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Corrosive Armor needs a nerf.

  • divnyi
    divnyi
    ✭✭✭✭✭
    jaws343 wrote: »
    divnyi wrote: »
    I don't understand why people in this thread try to make it sound like Corrosive burst is higher than Leap->Whip burst, which is less telegraphed and costs less.

    Mostly because corrosive burst ignores resistances, and since it is high costing, being able to have a high uptime on it is fairly strong.

    Yeah but we are talking burst. So it's GCD when you stun and GCD after that is what matters. You can penetrate max 50% armor, if enemy even has that. So double damage. Leap would damage the same as stacked whip, and will do more damage on chars that don't stack armors up high.

    Again, this ulti is only good because it has long protection period combined with high uptime in ultgain. It is not better than others on it's own. Leap is the most used ulti for a reason. Even shifting banner is more used than corrosive, because it melts everything in it's range, which has really strong group PvP application.
  • katorga
    katorga
    ✭✭✭✭✭
    ✭✭
    All ultimates should block utimate regen for their duration. That's these easiest route and it equalizes the playing field with other ultimates like Transforms.

    I can get back to back Greater Atronarchs and Corrosives. That's not right.







  • ZOS_Lunar
    ZOS_Lunar
    admin
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  • Vakiri
    Vakiri
    With hybridisation, I feel they need to look at alot of the ults now and balance them accordingly. Corrosive was designed for stamdk, something to play into the 'hold your ground' mentality they originally pinned the Dragon Knight to gravitate towards. I think tuning it to give 100% pen to dot damage would be a better option without sacrificing the 3% damage cap. Molten whip is a whole other kettle of fish, which is also working with corrosive perfectly, something I feel goes against the core spirit of the dk. Burst was never meant to be on the menu for a class with the most potent defence and dot pressure, now we got this weird wish.com assassins will that's easier to set up and land. Idk, I feel there's alot here that is adding to the corrosive issue, minus oakensoul ofc
  • celner4_ESO
    celner4_ESO
    ✭✭✭
    divnyi wrote: »
    jaws343 wrote: »
    divnyi wrote: »
    I don't understand why people in this thread try to make it sound like Corrosive burst is higher than Leap->Whip burst, which is less telegraphed and costs less.

    Mostly because corrosive burst ignores resistances, and since it is high costing, being able to have a high uptime on it is fairly strong.

    Yeah but we are talking burst. So it's GCD when you stun and GCD after that is what matters. You can penetrate max 50% armor, if enemy even has that. So double damage. Leap would damage the same as stacked whip, and will do more damage on chars that don't stack armors up high.

    Again, this ulti is only good because it has long protection period combined with high uptime in ultgain. It is not better than others on it's own. Leap is the most used ulti for a reason. Even shifting banner is more used than corrosive, because it melts everything in it's range, which has really strong group PvP application.

    This is not entirely true. By using corrosive you are buffing your whip and for 12 sec straight you can get dmg from those whips that hit 2-3x harder then leap ever will WITH 100% penetration AND all dmg intake limited to 3% hp. Unless they nerf every way to gain ultimate to where corrosive is used on CD every 15-30seconds it will remain far more deadlier than either leap or banner. Banner is niche and easily avoidable especially when on immune to CC. And corrosive isn’t a niche play style ultimate. It’s an easy god mode ultimate easily applicable in any situation. Leap is easily used too and can be effective. But to pretend like Leap and Corrosive are in the same ball park [snip] to the extent that I can only see that logic trying to be drawn out IF you are not wanting corrosive nerfed whatever your reasons being. And again this ultimate was a problem before high isle folks, stop trying to muddy the waters with Brokensoul, that’s a SEPARATE, additive issue to an already present for a year problem.

    [edited for potential bait]
    Edited by ZOS_FalcoYamaoka on 16 June 2022 16:41
    What is Truth? Not my own truth, and not your truth. But Universal Truth, that is an absolution.
  • Urzigurumash
    Urzigurumash
    ✭✭✭✭✭
    And again this ultimate was a problem before high isle folks

    Was Corrosive a problem before Waking Flame?
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • celner4_ESO
    celner4_ESO
    ✭✭✭

    To be clear, my concern is less for "how to keep StamDK relevant after hybridization", and more "how to keep Corrosive aligned with its original purpose" - it should be closer to Northern Storm than to Onslaught, in other words, in my opinion.

    Of course, giving us back the old Onslaught would probably do well to make StamDK relevant again. That Ult gave us a really fun high-risk high-reward "mini-game". (it used to restore its Ult cost if it landed the final strike on a target)
    And again this ultimate was a problem before high isle folks

    Was Corrosive a problem before Waking Flame?

    Your concern seems to be purely about stam DK, which they were less relevant before hybridization imo, so in terms of stam DK before WF no, MagDK’s yes it was. And has been for Mag DK since they changed the ability from granting the penetration only for itself to all direct damage attacks while still keeping the damage mitigation.
    What is Truth? Not my own truth, and not your truth. But Universal Truth, that is an absolution.
  • Rhaegar75
    Rhaegar75
    ✭✭✭✭✭
    And again this ultimate was a problem before high isle folks

    Was Corrosive a problem before Waking Flame?

    Corrosive, in my opinion, has never been an issue per se: it's a powerful but quite an expensive Ulti. It synergizes well with snares and stuns but it's also very spottable. I'm far from being an amazing PvPer but I tend to be able to spot it and quite often I can avoid it. Similarly, when playing a DK I could notice good PvPers cause they would be very careful at avoiding my DK when in corrosive mode.

    DK were admittedly OP before this patch but the issues was not related to corrosive at all. At present, I believe that the new mythic is causing a skewed prospective.
    Edited by Rhaegar75 on 16 June 2022 16:12
  • axi
    axi
    ✭✭✭✭✭
    By that logic let's nerf streak and dark deal because savage werewolf exist.
  • Rhaegar75
    Rhaegar75
    ✭✭✭✭✭
    axi wrote: »
    By that logic let's nerf streak and dark deal because savage werewolf exist.

    exactly!!!!
  • Urzigurumash
    Urzigurumash
    ✭✭✭✭✭

    To be clear, my concern is less for "how to keep StamDK relevant after hybridization", and more "how to keep Corrosive aligned with its original purpose" - it should be closer to Northern Storm than to Onslaught, in other words, in my opinion.

    Of course, giving us back the old Onslaught would probably do well to make StamDK relevant again. That Ult gave us a really fun high-risk high-reward "mini-game". (it used to restore its Ult cost if it landed the final strike on a target)
    And again this ultimate was a problem before high isle folks

    Was Corrosive a problem before Waking Flame?

    Your concern seems to be purely about stam DK, which they were less relevant before hybridization imo, so in terms of stam DK before WF no, MagDK’s yes it was. And has been for Mag DK since they changed the ability from granting the penetration only for itself to all direct damage attacks while still keeping the damage mitigation.

    I think it was at WF that it first got Spell Penetration, and yes, StamDK has long been among the less relevant specs in this game, but there was one thing that for years gave StamDK some power in PvP that no other class could match: Corrosive Armor.

    With MagDK getting our Ult and making better use of it, a case could be made we've never been less relevant.

    Again an argument neither explicitly for nor against a change to Corrosive, just putting it here since nobody else mentioned that this Ult was once a class defining feature. Call my comments an elegy if you will.

    Edited by Urzigurumash on 16 June 2022 18:26
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • acastanza_ESO
    acastanza_ESO
    ✭✭✭✭✭
    ✭✭✭
    axi wrote: »
    By that logic let's nerf streak and dark deal because savage werewolf exist.

    You say that like Streak, when it can even be bothered to go off properly, is anything other than free CC immunity for everyone in its path.
  • celner4_ESO
    celner4_ESO
    ✭✭✭

    To be clear, my concern is less for "how to keep StamDK relevant after hybridization", and more "how to keep Corrosive aligned with its original purpose" - it should be closer to Northern Storm than to Onslaught, in other words, in my opinion.

    Of course, giving us back the old Onslaught would probably do well to make StamDK relevant again. That Ult gave us a really fun high-risk high-reward "mini-game". (it used to restore its Ult cost if it landed the final strike on a target)
    And again this ultimate was a problem before high isle folks

    Was Corrosive a problem before Waking Flame?

    Your concern seems to be purely about stam DK, which they were less relevant before hybridization imo, so in terms of stam DK before WF no, MagDK’s yes it was. And has been for Mag DK since they changed the ability from granting the penetration only for itself to all direct damage attacks while still keeping the damage mitigation.

    I think it was at WF that it first got Spell Penetration, and yes, StamDK has long been among the less relevant specs in this game, but there was one thing that for years gave StamDK some power in PvP that no other class could match: Corrosive Armor.

    With MagDK getting our Ult and making better use of it, a case could be made we've never been less relevant.

    Again an argument neither explicitly for nor against a change to Corrosive, just putting it here since nobody else mentioned that this Ult was once a class defining feature. Call my comments an elegy if you will.

    No offense but you should go start a thread in wanting to buff stamDK or whatever it is you’re wanting to get across to the forums rather than post it here if you are neither here nor there for the specific point of this thread having to do with Corrosive Armor. And engage with the conversation you start around that topic!
    What is Truth? Not my own truth, and not your truth. But Universal Truth, that is an absolution.
  • celner4_ESO
    celner4_ESO
    ✭✭✭
    Rhaegar75 wrote: »
    And again this ultimate was a problem before high isle folks

    Was Corrosive a problem before Waking Flame?

    Corrosive, in my opinion, has never been an issue per se: it's a powerful but quite an expensive Ulti. It synergizes well with snares and stuns but it's also very spottable. I'm far from being an amazing PvPer but I tend to be able to spot it and quite often I can avoid it. Similarly, when playing a DK I could notice good PvPers cause they would be very careful at avoiding my DK when in corrosive mode.

    DK were admittedly OP before this patch but the issues was not related to corrosive at all. At present, I believe that the new mythic is causing a skewed prospective.

    It is not. The pvp friend of mine who inspired me to write this *** was using HotWW/Shalks he also dabbled with Arkasis and ulti pots, he was not using Brokensoul, he was swapping between 2Hnd Mace on front and sword n’ board back.. so I know for a fact he wasn’t using it without my knowledge too. And yes spot on they were a problem before this and any MagDK utilizing Corrosive Armor has been and is leaps and bounds ahead of other classes when it comes to burst and survivability. This ability is the cornerstone of their overpowered. When they aren’t using this ability they are not nearly as overpowered even with Leap.
    Edited by celner4_ESO on 17 June 2022 19:02
    What is Truth? Not my own truth, and not your truth. But Universal Truth, that is an absolution.
  • Urzigurumash
    Urzigurumash
    ✭✭✭✭✭

    To be clear, my concern is less for "how to keep StamDK relevant after hybridization", and more "how to keep Corrosive aligned with its original purpose" - it should be closer to Northern Storm than to Onslaught, in other words, in my opinion.

    Of course, giving us back the old Onslaught would probably do well to make StamDK relevant again. That Ult gave us a really fun high-risk high-reward "mini-game". (it used to restore its Ult cost if it landed the final strike on a target)
    And again this ultimate was a problem before high isle folks

    Was Corrosive a problem before Waking Flame?

    Your concern seems to be purely about stam DK, which they were less relevant before hybridization imo, so in terms of stam DK before WF no, MagDK’s yes it was. And has been for Mag DK since they changed the ability from granting the penetration only for itself to all direct damage attacks while still keeping the damage mitigation.

    I think it was at WF that it first got Spell Penetration, and yes, StamDK has long been among the less relevant specs in this game, but there was one thing that for years gave StamDK some power in PvP that no other class could match: Corrosive Armor.

    With MagDK getting our Ult and making better use of it, a case could be made we've never been less relevant.

    Again an argument neither explicitly for nor against a change to Corrosive, just putting it here since nobody else mentioned that this Ult was once a class defining feature. Call my comments an elegy if you will.

    No offense but you should go start a thread in wanting to buff stamDK or whatever it is you’re wanting to get across to the forums rather than post it here if you are neither here nor there for the specific point of this thread having to do with Corrosive Armor. And engage with the conversation you start around that topic!

    "Come DKs" you said, my comments were entirely about the subject
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Urzigurumash
    Urzigurumash
    ✭✭✭✭✭
    Also I did make a post, similar to my comments here not directed at any particular nerf or buff, because there are 1000 elements at play in any imbalance, as is clearly the case with Corrosive - since StamDK has had this Ult forever and was never an imbalanced class:

    https://forums.elderscrollsonline.com/en/discussion/608080/are-stamdk-stamcro-and-stamplar-obsolete-in-pvp#latest

    So yes I am defending Corrosive - just not immediately opposing any change to this Ult whatsoever, I would have to hear specific ideas and I did address one made here - it should not lose its Mitigation, it's principally a Pressure Ult

    You're certainly not dying to its DoT - you're dying to Whip.

    Of course I don't think everything is appropriately balanced with DK, I'm not a fool, so I'm not going to say "You're totally wrong, everything is fine, nothing needs changed". (note I'm still in the last patch)

    But, if we look at history, we could easily come up with other changes that would address your concerns: 1. Whip gets a Cast Time (not that I think it should, but this was an obvious limitation with Corrosive as I said in my first post in this thread), 2. Vampire loses its Flame Damage Taken Penalty, to compensate for the nerf to HP Regen motivating 99/100 PvPers towards Vampirism, 3. Heavy and Light Armor lose their Damage Taken Penalty and all Armors have their Base Resistances increased, to demotivate players from running Vampirism strictly for Undeath (since it loses power as Armor is increased)

    Anyhow we had no other sDK main here to grumble in this thread so of course I commented, your invitation was irresistible, it was a post about our historically most unique feature.

    Edited by Urzigurumash on 16 June 2022 23:28
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • DRTE
    DRTE
    ✭✭✭✭
    30k whips are you in full divines. This whole thread is whack, oak made corrosive the disgusting ulti it is rn. disable oak in pvp or hurry up zos surely you sold enough copys of brokensoul plus your free copy of high isle and card game to justify nurfing it.

    Corrosive DK killed me lets nurf it. put some more armor on. stay out of range while corrosive is up. use block. stop crying nurf this because it hurts.

    What about 1 shot heavy attack builds. what about 1 bar gankblades. What about over healing. what about the stupid occult overlaod 12800 unmitigated unblockable damage. What about all the 10000 other things that are broken and out of balance in cyro.
    DRAGON SPAWN

    Tyrion septim. Stam DK
    Agneyastra. Mag DK
    Evil Buu. Mag Sorc
    Super Evil Buu. Stam Sorc
    Carmala Jabspammer. Magplar
    Get some help. Stamplar
    Plebby Longstockings. Stamblade
    Nightbot. Magblade
    Unslaad Krosis. Magden
    Dirty lich. Magcro
  • DrSlaughtr
    DrSlaughtr
    ✭✭✭✭✭
    Oak is the issue. Not corrosive.
    I drink and I stream things.
  • divnyi
    divnyi
    ✭✭✭✭✭
    DRTE wrote: »
    What about 1 shot heavy attack builds.

    Strictly related to corrosive : v
    divnyi wrote: »
    jaws343 wrote: »
    divnyi wrote: »
    I don't understand why people in this thread try to make it sound like Corrosive burst is higher than Leap->Whip burst, which is less telegraphed and costs less.

    Mostly because corrosive burst ignores resistances, and since it is high costing, being able to have a high uptime on it is fairly strong.

    Yeah but we are talking burst. So it's GCD when you stun and GCD after that is what matters. You can penetrate max 50% armor, if enemy even has that. So double damage. Leap would damage the same as stacked whip, and will do more damage on chars that don't stack armors up high.

    Again, this ulti is only good because it has long protection period combined with high uptime in ultgain. It is not better than others on it's own. Leap is the most used ulti for a reason. Even shifting banner is more used than corrosive, because it melts everything in it's range, which has really strong group PvP application.

    This is not entirely true. By using corrosive you are buffing your whip and for 12 sec straight you can get dmg from those whips that hit 2-3x harder then leap

    Bruh.

    Open https://eso-skillbook.com/skill/ferocious-leap and https://eso-skillbook.com/skill/molten-whip
    Observe 4228 damage on leap. 2323*2=4623 damage on whip.
    So leap damage is 4228+4623=8851.
    4623/8851 = 52%, so it means opponent needs to mitigate 48%. It is 31680 armor. Below that it deals less damage.
    It’s an easy god mode ultimate easily applicable in any situation.

    Then use it.
    I don't have any chars that uses it, I don't see a point.
  • celner4_ESO
    celner4_ESO
    ✭✭✭

    To be clear, my concern is less for "how to keep StamDK relevant after hybridization", and more "how to keep Corrosive aligned with its original purpose" - it should be closer to Northern Storm than to Onslaught, in other words, in my opinion.

    Of course, giving us back the old Onslaught would probably do well to make StamDK relevant again. That Ult gave us a really fun high-risk high-reward "mini-game". (it used to restore its Ult cost if it landed the final strike on a target)
    And again this ultimate was a problem before high isle folks

    Was Corrosive a problem before Waking Flame?

    Your concern seems to be purely about stam DK, which they were less relevant before hybridization imo, so in terms of stam DK before WF no, MagDK’s yes it was. And has been for Mag DK since they changed the ability from granting the penetration only for itself to all direct damage attacks while still keeping the damage mitigation.

    I think it was at WF that it first got Spell Penetration, and yes, StamDK has long been among the less relevant specs in this game, but there was one thing that for years gave StamDK some power in PvP that no other class could match: Corrosive Armor.

    With MagDK getting our Ult and making better use of it, a case could be made we've never been less relevant.

    Again an argument neither explicitly for nor against a change to Corrosive, just putting it here since nobody else mentioned that this Ult was once a class defining feature. Call my comments an elegy if you will.

    No offense but you should go start a thread in wanting to buff stamDK or whatever it is you’re wanting to get across to the forums rather than post it here if you are neither here nor there for the specific point of this thread having to do with Corrosive Armor. And engage with the conversation you start around that topic!

    "Come DKs" you said, my comments were entirely about the subject
    DRTE wrote: »
    30k whips are you in full divines. This whole thread is whack, oak made corrosive the disgusting ulti it is rn. disable oak in pvp or hurry up zos surely you sold enough copys of brokensoul plus your free copy of high isle and card game to justify nurfing it.

    Corrosive DK killed me lets nurf it. put some more armor on. stay out of range while corrosive is up. use block. stop crying nurf this because it hurts.

    What about 1 shot heavy attack builds. what about 1 bar gankblades. What about over healing. what about the stupid occult overlaod 12800 unmitigated unblockable damage. What about all the 10000 other things that are broken and out of balance in cyro.

    You mention 1 shot heavies but conveniently don’t want to acknowledge the fact magDK has a 1 shot whip and has since before Brokensoul. Oak is a separate additive issue. 1 shot whips with insane survivability HAS BEEN a problem since before Oakensoul. As has 1Shot heavy DK/NB’s.
    What is Truth? Not my own truth, and not your truth. But Universal Truth, that is an absolution.
  • axi
    axi
    ✭✭✭✭✭
    axi wrote: »
    By that logic let's nerf streak and dark deal because savage werewolf exist.

    You say that like Streak, when it can even be bothered to go off properly, is anything other than free CC immunity for everyone in its path.

    You've missed the point entirely.
  • celner4_ESO
    celner4_ESO
    ✭✭✭

    To be clear, my concern is less for "how to keep StamDK relevant after hybridization", and more "how to keep Corrosive aligned with its original purpose" - it should be closer to Northern Storm than to Onslaught, in other words, in my opinion.

    Of course, giving us back the old Onslaught would probably do well to make StamDK relevant again. That Ult gave us a really fun high-risk high-reward "mini-game". (it used to restore its Ult cost if it landed the final strike on a target)
    And again this ultimate was a problem before high isle folks

    Was Corrosive a problem before Waking Flame?

    Your concern seems to be purely about stam DK, which they were less relevant before hybridization imo, so in terms of stam DK before WF no, MagDK’s yes it was. And has been for Mag DK since they changed the ability from granting the penetration only for itself to all direct damage attacks while still keeping the damage mitigation.

    I think it was at WF that it first got Spell Penetration, and yes, StamDK has long been among the less relevant specs in this game, but there was one thing that for years gave StamDK some power in PvP that no other class could match: Corrosive Armor.

    With MagDK getting our Ult and making better use of it, a case could be made we've never been less relevant.

    Again an argument neither explicitly for nor against a change to Corrosive, just putting it here since nobody else mentioned that this Ult was once a class defining feature. Call my comments an elegy if you will.

    No offense but you should go start a thread in wanting to buff stamDK or whatever it is you’re wanting to get across to the forums rather than post it here if you are neither here nor there for the specific point of this thread having to do with Corrosive Armor. And engage with the conversation you start around that topic!

    "Come DKs" you said, my comments were entirely about the subject

    They refer to the subject sure but your concern is obviously about the state of Stam DK’s not what has been the state of Corrosive Armor. Sure it’s coming up in your posts but in reference to how you want it utilized for StamDK specifically. For sure example you bring up Onslaught and how you’d like that ability before the changes to it for Stam DK. That itself is an entirely separate topic and seems to be your main concern, being Stam DK and their underperformance.
    Edited by celner4_ESO on 17 June 2022 06:20
    What is Truth? Not my own truth, and not your truth. But Universal Truth, that is an absolution.
  • celner4_ESO
    celner4_ESO
    ✭✭✭
    divnyi wrote: »
    DRTE wrote: »
    What about 1 shot heavy attack builds.

    Strictly related to corrosive : v
    divnyi wrote: »
    jaws343 wrote: »
    divnyi wrote: »
    I don't understand why people in this thread try to make it sound like Corrosive burst is higher than Leap->Whip burst, which is less telegraphed and costs less.

    Mostly because corrosive burst ignores resistances, and since it is high costing, being able to have a high uptime on it is fairly strong.

    Yeah but we are talking burst. So it's GCD when you stun and GCD after that is what matters. You can penetrate max 50% armor, if enemy even has that. So double damage. Leap would damage the same as stacked whip, and will do more damage on chars that don't stack armors up high.

    Again, this ulti is only good because it has long protection period combined with high uptime in ultgain. It is not better than others on it's own. Leap is the most used ulti for a reason. Even shifting banner is more used than corrosive, because it melts everything in it's range, which has really strong group PvP application.

    This is not entirely true. By using corrosive you are buffing your whip and for 12 sec straight you can get dmg from those whips that hit 2-3x harder then leap

    Bruh.

    Open https://eso-skillbook.com/skill/ferocious-leap and https://eso-skillbook.com/skill/molten-whip
    Observe 4228 damage on leap. 2323*2=4623 damage on whip.
    So leap damage is 4228+4623=8851.
    4623/8851 = 52%, so it means opponent needs to mitigate 48%. It is 31680 armor. Below that it deals less damage.
    It’s an easy god mode ultimate easily applicable in any situation.

    Then use it.
    I don't have any chars that uses it, I don't see a point.

    Brah.

    leap does not crit you in pvp for 30-40k. Do you know why that is and can explain? Or can you prove to me it does in recent content with screen shots of 30-40k dmg leaps? I can post you screen shots of the 34kwhips even a 41k whip. I’ve not once been hit by a leap doing that much damage just in the past 2 years of playing pvp The point is the dps and the window for that dps ontop of the mitigation you receive from Corrosive Armor is “leaps and bounds” ahead, it’s a no brainer when discussing the best DK ulti to use (as magDK obviously though hybridization blurs the line somewhat depending on the build ie being Stam using a mag spammable or mag with a Stam spammable).
    Edited by celner4_ESO on 17 June 2022 06:29
    What is Truth? Not my own truth, and not your truth. But Universal Truth, that is an absolution.
  • celner4_ESO
    celner4_ESO
    ✭✭✭
    axi wrote: »
    By that logic let's nerf streak and dark deal because savage werewolf exist.

    Please do explain the logic out in detail on nerfing streak/dd because of savage ww and how that’s related to this
    Edited by celner4_ESO on 17 June 2022 06:38
    What is Truth? Not my own truth, and not your truth. But Universal Truth, that is an absolution.
  • Rhaegar75
    Rhaegar75
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    To be clear, my concern is less for "how to keep StamDK relevant after hybridization", and more "how to keep Corrosive aligned with its original purpose" - it should be closer to Northern Storm than to Onslaught, in other words, in my opinion.

    Of course, giving us back the old Onslaught would probably do well to make StamDK relevant again. That Ult gave us a really fun high-risk high-reward "mini-game". (it used to restore its Ult cost if it landed the final strike on a target)
    And again this ultimate was a problem before high isle folks

    Was Corrosive a problem before Waking Flame?

    Your concern seems to be purely about stam DK, which they were less relevant before hybridization imo, so in terms of stam DK before WF no, MagDK’s yes it was. And has been for Mag DK since they changed the ability from granting the penetration only for itself to all direct damage attacks while still keeping the damage mitigation.

    I think it was at WF that it first got Spell Penetration, and yes, StamDK has long been among the less relevant specs in this game, but there was one thing that for years gave StamDK some power in PvP that no other class could match: Corrosive Armor.

    With MagDK getting our Ult and making better use of it, a case could be made we've never been less relevant.

    Again an argument neither explicitly for nor against a change to Corrosive, just putting it here since nobody else mentioned that this Ult was once a class defining feature. Call my comments an elegy if you will.

    No offense but you should go start a thread in wanting to buff stamDK or whatever it is you’re wanting to get across to the forums rather than post it here if you are neither here nor there for the specific point of this thread having to do with Corrosive Armor. And engage with the conversation you start around that topic!

    "Come DKs" you said, my comments were entirely about the subject
    DRTE wrote: »
    30k whips are you in full divines. This whole thread is whack, oak made corrosive the disgusting ulti it is rn. disable oak in pvp or hurry up zos surely you sold enough copys of brokensoul plus your free copy of high isle and card game to justify nurfing it.

    Corrosive DK killed me lets nurf it. put some more armor on. stay out of range while corrosive is up. use block. stop crying nurf this because it hurts.

    What about 1 shot heavy attack builds. what about 1 bar gankblades. What about over healing. what about the stupid occult overlaod 12800 unmitigated unblockable damage. What about all the 10000 other things that are broken and out of balance in cyro.

    You mention 1 shot heavies but conveniently don’t want to acknowledge the fact magDK has a 1 shot whip and has since before Brokensoul. Oak is a separate additive issue. 1 shot whips with insane survivability HAS BEEN a problem since before Oakensoul. As has 1Shot heavy DK/NB’s.

    one shot whip before Oakensoul? I can't say I've come across it: I've never been 'one-shotted' by whips and, as previously stated, I play in the High MMR bracket and I'm not that great in PvP.

    I fear this is more a question of 'Corrosive DK killed me lets nerf Corrosive' rather than reflecting on how to counter it......and it is possible!!!

    Corrosive post Oakensoul is obviously toxic but the issue is related to the mythic as many other posters have already stated

    axi wrote: »
    By that logic let's nerf streak and dark deal because savage werewolf exist.

    Please do explain the logic out in detail on nerfing streak/dd because of savage ww and how that’s related to this

    Really clear explanation: the gear is OP (Oakensoul/ Savage WW) and leads to a strong ability (streak/Corrosive) to overperform - hence.....the issue is in the gear not in the ability
    Edited by Rhaegar75 on 17 June 2022 07:45
  • Urzigurumash
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    They refer to the subject sure but your concern is obviously about the state of Stam DK’s not what has been the state of Corrosive Armor.

    You're talking about the state of Corrosive Armor for the past 9 months, I'm talking about the past 9 years, I don't see how it's irrelevant. Corrosive Armor was one of the essential defining skills of PvP StamDK and PvP StamDK only until Waking Flame.

    It's not a separate topic. StamDK is not underperforming as a conveyer of Non-Class Stamina skills: non-class Stamina skills are underperforming relative to Class Magicka Skills. That is a separate topic - but Corrosive Armor's main function was to augment a DK's conveyance of Non-Class Stamina Skills, always, from launch until it gained the power to augment Magicka skills in Waking Flame. That is part of the subject as to whether or how Corrosive should be changed - depending on your view of how balance should be approached.

    Note I don't present any considerable disagreement with you about the state of the past 9 months, but also note that I'm not sure the solution to the underperformance of Non-Class Stamina Skills versus Class Magicka Skills is to buff the former and nerf the latter. This is a complicated combat system.

    Non-Class Stamina Skills were overall the leading damage skills in PvP just a year ago, and for a year or two prior, and haven't received a substantial nerf as a whole since, yet they find themselves in a weaker position than a year ago.

    Corrosive was not the leading damage Ult in PvP just a year ago, and it hasn't been buffed, it has only been hybridized, yet the Ult is in a much stronger position than a year ago.

    Your take is that the past 9 months of interaction with Magicka skills is all that should be examined in the case of whether Corrosive should be nerfed, nothing about the prior 9 years of interaction with Stamina skills is worth discussing in this thread?
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Idinuse
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    ...
    Edited by Idinuse on 17 June 2022 09:04
    Sed ut perspiciatis unde omnis iste natus error sit voluptatem accusantium dolorem que laudantium, totam rem aperiam, eaque ipsa quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt explicabo. Nemo enim ipsam voluptatem quia voluptas sit aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos qui ratione voluptatem sequi nesciunt. Neque porro quisquam est, qui dolorem ipsum quia dolor sit amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit qui in ea voluptate velit esse quam nihil molestiae consequatur, vel illum qui dolorem eum fugiat quo voluptas nulla pariatur?
  • divnyi
    divnyi
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    leap does not crit you in pvp for 30-40k. Do you know why that is and can explain?

    Sure, I can. Because it is two hits. You need to add them together *taps head*
  • divnyi
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    @Urzigurumash I seriously question their ability to go out and say "ye hybridisation was a failure, we are trying to mitigate the damage". I mean physical pen on ulti is easy to implement, instead of full pen. But they won't go this route.

    I wonder why ppl don't want whip to be nerfed, and trying to nerf every other aspect of DK instead. DK theme is dots and pressure, whip tho is like a Merciless Resolve - it doesn't fit thematically.
  • celner4_ESO
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    divnyi wrote: »
    @Urzigurumash I seriously question their ability to go out and say "ye hybridisation was a failure, we are trying to mitigate the damage". I mean physical pen on ulti is easy to implement, instead of full pen. But they won't go this route.

    I wonder why ppl don't want whip to be nerfed, and trying to nerf every other aspect of DK instead. DK theme is dots and pressure, whip tho is like a Merciless Resolve - it doesn't fit thematically.

    Lol listen the fact that Corrosive Armor would be an INCREDIBLY strong defensive ulti by itself, but then adding it’s incredibly strong damage potential too is just too much I’m sorry. Broken soul making it cast 5-10sec more often for sure is more annoying. But it’s been an overpowered spell since BW launched and everyone saying “ yeah it’s toxic” but Oakensoul is just just to point the finger elsewhere for the problem. That’s a separate, additive issue, the ability it self IS overpowered, thereby “toxic”.
    What is Truth? Not my own truth, and not your truth. But Universal Truth, that is an absolution.
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