Alchimiste1 wrote: »@luede thats a great paragraph and all. Filled with your opinions but I just want to reiterate.
12k cold fire that is effectively oblivion damage is over-tuned. Ty have a good one.
yes granted, sets should have no influence on siege weapons, but honestly, the thread would exist even if it were 9k instead of 12k. or would the world be fine with 9k for you?
Flangdoodle wrote: »Siege wouldn't need to nerfed or balanced if it would just render the same as any other incoming damage. Why is it I can see someone's Destro Ult light up on the other side of a wall but 1 out of 3 times I can't even see when someone is dumping oils directly on top of me?
So, you’re one of those players that I see from time to time that have figured out how to negate 90+% of just about every source of incoming damage, and now you want ZOS to nerf one of the very few sources of damage left that you have to respect.
So, you’re one of those players that I see from time to time that have figured out how to negate 90+% of just about every source of incoming damage, and now you want ZOS to nerf one of the very few sources of damage left that you have to respect.
? what? I absolutely wish i could negate 90% of incoming damage lmfao where are you getting this from? I dont have to respect siege damage, i have to try and avoid getting hit by the 20 i have shooting me because just 1 does way too much.
Four_Fingers wrote: »Flangdoodle wrote: »Siege wouldn't need to nerfed or balanced if it would just render the same as any other incoming damage. Why is it I can see someone's Destro Ult light up on the other side of a wall but 1 out of 3 times I can't even see when someone is dumping oils directly on top of me?
You mean you are unaware someone may dump oil when you are standing under a murder hole or other location where oil could be placed?
You have to anticipate in PvP as well as kill things.
So, you’re one of those players that I see from time to time that have figured out how to negate 90+% of just about every source of incoming damage, and now you want ZOS to nerf one of the very few sources of damage left that you have to respect.
? what? I absolutely wish i could negate 90% of incoming damage lmfao where are you getting this from? I dont have to respect siege damage, i have to try and avoid getting hit by the 20 i have shooting me because just 1 does way too much.
That's what they mean by respect. People who work dangerous jobs, for instance, are normally told "you don't have to be afraid of it-- just respect it," whatever it may be. Not saying you need to give people who siege respect.
Still no video of these 20 siege though, huh? I can see how a concerted siege effort against you would be problematic and feel cheesey. I do question how frequently it happens or to what degree of magnitude. Since I've been promised videos of it twice but haven't received any in 2+ months of discussion, I'm obviously going to default to my original opinion.
It either doesn't happen quite the way it's being described-- and therefore can't be clipped-- or it just isn't that important to you. Therefore it isn't important to me.
TechMaybeHic wrote: »Its become a strategy to just build tanking and rely on siege for damage, have one tanky with pulls to be sieged at. I have a clip where we just tried to run up and take out the siege they had at Ash mile gate and they just pointed it at each other and turtled. We cleared the east side, but then nowhere to go. Good use of it, but I wonder how long until we all just start building to just point siege back
Alchimiste1 wrote: »@OBJnoob just a quick clip because I'm limited to upload file size.
https://streamable.com/g4ato0
Some quick thinks to note. It was just me there for a long while and I was still being sieged. There are 2 oils, 1 lancer, and 2 cold fires on us while we are already being outnumbered. I only survived because I was Luckly enough to have already had corrosive active when I went up. it's not 20 sieges but in your original comment you said you wanted at least twice the siege as the number of players there were so there you go.
TechMaybeHic wrote: »Its become a strategy to just build tanking and rely on siege for damage, have one tanky with pulls to be sieged at. I have a clip where we just tried to run up and take out the siege they had at Ash mile gate and they just pointed it at each other and turtled. We cleared the east side, but then nowhere to go. Good use of it, but I wonder how long until we all just start building to just point siege back
There's now at least two people on DC who do nothing but place down siege whenever they get into combat outnumbering me at a resource.
They're both Templars, too.
Alchimiste1 wrote: »@OBJnoob just a quick clip because I'm limited to upload file size.
https://streamable.com/g4ato0
Some quick thinks to note. It was just me there for a long while and I was still being sieged. There are 2 oils, 1 lancer, and 2 cold fires on us while we are already being outnumbered. I only survived because I was Luckly enough to have already had corrosive active when I went up. it's not 20 sieges but in your original comment you said you wanted at least twice the siege as the number of players there were so there you go.
Well I appreciate the video. Since it's only 14 seconds long I can't really say much I guess... But umm, maybe a small clip of you actually dying to siege would've been more meaningful to your argument.
This clip actually makes siege seem pretty ineffectual because you are using two perfect counters to it-- Corrosive and Mist Form.
Perhaps if there were less Corrosive Mist Formers running around towers people wouldn't be so quick to siege?
Nobody wants to chase a Mist Forming DK bro. Be real.
acastanza_ESO wrote: »acastanza_ESO wrote: »
bro not everyone wants to run around in zerg v zerg fights
BG's are always an option!
Lol. BG's are boring. I prefer 4v20 heavily outnumbered fights in trikeeps. I like it when factions respond with overwhelming force.
I don't like it, however, when there's 15 people sitting on the walls, afraid to come down and PvP, spamming unblockable coldfire siege that does 12k DPS through block. If you wanna run around and not PvP, I hear Domination is a great mode in BG's for you!
@TechMaybeHic if you put a clip up I'll certainly watch it. I agree with all of you that the vicious death and elf bane interactions with siege is bull crap. So there's no need to prove that to me. And the circles indicators should always show up and block should work-- all that.
I am a little bit incredulous as to the frequency of it happening, obviously, and to what degree. So that's what I'm looking at in a video-- which is why I'd prefer it have a little length to it.
If a group of 10 is getting wiped once or twice and THEN resort to siege I kinda feel like okay, these lesser players deserve to get themselves out of this jam somehow. If they resort to sieging right off the bat then I agree it's pretty lame and MAYBE something should be done about it.
But there's also some other factors that we should be honest about. Siege MAY be too strong. Corrosive armor and mist form (live version,) may be too strong as well. If you main a mist form DK and you're out there Xing every night and therefore you have a reputation... Well, what do you expect?
Dropping siege immediately on an Xer is slightly dishonorable in my personal opinion. Dropping siege immediately on someone that Mists from Corrosive to Corrosive strikes me as MUCH more appropriate and fair.
Alchimiste1 wrote: »@OBJnoob just a quick clip because I'm limited to upload file size.
https://streamable.com/g4ato0
Some quick thinks to note. It was just me there for a long while and I was still being sieged. There are 2 oils, 1 lancer, and 2 cold fires on us while we are already being outnumbered. I only survived because I was Luckly enough to have already had corrosive active when I went up. it's not 20 sieges but in your original comment you said you wanted at least twice the siege as the number of players there were so there you go.
Well I appreciate the video. Since it's only 14 seconds long I can't really say much I guess... But umm, maybe a small clip of you actually dying to siege would've been more meaningful to your argument.
This clip actually makes siege seem pretty ineffectual because you are using two perfect counters to it-- Corrosive and Mist Form.
Perhaps if there were less Corrosive Mist Formers running around towers people wouldn't be so quick to siege?
Nobody wants to chase a Mist Forming DK bro. Be real.
You showed a 14 second clip where you were hit by coldfires and fire lancers and it did next to nothing to you.
[snip]
I'm kinda a jerk on these forums I suppose. I prefer to talk about things I disagree about than join discussions where other people are already expressing my thoughts. BUT. I am also a person who WILL swallow my pride and apologize publicly if proven wrong.
I've been steeling myself for what I'm going to do if someone shows a truly compelling clip. A month or two later, that still hasn't happened.
One guy promises me twice to produce a clip and doesn't. I produce my own clip which gets aggressively and incorrectly interpreted. You produce a clip that better supports my view than your own. Someone else says they can get a clip it'll only take stepping foot in cyrodiil for 10 minutes... Still waiting on that.
Honestly, I've been more than patient waiting for proof of things that people swear happens to them nightly. The statute of limitations is now up on this issue. Even a good clip would leave me suspicious because it is taking this long to be produced implies to me the problem isn't as widespread as people are claiming. Which has basically been my contention all along.
Four_Fingers wrote: »The very fact that their are counters where you can survive disproves that siege is OP to the point where you can't escape it.
Alchimiste1 wrote: »Four_Fingers wrote: »The very fact that their are counters where you can survive disproves that siege is OP to the point where you can't escape it.
yeah let me just corrosive on any other class in the game. Oh wait, I can't.
If siege was ticing for 20k+ each time would you still use that argument? No, you wouldn't because its flawed.
Seems like you just want siege to be the end all be all.
Four_Fingers wrote: »Alchimiste1 wrote: »Four_Fingers wrote: »The very fact that their are counters where you can survive disproves that siege is OP to the point where you can't escape it.
yeah let me just corrosive on any other class in the game. Oh wait, I can't.
If siege was ticing for 20k+ each time would you still use that argument? No, you wouldn't because its flawed.
Seems like you just want siege to be the end all be all.
No I want solo and small scale 1vXers to wake up and realize while they can play that way Cyrodill was designed for larger scale and they will have some drawbacks doing so.
The best small scale players adjust and counter by drawing players to them out of siege range.
If you fight too close to a keep expect what you get, and if someone tries to siege in an open field that is highly risky as you are a sitting duck, and if you can't take them out then I don't have much to say.
TheMightyRevan wrote: »Four_Fingers wrote: »Alchimiste1 wrote: »Four_Fingers wrote: »The very fact that their are counters where you can survive disproves that siege is OP to the point where you can't escape it.
yeah let me just corrosive on any other class in the game. Oh wait, I can't.
If siege was ticing for 20k+ each time would you still use that argument? No, you wouldn't because its flawed.
Seems like you just want siege to be the end all be all.
No I want solo and small scale 1vXers to wake up and realize while they can play that way Cyrodill was designed for larger scale and they will have some drawbacks doing so.
The best small scale players adjust and counter by drawing players to them out of siege range.
If you fight too close to a keep expect what you get, and if someone tries to siege in an open field that is highly risky as you are a sitting duck, and if you can't take them out then I don't have much to say.
if you think you can get a fight anywhere else than at a keep or at a ressource, where ppl will place siege, then i dont know what to tell you.