The people dying to corrosive are bad period. I must play against a lot of good player because everytime I use it I get stunned or like most people who have eyes can see me turn green and run away for 12 seconds and kite. Now I do agree when oaken pre nerf the uptime on it was unfair but that's because zos never listen to any player on pts.
Look objectively at the mechanics.
DK has unblockable stun and 7m range all melee attacks (Elder Dragon passive) and the class melee spammables also snare the target (Warmth passive).
DK has amazing anti-kiting tools, best-in-class in the game because they're passives and you get them for free by simply using your skills.
Urzigurumash wrote: »@StaticWave @Danse_Mayhem
Are your thoughts expressed here consistent since launch, since Corrosive has hardly changed since then?
Urzigurumash wrote: »@StaticWave @Danse_Mayhem
Are your thoughts expressed here consistent since launch, since Corrosive has hardly changed since then?
Funnily enough last time it was changed in 5.1.5 patch it was nerfed to no longer affect damage over time effects.
Urzigurumash wrote: »@StaticWave @Danse_Mayhem
Are your thoughts expressed here consistent since launch, since Corrosive has hardly changed since then?
StaticWave wrote: »The point I'm making is this single ultimate allows players to literally build around it and make their character as tanky as possible while also having full penetration for decent damage. No current ultimate can do that.
in high mmr bgs u will prefer to fight three dks with corrosive than leap.
this is a player skill issue, just like it was with heavy attacks
Urzigurumash wrote: »StaticWave wrote: »The point I'm making is this single ultimate allows players to literally build around it and make their character as tanky as possible while also having full penetration for decent damage. No current ultimate can do that.
The OP Defense is crucial. Fundamentally, it's the Tank Ult for the Tank Class.
"DK is too tanky"
"NB has too much burst"
"Templar has too much healing"
Yes the blockcastability in particular of Whip versus the cast time of Dizzy Swing is what's overpowered Corrosive more than anything. On that subject, the cast time given to Leap to provide more counterplay also indirectly buffed Corrosive, by way of reducing the necessity of running Sharpened Maul / Mace frontbar for maximal Leaps - since Leap has lost some effectiveness over the years and become much less popular.
Yes, new sources of Ult Gen have also overpowered the Ult and the increased uptime reduces the impact of the "Max Pen inefficiency problem".
Yes the Ult is OP in the current meta. Adjust the numbers or change the way it works altogether, sure - but removing any defensive component from the traditional backbar Ult for StamDK is injurious to the theme of the class.
Balance shouldn't mean the same shade of grey - but rather equal vibrancy.
StaticWave wrote: »Remove the 3% damage taken limiter so people have to choose between a tank ult or an offensive ult.
StaticWave wrote: »in high mmr bgs u will prefer to fight three dks with corrosive than leap.
this is a player skill issue, just like it was with heavy attacks
Uh no. Fighting 3 DKs with Leap is like fighting any other ult dump. One well timed block will counter 3 of them. In fact, most high MMR DKs I've played against never used Leap and always used Corrosive.
This is definitely not a player skill issue, don't try to divert the issue lol.
Urzigurumash wrote: »StaticWave wrote: »Remove the 3% damage taken limiter so people have to choose between a tank ult or an offensive ult.
It's a bad solution, find me somebody with years of experience on StamDK who thinks it makes sense. I said plenty of times in my posts the class is OP and the skill could be adjusted, just not in the simplistic and banally dichotomous way repeated in this thread. It's ignorant to the theme of the class. It would be no better with melee than with Bow.
StaticWave wrote: »in high mmr bgs u will prefer to fight three dks with corrosive than leap.
this is a player skill issue, just like it was with heavy attacks
Uh no. Fighting 3 DKs with Leap is like fighting any other ult dump. One well timed block will counter 3 of them. In fact, most high MMR DKs I've played against never used Leap and always used Corrosive.
This is definitely not a player skill issue, don't try to divert the issue lol.
once dk pop corrosive u can just run few meters away behind a pillar for a few seconds to refresh buffs and prepare hots like u would normally do anyway. Best the dk can do is catch u offguard with a fossilize whip but that's about all.
still weaker than a gap closer aoe stun high damaging cheap plus absorb shield ult.
Also in corrosive u can still take decent damage cuz dots or light attacks would have taken around 3% of ur hp anyway. I would even use the board ult reflect morph for defense rather than corrosive.
with leap u can switch the pressure valve and let hots heal while u have the absorb shield. Getting ur opponent on defense and knockbacked is better defense option than getting ur pen up and reducing damage taken a bit.
dunno what high mmr bg dks u fight but the good ones don't use corossive. Yes it's good and maybe better in specific scenarios but not better generally. I have videos with high rank dks than use leap instead
StaticWave wrote: »Why don't you use Magma Shell then since you want the defensive aspect so much?
StaticWave wrote: »Clearly you don't want to because you'd be giving up 12s of full penetration.
StaticWave wrote: »Give me one ulti in the game at 200 ulti cost that can perform as effectively as Corrosive Armor.
StaticWave wrote: »Corrosive is more than just a tank ult. It's also a damage ult.
TechMaybeHic wrote: »DK hitting corrosive and 2 hand brawler weapon
Urzigurumash wrote: »StaticWave wrote: »Why don't you use Magma Shell then since you want the defensive aspect so much?
Because PvP StamDK has been using Corrosive instead of Magma Shell for 9 yearsStaticWave wrote: »Clearly you don't want to because you'd be giving up 12s of full penetration.
I think multiple times in this thread I said the Max Pen was inherently inefficient and could stand to be replaced with some other damage buff/debuff. Pick one out of a hat, it could be anything.StaticWave wrote: »Give me one ulti in the game at 200 ulti cost that can perform as effectively as Corrosive Armor.
I said at least once in this thread that raising its cost was an appropriate adjustment in light of increased sources of Ult Gen.StaticWave wrote: »Corrosive is more than just a tank ult. It's also a damage ult.
I don't need to list every Ult which has a defensive and offensive component - it's like 1 out of 3.
With Sharpened + Maul + Major & Minor Breach, you get 15k Pen out of Corrosive against 33k Armor. Vamp Ult gives you 10k Stam and equivalent defense. Maybe a little better defense, but you know I'm not quite sure how the two compare defensively because I've only run Vamp Ult on other classes - because on DK I run Corrosive. I know Vamp Ult doesn't give you quite as much defense as Goliath, I've used both on Necro, but that Stam scaling (seems to) give more damage than Ravaging if you're not using a build which goes well with Pummeling.
Find me somebody who has played StamDK for a long time who agrees this is a good idea. I understand completely why a StamSorc main doesn't feel much affinity for the idea of "traditional class Ults".
Non-mains recommending this particular boring, unimaginative change to Corrosive are recommending spelling changes to a language they don't speak.
MEBengalsFan2001 wrote: »Simple solution to impact all builds is make it so that an ultimate has a 1 minute cool down. Meaning if it is a burst type Ultimate it has exactly 1 minute after it is used. If it provides a buff for say 20 seconds like dawnbreaker, once the dawnbreaker buff ends the 1 minute timer starts. This would make it easier to deal with any player using the Oakensoul ring.
StaticWave wrote: »And PvP StamDK has been using Corrosive because Magma Shell is inferior. PvP MagDK started using Corrosive after hybridization because Magma Shell is inferior. It's pretty obvious why a player would pick Corrosive over Magma Shell when looking at either morphs.
StaticWave wrote: »If you think max pen is inefficient, then why don't you use Magma Shell then? It also provides a 3% damage taken limiter without the pen. We all know you use Corrosive because despite what you say, 100% pen is extremely strong for an ult. Onslaught is also 100% pen but requires a target and only lasts 5s AND doesn't give a 3% damage taken limiter.
StaticWave wrote: »Raising its cost is a fair change, but it would need to be 300 ulti.
You need to list every ult with a defensive and offensive component as EFFICIENT as Corrosive for the same cost. I don't see a single ulti at 200 ultimate with that much efficiency. Spell Wall is ~110 ulti points but it only lasts 6s, only reflects projectiles, and doesn't give you any offensive buffs. Vamp Ult is almost 300 ulti points and doesn't build up ultimate points while in Vamp form. Goliath is in a similar boat. I'm pretty sure there are less than 5 ultimates in the game with an offensive and defensive component, and none of them are as good as Corrosive.
StaticWave wrote: »It's literally a crutch.
Urzigurumash wrote: »Find me somebody who has played StamDK for a long time who agrees this is a good idea. I understand completely why a StamSorc main doesn't feel much affinity for the idea of "traditional class Ults".
Non-mains recommending this particular boring, unimaginative change to Corrosive are recommending spelling changes to a language they don't speak.