lack of meaningful content updates
    - Over-nerfing of sets and/or abilities

    Performance issues are about to drive me away from the game, for sure. Already looking into replacement MMOs, even thinking of returning to Warframe.

    I think what you miss by dismissing those critiques is that, usually, when players point to those "modern audience" pain points what they really mean is: "the devs are focusing a lot on this, more than they should, when they would do better by focusing on..." ...exactly the issues you are referring to.
    So I don't think you and I disagree, we both would want to see resources better spent, since those resources come from our wallets.

    Sorry, but no, we're not in agreement here. Many of the issues "modern audiences" want developers to address are just as important as the pain points I mentioned above. Take it from someone who was too afraid to hop on mic in the early 2000s due to constant harassment over something I couldn't control, something that had NOTHING to do with my ability to play the games I was playing... Plenty of developers manage to focus on all issues that are important to all gamers (old school, modern, and everything in between), so please don't try to imply that focusing more on the pain points of "modern audiences" is the reason why ESO has crippling performance issues and content development has slowed down.
  • SkaiFaith
    SkaiFaith
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    SkaiFaith wrote: »
    Aurielle wrote: »
    TaSheen wrote: »
    SkaiFaith wrote: »
    Julia_Nix wrote: »
    I play since 2015... it feels more and more like the game is getting modern audienced so yeah not gonna stay here much longer.

    IMO this is part of the problem, something that has hurt and drained my passion, but ESO is not the only game to suffer this - that's the reason I'm recently redirecting my gaming investments more toward old titles and fewer new ones.
    Hope to see a shift but seems unlikely. Too many people ready to die on a hill not really worth it.

    What is meant by "modern audience"?

    When I see gamers clutching their pearls over “modern audiences,” I just roll my eyes, ignore them, and carry on my merry way. I highly doubt any of the perceived “issues” created by “modern audiences” are driving people away from this game. The likeliest culprits are, in no particular order:

    - Performance issues
    - Lack of meaningful content updates
    - Over-nerfing of sets and/or abilities

    Performance issues are about to drive me away from the game, for sure. Already looking into replacement MMOs, even thinking of returning to Warframe.

    I think what you miss by dismissing those critiques is that, usually, when players point to those "modern audience" pain points what they really mean is: "the devs are focusing a lot on this, more than they should, when they would do better by focusing on..." ...exactly the issues you are referring to.
    So I don't think you and I disagree, we both would want to see resources better spent, since those resources come from our wallets.
    Are devs just nebulous Shoggoths that can do any task at any time?

    Like if they are designing a "modern audiences" companion, is there some impression that that character artist and writer could instead be balancing PVP or conducting code reviews?

    People can't tell devs how to allocate resources, but they certainly can stop giving them, and the reality we are facing nowadays shows many will close their wallets if they see something they don't agree with.
    Just saying. I'm not pointing any finger against "a companion" or what else. I talk in general, as I already said I don't want to deep-dive in this topic: there's plenty of information and evidence on it on the web, as it's been pointed out.
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Too many words. Words bad. Won't read. ⚔️"
  • Wing
    Wing
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    ESO+ and alot of ESO systems inconvenience you so you pay to not be inconvenienced, but once you drift away and open your eyes you wonder why your paying someone to not be annoying around you, and that maybe your better off just not hanging around that person.

    why would i pay a premium for baseline experiences when i can pay other games a premium for a premium experience?

    that and new dungeons suck, an advantage of being not subbed is your dungeon queue is nice and fun ^_^
    ESO player since beta.
    previously full time subscriber, beta-2024, game got too disappointing.
    PC NA
    ( ^_^ )

    You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
    DK one trick
  • ragnarok6644b14_ESO
    SkaiFaith wrote: »
    SkaiFaith wrote: »
    Aurielle wrote: »
    TaSheen wrote: »
    SkaiFaith wrote: »
    Julia_Nix wrote: »
    I play since 2015... it feels more and more like the game is getting modern audienced so yeah not gonna stay here much longer.

    IMO this is part of the problem, something that has hurt and drained my passion, but ESO is not the only game to suffer this - that's the reason I'm recently redirecting my gaming investments more toward old titles and fewer new ones.
    Hope to see a shift but seems unlikely. Too many people ready to die on a hill not really worth it.

    What is meant by "modern audience"?

    When I see gamers clutching their pearls over “modern audiences,” I just roll my eyes, ignore them, and carry on my merry way. I highly doubt any of the perceived “issues” created by “modern audiences” are driving people away from this game. The likeliest culprits are, in no particular order:

    - Performance issues
    - Lack of meaningful content updates
    - Over-nerfing of sets and/or abilities

    Performance issues are about to drive me away from the game, for sure. Already looking into replacement MMOs, even thinking of returning to Warframe.

    I think what you miss by dismissing those critiques is that, usually, when players point to those "modern audience" pain points what they really mean is: "the devs are focusing a lot on this, more than they should, when they would do better by focusing on..." ...exactly the issues you are referring to.
    So I don't think you and I disagree, we both would want to see resources better spent, since those resources come from our wallets.
    Are devs just nebulous Shoggoths that can do any task at any time?

    Like if they are designing a "modern audiences" companion, is there some impression that that character artist and writer could instead be balancing PVP or conducting code reviews?

    People can't tell devs how to allocate resources, but they certainly can stop giving them, and the reality we are facing nowadays shows many will close their wallets if they see something they don't agree with.
    Just saying. I'm not pointing any finger against "a companion" or what else. I talk in general, as I already said I don't want to deep-dive in this topic: there's plenty of information and evidence on it on the web, as it's been pointed out.
    "People disagree with decisions made and closing their wallets" is very different than the claim I was responding to.
  • SkaiFaith
    SkaiFaith
    ✭✭✭✭✭
    Aurielle wrote: »
    SkaiFaith wrote: »
    Aurielle wrote: »
    TaSheen wrote: »
    SkaiFaith wrote: »
    Julia_Nix wrote: »
    I play since 2015... it feels more and more like the game is getting modern audienced so yeah not gonna stay here much longer.

    IMO this is part of the problem, something that has hurt and drained my passion, but ESO is not the only game to suffer this - that's the reason I'm recently redirecting my gaming investments more toward old titles and fewer new ones.
    Hope to see a shift but seems unlikely. Too many people ready to die on a hill not really worth it.

    What is meant by "modern audience"?

    When I see gamers clutching their pearls over “modern audiences,” I just roll my eyes, ignore them, and carry on my merry way. I highly doubt any of the perceived “issues” created by “modern audiences” are driving people away from this game. The likeliest culprits are, in no particular order:

    - Performance issues
    - Lack of meaningful content updates
    - Over-nerfing of sets and/or abilities

    Performance issues are about to drive me away from the game, for sure. Already looking into replacement MMOs, even thinking of returning to Warframe.

    I think what you miss by dismissing those critiques is that, usually, when players point to those "modern audience" pain points what they really mean is: "the devs are focusing a lot on this, more than they should, when they would do better by focusing on..." ...exactly the issues you are referring to.
    So I don't think you and I disagree, we both would want to see resources better spent, since those resources come from our wallets.

    Sorry, but no, we're not in agreement here. Many of the issues "modern audiences" want developers to address are just as important as the pain points I mentioned above. Take it from someone who was too afraid to hop on mic in the early 2000s due to constant harassment over something I couldn't control, something that had NOTHING to do with my ability to play the games I was playing... Plenty of developers manage to focus on all issues that are important to all gamers (old school, modern, and everything in between), so please don't try to imply that focusing more on the pain points of "modern audiences" is the reason why ESO has crippling performance issues and content development has slowed down.

    Question: forget about "modern audience" as a wrong place to allocate resources... What do you think is the reason we have all the issues you have stated we have?
    Incompetence of the devs? Or what? Genuine question.
    Because the way I see it is: there's a finite amount of resources, and the devs/company has to take decisions to where to allocate or prioritize those resources. If they can't solve many issues that persist in the game I WANT TO BELIEVE it is not for incompetence or lack of care... I prefer to think there's been an error in how priorities and resource were allocated.

    "But they should be capable of..." But they are not, this is the actual state of the game, we have issues.
    Since devs are not "nebulous shogghots" and can't solve everything as you claim it happens in other games, I would like to see what I repute most important to be focused first.

    If you ask that they solve everything, sorry but I am not the one with unrealistic expectations.
    Choose what you care the most, set your priorities; mine are for a playable game, not one that during an event keeps crashing.
    "A companion designer wouldn't be able to code to solve disconnection issues" true, and that's why it's not a dev incapability issue but a company resources allocation issue - that's the whole point.
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Too many words. Words bad. Won't read. ⚔️"
  • Auldwulfe
    Auldwulfe
    ✭✭✭✭✭
    Rkindaleft wrote: »
    darvaria wrote: »
    ZOS should just add content and STOP these drastic changes/nerfs every 2 months. I'm sick of having to change builds. A lot of ppl will be leaving with U44.

    TOO MUCH CHANGE.

    I wish I could upvote this more than once.

    My group running Dreadsail Reef is likely going to disband when U44 hits because Azureblight getting nerfed means we are going to have to learn and adapt to different strategies on the 2nd boss HM and go through significant re-progression of the trial which will potentially take weeks. The problem with this is that it happens almost every update and it’s extremely exhausting doing these gear and class changes every couple months, take Pyrebrand for example, a new set for Dragonknights which was meta for a short time, gets nerfed after a single patch after people spent hours and hours farming it. Who wants to waste their time doing that over and over again?

    Once you combine that with the performance issues which are affecting almost everyone who are running PvE/PvP content, it’s very demoralising.

    This is so interesting to me, just as a study of gaming in general.

    One might think being forced to adapt and change is a fun and engaging activity, instead of discovering "one weird trick" and then... being done, I guess.

    But I am not a Prog group member and am speaking out of my lane.

    Thing is, this game is so heavily focused on gear and interaction with a limited number of available skills... that you have to build into a synergy focus on your character, or be incapable of doing well in many parts of the game you bought and paid for... not saying you can't get through that content, but you, probably will NOT find enough people willing to indulge you in the time necessary to get through it.... and it CAN'T be soloed........

    I had a build I created, and when they nerfed a set I was using, I lost about 20% off the tooltips for skills I relied on.... and so, content I could normally do, fine, suddenly became a serious challenge, until I rebuilt that build.... and then rebuilt it again, and so on and so forth.......

    And not all the nerfs are openly noted - I know of one that used to be when you do damage, this happens.... now, it's when you do damage with a weapon.... which isn't a huge change... but for some builds, it reduced damage, and made some skills less useful, so now, again, those players are scrambling to get back to the spot they had worked for, earned through gameplay, and paid for with subscription and time.

    It's not being a Prog member...it's like coming out to your car, and finding out that the pedals were re-arranged while you slept... and as soon as you figure out the pattern, they are changed again...or finding out that the letters on your keyboard have been re-arranged periodically... you will be MUCH less efficient.... and to many, feels like your feet are being swept out from under you, over and over and over.

    One member of my guild was building a DK fire mage concept that was going to use Azure..... spent 3 months grinding to get the whole set, so that recrafting it would be cheaper and efficient.... and, now? That is 3 months of his time that has been totally disrespected.... he can't go to Pyrebrand... as it didn't even make a full patch cycle before nerfing.... and now, with scribed skills being the next complaint in PVP..... those are expected to be nerfed into Oblivion ..... meaning PVE will drop using them..... all in a search for something to be consistent, outside of consistent chaos.

    I understand, from a marketing perspective, they have to force you to want the next shiny..... or they can't sell the content... and so they keep nerfing any competition for that next item / set / etc. But after a while, people will get exhausted.....

    Auldwulfe
  • KV_Tootn
    KV_Tootn
    ✭✭✭
    All these late changes in game had big inpact on players and their playing style. Scribing was a good idea ,but it lacks the usage, AI banning people for speach , market crash, everything behind crownstore.. The game is frustrating now.. People have left. I dont even login daily it got boring.
    ESO plus needs new perks, basicly dont see a point in it.. bag. make it bigger . and the extra space in homes , well i wish Biger homes had more space, because of half of home decorated, the other is empty. Sad days. But they can still save the game.
    And when they say limitations, common everything is evolving , cant be that the code is writen around a bag like in WOW :)
    Ork * Templar * CP1762 * DPS*Tank-fulltime*
    High elf*Sorcerer*DPS
    High elf*Arcanist*Dps
  • Aurielle
    Aurielle
    ✭✭✭✭✭
    ✭✭✭✭✭
    SkaiFaith wrote: »
    Aurielle wrote: »
    SkaiFaith wrote: »
    Aurielle wrote: »
    TaSheen wrote: »
    SkaiFaith wrote: »
    Julia_Nix wrote: »
    I play since 2015... it feels more and more like the game is getting modern audienced so yeah not gonna stay here much longer.

    IMO this is part of the problem, something that has hurt and drained my passion, but ESO is not the only game to suffer this - that's the reason I'm recently redirecting my gaming investments more toward old titles and fewer new ones.
    Hope to see a shift but seems unlikely. Too many people ready to die on a hill not really worth it.

    What is meant by "modern audience"?

    When I see gamers clutching their pearls over “modern audiences,” I just roll my eyes, ignore them, and carry on my merry way. I highly doubt any of the perceived “issues” created by “modern audiences” are driving people away from this game. The likeliest culprits are, in no particular order:

    - Performance issues
    - Lack of meaningful content updates
    - Over-nerfing of sets and/or abilities

    Performance issues are about to drive me away from the game, for sure. Already looking into replacement MMOs, even thinking of returning to Warframe.

    I think what you miss by dismissing those critiques is that, usually, when players point to those "modern audience" pain points what they really mean is: "the devs are focusing a lot on this, more than they should, when they would do better by focusing on..." ...exactly the issues you are referring to.
    So I don't think you and I disagree, we both would want to see resources better spent, since those resources come from our wallets.

    Sorry, but no, we're not in agreement here. Many of the issues "modern audiences" want developers to address are just as important as the pain points I mentioned above. Take it from someone who was too afraid to hop on mic in the early 2000s due to constant harassment over something I couldn't control, something that had NOTHING to do with my ability to play the games I was playing... Plenty of developers manage to focus on all issues that are important to all gamers (old school, modern, and everything in between), so please don't try to imply that focusing more on the pain points of "modern audiences" is the reason why ESO has crippling performance issues and content development has slowed down.

    Question: forget about "modern audience" as a wrong place to allocate resources... What do you think is the reason we have all the issues you have stated we have?
    Incompetence of the devs? Or what? Genuine question.
    Because the way I see it is: there's a finite amount of resources, and the devs/company has to take decisions to where to allocate or prioritize those resources. If they can't solve many issues that persist in the game I WANT TO BELIEVE it is not for incompetence or lack of care... I prefer to think there's been an error in how priorities and resource were allocated.

    "But they should be capable of..." But they are not, this is the actual state of the game, we have issues.
    Since devs are not "nebulous shogghots" and can't solve everything as you claim it happens in other games, I would like to see what I repute most important to be focused first.

    If you ask that they solve everything, sorry but I am not the one with unrealistic expectations.
    Choose what you care the most, set your priorities; mine are for a playable game, not one that during an event keeps crashing.
    "A companion designer wouldn't be able to code to solve disconnection issues" true, and that's why it's not a dev incapability issue but a company resources allocation issue - that's the whole point.

    Sorry, but are you seriously trying to imply that the development of a non-binary companion, and the company resources required to develop a non-binary companion, is the reason why we have other issues in the game? The issues I've cited have been problems in ESO for a long time. I actually left the game four years ago due to performance problems. I only returned when things improved a bit. Performance has only recently started nosediving again, but is nowhere near as bad as it was four years ago. The companion that has you all in a tizzy wasn't in development four years ago.

    Again, this is precisely the reason why I roll my eyes and ignore those of you who unfairly claim that "modern audiences" are the source of any given game's woes. "It's about resource allocation!" sounds an awful lot like something else that was being said a few years back...
  • TechMaybeHic
    TechMaybeHic
    ✭✭✭✭✭
    ✭✭
    Aurielle wrote: »
    TaSheen wrote: »
    SkaiFaith wrote: »
    Julia_Nix wrote: »
    I play since 2015... it feels more and more like the game is getting modern audienced so yeah not gonna stay here much longer.

    IMO this is part of the problem, something that has hurt and drained my passion, but ESO is not the only game to suffer this - that's the reason I'm recently redirecting my gaming investments more toward old titles and fewer new ones.
    Hope to see a shift but seems unlikely. Too many people ready to die on a hill not really worth it.

    What is meant by "modern audience"?

    When I see gamers clutching their pearls over “modern audiences,” I just roll my eyes, ignore them, and carry on my merry way. I highly doubt any of the perceived “issues” created by “modern audiences” are driving people away from this game. The likeliest culprits are, in no particular order:

    - Performance issues
    - Lack of meaningful content updates
    - Over-nerfing of sets and/or abilities

    Performance issues are about to drive me away from the game, for sure. Already looking into replacement MMOs, even thinking of returning to Warframe.

    I looked it up and its exactly what I thought by it. I think its a bit out of context as the problem should not be with who the "modern audience" would be; but really how creators treat it. There is a spectrum beyond just being welcoming and inclusive before reaching a full on focus on that audience. And its fine if someone wants to make content for that audience specifically as well; they just need to realize that is then their consumer.

    Anyway, I am getting in the weeds. I don't think ESO is overly in that direction and seems to just be inclusive. All should be welcome. Their problem is poor decisions and lack of decent meaningful change. Worst thing you can do for a 10 year old game is let it go stale and unchanged
  • SkaiFaith
    SkaiFaith
    ✭✭✭✭✭
    Aurielle wrote: »
    SkaiFaith wrote: »
    Aurielle wrote: »
    SkaiFaith wrote: »
    Aurielle wrote: »
    TaSheen wrote: »
    SkaiFaith wrote: »
    Julia_Nix wrote: »
    I play since 2015... it feels more and more like the game is getting modern audienced so yeah not gonna stay here much longer.

    IMO this is part of the problem, something that has hurt and drained my passion, but ESO is not the only game to suffer this - that's the reason I'm recently redirecting my gaming investments more toward old titles and fewer new ones.
    Hope to see a shift but seems unlikely. Too many people ready to die on a hill not really worth it.

    What is meant by "modern audience"?

    When I see gamers clutching their pearls over “modern audiences,” I just roll my eyes, ignore them, and carry on my merry way. I highly doubt any of the perceived “issues” created by “modern audiences” are driving people away from this game. The likeliest culprits are, in no particular order:

    - Performance issues
    - Lack of meaningful content updates
    - Over-nerfing of sets and/or abilities

    Performance issues are about to drive me away from the game, for sure. Already looking into replacement MMOs, even thinking of returning to Warframe.

    I think what you miss by dismissing those critiques is that, usually, when players point to those "modern audience" pain points what they really mean is: "the devs are focusing a lot on this, more than they should, when they would do better by focusing on..." ...exactly the issues you are referring to.
    So I don't think you and I disagree, we both would want to see resources better spent, since those resources come from our wallets.

    Sorry, but no, we're not in agreement here. Many of the issues "modern audiences" want developers to address are just as important as the pain points I mentioned above. Take it from someone who was too afraid to hop on mic in the early 2000s due to constant harassment over something I couldn't control, something that had NOTHING to do with my ability to play the games I was playing... Plenty of developers manage to focus on all issues that are important to all gamers (old school, modern, and everything in between), so please don't try to imply that focusing more on the pain points of "modern audiences" is the reason why ESO has crippling performance issues and content development has slowed down.

    Question: forget about "modern audience" as a wrong place to allocate resources... What do you think is the reason we have all the issues you have stated we have?
    Incompetence of the devs? Or what? Genuine question.
    Because the way I see it is: there's a finite amount of resources, and the devs/company has to take decisions to where to allocate or prioritize those resources. If they can't solve many issues that persist in the game I WANT TO BELIEVE it is not for incompetence or lack of care... I prefer to think there's been an error in how priorities and resource were allocated.

    "But they should be capable of..." But they are not, this is the actual state of the game, we have issues.
    Since devs are not "nebulous shogghots" and can't solve everything as you claim it happens in other games, I would like to see what I repute most important to be focused first.

    If you ask that they solve everything, sorry but I am not the one with unrealistic expectations.
    Choose what you care the most, set your priorities; mine are for a playable game, not one that during an event keeps crashing.
    "A companion designer wouldn't be able to code to solve disconnection issues" true, and that's why it's not a dev incapability issue but a company resources allocation issue - that's the whole point.

    Sorry, but are you seriously trying to imply that the development of a non-binary companion, and the company resources required to develop a non-binary companion, is the reason why we have other issues in the game? The issues I've cited have been problems in ESO for a long time. I actually left the game four years ago due to performance problems. I only returned when things improved a bit. Performance has only recently started nosediving again, but is nowhere near as bad as it was four years ago. The companion that has you all in a tizzy wasn't in development four years ago.

    Again, this is precisely the reason why I roll my eyes and ignore those of you who unfairly claim that "modern audiences" are the source of any given game's woes. "It's about resource allocation!" sounds an awful lot like something else that was being said a few years back...

    How graceful from you to keep talking about a specific companion I didn't even mention; your words sound a lot like baiting to me, so I'll ignore, since you are willingly missing my point and trying to put words in my mouth.

    Have a peaceful day ^^
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Too many words. Words bad. Won't read. ⚔️"
  • Aurielle
    Aurielle
    ✭✭✭✭✭
    ✭✭✭✭✭
    Aurielle wrote: »
    TaSheen wrote: »
    SkaiFaith wrote: »
    Julia_Nix wrote: »
    I play since 2015... it feels more and more like the game is getting modern audienced so yeah not gonna stay here much longer.

    IMO this is part of the problem, something that has hurt and drained my passion, but ESO is not the only game to suffer this - that's the reason I'm recently redirecting my gaming investments more toward old titles and fewer new ones.
    Hope to see a shift but seems unlikely. Too many people ready to die on a hill not really worth it.

    What is meant by "modern audience"?

    When I see gamers clutching their pearls over “modern audiences,” I just roll my eyes, ignore them, and carry on my merry way. I highly doubt any of the perceived “issues” created by “modern audiences” are driving people away from this game. The likeliest culprits are, in no particular order:

    - Performance issues
    - Lack of meaningful content updates
    - Over-nerfing of sets and/or abilities

    Performance issues are about to drive me away from the game, for sure. Already looking into replacement MMOs, even thinking of returning to Warframe.

    I don't think ESO is overly in that direction and seems to just be inclusive. All should be welcome. Their problem is poor decisions and lack of decent meaningful change. Worst thing you can do for a 10 year old game is let it go stale and unchanged

    Yep, agreed, ESO is simply an inclusive game. One of the many reasons why I've enjoyed playing it for so many years. It's too bad that long-standing issues have been neglected for as long as they have been. I unfortunately don't have much hope that they'll improve at this point in the game's lifespan.

    SkaiFaith wrote: »
    Aurielle wrote: »
    SkaiFaith wrote: »
    Aurielle wrote: »
    SkaiFaith wrote: »
    Aurielle wrote: »
    TaSheen wrote: »
    SkaiFaith wrote: »
    Julia_Nix wrote: »
    I play since 2015... it feels more and more like the game is getting modern audienced so yeah not gonna stay here much longer.

    IMO this is part of the problem, something that has hurt and drained my passion, but ESO is not the only game to suffer this - that's the reason I'm recently redirecting my gaming investments more toward old titles and fewer new ones.
    Hope to see a shift but seems unlikely. Too many people ready to die on a hill not really worth it.

    What is meant by "modern audience"?

    When I see gamers clutching their pearls over “modern audiences,” I just roll my eyes, ignore them, and carry on my merry way. I highly doubt any of the perceived “issues” created by “modern audiences” are driving people away from this game. The likeliest culprits are, in no particular order:

    - Performance issues
    - Lack of meaningful content updates
    - Over-nerfing of sets and/or abilities

    Performance issues are about to drive me away from the game, for sure. Already looking into replacement MMOs, even thinking of returning to Warframe.

    I think what you miss by dismissing those critiques is that, usually, when players point to those "modern audience" pain points what they really mean is: "the devs are focusing a lot on this, more than they should, when they would do better by focusing on..." ...exactly the issues you are referring to.
    So I don't think you and I disagree, we both would want to see resources better spent, since those resources come from our wallets.

    Sorry, but no, we're not in agreement here. Many of the issues "modern audiences" want developers to address are just as important as the pain points I mentioned above. Take it from someone who was too afraid to hop on mic in the early 2000s due to constant harassment over something I couldn't control, something that had NOTHING to do with my ability to play the games I was playing... Plenty of developers manage to focus on all issues that are important to all gamers (old school, modern, and everything in between), so please don't try to imply that focusing more on the pain points of "modern audiences" is the reason why ESO has crippling performance issues and content development has slowed down.

    Question: forget about "modern audience" as a wrong place to allocate resources... What do you think is the reason we have all the issues you have stated we have?
    Incompetence of the devs? Or what? Genuine question.
    Because the way I see it is: there's a finite amount of resources, and the devs/company has to take decisions to where to allocate or prioritize those resources. If they can't solve many issues that persist in the game I WANT TO BELIEVE it is not for incompetence or lack of care... I prefer to think there's been an error in how priorities and resource were allocated.

    "But they should be capable of..." But they are not, this is the actual state of the game, we have issues.
    Since devs are not "nebulous shogghots" and can't solve everything as you claim it happens in other games, I would like to see what I repute most important to be focused first.

    If you ask that they solve everything, sorry but I am not the one with unrealistic expectations.
    Choose what you care the most, set your priorities; mine are for a playable game, not one that during an event keeps crashing.
    "A companion designer wouldn't be able to code to solve disconnection issues" true, and that's why it's not a dev incapability issue but a company resources allocation issue - that's the whole point.

    Sorry, but are you seriously trying to imply that the development of a non-binary companion, and the company resources required to develop a non-binary companion, is the reason why we have other issues in the game? The issues I've cited have been problems in ESO for a long time. I actually left the game four years ago due to performance problems. I only returned when things improved a bit. Performance has only recently started nosediving again, but is nowhere near as bad as it was four years ago. The companion that has you all in a tizzy wasn't in development four years ago.

    Again, this is precisely the reason why I roll my eyes and ignore those of you who unfairly claim that "modern audiences" are the source of any given game's woes. "It's about resource allocation!" sounds an awful lot like something else that was being said a few years back...

    How graceful from you to keep talking about a specific companion I didn't even mention; your words sound a lot like baiting to me, so I'll ignore, since you are willingly missing my point and trying to put words in my mouth.

    Have a peaceful day ^^

    Well, what companion were you referring to, then, when you said "'A companion designer wouldn't be able to code to solve disconnection issues' true, and that's why it's not a dev incapability issue but a company resources allocation issue - that's the whole point"? I'm not the one who originally brought up the companion, by the way. That was ragnarok6644b14_ESO.

    ANYHOW, have a good day as well, fellow gamer.
  • MISTFORMBZZZ
    MISTFORMBZZZ
    ✭✭✭✭✭
    https://youtu.be/Sf-muQh4hOU?si=LhlwtYbXtV81q37S

    Guess some PC players notice it too
  • TaSheen
    TaSheen
    ✭✭✭✭✭
    ✭✭✭✭✭
    Aurielle wrote: »
    TaSheen wrote: »
    SkaiFaith wrote: »
    Julia_Nix wrote: »
    I play since 2015... it feels more and more like the game is getting modern audienced so yeah not gonna stay here much longer.

    IMO this is part of the problem, something that has hurt and drained my passion, but ESO is not the only game to suffer this - that's the reason I'm recently redirecting my gaming investments more toward old titles and fewer new ones.
    Hope to see a shift but seems unlikely. Too many people ready to die on a hill not really worth it.

    What is meant by "modern audience"?

    When I see gamers clutching their pearls over “modern audiences,” I just roll my eyes, ignore them, and carry on my merry way. I highly doubt any of the perceived “issues” created by “modern audiences” are driving people away from this game. The likeliest culprits are, in no particular order:

    - Performance issues
    - Lack of meaningful content updates
    - Over-nerfing of sets and/or abilities

    Performance issues are about to drive me away from the game, for sure. Already looking into replacement MMOs, even thinking of returning to Warframe.

    Yeah, that was my thought after doing that research. There's a lot else that people are truly unhappy about. As it happens, I'm not one of them. I'm still not having any of the issues so many others are, and I find it extremely sad that ZOS can't even be bothered to open a decent dialog about all those problems.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
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