I don't understand why people in this thread try to make it sound like Corrosive burst is higher than Leap->Whip burst, which is less telegraphed and costs less.
Mostly because corrosive burst ignores resistances, and since it is high costing, being able to have a high uptime on it is fairly strong.
I don't understand why people in this thread try to make it sound like Corrosive burst is higher than Leap->Whip burst, which is less telegraphed and costs less.
Mostly because corrosive burst ignores resistances, and since it is high costing, being able to have a high uptime on it is fairly strong.
Yeah but we are talking burst. So it's GCD when you stun and GCD after that is what matters. You can penetrate max 50% armor, if enemy even has that. So double damage. Leap would damage the same as stacked whip, and will do more damage on chars that don't stack armors up high.
Again, this ulti is only good because it has long protection period combined with high uptime in ultgain. It is not better than others on it's own. Leap is the most used ulti for a reason. Even shifting banner is more used than corrosive, because it melts everything in it's range, which has really strong group PvP application.
celner4_ESO wrote: »And again this ultimate was a problem before high isle folks
Urzigurumash wrote: »
To be clear, my concern is less for "how to keep StamDK relevant after hybridization", and more "how to keep Corrosive aligned with its original purpose" - it should be closer to Northern Storm than to Onslaught, in other words, in my opinion.
Of course, giving us back the old Onslaught would probably do well to make StamDK relevant again. That Ult gave us a really fun high-risk high-reward "mini-game". (it used to restore its Ult cost if it landed the final strike on a target)
Urzigurumash wrote: »celner4_ESO wrote: »And again this ultimate was a problem before high isle folks
Was Corrosive a problem before Waking Flame?
Urzigurumash wrote: »celner4_ESO wrote: »And again this ultimate was a problem before high isle folks
Was Corrosive a problem before Waking Flame?
celner4_ESO wrote: »Urzigurumash wrote: »
To be clear, my concern is less for "how to keep StamDK relevant after hybridization", and more "how to keep Corrosive aligned with its original purpose" - it should be closer to Northern Storm than to Onslaught, in other words, in my opinion.
Of course, giving us back the old Onslaught would probably do well to make StamDK relevant again. That Ult gave us a really fun high-risk high-reward "mini-game". (it used to restore its Ult cost if it landed the final strike on a target)Urzigurumash wrote: »celner4_ESO wrote: »And again this ultimate was a problem before high isle folks
Was Corrosive a problem before Waking Flame?
Your concern seems to be purely about stam DK, which they were less relevant before hybridization imo, so in terms of stam DK before WF no, MagDK’s yes it was. And has been for Mag DK since they changed the ability from granting the penetration only for itself to all direct damage attacks while still keeping the damage mitigation.
Urzigurumash wrote: »celner4_ESO wrote: »Urzigurumash wrote: »
To be clear, my concern is less for "how to keep StamDK relevant after hybridization", and more "how to keep Corrosive aligned with its original purpose" - it should be closer to Northern Storm than to Onslaught, in other words, in my opinion.
Of course, giving us back the old Onslaught would probably do well to make StamDK relevant again. That Ult gave us a really fun high-risk high-reward "mini-game". (it used to restore its Ult cost if it landed the final strike on a target)Urzigurumash wrote: »celner4_ESO wrote: »And again this ultimate was a problem before high isle folks
Was Corrosive a problem before Waking Flame?
Your concern seems to be purely about stam DK, which they were less relevant before hybridization imo, so in terms of stam DK before WF no, MagDK’s yes it was. And has been for Mag DK since they changed the ability from granting the penetration only for itself to all direct damage attacks while still keeping the damage mitigation.
I think it was at WF that it first got Spell Penetration, and yes, StamDK has long been among the less relevant specs in this game, but there was one thing that for years gave StamDK some power in PvP that no other class could match: Corrosive Armor.
With MagDK getting our Ult and making better use of it, a case could be made we've never been less relevant.
Again an argument neither explicitly for nor against a change to Corrosive, just putting it here since nobody else mentioned that this Ult was once a class defining feature. Call my comments an elegy if you will.
Urzigurumash wrote: »celner4_ESO wrote: »And again this ultimate was a problem before high isle folks
Was Corrosive a problem before Waking Flame?
Corrosive, in my opinion, has never been an issue per se: it's a powerful but quite an expensive Ulti. It synergizes well with snares and stuns but it's also very spottable. I'm far from being an amazing PvPer but I tend to be able to spot it and quite often I can avoid it. Similarly, when playing a DK I could notice good PvPers cause they would be very careful at avoiding my DK when in corrosive mode.
DK were admittedly OP before this patch but the issues was not related to corrosive at all. At present, I believe that the new mythic is causing a skewed prospective.
celner4_ESO wrote: »Urzigurumash wrote: »celner4_ESO wrote: »Urzigurumash wrote: »
To be clear, my concern is less for "how to keep StamDK relevant after hybridization", and more "how to keep Corrosive aligned with its original purpose" - it should be closer to Northern Storm than to Onslaught, in other words, in my opinion.
Of course, giving us back the old Onslaught would probably do well to make StamDK relevant again. That Ult gave us a really fun high-risk high-reward "mini-game". (it used to restore its Ult cost if it landed the final strike on a target)Urzigurumash wrote: »celner4_ESO wrote: »And again this ultimate was a problem before high isle folks
Was Corrosive a problem before Waking Flame?
Your concern seems to be purely about stam DK, which they were less relevant before hybridization imo, so in terms of stam DK before WF no, MagDK’s yes it was. And has been for Mag DK since they changed the ability from granting the penetration only for itself to all direct damage attacks while still keeping the damage mitigation.
I think it was at WF that it first got Spell Penetration, and yes, StamDK has long been among the less relevant specs in this game, but there was one thing that for years gave StamDK some power in PvP that no other class could match: Corrosive Armor.
With MagDK getting our Ult and making better use of it, a case could be made we've never been less relevant.
Again an argument neither explicitly for nor against a change to Corrosive, just putting it here since nobody else mentioned that this Ult was once a class defining feature. Call my comments an elegy if you will.
No offense but you should go start a thread in wanting to buff stamDK or whatever it is you’re wanting to get across to the forums rather than post it here if you are neither here nor there for the specific point of this thread having to do with Corrosive Armor. And engage with the conversation you start around that topic!
What about 1 shot heavy attack builds.
celner4_ESO wrote: »I don't understand why people in this thread try to make it sound like Corrosive burst is higher than Leap->Whip burst, which is less telegraphed and costs less.
Mostly because corrosive burst ignores resistances, and since it is high costing, being able to have a high uptime on it is fairly strong.
Yeah but we are talking burst. So it's GCD when you stun and GCD after that is what matters. You can penetrate max 50% armor, if enemy even has that. So double damage. Leap would damage the same as stacked whip, and will do more damage on chars that don't stack armors up high.
Again, this ulti is only good because it has long protection period combined with high uptime in ultgain. It is not better than others on it's own. Leap is the most used ulti for a reason. Even shifting banner is more used than corrosive, because it melts everything in it's range, which has really strong group PvP application.
This is not entirely true. By using corrosive you are buffing your whip and for 12 sec straight you can get dmg from those whips that hit 2-3x harder then leap
celner4_ESO wrote: »It’s an easy god mode ultimate easily applicable in any situation.
Urzigurumash wrote: »celner4_ESO wrote: »Urzigurumash wrote: »celner4_ESO wrote: »Urzigurumash wrote: »
To be clear, my concern is less for "how to keep StamDK relevant after hybridization", and more "how to keep Corrosive aligned with its original purpose" - it should be closer to Northern Storm than to Onslaught, in other words, in my opinion.
Of course, giving us back the old Onslaught would probably do well to make StamDK relevant again. That Ult gave us a really fun high-risk high-reward "mini-game". (it used to restore its Ult cost if it landed the final strike on a target)Urzigurumash wrote: »celner4_ESO wrote: »And again this ultimate was a problem before high isle folks
Was Corrosive a problem before Waking Flame?
Your concern seems to be purely about stam DK, which they were less relevant before hybridization imo, so in terms of stam DK before WF no, MagDK’s yes it was. And has been for Mag DK since they changed the ability from granting the penetration only for itself to all direct damage attacks while still keeping the damage mitigation.
I think it was at WF that it first got Spell Penetration, and yes, StamDK has long been among the less relevant specs in this game, but there was one thing that for years gave StamDK some power in PvP that no other class could match: Corrosive Armor.
With MagDK getting our Ult and making better use of it, a case could be made we've never been less relevant.
Again an argument neither explicitly for nor against a change to Corrosive, just putting it here since nobody else mentioned that this Ult was once a class defining feature. Call my comments an elegy if you will.
No offense but you should go start a thread in wanting to buff stamDK or whatever it is you’re wanting to get across to the forums rather than post it here if you are neither here nor there for the specific point of this thread having to do with Corrosive Armor. And engage with the conversation you start around that topic!
"Come DKs" you said, my comments were entirely about the subject
30k whips are you in full divines. This whole thread is whack, oak made corrosive the disgusting ulti it is rn. disable oak in pvp or hurry up zos surely you sold enough copys of brokensoul plus your free copy of high isle and card game to justify nurfing it.
Corrosive DK killed me lets nurf it. put some more armor on. stay out of range while corrosive is up. use block. stop crying nurf this because it hurts.
What about 1 shot heavy attack builds. what about 1 bar gankblades. What about over healing. what about the stupid occult overlaod 12800 unmitigated unblockable damage. What about all the 10000 other things that are broken and out of balance in cyro.
Urzigurumash wrote: »celner4_ESO wrote: »Urzigurumash wrote: »celner4_ESO wrote: »Urzigurumash wrote: »
To be clear, my concern is less for "how to keep StamDK relevant after hybridization", and more "how to keep Corrosive aligned with its original purpose" - it should be closer to Northern Storm than to Onslaught, in other words, in my opinion.
Of course, giving us back the old Onslaught would probably do well to make StamDK relevant again. That Ult gave us a really fun high-risk high-reward "mini-game". (it used to restore its Ult cost if it landed the final strike on a target)Urzigurumash wrote: »celner4_ESO wrote: »And again this ultimate was a problem before high isle folks
Was Corrosive a problem before Waking Flame?
Your concern seems to be purely about stam DK, which they were less relevant before hybridization imo, so in terms of stam DK before WF no, MagDK’s yes it was. And has been for Mag DK since they changed the ability from granting the penetration only for itself to all direct damage attacks while still keeping the damage mitigation.
I think it was at WF that it first got Spell Penetration, and yes, StamDK has long been among the less relevant specs in this game, but there was one thing that for years gave StamDK some power in PvP that no other class could match: Corrosive Armor.
With MagDK getting our Ult and making better use of it, a case could be made we've never been less relevant.
Again an argument neither explicitly for nor against a change to Corrosive, just putting it here since nobody else mentioned that this Ult was once a class defining feature. Call my comments an elegy if you will.
No offense but you should go start a thread in wanting to buff stamDK or whatever it is you’re wanting to get across to the forums rather than post it here if you are neither here nor there for the specific point of this thread having to do with Corrosive Armor. And engage with the conversation you start around that topic!
"Come DKs" you said, my comments were entirely about the subject
What about 1 shot heavy attack builds.
Strictly related to corrosive : vcelner4_ESO wrote: »I don't understand why people in this thread try to make it sound like Corrosive burst is higher than Leap->Whip burst, which is less telegraphed and costs less.
Mostly because corrosive burst ignores resistances, and since it is high costing, being able to have a high uptime on it is fairly strong.
Yeah but we are talking burst. So it's GCD when you stun and GCD after that is what matters. You can penetrate max 50% armor, if enemy even has that. So double damage. Leap would damage the same as stacked whip, and will do more damage on chars that don't stack armors up high.
Again, this ulti is only good because it has long protection period combined with high uptime in ultgain. It is not better than others on it's own. Leap is the most used ulti for a reason. Even shifting banner is more used than corrosive, because it melts everything in it's range, which has really strong group PvP application.
This is not entirely true. By using corrosive you are buffing your whip and for 12 sec straight you can get dmg from those whips that hit 2-3x harder then leap
Bruh.
Open https://eso-skillbook.com/skill/ferocious-leap and https://eso-skillbook.com/skill/molten-whip
Observe 4228 damage on leap. 2323*2=4623 damage on whip.
So leap damage is 4228+4623=8851.
4623/8851 = 52%, so it means opponent needs to mitigate 48%. It is 31680 armor. Below that it deals less damage.celner4_ESO wrote: »It’s an easy god mode ultimate easily applicable in any situation.
Then use it.
I don't have any chars that uses it, I don't see a point.
By that logic let's nerf streak and dark deal because savage werewolf exist.
celner4_ESO wrote: »Urzigurumash wrote: »celner4_ESO wrote: »Urzigurumash wrote: »celner4_ESO wrote: »Urzigurumash wrote: »
To be clear, my concern is less for "how to keep StamDK relevant after hybridization", and more "how to keep Corrosive aligned with its original purpose" - it should be closer to Northern Storm than to Onslaught, in other words, in my opinion.
Of course, giving us back the old Onslaught would probably do well to make StamDK relevant again. That Ult gave us a really fun high-risk high-reward "mini-game". (it used to restore its Ult cost if it landed the final strike on a target)Urzigurumash wrote: »celner4_ESO wrote: »And again this ultimate was a problem before high isle folks
Was Corrosive a problem before Waking Flame?
Your concern seems to be purely about stam DK, which they were less relevant before hybridization imo, so in terms of stam DK before WF no, MagDK’s yes it was. And has been for Mag DK since they changed the ability from granting the penetration only for itself to all direct damage attacks while still keeping the damage mitigation.
I think it was at WF that it first got Spell Penetration, and yes, StamDK has long been among the less relevant specs in this game, but there was one thing that for years gave StamDK some power in PvP that no other class could match: Corrosive Armor.
With MagDK getting our Ult and making better use of it, a case could be made we've never been less relevant.
Again an argument neither explicitly for nor against a change to Corrosive, just putting it here since nobody else mentioned that this Ult was once a class defining feature. Call my comments an elegy if you will.
No offense but you should go start a thread in wanting to buff stamDK or whatever it is you’re wanting to get across to the forums rather than post it here if you are neither here nor there for the specific point of this thread having to do with Corrosive Armor. And engage with the conversation you start around that topic!
"Come DKs" you said, my comments were entirely about the subject30k whips are you in full divines. This whole thread is whack, oak made corrosive the disgusting ulti it is rn. disable oak in pvp or hurry up zos surely you sold enough copys of brokensoul plus your free copy of high isle and card game to justify nurfing it.
Corrosive DK killed me lets nurf it. put some more armor on. stay out of range while corrosive is up. use block. stop crying nurf this because it hurts.
What about 1 shot heavy attack builds. what about 1 bar gankblades. What about over healing. what about the stupid occult overlaod 12800 unmitigated unblockable damage. What about all the 10000 other things that are broken and out of balance in cyro.
You mention 1 shot heavies but conveniently don’t want to acknowledge the fact magDK has a 1 shot whip and has since before Brokensoul. Oak is a separate additive issue. 1 shot whips with insane survivability HAS BEEN a problem since before Oakensoul. As has 1Shot heavy DK/NB’s.
celner4_ESO wrote: »
celner4_ESO wrote: »They refer to the subject sure but your concern is obviously about the state of Stam DK’s not what has been the state of Corrosive Armor.
celner4_ESO wrote: »leap does not crit you in pvp for 30-40k. Do you know why that is and can explain?
@Urzigurumash I seriously question their ability to go out and say "ye hybridisation was a failure, we are trying to mitigate the damage". I mean physical pen on ulti is easy to implement, instead of full pen. But they won't go this route.
I wonder why ppl don't want whip to be nerfed, and trying to nerf every other aspect of DK instead. DK theme is dots and pressure, whip tho is like a Merciless Resolve - it doesn't fit thematically.