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Population shrinking, PLEASE do something

  • MISTFORMBZZZ
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    LadyGP wrote: »
    Is this not on topic though? The OP is asking for them to do something. One could argue that "something" is to finally address the server performance?

    sorry i meaned a few replies before
  • Warhawke_80
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    Theist_VII wrote: »
    hiyde wrote: »
    Dude no offense...but looking over your post ...you sound like a commercial for Throne and Liberty...I just don't think you're going to move a lot of people over to a pay to win Asian MMO that has gear vending machines in way of the Battlepass....as they typically don't do well in the west and T&L has bombed in Korea so I don't see it taking the west by storm

    I don't think T&L is an ESO killer and so far I am seeing zero impact on number of members online during primetime in my ESO guilds. (PC-NA)

    That said, every MMO gotta monetize somehow and many of them do it in ways people aren't big fans of (for me, that includes T&L *and* ESO). It doesn't stop me from playing either game, I just don't participate in the monetization elements that I don't like, while supporting the games in the ways I prefer to (like multiple ESO+ accounts active since the start, or paying for Early Access in T&L + Battle Pass).

    Just as I'm not a fan of T&L's auction house structure (though it is completely possible to fully participate in it without swiping), I'm also not a fan of gambling crates (to which ignoring doesn't harm my ESO experience).

    FYI: There is absolutely no gear in the free or paid Battlepass in T&L. Not sure where you got that from. It's a f2p game with no monthly sub option. Like ZOS, they're in this to make profit and there's nothing wrong with that as long as I can have fun playing either game and not be forced to support monetization elements I don't care for.

    Hahahahahahahahaha!

    Dude...I get your explanation but...

    The battle pass that you pay money for gives you a currency that will let you buy gear on the AH and that is pay to win no matter how you slice it....I can link many video that explain just how pay to win the game is but we both know these will be edited or removed...I mean T&L has been called the most P2W game since Lostark it's right up there with Gehshin Impact.

    My point being that the hypercompetitives in ESO are going to look hypocritical as hell boosting and playing this type of game after shrieking "Earn It!!!" to the casuals players of this game for over a decade....I mean people have gotten death threats in this game for simply riding a Radiant Apex mount...if you dare suggest that maybe Expansion Dungeons should have a story mode where you can Bring NPC's so more people can experience the content you get ridiculed by the content creators and some of the forum goers of here...

    But lets play a P2W game where we can buy our gear

    Classic.

    It always cracks me up when people make claims without research. Anyone who has played T&L can tell you that it is IMPOSSIBLE to actually buy gear in the game with currency.

    The only things being sold are plans, plans of which you would find on games like Warframe. You need to obtain all of the materials to craft whatever it is you have a plan for, and those materials are gate-kept by the hardest content or the longest grinds.

    Claiming that T&L is a P2W title is nothing short of comedy especially coming from a game that sold 30% mitigation in the Crown Store for years, a game that sells blatant P2W items in the form of mythics, and new classes that shoot giant AoE death rays while every other class we had were fighting with horse blinders on.


    I understand we may not see eye to eye on this, and I'm not here to accuse anyone of bias. However, there are over 30 videos that delve deeply into the pay-to-win aspects of Throne & Liberty. I also want to clarify that I never denied the presence of pay-to-win elements in ESO. My point was more about the irony of hypercompetitive players flocking to Throne & Liberty after gatekeeping ESO for so long, even as its population dwindled

    But hey you do you....
    LadyGP wrote: »
    Either or cross play would be awesome but again highly unlikely as something they would be able to implement with the current Engine being so old.

    It's just not as easy as clicking a box and saying everyone gets to play together now. The networking side of it has to be a nightmare with the Hero Engine.


    I just wish ZoS would acknowledge that it's time to move ESO to an off-the-shelf engine like Unreal or Unity. This would address many of the game's networking issues and limitations. These days, there's little reason for developers to stick with proprietary engines, especially when it's easier to hire talent already familiar with widely used engines. With an in-house engine, new hires need to be trained, adding unnecessary complexity. While transitioning to a new engine would come at a cost, I'd gladly trade the next four expansions for a fully revamped engine—and I'm sure many other players would agree.







    Edited by Warhawke_80 on 4 October 2024 17:14
    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • AzuraFan
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    Look were going to disagree and I won't accuse you of being a shill and leave it at that...there are no less than 30 videos that goes into morbid detail about T&L's P2W aspects also I never once claimed that ESO didn't have any P2W elements...I was merely reflecting on the hypocrisy of the hypercompetitive players running to T&L after gate keeping ESO for ten long years while the population drained away.

    It's not really constructive to blame any group of players for the perceived decline of the game. It's ZOS's game. If the game is bleeding players hand over fist, it's down to ZOS's decisions about where to spend dev resources and what changes to allow.
  • hiyde
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    But lets play a P2W game where we can buy our gear

    Classic.

    Like I said, the "p2w" in that game doesn't affect my enjoyment/ability to play without participating in it any more than:

    Buy Crowns with $$ > Sell crowns for gold > Use gold to buy anything from AH or to buy carries in group content to get the best gear/drops without any effort whatsoever.


    Edited by hiyde on 4 October 2024 17:11
    @Hiyde GM/Founder - Bleakrock Barter Co (Trade Guild - PC/NA) | Blackbriar Barter Co (Trade Guild-PC/NA)
  • Warhawke_80
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    AzuraFan wrote: »
    Look were going to disagree and I won't accuse you of being a shill and leave it at that...there are no less than 30 videos that goes into morbid detail about T&L's P2W aspects also I never once claimed that ESO didn't have any P2W elements...I was merely reflecting on the hypocrisy of the hypercompetitive players running to T&L after gate keeping ESO for ten long years while the population drained away.

    It's not really constructive to blame any group of players

    You are right so I edited that post


    And yes.... it was Zenimax's decision to listen to who they did for all those years...but we need to look forward...Zeninax has to change many aspects of the game for it to become healthy again....the is no one can agree what those changes should be.




    Edited by Warhawke_80 on 4 October 2024 17:22
    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • hiyde
    hiyde
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    The battle pass that you pay money for gives you a currency that will let you buy gear on the AH and that is pay to win no matter how you slice it....

    Again, incorrect. AH currency = "Lucent". The battle passes award 0 lucent.

    The currency you are speaking of, that is awarded from their battle pass, is called "Star Crystals" and you can use it to buy gear *skins*, not actual gear lol

    Edited by hiyde on 4 October 2024 17:22
    @Hiyde GM/Founder - Bleakrock Barter Co (Trade Guild - PC/NA) | Blackbriar Barter Co (Trade Guild-PC/NA)
  • Trejgon
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    I just wish ZoS would acknowledge that it's time to move ESO to an off-the-shelf engine like Unreal or Unity. This would address many of the game's networking issues and limitations. These days, there's little reason for developers to stick with proprietary engines, especially when it's easier to hire talent already familiar with widely used engines. With an in-house engine, new hires need to be trained, adding unnecessary complexity. While transitioning to a new engine would come at a cost, I'd gladly trade the next four expansions for a fully revamped engine—and I'm sure many other players would agree.

    Switching whole game engine around like that is effectively remaking whole game from scratch. Which at that point they could just as well do, and actually sell it to people (which would be difficult and slimy to sell when it is update to existing game).

    They would have to port every asset, and then remake literally whole decade of ESO content within that new engine. There will never be a time for such a move. The best they could realistically hope to do would be to get their current engine updated to the point where it is not problematic for the future.

    Going for Unreal or Unity tho, is just not going to happen.
  • Warhawke_80
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    Trejgon wrote: »
    I just wish ZoS would acknowledge that it's time to move ESO to an off-the-shelf engine like Unreal or Unity. This would address many of the game's networking issues and limitations. These days, there's little reason for developers to stick with proprietary engines, especially when it's easier to hire talent already familiar with widely used engines. With an in-house engine, new hires need to be trained, adding unnecessary complexity. While transitioning to a new engine would come at a cost, I'd gladly trade the next four expansions for a fully revamped engine—and I'm sure many other players would agree.

    Switching whole game engine around like that is effectively remaking whole game from scratch. Which at that point they could just as well do, and actually sell it to people (which would be difficult and slimy to sell when it is update to existing game).

    They would have to port every asset, and then remake literally whole decade of ESO content within that new engine. There will never be a time for such a move. The best they could realistically hope to do would be to get their current engine updated to the point where it is not problematic for the future.

    Going for Unreal or Unity tho, is just not going to happen.

    Blade and Soul (Given that was moving from one version of Unreal to another) has done it....EQ II did it, Vindictus did it to a lesser extent...people hear the word engine and freak out the only thing a game engine is... are a set of tools also Microsoft the owner of Zenimax could assist with such an effort and do it fairly quickly (a year or three) I understand it will probably won't happen but not because it's such and impossible undertaking...but because developers are cheap.





    Edited by Warhawke_80 on 4 October 2024 17:34
    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • daniel.13b16_ESO
    daniel.13b16_ESO
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    ESO has been my main MMO since BETA, had the yearly sub but have not resubbed now.

    The Gold Road has really shown that they are winding ESO down. I love ESO and didn`t stop playing out of frustration or for a new shiny MMO but there is simply nothing to do. Content is repetitive and gets smaller and smaller with nothing to work towards. ESO+ is not woth it anymore. The value you get from Final Fantasy is staggering in comparison to ESO.

    I might resub for a month to play the story content and dungeons next year. But untless they release an actual expansion that updates pretty much all areas of the game significantly (something all long running MMOs do to buy themselves a second life) then I won`t fully come back. If Zeni does not invest in ESO then why should I? I have had some great years and no regrets but it`s time to move on.
  • Jaraal
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    Trejgon wrote: »
    I just wish ZoS would acknowledge that it's time to move ESO to an off-the-shelf engine like Unreal or Unity. This would address many of the game's networking issues and limitations. These days, there's little reason for developers to stick with proprietary engines, especially when it's easier to hire talent already familiar with widely used engines. With an in-house engine, new hires need to be trained, adding unnecessary complexity. While transitioning to a new engine would come at a cost, I'd gladly trade the next four expansions for a fully revamped engine—and I'm sure many other players would agree.

    Switching whole game engine around like that is effectively remaking whole game from scratch. Which at that point they could just as well do, and actually sell it to people (which would be difficult and slimy to sell when it is update to existing game).

    They would have to port every asset, and then remake literally whole decade of ESO content within that new engine. There will never be a time for such a move. The best they could realistically hope to do would be to get their current engine updated to the point where it is not problematic for the future.

    Going for Unreal or Unity tho, is just not going to happen.

    Blade and Soul (Given that was moving from one version of Unreal to another) has done it....EQ II did it, Vindictus did it to a lesser extent...people hear the word engine and freak out the only thing a game engine is... are a set of tools also Microsoft the owner of Zenimax could assist with such an effort and do it fairly quickly (a year or three) I understand it will probably won't happen but not because it's such and impossible undertaking...but because developers are cheap.

    ZOS has stated that they are working on a brand new engine for their upcoming AAA title. It would be awesome if they dedicated a team to porting ESO over to their new engine.... although I imagine that would be a rather involved and expensive endeavor. However, MMORPGs like Ultima Online and EverQuest are approaching 30 years of uninterrupted play... and there's no doubt that the number of players of those games would increase with such a significant upgrade. It's just a matter of how long does ZOS plan on releasing new content, and how much of their player base to they want to retain? Do they expect the new title to pull current players away from ESO? And how long do they expect their devs to keep working with the 20 year old Hero engine? It seems like it would ultimately be more cost effective if both of their titles ran on the same engine.

    Edit: Out of curiosity, I just looked up EverQuest on Steam Charts, and unlike ESO, it has actually shown a steady increase in players over the last 10 years. And since it was the pioneer in first person capable MMORPGs, it makes one wonder if some of these games will still be thriving 50+ years from now. It's certainly uncharted territory, but perhaps a major investment in something like a new engine for an existing game would actually pay dividends in the future.


    Edited by Jaraal on 4 October 2024 21:45
  • MISTFORMBZZZ
    MISTFORMBZZZ
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    Trejgon wrote: »
    I just wish ZoS would acknowledge that it's time to move ESO to an off-the-shelf engine like Unreal or Unity. This would address many of the game's networking issues and limitations. These days, there's little reason for developers to stick with proprietary engines, especially when it's easier to hire talent already familiar with widely used engines. With an in-house engine, new hires need to be trained, adding unnecessary complexity. While transitioning to a new engine would come at a cost, I'd gladly trade the next four expansions for a fully revamped engine—and I'm sure many other players would agree.

    Switching whole game engine around like that is effectively remaking whole game from scratch. Which at that point they could just as well do, and actually sell it to people (which would be difficult and slimy to sell when it is update to existing game).

    They would have to port every asset, and then remake literally whole decade of ESO content within that new engine. There will never be a time for such a move. The best they could realistically hope to do would be to get their current engine updated to the point where it is not problematic for the future.

    Going for Unreal or Unity tho, is just not going to happen.

    Blade and Soul (Given that was moving from one version of Unreal to another) has done it....EQ II did it, Vindictus did it to a lesser extent...people hear the word engine and freak out the only thing a game engine is... are a set of tools also Microsoft the owner of Zenimax could assist with such an effort and do it fairly quickly (a year or three) I understand it will probably won't happen but not because it's such and impossible undertaking...but because developers are cheap.





    It just seems like nothing gets done atm.

    Bugs aint getting fixed since .. always? (Stuck in Combat bug)
    Engine is old
    No new content for quality of life (where?)
    No cross play

    Only way i can explain all this is, the most ressources of zos are going into their new tripple A product, this game is just kept alive by a small team who are upgrading the crownstore here and there and also milking the housing money cow.
  • MISTFORMBZZZ
    MISTFORMBZZZ
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    ArgoCye wrote: »
    You know they know, right? It's why Gold Road was a piffling update. They don't have the resources they used to have. This is a game in caretaker mode. We know that ZoS are working on a new MMO so they don't have their best working on old assets. ESO isn't going anywhere soon, but isn't going anywhere.

    Actually didnt knew that, till i googled it.

    So this is why it feels like we getting abandoned.

    in3uk825psp2.jpg

    this
  • Pelanora
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    Trejgon wrote: »
    I just wish ZoS would acknowledge that it's time to move ESO to an off-the-shelf engine like Unreal or Unity. This would address many of the game's networking issues and limitations. These days, there's little reason for developers to stick with proprietary engines, especially when it's easier to hire talent already familiar with widely used engines. With an in-house engine, new hires need to be trained, adding unnecessary complexity. While transitioning to a new engine would come at a cost, I'd gladly trade the next four expansions for a fully revamped engine—and I'm sure many other players would agree.

    Switching whole game engine around like that is effectively remaking whole game from scratch. Which at that point they could just as well do, and actually sell it to people (which would be difficult and slimy to sell when it is update to existing game).

    They would have to port every asset, and then remake literally whole decade of ESO content within that new engine. There will never be a time for such a move. The best they could realistically hope to do would be to get their current engine updated to the point where it is not problematic for the future.

    Going for Unreal or Unity tho, is just not going to happen.

    Blade and Soul (Given that was moving from one version of Unreal to another) has done it....EQ II did it, Vindictus did it to a lesser extent...people hear the word engine and freak out the only thing a game engine is... are a set of tools also Microsoft the owner of Zenimax could assist with such an effort and do it fairly quickly (a year or three) I understand it will probably won't happen but not because it's such and impossible undertaking...but because developers are cheap.





    I think that's the "new AAA game" because why walk away from the IP when they know a new ES6 is coming they can ride off like they rode off Skyrim, and they know this version isn't sustainable.....

    This game wouldn't exist without the individual ES games, and the new one will be a shot in the arm- if they can get ESO onto the right engine. Who even knows, maybe that's the reason for the delay in ES6- to be sure the MMO is ready for the single player game, as that might be the electric shot to the heart it needs.

    Yea I know lots will be busy off playing the ES6, but it's ES5 that's the reason for this game..... won't that be true for ES6, if zos carries over the ip from that game. ES6 with friends.
    Edited by Pelanora on 5 October 2024 00:56
  • Elsonso
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    .
    Pelanora wrote: »
    Trejgon wrote: »
    I just wish ZoS would acknowledge that it's time to move ESO to an off-the-shelf engine like Unreal or Unity. This would address many of the game's networking issues and limitations. These days, there's little reason for developers to stick with proprietary engines, especially when it's easier to hire talent already familiar with widely used engines. With an in-house engine, new hires need to be trained, adding unnecessary complexity. While transitioning to a new engine would come at a cost, I'd gladly trade the next four expansions for a fully revamped engine—and I'm sure many other players would agree.

    Switching whole game engine around like that is effectively remaking whole game from scratch. Which at that point they could just as well do, and actually sell it to people (which would be difficult and slimy to sell when it is update to existing game).

    They would have to port every asset, and then remake literally whole decade of ESO content within that new engine. There will never be a time for such a move. The best they could realistically hope to do would be to get their current engine updated to the point where it is not problematic for the future.

    Going for Unreal or Unity tho, is just not going to happen.

    Blade and Soul (Given that was moving from one version of Unreal to another) has done it....EQ II did it, Vindictus did it to a lesser extent...people hear the word engine and freak out the only thing a game engine is... are a set of tools also Microsoft the owner of Zenimax could assist with such an effort and do it fairly quickly (a year or three) I understand it will probably won't happen but not because it's such and impossible undertaking...but because developers are cheap.





    I think that's the "new AAA game" because why walk away from the IP when they know a new ES6 is coming they can ride off like they rode off Skyrim, and they know this version isn't sustainable.....

    This game wouldn't exist without the individual ES games, and the new one will be a shot in the arm- if they can get ESO onto the right engine. Who even knows, maybe that's the reason for the delay in ES6- to be sure the MMO is ready for the single player game, as that might be the electric shot to the heart it needs.

    Yea I know lots will be busy off playing the ES6, but it's ES5 that's the reason for this game..... won't that be true for ES6, if zos carries over the ip from that game. ES6 with friends.

    Seriously doubt that the new game being worked on by ZOS is in any way related to Elder Scrolls. ZOS has ESO, and that is likely going to be the start, and the end, of their relationship with the IP. An Elder Scrolls MMO has been done. Quest completed.

    The question in my mind is whether the new game is another MMO version of a Single Player Game, like ESO was, or if they actually came up with a new idea all their own.

    I also believe that a "new engine" would be the same as making an entirely new game. I believe this because I don't think they made an engine and built ESO on top of it, like one would do with Unreal. I think they just built ESO, so separating ESO from "the engine" would be like trying to separate the flour from the cookie.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • AvalonRanger
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    Is there any of account transfer system in the current ESO?
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I have [1Tough tank] [1StamSorc-DD] [1Necro-DD] [1Real Healer]
    with [1Stam Blade].
    But, I'm Tank main player. Recently I'm doing Healer.

    2023/12/21
    By the way...Dungeon-Meshi(One of Famous Japanese fantasy story comic book) got finale...
    Good-bye "King of Monster Eater".

    2024/08/23
    Farewell Atsuko Tanaka...(-_-) I never forget epic acting for major Motoko Kusanagi.
  • darvaria
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    Who wants to pvp when someone can hit you for 45k? They need to make VD only hit on ppl in the same group.

    1c3fsq4a2nzx.png
  • Stafford197
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    Is there any of account transfer system in the current ESO?

    Nope - ZOS can’t figure out how to successfully complete account transfers between the Live servers without breaking things. They’ll never make this an option.

    But to clear some potential misconception, it was possible shortly after console release (2015) for PC players to transfer over to console server since the console server databases were fresh at the time.
  • Trejgon
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    Trejgon wrote: »
    I just wish ZoS would acknowledge that it's time to move ESO to an off-the-shelf engine like Unreal or Unity. This would address many of the game's networking issues and limitations. These days, there's little reason for developers to stick with proprietary engines, especially when it's easier to hire talent already familiar with widely used engines. With an in-house engine, new hires need to be trained, adding unnecessary complexity. While transitioning to a new engine would come at a cost, I'd gladly trade the next four expansions for a fully revamped engine—and I'm sure many other players would agree.

    Switching whole game engine around like that is effectively remaking whole game from scratch. Which at that point they could just as well do, and actually sell it to people (which would be difficult and slimy to sell when it is update to existing game).

    They would have to port every asset, and then remake literally whole decade of ESO content within that new engine. There will never be a time for such a move. The best they could realistically hope to do would be to get their current engine updated to the point where it is not problematic for the future.

    Going for Unreal or Unity tho, is just not going to happen.

    Blade and Soul (Given that was moving from one version of Unreal to another) has done it....EQ II did it, Vindictus did it to a lesser extent...people hear the word engine and freak out the only thing a game engine is... are a set of tools also Microsoft the owner of Zenimax could assist with such an effort and do it fairly quickly (a year or three) I understand it will probably won't happen but not because it's such and impossible undertaking...but because developers are cheap.

    Moving between versions of Unreal is completely different thing, especially if Unreal did a smart thing and provided tools to automate the process.
    I am unable to trach the EQ II changing whole game engine, only some posts about update of UI engine which is completely different piece of software, and actually much easier to pull off. Vindictus as far as I can track is once again porting between two versions of same engine.

    But going from their proprietary engine to something like Unreal, there are not tools to just import everything. As I said they would need to manually port every single asset they have, and then rebuild all the maps and quests from scratch. Essentially making from new game, except it is a copy of previous one.

    Sure, in some alternate reality, Microsoft could just pour infinite money at zos for them to do it, but in our reality, nobody is going to greenlight such a project. It has nothing to do with "devs being cheap", it is basic economical calculation of investments vs returns.

    Also stating that game engine is "just a set of tools" is very diminutive way of describing it. ASP.Net and React are also "just a sets of tools" yet trying to port a website made in ASP to react constistutes literally rewriting whole thing in different programming language.

    Sure some people overhype what game engine is, but just as often if not more often I see people like you being completely dismissive of how core element it actually is. And alot of people confusing everything with word "engine" in it, because there alot of components with word engine slapped onto it that are not equivalent of a full game engine.
  • Coo_PnT
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    More to the point, I don't think this game can make any major changes to the old ESO foundation.
    I think the great developers at the time of development have moved on to other companies with better salaries. If I were the head of ESO, I would just tell this game to be done and continue to prolong its life.
    PC/NA
    My native language is not English, so please forgive me if there are any odd expressions.
    https://twitch.tv/coo_pnt
  • Elsonso
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    .
    Is there any of account transfer system in the current ESO?

    Nope - ZOS can’t figure out how to successfully complete account transfers between the Live servers without breaking things. They’ll never make this an option.

    But to clear some potential misconception, it was possible shortly after console release (2015) for PC players to transfer over to console server since the console server databases were fresh at the time.

    I am sure they can figure it out. The question is more along the lines of whether they want to, and whether they can actually do the transfers that players want and not lose money doing it.

    I am not sure that account and character transfers are beneficial for "population shrinking" problems, as this is a zero-sum exercise. The increase in population in one place is matched by a decrease somewhere else. Out of balance, this could ultimately hurt the game more than it helps it.
    Coo_PnT wrote: »
    More to the point, I don't think this game can make any major changes to the old ESO foundation.
    I think the great developers at the time of development have moved on to other companies with better salaries. If I were the head of ESO, I would just tell this game to be done and continue to prolong its life.

    True or not, someone mentioned to me that some game developers prefer to build games while others build and don't mind sticking around to maintain the game. The former group will take a job with a new game, develop the game to launch, then leave that game to find a new game to work on. I have no idea how accurate, or prevalent, that is, but it was important enough for someone to mention it to me.

    I am also not sure how migrating from game to game might be working out in the current environment where games are failing at launch, studios are downsizing or closing, and even big name companies are getting hit hard.

    I suspect that the new MMO that ZOS is working on has siphoned off ESO developers. A few have mentioned that they are now working on their unannounced game, which I assume is this MMO game. That game has been in development for a while now, and it likely needs more attention than ESO just to get it out the door. As it is a live service game, it may be fighting for a hill that other games have already died on, so it needs to be solid at release.

    ESO already won the hill it wanted, so hopefully, ZOS doesn't let it languish to the point that it loses it.

    Edited by Elsonso on 5 October 2024 13:57
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • ComboBreaker88
    ComboBreaker88
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    Theist_VII wrote: »
    They can no longer afford to ignore our problems, next month we have five games demanding our attention, make no mistake they will be directly eating off of ZOS’s plate.
    • Throne and Liberty
    • Diablo IV: Vessel of Hatred
    • New World: Aeternum
    • Dragon Age: The Veilguard
    • Ashes of Creation Alpha 2
    Then we have a constant drip feed of new fantasy titles coming with four of the listed games directly competing with Elder Scrolls as first person titles…
    • Avowed
    • Path of Exile 2
    • Kingdom Come Deliverance II
    • Tainted Grail: The Fall of Avalon
    • Fable
    • Alkahest
    • ArcheAge: Chronicles
      ect…
    We’re about to turn the corner into a new golden age for medieval fantasy games and if ESO is to stay relevant, that takes investment.

    This is absolutely true.
  • Elsonso
    Elsonso
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    Theist_VII wrote: »
    They can no longer afford to ignore our problems, next month we have five games demanding our attention, make no mistake they will be directly eating off of ZOS’s plate.
    • Throne and Liberty
    • Diablo IV: Vessel of Hatred
    • New World: Aeternum
    • Dragon Age: The Veilguard
    • Ashes of Creation Alpha 2
    Then we have a constant drip feed of new fantasy titles coming with four of the listed games directly competing with Elder Scrolls as first person titles…
    • Avowed
    • Path of Exile 2
    • Kingdom Come Deliverance II
    • Tainted Grail: The Fall of Avalon
    • Fable
    • Alkahest
    • ArcheAge: Chronicles
      ect…
    We’re about to turn the corner into a new golden age for medieval fantasy games and if ESO is to stay relevant, that takes investment.

    This is absolutely true.

    I am not so sure if it is that absolutely true.

    I don't see T&L eating off the ESO plate any more than Lost Ark. T&L will be eating off the Lost Ark plate. I played Lost Ark, but will not be playing T&L. Lost Ark seems to be the better of the two.

    Diablo 4. I think if someone is playing Diablo 4 already, they will continue to do that. If they are also playing ESO while playing Diablo 4, then I expect they will continue to do that, as well.

    New World Aeternum will probably take a few nibbles off the ESO plate, just like New World did when it first came out. If it is like New World of the past, that won't last long. I still play New World, but it feels like every time I log in, I might have to select a new server. :disappointed: Of all of the games in the list, I see this one as the most significant, w.r.t ESO. Time will tell.

    Dragon Age? Mmhph. Probably the same impact as any single player game, and all of the other ones listed.

    Ashes of Creation? I keep wondering when this game will stop being added to "killer" lists. Pretty soon, that game is going to be older than I am, and still not out. :smile:



    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Coo_PnT
    Coo_PnT
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    I think the competition for this game is Path of Exile, Diablo4, Last Epoch, Titan Quest II, etc. Or his own TES series or fallout series. Or if Dragon Age: Origins was remade, people would jump to that.
    Edited by Coo_PnT on 5 October 2024 16:30
    PC/NA
    My native language is not English, so please forgive me if there are any odd expressions.
    https://twitch.tv/coo_pnt
  • MISTFORMBZZZ
    MISTFORMBZZZ
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    I mean we can discuss wich game is a killer of eso or not.
    Tbh i dont want to be any game to be a eso killer.

    I want eso to be sucessful but for a fact my server is empty and i want something to happen
  • Jaraal
    Jaraal
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    I mean we can discuss wich game is a killer of eso or not.
    Tbh i dont want to be any game to be a eso killer.

    I want eso to be sucessful but for a fact my server is empty and i want something to happen

    Exactly. ESO has so much potential! If they fix the performance, get rid of the bugs, stop tinkering with combat all the time, and shift focus from the Crown Store to actual playable content.... it could be all the game we need.
  • MISTFORMBZZZ
    MISTFORMBZZZ
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    Oh well who could of known that would happen

    https://forums.elderscrollsonline.com/en/discussion/666919/ps5-na-3-bars-red-1-blue-1-yellow-in-cyrodiil-on-a-saturday-mid-afternoon-whats-going-on#latest

    More and more of these Posts going online.

    I hope in the zos central are the allert bells ringing
  • MISTFORMBZZZ
    MISTFORMBZZZ
    ✭✭✭✭✭
    Coo_PnT wrote: »
    More to the point, I don't think this game can make any major changes to the old ESO foundation.
    I think the great developers at the time of development have moved on to other companies with better salaries. If I were the head of ESO, I would just tell this game to be done and continue to prolong its life.

    otherwise the changes would of came long ago imo
  • Warhawke_80
    Warhawke_80
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    Oh well who could of known that would happen

    https://forums.elderscrollsonline.com/en/discussion/666919/ps5-na-3-bars-red-1-blue-1-yellow-in-cyrodiil-on-a-saturday-mid-afternoon-whats-going-on#latest

    More and more of these Posts going online.

    I hope in the zos central are the alert bells ringing

    It doesn't work like that...you never see devs run around like SpongeBob when he couldn't remember his name...devs have monthly and quarterly reviews of population along all demographics of the game and make small changes or not...

    Most oftentimes not unless it will effect real lasting change

    The PVP game just doesn't offer Zenimax any return...so don't look for them to put a lot of time or money into it....it's a shame too because you have this giant amazing area just sitting there being wasted.....not that it will ever happen but Cyrodil could be the subject of three PVE expansions easy...but that would upset the shockingly small PVP community and we can't have that.





    Edited by Warhawke_80 on 6 October 2024 13:53
    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • Elsonso
    Elsonso
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    Well, if all the Playstation people leave, then we only need them to drop the old XBox consoles before we can get the game modernized!

    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Bammlschwamml
    Bammlschwamml
    ✭✭✭
    The company was sold. I don't know what you all expect. Took me a while to accept this too, but companys/products usually don't improve after being sold to huge corporations.
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