Theist_VII wrote: »Warhawke_80 wrote: »Warhawke_80 wrote: »Dude no offense...but looking over your post ...you sound like a commercial for Throne and Liberty...I just don't think you're going to move a lot of people over to a pay to win Asian MMO that has gear vending machines in way of the Battlepass....as they typically don't do well in the west and T&L has bombed in Korea so I don't see it taking the west by storm
I don't think T&L is an ESO killer and so far I am seeing zero impact on number of members online during primetime in my ESO guilds. (PC-NA)
That said, every MMO gotta monetize somehow and many of them do it in ways people aren't big fans of (for me, that includes T&L *and* ESO). It doesn't stop me from playing either game, I just don't participate in the monetization elements that I don't like, while supporting the games in the ways I prefer to (like multiple ESO+ accounts active since the start, or paying for Early Access in T&L + Battle Pass).
Just as I'm not a fan of T&L's auction house structure (though it is completely possible to fully participate in it without swiping), I'm also not a fan of gambling crates (to which ignoring doesn't harm my ESO experience).
FYI: There is absolutely no gear in the free or paid Battlepass in T&L. Not sure where you got that from. It's a f2p game with no monthly sub option. Like ZOS, they're in this to make profit and there's nothing wrong with that as long as I can have fun playing either game and not be forced to support monetization elements I don't care for.
Hahahahahahahahaha!
Dude...I get your explanation but...
The battle pass that you pay money for gives you a currency that will let you buy gear on the AH and that is pay to win no matter how you slice it....I can link many video that explain just how pay to win the game is but we both know these will be edited or removed...I mean T&L has been called the most P2W game since Lostark it's right up there with Gehshin Impact.
My point being that the hypercompetitives in ESO are going to look hypocritical as hell boosting and playing this type of game after shrieking "Earn It!!!" to the casuals players of this game for over a decade....I mean people have gotten death threats in this game for simply riding a Radiant Apex mount...if you dare suggest that maybe Expansion Dungeons should have a story mode where you can Bring NPC's so more people can experience the content you get ridiculed by the content creators and some of the forum goers of here...
But lets play a P2W game where we can buy our gear
Classic.
It always cracks me up when people make claims without research. Anyone who has played T&L can tell you that it is IMPOSSIBLE to actually buy gear in the game with currency.
The only things being sold are plans, plans of which you would find on games like Warframe. You need to obtain all of the materials to craft whatever it is you have a plan for, and those materials are gate-kept by the hardest content or the longest grinds.
Claiming that T&L is a P2W title is nothing short of comedy especially coming from a game that sold 30% mitigation in the Crown Store for years, a game that sells blatant P2W items in the form of mythics, and new classes that shoot giant AoE death rays while every other class we had were fighting with horse blinders on.
Either or cross play would be awesome but again highly unlikely as something they would be able to implement with the current Engine being so old.
It's just not as easy as clicking a box and saying everyone gets to play together now. The networking side of it has to be a nightmare with the Hero Engine.
Warhawke_80 wrote: »Look were going to disagree and I won't accuse you of being a shill and leave it at that...there are no less than 30 videos that goes into morbid detail about T&L's P2W aspects also I never once claimed that ESO didn't have any P2W elements...I was merely reflecting on the hypocrisy of the hypercompetitive players running to T&L after gate keeping ESO for ten long years while the population drained away.
Warhawke_80 wrote: »
But lets play a P2W game where we can buy our gear
Classic.
Warhawke_80 wrote: »Look were going to disagree and I won't accuse you of being a shill and leave it at that...there are no less than 30 videos that goes into morbid detail about T&L's P2W aspects also I never once claimed that ESO didn't have any P2W elements...I was merely reflecting on the hypocrisy of the hypercompetitive players running to T&L after gate keeping ESO for ten long years while the population drained away.
It's not really constructive to blame any group of players
Warhawke_80 wrote: »The battle pass that you pay money for gives you a currency that will let you buy gear on the AH and that is pay to win no matter how you slice it....
Warhawke_80 wrote: »I just wish ZoS would acknowledge that it's time to move ESO to an off-the-shelf engine like Unreal or Unity. This would address many of the game's networking issues and limitations. These days, there's little reason for developers to stick with proprietary engines, especially when it's easier to hire talent already familiar with widely used engines. With an in-house engine, new hires need to be trained, adding unnecessary complexity. While transitioning to a new engine would come at a cost, I'd gladly trade the next four expansions for a fully revamped engine—and I'm sure many other players would agree.
Warhawke_80 wrote: »I just wish ZoS would acknowledge that it's time to move ESO to an off-the-shelf engine like Unreal or Unity. This would address many of the game's networking issues and limitations. These days, there's little reason for developers to stick with proprietary engines, especially when it's easier to hire talent already familiar with widely used engines. With an in-house engine, new hires need to be trained, adding unnecessary complexity. While transitioning to a new engine would come at a cost, I'd gladly trade the next four expansions for a fully revamped engine—and I'm sure many other players would agree.
Switching whole game engine around like that is effectively remaking whole game from scratch. Which at that point they could just as well do, and actually sell it to people (which would be difficult and slimy to sell when it is update to existing game).
They would have to port every asset, and then remake literally whole decade of ESO content within that new engine. There will never be a time for such a move. The best they could realistically hope to do would be to get their current engine updated to the point where it is not problematic for the future.
Going for Unreal or Unity tho, is just not going to happen.
Warhawke_80 wrote: »Warhawke_80 wrote: »I just wish ZoS would acknowledge that it's time to move ESO to an off-the-shelf engine like Unreal or Unity. This would address many of the game's networking issues and limitations. These days, there's little reason for developers to stick with proprietary engines, especially when it's easier to hire talent already familiar with widely used engines. With an in-house engine, new hires need to be trained, adding unnecessary complexity. While transitioning to a new engine would come at a cost, I'd gladly trade the next four expansions for a fully revamped engine—and I'm sure many other players would agree.
Switching whole game engine around like that is effectively remaking whole game from scratch. Which at that point they could just as well do, and actually sell it to people (which would be difficult and slimy to sell when it is update to existing game).
They would have to port every asset, and then remake literally whole decade of ESO content within that new engine. There will never be a time for such a move. The best they could realistically hope to do would be to get their current engine updated to the point where it is not problematic for the future.
Going for Unreal or Unity tho, is just not going to happen.
Blade and Soul (Given that was moving from one version of Unreal to another) has done it....EQ II did it, Vindictus did it to a lesser extent...people hear the word engine and freak out the only thing a game engine is... are a set of tools also Microsoft the owner of Zenimax could assist with such an effort and do it fairly quickly (a year or three) I understand it will probably won't happen but not because it's such and impossible undertaking...but because developers are cheap.
Warhawke_80 wrote: »Warhawke_80 wrote: »I just wish ZoS would acknowledge that it's time to move ESO to an off-the-shelf engine like Unreal or Unity. This would address many of the game's networking issues and limitations. These days, there's little reason for developers to stick with proprietary engines, especially when it's easier to hire talent already familiar with widely used engines. With an in-house engine, new hires need to be trained, adding unnecessary complexity. While transitioning to a new engine would come at a cost, I'd gladly trade the next four expansions for a fully revamped engine—and I'm sure many other players would agree.
Switching whole game engine around like that is effectively remaking whole game from scratch. Which at that point they could just as well do, and actually sell it to people (which would be difficult and slimy to sell when it is update to existing game).
They would have to port every asset, and then remake literally whole decade of ESO content within that new engine. There will never be a time for such a move. The best they could realistically hope to do would be to get their current engine updated to the point where it is not problematic for the future.
Going for Unreal or Unity tho, is just not going to happen.
Blade and Soul (Given that was moving from one version of Unreal to another) has done it....EQ II did it, Vindictus did it to a lesser extent...people hear the word engine and freak out the only thing a game engine is... are a set of tools also Microsoft the owner of Zenimax could assist with such an effort and do it fairly quickly (a year or three) I understand it will probably won't happen but not because it's such and impossible undertaking...but because developers are cheap.
MISTFORMBZZZ wrote: »You know they know, right? It's why Gold Road was a piffling update. They don't have the resources they used to have. This is a game in caretaker mode. We know that ZoS are working on a new MMO so they don't have their best working on old assets. ESO isn't going anywhere soon, but isn't going anywhere.
Actually didnt knew that, till i googled it.
So this is why it feels like we getting abandoned.
Warhawke_80 wrote: »Warhawke_80 wrote: »I just wish ZoS would acknowledge that it's time to move ESO to an off-the-shelf engine like Unreal or Unity. This would address many of the game's networking issues and limitations. These days, there's little reason for developers to stick with proprietary engines, especially when it's easier to hire talent already familiar with widely used engines. With an in-house engine, new hires need to be trained, adding unnecessary complexity. While transitioning to a new engine would come at a cost, I'd gladly trade the next four expansions for a fully revamped engine—and I'm sure many other players would agree.
Switching whole game engine around like that is effectively remaking whole game from scratch. Which at that point they could just as well do, and actually sell it to people (which would be difficult and slimy to sell when it is update to existing game).
They would have to port every asset, and then remake literally whole decade of ESO content within that new engine. There will never be a time for such a move. The best they could realistically hope to do would be to get their current engine updated to the point where it is not problematic for the future.
Going for Unreal or Unity tho, is just not going to happen.
Blade and Soul (Given that was moving from one version of Unreal to another) has done it....EQ II did it, Vindictus did it to a lesser extent...people hear the word engine and freak out the only thing a game engine is... are a set of tools also Microsoft the owner of Zenimax could assist with such an effort and do it fairly quickly (a year or three) I understand it will probably won't happen but not because it's such and impossible undertaking...but because developers are cheap.
Warhawke_80 wrote: »Warhawke_80 wrote: »I just wish ZoS would acknowledge that it's time to move ESO to an off-the-shelf engine like Unreal or Unity. This would address many of the game's networking issues and limitations. These days, there's little reason for developers to stick with proprietary engines, especially when it's easier to hire talent already familiar with widely used engines. With an in-house engine, new hires need to be trained, adding unnecessary complexity. While transitioning to a new engine would come at a cost, I'd gladly trade the next four expansions for a fully revamped engine—and I'm sure many other players would agree.
Switching whole game engine around like that is effectively remaking whole game from scratch. Which at that point they could just as well do, and actually sell it to people (which would be difficult and slimy to sell when it is update to existing game).
They would have to port every asset, and then remake literally whole decade of ESO content within that new engine. There will never be a time for such a move. The best they could realistically hope to do would be to get their current engine updated to the point where it is not problematic for the future.
Going for Unreal or Unity tho, is just not going to happen.
Blade and Soul (Given that was moving from one version of Unreal to another) has done it....EQ II did it, Vindictus did it to a lesser extent...people hear the word engine and freak out the only thing a game engine is... are a set of tools also Microsoft the owner of Zenimax could assist with such an effort and do it fairly quickly (a year or three) I understand it will probably won't happen but not because it's such and impossible undertaking...but because developers are cheap.
I think that's the "new AAA game" because why walk away from the IP when they know a new ES6 is coming they can ride off like they rode off Skyrim, and they know this version isn't sustainable.....
This game wouldn't exist without the individual ES games, and the new one will be a shot in the arm- if they can get ESO onto the right engine. Who even knows, maybe that's the reason for the delay in ES6- to be sure the MMO is ready for the single player game, as that might be the electric shot to the heart it needs.
Yea I know lots will be busy off playing the ES6, but it's ES5 that's the reason for this game..... won't that be true for ES6, if zos carries over the ip from that game. ES6 with friends.
AvalonRanger wrote: »Is there any of account transfer system in the current ESO?
Warhawke_80 wrote: »Warhawke_80 wrote: »I just wish ZoS would acknowledge that it's time to move ESO to an off-the-shelf engine like Unreal or Unity. This would address many of the game's networking issues and limitations. These days, there's little reason for developers to stick with proprietary engines, especially when it's easier to hire talent already familiar with widely used engines. With an in-house engine, new hires need to be trained, adding unnecessary complexity. While transitioning to a new engine would come at a cost, I'd gladly trade the next four expansions for a fully revamped engine—and I'm sure many other players would agree.
Switching whole game engine around like that is effectively remaking whole game from scratch. Which at that point they could just as well do, and actually sell it to people (which would be difficult and slimy to sell when it is update to existing game).
They would have to port every asset, and then remake literally whole decade of ESO content within that new engine. There will never be a time for such a move. The best they could realistically hope to do would be to get their current engine updated to the point where it is not problematic for the future.
Going for Unreal or Unity tho, is just not going to happen.
Blade and Soul (Given that was moving from one version of Unreal to another) has done it....EQ II did it, Vindictus did it to a lesser extent...people hear the word engine and freak out the only thing a game engine is... are a set of tools also Microsoft the owner of Zenimax could assist with such an effort and do it fairly quickly (a year or three) I understand it will probably won't happen but not because it's such and impossible undertaking...but because developers are cheap.
Stafford197 wrote: »AvalonRanger wrote: »Is there any of account transfer system in the current ESO?
Nope - ZOS can’t figure out how to successfully complete account transfers between the Live servers without breaking things. They’ll never make this an option.
But to clear some potential misconception, it was possible shortly after console release (2015) for PC players to transfer over to console server since the console server databases were fresh at the time.
More to the point, I don't think this game can make any major changes to the old ESO foundation.
I think the great developers at the time of development have moved on to other companies with better salaries. If I were the head of ESO, I would just tell this game to be done and continue to prolong its life.
Theist_VII wrote: »They can no longer afford to ignore our problems, next month we have five games demanding our attention, make no mistake they will be directly eating off of ZOS’s plate.Then we have a constant drip feed of new fantasy titles coming with four of the listed games directly competing with Elder Scrolls as first person titles…
- Throne and Liberty
- Diablo IV: Vessel of Hatred
- New World: Aeternum
- Dragon Age: The Veilguard
- Ashes of Creation Alpha 2
We’re about to turn the corner into a new golden age for medieval fantasy games and if ESO is to stay relevant, that takes investment.
- Avowed
- Path of Exile 2
- Kingdom Come Deliverance II
- Tainted Grail: The Fall of Avalon
- Fable
- Alkahest
- ArcheAge: Chronicles
ect…
ComboBreaker88 wrote: »Theist_VII wrote: »They can no longer afford to ignore our problems, next month we have five games demanding our attention, make no mistake they will be directly eating off of ZOS’s plate.Then we have a constant drip feed of new fantasy titles coming with four of the listed games directly competing with Elder Scrolls as first person titles…
- Throne and Liberty
- Diablo IV: Vessel of Hatred
- New World: Aeternum
- Dragon Age: The Veilguard
- Ashes of Creation Alpha 2
We’re about to turn the corner into a new golden age for medieval fantasy games and if ESO is to stay relevant, that takes investment.
- Avowed
- Path of Exile 2
- Kingdom Come Deliverance II
- Tainted Grail: The Fall of Avalon
- Fable
- Alkahest
- ArcheAge: Chronicles
ect…
This is absolutely true.
MISTFORMBZZZ wrote: »I mean we can discuss wich game is a killer of eso or not.
Tbh i dont want to be any game to be a eso killer.
I want eso to be sucessful but for a fact my server is empty and i want something to happen
More to the point, I don't think this game can make any major changes to the old ESO foundation.
I think the great developers at the time of development have moved on to other companies with better salaries. If I were the head of ESO, I would just tell this game to be done and continue to prolong its life.
MISTFORMBZZZ wrote: »Oh well who could of known that would happen
https://forums.elderscrollsonline.com/en/discussion/666919/ps5-na-3-bars-red-1-blue-1-yellow-in-cyrodiil-on-a-saturday-mid-afternoon-whats-going-on#latest
More and more of these Posts going online.
I hope in the zos central are the alert bells ringing
MISTFORMBZZZ wrote: »Oh well who could of known that would happen
https://forums.elderscrollsonline.com/en/discussion/666919/ps5-na-3-bars-red-1-blue-1-yellow-in-cyrodiil-on-a-saturday-mid-afternoon-whats-going-on#latest