@TechMaybeHic no, you're right, it isn't quite what's being talked about. I can't find anything "that bad" to clip. This was the best I could do.
I showed you a clip, lol. How can you be so wrong about so much? There's a G D video! Look at the recap again. The boneyard/DC/BB/Colossus combo did more damage than the siege. I'm not looking at the video right now but, if memory serves, the lancer shots are like 5+6k the two big necro hits are like 9+5k.
The lancer hits probably would've been even less if I wasn't stage 3 vamp and effected by major vulnerability.
But you can have your interpretation. I think you're flat wrong-- but it doesn't matter. The video turned out to be perfect. Because you look at it and say "YES, that's what we're talking about, siege needs a nerf!" Unfortunately I disagree and always will.
TheMightyRevan wrote: »it wasnt 5k + 6k, i told you the ingame recap is faulty. you can clearly see that you got hit by at least 3 lancer hits. So thats at least 17k dmg from a single lancer, maybe even more. Cant you understand my argument, that a single lancer shouldnt outdmg an entire player combo with a colossus, i mean come on.
yea the clip was perfect, coz it shows how far our understandings of cyrodiil varies. if you never engaged in a real smallscale activity, i guess you will never get it. I am amazed how many people believe while stacking with a zerg of 30, that they are solo only because theyre not grouped.
At least we all agree that the insane debuffs of meatbags, oil, scattershot and npc's need a nerf..right?
Elendir2am wrote: »I feel it, like you get mislead by all your kills in small-scale and you think, that you understand PvP more then others.
Being part of superior form is hardly something, which make you better player then solo players you can kill with all this sets and coordination. It don't make you somebody, who understand game better then them either. This is elitist form of thinking only.
TheMightyRevan wrote: »How can anyone defend siege, when they're still in the old system. Meatbags, oil, scattershot still using the old debuff values, when major protection had 30 % dmg reduction. It is obvious for anyone with any resembling brain capacity that the need a nerf. Just like npc's still doing 30% dmg taken with their puncture. Most ppl here defending siege probably dont even know that, coz they dont care, too many numbers, i guess.
BlakMarket wrote: »Its pretty clear anyone in this thread that doesn't want siege adjusted/nerfed participates in zergs & has only played that play style.
Healing was nerfed over the last two patches, so siege should adjusted/nerfed accordingly asTheMightyRevan wrote: »How can anyone defend siege, when they're still in the old system. Meatbags, oil, scattershot still using the old debuff values, when major protection had 30 % dmg reduction. It is obvious for anyone with any resembling brain capacity that the need a nerf. Just like npc's still doing 30% dmg taken with their puncture. Most ppl here defending siege probably dont even know that, coz they dont care, too many numbers, i guess.
Dont forget about the nerfs to healing the last 2 patches also, did they adjust siege accordingly? Of course they didn't.
BlakMarket wrote: »Its pretty clear anyone in this thread that doesn't want siege adjusted/nerfed participates in zergs & has only played that play style.
Healing was nerfed over the last two patches, so siege should adjusted/nerfed accordingly asTheMightyRevan wrote: »How can anyone defend siege, when they're still in the old system. Meatbags, oil, scattershot still using the old debuff values, when major protection had 30 % dmg reduction. It is obvious for anyone with any resembling brain capacity that the need a nerf. Just like npc's still doing 30% dmg taken with their puncture. Most ppl here defending siege probably dont even know that, coz they dont care, too many numbers, i guess.
Dont forget about the nerfs to healing the last 2 patches also, did they adjust siege accordingly? Of course they didn't.
so apart from the fact that i run around 95% solo, the other 5% are small scale, i am convinced that everyone who complains about siege weapons can only play mediocre skill-wise. anything else simply makes no sense.
whoever besieges a keep uses siege weapons, the answer is siege weapons.
who fights in front of a keep to lure players out, retreats at the first players who come to avoid the siege weapons.
if you fight in an open field you don't have a problem with siege weapons anyway, or you can invest the 2 seconds to run and kill the players, if you can't do that you can retreat.
if you want to have tower fights with your ball or smallscale group, you have to expect siege weapons when the zerg arrives, it would be very naive to expect the randoms to follow the organized groups into the tower.
the only thing i noticed the other day is that you can't avoid damage by dodging anymore, but that's not a problem either, because you have to be very distracted in a fight to miss the red circle on the ground.
BlakMarket wrote: »BlakMarket wrote: »Its pretty clear anyone in this thread that doesn't want siege adjusted/nerfed participates in zergs & has only played that play style.
Healing was nerfed over the last two patches, so siege should adjusted/nerfed accordingly asTheMightyRevan wrote: »How can anyone defend siege, when they're still in the old system. Meatbags, oil, scattershot still using the old debuff values, when major protection had 30 % dmg reduction. It is obvious for anyone with any resembling brain capacity that the need a nerf. Just like npc's still doing 30% dmg taken with their puncture. Most ppl here defending siege probably dont even know that, coz they dont care, too many numbers, i guess.
Dont forget about the nerfs to healing the last 2 patches also, did they adjust siege accordingly? Of course they didn't.
so apart from the fact that i run around 95% solo, the other 5% are small scale, i am convinced that everyone who complains about siege weapons can only play mediocre skill-wise. anything else simply makes no sense.
whoever besieges a keep uses siege weapons, the answer is siege weapons.
who fights in front of a keep to lure players out, retreats at the first players who come to avoid the siege weapons.
if you fight in an open field you don't have a problem with siege weapons anyway, or you can invest the 2 seconds to run and kill the players, if you can't do that you can retreat.
if you want to have tower fights with your ball or smallscale group, you have to expect siege weapons when the zerg arrives, it would be very naive to expect the randoms to follow the organized groups into the tower.
the only thing i noticed the other day is that you can't avoid damage by dodging anymore, but that's not a problem either, because you have to be very distracted in a fight to miss the red circle on the ground.
So cold fire ticking for 10-12k per second is ok? I know you're from EU server, go watch Fluffy_Frozers most recent streams on Twitch his meme siege build because he knows how op siege is currently.
Siege used to be manageable, now its op. From sneaky changes that were maybe intentional or unintentional, where you cant dodge roll or block ticks anymore & nerfs to healing.
Elendir2am wrote: »I feel it, like you get mislead by all your kills in small-scale and you think, that you understand PvP more then others.
Being part of superior form is hardly something, which make you better player then solo players you can kill with all this sets and coordination. It don't make you somebody, who understand game better then them either. This is elitist form of thinking only.
I think some of the best duelists, content creators, 1vXers and Smallscalers know more about this game than frankly anyone who does nothing but zerg and spam siege from keep walls. There's a reason why zonechat across all factions is constantly accusing good players of hacking/cheating: people don't know nearly enough about PvP as they think they do, and they instantly cry foul when someone better comes along and 1v10's them in a tower.
where i have to agree is that sets should have no effect on siege weapons.
I think some of the best duelists, content creators, 1vXers and Smallscalers know more about this game than frankly anyone who does nothing but zerg and spam siege from keep walls. There's a reason why zonechat across all factions is constantly accusing good players of hacking/cheating: people don't know nearly enough about PvP as they think they do, and they instantly cry foul when someone better comes along and 1v10's them in a tower.
where i have to agree is that sets should have no effect on siege weapons.
Not only do sets affect siege weapons, but MANY sets proc off siege weapons as well. ZOS has known this for years, as the fact has been posted here on the forums for years, plus they have access to all death recap data, etc. Yet they do nothing about it.
Elendir2am wrote: »I think some of the best duelists, content creators, 1vXers and Smallscalers know more about this game than frankly anyone who does nothing but zerg and spam siege from keep walls. There's a reason why zonechat across all factions is constantly accusing good players of hacking/cheating: people don't know nearly enough about PvP as they think they do, and they instantly cry foul when someone better comes along and 1v10's them in a tower.
Which duelist and small-scale you speak about? Who hide on resources and fight only randomers, often less numerous than them? Or who go through the hardest fights with mightiest opponents (smart way offcourse)?
Second example will know well how to deal with sieges, base on situation.
Anybody can go small-scale. It don't make you good player who understand game. Fighting various challenges, learning from your mistake, knowing how to repeat your success, that is way to understanding and it is same for solo players, small-scale or ball-groups.
where i have to agree is that sets should have no effect on siege weapons.
Not only do sets affect siege weapons, but MANY sets proc off siege weapons as well. ZOS has known this for years, as the fact has been posted here on the forums for years, plus they have access to all death recap data, etc. Yet they do nothing about it.
Which sets proc off of siege weapons? Asking for a friend...
where i have to agree is that sets should have no effect on siege weapons.
Not only do sets affect siege weapons, but MANY sets proc off siege weapons as well. ZOS has known this for years, as the fact has been posted here on the forums for years, plus they have access to all death recap data, etc. Yet they do nothing about it.
Which sets proc off of siege weapons? Asking for a friend...
You should ask ZOS, they have all the data. I'm just a casual, unpaid observer. As we all are.... or can be.
VaranisArano wrote: »Elendir2am wrote: »I feel it, like you get mislead by all your kills in small-scale and you think, that you understand PvP more then others.
Being part of superior form is hardly something, which make you better player then solo players you can kill with all this sets and coordination. It don't make you somebody, who understand game better then them either. This is elitist form of thinking only.
I think some of the best duelists, content creators, 1vXers and Smallscalers know more about this game than frankly anyone who does nothing but zerg and spam siege from keep walls. There's a reason why zonechat across all factions is constantly accusing good players of hacking/cheating: people don't know nearly enough about PvP as they think they do, and they instantly cry foul when someone better comes along and 1v10's them in a tower.
I do think lots of players call cheating when no such thing is happening.
But its also pretty funny to me that in this thread, the 1vXer instantly cries foul when one of the ten pulls out siege.
No, we don't agree, obviously.
And no I don't understand your argument. Your argument seems to hinge on the fact that I'm a zerger and don't understand the plight of small-scalers. You seem overly focused on that fact even though I tried to be transparent in my description.
Also, your argument hinges on the fact that recaps are wrong. Which they may be sometimes-- but they aren't always-- and I'm not comfortable taking your word over a video. Because your word has claimed all sorts of obviously wrong stuff from there not being any attacker's around me at all to the lancer hits totaling more than the player hits. Both of these claims were obviously wrong, so I'm not at all interested in giving your "hunches" the benefit of the doubt.
Honestly I feel punished for having put myself out there. Which is why I've since deleted the video. Not out of shame per se but futility and frustration. I found out what I wanted to find out. And it isn't that you're right in any way. Literally nothing you've said is right.
But that's the beauty of video evidence. I don't feel the need to debate anymore. It's settled.
Elendir2am wrote: »TheMightyRevan wrote: »it wasnt 5k + 6k, i told you the ingame recap is faulty. you can clearly see that you got hit by at least 3 lancer hits. So thats at least 17k dmg from a single lancer, maybe even more. Cant you understand my argument, that a single lancer shouldnt outdmg an entire player combo with a colossus, i mean come on.
yea the clip was perfect, coz it shows how far our understandings of cyrodiil varies. if you never engaged in a real smallscale activity, i guess you will never get it. I am amazed how many people believe while stacking with a zerg of 30, that they are solo only because theyre not grouped.
At least we all agree that the insane debuffs of meatbags, oil, scattershot and npc's need a nerf..right?
Small-scale is second strongest form of group in Cyrodiil at present time. It is because „broken“ sets like plaguebreak, vicious death, dark convergence, Rush of Agony and mara's balm. You need good leader of course, but other members can be average.
Small-scale with good leader and this sets can easily wrack zerg, and other members don't need to be some super players. I feel it, like you get mislead by all your kills in small-scale and you think, that you understand PvP more then others.
Being part of superior form is hardly something, which make you better player then solo players you can kill with all this sets and coordination. It don't make you somebody, who understand game better then them either. This is elitist form of thinking only.
By the way. If this thread was about procing sieges by sets, instead of flat nerfing.... You would find more agreement than this way.
BlakMarket wrote: »Elendir2am wrote: »I think some of the best duelists, content creators, 1vXers and Smallscalers know more about this game than frankly anyone who does nothing but zerg and spam siege from keep walls. There's a reason why zonechat across all factions is constantly accusing good players of hacking/cheating: people don't know nearly enough about PvP as they think they do, and they instantly cry foul when someone better comes along and 1v10's them in a tower.
Which duelist and small-scale you speak about? Who hide on resources and fight only randomers, often less numerous than them? Or who go through the hardest fights with mightiest opponents (smart way offcourse)?
Second example will know well how to deal with sieges, base on situation.
Anybody can go small-scale. It don't make you good player who understand game. Fighting various challenges, learning from your mistake, knowing how to repeat your success, that is way to understanding and it is same for solo players, small-scale or ball-groups.
Cloudrest the player youre talking to, is very well known PC/NA and PC/EU, to be one of the best duelers/solo and small scale players in the community, and started playing/pvping if I'm not mistaken close to launch.
Alchimiste1 wrote: »I would say, if you've gotten to the point where you think everyone, but "crown" can be average you are no longer playing small scale. You're likely running 8 people and closer to a full ball group. I'm sorry but what you wrote simply doesn't coincide with what I and others have experienced.
I'm sure players like him know better than players like myself, Alchimiste, React, MetallicMonk, etc-- all of whom are excellent top-tier players that I've played with and fought against as well in their own right. Siege damage has slowly powercrept to the point where I've personally seen players in zonechat talking about the 'most optimal siege build to wear' so they can deal with those 'trolls'. I personally think that's extremely unhealthy for PvP, as it encourages sitting ontop of keep walls and sieging instead of jumping off to actually engage in Player vs Player combat.
We're at a point in the game where building to optimize your siege damage instead of building to actually deal damage with your own abilities is a more appealing option to people. Siege needs about an effective 20% nerf to the damage per tick. I've got a plethora of videos on my medal.tv of me being sieged in keeps whilst I'm already trying to 1v15, and I'm sure Explancide (our smallscale's crown) still has the videos up on his youtube of the sheer amount of siege we were facing 4v30 in enemy keeps.
I'd at least like to be able to block siege damage again, though. It'd fix a lot of things, even if they didn't nerf the damage outright.
still think siege is okay? (this was invisible btw, so dont say "just move out of it" lmao) also this is when we were getting chased by 30+ ppl as a 6 man group.
my friends metrics from a different fight, this time there was just 2 of us vs a zerg... notice how there is literally 3 player skills in here out of the 13 highest damage received? does anyone think this is acceptable? players can literally do INSANE amounts of damage without even using their skills.
[snip]
The clip was only captured at all because those of you saying siege needs nerfed aren't willing to provide one.
I provided one because I was interested. You look at the clip and say "siege is a problem" I look at the same clip and say it isn't.
The argument wasn't resolved but it was clarified for me. Now I know what you're talking about. And I don't think it's a problem. So I deleted the irrelevant clip. If it was relevant to you then go get your own.
I'm not here to try and convince you of anything. I'm here to see if I agree. I don't.
[snip]
Henceforward I will be avoiding this thread. I hardly ever use siege and I don't feel like I get hit by it much either. I really don't care what comes of this. So that's me saying good luck I guess.