celner4_ESO wrote: »leap does not crit you in pvp for 30-40k. Do you know why that is and can explain?
Sure, I can. Because it is two hits. You need to add them together *taps head*
@Urzigurumash I seriously question their ability to go out and say "ye hybridisation was a failure, we are trying to mitigate the damage". I mean physical pen on ulti is easy to implement, instead of full pen. But they won't go this route.
I wonder why ppl don't want whip to be nerfed, and trying to nerf every other aspect of DK instead. DK theme is dots and pressure, whip tho is like a Merciless Resolve - it doesn't fit thematically.
neferpitou73 wrote: »Pretty sure it's just Oakensoul that's the culprit. I've been getting hit with some pretty nasty Incaps as well (like 30k to almost dead nasty). Just take the major heroism off it, or nerf major heroism.
Remove major heroism in oakensoul = few people will buy high isle
Keep major heroism in oakensoul = broken dk with 90% corrosive uptime
MEBengalsFan2001 wrote: »Simple solution to impact all builds is make it so that an ultimate has a 1 minute cool down. Meaning if it is a burst type Ultimate it has exactly 1 minute after it is used. If it provides a buff for say 20 seconds like dawnbreaker, once the dawnbreaker buff ends the 1 minute timer starts. This would make it easier to deal with any player using the Oakensoul ring.
MEBengalsFan2001 wrote: »Simple solution to impact all builds is make it so that an ultimate has a 1 minute cool down. Meaning if it is a burst type Ultimate it has exactly 1 minute after it is used. If it provides a buff for say 20 seconds like dawnbreaker, once the dawnbreaker buff ends the 1 minute timer starts. This would make it easier to deal with any player using the Oakensoul ring.
What would be the point of different ultimate costs then?
MEBengalsFan2001 wrote: »Simple solution to impact all builds is make it so that an ultimate has a 1 minute cool down. Meaning if it is a burst type Ultimate it has exactly 1 minute after it is used. If it provides a buff for say 20 seconds like dawnbreaker, once the dawnbreaker buff ends the 1 minute timer starts. This would make it easier to deal with any player using the Oakensoul ring.
MEBengalsFan2001 wrote: »Simple solution to impact all builds is make it so that an ultimate has a 1 minute cool down. Meaning if it is a burst type Ultimate it has exactly 1 minute after it is used. If it provides a buff for say 20 seconds like dawnbreaker, once the dawnbreaker buff ends the 1 minute timer starts. This would make it easier to deal with any player using the Oakensoul ring.
MEBengalsFan2001 wrote: »Simple solution to impact all builds is make it so that an ultimate has a 1 minute cool down. Meaning if it is a burst type Ultimate it has exactly 1 minute after it is used. If it provides a buff for say 20 seconds like dawnbreaker, once the dawnbreaker buff ends the 1 minute timer starts. This would make it easier to deal with any player using the Oakensoul ring.
You do realise what this would do to most PVE activities yes? Please remember the world does not only revolve around PVP.
MEBengalsFan2001 wrote: »MEBengalsFan2001 wrote: »Simple solution to impact all builds is make it so that an ultimate has a 1 minute cool down. Meaning if it is a burst type Ultimate it has exactly 1 minute after it is used. If it provides a buff for say 20 seconds like dawnbreaker, once the dawnbreaker buff ends the 1 minute timer starts. This would make it easier to deal with any player using the Oakensoul ring.
You do realise what this would do to most PVE activities yes? Please remember the world does not only revolve around PVP.
Last time I checked there are two ultimate that are available to use. In PVE you simply swap between the two. Only players this would impact would be players using oakensoul ring.
100% major heroism from oakensoul is broken = nerf corrosive.
ESO forums never fail to entertain me.
Holycannoli wrote: »100% major heroism from oakensoul is broken = nerf corrosive.
ESO forums never fail to entertain me.
Corrosive was broken before Oakensoul, it's just that the ring is making it worse. Even in it's current nerfed state compared to how it was it's OP. Ignores 100% of armor? While severely limiting incoming damage? And it's not OP?
TechMaybeHic wrote: »Holycannoli wrote: »100% major heroism from oakensoul is broken = nerf corrosive.
ESO forums never fail to entertain me.
Corrosive was broken before Oakensoul, it's just that the ring is making it worse. Even in it's current nerfed state compared to how it was it's OP. Ignores 100% of armor? While severely limiting incoming damage? And it's not OP?
It was strong, but you had more time to burst one down if you avoid the DK while it was up meaning there was a counter and that's healthy. Now; they pop it, run wild, then just have to kite and turtle just a few seconds when it goes down
celner4_ESO wrote: »TechMaybeHic wrote: »Holycannoli wrote: »100% major heroism from oakensoul is broken = nerf corrosive.
ESO forums never fail to entertain me.
Corrosive was broken before Oakensoul, it's just that the ring is making it worse. Even in it's current nerfed state compared to how it was it's OP. Ignores 100% of armor? While severely limiting incoming damage? And it's not OP?
It was strong, but you had more time to burst one down if you avoid the DK while it was up meaning there was a counter and that's healthy. Now; they pop it, run wild, then just have to kite and turtle just a few seconds when it goes down
This argument acts as if the problem is solely Oakensoul. Which it is not and has not been. Anyone who plays DK and isn’t mediocre knows that using corrosive gives you the ability to have a flex armor set since you don’t need to go any penetration. Meaning you can go any armor set that generates ultimate (Shalks, drakes, Arkasis etc.) whilst using ulti pots if applicable. This was doable, and a problem before Oakensoul. Oakensoul is arguably worse then some of the builds allowing for both active bars, Oakensoul is just easier to play and more easily accessible to people who need simplicity. But more deadly? No. The only reason Corrosive is a problem (I’ve posted this in previous comments but again I’m referring to Mag DK/Mag Hybrid)? No. Sure whenever you encounter any DK who don’t know what they’re doing using the ability or have a lackluster build it’s not an issue. Any DK worth their salt utilizing ulti gen making this skill a nightmare is who and what I’m referring to, which IS NOT solely Oakensoul. [snip]
celner4_ESO wrote: »TechMaybeHic wrote: »Holycannoli wrote: »100% major heroism from oakensoul is broken = nerf corrosive.
ESO forums never fail to entertain me.
Corrosive was broken before Oakensoul, it's just that the ring is making it worse. Even in it's current nerfed state compared to how it was it's OP. Ignores 100% of armor? While severely limiting incoming damage? And it's not OP?
It was strong, but you had more time to burst one down if you avoid the DK while it was up meaning there was a counter and that's healthy. Now; they pop it, run wild, then just have to kite and turtle just a few seconds when it goes down
This argument acts as if the problem is solely Oakensoul. Which it is not and has not been. Anyone who plays DK and isn’t mediocre knows that using corrosive gives you the ability to have a flex armor set since you don’t need to go any penetration. Meaning you can go any armor set that generates ultimate (Shalks, drakes, Arkasis etc.) whilst using ulti pots if applicable. This was doable, and a problem before Oakensoul. Oakensoul is arguably worse then some of the builds allowing for both active bars, Oakensoul is just easier to play and more easily accessible to people who need simplicity. But more deadly? No. The only reason Corrosive is a problem (I’ve posted this in previous comments but again I’m referring to Mag DK/Mag Hybrid)? No. Sure whenever you encounter any DK who don’t know what they’re doing using the ability or have a lackluster build it’s not an issue. Any DK worth their salt utilizing ulti gen making this skill a nightmare is who and what I’m referring to, which IS NOT solely Oakensoul. [snip]
That is a pretty drastic oversimplification though.
Pre-oaken, a DK running pure ult gen was sacrificing base skill damage for windows of burst damage. Outside of the ult, their skills were not great.
With Oaken, they get the tooltips of a 3 damage set build, but they can still run pure ult gen setup, and have even more uptime on Corrosive.
I literally put together an Ult Gen sorc build, that has 3 ult gen sets + Oaken, and has the same tooltips has my full damage set build. But now I can cast meteor every 14 seconds. Oaken is providing the damage increase of 2-3 sets on a build on its own.
celner4_ESO wrote: »celner4_ESO wrote: »TechMaybeHic wrote: »Holycannoli wrote: »100% major heroism from oakensoul is broken = nerf corrosive.
ESO forums never fail to entertain me.
Corrosive was broken before Oakensoul, it's just that the ring is making it worse. Even in it's current nerfed state compared to how it was it's OP. Ignores 100% of armor? While severely limiting incoming damage? And it's not OP?
It was strong, but you had more time to burst one down if you avoid the DK while it was up meaning there was a counter and that's healthy. Now; they pop it, run wild, then just have to kite and turtle just a few seconds when it goes down
This argument acts as if the problem is solely Oakensoul. Which it is not and has not been. Anyone who plays DK and isn’t mediocre knows that using corrosive gives you the ability to have a flex armor set since you don’t need to go any penetration. Meaning you can go any armor set that generates ultimate (Shalks, drakes, Arkasis etc.) whilst using ulti pots if applicable. This was doable, and a problem before Oakensoul. Oakensoul is arguably worse then some of the builds allowing for both active bars, Oakensoul is just easier to play and more easily accessible to people who need simplicity. But more deadly? No. The only reason Corrosive is a problem (I’ve posted this in previous comments but again I’m referring to Mag DK/Mag Hybrid)? No. Sure whenever you encounter any DK who don’t know what they’re doing using the ability or have a lackluster build it’s not an issue. Any DK worth their salt utilizing ulti gen making this skill a nightmare is who and what I’m referring to, which IS NOT solely Oakensoul. [snip]
That is a pretty drastic oversimplification though.
Pre-oaken, a DK running pure ult gen was sacrificing base skill damage for windows of burst damage. Outside of the ult, their skills were not great.
With Oaken, they get the tooltips of a 3 damage set build, but they can still run pure ult gen setup, and have even more uptime on Corrosive.
I literally put together an Ult Gen sorc build, that has 3 ult gen sets + Oaken, and has the same tooltips has my full damage set build. But now I can cast meteor every 14 seconds. Oaken is providing the damage increase of 2-3 sets on a build on its own.
We are talking DK, not sorc (which has many additive dmg modifiers that a DK does not) so it makes sense your tool tips will show higher base damage for the abilities themselves but not taking into account other passive utilities that aren’t inherently just base damage increase. So I think this argument is skewed not taking those things into account. I’m not saying it’s not broken. But Oakensoul is a separate additive issue. And again we are talking Corrisive Armor for DK not Sorc’s, or any other class on the Oakensoul train for that matter.
celner4_ESO wrote: »We are talking DK, not sorc (which has many additive dmg modifiers that a DK does not)
celner4_ESO wrote: »celner4_ESO wrote: »TechMaybeHic wrote: »Holycannoli wrote: »100% major heroism from oakensoul is broken = nerf corrosive.
ESO forums never fail to entertain me.
Corrosive was broken before Oakensoul, it's just that the ring is making it worse. Even in it's current nerfed state compared to how it was it's OP. Ignores 100% of armor? While severely limiting incoming damage? And it's not OP?
It was strong, but you had more time to burst one down if you avoid the DK while it was up meaning there was a counter and that's healthy. Now; they pop it, run wild, then just have to kite and turtle just a few seconds when it goes down
This argument acts as if the problem is solely Oakensoul. Which it is not and has not been. Anyone who plays DK and isn’t mediocre knows that using corrosive gives you the ability to have a flex armor set since you don’t need to go any penetration. Meaning you can go any armor set that generates ultimate (Shalks, drakes, Arkasis etc.) whilst using ulti pots if applicable. This was doable, and a problem before Oakensoul. Oakensoul is arguably worse then some of the builds allowing for both active bars, Oakensoul is just easier to play and more easily accessible to people who need simplicity. But more deadly? No. The only reason Corrosive is a problem (I’ve posted this in previous comments but again I’m referring to Mag DK/Mag Hybrid)? No. Sure whenever you encounter any DK who don’t know what they’re doing using the ability or have a lackluster build it’s not an issue. Any DK worth their salt utilizing ulti gen making this skill a nightmare is who and what I’m referring to, which IS NOT solely Oakensoul. [snip]
That is a pretty drastic oversimplification though.
Pre-oaken, a DK running pure ult gen was sacrificing base skill damage for windows of burst damage. Outside of the ult, their skills were not great.
With Oaken, they get the tooltips of a 3 damage set build, but they can still run pure ult gen setup, and have even more uptime on Corrosive.
I literally put together an Ult Gen sorc build, that has 3 ult gen sets + Oaken, and has the same tooltips has my full damage set build. But now I can cast meteor every 14 seconds. Oaken is providing the damage increase of 2-3 sets on a build on its own.
We are talking DK, not sorc (which has many additive dmg modifiers that a DK does not) so it makes sense your tool tips will show higher base damage for the abilities themselves but not taking into account other passive utilities that aren’t inherently just base damage increase. So I think this argument is skewed not taking those things into account. I’m not saying it’s not broken. But Oakensoul is a separate additive issue. And again we are talking Corrisive Armor for DK not Sorc’s, or any other class on the Oakensoul train for that matter.
Comparatively, the point still stands that running 3 ult gen sets, without Oakensoul, will have lesser damage than running the exact same 3 ult gen sets with Oaken soul. But now, you are actually running 4 ult gen sets due to Major Heorism, which, logically follows that you will have more uptime on the ult AND more damage.
The sorc point was just a practical example I was just working a build out on.
celner4_ESO wrote: »You could argue that it’s an ulti gen problem not the ability itself and I’d partially agree with you. But ultimately this ability offers one of the strongest defensives (especially when not fighting in a 1vX scenario unless you are using LoS and CCing to limit hits taken during ability activation) and offering complete penetration to whip getting the 3x dmg increase which is why they are getting and have been getting 30-40k crits with it (again from DKs who know what they are doing with the class). I still believe aspects of this ability needs a rework to offer one or the other in defensive or full penetration to your DD. That by proxy would make the use of the ulti gen sets/pots less of a problem.
It's the worst of 3 DK ultimates IMO. Only good because ulti regens during ultimate duration, unlike ulti transformations, so the best ulti for ultigain builds.
Not necessarily. Corrosive was being um.... "pointed out" (that it is unbalanced) even before we get Oakensoul with Heroism, and huge ultigen DK builds existed - they were just using different means / sets to get that ult fasti.Oak is the issue. Not corrosive.