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Population shrinking, PLEASE do something

  • MISTFORMBZZZ
    MISTFORMBZZZ
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    People who forgot school started in September: "The game is dying, the game is dying! Nobody is logging in during the day, nobody is on during the week right after school gets out, they couldn't possibly have homework."

    What I like even more is how people explain the drop in activity during summer by saying everyone is on vacation, and in September by saying school has started. Maybe make up your mind already – is ESO played by adults who go on vacation or by school kids who are back to school?

    Its just looking for excuses because some people dont want to see their favorite game in a downtrend and are defending it.

    In germany we are saying its "seeing through pink glasses".

  • Syldras
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    Elsonso wrote: »
    School and college does not impact just the people in the family that go to school or college.

    I know. And I don't doubt that some people were offline because they had been on vacation with their kids. I just doubt it makes up a huge percentage of the playerbase.

    Also, which date are we talking about? Summer vacation ends differently in every country and even within a country, depending on region. In Germany, summer vacation ended the earliest on July 31 and the latest on September 9 this year, for example.

    And university is an entirely different thing (and I think every uni has different dates too). The weeks off at my uni were usually from somewhere in August until the 1st of November (and "weeks off" means no regular lessons, but usually the end of semester tests are during this time). It's more like spring and autumn vacation, nothing in summer.

    Edited by Syldras on 9 October 2024 23:34
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • Aurielle
    Aurielle
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    ZOS_Kevin wrote: »
    Hi all, just wanted to follow up here with a quick acknowledgement. We have seen this thread and have passed it on to ZOS leadership. The conversation for the most part has been a good one about things you would like to see, even in comparison to other games currently on the market or soon to be on the market. Our goal is always to provide a fun and engaging experience for you and your friends/family.

    We are working on a few things right now, but we're too early in the process to chat about any of it yet. But that also means we're early enough to see how we can incorporate some of your feedback. So please continue to share positive elements you would like to see in ESO or what you have seen in other games that entice you & your friends/family to further engage with that game.

    The only things the “other game” has going for it (IMO) are crossplay and large scale PVP similar to what we used to see in ESO in the past. The other game can keep all its other features to itself (P2W auction hall, clunky tab target combat system with long cooldowns, no classes, severely limited number of character slots, generic writing, extremely dated guild loot distribution system, etc.). ESO’s combat system and storytelling is generally excellent. All we really need is better performance and the return of Cyrodiil’s former glory.
  • arena25
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    I think people are just busy playing that insane new game, Concord....

    Uhhhhhh...should I tell him?
    If you can't handle the heat...stay out of the kitchen!
  • Syldras
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    Aurielle wrote: »
    ESO’s combat system and storytelling is generally excellent.

    The storytelling is so excellent that they repeat each phrase at least 3-5 times to our character.

    Seriously: I understand that ZOS probably wants to cater to as many people as possible, but I think that the playerbase doesn't need repetition and simplification to that extent how we've seen it in the later chapters (Morrowind, CWC and Summerset were still different). I think it's absolutely fine to expect the public to pay attention to the writing and to use their brains while doing so, so it's not neccessary to oversimplify everything so people can still play it while doing something on their phone, watching tv on the side or are half asleep.

    Also, I think that players can handle more complexity when it comes to npcs as well as storylines. I'd like to see ESO's writing be more daring and don't shy away from more complicated topics or from really tragic events. Currently, the stories all feel "safe" to the extent that nothing seems really scary or threatening - since we know nothing really horrible will happen and there will be a happy ending anyway. Not that I want a thousand deaths and cities completely razed to the ground just for the sake of it, but having a story about "a world ending threat" and not even most npcs seem to care feels a little off.

    Edited by Syldras on 10 October 2024 00:26
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • TaSheen
    TaSheen
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    Syldras wrote: »
    Aurielle wrote: »
    ESO’s combat system and storytelling is generally excellent.

    The storytelling is so excellent that they repeat each phrase at least 3-5 times to our character.

    Seriously: I understand that ZOS probably wants to cater to as many people as possible, but I think that the playerbase doesn't need repetition and simplification to that extent how we've seen it in the later chapters (Morrowind, CWC and Summerset were still different). I think it's absolutely fine to expect the public to pay attention to the writing and to use their brains while doing so, so it's not neccessary to oversimplify everything so people can still play it while doing something on their phone, watching tv on the side or are half asleep.

    Also, I think that players can handle more complexity when it comes to npcs as well as storylines. I'd like to see ESO's writing be more daring and don't shy away from more complicated topics or from really tragic events. Currently, the stories all feel "safe" to the extent that nothing seems really scary or threatening - since we know nothing really horrible will happen and there will be a happy ending anyway. Not that I want a thousand deaths and cities completely razed to the ground just for the sake of it, but having a story about "a world ending threat" and not even most npcs seem to care feels a little off.

    Well.... having had more than enough tragedies in my life, I'm not really interested in a game which keys on tragedy, thanks. Sorry about that. I prefer interesting stories with some issues to deal with - but not tragedies. I REALLY want political "games" in a game - and those who play the undercover games.... There may be games like that, but they aren't set in TES. Which is for me a total killer.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Elsonso
    Elsonso
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    Aurielle wrote: »
    The only things the “other game” has going for it (IMO) are crossplay and large scale PVP similar to what we used to see in ESO in the past. The other game can keep all its other features to itself (P2W auction hall, clunky tab target combat system with long cooldowns, no classes, severely limited number of character slots, generic writing, extremely dated guild loot distribution system, etc.). ESO’s combat system and storytelling is generally excellent. All we really need is better performance and the return of Cyrodiil’s former glory.

    Pretty sure that there is no such thing as an Elder Scrolls game with "excellent" storytelling. I like Elder Scrolls, and it is my favorite franchise, but the stories are fairly shallow, usually predictable, and very linear. I like them, and find them entertaining, but I would call them "good" (BGS) and "average" (ZOS).

    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Syldras
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    TaSheen wrote: »
    Well.... having had more than enough tragedies in my life, I'm not really interested in a game which keys on tragedy, thanks. Sorry about that. I prefer interesting stories with some issues to deal with - but not tragedies. I REALLY want political "games" in a game - and those who play the undercover games.... There may be games like that, but they aren't set in TES. Which is for me a total killer.

    Tastes differ. And I'm not even talking about super horrid catastrophes, but things that already have been there, like the story of Veya in Morrowind, or what happened to Leythen in Summerset, or even the murder quest in Russafield. Even Baar Dau falling near the end of the Morrowind main quest felt more dramatic somehow (without even really causing any injuries or damages to anyone) than the happenings of later chapters where some building was destroyed or we had to deliver some warning because a town was, somehow, in danger (or so we were told) - and no npc seemed to care. And venturing into the Deadlands and hearing a stupid joke the first thing after arrival wasn't really helping to make the situation feel meaningful or emotionally engaging either.

    Edited by Syldras on 10 October 2024 00:59
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • TaSheen
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    I really didn't like any of those quest lines. None of them were my sort of thing at all.

    And I despise the deadlands, I won't mess with it at all. Oh, btw - I'm really annoyed that Baar Dau seems to be "lower" in the sky over Vivec since I finished the zone quest on everyone.

    In fact.... hmm. I need to consider something.... because.... hmm....
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Syldras
    Syldras
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    Elsonso wrote: »
    Pretty sure that there is no such thing as an Elder Scrolls game with "excellent" storytelling. I like Elder Scrolls, and it is my favorite franchise, but the stories are fairly shallow, usually predictable, and very linear. I like them, and find them entertaining, but I would call them "good" (BGS) and "average" (ZOS).

    I really enjoyed the writing in TES3 Morrowind. Not even the quests mostly, but the world building and background lore, and all the conclusions that could be drawn between the lines. Maybe it wasn't excellent compared to some works of literature, but for a game, a mass medium, I found it quite decent.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • Elsonso
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    Syldras wrote: »
    Elsonso wrote: »
    Pretty sure that there is no such thing as an Elder Scrolls game with "excellent" storytelling. I like Elder Scrolls, and it is my favorite franchise, but the stories are fairly shallow, usually predictable, and very linear. I like them, and find them entertaining, but I would call them "good" (BGS) and "average" (ZOS).

    I really enjoyed the writing in TES3 Morrowind. Not even the quests mostly, but the world building and background lore, and all the conclusions that could be drawn between the lines. Maybe it wasn't excellent compared to some works of literature, but for a game, a mass medium, I found it quite decent.

    The thing I liked about TES 3 was the depth of the Lore, which is presented as disjointed snippets of information that had to be coaxed out of the game in books and dialog. It made exploring in the game more interesting.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Warhawke_80
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    Elsonso wrote: »
    Aurielle wrote: »
    The only things the “other game” has going for it (IMO) are crossplay and large scale PVP similar to what we used to see in ESO in the past. The other game can keep all its other features to itself (P2W auction hall, clunky tab target combat system with long cooldowns, no classes, severely limited number of character slots, generic writing, extremely dated guild loot distribution system, etc.). ESO’s combat system and storytelling is generally excellent. All we really need is better performance and the return of Cyrodiil’s former glory.

    Pretty sure that there is no such thing as an Elder Scrolls game with "excellent" storytelling. I like Elder Scrolls, and it is my favorite franchise, but the stories are fairly shallow, usually predictable, and very linear. I like them, and find them entertaining, but I would call them "good" (BGS) and "average" (ZOS).

    Just sitting here trying to think of what MMO had a Emmy-award-winning storyline.....

    And giving overly emotional people the weepies doesn't count....
    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • WitchyKiki
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    ESO questlines are fun for me, and they add to the TES lore in my head. Some are funny and others are tragic, and then you bump into your usual Stibbons or Narsis quests. I don't think ESO takes itself too seriously when it comes to quests, which I find charming.
    Context is for kings -Captain Gabriel Lorca
  • Theist_VII
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    WitchyKiki wrote: »
    ESO questlines are fun for me, and they add to the TES lore in my head. Some are funny and others are tragic, and then you bump into your usual Stibbons or Narsis quests. I don't think ESO takes itself too seriously when it comes to quests, which I find charming.

    Quite the opposite for me, I find that the game doesn’t treat itself serious enough.

    Death is so nonchalant.
  • Syldras
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    Elsonso wrote: »
    The thing I liked about TES 3 was the depth of the Lore, which is presented as disjointed snippets of information that had to be coaxed out of the game in books and dialog. It made exploring in the game more interesting.

    Exactly that was also a big factor. Compared to that, ESO is blatantly obvious with everything. Even things that are considered to be "unclear" or "mysterious" are often hinted at more than directly and in abundance, until even the most inattentive person gets it.
    Just sitting here trying to think of what MMO had a Emmy-award-winning storyline.....
    And giving overly emotional people the weepies doesn't count....

    Just because there isn't one, it doesn't mean we have to be content with obvious stories and cliché characters and can't wish for more.

    Also it's not about making sensitive people cry. I just want see a bit more seriousness in situations that are supposed to be dramatic or tragic because otherwise they're just bland. How can I believe there's a serious daedric threat if no npc except for a handful of dedicated quest npcs seems to care and nothing bad actually happens? And if some character dies, it's some random person or maybe someone the player character had talked to just once, which also doesn't make the whole situation feel urgent. In the end, an entertaining narration makes use of the public's emotions, especially if it's something like a game where the player has to be motivated to keep going somehow - like through a sense of urgency or maybe even something like the will for revenge (I'm personally not that emotional when it comes to fiction, but I've often heard that it's indeed a big motivator for some, even if it's just something as simple as "evil character killed likeable friendly npc"). If everything feels fine and harmless, why would I need to go on a quest to save the world?

    Edited by Syldras on 10 October 2024 02:19
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • TaSheen
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    It depends on the author for me. I get quite emotional over Misty Lackey's people in Valdemar, and Elizabeth Moon's in the Familias Regnant, and JK Rowling's in Harry Potter - and even over those in the original Wizard of Oz books, or the Walter Farley Black Stallion books. I'm not a visual "emotion" person; for me it's books....
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • alternatelder
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    Syldras wrote: »
    Subjectively (and I can only make a subjective guess as I have no access to complete, official stats), I have the feeling that there is a decline. I see less people around in the field I participate in this game, I have seen a lot of people from my friends list leaving, but most of all, content reductions caught my eye. Still, I don't think this game is dying. That's overdramatic (but some people seem to love that). And while the game is not dead or dying yet, I think a point is reached where ZOS should reconsider their course, as complaints are increasing. Which in the end could lead to people losing interest or patience and leaving if they see that nothing changes for the better within the next 1, 2 or 3 years.

    Edit as I just see the last post: Showing interest in our criticism and suggestions is very much appreciated, thanks.
    People who forgot school started in September: "The game is dying, the game is dying! Nobody is logging in during the day, nobody is on during the week right after school gets out, they couldn't possibly have homework."

    I don't think this has a big impact. I mean, what percentage of ESO players still goes to school? Isn't this game 18+ in most countries?


    It actually has a huge impact on the population, it drops all the time when school starts. Pretty sure it's 13+ anyway.

    Its 18 plus and i dont think at all it makes a difference and after 18 pages of people describing their experiences just saying its because of School time as if 90% of the playerbase are children, well this is odd lol

    Not everyone here is agreeing with it. Are you really saying 90% of the population left the game? 😅
    Steam is a small part of the population but you can still get a good handle of when people take a break. Go look at July-September of almost every year. 🤷
    Edited by alternatelder on 10 October 2024 03:26
  • Syldras
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    Steam is a small part of the population but you can still get a good handle of when people take a break. Go look at July-September of almost every year. 🤷

    Isn't that the time between the chapter and the q3 dlc release? I wouldn't be surprised if many players only log in if there's something new and then leave again until the next release.
    @Syldras | PC | EU
    The forceful expression of will gives true honor to the Ancestors.
    Sarayn Andrethi, Telvanni mage (Main)
    Darvasa Andrethi, his "I'm NOT a Necromancer!" sister
    Malacar Sunavarlas, Altmer Ayleid vampire
  • RaikaNA
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    ZOS_Kevin wrote: »
    Hi all, just wanted to follow up here with a quick acknowledgement. We have seen this thread and have passed it on to ZOS leadership. The conversation for the most part has been a good one about things you would like to see, even in comparison to other games currently on the market or soon to be on the market. Our goal is always to provide a fun and engaging experience for you and your friends/family.

    We are working on a few things right now, but we're too early in the process to chat about any of it yet. But that also means we're early enough to see how we can incorporate some of your feedback. So please continue to share positive elements you would like to see in ESO or what you have seen in other games that entice you & your friends/family to further engage with that game.

    Please show some love for the PvP community by taking control of the ball group problem in Cyrodill by fixing some of the stuff that is making them unkillable.. They're not fun, especially when you're on AD, and you have both EP ball groups and DC ball groups combined in a single keep at Fare farming AD players.
  • Nharimlur_Finor
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    TaSheen wrote: »
    It depends on the author for me. I get quite emotional over Misty Lackey's people in Valdemar, and Elizabeth Moon's in the Familias Regnant, and JK Rowling's in Harry Potter - and even over those in the original Wizard of Oz books, or the Walter Farley Black Stallion books. I'm not a visual "emotion" person; for me it's books....

    The Wizard of Oz books really opened up reading to me. We had a box of 6 or 8 or them when I was little.
  • Pelanora
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    In the weekend, in a vibrant city, you can go where the people go- the park, the waterfront, the tavernas, the beach, whatever there is, and just hang, and enjoy people.

    I often login into eso and wish there was something to do, that was dynamic and interesting and involved people.... and wasn't just hitting the skills keys /la/ha/swap/skills/yawn yawn. Maybe that's too much to ask of an mmo. Maybe I should just go to the pub.

    So I run off and find some quests/delves/dungeon/wb/RND/whatever I haven't done yet.

    I feel with the step away from story content and to systems like IA and the new BGs, eso is trying to change. Not sure it's a good idea but hey, I feel its trying to change.

    Cyro pulls people together, in a funny way, everyone in, trying to accomplIsh something together. The rest of the game needs that. Something, occasional, that pulls us all together. Not just events. Or at least, not just the same events every year.

    Tbh I'd go sit listen to new music if it moved around as an event and was new songs/pieces.
    Edited by Pelanora on 10 October 2024 06:36
  • Aurielle
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    Elsonso wrote: »
    Aurielle wrote: »
    The only things the “other game” has going for it (IMO) are crossplay and large scale PVP similar to what we used to see in ESO in the past. The other game can keep all its other features to itself (P2W auction hall, clunky tab target combat system with long cooldowns, no classes, severely limited number of character slots, generic writing, extremely dated guild loot distribution system, etc.). ESO’s combat system and storytelling is generally excellent. All we really need is better performance and the return of Cyrodiil’s former glory.

    Pretty sure that there is no such thing as an Elder Scrolls game with "excellent" storytelling. I like Elder Scrolls, and it is my favorite franchise, but the stories are fairly shallow, usually predictable, and very linear. I like them, and find them entertaining, but I would call them "good" (BGS) and "average" (ZOS).

    Compared to other MMOs (especially the shallow, one dimensional MMO several in this forum are fawning over), yes, ESO’s storytelling is very good. The only MMO with better storytelling is LOTRO, and that’s largely due to the source IP.
  • Tra_Lalan
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    Well here is my feedback how to make ESO better and keep it alive:

    1. PvE - Overland - give us an option for vet overland with better rewards
    (for example unique vet drops and double gold/materials and xp for kills)
    (It is hard to feel engaged with quest stories when you are immortal one shoting everything, without a challange its hard to feel you achieved something)

    2. PvE - quests - too much to read to be honest, I dont need as much text to know what is going on, also dont treat me like an idiot repeating all the stuff every two minutes.

    3. PvP - get rid of ball groups, they are no fun for no one except themselfs, they are like a guy running with a gun during a football match, they don't care about the score or objectives.
    Every whitestrake mayhem many new players come to pvp, after the event is over some of them stay because they kinda like cyro, but then with lower population, ball groups have even more impact on the gameplay. After couple of evenings, where "it was fun until a ball group logged in" they quit cyro, and maybe come back next year on the event.

    4. Reward system - create more connections between the rewards that are in the crown store, and actualy playing the game. Seals of endavour is that kind of thing. We will also get the golden pursuits, that is nice.
    How about a link between the achievement points and crownstore rewards? Also maybe add 1 crown to the loot table with rarity close to current ink drops. Or create an in game currency exchange option (gold to crowns or writ vouchers to crowns)

    5. The game should start with a different prologue - this is already done on the PTS so Im glad about that, but I wanted to share my feedback on how important it is to engage the player with good story right away.
    I wanted to get some of my friends into ESO (they were TES fans), but they found the start of the game dull and not engageing and thus stoped playing.
    (No wonder, TES always had a great beggining of the story, take Skyrim or Oblivion for example).
  • colossalvoids
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    Aurielle wrote: »
    Elsonso wrote: »
    Aurielle wrote: »
    The only things the “other game” has going for it (IMO) are crossplay and large scale PVP similar to what we used to see in ESO in the past. The other game can keep all its other features to itself (P2W auction hall, clunky tab target combat system with long cooldowns, no classes, severely limited number of character slots, generic writing, extremely dated guild loot distribution system, etc.). ESO’s combat system and storytelling is generally excellent. All we really need is better performance and the return of Cyrodiil’s former glory.

    Pretty sure that there is no such thing as an Elder Scrolls game with "excellent" storytelling. I like Elder Scrolls, and it is my favorite franchise, but the stories are fairly shallow, usually predictable, and very linear. I like them, and find them entertaining, but I would call them "good" (BGS) and "average" (ZOS).

    Compared to other MMOs (especially the shallow, one dimensional MMO several in this forum are fawning over), yes, ESO’s storytelling is very good. The only MMO with better storytelling is LOTRO, and that’s largely due to the source IP.

    Are you actually talking about storytelling and not about source lore from main BGS games? And I'm not talking about base game which was 10y ago, but about here and now, like Gold Road "chapter" of recent.
  • o_Primate_o
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    Coo_PnT wrote: »
    Coo_PnT wrote: »
    Pelanora wrote: »
    Sitting in this forum repeatedly touting t&l seems odd to me.

    Of cause people will compare the games thought?

    How is this odd?

    It has been announced for ages there will be other mmos released and zos has done nothing to fix issues.

    Even the most loyal community has enough at some point.

    This thread here has been written before T&L release and there have been multiple of these kind of threads in the past and everything is literally getting ignored.

    It is not strange to make comparisons to other games, especially T&L, which is now the rage in the competition. It just feels too much like an underlying message to me that you should quit ESO and come to T&L. It is too blatantly obvious. I am one of the critics of ZoS performance issues.

    nobody said this and nobody wants you or anyone else to quit eso and play another game. We want Zos to take an example of positive aspects other games have and improve.

    A good start would be to fix population, to come back to the topic..

    No one will make clear stupid inducements. If you do, you will be banned from the Forum. I don't know how to quote you, but in your first post you posted that guild members were going to T&L, right? You can be led to that even if you did not intend it. Currently this thread has several posts mentioning T&L. I am one of those who, like you, love ESO and want to see the population revived.

    Yes i wrote people from my guild went to T&L and im playing it too, because on PS EU its dead.

    But i can promise you i would instantly come back if population was fixed.

    We are literally just waiting for it but in the current state most of us are fed up and play something else.

    This has nothing to do with trying to convince others to anything, its just speaking frustration out of me.




    Yeah. I think a lot of ppl on EU server would play more if merged with NA. to rebuild toons on another server is not worth the time and feels redundant. Would rather build toons on Diablo or other games
    Xbox NA as o Primate o
  • o_Primate_o
    o_Primate_o
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    COVID spoiled us for a while.
    Xbox NA as o Primate o
  • Elsonso
    Elsonso
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    Syldras wrote: »
    Steam is a small part of the population but you can still get a good handle of when people take a break. Go look at July-September of almost every year. 🤷

    Isn't that the time between the chapter and the q3 dlc release? I wouldn't be surprised if many players only log in if there's something new and then leave again until the next release.

    I am sure that people have less free time right when school and classes start, either because they are in that school or classes, or someone in the family is. Equally, they probably have more time when the school and classes are done. They probably play video games less when they have less free time and may even play more when they have more free time.

    To echo your comment, people play more when something is happening in the game, which is not the theme of 2024, and play less when something in happening elsewhere in Gaming Land, which ebbs and flows based on different release cycles. We've been seeing that for years.

    The question really is what ZOS is doing to contribute to the decline. Some people have mentioned performance and disconnects, and I see that as a significant issue that will probably never be resolved. I have already mentioned a lack of attention and story content. My fear is that this is by design and ZOS, perhaps reluctantly, expects people like me will wander away and not return simply because the game becomes as boring as watching paint dry.

    I think that ZOS will endeavor to find a happy stable point where they don't have to invest a lot in the game development, but there are enough people playing to generate the necessary revenue to keep it running. It just seems like the natural state for a game in "maintenance mode". Whether they are doing that now is my main question. If they are, then why.
    Aurielle wrote: »
    Compared to other MMOs (especially the shallow, one dimensional MMO several in this forum are fawning over), yes, ESO’s storytelling is very good. The only MMO with better storytelling is LOTRO, and that’s largely due to the source IP.

    MMORPG games tend to be very shallow in the story department. I suspect that this is largely due to the market, which is probably not looking for a deeply interesting story in an MMO because they are more interested in end game combat scenarios. The single player market is more likely to be interested in stories, since that is the game.

    ESO has a lot of stories, and they are very Elder Scrolls. That just means that they fit into the Elder Scrolls genre. Bethesda is not exactly on the top of the pile with their literary excellence in the single player games. Good, yes, but not at the top. ZOS is below that, where they have a ton more story content, but all of it is rather average. What they lack in quality, they make up for in sheer mass. ESO is an MMORPG, after all. Yes, ESO is above average for an MMORPG, but as you said, many of those tend to be shallow and one dimensional, so hardly a shining comparison.
    Yeah. I think a lot of ppl on EU server would play more if merged with NA. to rebuild toons on another server is not worth the time and feels redundant. Would rather build toons on Diablo or other games

    From what I have heard, the EU servers are higher population than the NA server on each platform,. Merging EU->NA would just bring whatever issues players have with the EU server to the NA server. On top of that, it would add more internet latency for the EU players.

    EDIT: It might make more sense to move NA->EU, giving the NA players higher internet latency. I have also heard that the EU megaservers are physically larger (more compute power) than the NA servers.

    (* relative populations and server sizes are anecdotal from talking to various people at official gatherings)
    Edited by Elsonso on 10 October 2024 12:31
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Aurielle
    Aurielle
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    Aurielle wrote: »
    Elsonso wrote: »
    Aurielle wrote: »
    The only things the “other game” has going for it (IMO) are crossplay and large scale PVP similar to what we used to see in ESO in the past. The other game can keep all its other features to itself (P2W auction hall, clunky tab target combat system with long cooldowns, no classes, severely limited number of character slots, generic writing, extremely dated guild loot distribution system, etc.). ESO’s combat system and storytelling is generally excellent. All we really need is better performance and the return of Cyrodiil’s former glory.

    Pretty sure that there is no such thing as an Elder Scrolls game with "excellent" storytelling. I like Elder Scrolls, and it is my favorite franchise, but the stories are fairly shallow, usually predictable, and very linear. I like them, and find them entertaining, but I would call them "good" (BGS) and "average" (ZOS).

    Compared to other MMOs (especially the shallow, one dimensional MMO several in this forum are fawning over), yes, ESO’s storytelling is very good. The only MMO with better storytelling is LOTRO, and that’s largely due to the source IP.

    Are you actually talking about storytelling and not about source lore from main BGS games? And I'm not talking about base game which was 10y ago, but about here and now, like Gold Road "chapter" of recent.

    Talking about the game as a whole. Recent story lines have been pretty mediocre, agreed, but there have been some very memorable stories here over the years -- and not just in the main quest lines. One that immediately comes to mind is the Khajiit who lost his family and was raised as an Orc in Wrothgar. You don't often get stories like that in MMORPGs, which tend to feature a lot of pointless and unengaging "go here, kill ten rats" kind of quests.
  • MISTFORMBZZZ
    MISTFORMBZZZ
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    Coo_PnT wrote: »
    Coo_PnT wrote: »
    Pelanora wrote: »
    Sitting in this forum repeatedly touting t&l seems odd to me.

    Of cause people will compare the games thought?

    How is this odd?

    It has been announced for ages there will be other mmos released and zos has done nothing to fix issues.

    Even the most loyal community has enough at some point.

    This thread here has been written before T&L release and there have been multiple of these kind of threads in the past and everything is literally getting ignored.

    It is not strange to make comparisons to other games, especially T&L, which is now the rage in the competition. It just feels too much like an underlying message to me that you should quit ESO and come to T&L. It is too blatantly obvious. I am one of the critics of ZoS performance issues.

    nobody said this and nobody wants you or anyone else to quit eso and play another game. We want Zos to take an example of positive aspects other games have and improve.

    A good start would be to fix population, to come back to the topic..

    No one will make clear stupid inducements. If you do, you will be banned from the Forum. I don't know how to quote you, but in your first post you posted that guild members were going to T&L, right? You can be led to that even if you did not intend it. Currently this thread has several posts mentioning T&L. I am one of those who, like you, love ESO and want to see the population revived.

    Yes i wrote people from my guild went to T&L and im playing it too, because on PS EU its dead.

    But i can promise you i would instantly come back if population was fixed.

    We are literally just waiting for it but in the current state most of us are fed up and play something else.

    This has nothing to do with trying to convince others to anything, its just speaking frustration out of me.




    Yeah. I think a lot of ppl on EU server would play more if merged with NA. to rebuild toons on another server is not worth the time and feels redundant. Would rather build toons on Diablo or other games

    100%.

    My whole pvp guild would come back if that would happen and i know many others too.

    We have been pvping the same 30 people for years now its just boring and more and more leave.
  • JonesFPS
    JonesFPS
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    Coo_PnT wrote: »
    Coo_PnT wrote: »
    Pelanora wrote: »
    Sitting in this forum repeatedly touting t&l seems odd to me.

    Of cause people will compare the games thought?

    How is this odd?

    It has been announced for ages there will be other mmos released and zos has done nothing to fix issues.

    Even the most loyal community has enough at some point.

    This thread here has been written before T&L release and there have been multiple of these kind of threads in the past and everything is literally getting ignored.

    It is not strange to make comparisons to other games, especially T&L, which is now the rage in the competition. It just feels too much like an underlying message to me that you should quit ESO and come to T&L. It is too blatantly obvious. I am one of the critics of ZoS performance issues.

    nobody said this and nobody wants you or anyone else to quit eso and play another game. We want Zos to take an example of positive aspects other games have and improve.

    A good start would be to fix population, to come back to the topic..

    No one will make clear stupid inducements. If you do, you will be banned from the Forum. I don't know how to quote you, but in your first post you posted that guild members were going to T&L, right? You can be led to that even if you did not intend it. Currently this thread has several posts mentioning T&L. I am one of those who, like you, love ESO and want to see the population revived.

    Yes i wrote people from my guild went to T&L and im playing it too, because on PS EU its dead.

    But i can promise you i would instantly come back if population was fixed.

    We are literally just waiting for it but in the current state most of us are fed up and play something else.

    This has nothing to do with trying to convince others to anything, its just speaking frustration out of me.




    Yeah. I think a lot of ppl on EU server would play more if merged with NA. to rebuild toons on another server is not worth the time and feels redundant. Would rather build toons on Diablo or other games

    100%.

    My whole pvp guild would come back if that would happen and i know many others too.

    We have been pvping the same 30 people for years now its just boring and more and more leave.

    I would say merging the EU and NA Servers would be a total disaster for both Europeans and Americans. What would make more sense is shared toons. So you can play your EU toons on NA and vice versa and even that i assume many would not be happy about.

    What they need to do is enhance the limit of pvp zones again/ more players in one instance to make the fights more epic again. And if thats not possible maybe introduce instanced sieges with one attacking and one defending side.
    And before that seperate skill and set effects for pvp and pve.
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